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|Super Smash Bros. Crusade|
|Developer(s)||GD Gaming Studios|
Super Smash Bros. Crusade is the 7th entry in the popular fighting series, Super Smash Bros., coming out for the Nintendo Hypercube just like its predecessor. Unlike before, where Sora Ltd. developed the Smash Bros. games, GD Gaming Studios leads the project instead. Most elements from the previous Smash Bros. games, the entries for the Nintendo 3DS and Wii U, will return, and Crusade acts as a successor to Super Smash Bros. Scuffle. The game has its own thread for updates and interaction with other people.
Of course, the main purpose of the game is to smash! In Smash Brothers, the main point of the game is to rack up your opponent's damage by attacking them, and knocking them out of the stage boundaries with powerful attacks after building up their percentage. In this mode, you'll be able to fight against CPUs or your friends by choosing Solo or Group. The chaotic 8-Player Smash from the previous game returns, and the Omega Stages return under the new name Special Forms, alongside stage variants that resemble Battlefield and Big Battlefield.
You can change the rules of the fight at any time. Rules that you can adjust include...
- Match Rules: Switch between Time, Stock, and Coin Matches.
- Time/Stock: Adjust the time for Time and Coin Matches, or the stocks for Stock Matches.
- Customization: Turn customization on or off.
- Handicap: Turn handicaps on or off. Similar to Melee, handicaps are by levels now, not by percentage.
- Percentage: Adjust the percentages of fighters.
- Damage Ratio: Increase or decrease the damage ratio and knockback.
- Stage Select: Allows you to adjust how you want stages to be picked and which stages can show up when selecting random.
- Items: Turn on or off items, increase or decrease their frequency and get rid of certain items.
In addition, there is a More Rules option available once you have utilized every rule that you start with.
- Stock Time: Determine how long the time for stock matches can be.
- Friendly Fire: Choose whether or not team members can hurt each other.
- Pause Function: Allow the pause function to move around and take pictures or sit at a standstill.
- SDs: Change the number of points a self-destruct costs.
- Display: Show the damage and score display of fighters.
- Bosses: Toggle whether bosses or ally characters can appear.
Special Smash is similar to the normal Smash mode, except that before starting a mode you can add even more crazy and often game-changing effects to your characters and battles to make a unique combination. The following options are included.
- Stamina: Change the match to a stamina match, or start every stock with a whopping 300%!
- Size: Make every fighter permanently large or permanently small.
- Headgear: Every fighter can have a permanent Flower or Bunny Hood on their head. There's even an option for both!
- Body: Multiple options involving permanent items. Includes metal, curry, tailed, rocket belts, screw attacks, and back shields.
- Special Effects: Give yourself a permanent curry effect or a permanent Franklin Badge. Both can be used at once.
- Gravity: Increase or decrease the gravity, which affects jumps, fall speed, recoveries, and more.
- Speed: Play at slower or faster speed than normal.
- Camera: Play with a fixed camera or change the tilt of the angle.
- Stat Preference: Play with ultimate boosts and decreases as if using equipment. Choose power, defense, or speed!
Special Events is a new mode that features many extra modes not found anywhere else. Asides from Smash Hoard to an extent, everything in the Special Events mode is completely new and serves as a way to take a break from regular smashing with some fun side content. Special Events features 5 modes: Smash Hoard, Smash Square, Battle Spire, Trial Mountain, and Smashrinth Expedition.
Smash Hoard is a successor to Smash Run from the 3DS version of Smash Bros. Similarly to Smash Run, the mode gives you 5 minutes to run around, collecting stat boosts. However, enemies in Smash Hoard do not drop stat boosts, but rather a special currency at the end to purchase even more stat boosts, special equipment that provides added effects to your character such as giving them an item from the start (as custom equipment does not make an appearance in Crusade) or even being able to view and change the type of battle that takes place at the end. Unlike Smash Run, Smash Hoard features a total of 3 different maps to play on, though all are the same size.
Smash Square is the successor to Smash Tour. In Smash Square, you can choose 4, 8, or 12 trophies of fighters (representing game board pieces) to assemble a team for challenging others on a checkered board. Each fighter you choose can also be selected to be a particular type, which changes the way that you can move your board pieces and how they're buffed in battle. The following types are available:
- Powerhouse: Boosted attack and defense in battle at the cost of speed, can only move one space in any direction.
- Sweeper: Boosted attack and speed in battle at the cost of speed, can move 5 spaces in a single direction.
- Tank: Boosted defense and speed in battle at the cost of attack, can move 2 spaces in different directions.
- General: No boosts in battle, can move 4 spaces in any directions. Have great range for teaming up.
- Guardian: Heals slowly in battle at the cost of weakened stats, can move 4 spaces in a zigzag pattern.
- Elite: Boosted slightly in all stats at the cost of starting at high damage, can move as far as it needs diagonally. Have little range for teaming up.
- Deceptive: Boosted speed and special move power at the cost of attack and defense, can move as far as it needs horizontally and vertically.
When it is your turn, you are allowed to move a certain number of your pieces (you get to move less if you have more fighters, and vice versa) onto somewhere on the board based on their roles. Most spaces are neutral, but a few special spaces have extra effects such as boosting a condition or trapping them for a turn. Some NPCs might also appear on certain spaces, which all work differently, possibly changing your focus from the opponent to them.
When two fighters from opposite teams meet, a roulette will determine what kind of battle will occur. The team that wins the battle will be given one of two option; capture the fighters from the other team, preventing them from moving on the board and rendering them a wall, or recovering some of your lost fighters while knocking the opponents you want far away from you.
In addition, before your move, if another of your fighters in in a close range, you can team up with them. This acts as moving 2 fighters during your turn instead of one, but they will move together and have the movement options of both fighters. When meeting an opponent in this way, it will become a team battle that gives you an advantage in combat.
The goal of the game is to capture all of your opponent's game pieces so that none are left on the other team before your rival does the same thing. The winner will recieve a few rewards based on the ratio of how many battles they won.
Battle Spire is a new mode featuring your character climb a large dark tower known simply as the "Battle Spire". Similar to how Classic Mode functioned in SSB3DS, the Battle Spire features an Intensity Meter, but it works a bit different. The more coins you bet, the higher the difficulty, and the higher amount of floors you can reach. This makes it an incentive for players to push their limits to prevent their travels from ending early. Each floor features battles with random fighters, and after 4 battles you'll fight a boss enemy. The boss can be bosses from other modes, stage bosses, or one of two Battle-Spire exclusive bosses (Master Hand and Crazy Hand are never chosen).
There is no healing items, and you'll only be healed a small percentage after each fight. There is often a "request" for each fight, and if you complete said request during the fight, you'll recover more, as well as potentially earn some sort of prize. Because of all the potential fighters, stages, criteria of the fight, and requests, this mode can be extremely unpredictable to many players. If you reach the top of your limit without losing, you can keep your treasures as you head down. Completing 25 floors earns you a Battle Spire Character trophy featuring a Final Smash, while completing 50 floors pits you in a Rival Smash against Master and Crazy Hand.
Trial Mountain is a new mode that is not a large mode to play at once, but rather a passive challenge that can be revisited often. Trial Mountain is a mode where your Mii is set to outrank all the other opponents in a scoreboard known as the Trial Board. You'll find new cards daily that will set you on some form of mission: be it a fight, an adventure, a minigame, or something else. You can also buy cards with Smash Coins if you're impatient and not willing to wait for cards to show up.
While the mode itself is called Trial Mountain, the Mountain itself features little importance; rather, it is the board that is the main focus. As challenges on the cards are completed, card tasks will become harder as you reach the higher nameslots on the board. Through passing other people on the board, you will encounter rivals that will battle you and do what they can to prevent you from reaching the top of the mountain. If you make it to the top of the mountain, you'll earn an extremely large amount of gold and prizes, but your data on Trial Mountain will be wiped clean, allowing you to start over again. This mode also features cooperative local multiplayer, and competitive online multiplayer.
Smashrinth Expedition is a new mode that can feature up to 12 players. The main objective is for players to travel the giant labyrinth and collect treasure. Along the way, players will find Battle Boosts that will aid them in duel, doors that take them to bosses, and special golden keys. There is a set time limit that the players have to collect the treasure and reach the exit. Unlike Smash Run, the Smashrinth is divided into many rooms. If someone enters the same room as you and locks eyes, you must enter a quick duel. A roulette will spin to make the fight hectic and Battle Boosts help the roulette land in something of your favor, as well as powering you up. If you lose, you'll drop some treasure. If you lose all your treasure, you become a ghost who cannot open chests and can only fight. In addition, there are special Gold Keys located somewhere in each Smashrinth. Players can pick up the key and lose it if they don't win a fight they partake in. Players who carry these keys to the end gate get the option of fighting a boss for the ability to multiply their treasure. If they lose, however, they miss out on a ton of treasure.
Other is the section that contains subgames from the past Super Smash Bros. games. This includes Classic, All-Star, Events, Stadium, and Training Mode.
Classic Mode returns as a two-player subgame that players can participate in. In this game, Classic Mode takes the form of a short novel found in a storybook, with the central plot being that your character is the hero that must travel to Final Destination to stop the evildoers such as the Fighting File Team and the Metal Bros., and ultimately gain the trust from Master and Crazy Hand to save the Smash World. Building off this story book theme, players must clear levels laid out in the form of pages in the book, eventually reaching the end of the book.
Similar to SSB3DS, players are able to choose what path they take on a page out of 3. The paths can range from regular battles, to giant or team battles, to even Adventure Mode-esque sequences and Break the Lights stages. Generally, each section is divided by series, so you'll encounter many characters from a single series or characters from one-off series teaming up. At the midway point, a battle against Metal Mario (and Metal Luigi if the difficulty is hard or higher) will commence, and the penultimate stage has players going up against the Fighting File Team. The last stage features a battle between the player and Master Hand (as well as Crazy Hand if Master Hand's power begins to ebb at higher difficulties) alongside a super-secret boss if your difficulty is at the top. For clearing Classic Mode, you'll get a trophy of your character.
All-Star Mode returns, with the same general premise: you must defeat every fighter! Similar to the past game, All-Star can be played from the very beginning of the game, but you will not be able to complete the True All-Star Mode until you have unlocked every character. The rest room in this game features 3 Maxim Tomatos, and 3 special Heart Containers that completely heal you, and you earn prizes for every fighter you beat. If you win all the battles in True All-Star Mode, you'll earn an "Alt" trophy of your character, whereas in an incomplete All-Star Mode you just get a congratulatory screen.
Training Mode returns, and is still a viable way to get introduced to the game. You can choose your character, 1 CPU, and any stage in a training session that allows you to practice strategys and test new ideas out. There are options such as summoning items and changing the percentage of opponents as well. One of the new features is the ability to switch custom moves in the middle of battle to make it friendlier and easier to try out against opponents.
Events make a reappearance in Crusade, with 80 matches in total; 40 for singleplayer and 40 for multiplayer. The amount is single player is slightly lower than Brawl's amount, but the 40 for multiplayer is nearly twice as much as the Wii U's selection. The events are organized on a 5 x 8 grid, starting near the center. As you complete events, new paths open up. Some special events might be hidden away by locked paths, requiring you to unlock a character or clear the challenge on a different difficulty to proceed.
Stadium makes another appearance with many old and familiar games. This includes Home-Run Contest, Target Blast, Multi-Man Crusade, Break the Lights, and Boss Battles.
Home-Run Contest returns under the same general premise as before. You are given up to 10 seconds to batter a Sandbag and then send it flying with your strongest attack (generally it will be a Home-Run Bat Smash Attack, but some characters, like Ganondorf, have more powerful moves) in order to make it land as far away as possible. Up to 4 players can take turns competing for the highest score, and there is a 2-player co-op mode.
Multi-Man Crusade is the game's version of Multi Man Smash, featuring the Fighting File Team in this game. Just as before, there are many different ways of taking on the File Team, but the goal is the same: to knock out all the Files you can (which are very weak and sent flying easily) while surviving. Here are the different methods to play through Multi-Man Crusade:
- 10-Man Crusade: Fight 9 Files, proceeded by a 10th character being a larger version of yours.
- 100-Man Crusade: Fight 96 Files. The 25th, 50th, and 75th "men" are random characters and the 100th being a larger version of your character.
- 1-Minute Crusade: Knock out as many Files and characters as you can in 1 minute.
- 3-Minute Crusade: Knock out as many Files and characters as you can in 3 minutes.
- Cruel Crusade: The Files step up their game; they are granted huge knockback and power boosts while being much sturdier with super armor and no flinching. Your job is to take as many out as you can before they take out you.
- Rival Crusade: Take out more Files than a rival character who battles alongside you. Your opponent can be KO'd infinitely and will provide extra points, whereas once you're knocked out, the game ends. Your total score is the number of knockouts you got minus the number your rival got.
- Stamina Crusade: Players are given a set stamina of 200HP, and must fight through File after File. The Files in this mode are stronger and more resistant than normal, but not as powered up as the ones in Cruel Crusade. If you get enough KOs, an invincible regular fighter will appear to try to hinder you, followed by another and another if you still manage to survive.
- Endless Crusade: There is no time limit, and you are challenged to defeat as many Files as you can until you are brought down as well.
Target Blast is back, and functions similar to it's previous incarnation. You have 10 seconds to rack up damage on a bomb and then send it flying, similar to Home-Run Contest. When the bomb explodes, it will destroy any targets and blocks in its radius and knocking away anything not destroyed in the radius. You are given two shots to blow up as much terrain and as many targets as possible (the second bomb is bigger, just like on the Wii U). Similarly to Home-Run Contest, players can take turns competing for the best score or work together in a two-player co-op option.
Break The Lights is a new Stadium game that replaces Break the Targets from Brawl. There are 10 lights scattered across a stage, and you must use your skills to attack the lights so that they shatter, attempting to clear them all as fast as possible. The lights add a special gimmick to the mode, though - as the lights are broken, the screen gets darker and harder to see. As such, players are given a brief window before starting to memorize the maze. In terms of how many maps there are, every fighter is part of one of 6 stage groups. Each stage group features 5 difficulties to play on.
Boss Battles is back from Brawl and bigger than ever. Just like All-Star, it can be played as soon as you've fought your first boss, but you'll get more rewards after clearing Boss Battles with every boss fought against. Once you beat a boss, you'll be able to collect some treasure and move on to the Rest Area, where there is 3 Fairy Bottles waiting for any player with over 100%, and will fully heal the player.
Challenges are back in Super Smash Bros. Crusade and its concept is heavily expanded. Challenges consist of a rectangular grid of boxes that display hints on ways to break open squares. When you break open a square, you earn a reward as well as a hint for any boxes around it, alongside a small congratulatory picture. Some boxes contain Golden Hammers that can break open through most boxes without the need to complete the achievement.
Character Challenges are a new portion of the Challenge boards. There is one Character Challenge Board for every character, but each board consists of just 8 boxes. The requirements for breaking open the boxes often involve using the specific character in some form, and each box unlocks a custom move for the character. When all the custom moves are unlocked, a Challenge trophy of the character is unlocked.
The Vault is a unique area of the game filled with all sorts of extra areas focused more around collection and bonuses instead of playable Smash modes. The vault is divided into Trophies, Stage Builder, Album, Replays, Sounds, Masterpieces, Records, Stamps, Tips, and More Options.
Trophies is an accessible option in the Vault that has a couple of different areas, but all of them share a common theme: they're related to trophies in some shape or form! This game features the return of the Trophy Gallery, Trophy Hoard, and Photo Studio, alongside the new Edge Breaker. Trophies can be collected in the following ways:
- They can appear during a match if at least 1 item is on, but they are quite rare.
- Releasing Mew from a Poke Ball can have a chance of dropping a trophy.
- Found by breaking crystals in Edge Breaker.
- Can be purchased in the Shop.
- In Classic Mode, the challenges on the middle positioned road of the 3 will always have trophies as a reward.
- Classic, All-Star, Battle Spire, and the Character Challenges will each give out a character trophy after meeting certain requirements.
- In All-Star Mode, Trophies can be found in the Rest Area after every odd round starting with 3.
- The Challenge Boards will often give out trophies as rewards.
- Event Mode often features trophies as rewards on alternate paths.
- The Home-Run Contest has Sandbag able to collect trophies on the ground if he slides over it.
- You can purchase Trophies in Smash Hoard with the Smash Run Money.
- Master, Crazy, and Final Orders all have trophies as rewards. In the first two, battling Master/Crazy Hand can release chests with trophies inside.
- Challenges on Trial Mountain might have trophies for rewards.
- All sorts of treasure, including trophies, can be found in Smashrinth Expedition.
Trophy Gallery returns as the main way of looking at any trophies you collected. Players can zoom into and rotate trophies around, and read the trophy flavor text. The descriptions in Crusade's trophies are noticably much more light-hearted than other games, often making various puns and jokes while still staying relatively informative.
Trophy Hoard displays all the trophies you've collected so far in a single screen, which will slowly zoom out as you collect more in order to show off the large amount of trophies in the game. A small easter egg in this mode allows you to hold ZL and ZR to start a small minigame where you are tasked with finding a random trophy in your entire collection as fast as possible.
Photo Studio is an area where you can create snapshots by placing and moving around your trophies, similar to taking pictures in regular Smash matches. You can resize them, rotate them around, and even remove the trophy bases on some trophies, as well as choosing between 1 of 10 unique backgrounds.
Edge Breaker is a new minigame centered around collecting trophies, replacing Trophy Rush from the previous game. You choose a character and are then transported to a color meter, where you can place coins into the meter to change its color starting at red, traveling through the colors of the rainbow, and ending at pink. The closer to pink the meter is, the higher chance of collecting rare and new trophies you have. You are then transported to a large, randomly assembled maze where you must seek out large crystal deposits and break them to find hidden trophies and coins. Once 2 minutes have passed, the game ends and you are shown all the trophies you earned.
Stage Builder is a mode where players can create and customize their own stages to play on locally or with friends, as well as having the feature to share and download them online from the get-go. This incarnation of Stage Builder brings back the free-hand drawing of platforms from the Stage Builder in SSB4, and brings back many old hazards from Brawl such as the ferris wheels and falling platforms.
Album returns as well. The purpose of the Album is for storing snapshots - provided you have Pause Function on, you can stop the game temporarily and take picture of characters, items, and other things. Within the album, you can view your photos, as well as organize them by folders or marking them with certain icons. The Album also allows you to edit pictures by directly painting on top of them.
Replays are similar to the Album in that they are a storage point: however, the Replays menu stores matches, not photos. After a match ends, you are given the choice to save it as a replay, which can then be stored here. Replays are also similar to the photos of the Album because they can be organized into folders or marked with icons. The editing process for Replays provides a lot more options than the snapshots, however: you can speed up or slow down certain parts, change the color tone of certain segments such as adding a sepia effect, cropping out certain parts, and zooming in on crucial moments!
One important thing to note about Replays is that they are not recorded matches if they are unedited: they will just be actual Smash battles with the AI and items acting out the fight. As such, any unedited battles may become null after certain updates depending on whether or not there were balancing changes.
Sounds has a very basic function, and that is to provide a sound test allowing you to listen to any and all music in the game. The selection of songs in the Sounds will grow as you find CDs in battle, from Challenges, or by purchasing them at the Shop. A list of most of the songs in the game can be found under the different stage pages.
Masterpieces is a mode where you can play and view glimpses of some of the origin titles of other characters in the game as fighters, allowing players to learn more about the origins of their characters. All Masterpieces only allow you to play for a select amount of time, but you can play it as many times as you want, and gives you the option to go to the eShop after the Masterpiece finishes so you can buy the full game if you liked what you played.
Super Smash Bros. Crusade offers the following Masterpieces:
- Super Mario Bros. (starts at 1-1, 1 minute)
- Super Mario Bros. 3 (starts at World 1 Castle, 2 minutes)
- Donkey Kong (starts at 25m, 1 minute)
- Donkey Kong Country (starts on Final Boss, 1 minute)
- Yoshi (starts on title screen, 2 minutes)
- The Legend Of Zelda: Link's Awakening (starts at the beginning of the game, default name of Link, 5 minutes)
- Star Fox (starts on title screen, 3 minutes)
- Kirby Super Star (starts on main menu, all modes before Arena unlocked, 5 minutes)
- Pokemon Gold (starts in New Bark Town, default name of Gold, 5 minutes)
- Super Metroid (starts at Norfair, 3 minutes)
- Fire Emblem: Shadow Dragon (Japan only, starts at the beginning of the game, 5 minutes)
- Mother 3 (Japan only, starts at the beginning of the game, 5 minutes)
- Kid Icarus (starts in Skyworld, 2 minutes)
- The Mysterious Murasame Castle (starts on title screen, 3 minutes)
- F-Zero (starts on car select screen, race on Mute City, 1 minute)
- Excitebike (starts on first course, 2 minutes)
- Sonic the Hedgehog 2 (starts on Emerald Hill, 3 minutes)
- Mega Man 3 (starts on Robot Master screen, 4 minutes)
- Pac-Man (starts on title screen, 1 minute)
- Dragon Quest (starts at the beginning of the game, 4 minutes)
- Game and Watch (starts on Octopus, 1 minute)
- Mario Kart 64 (starts on Rainbow Road 50cc, unlocked by playing on a Mario Kart stage, 2 minutes)
- Paper Mario (starts on Chapter 1, unlocked by playing as Paper Mario 10 times, 4 minutes)
- Super Mario Land 3: Wario Land (starts on title screen, unlocked by using Wario's Final Smash, 3 minutes)
- Punch-Out!! (Unavailable in Japan, starts at the fight against Glass Joe, unlocked by using Little Mac's Final Smash, 3 minutes)
- Super Mario Bros. 2 (Unavailable in Japan, starts on the character select screen, unlocked by using Peach's Final Smash, 1 minute)
- Duck Hunt (starts on Level 1, unlocked by clearing True-All Star Mode, 2 minutes)
- Pokemon Yellow (starts on Route 1, unlocked by playing as Pikachu 20 times, 5 minutes)
- Dr. Mario (starts on title screen, unlocked by unlocking ???, 2 minutes)
- The Legend of Zelda: Ocarina of Time (starts in Death Mountain, unlocked by unlocking ???, 5 minutes)
- Kirby's Adventure (starts in Fountain of Dreams, unlocked by playing on Halberd, 3 minutes)
- Super Smash Bros. (starts on the title screen, unlocked by clearing Boss Battles, 10 minutes)
Records is a simple option in the Vault; over the course of your experience with the game, you'll achieve new high scores and unlock new achievements. This is exactly what the Records hold: they have all sorts of info on how you play the game, such as high scores for modes like Classic and All-Star, data on the frequency that you use characters and stages, and a list of the achievements you've unlocked in their order.
Stamps is a new mode in the game that works very similarly to other games with Stamps such as Super Mario 3D World and NES Remix. You're gifted a few stamps at the beginning of the game, and can purchase many more from the Shop. These stamps can range from depicting Fighters to Items to Assists, and are an easy way to make Miiverse posts about the game.
Tips are tiny notices that you'll often find during a portion of the game when on the loading screen. Tips can provide info on fighter's moves, enemies and their properties, modes and how they play, or often times just talk about something otherwise useless to know in the game, such as the origins of fighters. The Tips menu keeps an ordered storage of all the Tips you've ever encountered.
More Options is an extra mode that features any extra ways to change your experience not found in the other modes. More Options gives you the ability to move around and test the controls of the game, adjust the sound of music, voices, and sound effects, and some other options involving data, such as viewing your system version and deleting the game's data entirely.
Amiibo are small NFC figurines/cards made by Nintendo, meant to be used to enhance the experience of players for certain games. Tapping an Amiibo to the Hypercube system often unlocks bonus features or provides extra content not necessary for gameplay in games, and it works mostly the same. In Super Smash Bros., an Amiibo scanned on your system will become yours to control.
After giving it a name and pallete swap, you're free to throw your Amiibo into battles. The Amiibo will be able to pick up tactics used by you and your opponents and "level up", allowing it to remember certain strategies and counter them. Amiibos can be trained to perform special techniques to enhance its playstyle, and after a battle, the Amiibo can be placed on the Hypercube to save data. When an Amiibo is pressed, you have the option to select between Scan Amiibo and Amiibo Records.
Scan Amiibo is where you want to go if you want to register an Amiibo. Registering new Amiibo onto the Hypercube will allow you to give it a name and a pallete swap, which will then make it ready for any future battles you enter it in. If you scan an Amiibo that has someone else's Smash data on it, it will be scanned and registered as an Opponent Amiibo. Opponent Amiibo can be put against your own Amiibo, and Amiibo will grow faster when on other systems, encouraging players to meet up and train Amiibo together.
Amiibo Records is a records hall that features all of the info you need about any Amiibo you've ever scanned. Without scanning the Amiibo, you can view their type, and what level they're at, but placing an Amiibo on the Hypercube allows you to view much more. You can change the learning curve of the Amiibo, allowing it to focus on particular stats when training, or change its tactics. Tactics are special skills that determine a style for the Amiibo to learn, such as defensive or counterattacking, but the tactics can also be set to No Preference. You can also change the type of class your Amiibo is in Smash Square, and view any Opponent Amiibos scanned on the system.
Super Smash Bros. Crusade is compatible with any Amiibo of fighters, whether they are of the Smash Bros. line or not. (Examples include the Super Mario Bros. and Shovel Knight lines) The following amiibo are compatible with Super Smash Bros. Crusade in some form:
- amiibo/Donkey Kong
- amiibo/Diddy Kong
- amiibo/Toon Link
- amiibo/King Dedede
- amiibo/Zero Suit Samus
- amiibo/Captain Falcon
- amiibo/Little Mac
- amiibo/Paper Mario
- amiibo/Inkling Girl
- amiibo/Inkling Boy
- amiibo/Shovel Knight
- amiibo/Dixie Kong
SmashWalkers are small pedometers that come bundled with the game. It is a circular device colored in a rainbow gradient to resemble a Smash Ball. A round greyscale screen is set in the middle, with a small Circle Pad on the left and a button positioned on the right. The back of the SmashWalker features a clip that allows you to easily clip SmashWalkers onto your belt or pants. As a pedometer, SmashWalkers count your steps. These steps act as a type of currency, where they can be used to purchase items and money to transfer to the main game, through the SmashWalker menu in the main game.
SmashWalkers also come with limited StreetPass capabilities. When passing by another SmashWalker, the two devices will exchange data, allowing you to play StreetSmash against a computer representing that person, in order to win some treasure. You can also connect with wireless communication to play StreetSmash live with others.
So far, 35 characters have been confirmed. 28 of them are veterans to the series, while 8 of them make their first playable appearance in the series within Crusade. The color of a Smash Ball icon to the left of the character's name indicates their title debut. Red indicates a debut in Super Smash Bros., purple indicates a debut in Super Smash Bros. Melee, gray indicates a debut in Super Smash Bros. Brawl, blue indicates a debut in Super Smash Bros. for Nintendo 3DS and Wii U, and green indicates a newcomer that debuts in Super Smash Bros. Crusade. The icon to the right of the character's name indicates whether they are a starting character, an unlockable character, or a DLC character. Below is a list of updates to the roster:
- July 2, 2015 - Roster is redecided. Mario, Yoshi, Donkey Kong, Samus, Fox, Pikachu, Kirby, Link, Captain Falcon, Pit, Villager, and Shulk are revealed to all be returning, while newcomers Inkling, Shovel Knight, and Paper Mario were all confirmed to be joining the battle for the first time.
- July 5, 2015 - As part of the America Day celebration, GD Gaming Studios released a new trailer titled "East and West", which confirmed Little Mac as a returning veteran and Takamaru as a newcomer.
- July 16, 2015 - Lucario was confirmed as a returning veteran, coinciding along the release of Pokkén Tournament in Japanese arcades.
- August 20, 2015 - A new challenger was announced to appear "soon" as a part of the "GD Festival". In addition, the first "Veteran Bomb" occured, revealing Peach, Bowser, Zelda, Sheik, and Marth.
- August 21, 2015 - Suicune is revealed as a newcomer due to the announcement of Pokkén Tournament coming to Wii U.
- September 20, 2015 - Dixie Kong is officially revealed as a newcomer.
- October 9, 2015 - The next "Veteran Bomb" reveals Toon Link, Sonic, Olimar, and Lucas.
- October 29, 2015 - Kamek is officially revealed as a newcomer during the Spooky Scary Fantendo Showcase as a preview.
- November 14, 2015 - Following the announcement of Cloud in Super Smash Bros., a new "Veteran Bomb" reveals Diddy Kong, King Dedede, Zero Suit Samus, Charizard, and Ike to all be returning. Another challenger is also hinted at arriving.
- December 19th, 2015 - As a part of the Fantendo Holiday Showcase 2015, Slime is officially announced as a newcomer.
Below is a list featuring all 7 stages so far confirmed to be in Super Smash Bros. Crusade. Similar to the last game's Omega Forms, the new Special Form also allow for variants of Battlefield. Each stage also has its own unique stage trophy that is unlocked by playing on said stage multiple times. The stages also feature both old music and new remixes, marked by light blue links.
- The Shovel Knight, Inkling, and Dixie Kong artwork were created by the "Smashified" series.
- The Takamaru artwork was made by LostSynth, for their own game known as Super 5mash Bros. 5. This game, alongside a few others such as Super Smash Bros. V and Super Smash Bros. Blitz, acted as one of the inspirations behind Crusade and its reboot.
- The Smash Auditions is considered to be the successor of Crusade, and there are no plans for the creator to make a 3rd game.
- Scrapped content in the game revealed two Mii types that didn't make it in. One was a Mii Mage that would inflict status on opponents, and the other was a Mii Guard that carried a giant shield.
Start a Discussion Discussions about Super Smash Bros. Crusade
<div class="quote">.etherealknight wrote: Those are nice icons! I do like the indicators of what game the characters debut ...
I think the first of those three is good (the one with icons on both sides of the name) tbh