This project will probably not be edited very soon due to the author primarily working on other projects.
Super Smash Bros. Discord (formerly known as Super Smash Bros. for The V²) is the seventh Super Smash Bros. game. After Sakurai returned to the series in the sixth installment, it was decided that the next Super Smash Bros. for The V² console would be directed and developed by Toroko. As such, it picks up slightly from Super Smash Bros. Assemble.
A sister game called Super Smash Bros. Spectrum is being developed as well on the Super Smash Bros. Fanon wiki that will have an even less realistic roster and features some shared elements such as characters.
The game was originally known as Super Smash Bros. for The V² and was announced at the Winter Showcase 2015. At the time, this was more of a concept and not something actually in progress, but it showed the intentions of the roster to expand past not just in Nintendo's canonical past, but also in it's fanon history (as shown by the reveal of Cosmetta). It also showed the reveal of Goku, a 4th party character that would be replacing Popeye.
Super Smash Bros. Discord was revealed on 7/14/16 as more or less a "follow-up" from Super Mario Maker Phi in that it was a sequel to one of Toroko's Exotendo works. The new title was revealed as well.
Better customization - Character creation, equipment and custom moves have been retooled for this installment.
Tiered items - Items now have tiers, with Tier 1 Items showing up at the beginning of the match, with Tier 2 and 3 items showing up later in the match. Tiered Items can be turned off and customized.
Omega, Alpha, Zeta Stages - Omega Stages return, being Final Destination versions for every stage. Joining them are Alpha Stages (Battlefield versions of every stage) and Zeta Stages (No hazards).
Custom Music - Load any music from your SD Card (must be a MP3 or WAV file) and play it on any stage! Up to ten custom songs for each stage.
Power Smash - A small meter that appears inside the portrait of a character slowly fills up the more attacks that land. When it is full, the next attack that lands will have double the power. This can be turned off in the options or be customized to have 3x or 4x the power.
X-Cancel - At the cost of some of your Power Smash energy, you can cancel ANY move at any time and execute a different one with the shield button. Some moves take more energy to cancel and can't be cancelled if you don't have enough Power Smash energy.
Special Team Names - A minor addition, but most characters have special team names with other characters that the announcer will use during team battles. They only apply to 2v2 matches.
Smash (also known as VS MODE) is a multiplayer mode that enables players and/or computer players to fight against each other or in a variety of settings. The characters can participate in a variety of battles, including Free-for-alls and team battles. The players can also set the rules for the battle including the amount of time, the amount of stock, the items that can be used, handicaps, and the stage that the battle will take place on. The players can also choose settings for the computer players including computer players' levels. Some of these features, however, have to be unlocked in order for them to be used.
This is considered the main mode of the game and almost everything in the game is based off this mode.
In 8 Player Smash, up to eight players can play a mayhem-filled match on larger stages. In addition to red, blue, yellow, and green indicators for players 1-4, players 5-8 receive new indicators colored orange, cyan, purple, and slate respectively. In Team Battles, an additional team color, the yellow team, can be selected. Additionally, when using the Team Battle function in 8-Player Smash, CPUs will almost always utilize the life stealing technique, even more often than they do in the other modes.
Story Mode: X Marks the Spot
X Marks the Spot is a extensive side scrolling beat-em-up platformer not unlike the Subspace Emissary. However, the structure of the story and how the player progresses through this mode is altered; it is instead more open to exploration and problem solving. The player is tasked with finding various treasures and using them to open paths to new levels. Each level contains four treasures and finding one will end the level.
The plot concerns a treasure hunt that sees the Smash characters going against each other to find the legendary "X" treasure; a treasure so elusive and valuable that even pits the best of friends against each other. With various factions and bonds being forged and betrayed, everyone must work with and against each other should they desire the treasure.
Smash Run +
Image + Name
Mario was first created by Shigero Miyamoto as the protagonist for the game Donkey Kong for the Arcade. He would follow this up with more arcade games such as Donkey Kong Jr. and Mario Bros. He's practically Nintendo's biggest character and their mascot and he just recently celebrated his 30th anniversary.
Neutral Special - Fireball: Mario fires out a classic fireball that is good for spacing out opponents or unleashing a quick attack. It can hit the ground three times before vanishing. it deals 6% damage. Mario can also charge it to do more damage, up to 8%.
Side Special - Cape: Mario uses a cape from Super Mario World to reflect projectiles and deals 5% damage.
Up Special - FLUDD Jet: Mario propels up into the air using FLUDD, keeping him up into the air. Anyone under him will be damaged by 3% when they get under his water jets.
Down Special - Hat Spin: Mario spins his cap around him, clearing the area around him and dealing 7% damage. He can also hold it and release it for a temporary platform.
Final Smash - Ultra Jump: Mario bounces off every opponent for a total of ten jumps; by pressing the button multiple times, the player can inflict extra damage on their victims. This attack does a total of 100% damage spread across how many players are on the field, with 150% damage being possible if the player presses the button multiple times.
Neutral Special - Fireball
Custom 1 - Fast Fireball: Mario can fire and charge his fireballs faster, but only deals 4% damage uncharged and 6% damage charged.
Custom 2 - Iceball: Mario can fire ice balls that have a 30% chance to freeze opponents; they deal 6% damage but cannot be charged.
Custom 3 - Poisonball: Mario can fire poison charged balls that have a 30% chance to poison opponents, dealing 3% damage per second until it wears off; they deal 5% damage otherwise. Cannot be charged.
Side Special - Cape
Custom 1 - Black Cape: Mario can ensheath himself in the cape to soften attacks by 50% of their original damage.
Custom 2 - Tanooki Tail: Mario can swipe at opponents to deal 5% damage and can parry attacks with the correct timing.
Custom 3 - Star Spin: Mario can spin around, reflecting attacks and can be used to extend his jumps.
Up Special - FLUDD Jet
Custom 1 - Scalding FLUDD: Mario deals 6% damage with FLUDD's jets, but his propulsion is severely cut down.
Custom 2 - Paint FLUDD: Mario can cover opponents in paint, severely slowing their movement but has less time in air and deals 2% damage instead.
Custom 3 - Super FLUDD Jet: Mario can propel high into the air in a single burst, dealing 5% damage to anyone underneath him. He cannot maintain his position in the air.
Down Special - Hat Spin
Custom 1 - Spiked Hat Spin: Mario deals 9% damage with a spiked hat, but is somewhat slower to execute.
Custom 2 - Magic Hat Spin: Mario can teleport foes away with him when he spins the hat, but won't do any actual damage, just knockback.
Custom 3 - Fire Hat Spin: Mario fires fireballs out from his hat when executing this move, dealing extra damage. Fireballs deal 4% damage.
Entrance - Comes out of a pipe like in Super Mario 64.
Up Taunt - Does the victory sign from Super Mario World.
Side Taunt - Takes off his cap and wipes sweat from his brow.
Down Taunt - Takes a nap like he does in Super Mario 64.
Special Team-Up Names
With Luigi - Mario Bros.
With Peach - Cake Companions
With Bowser - Mortal Frenemies
With Wario - Mirror Starrios
With Yoshi - Childhood Friends
With Rosalina - Stargazed Somethings
Luigi was introduced mostly as a palette swap for Mario for the second player, but in Lost Levels and in Super Mario Bros. 2 he was made more distinct. While he may live in Mario's shadow, he is making a name for himself and even recently celebrated a year named after him.
Neutral Special - Electroball: Luigi fires out a shocking green electric ball that does not bounce. While uncharged, it only does 4% damage, but if Luigi spends the time to charge it, it can deal a whopping 11% damage.
Side Special - Green Missile: Luigi charges up and fires himself like a missile, dealing 7% damage. Luigi can do a additional attack in the air that covers his body in green fire when the player taps the attack button again, dealing 9% damage with 2% recoil damage.
Up Special - Green Hammer: Luigi propels up into the air with a green hammer, doing a body spin the air before slamming into the ground. Opponents can be harmed for 8% damage.
Down Special - Green Drill: Luigi jumps up high into the air, before coming straight down with his body twisting as green energy surrounds him, resembling a green drill. This deals 3% damage but breaks shields.
Final Smash - Poltergust 3000: Luigi sucks in his opponents and blasts them out for 130% damage.
Neutral Special - Electroball
Custom 1 - Green Fireball: Luigi fires a green fireball that is good for spacing and deals 6% damage, but can only be charged to deal 9% damage.
Custom 2 - Booball: Luigi can fire a white boo-shaped projectile that deals more damage if the opponent is facing away from it. 5% damage if facing it, 8% damage if not facing it.
Custom 3 - Fast Electroball: Luigi's electroball move is much faster to execute and charge, but only deals 8% damage charged and 2% damage uncharged.
Side Special - Green Missile
Custom 1 - Aqua Missile: Luigi now bounces and moves like a seal, with water emitting from him. This allows him to make multiple attacks in missile formation without having to charge up again. Each attack does 6% damage but he looses the ability to form green energy around him.
Custom 2 - Shadow Missile: When Luigi hits someone, they are damaged for 6% and a random negative effect is placed on them, similar to Luigi's shadowzone effect. Cannot be charged.
Custom 3 - Sluggish Missile: A slower but stronger version of the attack that deals 11% damage on contact; cannot be charged.
Up Special - Green Hammer
Custom 1 - Baby Hammer: Luigi uses a much smaller hammer that deals less damage (5%) but gives a huge squeaky jumping boost.
Custom 2 - Baahammer: Luigi uses a hammer with a sheep's head on it, dealing 6% damage and putting the opponent to sleep.
Custom 3 - Fast Hammer: Luigi executes the move much faster, but deals 7% damage and doesn't jump quite as high.
Down Special - Green Drill
Custom 1 - Scoot Drill: Luigi moves forward with the drill under him like a jackhammer, dealing 9% damage.
Custom 2 - Ice Drill: When Luigi drills into a character, they become frozen temporarily and Luigi can push them away provided he's fast enough. The drill only does 5% damage.
Custom 3 - Luiginary Typhoon: Using Luiginoids, Luigi can send out a devastating attack dealing 12% damage using Luiginoids. It has a huge charge period and needs to be executed in the air; should Luigi hit the ground before fully charging it, it will fail.
Entrance - Opens a door, looking scared.
Up Taunt - Makes a L sign with his hand, before firing it off like a gun with sound effects from Luigi.
Side Taunt - Falls over and uses his stomach as a balancing point for his body.
Down Taunt - Kicks the ground; this taunt can actually deal damage (5%) and is a powerful meteor smash when done in midair.
Special Team-Up Names
With Mario - Mario Bros.
With Peach - Waltzing Brawlers
With Bowser - Greenskinned Grapplers
With Wario - Mirrorside Frenzies
With Yoshi - Green Machine
With Rosalina - Photo Friends
The ruler of the Mushroom Kingdom and common target of kidnappings from the king of the Koopas himself, Bowser. Peach often acts as a peacemaker, but that doesn't mean she's above fighting. She has a smart and feisty side to her that she sometimes showcases. She has a unique floating ability that gives her a advantage in battle.
Neutral Special - Toad: Peach pulls a Toad to cancel projectiles and launch a multi-hit spote counter attack that deals 6% damage.
Side Special - Peach Bomber: Peach lunges her hips forward, knocking opponents away from her for 5% damage.
Up Special - Perry Parasol: Peach leaps into the air, unleashing Perry to hover in the air. When Perry is attack, he will unleash a emotional attack onto the attacker while closing up. The emotional attack will deal either 4% (Gloom), 6% (Joy), or 8% (Rage) damage. Very rarely Peach will instead be healed for 5% damage (Calm).
Down Special - Vegetable: Peach pulls a vegetable out from the ground and releases it onto her opponent for various amounts of damage depending on what she pulls out.
Final Smash - Peach Blossom: Peach unleashes a move that puts everyone to sleep and drops blossoms for her to snack on while everyone's in sleepyvile.
Neutral Special - Toad
Custom 1 - Sleepy Toad: Peach pulls a Toad that sends her opponents to sleep should they attack Toad.
Custom 2 - Grumpy Toad: Peach pulls a Toad that releases spores without countering projeciles. Loses it's countering properties.
Custom 3 - Bashful Toad: Peach pulls a Toad that catches the projectiles and then releases them when Peach executes the attack again.
Side Special - Peach Bomber
Custom 1 - Flower Bomber: Peach does a hip bash that plants flowers on enemies' heads.
Custom 2 - Flying Peach Bomber: Peach does a farther hip bash that is harder to hit with but does 10% damage when it lands.
Custom 3 - Daisy Bomber: Peach does a shorter hip bash that makes opponents catch on fire, dealing 3% damage per second.
Up Special - Perry Parasol
Custom 1 - Gloomy Perry: Perry flies up much lower and always deals 4% damage to opponents. He closes after two hits.
Custom 2 - Joyful Perry: Perry flies up much higher and always deals 6% damage to opponents. He closes after one hit.
Custom 3 - Raging Perry: Perry flies up with a burning side effect, closing when he reaches his max height. He always deals 8% damage to opponents.
Down Special - Vegetable
Custom 1 - Super Vegetables: Peach takes longer to pull out vegetables with the added benefit of them being heavier and more damaging.
Custom 2 - Micro Vegetables: Peach is quicker to pull out vegetables but they are smaller and do less damage.
Custom 3 - Rocket Pluck: Peach takes a long time to pluck out a rocket ship, which can be used to propel herself in the air and do a ton of damage to anyone up there.
Entrance - Appears spinning out of a shower of hearts, then winks and poses with her parasol saying "Hi!"
Up Taunt - Twirls her parasol and does the victory sign like Mario.
Side Taunt - Dances in a taunting way.
Down Taunt - Wags her finger and winks.
Special Team-Up Names
With Mario - Cake Companions
With Luigi - Waltzing Brawlers
With Bowser - Bride and Groom?!
With Wario - Golddigger and Gold Heart
With Yoshi - Fruit Pals
With Rosalina - Planet Princesses
Link is the valiant hero of "The Legend of Zelda" series in which they fight against the evil Ganon to recover the Triforce. This incarnation takes after Breath of the Wild, a wildly different Zelda game that has a huge world for you to explore. There are two genders players can choose from: Male or Female. Neither do anything different but they have different models and voices.
Link is a heavyweight character with a strong projectile game, although balanced overall. They can utilize the Hero's Bow to shoot arrows, Gale Boomerang to space out opponents, Spin Attack as a powerful melee tool, and utilize bombs that can now explode whenever Link wants them to. Two variants, one cubical and the other spherical, come out randomly and act as an explosive attack.
Cia was the Guardian of Time who harbored affections towards the Hero of Time, which in turn opened herself up to corruption of her soul by Ganon. She isn't quiet about her desires, having a strong sense of ego and self. She wants to make the world and everything in it hers, especially Link.
Cia mainly uses either far-reaching melee attacks or projectiles using her scepter that doubles as a whip, playing a rather defensive game as she has terrible knockback. Her battle style primarily relies on area coverage and long range over brute force. She can charge some of her attacks to prevent herself from flinching while using them, and can summon Dark Links to battle opponents while she makes a run from them.
Round little Kirby lives on the peaceful Planet Popstar, in Dream Land. He can inhale things with his big mouth, either copying their abilities or spitting them out again. He likes to eat and eat a lot but despite this he's light as a feather!
Kirby is a very light character that has a lot of mid air jumps that allow him to recover fairly well. He can copy moves with his standard special, giving him the neutral move of any character. He can also utilize a hammer, the stone ability, and the cutter ability into his attacks, which gives him some fairly strong melee attacks.
Recognized the world over, Pikachu is an Electric-type Pokémon that stores energy in its cheeks for use in battle. He's so popular that he overshadows his evolution Raichu and a ton of Pokemon look eerily similar to him...
Pikachu is a well-rounded fighter with speedy, powerful electric attacks. He can execute Thunder Jolt as a projectile attack, shoot itself forward and attack with it's head, use a quick melee attack that can be executed multiple times in quick succession, and summon thunder from the sky.
Zero Suit Samus
The head of the Space Pirates on Zebes, Ridley soars through space on wicked wings. Ridley may look like a mindless monster, but he's actually quite intelligent. He's huge for a Smash character, which makes him a huge target. Ridley has a ton of options in both the air and on ground, which makes him pretty deadly.
While a huge target, Ridley has good options for both ground and aerials, although many of his attacks are wide and make him somewhat hard to control for beginners. He has a lot of jumps and a glide (that can be executed by pressing the side button twice). His normal special is a Giant Fireball that can be aimed in several directions. His side special is a Flying Grab that slams the opponent into the ground, digging them in. His down special allows him to gain superarmor, which allows him to take damage but won't be knocked back or flinch, however it goes away after a certain amount of time or amount of hits. His up special is a very hard to use Ridley Glide, which is a very wide flight move that moves more vertical than horizontal.
Pit is the captain of Palutena's royal guard. Despite the wings on his back, Pit needs the Power of Flight from Palutena in order to truly fly. He gets teased by most of the gods, but when they need him most, he's there and ready to serve.
In this game, he's good at both close and ranged combat, and can even deflect projectiles with his Guardian Orbiters move. He can fire shots from the Palutena Bow or get up close with the Upperdash Arm. With the Power of Flight, he fly into the air vertical or nearly horizontal, making it a viable recovery option.
A practitioner bound to the Code of Shovelry, Shovel Knight is able to do a lot with their signature weapon known as the Shovel Blade. Their quick thinking and ingenuity has gotten them out several scrapes, even with their small stature. Honest and helpful, their creed is "Slash Mercilessly and Dig Tirelessly!" The player can switch between either a male Shovel Knight or a female Shovel Knight before entering battle.
Neutral Special - Tireless Dig: Shovel Knight can attack with their Shovel Blade, knocking gems and treasure away from their opponent, dealing 5% damage per strike. They can restore their magic through this move.
Side Special - Chaos Sphere: Shovel Knight unleashes a green sphere that darts around the stage in random directions, dealing 10% damage. This is a relic move that costs 6 out of 50 magic points.
Up Special - Flare Wand: Shovel Knight can fire a giant fireball that damages foes for 4% damage, with a incredibly wide range. This is a relic move that costs 4 out of 50 magic points to use.
Down Special - Shovel Drop: Shovel Knight can do this move to drop down on their opponent and bounce off them, gaining extra height they normally wouldn't have. They also drops loot and magic restoring bottles from the opponent, which Shovel Knight can pick up if they desire.
Final Smash - War Horn: Shovel Knight unleashes a powerful move that damages opponents around him for 150% damage but temporarily prevents Shovel Knight from using any of their Relic moves like the Chaos Sphere or Flare Wand.
Neutral Special - Tireless Dig
Custom 1 - Tired Dig: A slower version of the move that deals 7% damage and results in more loot.
Custom 2 - Frenzied Dig: A faster version of the move that deals 3% damage and results in less loot.
Custom 3 - Spade Dig: Shovel Knight uses a Spade Blade, which has a smaller hitbox but deals 9% damage and a lot more loot.
Side Special - Chaos Sphere
Custom 1 - Dust Knuckles: Shovel Knight punches forward quickly with golden gauntlets, dealing 6% damage and draining two magic points out of 50.
Custom 2 - Alchemy Coin: Shovel Knight throws a golden coin that has the chance to make opponents drop a ton of loot for Shovel Knight to collect. It costs 8 magic points out of 50.
Custom 3 - Fishing Rod: Shovel Knight draws a fishing line, knocking opponents away for 6% damage or if used at the edge of a stage will have a chance to draw up a healthy amount of loot. Shovel Knight can also use this to rescue allies in team battles should they get thrown off a edge. It drains 6 magic points out of 50.
Up Special - Flare Wand
Custom 1 - Throwing Anchor: Shovel Knight throws a powerful anchor that goes up in a arc that deals 7% damage and costs 6 magic points out of 50 to execute.
Custom 2 - Mobile Gear: Shovel Knight increases their speed on a speeding gear that allows them to grind their foes from below, dealing 5% damage. Costs 6 magic points out of 50 to execute.
Custom 3 - Propeller Dagger: Shovel Knight pulls out the Propeller Dagger that makes them fly across horizontally, dealing 7% damage. Costs 4 magic points out of 50 to execute.
Down Special - Shovel Drop
Custom 1 - Weighted Shovel Drop: Shovel Knight descends much faster, with a heavier bounce and dealing 10% damage.
Custom 2 - Floaty Shovel Drop: Shovel Knight descends much slower, with a lighter bounce and dealing 3% damage.
Custom 3 - Super Shovel Drop: This golden colored Shovel allows Shovel Knight to descend somewhat slower, dealing only 4% damage to foes. Shovel Knight can also press the attack button while in the air to execute a faster drop with a higher bounce, dealing 7% damage.
Entrance - Jumps onto the stage and hoists their Shovel Blade up.
Up Taunt - Drinks from a Troupple Chalice.
Side Taunt - Digs at the ground aimlessly.
Down Taunt - Rests by a fire.
Special Team-Up Names
A assassin with a beam katana that he won off a auction site, Travis joined the United Assassins Association so he could make more money. Climbing the ladder to become the number 1 assassin in the United Assassins Association, Travis eventually retires from his life as a assassin, living in a RV out in the woods. Travis uses his signature beam katana to battle opponents.
Neutral Special - Charge Mode: Travis shakes his laser katana to extend the reach and damage it does, carrying out to all attacks including standard attacks.
Side Special - Strawberry on the Shortcake: Travis strikes forward, doing about 4% damage before unleashing with a swing attack that does 6% damage. Charge Mode can extend this move's reach and it's damage.
Up Special - Cranberry Chocolate Sundae: Travis swings upwards, pulling off a leap before slamming down into the ground. It doesn't have as much air as Ike's Up Special does, but can potentially do more damage using Charge Mode.
Down Special - Blueberry Cheese Brownie: Travis puts his laser katana out in a defensive stance, able to reflect and parry projectile attacks. The parry window will get longer if Charge Mode is used.
Final Smash - Tiger Touchdown: Travis transforms into a tiger, able to move across the stage quickly and cannot flinch or get damaged.
Neutral Special - Charge Mode
Custom 1 - Quick Charge: Charging is quicker but the more it is performed, the higher chance it has to tire out Travis, preventing movement after a charge.
Custom 2 - Berry Charge: Charging is somewhat slower but lasts longer for special attacks.
Custom 3 - Cherry Charge: The longest charge variation, but enemies will be slowed around Travis during the apex of his charge, allowing him to cleanly attack them while their movement is slowed.
Side Special - Strawberry on the Shortcake
Custom 1 - Strawberry Speed: Travis' speed increases immensely when he preforms this attack, and only this attack. Unaffected by Charge Mode.
Custom 2 - Grasshopper Strike: The laser katana begins to spark with electricity across the blade, dealing extra damage. Unaffected by Charge Mode.
Custom 3 - Silent Strawberry: During the initial lunge, it will not do any damage, but the strike afterwards will do much more damage.
Up Special - Cranberry Chocolate Sundae
Custom 1 - Extended Cranberry: Travis leaps higher into the air and descends down much faster with his katana.
Custom 2 - Guard Cranberry: Travis doesn't deal any damage with this custom, as he hoists the katana to do a block that reflects projectiles.
Custom 3 - Strike Cranberry: Travis strikes the ground, releasing a shockwave of lightning across the ground.
Down Special - Blueberry Cheese Brownie
Custom 1 - Earthquake Maker: Travis releases a small minature version of the Earthquake Maker, which shakes the ground around it and deals damage. Unaffected by Charge Mode.
Custom 2 - Taunt Blueberry: Travis actively taunts the opponent to attack him, dealing extra damage if they actually do. The window is much shorter, and gets shorter if charged, but will deal more damage.
Custom 3 - Slow Blueberry: This has the longest reaction window, but does the least amount of damage.
Entrance - Travis jumps out from his Schpeltiger motorcycle and pulls out the Beam Katana.
Up Taunt - Travis pets his cat Jeane.
Side Taunt - Flips his laser katana in the air before grabbing it again.
Down Taunt - Puts on a VR Helmet, playing Hotline Miami.
Special Team-Up Names
Image + Name
One of the earliest versions of Mario and certainly one of the blockiest. He's a clone of Mario with some different moves and is a bit more of an "expert" Mario. He retains Mario's balanced character traits but has new moves to utilize.
He is touted as a balanced character. He can shoot fire from his palm, perform a spring jump to deflect projectiles, preform a jump that will take coins out of the enemy, and can summon a Bullet Bill blaster to summon a stronger projectile that isn't as fast a fireball.
To unlock, play as Mario 8 times.
MC Adore is the main singer of "Love Posse", a rap group. Her goal is to combine love and rap together. She is seen on the top of the car, either sitting or laying down on top of it. She is actually more of a trio character as you control the rappers and car and alternate between them during attacks.
The trio is a heavy character that tends to stay in place for a lot of it's attacks. When attacking, you control two rappers who need multiple button presses during execution to do more damage while also staying in rhythm. They attack by rapping (which can be built up to do a lot of damage), launching a rocket, using a fork-lift to launch the car into the air, and preforming "Donk-Donk".
Unlock 20 pieces of music.
Unknown unlock conditions.
Returning from Super Smash Bros. Assemble is Character Creation. This is a bit more in depth than the last title, with a variety of limbs being able to be unlocked randomly through the various modes to assemble a character out of parts. The limbs don't really matter for stat purposes and can be flipped around and recolored in a variety of colors.
By applying equipment onto the limbs, players can customize the characters how they want with bonus buffs and nerfs. Likewise, they can apply an assortment of custom moves to the character as well. More information on both equipment and moves are coming soon.
Designed to throw, when this item is picked up the player will immediately start to spin to gain speed and momentum. When the time is right, a button press will send the hammer flying and hitting the opponent with immense power and drive them straight into the ground. The hammer head can also fly off on impact, merely dazing the opponent instead.
When this item is picked up, the player immediately starts to spin around with the hammer, with limited movement capability (no attacks, one jump) dealing big damage to those hit by the hammer. Since it doesnt protect the user from the top, aerial attacks are still viable and the hammer head sometimes will fall off.
Image + Name
Rhyhorn runs in a straight line, smashing everything in its path. It is not bothered even if it rushes headlong into a block of steel. This Pokémon may feel some pain from the collision the next day, however.
Cutiefly can detect the auras of living things, including people, Pokémon, and plants. They search out flowers by the color and brightness of their auras and then gather their nectar and pollen. They spread dust all over the stage, making it hard to see and it's somewhat toxic too.
The trio is together from birth. It constantly gathers honey from flowers to please Vespiquen. They bite opponents and gain the effects of the items held by the opponents, which can be devastating if they were holding a bat...
This is the second Super Smash Bros. game that Exotoro has made and acts as the bones for The V² Smash Trilogy.