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Mario is basically the most balanced character in the game, and the character that Smash beginners should go for. His default moveset covers all quality attack methods: A good recovery with Super Jump Punch, a defense mechanism with Cape, a projectile attack with Fireball, and a well-ranged attack with Mario Tornado. Most of Mario's strength lies in his Smash attacks, and less in his Special attacks; this does not mean that using some of each is a bad strategy.
Mario's moveset remains mostly unchanged from previous installments.
- Neutral attack - Mario jabs with one fist, his other fist, and then finishes with a forward kick.
- Dash attack - Mario slides forward and kicks with both feet as done in Super Mario 64.
- Forward tilt - Mario performs a spinning kick.
- Up tilt - Mario performs a spinning uppercut from.
- Down tilt - Mario sweeps with his leg low to the ground.
- Forward smash - Mario thrusts his arm forward and produces a small blast of fire. It is larger than in previous installments.
- Up smash - Mario performs a standard headbutt skyward.
- Down smash - Mario performs a breakdance sweep like the one in Super Mario 64.
- Neutral aerial - Mario does a sex kick.
- Forward aerial - Mario punches forward and initiates a meteor smash upon impact.
- Back aerial - Mario spins and kicks backward.
- Up aerial - Mario performs a somersault and kicks backward.
- Down aerial - Mario spins around in the air repeatedly, a multi-hit drill attack. Returns from Melee.
Grabs and Throws
- Forward throw - Mario spins his opponent around once and tosses the opponent forward.
- Back throw - A powerful throw that has Mario spinning the opponent several times and throwing the opponent in the opposite direction grabbed. Originates from Super Mario 64.
- Up throw - Mario throws his opponent high into the air with both hands.
- Down throw - Mario slams his opponent into the ground.
- Neutral special - Fireball: Mario fires a weak, bouncy ball of flames is shot from his hand as a projectile.
- Custom 1 - Bouncy Fireball: Similar to the original, only it bounces farther than usual.
- Custom 2 - Rolling Fireball: A larger but slower Fireball that rolls on the stage for a time.
- Side special - Cape: Mario swings a defensive cape that reflects projectiles and enemies. It can also be used as a brief but continuously available recovery.
- Custom 1 - Dodgy Cape: Allows Mario to dodge any attack if timed properly.
- Custom 2 - Shocking Cape: A cape that both reflects projectiles and harms foes.
- Up special - Super Jump Punch: Mario performs an upward punch that releases aesthetic coins from those it hits.
- Custom 1 - Mega Punch: A larger and more powerful attack, but does not recover as well.
- Custom 2 - Flying Punch: A better recovery as it goes higher, although it does not damage as much.
- Down special - Mario Tornado: Mario performs the Mario Tornado, knocking opponents straight up. It has high knockback but not very high power.
- Custom 1 - Star Spin: As you spin, two stars fly out and damage foes.
- Custom 2 - Fiery Tornado: A more powerful Mario Tornado that leaves foes with a small burn.
- Darkness Rampage - Mega Mushroom: Mario eats a Mega Mushroom. When the darkness clears, he grabs one opponent and stomps on them repeatedly, launching them far.
- Final Smash - Mario Finale: Mario summons a whole swarm of giant fireballs and shouts "Oh, yeah! Hi-yaaah!" while the fireballs pan across the screen, launching all foes.
- Custom 1 - Icy Finale: The same as above, only it has the potential to freeze foes hit.
- Custom 2 - Electric Finale: An electrified Mario Finale that is more powerful but takes longer to strike.
- Mario grows as if he ate a Super Mushroom, then shrinks back.
- Mario generates a small fireball in his hand.
- Mario tips his hat and says "All right!"
- Mario jumps in from a pipe.
- A painting with a Smash Ball on it appears, and Mario steps out.
An orchestrated remix of the victory fanfare from Super Mario Bros. plays while he does one of the following animations:
- Mario starts creating flames as he moves his hands.
- Mario jumps, spins in the air and lands on his knee while saying: "Wa-hoo!".
- Mario picks up a Fire Flower and creates a steady stream of fire while saying "Oh, yeah!"
The victory fanfare is shared with Peach, Luigi, Dr. Mario, and Daisy.
- Mario claps while frowning.
- Mario holds his cap over his eyes in shame.
- Mario adjusts his cap.
- Mario holds his fists up in a defensive pose.
- Mario looks behind him and then above him, generating fireballs in his hands.