|Super Smash Bros. Arena|
|Developer(s)||Gemini Games, Inc.|
|Platform(s)||Wii U, 3DS|
|Series||Super Smash Bros.|
|Predecessor||Super Smash Bros. for Nintendo 3DS/for WiiU|
Super Smash Bros. Arena is the sixth game in the Super Smash Bros. series. It was developed by Gemini Games, Inc. for the Wii U and 3DS. The Wii U version's major decisions are decided by Fortanono, and the 3DS's major decisions are decided by Steerage.
The basic fighting mode of the game. Instead of health meters, there are damage precentages, and to KO someone, you have to knock them out of the stage. The damage percentages will make the character get knocked back more easily. The speed of the game is about the same as Smash 4, but wavedashing and L-cancelling are back. There are 3 options on how to play: Time, Stock, and Coin.
A new feature is the Ultra Smash. Ultra Smashes become available when a character fills up their Super Meter by performing combos. These do not replace Final Smashes, but they exist so compteitive players can use a super move of a certain kind.
In Time, you have a time limit, and the person with the most points wins. If you KO someone, you gain a point, if you get KO'd, you lose a point.
In Stock, each person has a set amount of lives, and you're out if you lose all your lives.
In Coin, Smash Coins fly out of people when they get attacked, and you have to collect these. The person with the most coins when time runs out wins.
Special Arena is a highly customizable version of Arena Smash. Most of the customizations are a bit silly, but are still fun to play with. No options are confirmed yet, though, but it is assumed that they will be about the same as Brawl.
Basically a normal Arena Smash, but with 6 players, and the 3DS and Wii U can play together.
All-Star Mode is a mode that pits you against every character in the game with only 1 life. Characters will be in waves depending on their series, and the order depends on how many characters are in that series. In the end, you fight every main character of their series (not the supporting characters) for one last epic brawl!
In Classic Mode, you have to endure 15 stages of hard enemies with an ally that depends on the stage, which is controlled by a second player or a CPU. You decide where you wanna go on a world map, and at the end, you must fight Tabuu, taking Master Hand's place since the Story Mode have him and Crazy Hand as the antagonists.
In Smash Run, you traverse across a huge arena, collecting powerups and defeating enemies. The powerups you get will boost your stats in a round that follows against 3 other people who were traversing the same arena! This mode is exclusive to the 3DS.
There are 3 minigames in the Stadium modes. Each one is unrelated, but does not go anywhere else.
Home Run Contest
Using the powerful Home-Run Bat, you must knock a Sandbag as far as you can.
Target Blast is a minigame where players must attack targets with a bomb. It can cause a chain reaction, blowing up as many targets as possible.
New to the Stadium Minigames line-up, Button Press is a minigame where you have to land on platforms with buttons on them and step on the buttons to push them in a certain amount of time. However, if you press an already pressed button, it will become unpressed and you will need to press it again, wasting time.
You must defeat a certain number of the Fighting Polygon Team, or you must defeat as many of them as you can in a timed match. The FPT mimics a certain character, custom special moves included.
Story Mode (Trophies of War)
Main Article: Super Smash Bros. Arena/Trophies of War
Not much is known about the Story Mode yet, but we do know the general premise because of the opening cutscene. Gameplay is very similar to Brawl's Subspace Emissary. There will still be no voice acting, but there will be dialogue boxes. It will be exclusive to the Wii U, but Steerage will help out a lot. The opening cutscene's dialogue boxes are as follows:
"Good vs. Evil.
A never-ending fight.
Some evil people choose to control what is not theirs, and others choose to create endless destruction.
But deep in the cosmos, another endless battle goes on.
Order vs. Chaos.
These 2 battles may seem the same at first, but they are very different.
Order vs. Chaos is simply a battle between the two KINDS of evil.
But it is what shapes our universe.
The two gods of this world, Master Hand and Crazy Hand, fight this battle.
The battle is what regulates good and keeps both evils intact.
Without the fight, we would either all be trophies in the cosmic collection of Master Hand, or be plunged into eternal disorder by the chaos magics of Crazy Hand.
But when it gets too close to our world, we may all get obliterated.
We, the Council of Shadow, are calling the greatest heroes everywhere to destroy the fight and merge the two hands into one forever.
It is our only hope."
Newcomers will be revealed over time, and will be completely different depending on the game. The only shared newcomer is the Shadow Bugs
|Daisy and Mach Bike||Wii U||
The veterans will be the same for both versions.
Both games will have a separate stage selection, however, many stages are the same. This is for the Inter-Match mode. The Wii U will have 8 pieces of music (but as of now, only 4 are confirmed), and the 3DS will only have 2 pieces.
|Battlefield||A simple stage with a main platform and 3 other platforms. It takes place in the sky, with huge mountains in the background. There is a huge waterfall in the center now that does not affect gameplay. The two lower platforms now look like the tops of acacia trees, and the top one is the base of the waterfall.||
|Final Destination||A stage with no secondary platforms and the template for all Omega stages. It is a red-and-blue platform that starts above Earth, but flies through the Solar System until it reaches a black hole that transports it back to the beginning.||
|Meta Crystal||Meta Crystal used to have a curvy main platform and 1 other platform. Now, it still has the same layout, but the main platform is now a jagged zigzag made of a translucent crystal. The secondary platform will also be changed so you cannot jump through it and it looks like a cut, polished diamond.||
|Boxing Ring||Boxing Ring is now purely an SSB series stage, though it does have some Punch-Out music. The layout and aesthetics are the same, there's a boxing ring with bouncy ropes, a walkway on either side, and a platform made up of the lights above.||
Wii U Exclusive
|Upside Dizzy Galaxy||Upside Dizzy Galaxy takes place in a group of 4 differently-oriented platforms. There are Gravity Walls which switch the usable platform. This whole complex is floating through space.||
|Mario Kart Stadium||Mario Kart Stadium takes place in the track of the same name, which is a lot like Big Blue as you fight on the race cars. However, there are items that knock opponents off the stage, and Lakitu sometimes comes in and drops a new car. When in the anti-gravity section, you fight with the camera sideways, and in the gliding section, you can use the gliders as platforms.||
|Clock Town||Clock Town is a wide-open stage where the Moon falls in the background. Because of this, various natural disasters happen, including earthquakes, meteors, tornadoes and tsunamis.||
|Bottle Ship||You start on the outside of the Bottle Ship, but then you go through a hall to the Biosphere, then to the Cryosphere, and finally to the Pyrosphere and back to the outside. There are 3 bosses in the stage, which you fight to go into the next Sector. The 3 bosses are King Kihunter, Groganch, and Vorash.||
|Whispy Woods||Whispy Woods is a stage that takes place in the branches of its namesake, as well as the platform he stands on that extends a while to the left, where Whispy blows wind. The branches have flowers, leaves and apples.||
|Palutena's Temple||A returning stage from SSB4 for the Wii U. It is the largest stage in the game.||Unknown as of now.|
|Battle Subway||Battle Subway is a stage that takes place on a moving train. The mechanics of the train track when you fall onto it are like Big Blue or Spirit Train. However, 4 Pokémon also appear as stage bosses. These Pokémon are Volcarona, Eelektross, Bouffalant and Seismitoad.||
|PictoChat 2||Another returning stage, this time from Super Smash Bros. for Nintendo 3DS, this stage is a flat surface where pictures are drawn.||
|Bowser's Castle||Bowser's Castle has the layout from the original Super Mario Bros, with the bridge, but the aesthetics are based on the one from Mario Kart: Double Dash!!. The axe will sometimes pop up, and it you pick it up, the bridge will break and you can use it as a throwing weapon.||
|75m||The first returning stage in the 3DS version, this one from Brawl. It takes place in the original Donkey Kong arcade game, where there are ladders, moving platforms, living Fire and jacks. An 8-bit Donkey Kong and Pauline's stuff also appear.||
|Lost Woods||In the Lost Woods, it is an open field where there are 2 logs on either side of the stage where one teleports you to the one opposing it and vice versa. Also, there is a stone in the center that a Master Sword sometimes comes out of. If you get it, you can perform a 1-hit KO attack that makes the sword break afterwards.||
|Master Ball Stadium||This is similar to the other Pokémon Stadium stages, where it cycles between 4 layouts based on 4 Pokémon types. In this case, these types are Psychic, Steel, Ghost and Fighting||
|Pokémon Stadium||This version of Pokémon Stadium says that it's returning from Melee, but it has both Melee's and Brawl's transformations, which are Grass, Fire, Water, Rock, Electric, Flying, Ground and Ice.||