Super Mario Strikers: Ultimate All-Stars is the third game in the Super Mario Strikers series, and is the first to be a crossover title and to be developed also by GalaxySoft Inc as well as SEGA, Namco Bandi, and Capcom. The game will be released March 22nd, 2014 for Wii U, 3DS, and Wii. Wi-Fi returns from the previous title, and Miiverse, SpotPass, and StreetPass can be used for the first time.

Rules of Gameplay

Like the previous titles, Ultimate All-Stars is based around soccer, but without referees or rules. Two teams of four face off in stadium and have to get the ball in the net multiple times before time runs out (two to five minutes at the most). When the time limit is over, whoever scored the most points will win the match. Similiar to the previous game, when a tie in the scores happens and time is up, sudden death commences. The stadium will become more treacherous and the time limit will be shortened. This time, several characters can use their natural abilities as well as the Super Ability and Mega Strike. 

Team Rules

The team is made up of a captain, three offensive/defensive players, and one goalie. If playing in multiplayer against a COM team, the players (excluding the Goalie) will have their own Super Ability or Mega Strike. Some characters, like Sonic, Pac-Man, and Mega Man, can utilize their natural abilities as well.


Wii U

  • Analog Stick L or R= Move
  • ZL- Super Ability
  • D-Pad= Deke
  • A= Pass
  • B= Shoot
  • B (when ball is on the sidelines)= Clear
  • + or - = Switch Players
  • Shaking the Gamepad/Wii Remote= Big Hit
  • ZR= Mega Strike
  • Y/X = Use Item


  • Analog Stick = Move
  • Y = Super Ability
  • D-Pad= Deke
  • A = Pass
  • B = Shoot
  • B (when ball on sidelines)= Clear
  • L or R = Switch players
  • Stylus = Charge Big Hit/ Big Hit
  • X = Mega Strike
  • Select= Use Item


The controls are the same as Mario Strikers Charged.

Team Members

Each player has his/her own disadvantages and advantages, and their own abilities and Mega Strike.



Name Team Emblem Type Mega Strike Special Abilities
Mario Signature red "M" Balanced Flaming Metal Mario
  • Ground Pound
  • Super Mario

Signature green "L"

Balanced Electric Trail
  • Fireballs
  • Raccoon Swipe
Sonic the Hedgehog Sonic's head minus the eyes Playmaker Homing Attack
  • Boost
  • Super Sonic
Miles "Tails" Prower Orange and white twin tails Defensive Mega Kick
  • Tail Swipe
  • Tornado Fire
Pac-Man Pac-Man's head Power Pellet Kick
  • Ghost Invasion
  • Cherry Bomb
Mega Man Mega Man's helmet Offensive Blaster Shot
  • Slide 
  • Charged Blaster

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