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Super Smash Bros. CrossFire

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Super SMASH Bros. CrossFire
SSBCFBoxArt
An 8-Player Fighting/Party Game where various Nintendo Characters and Third Party Guests SMASH it out.
Developer(s) Sora Ltd., Namco Bandai Entertaiment
Publisher(s) Nintendo
Platform(s) Nintendo eXtreme (NX)
Genre(s) Fighting, Platforming
Release Date(s)
March 11, 2022
Media Included Nintendo eXtreme Disc

Super Smash Bros. CrossFire is the fifth installment in the competitive action game series, Super Smash Bros. Unlike it's predecessor, Super Smash Bros. for Wii U/3DS, Super Smash Bros. CrossFire is not split into two different versions for two different platforms. The game was released on March 11th, 2022 for the ninth generation console Nintendo eXtreme by Nintendo.

 Characters

Super Smash Bros. CrossFire has over 83 characters, as opposed to it's prequel's roster of total of 56 characters. The roster consists of 49 returning veterans and 34 newcomers from various franchises. Unlike previous iterations of the series, characters can now have up to 10 costumes.

Roster

MarioSSBCF
GenoSSBCF
DimentioSSBCF
DKSSBCF
DiddySSBCF
DixieSSBCF
KRool
FoxSSBCF
FalcoSSBCF
SamusSSBCF
SyluxSSBCF
RundasSSBCF
PikachuSSBCF
JigglypuffSSBCF
CharizardSSBCF
DecidueyeSSBCF
LucarioSSBCF
MewtwoSSBCF
OlimarSSBCF
CaptainRainbowSSBCF
LinkSSBCF
ZeldaSSBCF
InklingSSBCF
DillonSSBCF
IsaacSSBCF
HenrySSBCF
ChibiRoboSSBCF
WonderRedSSBCF
TakamaruSSBCF
Tethu

Gameplay

The core gameplay of the Super Smash Bros. series remains in this iteration of the franchise. It is a 2.5D competitive action party fighting game where the goal is to either take out your opponents stocks, get the most KOs, or gain the most coins by sendng your opponents into the blast zone.

Gameplay Changes

  • There are now up to four final smashes, each can be used by the same inputs used for every special attack.
  • Characters such as Meta Knight and Captain Falcon show physical signs of battle damage.
  • Several veteran characters have a completely new/revamped moveset. (i.e Mario, Link, Sonic, Mega Man, etc.)

Stages

The MyMusic feature from the previous two iterations makes its return to CrossFire which also brings a variety of soundtracks for each stage. Omega Stages, introduced in Super Smash Bros. for Wii U/3DS, make their return to the game, however, another type of stage makes its debut in CrossFire: Alpha Stages.

Alpha Stages (α)

Unlike Omega Stages, which stylize every stage in the form of Final Destination, Alpha Stages stylize every stage like Battlefield. Just like battlefield, there are 3 platforms ontop of a stage in the middle of the screen. Some stages allow you to go under it. (Such as Alpha Pokemon Stadium 4) While other stages like Alpha Onett are closed and can't be traversed through beneath.

Stage List

(Re-Doing/TBD)

Modes

Classic Mode

Classic Mode is similar to it's previous iterations, and this time it's got some new feautres. Now you can set items on/off, and you can raise and lower the amount of times a certain level CPU appears.

Instead of the map in the 3DS Version and chess-like stage in the Wii U Version, CrossFire's Classic Mode is set inside a Arwing that you can control in space. There are portals that surround you, those portals lead to various battles. Images of the opponent you will face will appear infront of the portals. After a battle is complete, the portal you entered will "spit out" your reward, and disappear. Once all battles have been fought, a huge portal with portraits of aliens appear, this is the Multi-Man Match. After the Multi-Man Match, a black hole appears, sucking up everything, including your Arwing, and you appear on Final Destination. However, before taking on Master Hand, you will need to fight 3 challenging battles, and then the battle between you and Master Hand begins!

On difficulty levels of 3.5 and higher, you battle Master Hand and Crazy Hand. On difficulty levels of 7.0 and higher, Master Hand and Crazy Hand fuse into Final Hand! In the Boss Fight with Final Hand, there are laser Walls that surround the stage, which prevents you from falling off. If Final Hand makes contact with these Lasers, he takes damage. The objective is to knock Final Hand into the Lasers. If you were to make contact with the lasers you will deal 30% damage to yourself. After the boss battle, the credits are displayed in a mini game format. The credits minigame has you go back to your Arwing and fly across space shooting the credits (Similar to the credits sequence in Super Smash Bros. Melee), however, unlike the classic mode map, you are in a 2D perspective.

All-Star Mode

All-Star Mode is much like it's previous iterations, this time with an upgraded rest room, just like the previous games. However, there's a difference. In the previous game (Super Smash Bros. for Wii U/3DS), you only had a one maximum tomato, 2 hearts, and a fairy bottle. In this version, you have all of that. But this time, you can purchase more healing items with your earned in-game coins. This encourages more playing to earn coins. Just like in the Wii U Version, the order of opponents goes from the newest characters to the oldest characters, in chronological order. However this time, after you've defeated all the characters, you're completely healed. After this, you are sent to Meta Crystal from Super SMASH Bros. (N64) You then fight off Metal Mario as a boss battle. 

Arcade Mode

Arcade mode lets you play Super Smash Bros. like a normal fighting game such as Street Fighter (series) and Tekken (series). However, there are no special inputs like in the normal fighting games. (Unless you're playing as characters like Ryu and Heihachi.) Final Smashes can be unlocked in battle similar to how Special moves are unlocked in normal fighting games.

Story Mode

Plot This will be added later.

Trailers

(Re-Doing/TBD)

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