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| September 9, 2018|
Feburary 12, 2019
Super Smash Bros. Calamity, (大乱闘スマッシュブラザーズ災難, often shortened to either SSBC, SSBV, SSB5, SSBCalamity and/or just Calamity), is another installment of the Super Smash Bros. series of fighting games developed by HAL Laboratory, Namco Bandai, Sora Ltd. and published by Nintendo for the Nintendo Switch in mid 2018, and digitally ported to The V² months later after its release, under the name SV²per Smash Bros. Calamity (shortened as SV²SBC or Calamity²). It is the fifth (sixth if you count its V² release, sixth/seventh if you consider SSBWU/3DS as separate games) installment to the series, first installment to be ported to another console months later and the second installment to be released on two separate consoles. It was teased at E3 2017 featuring Mario, Link, Kirby and Pikachu in the trailer.
The game, much like the other previous installments, is a crossover 2.5D fighting game featuring various franchises from Nintendo, examples being Super Mario, Kirby, Metroid and Kid Icarus. This includes characters, music, stages, etc. However, third-party franchises such as SEGA's Sonic the Hedgehog, Capcom's Street Fighter and Mega Man, and, limited to, fourth-party franchises such as Tori's Dragon Ball manga/anime series and indie franchises like Cuphead and Freedom Planet are included in the game as well.
If the player downloads the digital copy of SV²per Smash Bros. Calamity for The V², they can send over save data from the original, Super Smash Bros. Calamity for the Nintendo Switch, to the other port, vice versa. This way you can play as some characters introduced in the V² version on the Nintendo Switch version.
The core gameplay of the Super Smash Bros. series is left unchanged for this game. Players select a certain character and duke it out on a selected stage, with a percentage damage meter increasing after ever hit dealt by a character, stage hazard, etc. This will increase the knockback they will receive from attacks. If the player gets launched and goes through the blast line, they will lose one point (in a Time Match)/stock (in a Stock Match; stocks are treated as lives in the game, and should the player lose all of their stocks, they will be eliminated from the match.) and the player that KOed their victim will gain a point. The player with any leftover stocks remaining (or has the most before the timer runs out) or has the most points after the timer runs out will win the match.
Nothing much has changed for Online Play since Super Smash Bros. for Nintendo 3DS / Wii U.
- With Friends: Play with your friends online via internet connection.
- With Anyone: Play with strangers online via internet connection.
- Tournaments: Compete in online tournaments with your friends or with other people.
- With amiibo: Play with your amiibo characters.
With Friends allows players to create a room and set up custom rules for the match for their friends.
With Anyone is divided into two modes:
- For Fun: For casuals. Match results are not recorded. Items and stage gimmicks are on, players can use custom characters.
- For Glory: For competitive players. Match results are recorded and items, custom characters and stage gimmicks are turned off.
Tournaments allow friends or other people to compete in a tournament bracket match similar to Tournament Mode from Super Smash Bros. Melee and Super Smash Bros. Brawl. The players can bet on who will win, and regardless when they bet the winner or not, they will have their coins returned back to them.
With amiibo allows friends and other people to test their amiibo characters to the limits by letting them battle others. Amiibos level up after battles, however when they lose more battles they level up faster as opposed to winning more battles. The max level an amiibo can reach is 99, and afterwards they cannot be leveled up anymore.
Changes from SSBWU/3DS
- Loads of new characters and stages. Fourth-party characters like Goku from Dragon Ball and indie characters like Lilac from Freedom Planet now appear in this game.
- Due to fan requests and reception, lots of mechanics from Super Smash Bros. Melee are brought back (its own air dodging mechanic, wavedashing, etc). Air dodging no longer makes opponents enter a helpless state and travels slightly farther when direction is inputted, similar to the Rivals of Aether air dodging mechanic. The speed from Melee is also brought back.
- Characters that appeared in Super Smash Bros. for the Nintendo 64 can do alternate side smashes if they are not charged, which are the ones seen in the aforementioned game.
- Characters can turn around after a back aerial by holding down the attack button.
- When a character is selected, they will do an unique animation in the player box on a floating platform, which was a feature only seen in the original Super Smash Bros.. This option can be turned off.
- Characters now have four different taunts instead of three (a standard taunt, up taunt, down taunt and side taunt), resulting in some new taunts for the characters.
- Along with that, all characters have four victory poses, and some of them have unique victory poses after meeting certain criterias.
- Some characters now have alternate costumes. Some of them change the moveset of a character, and some of them change the character into a separate character acknowledged by the audience and crowd. Most of the clone characters (ex. Dr. Mario) were turned into alternate costumes in this game. Alternate costumes have different effects and attacks.
- A Smash Shop is included in the game. Included to the Smash Shop are more animations for the characters, alternate costumes, more victory themes, stickers, trophies and cards. Along with that, the clerks for the Smash Shop change each time you enter.
- Loads of new modes, including a demake mode where you can play the game in a retrofied state.
- More collectibles, one of them returning from Super Smash Bros. Brawl.
- A new trading system, where you can share your collectibles with your friends or sell them to other people.
- Meteor cancelling is brought back, albeit ever characters can only do it after 45 frames.
- The time limit as a punishment for leaving/ragequitting an online match has been increased to a day (24 hours). Along with that, the player will lose a good portion of their coins and quarters of their collectibles added to the punishment.
- Custom special moves have been removed, as some characters can now do alternate attacks for their special moves depending on how long the special button has been held down/tapped.
- Characters that can wall cling can wall climb for one and a quarter second, improving their recovery game a bit.
- The Rage mechanic from Super Smash Bros. for 3DS/Wii U has been removed completely.
- Shields breaking causes 5% damage to player shielding and 3% to others around them, with little hitstun.
- Representations of Kid Icarus, Fire Emblem, Mega Man and Xenoblade Chronicles universes have new insignias for their respective franchises. Alongside that, Bowser and Bowser Jr. and the Dr. Mario universe representations have their own unique insignias, which resemble Bowser's symbol from the Super Mario games and the pill seen in Dr. Mario games respectively.
- The logo of the game is changed to say "SV²per Smash Bros. Calamity" than "Super Smash Bros. Calamity".
- The main menu screen's aesthetics are changed, mostly the background.
- More characters are added, both playable and non-playable (ex. Unten and Leah).
There are currently eighty four items confirmed for Super Smash Bros. Calamity, with twenty seven of them being new while fifty seven return from Super Smash Bros. 3DS/Wii U.
Collectibles are confirmed to return to Super Smash Bros. Calamity. Most of the collectibles in Super Smash Bros. 3DS/Wii U return in Calamity, while stickers from Super Smash Bros. Brawl return after being absent from 3DS/Wii U. New to the series and introduced in this game are cards, stamps and, rarely, certain Mega Stones used to Mega Evolve certain Pokémon. Collectibles can be bought at the Smash Shop with in-game currency and can be sold for a price lower than the certain collectibles' price and traded with other people, like your friends and strangers. However, the latter can only be used when connected to the Internet.
|Coins are the in-game currency of Super Smash Bros. Calamity, and can be obtained in many ways, either by participating in a match, selling items, daily quests, etc. Coins can be used to buy other collectibles like trophies, stickers, etc.|
|Trophies are collectible items spanning many Super Smash Bros. titles, starting from Super Smash Bros. Melee. Trophies are used to represent various characters, items, etc from many franchises by Nintendo and other third-party, fourth-party and indie franchises. Most of these trophies can be unlocked by buying them at the Smash Shop, collecting them during various modes (ex, All-Star Mode at the rest area).|
There are 86 playable characters in Super Smash Bros. Calamity, thirty one more than SSB3DS/WU. There are 59 veterans, most of which appeared in Super Smash Bros. for Nintendo 3DS/Wii U and two from Melee and five from Brawl, that never appeared in any other subsequent Super Smash Bros. game, and 35 newcomers, most of them appearing from third-party (ex. Capcom's Street Fighter series of fighting games), fourth-party franchises (ex. Goku from Tori's Dragon Ball manga/anime series) and indie franchises (ex. Lilac from Freedom Planet). Out of all the playable representations in the full roster, the Pokémon and Super Mario universes have the most playable representations, at ten playable characters for each.
Characters like Dr. Mario, Little Mac, Palutena, Dark Pit, Corrin, Mii Fighters and Lucina, who appeared as playable characters in the previous game, do not reappear as playable characters in this game. Dr. Mario is just an alternate costume for Mario, Little Mac is resorted back as an assist trophy like he was in Super Smash Bros. Brawl, Palutena, while not being a playable character, still appears in Palutena's Guidance, Dark Pit and Lucina are assist trophy characters now and Corrin and Mii Fighters only appear as stickers, cards, stamps and trophies. Dr. Mario, Dark Pit and Lucina were removed from the roster as they were more like clone characters than anything, though the reason for Corrin, Mii Fighters, Palutena and Little Mac being removed from the roster and given different roles is unknown.
In its V² release, more characters have been added to the roster, and having their own roster that can be selected in the character selection screen. Characters from the New Fantendoverse, namely Unten and Leah, exclusively appear in this version of the game, however their appearance in this game is considered non-canon to the New Fantendoverse timeline as a whole.
Here's the full roster (downloadable, and V² exclusive characters included, in alphabetical order, horizontally):
Roster placement is not final; subject to change.
Bold denotes an unlockable character.
Italic denotes a downloadable character.
Assist Characters/Pokémon are characters that can be released from, either an Assist Trophy or a Poké/Master/Dusk Ball. Most of them are aggressive and will attack opponents for the user, and some of them are passive, where they will aid the user and not attack opponents for them...or some of them might be duds and will not do anything to harm or aid anyone. There are, currently, a total of fifty four Assist Trophy characters and a total of one hundred and eighty Assist Pokémon.
Bold denotes an unlockable assist.
Note: Latias and Latios are a 2-in-1 assist Pokémon.
There are currently one hundred and twenty four stages confirmed for Super Smash Bros. Calamity. Some of them are new and introduced in this game, while some of them return from previous installments, especially a few non-playable ones from Super Smash Bros. for the Nintendo 64.