|Super Smash Bros. Amplified|
|Developer(s)||Bandai Namco Entertainment, Square Enix, Nintendo|
|E 10 (ESRB)|
|Series||Super Smash Bros.|
|Media Included||Nintendo Switch Game Card, Digital Download|
Super Smash Bros. Amplified or SSBA for short, is the next installment of the Super Smash Bros. franchise in development by Nintendo, Namco Bandai Entertainment, and Square Enix for the Nintendo Switch. Masahiro Sakurai serves as an advisor to the new director and producer alongside of the current Nintendo CEO Tatsumi Kimishima. For the new announcer and the Master and Crazy Hands, the new voice for them is Vic Mignogna.
There are plenty of characters to play as in this iteration of Smash. The director says that Miis are cut from fighting positions to make alternate costumes more dedicated to the rest of the roster, making Smash for Wii U/3DS unique, and promoting some Mii costumes into fully fledged fighters. A new feature is that transforming characters are now capable of being separated or united, but this feature can be only toggled united or separated offline. By default, transforming characters are separated. Separation is the only option online. Transformation input depends on the character involved. Transformations as part of Final Smashes aren't affected by this new feature. Unique quotes occur more often.
|Donkey Kong||Diddy Kong||Link||Zelda/Sheik||Pikachu||Charizard|
|Fox||Falco||Little Mac||Takamaru||Ice Climbers||Pit|
|Palutena||Kirby||Meta Knight||Pikmin & Olimar||Shulk||Villager|
|Wii Fit Trainer||Inklings||Wonder Red||Mr. Game & Watch||Sonic||Bayonetta|
|Daisy||Bowser Jr.||Rosalina & Luma||King K. Rool||Ganondorf||Toon Link|
|Corrin||Lucas (Mother)||Wolf||R.O.B||Duck Hunt||Hades|
|King Dedede||Capt. Falcon||Isaac (GS)||Ray Mk III||Elma||Ridley|
|Dr. Eggman||Phoenix Wright||Heihachi Mishima||Bartz Klauser||Eight (DQ VIII)||Solid Snake|
|Sora (Kingdom Hearts)||Rayman||Dante (Devil May Cry)|
|Dr. Mario (for Mario)||Pikmin & Alph (for Pikmin & Olimar)|
|Chrom (for Lucina)||Matthew (for Isaac)|
|Dark Pit (for Pit)||The Koopalings (for Bowser Jr.)|
|Ayumi Tachibana||Goku (Yuyuki)||John Raimi|
|Jack Frost (SMT)||Crash Bandicoot||Terry Bogard|
Each stage will be shown on the main page with new stages on top and organized by franchise while classic stages are organized from oldest to newest entries of their original appearances. DLC stages will shown on their own page and so will the Custom Stages. Omega forms return as well. Stage hazards such as stage bosses and the like can now be turned off for the first time. The stages would be selected in four tabs: New, Classic, Extra (Add-on), and Custom. Players can now custom the stage selection for tournament play as well.
|Observatory||Royal Raceway||Rogueport||Forest Maze||Treasure Hunt||DK Isle|
|Dark Mountain||Central Hyrule||Aether Paradise||Mt. Chimney||Kingdom of Valla||Phendrana Drifts|
|Corneria (SFZ)||Murasame Castle||Dyntos's Workshop||New LA||Gyromite||Saltspray Rig|
|Blossom City Stadium||Holoseum||Venus Lighthouse||Peaceful Village||Rainbow Route||Gigabyte Grounds|
|Frozen Fortress||Cinchville||NES Remix||C-Island||Mii Plaza||Mute City GX|
|Speed Highway||Courtroom||Moonlit Wilderness||Meltokio Colosium||Order's Sanctuary||Death Valley (2-2)|
|Trodain Castle||Shadow Moses Snowfield||Twilight Town||Glade of Dreams||Fortuna Castle|
|Kongo Jungle||Sector Z||Saffron City||Fountain of Dreams||Temple|
|Onett||Delfino Plaza||Luigi's Mansion||WarioWare Inc.||Summit|
|Duck Hunt||Garden of Hope||Town & City||Wii Fit Studio||Flatzone X|
|Yoshi's Wooly World||Arena Ferox||Boxing Ring||Pyrosphere||Super Mario Maker|
|Green Hill Zone||Umbra Clock||Wily Castle||Suzaku Castle||Pac-Maze|
|Ayashiro Estate||Volks Laboratory||Chao's Village|
|Magnet Train||Reincarnation Tokyo||Sound Beach|
The sucessor to Palutena's Guidence. Wonder Red activates this by holding the down taunt button for two seconds when fighting in the Blossom City Stadium. This action triggers special lines with Wonder Red talking about his foes. Dialogues on the cast can be found below.
Items make their return and like previous installments players can change item frequency or even turn them off. Items as part of stages are considered hazards, are not listed, and aren't affected by item frequency. Items as part of characters movesets are neither listed nor affected by item frequency. The new and old items are listed below.
|Item||Item Use||Item Origin|
|Beam Sword||For slashing damage||Super Smash Bros.|
|Home Run Bat||Smash Attack sends opponents very far. This will most likely KO the foe.||Super Smash Bros.|
|Ray Gun||Delivers an electrical shot at the foe.||Super Smash Bros.|
|Barrel||Rolls into anyone and destroys barrel on contact. Has a small chance of being explosive.||Super Smash Bros.|
|Crate||Upon destruction, items may pop out.||Super Smash Bros.|
|Assist Trophy||Summons a random character that assists the summoner||Super Smash Bros.|
|Heart Container||Restores fighter to 0%||Zelda|
|Poke Ball||Summons a Pokemon to assist summoner||Pokemon|
|Starman||Grants invincibility from attacks for a short time.||Mario|
|Maxim Tomato||Restores 30% of damage||Kirby|
|Mr. Saturn||Breaks shields of targets.||Mother/Earthbound|
|Back Shield||Protects wearer from back attacks||Kid Icarus|
|Franklin Badge||Protects wearer from projectiles||Mother/Earthbound|
|Metal Box||Transforms user into living metal. Metal form has higher defenses, but falls faster.||Mario|
|Bunny Hood||Speeds up the wearer and jumps get higher.||Legend of Zelda|
|Super Mushroom||User grows larger and is harder to knock away.||Mario|
|Poison Mushroom||Fighters shrink and are easier to knock away.||Mario|
|Pitfall||Embeds itself in the ground or thrown at foes to bury them. It will spike or Meteor in the air.||Animal Crossing|
|Dragoon||Collecting all three pieces can start tageting foes for a one shot attack that likely KO's targets. Can lose individual parts||Kirby|
|Bumper||Can set in the air or on the ground. Any who touch it recieves small damage and push away.||Super Smash Bros.|
|Fire Flower||Blasts fire from the flower. Can move the fighter while in use.||Mario|
|Screw Attack||Fighter's jumps will be Screw Attack jumps for a short period of time||Metroid|
|Galaga||Throwing one goes after a random foe and "abducts" them off screen like the arcade game of origin.||Namco|
|Rocket Belt||Wearers can jet up six times before needing a refuel. Disappears after a short time||Pilotwings|
|Music Note||Functions the same as CDs from previous games. Unlocks a random track in the game. Does not unlock those rewarded from events or challenges.||Super Smash Bros.|
|Trophy||Unlocks a random trophy not tied to an event or challenge.||Super Smash Bros.|
|Team Healer||Only in team battles, this heals the teammate(s) that are hit. Enemies take minor damage.||Super Smash Bros.|
|Ore Club||Slow swing, but full charge swings send out tornados.||Kid Icarus|
|Capsule||Can bring out one item at random. Has a small chance to explode.||Super Smash Bros.|
Assist trophies make their return as well, both new and old assist trophies are as follows:
|Character||Character Action||Character Origin|
|Knuckle Joe||Delivers punching attacks||Kirby|
|Magnus||Delivers heavy sword strikes||Kid Icarus|
|Lyndis||Delivers a powerful slash||Fire Emblem|
|Andross||"Spits" out blocks||Star Fox|
|Ashley||Uses her magic to cause a random debuff. Slow, scrambled controls, etc.||Wario Ware/Wario Land|
|Waluigi||Stomps on foes and finishes with a tennis racket||Mario|
|Saki||Uses his gunblade. Shoots at distances and uses the sword close range.||Sin & Punishment|
|Dr. Kawashima||Sends numbers out randomly. Add the numbers to 10 to cause explosions||Brain Age|
|Tingle||Produces random effects or none at all. If none at all, he flies away on balloons||Legend of Zelda|
|Dillon||Rolls and charges at his foes.||Dillon's Rolling Western|
|Nintendog||Blocks the screen for attention. Gets distacted and leaves. Is a Siberian Husky.||Nintendogs|
|Metroid||Attaches to the head of characters and slowly damages them.||Metroid|
|Samurai Goroh||Wildly slices foes||F-Zero|
|Dr. Wright||Makes a building of one size appear in front of him. Can be small, medium, or large.||SimCity|
|Isabelle||Throws food to the summoner. Cannot get hit.||Animal Crossing|
|Shadow the Hedgehog||Shadow slows down time for everyone except the summoner||Sonic|
|Elec Man||Shoots blasts of electricity balls||Mega Man/Rock Man|
|Ghosts||The ghosts moves in the same fashion as they do in the arcade game.||Pac-Man|
|Starman||Uses a PK abilities to pester foes||Mother/Earthbound|
|Grey Fox||Chases after his foes and slices the foes of the summoner||Metal Gear|
|Nabbit||Chases after a foe, "steals" the foe, and jets out.||Mario|
|Lin||Utilizes Shield to boost defense of summoner or attacks with shield bashing.||Xenoblade|
|Chewgi||Uses his naginata abilities to chase foes down. Projectiles are deflected away from him.||Wonderful 101|
|Rambi||Charges at foes. Doesn't return if Rambi goes off screen.||Donkey Kong|
|Kuma||Uses "Dance with Me" or "You're Welcome", then surprise attacks with Salmon Hunter.||Tekken|
|Luka||"Rescues" the player by moving them away from danger. Only happens once.||Bayonetta|
|Bahamut||Flies off stage and unleashes Mega Flare. Appears in his FF8 design. Mega Flare hits the center of the screen/stage.||Final Fantasy|
|Judge||A random judge pounds the mallet on a random foe of the summoner.||Ace Attorney|
|Bianca||Shoots arrows at the summoner's foes.||Dragon Quest|
|Momiji||Uses her athelitics and her naginata to deliver strikes.||Ninja Gaiden|
|Lea||Uses his chakrams for fire-charged ranged attacks.||Kingdom Hearts|
|Globox||Creates a slippery surface on platforms that makes everyone trip||Rayman|
|Lady||Fires rockets from Kalina Ann (rocket launcher named after her mother) from a distance.||Devil May Cry|
This game will feature many modes for players to play and explore.
The new mode combines Adventure mode of Melee, Subspace Emissary of Brawl, and Smash Run of the 3DS. Take four characters from the Smash roster and enjoy traveling to the universes of the Smash fighters. When traveling through the universes, players will see the environment as if they were in a game from that world. Players will fight iconic enemies such as Goombas, Redeads, Eggman's robots, Tonberries, FE revenants, Geathjerks, and more. To keep things interesting, players can only visit three universes per playthrough and each universe has a random layout. The random layout means that each universe's layout is randomly generated each session, but the layout will remain the same for the duration of the said session. The "cleared" universes are revisitable during a session.
Players may find trophies, unlockable songs, maybe even an unlockable new fighter. The special rooms to find content such as trophies and songs for sure, are found with the series icon labeled on a white door. The universes "last stop" is a yellow door with the Smash symbol where you fight a playable character from the game's universe. If the character fought is unlockable, defeating the character and sucessfully ending the session will unlock that character.
Smash VS. mode
Smash is the typical Smash game with four players and the options of stock or time, rules, handicaps, items, switch off or on stage hazards, etc. Players select the characters, stages, and get Smashing. CPU's are at their best on Lvl. 9 and at their worst at Lvl. 0. Characters will be arranged by franchise and updated to fit the arrangements as characters are unlocked. DLC characters added in are patched into their proper franchise and/or company
This is the typical Smash that shows up in each installation, including this one. Max players is 4.
This Smash can contain up to 8-players. Stage hazards and items are turned off and the stages are limited to those that can accompany 8-players comfortablely.
Sets special conditions like transforming item effects, slo-mo, fast speed, stamina, camera, etc. Otherwise, this functions like the regular Smash.
This mode contains Classic mode, All-Star mode, Training, and Event matches. Event, Classic and All-Star modes can be played up to two players. Training can only be done by one player.
The Classic Mode returns, functioning like it did in Melee. Players will go nine random battles with available fighters as opponents and may show up with item transformations in effect. The tenth battle is always the Master Hand and will be joined by Crazy Hand on higher difficulties. Difficulty will not lower upon a continue, however players lose Smash coins for doing so. There are unlimited continues. Difficulties are Very Easy, Easy, Normal, Hard, and Very Hard.
All-Star mode returns, functioning like it did in Super Smash Bros for 3DS. Players fight the characters according to their first introduction into a game. The groups go from oldest characters to the newest. The groups are 1980 - 1985, 1986 - 1993, 1994 - 2000, 2001 - 2008, 2009 - 2016.
Players can practice against dummy for as long as they like. The training mode functions like it does the previous installments: spawn items, change camera, set dummy actions, etc.
Event matches are specialed Smash matches where player(s) have to complete certain conditions described in the event to clear them. There are a total of 200 events for players to tackle. 100 of the events are unlocked when all of the characters are unlocked. Once completed, the events will be marked as complete, regardless of co-op or single player playthrough.
The offline tournaments can be held here for local tournament matches in case of huge gathering of players in local setting.
This is where mini games are found such as Home Run Contest, Multi-Man Smash, Break the Targets, and the now returning, Board the Platforms. For events on Stadium, players can now compare their records against each other.
Home Run Contest
Players select a character and have ten seconds to let loose on a sandbag before going for a home run swing of a bat to knock the sandbag as far as possible. Measurements will be done in km for distance and records.
Multi-Man Smash puts you against faceless holograms in different scenarios. Each secenario explains how each multi man activity. Timed Smash where players must KO as many holograms as they can and survive for five or ten minutes depending on the time selected. Numbered Smash is where players must KO a certain number of holograms in the fastest time they can, whether it's ten or one hundred holograms. Cruel Smash is where holograms are at their best and fighters must avoid getting KO'ed which can happen easily. The holograms are midsize humanoid figures that fight using a combined variant of the Mii fighters of the previous game.
Break the Targets
Fighters seek out and perform attacks to brake targets. There are four different layouts that all fighters can complete, starting at an easy layout to three more progressively more difficult layouts. Players should break them as fast as they can for a good record on each layout. The ultimate challenge is a non-stop series of all four layouts.
Board the Platforms
Fighters seek out and land on platforms that light once they land on them. Similar to Break the Targets, it will have four layouts, getting harder for each layout. The ultimate challenge is a rush of all layouts. Players should board the platforms as fast as they can for the record.
The online modes of this game is better tooled to include Friends, Tournaments, Arena, Friendlies, View online records, and other options. For the fighting modes, players can select modes, then a lobby that they desire, and get fighting. Players can see connection strength.
This is a rebranded For Glory mode. This mode is where your match related records are counted. Players can go 1v1, 4-player free-for-alls, and team battles.
This is a rebranded For Fun mode. This is the mode where are no records kept. Players can go 1v1, 4-player free-for-alls, and team battles.
This mode explains itself. It allows players to see their online records from Arena.
Players fight tournament style in 4-player free-for-alls, teams, or 1v1.
Player can set chat settings, mic setting, see friends if they're available, and check their connection strength.
The Smash Museum is a rebranded and expanded variant of the "Vault" found in Super Smash Bros. for Wii U/3DS. The game provides two ways of viewing the Trophies, Sounds, Replays, Screenshots, and Masterpieces. The Scenic Mode shows the content more interactively while Quick Mode is a "just view the content" method showing the content. Masterpiece demos now allow 8 to 10 minutes of playtime and can be switched to full game mode if the player owns the masterpiece. You can return to Smash regardless if full or demo play session. Trophies are obtainable again and will be listed in a link below. The fighters trophy info will be on their fighters page.
Players can see the history of all the fighters and franchises in a museum like fashion. Each franchise will have a hall dedicated to them. Trophies, alternate costumes of fighters, and even "Masterpieces" show up in this area for interaction and/or viewing. Players may also listen to the franchises' music as they pass through these rooms containing the individual franchise. You can change the music that plays in the rooms. The director recommends interacting with some objects like DK's bongos or opening a Legend of Zelda item chest. Each franchise has store to decorate players' Miis in outfits and accessory use that they can purchase. They can be purchased in a bundles or separately. For separate purchases, these can lessen the value of the bundle as each indvidual item is purchased. The accessories can be interacted with in some way for photo opportunity in Scenic Mode.
Players can also arrange their trophy collections or even create scenes with them here as well, both of which can be captured in a sceenshot. Screenshots are found at a photo booth for viewing and replays can viewed in a small theater. The halls are essentially a piece of a franchise's universe in a interactive presentation to where players can explore the hall as Miis. The main area is not a hall, but rather serves as a central hub to get to the halls, photo booth, and theater. This doubles as hangout spots for players who do not want to fight at the moment. The hangout feature can be toggled to only local players, with friends online, or both.
|Peach's Castle||DK Village||Yoshi Island||Wario Ware Inc. HQ||Hyrule Castle (Twilight Princess)||Nimbasa City|
|Outrealms Inn||Federation Records room||Inner Great Fox||Skyworld||Green Greens||Fourside Department Store|
|Colony 9||Training Room (PO)||Pikmin's Hoard||F-Zero Hall of Fame||Inkopolis Plaza||Wuhu Island Town|
|Dome City||Tolbi||G&W Arcade||Edo Period Castle|
|NES Mountain Lodge||Duck Hunt Cabin||Stack Up||Retro Gems||Contemporary Tech||Smash History|
|Tails' Workshop||Vigrid||Dr. Light's Lab||Masters' Fight Museum||Wright Anything Agency||Pac-Hall|
|Iselia||Mishima Zaibatsu||Mog's Gallery||Hayabusa Village||Slime Kingdom||Outer Heaven|
|Destiny Island||Snoring Tree|
|Utsugi Detective Agency||Chao's House||Raimi Residence|
|True Persona||Geese Tower||Wampa Island|
This for the players who just want to just see the content in a quick and organized fashion. They are categorized by Trophies, Sounds, Masterprieces, Replays, Screenshots. Trophies lets players view the unlocked trophies, Sound is a place to listen to voices and music, Replays lets players view or upload the replays saved, Screenshots are where snapshots of players' moments of battle or even scenic mode interactions are kept and can be viewed or uploaded.
Final Fantasy VIII's minigame of Triple Triad is implemented in Super Smash Bros. Amplified. However, this variant of the minigame allows for rules to be set up before the match. There are two variants of the cards, a collector's copy and the playing copy. The board and card themes (not the character on the card itself) depend on the theme of the main menu. Aside from those details, Triple Triad is faithfully brought into the game.
These are the settings that players can change in the game.
The game's audio can be turned up or down to the players desires. This is also where the game's soundtrack appears in the Sound Test so players do not risk My Music changes.
The brightness settings will be here to adjust for the screens from very bright to very dark. There are other video settings that players can adjust here too.
The Brawl originated feature for adjusting music returns. You can adjust how frequent the stages, menu, and Smash Museum hall music shows up in game. The music frequency's highest setting is "Very Likely" to lowest setting "Off". This can be changed to the players' desires. Players can also reach this setting from the menus outside gameplay by pressing a single button. They can select a stage, menu theme, and Smash hall on the selection screen to adjust that setting for that aspect of play.
Players can now change the menu theme for the whole game to show their fondness towards their favorite franchise in Super Smash Bros. Amplified. All franchises that have a character in the starting roster will have their themes available from the start. For franchises that only have unlockable characters, their theme will be unlocked when their respective character is unlocked. Franchises that are added on will be unlocked when the player purchases the associated add-on content. The menu theme's music can be changed in My Music. Here are the themes and their music listed in a link below
Changes from Super Smash Bros. for Wii U/3DS
- The pacing of the game is not as fast as Melee, however its pacing will move closer to Melee than the previous installments.
- Crossover outfits and more full alternate costumes are introduced into Amplified. The home series alternates will serve as the "Alt trophy" design. Character swaps will have alternate and crossover costumes as well.
- The menu will not only be more organized, but introduce menu skins to suit your favorite franchise available in the game with some music to fit the skin. These will be found in the "Options" for customizing.
- Break the Targets return in its Brawl form, albeit different layouts. The returning minigame Board the Platforms is revived in a similar fashion.
- Each playable franchise will have a stage so no character is "orphaned" into stages from another franchise.
- Aside from balancing and mechanics adjustments, some veterans may be tweaked or overhauled to give them unique identities to them or to make them more useful.
- The languages can now be switch from the native region language to Japanese and vice versa. For Japanese players, they can switch freely between Japanese and English. The Japanese option can optionally be switched from Kanji to Roman-based writing. Marth, Roy (Fire Emblem), and Cloud Strife gain English voiceovers.
- The Vault is rebranded as Smash Museum and expanded to show off content in two ways. Both modes were developed by Bandai Namco Entertainment.
- Transforming characters can be united or seperated. The director included this as a attempt to make fans of both sides of this argument content.
- This is the only Smash installment where Masahiro Sakurai does not serve as the director. It also his first Smash game he serves as an adviser and a producer.
- This is the first Smash game where a third party company has more one character in the same franchise. The only companies that have this are Sega and Square Enix.
- Smash Museum was developed Bandai Namco Entertainment who licensed their Namco Museum ideas for this game. All other components of the game were jointly developed by Nintendo and Square Enix.
- The Triple Triad minigame was exclusively developed by Square Enix, the makers of the minigame found in Final Fantasy VIII. Additionally, the designs of the Final Fantasy theme comes directly from Final Fantasy VIII.
- This is the first Super Smash Bros. game to be able to separate and unite transforming characters.