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Super Smash Bros. Darkness/Mario

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This article is about Mario's appearance in Super Smash Bros. Darkness For more info, visit Mario.

"Mario Returns in Style!"
Symbol SSB Mario Series
Universe Super Mario
Smash Appearances
Super Smash Bros.
Super Smash Bros. Melee
Super Smash Bros. Brawl
Super Smash Bros. for Nintendo 3DS / Wii U
Super Smash Bros. Darkness
Official Debut Donkey Kong (1981)
Availability Default
Final Smash Four varients
Home Stage Mushroomy Kingdom
Tier TBA
Mario (マリオ, Mario) is the main protagonist of the Super Mario series and also Nintendo's mascot. Mario is one of the most famous and recognized characters in the video game industry. He has appeared in every Super Smash Bros. installment to date.


Mario is basically the most balanced character in the game, and the character that Smash beginners should go for. His default moveset covers all quality attack methods: A good recovery with Super Jump Punch, a defense mechanism with Cape, a projectile attack with Fireball, and a well-ranged attack with Mario Tornado. Most of Mario's strength lies in his Smash attacks, and less in his Special attacks; this does not mean that using some of each is a bad strategy.


Mario's moveset remains mostly unchanged from previous installments.

Ground Attacks


  • Neutral attack - Mario jabs with one fist, his other fist, and then finishes with a forward kick.
  • Dash attack - Mario slides forward and kicks with both feet as done in Super Mario 64.
  • Forward tilt - Mario performs a spinning kick.
  • Up tilt - Mario performs a spinning uppercut from.
  • Down tilt - Mario sweeps with his leg low to the ground.

Smash Attacks

  • Forward smash - Mario thrusts his arm forward and produces a small blast of fire. It is larger than in previous installments.
  • Up smash - Mario performs a standard headbutt skyward.
  • Down smash - Mario performs a breakdance sweep like the one in Super Mario 64.

Aerial Attacks

  • Neutral aerial - Mario does a sex kick.
  • Forward aerial - Mario punches forward and initiates a meteor smash upon impact.
  • Back aerial - Mario spins and kicks backward.
  • Up aerial - Mario performs a somersault and kicks backward.
  • Down aerial - Mario spins around in the air repeatedly, a multi-hit drill attack. Returns from Melee.

Grabs and Throws

  • Forward throw - Mario spins his opponent around once and tosses the opponent forward.
  • Back throw - A powerful throw that has Mario spinning the opponent several times and throwing the opponent in the opposite direction grabbed. Originates from Super Mario 64.
  • Up throw - Mario throws his opponent high into the air with both hands.
  • Down throw - Mario slams his opponent into the ground.

Special Attacks

  • Neutral special - Fireball: Mario fires a weak, bouncy ball of flames is shot from his hand as a projectile.
    • Custom 1 - Bouncy Fireball: Similar to the original, only it bounces farther than usual.
    • Custom 2 - Rolling Fireball: A larger but slower Fireball that rolls on the stage for a time.
  • Side special - Cape: Mario swings a defensive cape that reflects projectiles and enemies. It can also be used as a brief but continuously available recovery.
    • Custom 1 - Dodgy Cape: Allows Mario to dodge any attack if timed properly.
    • Custom 2 - Shocking Cape: A cape that both reflects projectiles and harms foes.
  • Up special - Super Jump Punch: Mario performs an upward punch that releases aesthetic coins from those it hits.
    • Custom 1 - Mega Punch: A larger and more powerful attack, but does not recover as well.
    • Custom 2 - Flying Punch: A better recovery as it goes higher, although it does not damage as much.
  • Down special - Mario Tornado: Mario performs the Mario Tornado, knocking opponents straight up. It has high knockback but not very high power.
    • Custom 1 - Star Spin: As you spin, two stars fly out and damage foes.
    • Custom 2 - Fiery Tornado: A more powerful Mario Tornado that leaves foes with a small burn.
  • Darkness Rampage - Mega Mushroom: Mario eats a Mega Mushroom. When the darkness clears, he grabs one opponent and stomps on them repeatedly, launching them far.
  • Final Smash - Mario Finale: Mario summons a whole swarm of giant fireballs and shouts "Oh, yeah! Hi-yaaah!" while the fireballs pan across the screen, launching all foes.
    • Custom 1 - Icy Finale: The same as above, only it has the potential to freeze foes hit.
    • Custom 2 - Electric Finale: An electrified Mario Finale that is more powerful but takes longer to strike.



  • Mario grows as if he ate a Super Mushroom, then shrinks back.
  • Mario generates a small fireball in his hand.
  • Mario tips his hat and says "All right!"

On-Screen Entrance

  • Mario jumps in from a pipe.
  • A painting with a Smash Ball on it appears, and Mario steps out.


An orchestrated remix of the victory fanfare from Super Mario Bros. plays while he does one of the following animations:

  • Mario starts creating flames as he moves his hands.
  • Mario jumps, spins in the air and lands on his knee while saying: "Wa-hoo!".
  • Mario picks up a Fire Flower and creates a steady stream of fire while saying "Oh, yeah!"

The victory fanfare is shared with Peach, Luigi, Dr. Mario, and Daisy.


  • Mario claps while frowning.
  • Mario holds his cap over his eyes in shame.

Idle Poses

  • Mario adjusts his cap.
  • Mario holds his fists up in a defensive pose.
  • Mario looks behind him and then above him, generating fireballs in his hands.

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