Super Smash Bros. Cataclysm3

Super Smash Bros. Cataclysm is the sixth installment in the Super Smash Bros. series, following Super Smash Bros. Ultimate for the Nintendo Switch. The game is being developed by Candy Dynamics and Bandai Namco Entertainment to be published by Nintendo. As an installment in the Super Smash Bros. series, this is a crossover platform fighting game primarily featuring Nintendo characters and video game icons.


Main article: Gameplay of Super Smash Bros.

As a Super Smash Bros. game, the game does not play like a traditional fighting game. In most modes, characters do not have health, instead increasing their damage percentage with each attack that hits them. The higher a character's damage percentage gets, the farther they launch other characters off the stage with an attack, and the more damage they do to other characters. If a character falls off the stage and is unable to get back onto it, the character loses either a life (called a "stock") or a point. At the end of the match, the character with the most points or the only surviving character is declared the winner, though if the top characters have the same amount of points, they will have to fight in a Sudden Death match in which every character starts with 300% damage instead of 0%, characters have no stocks, and the camera slowly zooms in. Sudden Death matches end when there is only one character left.

All but one character is able to jump and double jump in the air, though some are able to jump more than twice, and some can use other moves to gain height as well. Attacks are performed with two buttons– one for standard and one for special attacks– combined with directional inputs. A shield button allows players to block or reduce damage of incoming attacks for a short while, though shields can be broken and disappear for a short amount of time after being held for too long. Characters are also able to grab items or other characters even when shields are up. The shield button also grants characters the ability to perform dodges both on the ground and in the air. Items can be turned on or off, but any character can use them if they are turned on. Stage hazards can also be turned off of any stage, and each stage has an Alpha form (in which it has three platforms in a triangle above a flat stage, based on the Battlefield stage), a Beta form (a form similar to its Alpha form but with five platforms above the stage instead of three, based on Big Battlefield), and an Omega form (a flat stage, based on Final Destination) in addition to its standard form and hazardless form.

Game Modes

Story Mode


Special Smash











Deepsea Metro
Deep Sea Central Station
Deep Sea Central Station is deep below Inkopolis and is at the center of the Deepsea Metro's route. There are two trains on both sides of the station which will leave and return to the stage periodically. These trains will add two small platforms on each side of the stage. Characters can also stand on the stage's tracks, but if a train comes into the station and hits a character who is on the tracks, they will be launched out of the stage and take damage. Both trains are at the station by default.


Assist Trophies

MTA Models Waluigi
SSB Mario Series
Mario Tennis

Waluigi isn't much of a fighter, but that won't stop Luigi's infamous rival from making it into Super Smash Bros.! He'll chase around opponents and stomp them into the ground a few times, finishing them off with a hefty swing from his tennis racket.
Hammer Bro.
SSB Mario Series
Super Mario Bros.

This classic member of the Koopa Troop will jump from side to side as he throws hammers at anyone in his path. Watch out for him to jump onto other platforms and stay out of his hammers' path; those metallic tools can rack up quite a bit of damage!
SMO Topper
SSB Mario Series
Super Mario Odyssey

Topper's the leader of the Broodals, a group of wedding-planning rabbits formerly hired by Bowser to help with his attempt to marry Princess Peach. He may be small, but don't underestimate him; his many hats will spin around the arena until he's gone, but he'll disappear early if you manage to attack the hat he's hiding under.
Birdo MP9
SSB Mario Series
Super Mario Bros. 2 / Yume Kōjō: Doki Doki Panic

Birdo's been an ally to Mario and friends for a while, but she started out as an enemy to them way back in Super Mario Bros. 2! She'll spit out eggs at a quick pace, and they'll do a bit of damage if you aren't able to grab and throw them back at her quickly enough.
Stork and Babies Artwork - Yoshi's New Island
SSB Yoshi Series
Super Mario World 2: Yoshi's Island

This stork has been accidentally dropping Baby Mario onto others since 1995, and it’s no different here as it will fly by and drop him onto an enemy, though the stork will come back to get him after some time. If you take damage while holding Baby Mario, he'll start floating away in a bubble, and if you don't catch him in 15 seconds, Kamek will come and damage you.

This Assist Trophy cannot be KO'd.
MagiKoopa - Super Mario 3D World
SSB Yoshi Series
Super Mario World 2: Yoshi's Island

Kamek's an old, tricky Magikoopa who's been under Bowser's command since he was a baby, often as a rival to Yoshi or the Mario Brothers. Kamek's spells have the power to change items into more powerful items if he's near the player, but he'll also fire damaging spells at opponents and can be tricky to KO as he teleports around the arena.
Baby Bowser
SSB Yoshi Series
Super Mario World 2: Yoshi's Island

Baby Bowser is, as you might have guessed, the monstrous turtle that is Mario's longest-standing enemy, only as a baby! This younger form of Bowser looks almost exactly like his future son, but it seems he can only ground pound and jump around… but if you're not too quick to KO him, Kamek will transform him into a giant in the background who will instantly KO you if you don't start throwing items (which spawn more frequently when he's around) in his direction!
Klaptrap SSBUltimate
SSB Donkey Kong Series
Donkey Kong Country

These little Kremlings are called Klaptraps, and their sharp teeth will bite onto anyone in their way as they jump around the arena. If they latch onto you, they'll do a little bit of damage before launching you in the opposite direction and scurrying away, so these little critters can be quite the annoyance if they're not on your side.
TikiTong SSBU
Tiki Tong
SSB Donkey Kong Series
Donkey Kong Country Returns

Tiki Tong was the leader and creator of the Tikis, who he once used to steal Donkey Kong's beloved hoard of bananas– it seems someone's always after it. Before attacking him, though, it's important to get his hands out of the picture, since they're what he uses for most of his attacks, which include clapping, slamming his hands onto the floor, and, when his hands are gone, slamming his head into the ground.
Tiny Kong
SSB Donkey Kong Series
Donkey Kong 64

She may be taller, but Tiny Kong is actually Dixie Kong's younger sister, which is evident as both of them can use their ponytails to get a small aerial boost. Of course, that isn't to say they're exactly the same, as Tiny can shrink in size to suit her mood, which helps her avoid attacks and move around more quickly, though she herself will only attack by punching and kicking if she's not shrunken down.
SSB Captain Toad Series
Captain Toad: Treasure Tracker

Draggadons are giant fire-breathing dragons, but the one Captain Toad encountered was the king of the volcano Pyropuff Peak. This Draggadon will appear in the background, shooting blasts of fire out onto the arena, dealing an immense amount of damage if you don't avoid it or if you're knocked into it by an opponent!

This Assist Trophy cannot be KO'd.
SSB Captain Toad Series
Captain Toad: Treasure Tracker

Mummy-Me looks like an average Toad, but upon further examination, one can deduce that this is actually a spooky mummified version of Toad! This Mummy-Me will follow around opponents near it and will launch and deal damage to anyone that comes to a complete stop while it's following them, so make sure to move around or KO it before it's too late!
SSB Mario RPG Series
Super Mario RPG: Legend of the Seven Stars

Mallow is a young… tadpole?… who joined Mario on his quest to defeat Smithy. The lost prince of Nimbus Land isn't a particularly strong fighter, but his cloudlike abilities allow him to attack using the power of weather, shooting out bolts of lightning, summoning snowmen to attack, and causing stars to rain from the sky.
Rawk Hawk
Rawk Hawk
SSB Mario RPG Series
Paper Mario: The Thousand-Year Door

Rawk Hawk is the former champion of the Glitz Pit, only bested by the Great Gonzales himself. He'll slide on the ground with a powerful kick, spin through the air while jumping, and fly at you with his elbow out as part of his act, but he's also good at close combat, sending out rapid punches, kicks, and combos if you get stuck directly in front of him.
SSB Mario RPG Series
Super Paper Mario

This high-technicaaal chameleon is Francis, an anime-loving user of the butterfly-obsessed forum Digibutter.nerr who's never going to get the girlfriend that he so desires. As a chameleon, he'll sometimes blend in with the environment when he moves around, but, when he attacks, he'll freeze opponents with his camera flash, swallow them whole and launch them out, or even summon his Meowmaids to deploy dangerous Meowbombs.