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Super Mario World 3D/Enemies

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Image Name Description
Goombo Galoomba Galoombas walk around. When the player is close to them, they will start chasing him/her. Jump on it, pick up and throw it as a projectile (into another object, not a wall) or have it toppled to defeat it.
Winged Goombo Paragaloomba Paragaloombas hop from area to area. Jumping on it will clip its wings and turn it into a Galoomba. Toppling it will defeat it.
Goombo Grand Galoomba They act like a normal Galoomba, but can't be picked up and thrown. They can only be defeated by using items like the Rainbow Star or the Fire Flower or being toppled.
Goomba Goomba Goombas walk around. When the player is close to them, they will start chasing him/her. Goombas jump upon sighting the player. Jump on its head to defeat it.
Paragoomba in flight Paragoomba They hop from area to area or fly around. Jumping on it will clip its wings and turn it into a Goomba. Toppling it will defeat it.
Grand Goomba and Goombas SM3DW Grand Goomba They act like normal Goombas, only they are bigger. Toppling it will defeat it.
Gloomba 3D Mario Gloomba Gloombas are the same as normal Goombas with the only difference being the color.
Koopa Troopa NSMB2 Koopa Troopa Green Koopa Troopas walk around. Red ones act the same as green ones but will chase the player when he/she gets close. Blue ones will run around instead of walk and yellow ones jump and chase the player at all times. They will retreat to their shell when stomped and can be kicked. This will cause them to ricochet around the area in their shells and topple things it comes into contact with. Blue Koopa Troopas also kick Koopa Shells. Koopa Troopas must be toppled, shot by a Fire Flower (when not in their shells) or be run into when the player is using a Rainbow Star.
Red Paratroopa NSMBW2 2012 Koopa Paratroopa Green ones hop from area to area, red ones will fly in lines, blue ones will fly up and down and yellow ones will fly in patterns. They'll turn into a Koopa Troopa of their color when stomped. If toppled, they will be defeated.
ShyGuy Shy Guy Shy Guys act like Goombas, they walk around and chase the player when close to them. They can be picked up and thrown or be toppled to defeat them.
FlyGuy Fly Guy Fly Guys fly in wave patterns and chase and shoot fire at the player. They can't be stomped. Toppling them makes them turn into a throwable Shy Guy.
PiranhaPlantSM3DL Piranha Plant Piranha Plants can be seen in pipes and land. They just try to bite the player and can be defeated by jumping on their stalk.
Venus Fire Trap 3D land Venus Fire Trap They're mostly seen pipes, but some are in land too. They spit fireballs at the player and can be defeated by jumping on their stalk.
Hammer Bro. SM3DW Hammer Bro. Hammer Bros. throw hammers at the player. Jump on their head to defeat them.
SledgebrosNSMBW Sledge Bro. These obese Hammer Bros. throw sledgehammers instead of normal hammers and create earthquakes after jumping and landing. They can be defeated by jumping on them twice.
Boomerang Bro. SM3DL Boomerang Bro. Boomerang Bros. throw boomerangs at the player. Jump on their head to defeat them.
FireBro Fire Bro. Fire Bros. spit fireballs at the player. Jump on their head to defeat them.
IceBro Ice Bro. Ice Bros. spit iceballs at the player. Jump on their head to defeat them.
Stand-omb Bob-Omb They will chase the player and explode to hurt him/her. If jumped on or hit by a fireball, its fuse will light. If toppled, it will become stationary and can be picked up.
Para-Bomb NSMBW2 2012 Para-bomb They descend slowly with parachutes from the sky and once they land, they act like normal Bob-Ombs.
Kamek YBA Magikoopa Magikoopas transport side to side and will shoot magic at the player. They can be defeated by jumping on them.
MontyMole Monty Mole They pop out of the ground and jump around to attack the player. They can be defeated by simply jumping on their head.
Mega Mole SMW3D Morty Mole They dig underground and pop out to shoot mini rocks at the player. They can be defeated by jumping on their head twice.
Rocky Wrench SM3DW Rocky Wrench Monty Mole-like turtles which throw wrenches at the player and hide in manholes. They can be defeated by simply jumping on their manhole when it is raised.
Mucher Muncher These plants can't be defeated. The player can only walk on them with the Rainbow Star.
Cheep-Cheep cool Cheep-Cheep Cheep-Cheeps swim around and flop around above water. When exiting water, they leap like a flying fish. The player can defeat them by touching them if they're above water, but he/she must use items underwater.
Deep-Cheep Mario 2012 game Deep-Cheep They act like Cheep-Cheeps, except they chase the player when it is close to them. They can be defeated the same way as Cheep-Cheeps.
Cheep-Chomp NSMBDIY Cheep-Chomp Cheep-Chomps are big Cheep-Cheeps that chase the player and try to eat him/her. Being eaten is a one-hit KO. Cheep-Chomps can only be defeated with multiple fireballs, a Rainbow Star or a Bob-Omb.
Porcu-Puffer Porcu-Puffer Huge spiked Cheep-Cheeps that will follow the player around and jump from the water in hope to hit him/her. If they end up on land, they will chase the player around on land. They can be defeated using multiple fireballs, a projectile or a Rainbow Star.
Lakitu Artwork Lakitu They fly in their clouds and throw Spiny Eggs at the player. Jump on them to defeat. If hit by a projectile, their cloud becomes rideable.
Pipe Lakitu Lakitu in a Pipe Lakitus in a Pipe are Lakitus that hide in Pipes in a manner similar to that of a Lakitu that hides in a cloud. They attacks by throwing Spiny Eggs like a normal Lakitus but will then descend into their Pipe and wait a while befor coming out.
Spiny2 Spiny

They walk around. The player cannot stomp on them because of their spikes but Yoshi can swallow it and throw it as a projectile. It is vulnerable to item uses.

BuzzyBeetle Buzzy Beetle They walk around like Spinies. They can be defeated the same way as a Koopa Troopa but are invulnerable to fireballs and iceballs.
VolcanoLotus Volcano Lotus Volcano Lotuses wait a few seconds then spew small fireballs into the air in a circle shape, which proceed to slowly rain down on the surrounding area after reaching their highest point.
Eerie3D Eerie Eeries fly around in lines or patterns, and are usually in groups. They're unbeatable.
BonyBeetleSMG4 Bony Beetle Bony Beetles walks around and then stop, retreat to their shells and stick out spikes. They can be defeated with the swing of a cape, a projectile or a Rainbow Star.
BooNSMBWii Boo When the player looks at it, it gets shy and won't do anything except cover its eyes and occasionally peek to see if the player is still looking. When the player doesn't, it approaches. They can only be defeated using a Rainbow Star as everything else passes through them.
Big Boo NSMBDIY Big Boo They act like normal Boos, only they're much bigger.
Mega Boo SMW3D Boohemoth These colossal Boos have a different face from the others. They follow the player down a certain path and spit blue lavaballs that immediately kill the player if he/she gets too close. Boohemoths are invincible.
Chargin&#039; Chuck

Chargin' Chuck

Chargin' Chucks require three stomps to the head or three fireballs to be defeated. Hitting it with projectiles, Cape Swinging or running into it with a Rainbow Star will defeat it in one hit. They can attack in a variety of ways, including throwing baseballs, kicking footballs and flinging rocks with a shovel. If it is attacking in a special way, hitting it will make it attack by charging.
Fuzzy3DL Fuzzy Fuzzies can't be defeated. They do not directly attack the player, but will only hit him/her if they get in their way and are usually found in circling wire-like constructs floating in midair or blocks. They can only be defeated by hitting them with a Rainbow Star as using anything else will make it disappear and reappear in a puff of smoke.
GoldFuzzySMW3D Gold Fuzzy They act like normal Fuzzies, but are faster and will try to attack players by jumping on them when close to them. They leave a trail of Coins behind them. 
Squiggler3D Squiggler

Squigglers are baby or miniature Wigglers that come out of Warp Pipes and crawl around on any surface except water (even the walls and the ceiling) if they're in collision. They can be defeated by jumping on them.

Wiggler Walking Wiggler Wigglers walk around without attacking the player, except if they're mad. If the player jumps on them, they'll get mad and will follow the player. To completely defeat Wigglers, the player must Ground Pound on them.
FlutterMP10 Flutter Flutters are flying butterfly-like Wiggler variants that just fly around. To defeat them, the player must jump on their head twice. After being stomped once, it will get mad and will attack the player. Ground Pounding it will clip its wings and turn it into a Mad Wiggler.
Spike Boss Spike Spikes are green creatures which will spit out and throw Spike Balls at the player. Defeat it by simply jumping on its head.
CrowberOmega Crowber They fly around and will swoop very quickly to attack the player. They can be defeated by jumping on them but are often found in groups which makes them tricky to handle.
PodobooOmega Lava Bubble Invincible fireballs that jump up and down out of lava. They don't attack the player directly but the player willl be hurt upon contact with a Lava Bubble. Throwing an iceball at them will melt on contact but force the Lava Bubble to return to the lava. They sometimes spawn already out of lava or jump out of it at a diagonal angle, in which case they will travel in a straight line and ricochet off walls. Hitting these ones with an iceball will change their trajectory.
Splunkin Splunkin Pumpkin creatures which just walk around. If the player stomps them, they will break a little and will run faster. Once being stomped again, it will explode.
Spike Top Spike Top They are the same as Buzzy Beetles, but can't stomped. If the player uses a Rainbow Star or a Spike Mushroom, it will be defeated.
BillBlaster Bill Blaster Bill Blasters fire Bullet Bills at Mario when he's not close to them. It can't be killed and can be used as a platform as well.
BulletBillWii Bullet Bill Bullet Bills are shot from Bill Blasters, in hope to hit the player. They can be defeated by simply jumping on them. They sometimes spawn out of Blasters and can be oriented in any direction.
BanzaiBill Banzai Bill Much bigger armless versions of Bullet Bills. They act like their smaller counterparts, and can be killed the same way as a Bullet Bill.
Bombshell Bill Blaster Bombshell Bill Blaster Bombshell Bill Blasters does the same as a Bill Blaster, but launches Bombshell Bills instead of Bullet Bills. They can't be killed.
Bombshell Bill Bombshell Bill Invincible golden Bullet Bills, they're faster and rarer than normal ones. They chase the player and can't be defeated. Touching it results in a one-hit KO, even as Invincible Mario.
TorpedoTed Torpedo Ted Torpedo Teds are underwater Bullet Bills. They're fired by Skull Box Hands and will gradually get faster. They can only be defeated by using a Rainbow Star.
BlooperMP8 Blooper Blooper follows the player in a slow pattern. They can be defeated with fireballs or iceballs and Rainbow Stars.
Urchin SMWWii Urchin Urchins start floating up and down underwater and moves slowly. They don't directly attack the player, but will hurt him/her if touched. They can only be defeated using a projectile, fire or a Rainbow Star.
Bumpty Bumpty Bumpties are unbeatable and do not hurt the player when touching him/her. They just bump him/her back and walk around. It brings the player a great bounce by jumping on it. Some Bumpties can fly.
Meragon SM3DL Draglet Draglets are flying dragon-like bat winged creatures that stay in place flying and spit Lava Bubbles at the player. The player can defeat them by jumping on them.
Para-Beetle Para-Beetle Para-Beetles are big, flying Buzzy Beetles that do not hurt the player and can be used as platforms. If the player spends too much time on them, they will start descending.
Thwomp SMG model Thwomp Thwomps are rock-like creatures that tries to crush the player when being near or under it. They can't be killed. Being crushed results in a one-hit KO.
Thwimp 3D Thwimp Thwimps are smaller versions of Thwomps. They hop back and forth in large arcs trying to crush the player. They can't be killed. Being crushed results in a one-hit KO.
Whomp Whomp Whomps will try to crush the player by falling over and trying to land on top of him/her when getting near. They can be defeated by causing them to fall over and subsequently Ground Pounding on their backs. Being crushed results in a one-hit KO.
Whimp Whimp Whimps are miniature versions of Whomps. Once they get close enough, they jump and land face-flat, attempting to crush the player. They can be defeated by jumping on them when they have fallen face-flat. Being crushed results in a one-hit KO.
DRY Dry Bones They just walk around and chase the player when close to him/her. When the player stomps them, they'll break and remake themselves after a short period of time. The Rainbow Star or being toppled will permanently kill it.
Dry Goomba Dry Goomba Dry Goombas act just like Dry Bones, but they chase the player running after being stomped, broken and remade.
Dry Piranha Plant Dry Piranha Plant Dry Piranha Plants behave like Piranha Plants and occasionally spit blue Lava Bubbles. Like Dry Bones and Dry Goomba, they break and remake themselves after being stomped.
Sumobrofist Sumo Bro. Sumo Bros. stand on top of blocks and attack the player by stomping their foot, which causes a spark to drop below; this spark ignites when it hits the ground, making a circular wall of fire and an electricity circle that gradually expands. They can be defeated with projectiles but not fire or iceballs. Jumping on the underneath of a Block it is standing on will make it tip on its belly. Jump on it in this state to defeat it.
Mecha-Koopa Mechakoopa Mecha-Koopas act like Dry Bones. They will not move when stomped and then will restore themselves. They can be picked up, carried and thrown as projectiles after being stomped or toppled or coming into contact with a projectile.
Paramecha-Koopa NSMBDIY Paramechakoopa Paramechakoopas are flying, red Mecha Koopas that will fly following the player while shooting fireballs. They can't be stomped due to their propellers, but can be defeated with a Rainbow Star.
Fishin&#039; Boo NSMBVR Fishin' Boo Fishin' Boos are Lakitu spirits. They ride on a Lakitu Cloud like their living counterparts, but instead of throwing Spiny Eggs, they carry a blue flame and follow the player in a way that makes it hard for them to jump. They can't be stomped, but can be defeated with a Rainbow Star. If the player attempts to ride a Fishin' Boo Cloud, he/she will burn and lose one life.
Super Koopa SMW3D Super Koopa Super Koopas are Koopa Troopas that wear capes, allowing them to fly. They will swoop to attack the player and then will return to the sky. Jumping on them will make them become  They also fly in a straight line and drop a Cape Feather when 
AmazingFlyingHammerBro. Amazing Flyin' Hammer Bro. Blue Hammer Bros. that hovers around on two gray, winged Flying Blocks and continuously throw hammers at the player. They can be defeated by hitting them from below. After being defeated the flying platform remains and the player can get a ride on it.
Amazing Flying Fire Bro Amazing Flyin' Fire Bro. Pink Fire Bros. that do the same as Amazing Flyin' Hammer Bros. but instead of tossing hammers, they throw fireballs.
Fishbone Mario Fishbone Fishbones are dead Cheep-Cheeps that will chase the player when close to them. They can only be defeated by using a projectile, Cape Swing or a Rainbow Star.
Pokey Pokey Pokey slowly moves around and sometimes follows the player. They can hurt the player with their spikes and can be defeated using the Cape Feather, fireballs or Spike Balls.
Hothead SMWWii Hothead Hotheads are large balls of electric energy that slowly moves around platforms and don't pose much of a threat. They can't be killed and will one-hit KO the player by frying them on contact even if they are invincible.
Hothead SMWWii Lil' Sparky Lil' Sparkies are miniature Hotheads that uses the same strategy as them. They're usually alongside their bigger varieties and are unbeatable. They can't be killed and will one-hit KO the player by frying them on contact even if they are invincible.
Blargg SMW3D Blargg Blarggs are large dinosaur-like monsters that lives in pools of lava. The player will be able to see the eyes of the Blargg before they dip back into the lava, moments before lunging at the player. They can't be killed but can be eaten by Yoshi to grant him three Yoshi Lava Bubbles to spit.
Tap-Tap Tap-Tap Tap-Taps are small, spike-covered creatures that walk back and forth and sometimes will hop up and down. They can't be defeated, but throwing a Spike Ball at them will cause the Tap-Tap to roll down.
Chomp Chain-Chomp Chain Chomps are chained creatures that will try to bite the player but being chained doesn't let it attack from far. It will go away if the player Ground Pounds its pole three times into the ground.
Fire ChompSMWWii Fire Chomp Fire Chomps shoot fireballs at the player. The fireballs are taken directly out of their four-fireball tail. When it run out of fireballs, the Fire Chomp will explode and create a rather large explosion, damaging the player if he/she's within the blast radius.
Mr.I Mr. I A big eyeball that stays looking at the player and shooting Blue Lava Bubbles at him/her. The player must run in circles around it to defeat the eyeball creature.
Swooper Swooper

Blue bat creatures that are usually hidden sleeping upside down in caverns. When being near or under them, they will start flying at the player to hurt him/her. Jumping on their heads will defeat them.

Rex by Bowserthesecond- Rex Rexes walk around following the player. After being stomped once, a Rex will simply become flattened and move slightly quicker. Jumping on it again will completely defeat him. They also can be defeated with one hit using the Ground Pound.
DinoRhino Dino Rhino Dino Rhinos will follow the player and will jump over short obstacles to get him/her. When jumped on, they'll turn into a Dino-Torch.
Dino-Torch SMW3D Dino-Torch Dino-Torches are the result of jumping on a Dino Rhino. Oddly, they breath fire upward or forward, while their bigger varieties can't. Also, they're also more agile and mobile.
Ball n Chain NSMBW2 Ball 'n' Chain Ball 'n' Chains are chained, spiked ball obstacles that are usually found in Bowser courses. They will move side to side, up and down or in a circle trying to hurt the player.
Firebar Firebars are obstacles that swing left and right, up and down or in circle patterns trying to burn the player. Their Block can be used as a platform.
BroozerOmega Broozer Broozers will follow the player, punching everything in their way until it gets him/her. They can be useful as they can punch unbreakable bricks and objects, allowing the player to reach hidden items. They can be defeated by jumping on their head three times or by simply ground pounding on them. Other things will pass through them. If they punch a Koopa Shell, it will start ricocheting.
Electric Amp Amp Amps are little electric balls that floats around in circle patterns. They can't be killed. Anything that touches them will be shocked. The only way to kill them is to chuck a Bob-omb at them as it will explode upon contact with the Amp.

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