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|Well, welcome to Super Mario RPG: World of Metal, a fangame made by me, Pyrostar.
Please do not edit it without my permission, but you are welcome to comment or talk to me on my userpage. Oh, and try to spot the over 9000 reference hidden within the text!
|Super Mario RPG: World of Metal|
|Developer(s)||Pyro Enterprises, Nintendo, and Square Enix|
|March 9th, 2021|
|1 player story mode|
|Media Included||Pyrohedron disc|
Super Mario RPG: World of Metal (occasionally referred to as Super Mario RPG 2 by the developers) is a sequel to Super Mario RPG: Legend of the Seven Stars developed by Pyro Enterprises and Square Enix alongside Nintendo.
The game was designed around the goal of updating the original game with modern RPG elements to make it feel fresh, and claims to take thematic inspiration from previous RPGs in the franchise as well as Kirby: Planet Robobot and Bravely Default.
Return to the world of Super Mario RPG!
One fateful day, Mario and his dear friends find themselves lost in a strange new world; a world of metal and mechanical beings. When the Platinum Kingdom is threatened by an evil overlord, Mario and his friends set off to save the World of Metal!
Meet new characters as you explore an all-new kingdom of synthetic life!
Battle foes new and old in a classic combat style!
Team up with friends over the internet to battle against superpowerful Triad Bosses!
It's Super Mario back in action... Super Mario RPG: World of Metal!
Prologue: The Platinum Kingdom
The story begins with Mario taking a rest in his house, with Luigi writing in a diary in a nearby desk and Princess Peach outside tending some flowers in a homage to the original Super Mario RPG's opening. Everything seems fine for a bit, but calamity strikes when a Bowser-shaped shadow looms over Peach, and the camera cuts back inside the house as Peach screams and Mario wakes up. Accidentally knocking over Luigi, the red-garbed plumber runs out the door, on his way to Bowser's Castle.
Mario makes his way to Bowser's Castle, taking the simple shortcut from the beginning of the original SMRPG, and encounters a lone Koopa Troopa guarding the front gates. The Koopa Troopa muses aloud to himself, wondering why exactly Lord Bowser was so up front about the kidnapping this time around, not resorting to any scheme or evil plan like usual. Mario jumped to get the Koopa's attention, and the lone guard sighed in annoyance, entering a tutorial battle.
After beating the tutorial Koopa, Mario rushes into Bowser's Castle, engaging in a simple platforming segment before arriving in Bowser's throne room. Princess Peach is dangling from the ceiling on a rope, and perks up with delight as she notices Mario. However, Mario notices something odd; Bowser's throne is completely destroyed, and in its place stands a large mirror-like crystal made of some strange metal. Mario approaches Peach, but a massive object hurtles down to face him; a surprisingly silent and ferla-looking Bowser, covered from head to toe in a similar metallic substance and augmented with bits of technology. Without so much as a word, Bowser attacks Mario.
Mario defeats Bowser, but the giant turtle gives nary a response as he grabs Peach, running directly into the crystal and vanishing as it ripples like liquid. Seeing no other option, a confused Mario rushes in as well, and he falls into a black void with massive floating globules of liquid metal. He tumbles for a while before falling into a large funnel, which the metal seems to be pooling into. Holding his breath, Mario was transported into some new area, though he had little time to see it before blacking out.
World of Metal's gameplay is highly reminiscent of the original game, acting as a mix of Square-developed RPGs and Mario platformers. The overworld takes on an isometric angled perspective, where Mario walks around and undergoes platforming akin to Mario titles. New to World of Metal is the Rotate button, typically assigned to one of the Pyrohedron's Scroll Bars, which allows the player to rotate the angle at which the world is viewed.
Enemies are active on the overworld, and contacting them or one of their attacks triggers battle. Mario and his party members have four options in battle: Attack, Special, Item, and Tactics. Combat in general revolves around Action Commands (or "Timed Hits"), which entail pressing a button or doing another command in time with your attack or the opponent's attack. Special abilities tend to have more complex Action Commands, and also utilize SP, or Star Points.
A new gameplay mechanic appears in the form of MP, or Metal Points. Metal Points are a separate stat only increased by defeating certain metal-infused enemies, and each character only has a maximum of 5. MP is used to power up very powerful Special attacks, as well as perform the potentially life-saving Metal Guard ability, which completely negates an attack when used. Unlike most Action Commands, Metal Point abilities use the Beta button as opposed to the Alpha button.
- The game released on March 9th, 2021, chosen specifically for being the 25th anniversary of the original Super Mario RPG.