Super Smash Bros. Poker's Cut

Super Smash Bros.: Poker's Cut, also called Poker's Super Smash Bros. or simply Poker's Cut, is a crossover fighting game for the Nintendo Switch, and is an author appeal project made by Crash Co. to serve as a replacement for Super Smash Bros. Crash. As with that game, this is an author appeal project and serves as a soft reboot of the Super Smash Bros. series. In addition, Crash Co.'s own games are taken as canon alongside Nintendo's developed games.


Poker's Cut features similar gameplay to its previous installments; the game consists of battles that are drastically different from other franchises such as Street Fighter and Mortal Kombat. Rather than having each characters' damage be measured in health bars, they are instead measured by percentages. The more damage a character receives, the higher the percentage increases. Characters with higher percentages will be launched farther by attacks; should they be launched too far off-screen it will result in a KO. Furthermore, while other fighting games feature character-specific combos, Poker's Cut simplifies this by giving every character an "attack" and "special" button, with the control stick being used to land different attacks.

Poker's Cut also puts a heavy emphasis on customization, moreso than Super Smash Bros. for Nintendo 3DS / Wii U. The physics of the game can be changed thanks to sliders that control a variety of elements, such as the speed of the game, each characters' momentum, etc. By default, the game uses the same physics as Super Smash Bros. for Nintendo 3DS / Wii U, though using these sliders one can change it so it has identical gameplay to Melee or Brawl. Furthermore, character customization has been completely revamped; equipment and custom moves are now separated, allowing the latter to be used in solo modes and online. Equipment has been replaced with Stickers, and custom moves have been entirely revamped; some characters have completely unique attacks that can be unlocked (though it should be noted that, while every character has at least one custom move, some may have more than others). These can be further customized, such as adding effects or sacrificing strength for speed. However, these customizations cannot be used in solo modes or online.


Poker's Cut is set to feature a wide variety of Nintendo characters as well as third-party franchises including ones made by SEGA, Namco Bandai, Square, and Capcom. According to Crash Co., any character who made their debut in a video game is eligible to be included, and that characters who would be otherwise be deemed not viable to be a playable character will be given a focus. As mentioned, characters from Crash Co.'s developed games will also be included.

Starter Characters

SSB Mario Series
JSSB character logo - Super Mario
Mario 2 - RabbidsKingdomBattle
Neutral special:
Star Spin
Side special:
Cap Throw
Up special:
Wing Mario
Down special:
Final Smash:
Rainbow Mario

Mario is the main protagonist of the Mario franchise, as well as Nintendo's flagship character. Perhaps Mr. Video Game himself, he is one of the most recognizable fictional characters in the world, and made is debut in 1981 with the game Donkey Kong under the name "Jumpman", where he heeded to rescue his girlfriend Pauline from Donkey Kong. Since then, he has made appearances in hundreds more video games. Most of them see him alongside his allies traverse through multiple worlds to rescue Princess Peach from the captivity of Bowser. In Super Smash Bros.: Poker's Cut, Mario acts as an easy character to master, having all-around stats. This is made so that new players can get a grasp of handling the game.

Neutral Special: The Star Spin is Mario's signature attack in Super Mario Galaxy and Super Mario Galaxy 2. He can use this to give himself a second jump, stun enemies, and shatter crystals. He is given this ability when a Luma enters his cap. When the ability is used, Mario will spin around, heavily damaging and launching opponents. If used in midair, Mario can gain a little bit of vertical height.

Side Special: Cap Throw is Mario's special ability in Super Mario Odyssey. In the game, a character called Cappy takes the place as Mario's hat, and he can take him off and throw it forward, which he can then use as a platform or use to defeat enemies. Using this ability in Smash Bros. has him take off his cap and throw it forward to damage opponents as it comes back to Mario like a boomerang. Pressing the special button again allows Mario to jump onto the hat and gain some extra height in his jump, though he will fall into a helpless state.

Up Special: Wing Mario is a form Mario can obtain in Super Mario 64, achieved by grabbing a Wing Cap (or, in the case of Super Mario 64 DS, a Wing Feather). In this form, Mario can sore through the air after performing a triple jump or being launched out of a cannon. When used, Mario becomes Wing Mario and flies upward, then performs a loop and begins gliding forward. He will not damage any opponents, but he can gain some good horizontal and vertical distance.

Down Special: The Flash Liquidizer Ultra Dousing Device, better known as F.L.U.D.D., is an invention made by Gadd Science Inc., and serves as Mario's ally in Super Mario Sunshine. He can be used to squirt water to stun enemies and clean up Goop. When used in Smash Bros., Mario will begin charging the device. He can then squirt water forward, which will push opponents away. It can also be angled up and down.

Final Smash: Rainbow Mario is a form Mario can achieve by grabbing a Rainbow Star in Super Mario Galaxy and Super Mario Galaxy 2. In this state, he is invincible and will defeat any enemy in his path, as well as being able to run faster. For his Final Smash, Mario uses a Rainbow Star to become Rainbow Mario. In this state, he can run around and heavily damage enemies he bumps into. However, Mario cannot attack in this state.

Mario's entrance animation sees him jump out of a Warp Pipe chanting "Let's-a GO!". This references appearance in Super Mario 64 and Super Mario 64 DS when he reach's Peach's castle.

Mario's three taunts are as follows:

  • Up Taunt: Mario grows bigger and shrinks. This references how he can get bigger by getting a Super Mushroom in the Mario series.
  • Side Taunt: Mario spins around and takes off his cap, putting it back on. This references his "level clear" animation from the New Super Mario Bros. games.
  • Down Taunt: Mario spins around in midair before falling on his back. This references his death animation in Donkey Kong.

Mario's three victory animations are as follows:

  • Mario performs a spinning jump and lands in a strong-man pose. This references his animation on the character selection screen in the original Super Smash Bros.
  • Mario spews fire from his palm before striking a pose.
  • Mario winds up before punching while stepping forward.

Sumo Bro.
SSB Mario Series
JSSB character logo - Super Mario
Sumo Bro. Solo Art
Neutral special:
Thunder Stomp
Side special:
Fire Foot
Up special:
Sumo Jump
Down special:
Heavy Drop
Final Smash:
Heavyweight Brawl

Sumo Bros. are large variants of Hammer Bros. that debuted in Super Mario World. They normally reside on platforms out of Mario's reach, and they will stomp to create pillars of fire below, which will damage Mario. The spike on their heads prevent them from being jumped on, so other methods must be used to defeat them, such as hitting the blocks they are standing on from below. In Super Smash Bros.: Poker's Cut, Sumo Bro. is a large, heavyweight character. It is unique in that it has universal super armor, being able to tank through attacks that deal 8% damage or less without suffering knockback. A notable attack is its down smash, which when used, will not only damage nearby opponents but also make all ground-bound opponents trip.

Neutral Special: Lightning Stomp is inspired by the Sumo Bro.'s main form of attack; stomping on the ground to create lightning, which will create pillars of flames below. When used, Sumo Bro. will stomp on the ground rather harshly, creating an electric charge that damages nearby opponents. It is a chargeable move, and deals a lot more damage, as well as having more range, at full charge.

Side Special: Fire Foot is based on the flame pillars Sumo Bros. produce when stomping. When used, Sumo Bro. will stomp on the ground, creating a pillar of fire in front of itself. Similar to Ness' PK Fire, the flames will damage opponents multiple times.

Up Special: When Sumo Bro. uses its Sumo Jump up special, it will jump upward and quickly plummet downward with its shell. Though it won't damage opponents while jumping upward, it can meteor smash opponents while falling down. If it lands on the stage, it creates a tremor that can damage nearby opponents.

Down Special: Heavy Drop, when used, has Sumo Bro. jump upward and quickly land on the ground. When this happens, it will create a tremor that will paralyze nearby opponents. It can also damage and launch foes while falling down. This may be based on how heavier enemies like Sledge Bros. can create tremors to stun Mario by jumping and landing on the ground.

Final Smash: Heavyweight Brawl has Sumo Bro. jump high into the air and land on the ground. If it lands on an opponent or any opponents are on the ground when it lands, the opponents will be sent upward into a large castle resembling Screwtop Tower in New Super Mario Bros. U. There, Sumo Bro. will hop on a platform and begin stomping, causing pillars of fire to appear on the ground below, which burns opponents. Afterwards, Sumo Bro. will stomp so hard that it breaks the fortress, sending everyone back to the stage and suffering knockback.

One of Sumo Bro.'s alternate costumes transforms him into Boss Sumo Bro. Boss Sumo Bro. plays identically to Sumo Bro., though the announcer and crowds acknowledge him as a separate character.

Sumo Bro.'s entrance animation sees it fall from the sky, landing on the ground with its feet and getting into a fighting stance.

Sumo Bro.'s three taunts are as follows:

  • Up Taunt: Sumo Bro. stomps on the ground and roars.
  • Side Taunt: Sumo Bro. makes multiple fighting poses.
  • Down Taunt: Sumo Bro. shuffles to the left, then shuffles to the right. This references the way Sumo Bros. move before they attack.

Sumo Bro.'s three victory animations are as follows:

  • Sumo Bro. falls from the sky and lands on its feet, then strikes a pose.
  • Sumo Bro. stomps twice before striking a pose.
  • Sumo Bro. roars triumphantly.

Donkey Kong
SSB Donkey Kong Series
JSSB character logo - Donkey Kong
DK Strong
Neutral special:
Giant Punch
Side special:
Coconut Shooter
Up special:
Spinning Kong
Down special:
Hand Slap
Final Smash:

Donkey Kong is the main protagonist of the Donkey Kong series. He first appeared in the 1981 arcade game Donkey Kong where he served as the main villain; he kidnapped Mario's (who at the time went under the name "Jumpman") girlfriend Pauline, and he would remain at the top of the construction site and throw barrels. Since then, Donkey Kong was "rebooted" in a way and starred in the Donkey Kong Country platformer games, where he would stop the Kremling Krew, among other villains, from stealing his Banana Hoard. Donkey Kong is somewhat similar to previous installments in Super Smash Bros.: Poker's Cut, being a fast heavyweight with a lot of range, though he has a few new attacks that take reference to his platforming appearances.

Neutral Special: Giant Punch, as its name suggests, allows Donkey Kong to charge up a massive punch, then throw it to deal heavy damage and knockback. Donkey Kong will swing his fist 12 times when the move is used, and each swing will advance the charge to the next level. Once fully charged, the Giant Punch will be stored and saved for later, indicated by smoke appearing from Donkey Kong's head. Alternatively, the charge can be interrupted and stored by imputing a directional input, causing him to dodge. Though at full charge Donkey Kong gains armor while punching, the second-to-last charge level deals more knockback.

Side Special: The Coconut Shooter (called the Coconut Gun in the DK Rap) is Donkey Kong's personal weapon in Donkey Kong 64, which is capable of firing coconuts to hit enemies and objects, hence the name. In Super Smash Bros.: Poker's Cut, the Coconut Shooter will fire a coconut that will travel in an arc bounce along the ground a few times before exploding, damaging any opponents in the blast radius, as well as dealing damage to opponents it hits during its travel. The move can be charged, which will make the coconut fly in a different arc. However, if charged too much, the Coconut Shooter will explode and Donkey Kong will be covered in soot, leaving him vulnerable for a short time.

Up Special: Spinning Kong has Donkey Kong spin around with his arms outstretched, damaging opponents multiple times before launching them. While spinning, Donkey Kong can move left or right for more range. If used in midair, the special button can be tapped repeatedly to gain more vertical distance, acting as a recovery move.

Down Special: Hand Slap is an ability Donkey Kong can use in Donkey Kong Country. When used, he will slap the ground with his hands, which can make items appear from the ground. In Super Smash Bros.: Poker's Cut, using the attack has Donkey Kong rapidly slam the ground, causing earthquakes that damage nearby opponents. By tapping the button, Donkey Kong can continually slap the ground, theoretically, forever. When used in midair, Donkey Kong will simply swing his hands downward, which can meteor smash opponents.

Final Smash: Arcade mainly takes inspiration from the Donkey Kong arcade title. When used, Donkey Kong hops upward and appears on a girder at the top of the stage. From there, he can grab a Barrel and toss it onto the stage, like he could in the arcade game. The barrels will roll across the stage, damaging opponents on contact. After awhile, Donkey Kong will hop off the girder and back onto the stage, as the tune from Jumpman losing a life plays.

credit to Mirai Moon (tbc) for some of the recolors

Donkey Kong's entrance animation sees him break out of a DK Barrel and strike a pose, then getting into his fighting stance.

Donkey Kong's three taunts are as follows:

  • Up Taunt: Donkey Kong beats his chest.
  • Side Taunt: Donkey Kong takes out a banana and eats it, throwing away the peel.
  • Down Taunt: Donkey Kong faces the screen and shrugs his shoulders while grunting, making a hilariously confused expression.

Donkey Kong's three victory animations are as follows:

  • Donkey Kong beats his chest then faces the screen with a toothy grin.
  • Donkey Kong performs a backflip and strikes a flexing pose. This originates from his character selection screen animation from Super Smash Bros.
  • Donkey Kong claps for himself and then clenches his fists together, lifting them up in a congratulatory winner. This originates from his animation after clearing a bonus room in Donkey Kong Country.

SSB Yoshi Series
JSSB character logo - Yoshi
Yoshi Mario + Rabbids art
Neutral special:
Tongue Grab
Side special:
Egg Throw
Up special:
Yoshi's Wings
Down special:
Egg Lay
Final Smash:
Big Eggs

Yoshis are a species of dinosaur common throughout the Mario series. They resemble small dinosaurs with large noses, and come in a wide variety of colors, some rarer than others. They are generally friendly, and are known for their long tongues that allow them to swallow food from afar and their ability to create Yoshi Eggs. A particular Green Yoshi, aptly named Yoshi, is a good friend of Mario and one of his closest allies, helping him rescue Peach. In addition, Yoshi stars in his own Yoshi series, which range from platforming adventures to puzzle games. Yoshi is a surprisingly heavyweight fighter in Super Smash Bros.: Poker's Cut, and he can use his signature Flutter Jump as his midair jump, making it one of the highest jumps in the game. He also has a unique mechanic with Yoshi Eggs.

Yoshi's signature attack in the Mario and Yoshi series is to grab enemies with his tongue and put them in his mouth, where he can either spit them out or lay Yoshi Eggs with them. In Super Smash Bros.: Poker's Cut, Yoshi's Tongue Grab originates from this, where he will grab opponents with his tongue and begin chewing on them. After awhile, Yoshi can spit them out in any of the four directions, and if used in midair, Yoshi can use his tongue as a similar technique to a tether recovery. This is almost identical to Yoshi's grab from previous installments of the series, which has been replace with Yoshi using his hands like a traditional grab.

One of Yoshi's main abilities is the ability to be able to throw Yoshi Eggs at enemies and objects. Yoshi can do this with Egg Throw, where he will throw an egg that rockets forward and ricochets off walls. Similar to the Yoshi's Island games, a cursor will appear when the button is pressed. Pressing the button again allows Yoshi to throw the egg. It deals more damage to opponents the more times it ricochets off surfaces.

Winged Yoshis first appeared in Super Mario World, where Yoshi could swallow a blue Koopa Troopa's shell (or in Blue Yoshi's case, any colored shell) and grow wings to fly around. This form also appeared in Yoshi's New Island and Yoshi's Woolly World, which granted free flight. Yoshi's Wings is based on this ability, where Yoshi will sprout wings and fly upward. He gains a good amount of distance, but he cannot damage opponents.

Egg Lay is based on Yoshis ability to swallow enemies with his tongue and lay an egg. When used, Yoshi will lay a Yoshi Egg, which will follow him and can be used for his side special. He can have up to six eggs at his disposal; trying to lay a seventh will result in an animation where Yoshi pants in exhaustion, leaving him vulnerable.

Big Eggs are, as their name suggests, larger-sized Yoshi Eggs that Yoshi can create by swallowing Fat Guys or similarly larger enemies. When thrown, it will travel in a downward arc. Though it cannot travel through the air like regular eggs, they will create a shockwave when they land on the ground, turning all enemies on-screen into Stars. Yoshi's Final Smash replaces all the Yoshi Eggs he currently has (if any) with three Big Eggs, which will also follow him around. Yoshi can throw them with his side special whenever he wants, and when thrown they will bury opponents they land on. They also create a tremor when they land, damaging all ground-bound opponents. Once a Big Egg is used, Yoshi can then lay two regular Yoshi Eggs.

One of Yoshi's alternate costumes transforms him into Boshi from Super Mario RPG: Legend of the Seven Stars. Boshi plays identically to Yoshi, though the announcer and crowds acknowledge him as a separate character.

Yoshi's entrance animation sees him hatch from a Yoshi Egg and strike a pose.

Yoshi's three taunts are as follows:

  • Up Taunt: Yoshi dances in a circle and then says "Yoshi!" upon finishing.
  • Side Taunt: Yoshi chases his tail, then briefly pauses to stare at it.
  • Down Taunt: Yoshu looks towards the screen and jumps up and down while flailing his arms up and down, saying "Yoshi! Yoshi!"

Yoshi's three victory animations are as follows:

  • Yoshi angrily throws two alternating punches, then turns his back towards the screen while looking to the right.
  • Yoshi looks up into the sky and puts his hands together, spins once, then strikes the V sign.
  • Yoshi punches into the air and strikes a pose with his arms outstretched. This originats from his character select animation from Super Smash Bros.

SSB Wario Series
JSSB character logo - Wario
Wario MP100
Neutral special:
Wario Waft
Side special:
Shoulder Dash
Up special:
Puffy Wario
Down special:
Fat Wario
Final Smash:

Wario is Mario's obese, yellow-in-clad rival that made his debut in Super Mario Land 2: 6 Golden Coins as the main antagonist. In this game, it is shown that while Mario was rescuing Daisy from Tatanga in Sarasaland, Wario managed to take over Mario's castle and claim it for his own. Since, Wario has stared in his own Wario Land platforming games, which often have him go on quests to find treasure. He also stars in the WarioWare series, where he runs a microgame company. Though strong, Wario is also shown to be extremely greedy and having a love for gross humor. In Super Smash Bros.: Poker's Cut, Wario has an entirely new moveset based on the Wario Land games, though he retains his attributes from previous installments; he is a heavyweight character of average height, and has a surprisingly high amount of air speed.

Neutral Special: Wario Waft was Wario's down special in previous games in the Super Smash Bros. series. Though in Super Smash Bros.: Poker's Cut the move has been transitioned to his neutral special, it is functionally the same. Over time, Wario will fill up with gas, and when the attack is used he will release said gas by farting. The power of the attack is gauged by how much gas Wario has. With little to no charge, Wario will release a simple poot that doesn't damage opponents, but rather makes them trip. Over time the attack will deal more damage and knockback, with later charge levels sending Wario upward a bit. At full charge, Wario Waft will deal massive damage and knockback, as well as rocket Wario upward.

Side Special: The Shoulder Dash, also called the Dash Attack, is Wario's signature attack in the Wario Land series, which involves him charging forward with his shoulder first, attacking enemies and destroying obstacles in the way. When used, Wario will charge forward, losing speed as he travels. He will damage any opponents in front of him, but will deal more damage the further he travels. Wario is also able to jump while using the move, though it can be risky around ledges. When used in midair, Wario will simply charge forward a short distance.

Up Special: Puffy Wario is one of Wario's transformations in the Wario Land series, debuting in Wario Land II. He will achieve this form by being stung by a Bee, and will allow him to float upward. When used, Wario will perform a somersault straight upward, damaging opponents multiple times before launching them, and then becoming Puffy Wario, allowing him to float slowly downward. Though he can gain some good horizontal distance, he is vulnerable to attack. By pressing down, Wario will begin deflating and enter a helpless state, falling faster.

Down Special: Fat Wario is one of the transformations Wario can enter in the Wario Land series, making its debut in Wario Land II. He enters this form by eating a donut from a Doughnuteer, causing him to grow overweight and fat for a short time. Wario moves significantly slower in this state, though he can break obstacles below by simply jumping on them. When used, Wario will hop upward and eat a donut to become Fat Wario, landing on the ground with great force, dealing heavy damage and knockback to whoever he lands on. When used in midair, he will simply fall down.

Final Smash: Wario-Man is Wario's superhero alter-ego in the WarioWare series. He transforms into this state by eating a head of garlic. When used, Wario will transform into Wario-Man, becoming invincible. A number of his attacks are also significantly stronger, most notably Shoulder Dash and Wario Waft, and has faster running and aerial speed. A number of his aerial attacks also grant him some additional height, providing an even better recovery. After awhile, Wario will revert to his regular state.


Wario's entrance animation sees him drive onto the stage with the Wario Car, where he will jump off as it drives away.

Wario's three taunts are as follows:

  • Up Taunt: Wario belly-laughs so hard that his jaw unhinges, and has to manually close his mouth with his hands.
  • Side Taunt: Wario wiggles his bottom at the screen with his hands extended in each direction while snickering.
  • Down Taunt: Wario faces the screen and shouts "Wah!" three times, with the third "Wah!" having the most enthusiasm. For each "Wah!" Wario holds up three fingers that form a "W" (his initials), first with his left hand, then his right, then both hands at the same time.

Wario's three victory animations are as follows:

  • Wario laughs gloatingly and then falls over, rolling on his back.
  • Wario pats his belly, releasing a fart that results in him scratching his head and letting out a disgusted groan upon smelling it.
  • Wario sticks his hand in an upward-diagonal angle, then steps to the side, turns around, and strikes a strong man pose. This originates from his victory animation in Wario Land 4.

SSB The Legend of Zelda Series
JSSB character logo - The Legend of Zelda
Neutral special:
Side special:
Gale Boomerang
Up special:
Spin Attack
Down special:
Final Smash:
Triforce Slash

"Link" is the game given to all of the protagonists throughout the The Legend of Zelda series. They all serve as reincarnations of the hero before them. Each reincarnation of Link was chosen by the goddess Hylia to protect her mortal reincarnation Zelda and the kingdom of Hyrule from Demise. For the most part, all of the Links wear a green tunic with a pointy hat, and usually carry a large amount of weaponry with them. In Super Smash Bros.: Poker's Cut, the Link that appears in Hyrule Warriors is used. He is armed with his sword, which grants him good range with his attacks, and is also equipped with his Hylian Shield, which allows him to sometimes defend against projectile attacks. Link also uses his Clawshot to grab opponents from afar, which can also act as a tether recovery if used in midair.

Neutral Special: Arrows are a common weapon found in the The Legend of Zelda series. Using one, Link can fire one with his bow to hit enemies from afar. When used, Link takes out his bow and and arrow, then launches it to damage opponents. The attack can be charged by holding the special button, and the arrow will fly the farthest and deal the most damage at full charge. If used while holding a Bomb, Link will place it on his arrow and then launch it, exploding on impact.

Side Special: Boomerangs are common weapons Link can use throughout the The Legend of Zelda series. However, a special Gale Boomerang can be obtained in The Legend of Zelda: Twilight Princess. Using it, Link can create a gale of wind that can pull in items, turn fans, and put out fires. When used in Super Smash Bros.: Poker's Cut, Link will pull out his boomerang and throw it forward, damaging opponents. It can additionally be angled up or down with directional inputs, and will ricochet off surfaces. When returning to Link, the Gale Boomerang will pull in nearby opponents and items towards him.

Up Special: The Spin Attack first debuted in The Legend of Zelda: A Link to the Past, and later became a series staple. The skill involves Link spinning around with his sword, damaging enemies in range. When used in this game, Link will spin around, damaging opponents multiple times before launching them. When used in midair, Link will rise upward while spinning. However, the move can only be charged for more damage when used on the ground.

Down Special: Bombs are common items in the The Legend of Zelda series, and usually have Link place them as they explode, damaging enemies in the radius and opening new paths. When used in Super Smash Bros.: Poker's Cut, Link will pull out a Bomb and hold it. He can then throw it as it explodes on impact, damaging all opponents in the blast radius. However, Link can be damaged too, and the Bomb will explode if he holds it for too long. If Link is holding a Bomb while using Arrow, Link will place it on his arrow and then launch it, exploding on impact.

Final Smash: Triforce Slash sees Link charge forward. If an opponent is in front of him, he will encapsle them in a Triforce and will begin slashing them with the Master Sword, damaging them multiple times. After some slashes, Link will powerfully thrust his sword forward, breaking the Triforce and sending the opponent flying. This final thrust is similar to the one Link uses on Ganon in The Legend of Zelda: Ocarina of Time.


Link's entrance animation sees him appearing on the stage from within a whirlwind, then pulling out his Master Sword and Hylian Shield. This is based on the warping animation when using the Recorder.

Link's three taunts are as follows:

  • Up Taunt: Link swings the Master Sword twice and twirls it behind him before sheathing it. It is similar to his victory pose in The Legend of Zelda: Twilight Princess, which he performs after learning a Hidden Skill or defeating a boss/particularly difficult enemies.
  • Side Taunt: Link takes out a fairy from his pocket, which proceeds to fly around him as he watches it until it returns to his pocket. While the fairy's design is based on the fairy cursor seen in the Wii version of The Legend of Zelda: Twilight Princess, it could also be a reference to Navi, the fairy companion of the Link from The Legend of Zelda: Ocarina of Time.
  • Down Taunt: Link assumes a Fujian White Crane-like stance while rearing the Master Sword behind his head. Originates from Super Smash Bros. and may be loosely based on the attacking pose used by the Link from Zelda II: The Adventure of Link.

Link's three victory animations are as follows:

  • Link swings the Master Sword three times and then looks to the right. It is based on his character selection screen animation in Super Smash Bros., albeit ending with him facing a different direction.
  • Link swings the Master Sword once, twirls it behind his head, then sheathes it while looking at the camera. Like his up taunt, it is based on his victory pose from The Legend of Zelda: Twilight Princess.
  • Link thrusts the Master Sword forward, holds it up to his face, then thrusts it upward while emitting a kiai.

SSB Metroid Series
JSSB character logo - Metroid
3DS MetroidSamusReturns char 015
Neutral special:
Charge Beam
Side special:
Up special:
Screw Attack
Down special:
Final Smash:
Hyper Mode

Samus Aran is the central character and main protagonist of the Metroid series. She was born the Earth colony K-2L, though was quickly orphaned when Ridley and his gang of Space Pirates attacked. The only survivor of the attacked, she was eventually found and raised by the Chozo; they infused her with Chozo DNA and trained her in the fighting arts, as well as giving her the power suit. Soon, she became an intergalactic bounty hunter, gaining a reputation for completing missions others thought were impossible. Samus returns in Super Smash Bros.: Poker's Cut, acting as a character who relies on her projectiles to distance herself from opponents, though she can wade in too. She has a new feature where if she performs her side taunt and holds the button, she can switch into an "ice mode", which causes her attacks to deal less damage but have a good chance of freezing opponents to compensate.

Neutral Special: The Charge Beam is a recurring weapon Samus can collect in the Metroid series. Once equipped, she can charge her standard beam to make it stronger and deal more damage. When used in Super Smash Bros.: Poker's Cut, Samus will begin charging the attack. While charging, directional inputs can be used to save it, indicated by her arm cannon flashing. The longer the attack is charged, the faster and stronger the beam will be. At full charge, Charge Beam will deal massive damage and knockback.

Side Special: Missiles are common weapons in the Metroid series. Samus can equip these and use them to deal more damage to enemies or open pathways she couldn't access otherwise. However, she only has a limited amount of Missiles to use, and must pick up items dropped by enemies or Missile Expansions to keep using them. The attack has two levels depending on if the special button is tapped or held. When held, Samus will fire a regular Missile, which will travel slowly through the air and home in on opponents, damaging them on contact. However, they will explode after awhile. When tapped, Samus will fire a Super Missile, which will fly forward faster, and deal more damage, but loses the homing abilities.

Up Special: Screw Attack is a common upgrade Samus can equip in the Metroid series. Throughout all of its appearances, including the Super Smash Bros. series, the ability involves Samus somersaulting in the air while energy surrounds her body, dealing damage to enemies on contact. When used, Samus will jump in the air, damaging opponents multiple times before launching them. Interestingly, Samus will travel upward faster when used on the ground than when used in midair, but both gain the same amount of vertical distance.

Down Special: Bombs are a weapon common throughout the Metroid series. When Samus equips them, she can turn into her Morph Ball form and place one, which will explode after a short time. The explosion can damage nearby enemies and open new paths, as well as propel Samus upward. When used, Samus will turn into her Morph Ball form and drop a Bomb, which explodes after a short time, damaging opponents in the radius. Unlike previous games in the Super Smash Bros. series, Bombs will remain airborne when used in midair, rather than dropping down.

Final Smash: In Metroid Prime 3: Corruption, Samus gets corrupted by Phazon in an encounter with Dark Samus. In order to contain this, the Galactic Federation gives her a new suit called the Phazon Enhancement Device (PED for short). This allows her to enter Hyper Mode, which will allow her shots to become faster and stronger, albeit using it too much will result in death. When Samus enters Hyper Mode in Super Smash Bros.: Poker's Cut, her shots and attacks will be Phazon-powered, being much stronger and faster. After awhile, Samus will revert to her normal self.

credit to Mirai Moon (tbc) for the recolors
One of Samus' alternate costumes transforms her into Dark Samus. Dark Samus plays identically to Samus, though the announcer and crowds acknowledge her as a separate character.

Samus' entrance animation sees her exit a Save Station from the Metroid series.

Samus' three taunts are as follows:

  • Up Taunt: Samus salutes vigorously with her left arm as her thrusters activate.
  • Side Taunt: Samus faces the screen and demonstrates her arm cannon's mechanics.
  • Down Taunt: Samus aims her arm cannon behind herself, then kneels while aiming it in front of herself.

Samus' three victory animations are as follows:

  • Samus fires multiple shots from her arm cannon and strikes a pose. This pose is similar to the one that appears on the boxart for Metroid II: Return of Samus.
  • Samus performs a roundhouse kick, readies her arm cannon, and strikes a pose.
  • Samus fires two punches and fires a shot from her arm cannon, then strikes a pose. This pose is similar to the one that appears on the boxart for Super Metroid.

Mother Brain
SSB Metroid Series
JSSB character logo - Metroid
Neutral special:
Side special:
Poison Gas
Up special:
Blast Jump
Down special:
Electric Field
Final Smash:
Laser Brain Attack

Mother Brain is the main antagonist of the Metroid series, and one of Samus' greatest rivals. She is the leader of the Space Pirates, and is battled as the final boss in Metroid and Super Metroid. Samus would need to destroy her capsule before damaging her body. In Super Smash Bros.: Poker's Cut, Mother Brain has been outfitted with robotic legs that allow her to move around. She is one of the largest and heaviest characters in the game, albeit has relatively weak attacks.

Neutral Special: Rinkas are projectiles that appear during Mother Brain's battles. They resemble red rings, and will fly straight into Samus, damaging her if she isn't careful. Mother Brain will shoot a Rinka from her eye, which will charge straight into the nearest opponent, dealing fire damage. It can hit multiple opponents too.

Side Special: Mother Brain releases a glob of Poison Gas from her body. It will splash onto the ground, creating a puddle. This puddle will remain on the ground for a short time. Opponents that step in the puddle will take gradual damage.

Up Special: Blast Jump sees Mother Brain creating an explosion below her, sending her upward while damaging nearby opponents caught in the blast radius. She is left in a helpless state afterwards.

Down Special: Electric Field sees Mother Brain create a field of electricity around herself. Opponents nearby will be damaged multiple times. The field can be held by holding the special button, and by releasing the special button, Mother Brain sends a surge that launches opponents. However, while the field can theoretically be held indefinitely, Mother Brain will take damage as well.

Final Smash: The Laser Brain Attack is an attack Mother Brain can use, albeit only in her mechanical, bipedal form in Super Metroid. When used, she fires a large beam that will damage Samus heavily. When used, Mother Brain shoots the beam from her eye, much like her attack as an Assist Trophy summon in Super Smash Bros. for Nintendo 3DS / Wii U. Opponents hit by the beam will be heavily launched. In addition, via directional inputs the beam can be moved up and down.

SSB Kirby Series
JSSB character logo - Kirby
Kirby New Render
Neutral special:
Side special:
Up special:
Final Cutter
Down special:
Final Smash:

Kirby is the main protagonist of the Kirby series. He is a small, pink creature with a very friendly and innocent personality. However, he has a strong sense of justice, and will stop at nothing to protect Dream Land from any evil. Kirby also has special abilities, the most notable of which being able to suck in any enemy and copy their abilities. He can also puff himself up to fly through the air. In Super Smash Bros.: Poker's Cut, Kirby is among the lightest characters in the roster, and as such can be easily launched. To compensate however, he has five midair jumps that allow for a good recovery. He is also unique in that he can copy opponents' neutral special attacks.

Neutral Special: Kirby's signature ability throughout the Kirby series is to Inhale enemies. When this is done, Kirby can either spit the enemy out as a star to hit other enemies or swallow them to copy their abilities. When the attack is used, Kirby will begin sucking in air. If he manages to capture an opponent, he will keep them in his belly, though opponents can button-mash to escape faster. Pressing the special button again has Kirby spit the opponent out as a star, damaging more enemies. Holding down while holding an enemy will allow Kirby to copy their neutral special, as well as gain a hat, sending the opponent outward, damaged. Kirby will get rid of the copy ability if he taunts or is damaged enough.

Side Special: Wheel is a copy ability Kirby can use that debuted in Kirby's Adventure, obtained by inhaling a Wheelie or Grand Wheelie. Kirby can transform into a wheel and will speed forward, damaging any enemies in the way. He can also drift to change direction, though this leaves him vulnerable to attack. Kirby's new side special in Super Smash Bros.: Poker's Cut has Kirby use the Wheel ability, transforming into a wheel and speeding forward. He will damage opponents on contact, and can change directions. Pressing the special button again allows Kirby to turn back to normal, though he will revert to his normal state automatically after awhile.

Up Special: Cutter is one of Kirby's copy abilities, introduced in Kirby's Adventure, obtained by inhaling a Sir Kibble. The main ability involves Kirby throwing a blade forward, which will loop around and come back to him like a boomerang. In Kirby Super Star however, an ability with Cutter was introduced, involving Kirby taking a blade and rising up with it, falling down and creating a shockwave, called Final Cutter. This is utilized in Kirby's up special, where he jumps upward with a blade and comes straight down. If he lands on the ground, Kirby will create a small wave that travels forward to damage opponents.

Down Special: Stone is a copy ability introduced in Kirby's Adventure, obtained by inhaling a Rocky. When used, Kirby will transform into a rock, defeating any enemies below him. He is also invincible in this state. When used, Kirby will transform into a rock and fall down, heavily damaging opponents below him. Kirby can remain in this state by holding the special button. He is immune to enemy attacks in this state, though he will eventually be forced out of the form.

Final Smash: Cook was introduced in Kirby Super Star, obtained by inhaling Chef Kawasaki. It is a one-time use ability, and Kirby will gain a chef's hat and a pot, taking in all enemies and items into it. He then begins cooking, eventually releasing items. He does exactly this in his Final Smash, where he will put opponents in the pot. He damages them multiple times before taking them out of the pot, launching them.

Kirby's entrance animation sees him crash onto the stage with a Warp Star.

Kirby's three taunts are as follows:

  • Up Taunt: Kirby shuffles one side, the shuffles to the other, and spins around before facing the screen and holding his arm up. This is identical to one of his victory animations in the Kirby series.
  • Side Taunt: Kirby spins around repeatedly before stopping to balance on one foot while extending the other, saying "Eeu!" This originates from his character selection animation from Super Smash Bros.
  • Down Taunt: Kirby leans forward towards the screen while waving his arms, saying "Hi!"

Kirby's three victory animations are as follows:

  • Kirby spins to turn his back to the screen and then briefly wiggles, does a front flip to face the screen, and then holds his arm up.
  • Kirby skids to the right, spins and then holds his arm up.
  • Kirby brings his arms down twice, does a cartwheel, and then holds his arm up.

SSB Star Fox Series
JSSB character logo - Star Fox
SFZero Fox McCloud
Neutral special:
Side special:
Fox Illusion
Up special:
Fire Fox
Down special:
Final Smash:

Fox McCloud is the leader of the Star Fox mercenary team, and the central protagonist of the Star Fox series. He is the son of James McCloud, the former leader of the team that at the time consisted of Peppy Hare and Pigma Dengar. However, during a mission on Venom, Pigma betrayed the team and killed James, with Peppy escaping to tell Fox about his father's fate. He later became the leader of Star Fox, alongside Peppy, Slippy Toad, Falco Lombardi and eventually Krystal. In Super Smash Bros.: Poker's Cut, Fox is a fast character with fast attacks, similar to his appearances in previous games. He is also quite agile, having great aerial attacks, though he doesn't have a good recovery.

Neural Special: Blasters are weapons used in the multiplayer mode of Star Fox 64. When used in Super Smash Bros.: Poker's Cut, Fox will take it out and begin firing shots that fly at a quick speed forward. The move is easily spammable, allowing Fox to fire multiple lasers one by one. However, the lasers only deal 1% damage each and do not make opponents flinch. The attack is also based on the Arwing's ability to fire lasers.

Side Special: Fox Illusion is based on the Arwing's abilities to travel at light speed through Meteo and Sector X in Star Fox 64. When used, Fox will speed forward, damaging any opponents in the way. When used in midair, the attack can be used as a way to get back onto the stage, but Fox will fall into a helpless state afterwards.

Up Special: Though Fire Fox is unique to the Super Smash Bros. series, a power-up called the Firebird appears in the multiplayer mode Star Fox 64 3D, which surrounds the Arwing in flames, allowing it to destroy opponents on contact. When Fox uses this attack, he will ignite himself in flames and fly in any direction depending on directional inputs, damaging opponents multiple times before launching them. He can also damage them while standing still before flying.

Down Special: The Reflector is based on the Arwing's ability to deflect enemy attacks by entering a Barrel Roll. When used, Fox will surround himself in a reflector, which can be held up when holding the special button. When first used, he can damage nearby opponents, though he can always reflect projectiles, hence the name.

Final Smash: The Landmaster is one of the vehicles used by the Star Fox team, mainly Fox, in the Star Fox series. It travels on the ground unlike most other ships, and can be used to handle missions on the ground that the Arwings could not. When used, Fox jumps above-screen and comes back down with the Landmaster, which can be moved around to damage enemies. In addition, pressing the attack button allows it to fire a blast of energy, and pressing down allows it to do a Barrel Roll, launching anyone nearby. Fox is also able to gain free flight with the Landmaster. After awhile, it will disappear and Fox will exit.


Fox's entrance animation sees him flying past the stage in his Arwing, where he will disembark and land on the stage, preparing for battle.

Fox's three taunts are as follows:

  • Up Taunt: Fox charges up a fiery field around himself similarly to when he performs Fire Fox, saying "Here I come!"
  • Side Taunt: Fox throws his Blaster into the air, then allows it to land back into its holster.
  • Down Taunt: Fox backs up, bends down slightly, and says "Come on!" whilst waving his hand in a beckoning gesture.

Fox's three victory animations are as follows:

  • Fox poses with his Blaster, saying "Mission complete!"
  • Fox spins his Blaster and re-holsters it, saying "This is Fox. Returning to base."
  • Fox crosses his arms, looks upward, and raises his tail. This originates from his character selection animation from Super Smash Bros.

SSB Pokémon Series
JSSB character logo - Pokémon
Pikachu SSB4
Neutral special:
Thunder Jolt
Side special:
Skull Bash
Up special:
Quick Attack
Down special:
Final Smash:
10,000,000-Volt Thunderbolt

Pikachu is an Electric-type Mouse Pokémon introduced in Generation I, and acts as the mascot of the Pokémon series. It is a small, yellow creature with large ears and a tail, usually moving around by walking on all fours though can stand up on two. Its signature abilities stem from its ability to store electricity in its cheeks and discharge it. In Super Smash Bros.: Poker's Cut, Pikachu is one of the lightest characters in the game, and as such can be launched easily. However, to compensate it has quick mobility and fast attacks, most of which have electric properties.

Neutral Special: Thunder Jolt is one of the attacks Pikachu can use on the Pokémon trading card game. When used, it will create an electric spark, which will bounce along the ground and travel up and down walls and surfaces, shocking opponents it comes in contact with. When used in midair, the projectile will travel in a diagonally downward angle until it hits the ground, where it will bounce as normal.

Side Special: Skull Bash is a damage-dealing Normal-type move introduced in Generation I. A chargeable move, Pikachu will fly forward with its head and smash into opponents it hits. The move can be charged by holding the special button, and at full charge Pikachu will deal massive damage and fly about the distance of Final Destination.

Up Special: Quick Attack is a damage-dealing Normal-type move introduced in Generation I. When used, Pikachu will speed in any direction via directional inputs at warp speed, emitting electricity as it moves through the air. This allows it to damage opponents it hits. It can be used twice in a row to help with recovery.

Down Special: Thunder is a damage-dealing Electric-type move introduced in Generation I. Pikachu will summon a thundercloud above itself when used, which will emit a thunderstrike downward that hits Pikachu. This creates an electric charge around itself that damages nearby opponents, though the thunder itself can damage opponents as well.

Final Smash: 10,000,000-Volt Thunderbolt is a damage-dealing Electric-type Z-Move introduced in Generation VII. Notably, any Pikachu wearing a hat can learn this move if it knows Thunder, holds a Pikashunium Z, and if its Trainer wears a Z-Ring. Pikachu will charge up its energy when used, then unleash it in a massive bolt of electricity that travels forward. It will damage opponents multiple times after leaving them paralyzed, eventually launching them.


Pikachu's entrance animation sees it emerge from a Poké Ball before briefly discharging electricity around itself.

Pikachu's three taunts are as follows:

  • Up Taunt: Pikachu hunches over and discharges electricity around itself, saying "Piiiii!"
  • Side Taunt: Pikachu faces the screen and waves its left paw twice and then its right paw twice while saying "Pika Pika!"
  • Down Taunt: Pikachu rolls on its back while saying "Pikaaaaa!"

Pikachu's three victory animations are as follows:

  • Pikachu twitches its ears, then scratches its left ear.
  • Pikachu umps up and somersaults while saying "Pi!", then spins around once before happily facing the camera. This originates from its character selection animation from Super Smash Bros.
  • Pikachu sleeps on the ground while saying "Piiika" drowsily.

Olimar & Pikmin
SSB Pikmin Series
JSSB character logo - Pikmin
3DS HeyPikmin Olimar2
Neutral special:
Pikmin Pluck
Side special:
Pikmin Throw
Up special:
Ionium Jet
Down special:
Pikmin Order
Final Smash:
End of Day

Captain Olimar, often called simply Olimar, is the main protagonist of the Pikmin series. He is a member of Hocotate Freight, a delivery service. However, one day his ship, the S.S. Hocotate is struck by a meteor, causing him to crash land in a planet. Here, he meets small creatures called Pikmin, and he uses them to gather parts of his ship so he can return home. Olimar is unique in Super Smash Bros.: Poker's Cut in that he can use his Pikmin to battle. Like in Brawl, Olimar can have up to six Pikmin at a time. Over time, the Pikmin will begin growing flowers on their heads, making them stronger and more durable against enemy attacks. If attacked enough however, the Pikmin will be defeated. Olimar can use five types of Pikmin, each with their special attributes, as detailed below:

  • Red Pikmin deal fire damage, and in turn are immune to fire attacks. They deal the most damage of all the Pikmin.
  • Yellow Pikmin deal electric damage, and in turn are immune to electric attacks. They fly the highest out of all the Pikmin.
  • Blue Pikmin deal regular damage, but unlike the other times they can swim in water. In addition, they are also immune to water attacks.
  • Purple Pikmin are the largest and heaviest of the Pikmin types, and as such have the most health. Though the fly the least amount of distance, they deal the most knockback.
  • White Pikmin deal dark damage, and in turn are immune to dark attacks. They fly the farthest of all the Pikmin.

Neutral Special: Pikmin Pluck originates from how Olimar is able to pluck Pikmin sprouts from the ground, which appear after delivering pellets to an Onion. When used, Olimar will pluck a Pikmin from the ground for him to use, with the color of the Pikmin rotating in the following order: Red, Blue, Yellow, Purple, and White. As mentioned, Olimar can have up to six Pikmin on the stage at once; if used once Olimar has a full six Pikmin he will simply pluck nothing, leaving him vulnerable.

Side Special: Throwing Pikmin is one of the core mechanics in the Pikmin series. They can be thrown at flowers to release pellets, thrown at enemies to attack them, and thrown at objects for transport. Pikmin Throw utilizes this ability, where Olimar will throw the next Pikmin he has in line forward. Most types will latch onto opponents and begin attacking them. Purple Pikmin are unique in that they don't latch onto opponents, but rather launch them.

Up Special: The Ionium Jets are ship parts that Olimar must collect in Pikmin. They both serve to allow the S.S. Dolphin to ensure steady travel through deep space. Both require at least 15 Pikmin to carry, with one being found in The Forest Naval and the other in The Distant Spring. When used, Olimar will put on a jet pack that resembles the Ionium Jets and blast off in any direction depending on directional inputs. While Olimar does gain some good distance, he cannot damage opponents.

Down Special: Pikmin Order is an ability players can use in the Pikmin series. The player will blow their whistle, calling in Pikmin in the range to stop what they're doing and return to the player. In Super Smash Bros.: Poker's Cut this is translated into Olimar's down special, where he will blow his whistle and have all Pikmin stop what they're doing and return to him.

Final Smash: End of Day is an important mechanic in the Pikmin series; when it becomes night, Olimar and any Pikmin he has with him will return to the ship and the Onion, where they will take off into deep space for the night while nocturnal creatures come out. If any Pikmin are left behind, they will be eaten. In Super Smash Bros.: Poker's Cut, Olimar and his Pikmin will enter the S.S. Dolphin and fly into space, leaving everyone else below. If the attack is used on nearby opponents, they will be buried. While in space, Bulborbs appear and will attack the opponents, dealing heavy damage. Afterwards, the S.S. Dolphin will fall back onto the stage and explode, dealing massive damage and knockback to opponents in the blast radius.


Olimar's entrance animation sees him dropping from the sky and landing, plucking three Pikmin; a Red, Yellow, and Blue Pikmin respectively.

Olimar's three taunts are as follows:

  • Up Taunt: Olimar joyfully jumps in place three times.
  • Side Taunt: Olimar lies down on the ground and rolls around, as if basking in nature, and then gets up.
  • Down Taunt: Olimar swings his hips.

Olimar's three victory animations are as follows:

  • Olimar plucks a White, Blue, and Purple Pikmin. The White Pikmin and Blue Pikmin bounce off Olimar's head, whereas the Purple Pikmin squashes him onto the ground. Olimar's eyes will comically bulge outward upon being squashed before his expression returns to normal.
  • Olimar performs a toe touching exercise while a Yellow Pikmin rests on the ground and a Red Pikmin looks around.
  • Olimar sways in place while a Red, Yellow, and Blue Pikmin walk around him in a circle.

Little Mac
SSB Punch-Out Series
JSSB character logo - Punch-Out!!
SSB4 Little Mac
Neutral special:
Straight Lunge
Side special:
Jolt Haymaker
Up special:
Rising Uppercut
Down special:
Star Uppercut
Final Smash:
Giga Mac

Little Mac is an aspiring boxer and the main character in the Punch-Out!! series. Coming from The Bronx, New York, he by chance met former boxing champion Doc Louis, who became his trainer. With his mentor, Little Mac trained and eventually competed in the WVBA (short for World Video Boxing Association), defeating larger opponents like King Hippo, Mr. Sandman, and Bald Bull despite his small size. In Super Smash Bros.: Poker's Cut, Little Mac is quite similar to his appearance in Smash 4, where he is fast on the ground and has excellent ground attacks, notably his smash attacks. However, he suffers from unfavorable air game, and has among the worst recoveries in the entire cast. Little Mac's Power Meter from Smash 4 was removed, though in its place is the Star Uppercut, his down special move.

Neutral Special: When Little Mac uses Straight Lunge, he will begin charging to deliver a massive punch, having armor to prevent him from being interrupted by weaker attacks. The button can be pressed while charging to use the move prematurely. When used, Little Mac will charge forward with his fist, dealing massive damage and knockback. At full charge, Little Mac can will travel the entire distance of Final Destination.

Side Special: Jolt Haymaker originates from an attack Von Kaiser uses in the Wii version of Punch-Out!! in Title Defense mode, where he will fly forward with his fist and try to hit Little Mac, knocking him down if successful. In Super Smash Bros.: Poker's Cut, Little Mac will jump forward and throw a punch while using the attack, dealing damage. The button can be pressed while jumping to throw the punch sooner. If used in midair, Little Mac will travel a significantly shorter distance.

Up Special: Rising Uppercut sees Little Mac jumping upward while spinning, damaging opponents multiple times before launching them. However, when used in midair Little Mac travels noticeably slower and has less distance.

Down Special: The Star Uppercut is Little Mac's signature move in the Punch-Out!! series. In the games, he can hit his opponents at certain times to earn a star, which he can use to perform the attack, dealing massive damage and having a good chance of knocking opponents out. The power of the Star Uppercut is determined by how much damage Little Mac has taken and delivered, shown by the three stars by his player icon. With no stars, Little Mac will throw a weak uppercut that deals limited damage and knockback. As more stars appear, the Star Uppercut will be stronger, though will drain the stars as a result. With a full three stars, the Star Uppercut will instantly KO opponents.

Final Smash: Giga Mac is a form Little Mac can assume in the multiplayer mode of Punch-Out!! for the Wii. In this state, Little Mac is significantly stronger, though suffers from limited mobility, making it harder to dodge. When Little Mac transforms into Giga Mac, he is invincible for a short time and his attacks are stronger. The larger size will also increase range.

Little Mac's entrance animation sees him run onto the stage while throwing punches in his sweater, taking it off and preparing to fight.

Little Mac's three taunts are as follows:

  • Up Taunt: Little Mac turns to the screen, bends down, and raises his fist triumphantly. Doc Louis may say "Hit 'em, baby!"
  • Side Taunt: Little Mac pulls the string of his right boxing glove in order to tighten it, then resumes his stance while exhaling. Doc Louis may say "Let 'em have it, Mac!"
  • Down Taunt: Little Mac throws a series of punches while facing the screen. Doc Louis may say "Show 'em what you've got, Mac baby!"

Little Mac's three victory animations are as follows:

  • Doc Louis holds up Little Mac's arm like a referee would after a boxing match. Doc Louis can say one of the following:
    • (in tandem with the announcer) "And the winner is... Little Mac! Hahaha!
    • "Ya got what it takes, Mac!"
    • "World Circuit's all yours, baby!"
    • "You're lookin' mighty good son! Just like old times, huh?"
  • Little Mac shadowboxes with Doc Louis, then turns to the camera while holding his fist up triumphantly. Doc Louis can say one of the following:
    • "Y'know, that belt looks good on ya son!"
    • "You win, Mac!"
    • "Was that a little too easy for ya son?"
    • "Join Club Ninten- er, I mean, join My Nintendo today! Haha!"
    • "Ain't you flashy? You're makin' my eyes water, son!"
  • Little Mac runs and turns his back towards the camera, briefly shuffles his feet, then spins around before throwing a triumphant uppercut. Doc Louis can say one of the following:
    • "Way to go, Mac! You're the champ, baby!"
    • "Nice work, Mac, you got it all figured out!"
    • "All right! I think I hear a chocolate bar callin'."
    • "Ah, winnin' feels good, don't it?"

SSB Splatoon Series
JSSB character logo - Splatoon
Pink Inkling 2 - Splatoon 2
Neutral special:
Splat Dualies
Side special:
Splat Roller
Up special:
Ink Jump
Down special:
Final Smash:

Inklings are a race of squid-like creatures that serve as the central characters of the Splatoon series. They have the unique ability to transform from a humanoid form to a squid form. They are a highly competitive race, and often hold Turf Wars to see who can cover the most ground with ink. To do this, they use various weapons such as blasters, chargers, and rollers. In Super Smash Bros.: Poker's Cut, the Inkling's design is taken from Splatoon 2. It wields the Splat Dualies as its main weapons, and has a unique ink mechanic where it can cover the stage in ink and turn into its squid form for quick navigation. Similar to the color of Duck Hunt's crosshair in Super Smash Bros. for Nintendo 3DS / Wii U, the color of Inkling's ink is dictated by their player number (player 1 will have red ink, player 2 will have blue ink, etc.). In the case of CPU opponents, the color of the ink is randomized.




Spring Man
JSSB character logo - ARMS
Neutral special:
ARM Switch
Side special:
ARM Grab
Up special:
ARM Reach
Down special:
Final Smash:

Spring Man is one of the 10 default fighters that appear in ARMS, and serves as an all-arounder character similar to Mario in the Mario spin-off games. Using their unique arms, aptly called ARMS, fighters are able to extend them and attack opponents from afar. He has a parrying ability that allows him to quickly dodge attacks and counter, as well as an ability where his ARMs become fully charged once he reaches low health. His three ARMs include the Toaster, the Boomerang, and the Tribolt. In Super Smash Bros.: Poker's Cut, Spring Man's ARMs provide him possibly the most disjointed hitboxes in the game, being capable of hitting opponents even from the end of Final Destination. He has the trait of being able to swap his ARMs in order to achieve different effects. In addition, if Spring Man is at 100%, his smash attacks will charge twice as fast.


credit to Mirai Moon (tbc) for some of the recolors

Two of Spring Man's alternate costumes transform him into Ninjara and Kid Cobra. Ninjara and Kid Cobra play identically to Spring Man, though are acknowledged by the announcer and crowds as separate characters.


Pop Singer
SSB Rhythm Heaven Series
JSSB character logo - Rhythm Heaven
Neutral special:
Monk Muncher
Side special:
Donut Throw
Up special:
Bounce Party
Down special:
Final Smash:
Fan Club

The Pop Singer is a character that appears in the Rhythm Heaven series, notably in the Fan Club minigames. There, she sings a song while on stage as a group of monkeys cheer her on. The player takes control of one of these monkeys, and mush clap, jump, or crouch depending on what Pop Singer says to continue cheering her on. In Super Smash Bros.: Poker's Cut, Pop Singer is a rather lightweight character with average mobility and attack power. At any given time, a group of three monkeys are found in the background, cheering her on.

Neutral Special: Monk Muncher is a minigame found in Rhythm heaven Fever. The player plays as a monk, feeding dumplings to a Chorus Kid to satisfy his hunger. When Pop Singer uses this attack, she pulls out a plate of dumplings as a Chorus Kid appears and devours them all. This will damage nearby opponents multiple times before launching them.

Side Special: Donut Throw is based on the Donut Remix game of Rhythm Heaven Megamix, which Fan Club is included in. When using the attack, Pop Singer throws a donut forward, which will damage opponents that get hit by it. Upon hitting an opponent, it will sometimes split into pieces, which can be eaten by Pop Singer or her opponents to restore health.

Up Special: Bounce Party, when used, will cause a pillow to appear below Pop Singer. She will use it to bounce high in an arc, allowing her to easily recover. She is left in a semi-helpless state afterwards; she can use aerial attacks but not special attacks.

Down Special: In Fan Club, Pop Singer will sing a song as a crowd of monkeys cheer her on. In Super Smash Bros.: Poker's Cut, this trait is utilized in her special attack Popstar. She will sing into her microphone as the crowd of monkeys on the stage roar in appeal, healing some of Pop Singer's damage. However, the more the attack is used, the less damage she will heal. In addtion, she is left vulnerable while singing.

Final Smash: Fan Club is the minigame that Pop Singer stars in within the Rhythm Heaven series. When using her Final Smash, more monkeys appear on the stage as she sings a song, causing musical notes to appear and fly around the stage. These will damage opponents multiple times. After awhile, Pop Singer makes a big finish, which launches all nearby opponents.

Petey Piranha
SSB Petey's Adventure Series
JSSB character logo - Petey's Adventure
Petey Piranha MPSR
Neutral special:
Side special:
Up special:
Pipe Cannon
Down special:
Piranha Sprout
Final Smash:
Polluted Piranha

Petey Piranha is a large, mutant Piranha Plant who commonly appears as a boss in Mario games. Unlike his pipe-dwelling cousins, he has legs that allow him to move around. In addition, he has leaf-like arms that double as wings. He also stars in Crash Co.'s own Petey's Adventure, which he takes inspiration from. In Super Smash Bros.: Poker's Cut, though Petey is not the largest character, he is the heaviest. This makes him rather difficult to KO. This is helped by Petey's ability to utilize five midair jumps.

Neutral Special: TBA

Side Special: TBA

Up Special: TBA

Down Special: TBA

Final Smash: TBA

Master Hand
SSB Super Smash Bros. Series
JSSB character logo - Super Smash Bros.
Master Hand SSB4
Neutral special:
Finger Gun
Side special:
Up special:
Down special:
Final Smash:
Master Core

Master Hand is a character unique to the Super Smash Bros. series. He is described as the being that ties the world of the series to the world beyond. He is normally battled as the final boss in Classic Mode, alongside Crazy Hand at higher difficulties. As his name implies, Master Hand is a large, gloved hand who appears to the an embodiment of creation. However, he makes his first playable appearance in the series in Super Smash Bros.: Poker's Cut; in this game, he is a large heavyweight with excessive power and a good recovery. However, being one of the largest characters makes him an easy target. Many of his attacks in this game are taken from his and Crazy Hand's boss fights throughout the series.

Neutral Special: Finger Gun is one of Master Hand's attacks in the Super Smash Bros. series, where he makes a gun-like hand sign and fires bullets, dealing damage to the player. When used, Master Hand fires a bullet forward, which explodes in impact. The attack can be charged by holding the special button, allowing it to travel further and deal more damage. At full charge, the bullet becomes purple and creates a massive explosion, sending everyone away.

Side Special: Deal originates from one of Master Hand's attacks in Super Smash Bros. for Nintendo 3DS / Wii U, where he will throw cards onto the arena as they rise upward, attempting to KO the player. The move is significantly different in Super Smash Bros.: Poker's Cut; Master Hand takes out a card and flings it forward, damaging any opponents in the way. With directional inputs, Master Hand can also throw the card in a diagonally upward or downward angle.

Up Special: Rocket is one of Master Hand's strongest attacks in the Super Smash Bros. series; he will fly into the background and rapidly approach the player while spinning, dealing massive damage and knockback if it connects. When used, Master Hand will begin spinning and rocket upward, damaging opponents multiple times before launching, making it more or less resemble another attack where he dives into the ground while spinning.

Down Special: Snap is one of Master Hand's attacks from Super Smash Bros. for Nintendo 3DS / Wii U, where he will snap his fingers and either knock away airborne opponents or stun grounded ones. He will snap immediately when the attack is used, stunning any opponents in the ground for a short time. The more times the attack is used, the less time opponents will actually be stunned.

Final Smash: Master Core is a form of Master Hand introduced in Super Smash Bros. for Nintendo 3DS / Wii U. On higher difficulties in Classic Mode, damaging Master Hand enough will cause his glove to rip apart, unveiling Master Core, who is covered with Swarm. Master Hand transforms into Master Core for his Final Smash, which mainly takes the form of Master Giant. It will stand behind the stage and slam its fists on the ground, dealing heavy damage and knockback to those in the way. After awhile, the Swarm will disappear as Master Hand regains his usual state.



credit goes to Mirai Moon (tbc) for most of the table elements.

Unlockable Characters

Clone Characters

Clone Characters are characters that share a large portion of their moveset with another fighter. Most of them were originally intended to be alternate costumes, and are considered "bonus" characters in this case. In the case of Poker's Cut, some characters were either going to originally be alternate costumes for another character, but were upgraded to standalone characters due to having more development time. In other cases, some characters were regulated to clones due to time constrains and not wanting to cut characters from the roster. In addition, while most clones are based on one fighter, there are exceptions to this rule; characters that inherit movesets from characters from previous Super Smash Bros. games that had their's changed for their Poker's Cut appearance are also classified as "clone" characters, despite their "originals" being quite different.

All Clone Characters are unlockable. Clone Characters also do not have "special" alternate costumes; all of their alternate costumes are recolors of their normal appearance.



The items in Super Smash Bros.: Poker's Cut are divided into one of several types. They are as follows:

  • Throwable items are used to throw at opponets.
  • Container items contain other items within them.
  • Battering items can be used as melee weapons against nearby opponents.
  • Status items affect a fighter's stats.
  • Summon items can be used to summon an Assist character.
  • Recovery items can be used to restore a fighter's health.
  • Shooting items fire projectiles that can hit opponents from afar.
  • Special items do not fit in the above categories.
Assist Trophy
Assist Trophies are small capsules. When grabbed, the user will break them as it summons an ally to help them in battle. After awhile, the ally will disappear. Unlike previous games in the series, much like Poké Balls, there can be more than one Assist Trophy on the stage at once.
JSSB character logo - Super Smash Bros.
SSB Super Smash Bros. Series
Barrels are, as their name suggest, large barrels that contain items. By attacking it or throwing it at an opponent, it will break and release random items, though there is a chance that it will explode, dealing heavy damage and knockback to opponents in the radius. Light attacks or throwing one and not hitting an opponent will cause the Barrel to roll across the ground instead.
JSSB character logo - Super Smash Bros.
SSB Super Smash Bros. Series
Blast Box
The Blast Box is a large crate filled with gunpowder. It can be picked up and thrown at opponents for heavy damage, though it is heavy and difficult to carry around. If the Blast Box is attacked enough, it will explode, dealing heavy damage and knockback to fighters in the blast radius. If hit with a fire attack however, it will explode immediately.
JSSB character logo - Super Smash Bros.
SSB Super Smash Bros. Series
Bob-ombs are common Mario enemies, resembling small, mechanical bombs. Despite this, they actually debuted in Yume Kōjō: Doki Doki Panic, later appearing in Super Mario Bros. 2. In most of their appearances, when they are attacked, they will stay in place and begin flashing, exploding afterwards. Though this explosion can damage Mario, it can also defeat other enemies and destroy blocks in the blast radius.

In Super Smash Bros.: Poker's Cut, Bob-ombs will can be picked up and thrown at opponents, exploding on impact and dealing heavy damage to opponents in the blast radius. However, if attacked at all, they will explode prematurely. If it is left alone for long enough, it will begin walking around the stage, and explode shortly after.

JSSB character logo - Super Mario
SSB Mario Series
Capsules are small item containers. They can release an item if attacked or thrown at an opponent. The item in question is randomized, albeit it will never release a large item or another container item. There is a small chance it will explode, heavily damaging and knocking away opponents in the radius.
JSSB character logo - Super Smash Bros.
SSB Super Smash Bros. Series
Dusk Ball
Dusk Balls are a type of Poké Ball introduced in Generation IV. They act similar to other Poké Balls in that they are used to catch wild Pokémon, though they are more effective in caves or at night.

In Super Smash Bros.: Poker's Cut, Dusk Balls can be thrown at opponents. Unlike Poké Balls and Master Balls, which deal light damage when they hit opponents, Dusk Balls will actually capture opponents if they get hit. This is similar to how Poké Balls act in the actual Pokémon series. While in a Dusk Ball, opponents cannot move and are left vulnerable to attack. They can escape it quicker by button-mashing however.

JSSB character logo - Pokémon
SSB Pokémon Series
Eggs are small container items. They can be picked up and thrown at opponents, or simply attacked, and they will either explode or unveil an item. The items it releases depend on the stage; it can break and reveal a healing item on bright and colorful stages, or reveal attacking items on dark and more serious stages.
JSSB character logo - Super Smash Bros.
SSB Super Smash Bros. Series
The Fan can be picked up and smacked at opponents for minor damage and very miniscule knockback. However, opponents will flinch. This can be used to chain multiple hits in a row, dealing constant damage to opponents. The Fan can also be thrown at opponents for further damage.
JSSB character logo - Super Smash Bros.
SSB Super Smash Bros. Series
Red Grass patches originates from Super Mario Bros. 2, which was originally Yume Kōjō: Doki Doki Panic. In the game, Mario and his allies could stand over Grass patches and uproot them. Usually, this will give them a vegetable that can be thrown at enemies, though other times useful items like 1-Up Mushrooms, Stopwatches, Koopa Shells, and POW Blocks can be obtained. This feature would only later appear in some levels of World-e in Super Mario Advance 4: Super Mario Bros. 3.

In Super Smash Bros.: Poker's Cut, a patch of Grass can appear on the floor of the stage. It can be grabbed and uprooted, revealing a random item.

JSSB character logo - Super Mario
SSB Mario Series
Green Shell
Green Shells are shells belonging to green Koopa Troopas. Mario can pick these up after stomping on one, stunning it. From there, the shell can then be thrown to hit other enemies and blocks in the path. However, the Koopa Troopa will crawl out. In the Mario Kart series, among other spin-off titles, Green Shells can be thrown forward, ricocheting off walls until they hit another driver.

In Super Smash Bros.: Poker's Cut, the Green Shell can be picked up and thrown at opponents, damaging them. They can also be attacked to be sent flying forward. They will bounce off of walls, though will eventually lose speed until they come to a stop. It can be stopped by jumping on them prematurely. From there, it can be picked up and thrown again.

JSSB character logo - Super Mario
SSB Mario Series
Matryoshka Doll
Matryoshka Dolls are small, wooden dolls that can be picked up and thrown at opponents. By attacking one or successfully hitting an opponent with one, it will break and reveal a smaller doll. This will unveil another smaller doll, which will reveal an even smaller doll. When this one breaks, it will release an item. However, there is a small chance that it will explode instead.
JSSB character logo - Super Smash Bros.
SSB Super Smash Bros. Series
Posion Mushroom
The Posion Mushroom, debuting in Super Mario Bros.: The Lost Levels, is an item usually collected from a ? Block. Unlike Super Mushrooms, Mario will actually get damaged as if he touched an enemy if he touches one. As such, it must be avoided at all costs.

In Super Smash Bros.: Poker's Cut, Poison Mushrooms will move around the stage. By touching it, the user will shrink in size, making their attacks weaker and giving them less range. They are also easier to launch. After awhile though, the effects wear off and the user grows back to normal size.

JSSB character logo - Super Mario
SSB Mario Series
POW Block
POW Block Hat Model
POW Blocks are items that appear throughout the Mario series. They first debut in Mario Bros., where if Mario hits it, an earthquake will appear and hit all enemies currently on the ground. They would later make more appearances in other Mario games, such as in Super Mario Bros. 2 where throwing it on the ground would cause a tremor. Normally, a POW Block can be hit three times before it disappears.

In Super Smash Bros.: Poker's Cut, POW Blocks can be picked up and thrown, or attacked. In either case, they will cause a tremor that deals light damage to all opponents on the ground. It can be used three times before it disappears, with each use causing it to get flatter and flatter.

JSSB character logo - Super Mario
SSB Mario Series
Ray Gun
Ray Guns can be picked up by players and will fire beams. They will fly forward across the stage, and deal moderate damage and knockback to opponents hit by them. Multiple beams can be fired at a time, catching opponents in more hits. After all of the beams are used, the Ray Gun can be thrown to deal further damage.
JSSB character logo - Super Smash Bros.
SSB Super Smash Bros. Series
Smart Bomb
Smart Bomb Artwork
Smart Bombs are a type of bomb that appear in the Star Fox series. They serve as an alternate projectile that can be fired at the enemies as opposed to the standard Arwing shots. When fired, they will cause a massive explosion that deals heavy damage to enemies in the radius. The player can only have a limited amount of Smart Bombs at hand however.

In Super Smash Bros.: Poker's Cut, when a Smart Bomb is thrown, it will create a massive explosion on impact. The explosion will constantly expand, damaging opponents in the radius multiple times before launching them. They will also explode if attacked. Sometimes however, it won't explode immediately, but instead the blast will be delayed until seconds after.

JSSB character logo - Star Fox
SSB Star Fox Series
Super Horn
The Super Horn is an item that first appeared in Mario Kart 8. When it is first collected, the player can use it to emit a sound wave that will spin out any nearby drivers, as well as destroy any items in the radius. It is notably the only item that can destroy the Spiny Shell. However, it is the rarest item in the game.

In Super Smash Bros.: Poker's Cut, the Super Horn can be collected and used to emit sound waves that heavily damage opponents in the radius before launching them. Up to four sound waves can be emitted, with each being more powerful and covering more range than the last. After the fourth sound wave, the Super Horn can be thrown at an opponent for extra damage.

JSSB character logo - Super Mario
SSB Mario Series
Super Leaf
Super Leaf NSMB2
The Super Leaf is one of Mario's power-ups. It debuted in Super Mario Bros. 3, though starting with Super Mario 3D Land began making more common returns to the series. By collecting it, Mario can transform into either Raccoon Mario or Tanooki Mario, depending on the game. In this state, Mario can use his tail to fly around, as well as spin it to damage enemies. He can also fly after running for a bit, and he can float slowly downward after jumping.

In Super Smash Bros.: Poker's Cut, when collecting a Super Leaf, the user will grow a set of raccoon ears and a tail. In this state, the player can float in midiar by holding the jump button, which will cause the tail to wave around. After awhile, the effects will wear off.

JSSB character logo - Super Mario
SSB Mario Series
Super Mushroom
The Super Mushroom is one of Mario's power-ups, debuting in Super Mario Bros. By collecting it, Mario will grow in size. In this state, he can do things he normally wouldn't be able to do, such as destroy Brick Blocks. Furthermore, it also allows Mario to get hit by an enemy and not lose a life, albeit he will revert to Small Mario after. In the Mario Kart series, Mushrooms will give the user a speed boost, and in the RPG titles in the Mario series, they are normally used to restore health.

In Super Smash Bros.: Poker's Cut, Super Mushrooms will move around the stage. By touching it, the user will grow in size, allowing their attacks to hit harder, as well as gain more range. This does, however, make the user's hurtbox a lot larger, making it easier for opponents to hit them. After awhile, the effects wear off and the user will shrink to normal size.

JSSB character logo - Super Mario
SSB Mario Series
Super Star
Super Stars are among Mario's most common power-ups, debuting in Super Mario Bros. When it appears, it will begin bouncing around, making it difficult to grab. If Mario does collect it however, Mario will become invincible for a short time, allowing him to defeat any enemy he touches without damage. In some games, the Super Star will also increase Mario's speed. A similar item, the Rainbow Star, appears in Super Mario Galaxy and Super Mario Galaxy 2.

In Super Smash Bros.: Poker's Cut, the Super Star will bounce along the stage, as it does in the Mario series. When a player touches it, they will be invincible for 10 seconds, preventing any attacks from damaging or knocking them back. They will also begin flashing and the theme that plays when Mario collects the Super Star in Super Smash Bros. also plays.

JSSB character logo - Super Mario
SSB Mario Series
X Bomb
X Bombs are explosive items that appear in the Kid Icarus series. Using one, Pit could throw it at enemies, which would explode and release four fireballs that bounce around to defeat enemies. However, their behavior in this game takes from the X Bombs in Meteos, a puzzle game. Here, X Bombs will destroy all blocks in a "+" or "x" pattern, helping the player proceed.

In Super Smash Bros.: Poker's Cut, when an X Bomb is attacked or thrown, it will begin flashing. Then, it will unleash a stage-wide explosion that goes in a cross pattern, which will damage opponents caught in the radius multiple times before launching them. The direction the flares will go on are indicated by the X Bomb's rotation just before it explodes.

JSSB character logo - Kid Icarus
SSB Kid Icarus Series


Assist Trophy Summons