|This page is under construction.|
Please excuse its informal appearance while it is being worked on. We hope to complete it as soon as possible!
|Hey there, buddy!
I'm Oswald. Just Oswald, but Wikia doesn't allow me to change my last name so I'm stuck with this abomination of a pseudonym. Sooo, this page was made by Dragonstar Productions, and I'm the only member, so it was basically just made by me. And if it's made by me, it means two things:
1) It's probably kinda bad.
2) I like obese mijaffes. no seriously they're fat giraffes with short legs and a short neck, how can you not love them
3) It would be nice if you didn't edit it, unless it's for minor errors/spelling errors/grammatical errors/anything that doesn't drastically change the page's content.
Anyways, just so you know, this page has a comment section, and if you have any suggestions (character suggestions in particular), remarks, or questions about the page and its content, feel free to leave them down there! Thanks for being here, and good reading!
Super Smash Bros. Dragonstar, also known as SSB Dragonstar, SSB Dragon or SSBD, is an upcoming installment of the Super Smash Bros. video game series, developped by Dragonstar Productions announced on January 2nd, 2020 and set to be released on December 8th, 2025 on the Nintendo Switch and the Nymbus. The game can be seen as a new installment for the series, as well as a improved version of the 2018 game Super Smash Bros. Ultimate, since most of his core physics remain the same. Unlike the previous entry in the series, Dragonstar focuses on including as many newcomers as possible while still returning every single playable character from previous installments.
Major elements of gameplay remain roughly the same in Super Smash Bros. Dragonstar. It is still a 2.5D fighting game, and players still have to knock out foes in order to win a game. Damage is still represented by a percentage value, and can still rises up to 999%. However, minor gameplay changes have been applied since the last entry in the series:
- Gameplay seems much more floaty than in the last entry.
- Directional air dodge is gone.
- All surfaces are now always techable.
- Rage is now completely removed from the game.
Smash is the main mode in Super Smash Bros. Dragonstar., and remains practically unchanged. It is to note, however, that Special Smash and regular Smash were merged together in Dragonstar, and thus, Smash mode has way more configuration options.
A very prominent aspect of Super Smash Bros. Dragonstar is its story mode, which bares the title Super Smash Bros. Dragonstar: Stygian Gospel.
The story is fairly simple: a mysterious hooded being calling himself "The Primordial One" has taken over the world of Super Smash Bros.: He has a colossal army of deadly soldiers, and plan on using it to capture the greatest heroes of the land. Stygian Gospel will be the main way of unlocking characters, since nearly every newcomer and veteran will inevitably be playable, and thus, unlocked in the others modes.
During the events of Stygian Gospel, players will confront a fairly large ammount of enemies from various franchises.
Stygian Gospel has a lot of bosses. A part of them becoming stage hazards on newly-unlocked stages when beaten (Kraid, Max Brass...) and other, assist trophies (Pom Pom, Pandora).
While all 66 veterans still return, SSB Dragonstar focuses on including as many newcomers as possible, forgotten characters from Nintendo's past as well as characters from brand new franchises. This decision was made by Oswald at the very beginning of developpment: "We wanted to re-imagine Super Smash Bros. Not as a competitive fighting game, or a casual party game, as a crossover. As a giant crossover between hundreds of series and creators behind. That's why we included so many new characters, and why there's way more third-party characters than ever in Dragonstar, we wanted to revive Super Smash Brothers and make that new game the true biggest crossover in the history of video games. [...] To accentuate that feeling of revival, we decided to color every veteran's artworks with a sepia tone, so that we could easily show the audience what's new and what's old.". Oswald decided to give every echo fighter one unique special move, such as Chrom's Up-B, for example, which is a modified version of Ike's Aether. These special echo moves can be partially based on one of another fighter's special attacks, or completely unique. Oswald also decided to give indie franchises (and 3rd-Party series in general) much more representation in SSB Dragonstar, with the addition of characters like King Denas and Vez'nan (mainly added due to the release of a port of the first 4 Kingdom Rush games on Switch), the Soul from Swords & Souls: Neverseen (also due to a S&S:N port on Switch), as well as others well-known indie game characters.
- This project is currently on semi-hiatus due to the author primarly working on other stuff.