Fantendo - Game Ideas & More
(adding the classic style and the classes. not a huge update, but bear with me.)
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''If you're looking for the original version, please go [[User:Sr.Wario/Super Smash Bros. Blitz (Original)|here]].''
{{Template:Construction}}'''Super Smash Bros. Blitz '''is the 5th [[Super Smash Bros. Series|Super Smash Bros.]] installment for the [[Wii U]]. It is a fighting game developed by [[Fritez Franchise]] and HAL Laboratory. The core gameplay from the previous installments remains mostly unchanged, new modes, characters, items and stages are the main changes to the game rather than the actual gameplay. There is a total of 50 characters which is 11 more characters than Super Smash Bros. Brawl and ___ more characters from Super Smash Bros. Wii U/3DS. The game introduces many newcomers from new series rather than repping staple series. It also introduces Smash Tita The game will be realesed in future 2015.
 
==Story==
 
''For the full story see: [[Super Smash Bros. Blitz/The Master Hand]] ''
 
===Synopsis===
 
Not much is known about the storyline but as said by the producer himself, the story will revolve around a [[Hanafuda Master|mysterious man]] who turns characters in the game into cards and uses them to play against an unknown main antagonist.
 
==Gameplay==
 
Altohugh, not much has changed from past installments, there are a signifagnt amount of small changes that are noted amoung more expirienced players. '''Super Smash Bros. Blitz''' is a fighting game alike it's predeccosors, although the objective of the game always depends on the settings, the offical goal to win is to defeat the most opponents before time runs out. To do this, an opponent needs to be knocked off any side of the stage by attacking them. However, a player wont fly very far at all unless thier '''Percentage '''is raised to a high amount. Each player has percentage and it raises as they take damage, the more percentage a player has the farther they'll fly from attacks. The player can use basic attacks to raise thier percentage and then finish them off with a '''Smash Attack''' an attack that is a charged normal attack that does very high damage and knockback.
 
   
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<tabber>Wii U Version= [[File:Ssbb1.png|500px250px]]
The player can also use '''Special Moves''' to attack, each special move is made to be more exciting then regular attacks by having varying effects and diverse uses, such as reflecting projectiles or saving themselves from falling off. Players can also preform ariel attacks to atatck in the Air and '''Ariel Smashes''' which are new attacks to the seires that allow the player to slow thier fall in the air to charge up a strong ariel attack  but leaves them in a helpless state where they cannot attack or jump until they touch the ground or are attacked. A special item known as Smash Ball occasionally appers and allows the player who destoys it to preform thier final smash: an ultimate move to deal huge damage onto the players.
 
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|-|Nintendo 3DS Version= [[File:Ssbb2.png|500px250px]]</tabber>
<p style="margin-top:0.4em;margin-bottom:0.5em;">Occasionally, in each stage an event occurs where a Smash Ball appears but will absorb itself into the stage. Then all players are warped into another dimension where they will fight in a strange arena insted of the stage they were on, which will transform into a gaint robotic mech based on the stage. These mechs are known as '''Smash Titans''', each stage has one specifficly designed for them and they fight players from the background and go into the foreground occasionally leaving them open for attack. The methods of attacking depend on the stage, for example, Final Destination's Smash Titan is very similar to Master Hand and Crazy Hand's battle, while Woolly World is completely made of yarn and uses the yarn to constrict players and unravel parts of it's body to <span style="font-size:14px;">weave other objects.</span></p>
 
   
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'''Super Smash Bros. Blitz''' is a 2016 platform fighter developed by [[Inora]] and published by [[Nintendo]] for the [[Wii U]] and [[Nintendo 3DS]]. The fifth installment in the popular ''Super Smash Bros''. series, the game features a new developer, being the first game in the series to be developed by a developer besides HAL Laboratory, and has a new director in the form of [[User:Sr.Wario|Sr.Wario]]. Because of this, the game is a bit less safe than previous games in the series, and features new mechanics and a strange roster.
<span style="font-size:14px;">When all of the Smash Titan's health has been depleted, the player who delt the last hit will get the effects of the Smash Ball and the stage will revert back to normal. But If a Smash Titan has been on the stage for too big of a fraction for the time limit, it will overheat and self destruct, then the stage will reconstruct itself. If the Smash Ball is turned off then the Smash Titan will also be absent as well.</span>
 
   
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Two special editions were released in 2017 that compile all the DLC characters and feature some new bonus contents. Reception has been (TBA).
'''Items''' randomly appear and have different effects varying on the item, only one item can be held at a time with the exception of some characters. There are also items that summon various characters to help out the summoner for a temporal time, these items are '''Assits Cards''' and '''Pokeballs''' and each summoned Character/Pokemon has thier own different attacks and effects on the battlefield.
 
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==Gameplay==
 
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===New Mechanics===
''To see more about Assist Cards and Pokeballs see the'': [[/Pokémon/]] and [[/Assist Cards/]] pages
 
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*'''Blitzes''': This installment's titular feature (though they can be turned off), Blitzes are the "comboes" of the game. While comboes have always been present in the series, this game shows and counts them in a flashy style ala the ''Marvel vs. Capcom ''series, and each Blitz that you pull off earns some Blitz Points, which can be used for...
 
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*'''Blitz Smashes''': Upon earning enough Blitz Points so that you fill up the Blitz Meter in your HUD, you'll be able to use Blitz Smashes, ultra-powerful special attacks that are unique to each character. These work similarly to Final Smashes in execution, but the way to get them is very different, being based off of skill rather than luck.
There are also a new type of iten called a '''Inventory Item'''. Picking them up adds then to the player's hud which allows them to save that item for later. For example a Assist Star from Kirby contains a healing item inside that can be stored insted of consumed right away. The player can fight and do everything they could do while holding the item. To use an inventory item the player must simply preform a taunt, although some inventory items cannot be used until the player is hit by a certain attack or meets a certain condition. Only one inventory item can be held at a time
 
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*'''Blitz Boosts''': With your Blitz Meter full, you can also decide to sacrafice all of your Blitz Points for a Blitz Boost rather than a Blitz Smash. Instead of a unique special attack, Blitz Boosts simply buff all of the character's stats temporarily. It's really up to you on whether to get a helpful boost or pull off a powerful attack.
 
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*'''Character Classes''': Each character has a Class, based upon their role in their series, how they play, and what kind of moves they have. Each Class is stronger against another Class, and therefore, weaker against another Class. In Team Battles, characters with the same Class get small stat boosts for the fight. Due to the nature of this addition, it can be turned off for competitive players or players who simply don't like it.
Some characters can also transform into other variations of them such as Zelda or Sheik with a completely different moveset and stats. in previous games, these transformations were excecuted by using the down special, taking up a moveset slot but now they can be executed with the A button. This is called '''Quick Transformation'''. Other minor changes include the addition of the '''Supergaurd''', which slightly damages another player if the sheild is used pricicely when attacked, however the timing must be very prisice, making it more of a competative move rather than a casual. There is also the addition of '''Curses '''which can be afflicted using certain moves, similar to those of the Pokemon series.
 
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*'''Countdown Boosts''': In the last five seconds of a timed match, every character will get a heavy boost to all of their stats, just to spice things up. If Sudden Death happens after the match is done, the stat boost will carry over to that too. This mechanic can be turned off.
 
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*'''Gameplay Styles''': In the options menu before a match, you'll be able to select three different Gameplay Styles. The first, Blitz, is the default setting and plays like the previous installment, the second, Melee, is fast-paced and has various competitive techniques, being based upon ''Super Smash Bros. Melee'', the third is Brawl, a slower style intended for casual players based upon ''Super Smash Bros. Brawl'', and the fourth and last is Classic, based upon the original ''Super Smash Bros. ''and featuring simplified gameplay that removes a number of complex techniques, making for a more raw experience.
==Multiplayer==
 
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*'''Graphic Styles''': A purely cosmetic addition, the options menu now allows you to pick a graphical style. There's Regular (the default setting), Classic (a low poly look modeled after the first installment), Melee (based upon the installment of the same name), and Brawl (which features the third game's unique and gritty art style).
===Basic Blitz===
 
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*'''Blitz Stages''': This feature adds a new page of Stages in the form of Blitz Stages. Each of these have their own  special rules that differ them from other stages. Each version has 6 Blitz Stages that are unique depending on which you bought, and the Special Editions add two Blitz Stages to that for a total of 8 each.
The prime mode that usess all gamplay elements beforementioned. Up to four players can select thier own characters, make thier own names so thier labeled as they battle. Costomize the rules such as the time, item and pokeball possibilities and even do a team battle. The player after ditiminating the rules picks a stage they've unlocked or started out with to play on.
 
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*'''Character Costumes''': Clones have been gotten rid of, instead, some characters have "Costumes", special alternate costumes which can be bought in the Blitz Shop. This makes it so that each character on the roster is unique, but you can still, as an example, play as Dr. Mario rather than Mario if that floats your boat.
===Rules===
 
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===Modes===
Here the player can change the rules for when they play a round. This completely effects the gameplay and changes the goal in the match players play. Some options are unlockable as well.
 
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TBA
*'''Objective Rules'''
 
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===Classes===
**'''​Time''': The goal in these games is excact to the gameplay where players must KO opponents and whoever had KO's the most opponents at the end wins. Time can be set from 1-99 minutes.
 
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{| align=center class=sortable cellspacing="1" cellpadding="1" border="1" style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse; background-color: white; color: black;"
**'''Stock''': The goal in these battles are to be the last one standing. Each player gets a certain amount of lives (stock) that deplete and once they reach zero they are out of the match. There is a special ghost option that allows players to fight as a hollow version of them but keep the place that they lost in, but it can be left off. Stock can be set from 1-20.
 
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|-style="background-color: silver;"
**'''Coin''': Players must collect the most coins before a time limit is up. Everytime the player attacks another player coins apper that they can collect. Bronze Coins are worth 1, SIlver Coins 5, Gold Coins 10 and Platnium Coins 20.
 
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! width=04% | Class
**'''{{Template:Tt|Bonus|Unlocked when the player has achived all bonuses in the game.}}''': Returning from Melee, players must earn points by completing certain achivments like grabbing an opponent or supergaurding an attack, the amount of points given for each task depend on how hard they are to do. But instead of not knowing what bonuses exsist and what bonuses they achived until the end, players have a list of five bonuses on the hud and those are the only bonuses they can achive. When enough time has gone pass or an opponent gets all five achivments then a new list of achivements will come on. 
 
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! width=04% | Strong Against
*'''Character Rules'''
 
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! width=04% | Weak To
**'''Teams''': Allows players to team up with other players for 2 vs. 2 or 1 vs. 3 matches. The team the player is on is ditrimined on by what aura they choose, as they can choose to glow in a Red, Blue or Green Aura and for the first time  in a Smash Bros. game maintain their pallete swap.
 
**'''Custom''': In this mode, players can play a Time match but can customize thier special moves before they battle. Each move has two alternatives to choose from, one being default and the other being unlocked upon clearing that character's Target Test and Platform Landing modes.
 
*'''Physics and KO Rules'''
 
**'''​Handicap''': Allows the player to set any player's percentage to any number so when they start they'll have that much percentage. the amount they set also is the minimum of damage they can have, so if a player's handicap is set to 100% and they are KO'd they'll come back with 100%.
 
**'''Impact Ratio''': Increses the amount of damage recived from attacks and items, for example if set on 2.0 a 5% attack will become a 10% attack. The player can set this ration from 1.0 - 2.0
 
**'''Knockback Ratio''': Increases the amount of knockback all players recive from attacks making it so all player will usully be KO'd at a lower percentage. 1.0 - 2.0
 
*​'''Stage Rules'''
 
**'''​Choose''': This rule is the default rule for choosing stages, allows Player 1 can freely choose any stage.
 
**'''Random''': Picks any random stage from the player's stage selection.
 
**'''Turns''': For each consecutive round, players take turns picking stages startign with Player 1 then Player 2 and so on.
 
**'''Order''': Play stages in the order thier set up in.
 
**'''Loser''': Allows the loser of the last round to pick the stage.
 
**'''Smash Titans''': Ditirmines weather or not a smash ball can absorb itshelf into the stage to transform it into a Smash Titan.
 
**'''Random Stage Switch''': Players can choose what stages can appper and cannot appear when using random stage.
 
*'''Item Rules'''
 
**'''​Select''': Allows the player to pick which items are possible to appear.
 
**'''Frequency''': Allows the player to pick how often items will apper. The settings are Very Low, Low, Normal, High and Very High.
 
**'''{{Template:Tt|Assist Cards|Unlocked when all Assist cards are unlocked.}}''': Alllows the player to select which Assists can appear and which cannot apper when an Assist Card is used.
 
**'''{{Template:Tt|Pokeballs|Unlocked when all Pokemon trophies are unlocked.}}''': Allows the player to select which Pokemon can apper and which cannot when a Pokeball is used.
 
*'''Other Rules'''
 
**'''​Team Attack''': This rule only applies to team matches, It enables players on the smae team to take damage from eachother's attacks, items, assist cards and pokemon. This rule is often turned on for more strategic matches.
 
**'''{{Template:Tt|Team Link|Unlocked when 10 Team Matches are played.}}''': This rule only applies to team matches, and is conisderd more of a rule to put on for fun but is turned off in offical team battles. It basiclly makes it so when one member of a player's team takes damage all of that team takes damage as well but not any knockback, the same applies to healing as  well and transformation items.
 
**'''Pause''': Ditirmines weather or not pause can be turned on during matches.
 
**'''Score Display''': Allows players to see thier current score during matches.
 
**'''Percent Display''': Allows players to see or unsee thier percentage during matches.
 
===Special Blitz===
 
In this mode, players can select special rules to make thier battle objectives very different or even effect the way they fight. The special mode is moe reminicent of Melee than Brawl, having different modes entirely rather than having combineable options.
 
===Tourney===
 
===Conquest===
 
 
==Special Blitz==
 
===Item Blitz===
 
===Tag Blitz===
 
In these battles, players pick two character insted of one on the selection screen. They are also able to do all the options they could for a Basic Blitz with a few added ones to accomadate the mode. When all players are ready, the character they chose first is sent into battle to fight. The main gimmick of this mode is that at anytime players can switch to the other character they picked as long as thier "Tag Gauge" is filled. To fill the tag gauge, players must either attack or be attacked, similar to how little mac fills his KO gauge.  Tagging other characters is similar to how the Pokemon Trainer from the 3rd installment switches his Pokemon.  The new rules made specificlly for the mode are.
 
*'''Tag Rules'''
 
**'''Damage Link''': Dirtimines if the other character will have thier own seperate percentage or pass it when they tag.
 
**'''Item Link''': Dirtimines if the other character will hold thier own seperate percentage or pass it when they tag.
 
 
==Solo==
 
===Story: The Master Hand===
 
<span style="font-size:17px;">Classic</span>
 
 
 
 
<span style="font-size:17px;">All-Star</span>
 
 
<span style="font-size:17px;">Titan Conquest</span>
 
===Events===
 
 
==Stadium==
 
===Multi-Man Blitz===
 
The player must defeat many constellaion-like, emotionless beings known as '''Void Knights'''. Each knight is a different class, haivng thier own unquie attributes and abilities, insted of being based on other characters playable in the game.  Each has a very high damage ratio, meanin the player doesn't have to use damage building moves and can just use smash attacks. Everytime a Void Knight is defeated,  it becomes a star in the sky and when all but one Void Knight remains, all the stars will connect to form constellation version of the player's character, who will use tiher exact moves agianst them.
 
 
====Classes ====
 
*'''Sun Knight''': Sun Knight attacks with a flaming fire staff, if it points it up thanit can launch a giant fireball at the player.
 
*'''Space Knight''': 
 
*'''Moon Knight''':
 
*'''Time Knight''':
 
====Modes====
 
*'''50-Man Blitz''': The players must defeat 50 Void Knights under a 5:00 time limit with items allowed.
 
*'''100-Man Blitz''': The player must defeat 100 Void Knights under a 15:00 time limit with no items.
 
*'''5-Minute Blitz''': The player must survive 5 minutes of endless Void Knights with items allowed.
 
*'''15-Minute Blitz''': The player must survive 15 minutes of endless Void Knights with no items.
 
*'''Endless Blitz''': The player must test how long they can survive endless Void Knights with the knights getting progressively harder as the player survives.
 
*'''Royal Royale''': The player must fight 5 extemely powerd up Void Knights known as King Knights, one for each class and then an extremely powerful deity known as Ace Knight, whom uses a magical staff to summon powers from the earth, sky, light and drakness.
 
===Target Smash===
 
There are 10 targets on a uniqe stage that players must break using thier moves and must not fall. There will often be different obstacles such as pushing platfroms, burning terrain, moving and targets with retractable spikes and such. Unlike Brawl, each character has thier own stage that is specifficly designed to implement thier moveset in various ways. There are also 4 special stages that 12 characters with similar attributes can attend called the Spade, Club, Heart and Diamond Trials.
 
===Home-Run Contest ===
 
Players are put on a small stage with sandbag and Home-Run bat. Players must attack the sandbag to raise it's percentage without knocking it off the stage and then smash it with the Home-Run before time runs out. The amount of distance the Sandbag will fly will be ditirmined on how much damage the player did to it before hitting. Afterwards the distance will be measured. More home run contest stages are unlocked as the player makes moderate distances, these extra stages have various obstacles and the player can aim where they hit the sandbag with a crosshair, plus if the sandbag lands on a special platform in these stages, the player will be able to hit it again from there.Trophies will also be set all around as rewards.
 
===<span style="font-size:17px;">Canvas Master</span>===
 
 
<span style="font-size:17px;">T</span>he player is put on a large stage that is completely black and white and depicts somthing in a sprite-style artwork. The player must fill in the colored tiles by simply touching or attacking them , making the tiles flip over to reavel a colored side <span style="font-size:14px;">before time runs out</span><span style="font-size:14px;">. Each stage, like target smash tests thier abilities and attributes to paint the picture. Each picture also has somtihng to do with the characters series, perhaps the image may be a sprite form thier series. When the player paints the picture before the time litmit ends, they unlock it and it's added to thier gallery found in the vault mode.</span>
 
===<span style="font-size:14px;">TBA</span>===
 
 
===Boss Gauntlet===
 
Here players fight bosses found in the modes of Classic and Story modes. They are all fought in a random order but the last is always the final boss. Like All-Star mode, there is a special lobby that contains three heart containers to heal the player from battle. Trophies also appear after matches if a boss is compleated in less than a minute.  This mode is unlocked when the player completes Story Mode and Classic at least once
 
 
<span style="font-size:17px;">Training</span>
 
 
==Vault==
 
===Trophies===
 
===Trophy Smash===
 
 
===Trophy Balance===
 
 
===Puzzle Challenges===
 
 
===Stage Builder===
 
 
===Music===
 
 
===Scrapbook===
 
 
===Smash Video===
 
 
===Creation Hall===
 
 
==Roster==
 
There are a total of 64 characters in the game.
 
 
{| align="center" border="1" cellpadding="1" cellspacing="1" class="sortable article-table" style="text-align:center;color:BLACK;background-color:silver;height:100%;width:100%;"
 
|-style="background-color:grey;"
 
|'''Series'''
 
|'''Character'''
 
|'''Description'''
 
! style="background-color:rgb(105,105,105);" width=30% |<center>'''Moveset '''</center>
 
 
|-
 
|-
|style="background-color:rgb(128,128,128);" rowspan="6"|[[File:MarioSymbol2.png|120px|link=Super Mario (series)]]
 
|[[File:MarioSSBBL.png|100px]]
 
|<big>The Balance</big><br />'''Mario''', Nintendo's mascot returns to fight many familiar foes as well as some uninvited ones. He's an all-around character as he's always been and his moveset hasn't changed much but he now uses fire in alot more of his attacks and his balance is still proves to be welcoming to beginners and a great strength to professionals alike.
 
|'''Standard'''-{{Tt|Fireball|Throws a Fireball}}<br />'''Side'''-{{Tt|Cape|Hits with a cape in which can deflect projectiles}}<br />'''Up'''-{{Tt|Super Jump Punch|Jumps in the air or from the ground rapidly damaging anyone touching him}}<br />'''Down'''-{{Tt|Hammer|Slams down a slowly executed but powerful hammer, occasionally Mario will pull out a golden hammer which will do massive damage}}<br />'''{{Color|Final Smash|Red}}'''-{{Tt|Mario Finale|Creates a giant firey dragon and launches it forward to catch opponents and take them offscreen damaging them as well}}
 
|-
 
|[[File:PeachSSBBL.png|100px]]
 
|<big>The Beauty</big><span style="font-size:14px;"><br />'''Peach''' the monarch of the Mushroom Kingdom is known to be a damsel in distress but she joins the Blitz to put others in distress. Unlike previous games her moveset consists of using Perry, a living parasol and preforming moves using him.</span>
 
|'''Standard'''-{{Tt|Vibe Scepter|Peach transforms Perry into the Vibe Scpeter, a mystical transparent staff and the orb on top of it starts cycling through colors. While it's cyling Peach can walk and atatck regularly and when used again the color it's on ditirmines the move's effect. Yellow, which represents happiness makes Peach momentarily fly in joy, proving to be a better recover than her up specail but also harder to pull off saince the colors are cycling. Green represents calmness which will put anyone near her to sleep, and the more % they have the longer. Red represents rage which momentarily sets Peach on fire, increasing her running speed and burning other players. Blue represents sadness which makes tears pour out of Peach's eyes momentarily, pushing players away from the water and making them slip.}}<br />'''Side'''-'''Standard'''-{{Tt|Toad|Pulls out a Toad which can counter hits with spores that give players decent knockback and a flower effect. Sometimes she'll pull out Toadette which will cause the opponent to sleep.}}<br />'''Down'''-{{Tt|Vegtable|Plucks a vegetable to throw, sometimes peach will pull a Bob-omb, Pow Block, Mushroom or rarely, a star to use.}}<br />'''{{Color|Final Smash|Red}}'''-{{Tt|Peach Storm|Peach spins rapidly and a hurricane of peach petals surround her, and anyone trapped will be caught and be constantly take damage. Peaches will also appear afterward and they'll heal when peach eats them but players eating them will fall asleep}}
 
|-
 
|[[File:BowserSSBBL.png|100px]]
 
|<big>The Monster</big><span style="font-size:14px;"><br />'''Bowser''' is a tank being very slow and heavy but having extremely powerful attacks and moves to use agianst opponents. His recovery is also lackluster due to his weight making him a ground fighter. Bowser is heavyweight.</span>
 
|{{Tt|Fire Breath|Bowser breaths flames which will gradually grow smaller and weaker as he breaths them continually.}}<br />'''Side'''-{{Tt|Koopa Suplex|Grabs an opponent, jumps and lands on them}}<br />'''Up'''-{{Tt|Shell Fortress|Bowser retreats into his shell and spins rapidly, propelling him upward.}}<br />'''Down'''-{{Tt|Bullet Blaster|Pounds the ground to make a Bullet Bill Blaster pop up and shoot a bullet bill. Somtimes a homing Bullet bill will be shot, a Bob-omb or a goomba instead of a regular Bullet Bill.}}<br />'''{{Color|Final Smash|Red}}'''-{{Tt|Giga Bowser|Bowser massively increses in size making his power great and allows him to ignore knockback and flinching}}
 
|-
 
|[[File:LuigiSSBBL.png|100px]]
 
|<big>The Shadow</big><span style="font-size:14px;"><br />'''Luigi''' plays almost identicly to Mario except he's more agile and is able to jump higher but is also considerably weaker. His attacks also consist of more strange variations of Mario's moves as well as moves not based on any of his attacks. Luigi is average weight.</span>
 
|'''Standard'''-{{Tt|Fireball|Throws a Green Fireball that unlike Mario's,don't bounce}}<br />'''Side'''-{{Tt|Green Missle|Charges up Luigi who will promptly launch forward a distance depending on how long the attack was charged}}<br />'''Up'''-{{Tt|Star Spin|Spins propelling him upward as well as damaging players and deflecting objects}}<br />'''Down'''-{{Tt|Poltergust|Uses a Poltergust to suck in a player and eject them out, similar to Kirby's inhale}}<br />'''{{Color|Final Smash|Red}}'''-{{Tt|Dark Moon|Creates weird effects on all other players except Luigi. The effects include lowering the other player's gravity, making them slow, giving them a Lip's Stick effect and even reversing their controls}}
 
|-
 
|[[File:Rosalina&LumaSSBBL.png|100px]]
 
|<big>The Star</big><br />'''Rosalina & Luma''' are a very tricky duo, while Rosalina on her own is lacking slightly in every stat, when she attacks her Luma attacks as well ignoring how distant they are from eachother. Rosalina's attacks consist a magical property and her luma can transform into a star bunny to sacrifice the ability to float for speed and higher jumping.
 
|'''Standard'''
 
-{{Tt|Luma Shot|Creates a luma. If a Luma is already present, Rosalina will launch the Luma at high speeds}}<br />'''Side'''-{{Tt|Gravitational Pull|Using gravity, Rosalina can push away objects by selecting the direction she's facing. But if she uses the attack in the opposite direction she's facing, she'll pull objects towards her.}}<br />'''Up'''-{{Tt|Launch Star|Luma transforms into a launch star and launches Rosalina skyward.}}<br />'''Down'''-{{Tt|Transform|Luma transforms into a Star Bunny, which sacrifices it's ability to float in trade for agility and to jump higher. It also gives Luma a more physical moveset rather than magical. If the Luma is already a Star Bunny, the move will turn them into a Luma.}}<br />'''{{Color|Final Smash|Red}}'''-{{Tt|Grand Star|Rosalina creates a grand star which scatters lesser power stars bouncing all over the stage. Rosalina can also move around to attack and is under the effect of an invincible Super Star.}}
 
|-
 
|Bowser Jr.
 
|
 
 
|
 
|
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[[File:Heroicon.png|200px]]
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'''HERO'''
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|[[File:Monstericon.png|100px]]
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|[[File:Bruisericon.png|100px]]
 
|-
 
|-
|style="background-color:rgb(128,128,128);" rowspan="2"|[[File:YoshiSymbol.png|120px|link=Yoshi (series)]]
 
|[[File:YoshiSSBBL.png|100px]]
 
|<big>The Air</big><span style="font-size:14px;"><br /></span>'''Yoshi '''is very speedy and agile making his attacks very fast. Yoshi's recovery is also great if preformed correctly, as his first jump is small and his air jump allows him to gain huge air. But however, he's also quite weak in power and his lightweight makes him easy to knock around.
 
|'''Standard'''-{{Tt|Tongue|Eats a player if successful and then turns them into an egg}}<br />'''Side'''-{{Tt|Egg Roll|Transforms into an egg and rolls forth continually}}<br />'''Up'''-{{Tt|Egg Throw|Throws an egg, it's trajectory can be aimed depending on how long the button is held}}<br />'''Down'''-{{Tt|Yoshi Bomb|Yoshi plummets downward damaging players and creating shockwaves when he lands}}<br />'''{{Color|Final Smash|Red}}'''-{{Tt|Mega Eggdozer|Yoshi summons a gigantic egg, aims it and throws. The egg takes opponents with it and can ricochet off of walls}}
 
|-
 
|Chef Mario & Baby Yoshi
 
|<big>The Chef</big>
 
 
|
 
|
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[[File:Bruisericon.png|200px]]
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'''BRUISER'''
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|[[File:Heroicon.png|100px]]
  +
|[[File:Mageicon.png|100px]]
 
|-
 
|-
|style="background-color:rgb(128,128,128);"|
 
|[[File:DonkeyKongSSBBL.png|100px]]
 
|<big>The Wild</big><br />'''Donkey Kong''' is a powerhouse and attacks with many strong punches and slams. Unlike most heavyweights, his running speed is only slightly below average insted of slow to a crawl but his attacks do still take quite awhile to execute though. Donkey Kong's recovery is also below par especilly with his weight making him fall rather quickly.
 
|'''Standard'''-{{Tt|Konga Punch|Donkey Kong charges up a punch and releases it, dealing huge damage. the longer it's charged, the more damage it will do.}}<br />'''Side'''-{{Tt|Headbutt|Donkey Kong headbutts the ground. If a player is it they are graved into the ground momentarily.}}<br />'''Up'''-{{Tt|Spinning Kong|Donkey Kong spins rapidly, propelling him upward.}}<br />'''Down'''-{{Tt|Hand Slam|Hits the ground repetitively, creating small tremors that damage players in a range.}}<br />'''{{Color|Final Smash|Red}}'''-{{Tt|Final Punch|Donkey Kong lunges forward and any players get caught in it will be repetitively punched and then finished off by a huge, final punch. the player must press the attacking button to rack up damage before the final punch.}}
 
|-
 
|style="background-color:rgb(128,128,128);"|[[File:WarioSymbol2.png|120px|link=Wario(series)]]
 
|[[File:WarioSSBBL.png|100px]]
 
|<big>The Lunatic</big><br/>'''Wario''' Is an odd one indeed, most of his attacks are very cartoonish in style but prove to be quite strong. Wario is somewhat of a heavyweight but is way faster than other tank characters such as Bowser. Wario's recovery is also somewhat bad and is advised to just simply fight on ground.
 
 
|
 
|
  +
[[File:Warrioricon.png|200px]]
'''Standard'''
 
  +
-{{Tt|Chomp|Wario gapes his overextended mouth open and chomps anyone who falls in.}}<br />'''Side'''-{{Tt|Wario Bike|Wario summons his motorcycle and hits the gas pedal, ramming anyone who gets in his way until he runs into a wall and destroys the motorcycle. The remains of the motorcycle and be used as projectile items.}}<br />'''Up'''-{{Tt|Corkscrew|Wario spins around like a corkscrew, propelling himself upward and doing heavy damage on those who get caught in the attack}}<br />'''Down'''-{{Tt|Wario Wart|Wario jokingly farts which does very light damage. But if the move hasn't been used for some time, the next time the move is used Wario's fart becomes devastating.}}<br />'''{{Color|Final Smash|Red}}'''-{{Tt|Wario Bomb|Wario summons a Wario bomb which becomes located at the bottom of the screen. The players must play a WarioWare styled microgame and any of the losers are effected by the bomb when it explodes while the other players are uneffected. While the move is used, Wario can walk around on the screen like he could in [http://www.mariowiki.com/Outta_My_Way_(multiplayer_mode)|Outta My Way] to block player's view}}
 
  +
'''WARRIOR'''
  +
||[[File:Mageicon.png|100px]]
  +
|[[File:Buddyicon.png|100px]]
 
|-
 
|-
|style="background-color:rgb(128,128,128);" rowspan="4"|[[File:ZeldaSymbol.png|120px|link=Zelda (series)]]
 
|[[File:LinkSSBBL.png|100px]]
 
|<big>The Courage</big><br/>'''Link''' is a very tall character making him slightly heavier than most medimweights and is a bit swifter than average. Link attacks with the master sword which can preform swift sword slashes and powerful jabs. He is also heavily equipped with the disposial of arrows, bombs, a boomerang, a hookshot and ther items like a fire rod and a ball and chain.
 
 
|
 
|
  +
[[File:Monstericon.png|200px]]
'''Standard'''-{{Tt|Arrow|Link shoots an arrow. If charged before shooting it travels a longer distance.}}<br />'''Side'''-{{Tt|Boomerang|Link throws his boomerang a distance and any players it hits stuns them momentarily.}}<br />'''Up'''-{{Tt|Spin Attack|Link spins rapidly with his sword, if used in the air Link gains recovery from the spin.}}<br />'''Down'''-{{Tt|Bomb|Link creates a bomb in which he can throw like an item. if he doesn't throw it in time, it explodes in his hand.}}<br />'''{{Color|Final Smash|Red}}'''-{{Tt|Triforce Slash|Link creates a golden line of range and players caught in it are slashed multiple times before being finished and hit off the stage.}}
 
|-
 
|[[File:ZeldaSSBBL.png|100px]]
 
|<big>The Power</big><br/>'''Zelda''', the princess of hyrule, although sluggish can use some extremely powerful magic. She can now use her raiper in battle which has an enchanted quality to it. Zelda can also transform into sheik at anytime, trading her ranged power to speedy combat attacks.
 
|
 
'''Standard'''-{{Tt|Nyrru's Love|Zelda becomes sheilded by a magical crystal that is potent of not only damaging but deflecting projectiles.}}<br />'''Side'''-{{Tt|Din's Fire|Zelda creates a ball of flames and casts it away. When the button is released, the ball explodes.}}<br />'''Up'''-{{Tt|Farore's Wind|Using magical winds, Zelda teleports a large distance making it one of the best recovery moves, but does no damage.}}<br />'''Down'''-{{Tt|Phantom Knight|Zelda summons a Phantom Knight and it lunges forward dealing damage to anyone it makes contact with and shielding Zelda from attacks.}}<br />'''{{Color|Final Smash|Red}}'''-{{Tt|Goddess's Harp|Zelda plays The Sacred Songs on her harp, each with different effects. First she plays Nayru's Wisdom, which creates small reflective crystals that go towards her and merge to create a huge crystal to protect Zelda. Next, she plays Din's Power which sends a huge fireball that goes onward until it explodes. Then she plays Nayru's Wisdom which creates a tordado to pick players up and blow them away. Fianlly, she plays Song of the Hero which creates a triforce around her that shatters and KO's anyone in a range.}}
 
|-
 
|[[File:SheikSSBBL.png|100px]]
 
|<big>The Wisdom</big><br/>'''The Wisdom''' Sheik, Zelda's disguise somehow makes her very fast and swift, ditching magic for insane speed. Insted of ranged attacks, Sheik can use combat moves on opponents, but her moves are weak. Sheik can transform back into Zelda, to sacrifice her speed for power.
 
|
 
'''Standard'''-{{Tt|Needle Storm|Sheik throws a barrage of lignting fast needles, If charged up before throwing, Sheik will throw more at a time.}}<br />'''Side'''-{{Tt|Burst Granade|Sheik throws a grenade which explodes after a few seconds, it can be picked up and even affect herself.}}<br />'''Up'''-{{Tt|Smoke Bomb|Sheik throws down a smoke bomb which allows her to vanish somewhere else as well as damage players caught in the smoke.}}<br />'''Down'''-{{Tt|Gossip Stone|Places down a gossip stone which will immediately shoot itself upward like a rocket when attacked and explode, sending damaging stones around upon exploding.}}<br />'''{{Color|Final Smash|Red}}'''-{{Tt|Light Arrow|Sheik pulls out the Light Bow and shoots an arrow that instantly KO's anytihng in it's path.}}
 
|-
 
|Tingle
 
|<big>The Rich</big><br/>Although quite an odd character as most of Tingle's moves are humorous but somewhat weak, Tingle has a special mechanic attached to him that can make him a formidable foe. When he hits a character, Rupees come out similar to coins in Coin Matches, these Rupees are put to use in all of his special attacks, which are weak on thier own but can be quite devastating if charged by spending Rupees. Tingle, being physiclly weak can also hire a bodygaurd which are AI controlled characters that will directly attck players until thier health is depleted. The amount of power, AI and health a bodygaurd has depends on how much tingle spent on it.
 
|
 
|-
 
|style="background-color:rgb(128,128,128);" rowspan="3"|[[File:MetroidSymbol2.png|120px|link=Metroid (series)]]
 
|[[File:SamusSSBBL.png|100px]]
 
|
 
|
 
'''Standard'''-{{Tt|Charge Shot|Samas shoots a small ball of pure energy. If sharged it's size increases as does it's power.}}<br />'''Side'''-{{Tt|Missle|Samas shoots a missle which goes to the nearest opponent and explodes.}}<br />'''Up'''-{{Tt|Screw Attack|Samas preforms a flip that catches players and damages them as well as giving her a boost in recovery.}}<br />'''Down'''-{{Tt|Bomb|Samas goes into her morph ball and drops a light damaging bomb, allowing her to attack while gracefully avoiding danger.}}<br />'''{{Color|Final Smash|Red}}'''-{{Tt|Zero Laser|Samas launches a huge laser that instantly KO's anyone caught in it. Afterwards her armor falls off and she becomes Zero Suit Samas}}
 
|-
 
|[[File:ZeroSuitSamusSSBBL.png|100px]]
 
|
 
|'''Standard'''-{{Tt|Plasma Shot|Samas shoots a laser that goes a short distance and paralyses a player momentarily.}}<br />'''Side'''-{{Tt|Plasma Whip|Samas lashes her plasma whip and a thunderbolt formation, dealing a fair amount of damage.}}<br />'''Up'''-{{Tt|Jet Boost|Zero Suit Samas jets upward with her boots.}}<br />'''Down'''-{{Tt|TBA|}}<br />'''{{Color|Final Smash|Red}}'''-{{Tt|Gunship| Zero Suit Samas jumps into her starship and similar to Snake whom is absent from the playable roster, shoots lasers from the foreground. When she emerges from her gunship, she is reverted back to the armored Samas.}}
 
|-
 
|Chozo
 
|
 
|
 
|-
 
|style="background-color:rgb(128,128,128);" rowspan="4"|[[File:SSB_Kirby_Series.png|120px|link=Kirby (series)]]
 
|[[File:KirbySSBBL.png|100px]]
 
|
 
|'''Standard'''-{{Tt|Inhale|Kirby uses his signature inhale ability to inhale an opponent. Once indulged, Kirby has two options, he can either spit them out as a projectile or swallow them. if swallowed Kirby gains a hat based on them and can use thier nuteral special attack instead of the inhale,}}<br />'''Side'''-{{Tt|Hammer|Kirby swings his hammer to deal large damage on an opponent. He can even charge up this hammer and swing it to do a flaming hammmer flip.}}<br />'''Up'''-{{Tt|Final Cutter|Kirby summons a cutter-like sword, jumps and then rapidly decends with it. When he lands he creates a cutter-like projectile that slides along the ground.}}<br />'''Down'''-{{Tt|Stone|Kirby transforms into a stone like structure and falls rapidly, gaining invincibility and immobility until he comes out. The stone formation consists of random objects throughout various series.}}<br />'''{{Color|Final Smash|Red}}'''-{{Tt|Hypernova|Kirby eats a miricle fruit and inhales everythig infront of him, afterwards he spits everyone out which creates a big bang.}}
 
|-
 
|[[File:KingDededeSSBBL.png|100px]]
 
|
 
|'''Standard'''-{{Tt|Hammer Throw|King Dedede spins around before throwing his hammer a certin distance, players caught in the spin will be thrown with it. After being thrown a small distance, it will explode.}}<br />'''Side'''-{{Tt|Wheelie|King Dedede summons a Wheelie and jumps on it. At default, it moves at a very weak speed but turning repedeately makes it more powerful and faster. But crashing damages the player so the move is somewhat risky.}}<br />'''Up'''-{{Tt|Drum Dash|A drum appers under Dedede and he jumps on it, but the jump is very small unless on the 2nd jump the player jumps again and goes higher and if they do this on the final time they'll do a high jump. Pressing B at the peak of a jump will make Dedede preform a damaging backbeat.}}<br />'''Down'''-{{Tt|Gordo|King Dedede dispences a gordo with the spikes retraced and hits it with his hammer, if the player doesn't hit it a second time the gordo falls and hurts them.}}<br />'''{{Color|Final Smash|Red}}'''-{{Tt|Masked Dedede|King Dedede traps all players in a rather large range in an electic box and transforms into Masked Dedede, where he can attack those players with an axe while they take damage from the electic barrier.}}
 
|-
 
|[[File:MetaKnightSSBBL.png|100px]]
 
|
 
|
 
'''Standard'''-{{Tt|Mach Tornado|Meta Knight summons a pillar of swirling wind by stabbing his sword into the ground, the tornado captures players, tosses them up and slams them on the ground. If used in the air, Meta Knight will be inside the tornado and is able to spin in any direction.}}<br />'''Side'''-{{Tt|Knight Call|Meta Knight summons either a Blade or Sword Knight who will attack in place and he can move around freely while they attack. Blade Knight will prefrom various sword combos while Sword Knight will shoot a beam of light from his sword.}}<br />'''Up'''-{{Tt|Dimensional Cape|Meta Knight's mask splits in half and he rolls up into his cape and blasts off the top of the screen while the halves of the masks spin around like cutters and travel upwards, crossing over eachother twice and thenfuse back together to make Meta Knight reapper.}}<br />'''Down'''-{{Tt|Dimension Mirror|Meta Knight summons the Dimension mirror and control the distance it appears at. It makes it so any attacks the mirror reflects, makes the reflected version of the character that uses it do the same, making it an excellent way to attack players from behind or have them accidentilly attack themselves. Then it shatters, and the nine shards deal damage.}}<br />'''{{Color|Final Smash|Red}}'''-{{Tt|Meta Knights|}}
 
|-
 
|Gooey
 
|
 
|'''Standard'''-{{Tt|Canvas Curse|}}<br />'''Side'''-{{Tt|Mass Attack|}}<br />'''Up'''-{{Tt|Goal Game|}}<br />'''Down'''-{{Tt|TBA|}}<br />{{Color|Final Smash|Red}}'''-{{Tt|Dark Matter|}}
 
|-
 
|style="background-color:rgb(128,128,128);" rowspan="1"|[[File:StarFoxSymbol2.png|120px|link=Starfox (series)]]
 
|[[File:FoxSSBBL.png|100px]]
 
|
 
|
 
'''Standard'''-{{Tt|Blaster|Fox will shoot a quick laser that will deal no knockback but is great for long range.}}<br />'''Side'''-{{Tt|Fox Illusion|Fox will telepot forward rapidly, damaging any players in his path.}}<br />'''Up'''-{{Tt|Fire Fox|Fow will burn on fire and then surge in any direction he pleases.}}<br />'''Down'''-{{Tt|Reflector|Fox creates a hexagonal sheild which reflects projectiles.}}<br />'''{{Color|Final Smash|Red}}'''-{{Tt|Arwing Army|Fox calls in an army of arwings to shoot players from the background. Thier lasers are extremely powerful and fox is invincible during the attack.}}
 
|-
 
|style="background-color:rgb(128,128,128);" rowspan="6"|[[File:PokemonSymbol2.png|120px|link=Pok{{e}}mon (seires)]]
 
|[[File:PikachuSSBBL.png|100px]]
 
|Pikachu's outfits are now his cosplay outfits form alpha ruby and omega sapphire.
 
|
 
'''Standard'''-{{Tt|Thunder Jolt|Pikachu creates a ball of electricity that travels up walls and celings, dealing light damage to anyone it touches.}}<br />'''Side'''-{{Tt|Skull Bash|Pikachu headbutts a large distance verticlly, similar to Luigi's green missle. It can be charged up as well.}}<br />'''Up'''-{{Tt|Quick Attack|Pikachu rapidly teleports to a distant point and then another. It does no damage and thus focuses on recovery.}}<br />'''Down'''-{{Tt|Thunder|Pikachu summons a thunderbolt to crash down on him and players above him. Anyone caught in the attack will be pulled down towards him and thrown at the bottom.}}<br />'''{{Color|Final Smash|Red}}'''-{{Tt|Volt Tackle|Pikachu will transform into an electric blue ball and will be able to hover around the stage uncontrolabbly, dealing high damge to anyone who makes contact.}}
 
|-
 
|Sceptile
 
|
 
|'''Standard'''-{{Tt|Night Slash|}}<br />'''Side'''-{{Tt|Absorb|}}<br />'''Up'''-{{Tt|Leaf Storm|}}<br />'''Down'''-{{Tt|Time Gear|}}<br />{{Color|Final Smash|Red}}'''-{{Tt|Frenzy Plant|}}
 
|-
 
|[[File:CharizardSSBBL.png|100px]]
 
|
 
|'''Standard'''-{{Tt|Flamethrower|Charizard will breath fire until he tires and his breath decreases.}}<br />'''Side'''-{{Tt|Fire Blitz|---}}<br />'''Up'''-{{Tt|Fly|Charizard will surge upward a small distance while damaging opponents.}}<br />'''Down'''-{{Tt|Rock Smash|Charizard will create a rock and slam it on a opponent, doing large damage.}}<br />'''{{Color|Final Smash|Red}}'''-{{Tt|Blast Burn|---}}
 
|-
 
|[[File:GreninjaSSBBL.png|100px]]
 
|
 
|'''Standard'''-{{Tt|Water Shriken|Greninja throws a shiriken purely made of water. It's size increses as the player charges it up.}}<br />'''Side'''-{{Tt|Shadow Sneak|Greninja's shadow extends as long as B is held, when let go of the tip of the shadow pops up and attacks any nearby players.}}<br />'''Up'''-{{Tt|Night Slash|Greninja vanishes, with only his shadow to be seen and reappers, slashing an opponent.}}<br />'''Down'''-{{Tt|Substitute|Greninja places down a substitute doll and vanishes, allowing him to escape an enemy attack and then reapper behind them, gving Greninja the opportunity to ambush them.}}<br />'''{{Color|Final Smash|Red}}'''-{{Tt|Hydro Cannnon|}}
 
|-
 
|Deoyxs
 
|
 
|
 
|-
 
|Pokemon Ranger
 
|
 
|
 
|-
 
|style="background-color:rgb(128,128,128);" rowspan="2"|[[File:EarthboundSymbol2.png|120px|link=Earthbound (series)]]
 
|[[File:NessSSBBL.png|100px]]
 
|
 
|'''Standard'''-{{Tt|PK Flash|Ness creates an electic spark in which he can slowly move around the battlefeild, getting gradully bigger and more powerful when moved around. Finally, when B is let go the spark will discharge, possibly doing massive damage.}}<br />'''Side'''-{{Tt|PK Fire|Ness sends forth a tiny bolt of lightnig a small distance which ingnites a fire. The fire traps players inside of it, racking up damage and then withers away.}}<br />'''Up'''-{{Tt|PK Thunder|Ness makes a sphere of electricity which he can quickly gide around the stage while being idely vaunerable. If Ness hits himself with this electric sphere, he'll launch himself while shrounded in electircity.}}<br />'''Down'''-{{Tt|PK Freeze|Ness spins creating frozen fractals all around him that deflect projectiles and freeze opponents touching him,}}<br />'''{{Color|Final Smash|Red}}'''-{{Tt|PK Starstorm|Ness summons a rain of multiple comet-like objects falling upon the stage. These comets do high damage to players who make contact.}}
 
|-
 
|[[File:JeffSSBBL.png|100px]]
 
|
 
|'''Standard'''-{{Tt|Bazooka|Jeff fixes a broken bazooka and shoots, sometimes if fixed correctly it will create a fair damaging explosion, if fixed decently it will barely explode. The bazooka may also fail to shoot as well.}}<br />'''Side'''-{{Tt|Slime Generator|Using a strange cannon, Jeff will fire a blob of slime which will immobilize a player for a short amount of time if they're hit. If Jeff misses, a puddle of slime is created which is still able to immobilize a player. If the invention fails the Slime Generator will explode and Jeff himself will be immobilized.}}<br />'''Up'''-{{Tt|Bottle Rocket|Jeff will fire a giant bottle rocket which he will hang onto and will be able to jump off of at anytime, before it explodes. If it fails, it will only give jeff a short boost before falling.}}<br />'''Down'''-{{Tt|Research|Jeff studies a book for a few seconds, leaving him vulnerable but increases his IQ, which also increases the chance inventions will work without fail.}}<br />'''{{Color|Final Smash|Red}}'''-{{Tt|Gaia Beam|Jeff will pull out a satellite dish contraption and charge it up. While charging he can aim it and then fires one quick beam that instantly KO's an opponent. If the move fails, the beam will still do large damage, but will not instantly KO.}}
 
|-
 
|style="background-color:rgb(128,128,128);" rowspan="2"|[[File:FireEmblemSymbol2.png|120px|link=Fire Emblem (series]]
 
|Marth
 
|
 
|'''Standard'''-{{Tt|Sheild Breaker|Marth stabs a player breaking thier sheild if one is in use and shocking them due to the sheild loss. He can also charge up the stab to do devastating damage.}}<br />'''Side'''-{{Tt|Quick Draw|Marth lunges a short distance damaging anyone in his path. If charged, he can lunge very great distances.}}<br />'''Up'''-{{Tt|Dolphin Blade|Marth preforms a spinning upper cut that gives him diangnol recovery. He can also shop in mid air and pursuit downwards.}}<br />'''Down'''-{{Tt|Counter|Marth stands in place for a bit with his sword in front of him. If he is attacked in thsis state the counters the attack and gives te player twice the damage as the move whould've done.}}<br />'''{{Color|Final Smash|Red}}'''-{{Tt|Great Dolphin|Marth hits a player with his sword and if he hits hayone he hits them with many slashes, each slash propelling them upward, then after reaching the top of the stage, Marth brings the opponent down and severly damages them on the landing.}}
 
|-
 
|Robin
 
|
 
|TBA
 
|-
 
|style="background-color:rgb(128,128,128);" rowspan="2"|[[File:KidIcarusSymbol2.png|120px|link=Kid Icarus (series)]]
 
|[[File:PitSSBBL.png|100px]]
 
|
 
|'''Standard'''-{{Tt|Palutena's Arrow|Pit aims and shoots a celestial arrow that does weak damage. When shot, Pit can control which way it curves.}}<br />'''Side'''-{{Tt|Upperdash Arm|pIt lunges and preforms a devestating, firey uppercut to a player.}}<br />'''Up'''-{{Tt|Power of Flight|Pits wings glow a blue hue, allowing him to flay freely in any direction for a short time}}<br />'''Down'''-{{Tt|Guardian Orbiters|Pit is orbited by two sheilds that reflect projectiles form both sides around him.}}<br />'''{{Color|Final Smash|}}'''-{{Tt|Sacred Treasures|Pit shoots many arrows in various directions, the first barrage summons arrows that fly off in random directions. The second fly off in a spreading arch in front of him, the third flying straight forward. The final barrage has him shooting arrows up into the sky, causing pillars of light to shine down from the heavens and damaging all those who get hit in the process.}}
 
|-
 
|[[File:PalutenaSSBBL.png|100px]]
 
|
 
|
 
|-
 
|style="background-color:rgb(128,128,128);" rowspan="1"|[[File:PikminSymbol2.png|120px|link=Pikmin (series)]]
 
|[[File:OlimarSSBBL.png|120px|link=Pikmin (series)]]
 
|
 
|'''Standard'''-{{Tt|Pikmin Throw|Olimar throws one of his Pikmin whom latches onto an opponent, damaging them constatly.}}<br />'''Side'''-{{Tt|Pikmin|Olimar lashes the ground with a whip of Pikmin, doing high damage at the tip. It can also be used as a grapple.}}<br />'''Up'''-{{Tt|Winged Pikmin|Olimar summons a winged Pikmin to carry him, but the more Pikmin he has the lower the rocovery will go.}}<br />'''Down'''-{{Tt|Pikmin Whistle|Olimar calls all Pikmin, making all disapper and sprout back up next to Olimar.}}<br />'''{{Color|Final Smash|}}'''-{{Tt|End of Day|Olimar will launch off using a now built rocket and then come crashing down with the rocket exploding into hordes of Pikmin that cling onto players automatically and constantly attack them. Then the hordes of Pikmin will burrow back into the ground and leave Olimar with five.}}
 
|-
 
|style="background-color:rgb(128,128,128);" rowspan="2"|[[File:AnimalCrossingSymbol2.png|100px|link=Animal Crossing (series)]]
 
|[[File:VillagerSSBBL.png|100px]]
 
|
 
|'''Standard'''-{{Tt|Pocket|Villager picks up any item or projectile and stuffd it in his pocket, allowing him to use it later.}}<br />'''Side'''-{{Tt|Gyroid|Villager summons a gyroid to ride on which shoots forth like a missle. He must dismount it before it explodes for he'll get caught in the explosion.}}<br />'''Up'''-{{Tt|Balloon Trip|Villager will dawn a helmet with balloons tied to it which will allow him to fly indefinately until he is hit by an attack which will pop the balloons.}}<br />'''Down'''-{{Tt|Timber|Villager plants a seed, then once used again he waters the seed and the final use chops down the tree which falls and does huge damage on those hit by the tree.}}<br />'''{{Color|Final Smash|}}'''-{{Tt|Dream Home|Villager traps a player with a net, and if he sucseeds Tom Nook and his sons trap them in a house, then finally hit the house with a wreaking ball and do huge damage to players caught inside.}}
 
|-
 
|Isabelle
 
|
 
|
 
|-
 
|style="background-color:rgb(128,128,128);" rowspan="1"|[[File:PunchOut-Symbol.png|100px]]
 
|[[File:LittleMacSSBBL.png|100px]]
 
|
 
|'''Standard'''-{{Tt|KO Punch|Little Mac preforms a punch that does damage depending on how much his KO Meter is filled. It fills up as he is hit. When it fills up, it is potent of a OHKO.}}<br />'''Side'''-{{Tt|Punching Bag|Little Mac will summon a Punching Bag suspended by a sting that swings doing damage to players it swings into. Other players can hit the punching bag as well, and stronger attaks make it swing faster and do more damage.}}<br />'''Up'''-{{Tt|Uppercut|Little Mac will uppercut, dealing decent damage and propelling him upward a poor distance.}}<br />'''Down'''-{{Tt|Counter|Little Mac pauses to block and if attacked, he counters it with a punch.}}<br />'''{{Color|Final Smash|Red}}'''-{{Tt|Giga Mac|Little Mac becomes huge, significantly powering up his attacks but lowering his speed temporaily.}}
 
|-
 
|style="background-color:rgb(128,128,128);" rowspan="1"|[[File:WiiFitSymbol.png|100px]]
 
|[[File:WiiFitTrainerSSBBL.png|100px]]
 
|
 
|'''Standard'''-{{Tt|Sun Salutation|}}<br />'''Side'''-{{Tt|Wrecking Ball|}}<br />'''Up'''-{{Tt|Hula Hoop|}}<br />'''Down'''-{{Tt|Wii Fit Board|}}<br />{{Color|Final Smash|Red}}'''-{{Tt|Wii Fit|}}
 
|-
 
|style="background-color:rgb(128,128,128);" rowspan="1"|F[[File:SSB_F-Zero_Series.png|100px]]
 
|Captain Falcon
 
|
 
|
 
|-
 
|style="background-color:rgb(128,128,128);" rowspan="1"|[[File:Starfyicon.png|100px]]
 
|[[File:StarfySSBBL.png|100px]]
 
|
 
|'''Standard'''-{{Tt|Powerful Spin|Starfy prefoms a Star Spin but holds out Moe, a large clam who acts as an NPC in the games. The attack is very powerful but afterwards Starfy will become dizzy for a few seconds.}}<br />'''Side'''-{{Tt|Ultra Star Spin|Starfy preforms a spin similar to a drill, drilling him in the direction desired and allowing him to curve in another direction while using.}}<br />'''Up'''-{{Tt|Water Tentacle|Starfy will summon a large, thick tentacle made completely out of water that allows him to create a path he can swim through until the water loses it's gravity defy and the falls. While using, he can adjust the water's path in any direction and players caught in the water get trapped in until it falls.}}<br />'''Down'''-{{Tt|Pufftop Barrier|Starfy will summon two Pufftop Gaurds made of water at each side of him which will then fade into the ground. If attacked, these gaurds will transform into bubbles and ingulf a player, leaving them vulnerable.}}<br />'''{{Color|Final Smash|Red}}'''-{{Tt|Whirlpool|Starfy spins rapidlly, creating a huge whirlpool that stirs players caught in, damaging them countinually. When the attack is over, it splits into two lesser whirlpools which are potent of pushing players off the edge.}}
 
|-
 
|style="background-color:rgb(128,128,128);" rowspan="1"|[[File:SSB_Splatoon.png|100px]]
 
|Inkling
 
|
 
|
 
|-
 
|style="background-color:rgb(128,128,128);" rowspan="1"|[[File:SSB_Pilotwings_Series.png|100px]]
 
|Pilot
 
|
 
|'''Standard'''-{{Tt|Boost Ring|}}<br />'''Side'''-{{Tt|Cannon|}}<br />'''Up'''-{{Tt|Rocket Belt|}}<br />'''Down'''-{{Tt|Jumble Hopper|}}<br />{{Color|Final Smash|Red}}'''-{{Tt|Gyrocopter|}}
 
|-
 
|style="background-color:rgb(128,128,128);"|[[File:SSB_Game_&_Watch_Classic.png|100px]]
 
|Mr.Game & Watch
 
|
 
|'''Standard'''-{{Tt|Chef|}}<br />'''Side'''-{{Tt|Judge|}}<br />'''Up'''-{{Tt|Fireman|}}<br />'''Down'''-{{Tt|Oil Panic|}}<br />{{Color|Final Smash|Red}}'''-{{Tt|Octopus|}
 
|-
 
|style="background-color:rgb(128,128,128);"|Duck Hunt
 
|Duck Hunt
 
|
 
|
 
|-
 
|style="background-color:rgb(128,128,128);"|Tomato Adventure
 
|DeMille
 
|
 
|
 
|-
 
|style="background-color:rgb(128,128,128);"|Clu Clu Land
 
|Bubbles
 
|
 
|
 
|-
 
|style="background-color:rgb(128,128,128);"|The Mysterious Marusame Castle
 
|Takamaru
 
|
 
|'''Standard'''-{{Tt|Shriken|Takamaru throws a weak kunai knife dispite the attack's name, but if the player holds the B button, a bar will ever so slowly charge up and when it does a tanuki will appear and upgrade the kunai to a shriken every time it's used. If charged once more the player throws a quick, high damaging windmill shriken, If Takamaru is KOed, than the projectile will be reverted back to a kunai knife.}}<br />'''Side'''-{{Tt|Fire|Takamaru sets his sword on fire and slashes, launching a two circling fireballs that go a short range, growing huger as they go but also weaker to the point of fading away. Any items, projectiles and even characters will be caught in this circle and encased in a fireball which will add to the attack's range and power.}}<br />'''Up'''-{{Tt|Tanuki|Leaves will circle takamaru and amke him disapper, leaving a takuki statue behind that crushes opponents if used in the air. These leaves that made takamaru vanish are carried aloft by a controllable breeze, when the breeze ends the leaves scatter dealing damage as they scater and reaveling Takamaru.}}<br />'''Down'''-{{Tt|Invisability Cloak|Takamaru vanishes leavign behind a thick fog to confuse players and then reappers in the direction chosen by the player, the smoke also does light damage as well as the reapperance.}}<br />{{Color|Final Smash|Red}}'''-{{Tt|Inzuma Lightning|Takamaru vanishes once leavign behind a dense cloud, then the player can control where he reappers to create another cloud, after doing this twice more to create four clouds two being white and the other two black. Then afterwards the clouds will send pilalrs of lightning across the screen, the black clouds creating vertical bolts and the white creating horizontal bolts. These bolts stay on screen for awhile before vanishing.}}
 
|-
 
|style="background-color:rgb(128,128,128);"|Endless Ocean
 
|Diver
 
|
 
|
 
|-
 
|style="background-color:rgb(128,128,128);"|Electroplankton
 
|Tracy
 
|
 
|
 
|-
 
|style="background-color:rgb(128,128,128);"|Dream Factory
 
|Imajin
 
|
 
|
 
|-
 
|style="background-color:rgb(128,128,128);"|Codename S.T.E.A.M.
 
|Captain Fleming
 
|
 
|
 
|-
 
|style="background-color:rgb(128,128,128);"|Castlevania
 
|Simon Belmont
 
|
 
|
 
|-
 
|style="background-color:rgb(128,128,128);"|{{SSBSymbol|Sonic}}
 
|Sonic
 
|
 
|
 
|-
 
|style="background-color:rgb(128,128,128);"|Super Monkey Ball
 
|AiAi
 
|
 
|
 
|-
 
|style="background-color:rgb(128,128,128);" rowspan="1"|[[File:MegaMan-Symbol.png|100px]]
 
|[[File:MegaManSSBBL.png|100px]]
 
|
 
|'''Standard'''-{{Tt|Cutter Balde|}}<br />'''Side'''-{{Tt|Crash Bomber|}}<br />'''Up'''-{{Tt|Rush Coil|}}<br />'''Down'''-{{Tt|Leaf Sheild|}}<br />{{Color|Final Smash|Red}}'''-{{Tt|Mega Buster|}}
 
|-
 
|style="background-color:rgb(128,128,128);" rowspan="1"|[[File:PacManSymbol.png|100px]]
 
|[[File:Pac-ManSSBBL.png|100px]]
 
|
 
|'''Standard'''-{{Tt|Bonus Fruit|}}<br />'''Side'''-{{Tt|Pac-Dot Chain|}}<br />'''Up'''-{{Tt|Mappy Trampoline|}}<br />'''Down'''-{{Tt|Galaga|}}<br />{{Color|Final Smash|Red}}'''-{{Tt|Power Pellet|}}
 
|-
 
|style="background-color:rgb(128,128,128);" rowspan="1"|[[File:SSB_Bomberman.png|100px]]
 
|[[File:BombermanIcon.png|100px]]
 
|
 
|'''Standard'''-{{Tt|Bomb|}}<br />'''Side'''-{{Tt|Rooey|}}<br />'''Up'''-{{Tt|Rocket|}}<br />'''Down'''-{{Tt|Hanabi Warp|}}<br />{{Color|Final Smash|Red}}'''-{{Tt|Dangerous Bomb|}}
 
|-
 
|style="background-color:rgb(128,128,128);" rowspan="1"|[[File:Bayonettasymbol.png|100px]]
 
|[[File:BayonettaIcon.png|100px]]
 
|
 
|
 
|-
 
|style="background-color:rgb(128,128,128);" rowspan="1"|
 
|Bubblun
 
|
 
|'''Standard'''-{{Tt|Bubble|}}<br />'''Side'''-{{Tt|TBA|}}<br />'''Up'''-{{Tt|Rainbow|}}<br />'''Down'''-{{Tt|TBA|}}<br />{{Color|Final Smash|Red}}'''-{{Tt|Bust-A-Move|}}
 
|-
 
|style="background-color:rgb(128,128,128);"|Drawn to Life
 
|Hero
 
|
 
|
 
|-
 
|style="background-color:rgb(128,128,128);" rowspan="1"|[[File:FindMiiSymbol.png|100px]]
 
|Monarch
 
|
 
|'''Standard'''-{{Tt|AR Card|}}<br />'''Side'''-{{Tt|Swapnote|}}<br />'''Up'''-{{Tt|Puzzle Swap|}}<br />'''Down'''-{{Tt|Magic|}}<br />{{Color|Final Smash|Red}}'''-{{Tt|Streetpass Gate|}}
 
|-
 
|style="background-color:rgb(128,128,128);" rowspan="1"|[[File:Zz-smashbros-icon-_(20).png|100px]]
 
|Hanafuda Master
 
|
 
|
 
|}
 
 
==Stages==
 
'''''Note''''': Stages marked in ''Italic ''indicate the stage is unlockable
 
   
  +
'''MONSTER'''
There are a total of 50 stages in the game. 
 
  +
|[[File:Buddyicon.png|100px]]
{| align="center" border="1" cellpadding="1" cellspacing="1" class="sortable article-table" style="text-align:center;color:BLACK;background-color:silver;height:100%;width:100%;"
 
  +
|[[File:Heroicon.png|100px]]
|-style="background-color:grey;"
 
|'''Stage'''
 
|'''Description'''
 
|'''Smash Titan '''
 
 
|-
 
|-
|style="background-color:rgb(128,128,128);"|<big>Final Destination<big> </big></big>
 
|Alike the previous incarnations of Final Destination, this one is flat even stage with no obstcles of any kind. The actual platform resembles two glass hands with thier wrists together and the bottom of the stage has a bracelet in the middle that both hands share. the background seems to be in another dimension and the stage appers to be spiraling around a planet that looks almost identical to a smash ball.
 
| The two hands transform into Master Hand and Crazy Hand and preform the moves they could in previous installments. These moves include, slamming the player, grabbing them and even shooting lasers.
 
|-
 
|style="background-color:rgb(128,128,128);"|<big>Battlefeild<big> </big></big>
 
|Like Final Destination, Battlefeild's layout is very simplistic with the change of three platforms, two on the sides and one elevated just above the two. Battlefeild is made of metal and automated by many gears and the platform appears to be a clock. The background is a feild that starts out looking prehistoric until the jungles subside and slowly villages are made and finally gaint, futuistic buildngs appear.
 
|The battlefeild goes into a timeless zone and transforms into a clock-like robot which will have it's three platforms transform into a sun moon and star to attack players. The three will also merge together to create a void that will suck in and damage players.
 
|-
 
|style="background-color:rgb(128,128,128);"|<big>Trophy Gallery</big>
 
|A large trophy stand that flies throghout space and somtimes makes a trophy from the game to fight on.
 
 
|
 
|
  +
[[File:Mageicon.png|200px]]
|-
 
|style="background-color:rgb(128,128,128);"|[[File:SprixieKingdomSSBBL.png|210px]]<br /><big>Sprixie Kingdom<big> </big></big>
 
|As the name suggests, the stage takes place in the Sprixie Kingdom where players will visit 5 locations within it. Everytime the stage transists to another location, all players will enter a giant clear pipe and the're even able to fight inside of it.
 
 
   
  +
'''MAGE'''
*The first location takes place in Super Bell Hill which is flat with the exception of the cat bell trees. 
 
  +
|[[File:Bruisericon.png|100px]]
*<span style="font-size:14px;">Next is Plessie's Plunging Falls where players will ride on Plessie until they reach the next warp pipe.</span>
 
  +
|[[File:Warrioricon.png|100px]]
*<span style="font-size:14px;"> Next is the Bullet Bill Express where players will board a train while another train shoots Cat Bullet Bills at them.</span>
 
*<span style="font-size:14px;"> Beep Block Skyway will then be visited which is a stage with blue and red blocks that will become visible and invisible when a beat is heard.</span>
 
*Finally World Bowser, a circus themed location will be visited with no real gimmicks behind it.
 
|Sprixie Kingdom transforms into a giant, mech-like Bowser that will attack players with the various locations in the stage. The stage will use a super bell tree to transform into a cat and claw players. Then he'll create a stream of poisonous water and players will again ride Plessie as they avoid spiky rocks. The stage will also shoot Cat Bills while they create beep blocks that players must stand on. Finally the stage will use a lucky cat bell in attempt to turn into a statue and land on players.
 
 
|-
 
|-
|style="background-color:rgb(128,128,128);"|[[File:MarioPartySSBBL.png|200px]]<br /><big>''Mario Party''<big> </big></big>
 
|The stage takes place on a Mario Party 9 esque vehicle platform while the stage itself takes place on a grassy plains with a path and spaces. The stage's gimmick is that a dice block will appear and players must hit it like a block which will hit a number 1-6. The number will move the vehicle that many spaces and the space it lands on will affect the battle. For example a blue space will summon three items while a red will summon three enemies onto the vehicle.
 
|The stage will transform into a Smash Titan with a dice like body with arms and legs. It will compact itself into a dice block jump and attempt to land on players. He will also land on a weapon being either a hammer, a  cannon or a sword. If it lands on a hammer a hammer will come out of the lid and smash players, a cannon will shoot energyballs in an arc and a sword will cause it to spin around slashing players.
 
|-
 
|style="background-color:rgb(128,128,128);"|''<big>Constrction Site</big>''
 
 
|
 
|
  +
[[File:Buddyicon.png|200px]]
|
 
|-
 
|style="background-color:rgb(128,128,128);"|<big>The Adventures of Captain Toad</big>
 
|
 
|
 
|-
 
|style="background-color:rgb(128,128,128);"|[[File:Yoshi's_Woolly_World_-_E3_2014_screen_9.jpg|200px]]<br /><big>Woolly World<big> </big></big>
 
|A stage completely made of yarn and wool. Throughout the battle the stage will unwind itself and knit into another loctation. It's first location is a forest with grass and trees, then a cave with chomp rocks that can be rolled onto other players and finally a cotton sky with cloud platforms.
 
|The stage will transform into a Smash Titan made of yarn with a single button eye. From the background it will use it's yarn to wrap players in the foreground and then slam them. It will also unravel itself and enter into the foreground. In the foreground it will unravel its body parts to use as yarn balls which will damage players until only it's head remains and the player can attack it's eye.
 
|-
 
|style="background-color:rgb(128,128,128);"|''<big>Yoshi's Story</big>''
 
|
 
|
 
|-
 
|style="background-color:rgb(128,128,128);"|<span style="font-size:17px;">Bonus Room</span>
 
|
 
|
 
|-
 
|style="background-color:rgb(128,128,128);"|''<big>Bird and Beans</big>''
 
|
 
|
 
|-
 
|style="background-color:rgb(128,128,128);"|<big>''Mini Land''<big> </big></big>
 
|
 
|
 
|-
 
|style="background-color:rgb(128,128,128);"|[[File:HyruleFeild.png|200px]]<br /><span style="font-size:16.363636016845703px;">Hyrule Field</span>
 
|
 
|
 
|-
 
|style="background-color:rgb(128,128,128);"|<br /><big>Hyrule Castle</big>
 
|The stage takes place in a flat arena inside Hyrule castle. Although the stage is basic it's constantly ambushed by various Zelda enemies such as Octoroks and Bokoblins. Giant fireballs also crash into the stage flung by enemy catapults.
 
|The castle itself will become the shape of a knight with a sword to form the Smash Titan. Players will fight on a mountaintop while the Smash Titan slashes them with a sword, throws a boomerang, drops bombs and even uses a magic hammer from the background. It will occasionally use a hookshot to pull itself into the foreground, leaving it vunerable.
 
|-
 
|style="background-color:rgb(128,128,128);"|''<big>Rupeeland</big>''
 
|
 
|
 
|-
 
|style="background-color:rgb(128,128,128);"|<big>Countdown</big>
 
|
 
|
 
|-
 
|style="background-color:rgb(128,128,128);"|<big>Floralia</big>
 
|
 
A vertically scrolling stage that takes place on an ever extending beanstalk that goes through five different lands before players get to the top of the stage which will make the bud at the top fully bloom and scatter petals all around, one petal will cover the entire screen and then the cycle will start again.
 
   
  +
'''BUDDY'''
The first location that will be passed by is Fine Field, which will include sections where giant balls of earth roll into the foreground via a slide and a forest area.
 
  +
|[[File:Warrioricon.png|100px]]
 
  +
|[[File:Monstericon.png|100px]]
The second location is the candy themed Lollipop Land. Which takes players to an abandoned circus with a mirror in the background that shows invisible things.
 
 
The third location is Old Oddesy which features a canyon which has Waddle Dee Trains coming from the background.
 
 
The forth location is Wild World which is a jungle area that includes spiked trees that constantly spin to harm players.
 
 
Finally is Endless Explosions a volcanic area which features lava, falling meteors and lava geysers.
 
|The flower at the top of the beanstalk will obtain a mask-like face and players will fight on hexagonal platforms. But instead of fighting the actual smash titan itself the player must fight four other flowers that will become blades to slash players, become spiky, spit seeds ect.
 
|-
 
|style="background-color:rgb(128,128,128);"|<span style="font-size:17px;">Gourmet Race</span>
 
|
 
|
 
|-
 
|style="background-color:rgb(128,128,128);"|<span style="font-size:17px;">''City Trial''</span>
 
|
 
|
 
|-
 
|style="background-color:rgb(128,128,128);"|<span style="font-size:17px;">''Eggerland''</span>
 
|
 
|
 
|-
 
|style="background-color:rgb(128,128,128);"|<big>Landmaster</big>
 
|
 
|
 
|-
 
|style="background-color:rgb(128,128,128);"|[[File:PokemonStreet.png|150px]]<br /><big>Pokken Street</big>
 
|
 
|
 
|-
 
|style="background-color:rgb(128,128,128);"|[[File:Meowth'sPartySSBBL.png|160px]]<br />''<big>Meowth's Party</big>''
 
|A large runway with various Pokemon cheering on the sides. Occasionallly the audiance will throw Pokeballs and Master Balls onto stage, realesing Pokemon. Sometimes a stage exclusive, Cherish Ball will be thrown onto the stage which will realese the titular Meowth. Meowth will play music on his guitar, strut around the runwayay and counter attacks recived with a scratch attack.
 
|The stage will become a gigantic, Pokeball-shaped mech with a Team Rocket insignia and the Pokemon will become gigantic floating mechs similar to that of Pokefloats. Players will fight on these Pokefloats which are realesed from the giant Pokeball Smash Titan. The Smash Titan will shoot normal and master Pokeballs that will effect all player. It also throws a Cherish Ball to realese a possessed meowth in sunglasses to play damaging electric notes on a guitar, players must attack Meowth to destory the sunglasses, thus destroying the mech.
 
|-
 
|style="background-color:rgb(128,128,128);"|[[File:PokemonArtAcademy.png|150px]]<br />''<big>Pokemon Art Academy</big>''
 
|A large, 3DS screen where players fight on the bottom screen and stand up on the stylist until an image of any of the Pokemon from the Pokeballs in the game apper. The stylist draws the image on the bottom screen and players can stand on the Pokemon and fight. When the stylist draws a Pokemon, it also draws a background to go with it's type.
 
|
 
|-
 
|style="background-color:rgb(128,128,128);"|''<big>Mystery Dungeon</big>''
 
|
 
|
 
|-
 
|style="background-color:rgb(128,128,128);"|<big>Underworld</big>
 
|
 
|
 
|-
 
|style="background-color:rgb(128,128,128);"|<span style="font-size:17px;">Mt. Itoi</span>
 
|
 
|
 
|-
 
|style="background-color:rgb(128,128,128);"|''<big>Fourside</big>''
 
|
 
|
 
|-
 
|style="background-color:rgb(128,128,128);"|<big>Obstacle Course</big>
 
|
 
|
 
|-
 
|style="background-color:rgb(128,128,128);"|<big>Harbour</big>
 
|
 
|
 
|-
 
|style="background-color:rgb(128,128,128);"|<span style="font-size:17px;">Train</span>
 
|
 
|
 
|-
 
|style="background-color:rgb(128,128,128);"|<big>Casino Palace</big>
 
|
 
|
 
|-
 
|style="background-color:rgb(128,128,128);"|[[File:Pufftop.png|150px]]<br /><big>Pufftop</big>
 
|
 
|
 
|-
 
|style="background-color:rgb(128,128,128);"|''<big>Minmin Island</big>''
 
|
 
|
 
|-
 
|style="background-color:rgb(128,128,128);"|<big>Marusame Castle</big>
 
|
 
|
 
|-
 
|style="background-color:rgb(128,128,128);"|<big>Flight Club</big>
 
|
 
|
 
|-
 
|style="background-color:rgb(128,128,128);"|<big>Chibi-Park</big>
 
|
 
|
 
|-
 
|style="background-color:rgb(128,128,128);"|<big>Walk</big>
 
|
 
|
 
|-
 
|style="background-color:rgb(128,128,128);"|<big>Rhythm Heaven</big>
 
|
 
|
 
|-
 
|style="background-color:rgb(128,128,128);"|<big>No-Mans Land</big>
 
|advance wars
 
|
 
|-
 
|style="background-color:rgb(128,128,128);"|<big>Jinbe's Farm</big>
 
|mole mania
 
|
 
|-
 
|style="background-color:rgb(128,128,128);"|<big>Excitebike Stage</big>
 
|
 
|
 
|-
 
|style="background-color:rgb(128,128,128);"|<big>Clu Clu Land</big>
 
|
 
|
 
|-
 
|style="background-color:rgb(128,128,128);"|''<big>Devil's World</big>''
 
|
 
|
 
|-
 
|style="background-color:rgb(128,128,128);"|<big>Wave Race Stage</big>
 
|
 
|
 
|-
 
|style="background-color:rgb(128,128,128);"|''<big>Sub Wars</big>''
 
|
 
|
 
|-
 
|style="background-color:rgb(128,128,128);"|''<big>Old West</big>''
 
|gunman clive
 
|
 
|-
 
|style="background-color:rgb(128,128,128);"|[[File:PushmoParkSSBBL.jpg|180px]]<br />''<big>Pushmo Park</big>''
 
|
 
|
 
|-
 
|style="background-color:rgb(128,128,128);"|''<big>Sukura Samarai Stage</big>''
 
|
 
|
 
|-
 
|style="background-color:rgb(128,128,128);"|''<big>Chick Chick Boom</big>''
 
|
 
|
 
|-
 
|style="background-color:rgb(128,128,128);"|''<big>C-Island</big>''
 
|startropics
 
|
 
|-
 
|style="background-color:rgb(128,128,128);"|''<big>Joy Mech Arena</big>''
 
|
 
|
 
|-
 
|style="background-color:rgb(128,128,128);"|''<big>Fortune Street</big>''
 
|
 
|
 
|-
 
|style="background-color:rgb(128,128,128);"|''<span style="font-size:17px;">Dig Dug</span>''
 
|
 
|
 
|-
 
|style="background-color:rgb(128,128,128);"|''<span style="font-size:17px;">Super Monkey Ball</span>''
 
|
 
|
 
|-
 
|style="background-color:rgb(128,128,128);"|<span style="font-size:17px;">''Rainbow Islands''</span>
 
|
 
|
 
|-
 
|style="background-color:rgb(128,128,128);"|''<big>Wii Music</big>''
 
|
 
|
 
|-
 
|style="background-color:rgb(128,128,128);"|''<big>Endless Ocean</big>''
 
|
 
|
 
|-
 
|style="background-color:rgb(128,128,128);"|<big>''Nintnedo Land Tower''</big>
 
|
 
|
 
|-
 
|style="background-color:rgb(128,128,128);"|<big>Meteos</big>
 
|
 
|
 
|-
 
|style="background-color:rgb(128,128,128);"|<big>Rabbit Coaster</big>
 
|nintendo toys
 
|
 
 
|}
 
|}
  +
==Roster==
 
  +
TBA
  +
==Stages==
  +
TBA
  +
==Enemies & Bosses==
  +
TBA
 
==Items==
 
==Items==
  +
TBA
{| align="center" border="1" cellpadding="1" cellspacing="1" class="sortable article-table" style="text-align:center;color:BLACK;background-color:silver;height:100%;width:100%;"
 
  +
==Reception==
|-style="background-color:grey;"
 
  +
TBA
|'''Item'''
 
  +
==Trivia==
|'''Type'''
 
  +
TBA
|'''Description'''
 
|-
 
|style="background-color:rgb(128,128,128);"|<big>Paintbrush<big> </big></big>
 
|Battering
 
|A simple weapon that cannot harm other players, insted it merely changes their palette swap for a limited time and essensily only serves cosmetic purposes.
 
|-
 
|style="background-color:rgb(128,128,128);"|<big>Super Bell<big> </big></big>
 
|Transformation
 
|Upon collection, the user gains claw gloves, cat ears and a tail, allowing them to slash opponents as thier standard attack and scale walls for a limited time.
 
|-
 
|style="background-color:rgb(128,128,128);"|<big>Kiribo's Shoe<big> </big></big>
 
|Transformation
 
|When jumped in, the player becomes encased in a gaint shoe which only allows them to move by macking small tiny hops and increases thier weight but allows them to heaviliy damage players by jumping on them. The player's air jump causes them to dismount the shoe.
 
|-
 
|style="background-color:rgb(128,128,128);"|<big>Crown<big> </big></big>
 
|Acsessory
 
|When this item is turned on, the winner of the first round prior to turning it on will wear the crown item if another round is played. The crown can be knocked off of them by being hit by a strong attack and worn by other players, and the player who ends the round with the crown still on keeps it the next round. While it serves no purpose it encourges competition for the crown.
 
|-
 
|style="background-color:rgb(128,128,128);"|<big>F.L.U.D.D.<big> </big></big>
 
|Acsessory, Shooting
 
|When picked up it is immedeately worn and can be uses to shoot steams of water at players to push them back. Or the player can use it as a jetpack to reach new distances. Both actions drain it's water supply and when it runs out the item breaks. It can also break by falling from a high distance.
 
|-
 
|style="background-color:rgb(128,128,128);"|<big>Pull Star<big> </big></big>
 
|Throwing
 
|When thrown it will encase all nearby player's in a cosmic sphere and pull them towards it and them drop them in a helpless state.
 
|-
 
|style="background-color:rgb(128,128,128);"|<big>Fuzzy<big> </big></big>
 
|Transformation
 
|When touched, much  to the player's misfortune their movements will become very teeterish and uncontrollable often stumbling backwards and tripping every so often till the effect wears off.
 
|-
 
|style="background-color:rgb(128,128,128);"|<big>Winged Cloud</big>
 
|Container
 
|A floating container containing various items of many sorts. However, the only way to open it is to hit it with a projectile item or attack.
 
|-
 
|style="background-color:rgb(128,128,128);"|<big>Yarn Ball<big> </big></big>
 
|Throwing
 
|If after beign thrown it hits a player, they'll become tied up in yarn stands and immoble for a few seconds leaving them open for atatck. The button mashing techniqe can help them get out faster.
 
|-
 
|style="background-color:rgb(128,128,128);"|<big>Bongos<big> </big></big>
 
|Projectile
 
|
 
|-
 
|style="background-color:rgb(128,128,128);"|<big>Lor Starcutter<big> </big></big>
 
|Status
 
|
 
|-
 
|style="background-color:rgb(128,128,128);"|<big>Beads<big> </big></big>
 
|Status
 
|
 
|-
 
|style="background-color:rgb(128,128,128);"|<big>Teddy Bear<big> </big></big>
 
|Battering
 
|
 
|-
 
|style="background-color:rgb(128,128,128);"|<big>DX Water<big> </big></big>
 
|Healing
 
|
 
|-
 
|style="background-color:rgb(128,128,128);"|<big>Furniture Leaf<big> </big></big>
 
|Throwing
 
|
 
|-
 
|style="background-color:rgb(128,128,128);"|<big>Leash<big> </big></big>
 
|Throwing
 
|
 
|-
 
|style="background-color:rgb(128,128,128);"|<big>Balloon Pump<big> </big></big>
 
|Other
 
|
 
|-
 
|style="background-color:rgb(128,128,128);"|<big>Wii Wheel<big> </big></big>
 
|Transformation
 
|
 
|-
 
|style="background-color:rgb(128,128,128);"|<big>Ultra Machine<big> </big></big>
 
|Shooting
 
|
 
|-
 
|style="background-color:rgb(128,128,128);"|<big>Opa Opa<big> </big></big>
 
|Character, Throwing
 
|
 
|}
 
[[Category:Plazzap's Games]]
 
 
[[Category:Super Smash Bros. Games]]
 
[[Category:Super Smash Bros. Games]]
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[[Category:Fan Games]]
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[[Category:Games]]
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[[Category:Fighting Games]]
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[[Category:Super Smash Bros. (series)]]

Latest revision as of 22:00, 21 August 2016

If you're looking for the original version, please go here.

Super Smash Bros. Blitz is a 2016 platform fighter developed by Inora and published by Nintendo for the Wii U and Nintendo 3DS. The fifth installment in the popular Super Smash Bros. series, the game features a new developer, being the first game in the series to be developed by a developer besides HAL Laboratory, and has a new director in the form of Sr.Wario. Because of this, the game is a bit less safe than previous games in the series, and features new mechanics and a strange roster.

Two special editions were released in 2017 that compile all the DLC characters and feature some new bonus contents. Reception has been (TBA).

Gameplay

New Mechanics

  • Blitzes: This installment's titular feature (though they can be turned off), Blitzes are the "comboes" of the game. While comboes have always been present in the series, this game shows and counts them in a flashy style ala the Marvel vs. Capcom series, and each Blitz that you pull off earns some Blitz Points, which can be used for...
  • Blitz Smashes: Upon earning enough Blitz Points so that you fill up the Blitz Meter in your HUD, you'll be able to use Blitz Smashes, ultra-powerful special attacks that are unique to each character. These work similarly to Final Smashes in execution, but the way to get them is very different, being based off of skill rather than luck.
  • Blitz Boosts: With your Blitz Meter full, you can also decide to sacrafice all of your Blitz Points for a Blitz Boost rather than a Blitz Smash. Instead of a unique special attack, Blitz Boosts simply buff all of the character's stats temporarily. It's really up to you on whether to get a helpful boost or pull off a powerful attack.
  • Character Classes: Each character has a Class, based upon their role in their series, how they play, and what kind of moves they have. Each Class is stronger against another Class, and therefore, weaker against another Class. In Team Battles, characters with the same Class get small stat boosts for the fight. Due to the nature of this addition, it can be turned off for competitive players or players who simply don't like it.
  • Countdown Boosts: In the last five seconds of a timed match, every character will get a heavy boost to all of their stats, just to spice things up. If Sudden Death happens after the match is done, the stat boost will carry over to that too. This mechanic can be turned off.
  • Gameplay Styles: In the options menu before a match, you'll be able to select three different Gameplay Styles. The first, Blitz, is the default setting and plays like the previous installment, the second, Melee, is fast-paced and has various competitive techniques, being based upon Super Smash Bros. Melee, the third is Brawl, a slower style intended for casual players based upon Super Smash Bros. Brawl, and the fourth and last is Classic, based upon the original Super Smash Bros. and featuring simplified gameplay that removes a number of complex techniques, making for a more raw experience.
  • Graphic Styles: A purely cosmetic addition, the options menu now allows you to pick a graphical style. There's Regular (the default setting), Classic (a low poly look modeled after the first installment), Melee (based upon the installment of the same name), and Brawl (which features the third game's unique and gritty art style).
  • Blitz Stages: This feature adds a new page of Stages in the form of Blitz Stages. Each of these have their own  special rules that differ them from other stages. Each version has 6 Blitz Stages that are unique depending on which you bought, and the Special Editions add two Blitz Stages to that for a total of 8 each.
  • Character Costumes: Clones have been gotten rid of, instead, some characters have "Costumes", special alternate costumes which can be bought in the Blitz Shop. This makes it so that each character on the roster is unique, but you can still, as an example, play as Dr. Mario rather than Mario if that floats your boat.

Modes

TBA

Classes

Class Strong Against Weak To

Heroicon

HERO

Monstericon Bruisericon

Bruisericon

BRUISER

Heroicon Mageicon

Warrioricon

WARRIOR

Mageicon Buddyicon

Monstericon

MONSTER

Buddyicon Heroicon

Mageicon

MAGE

Bruisericon Warrioricon

Buddyicon

BUDDY

Warrioricon Monstericon

Roster

TBA

Stages

TBA

Enemies & Bosses

TBA

Items

TBA

Reception

TBA

Trivia

TBA