Super Mario Maker Ω (also know as Super Mario Maker Omega) is an enhanced remake of Super Mario Maker for the Wii U. The game features new graphical styles and items, in order to further allow creativity and to stay truer to the original games origins. As with the original game, Super Mario Maker Ω includes amiibo functionality.
Pre-title screen animations
Title screen animations
The game gives players the option to choose the game and course styles from various 2D and 3D Mario games. Each game style retains their respective gameplay elements and physics from their base games. Choosing a course theme changes the assets, objects and the music of the edit mode to appropriately share the theme.
2D Game Styles
A style based on the original Super Mario Bros., the most simple style of the game. Mario is only able to run and jump in this style, and is unable to pick up shells nor wall jump. In order to complete a level, Mario or Luigi must make it to the flagpole at the end of the level. Additionally, the player can choose the All-Star version of Super Mario Bros., with advanced graphic style, however with the same gameplay from the original.
A style based on Super Mario Bros. 2 (also know as Super Mario USA). In this style, Mario can pick up most things, such as Vegetables, enemies and coins must be dug up. In order to complete a level, the player must exit through a Mask Gate. Additionally, the player can choose the All-Star (Super Mario Advance) version of Super Mario Bros. 2, with advanced graphics, however with the same gameplay from the original.
A style based on Super Mario Bros. 3. In this style, Mario and Luigi are able to pick up shells and ? Switches. In order to complete a level, the player must reach the far right of the screen and touch a special block that rotates through various items. Additionally, the player can choose the All-Star (Super Mario Advance 4: Super Mario Bros. 3) version of Super Mario Bros. 3, with advanced graphics, however with the same gameplay from the original.
A style based off Super Mario World. Mario is able to pick up objects, throw elements directly upwards and spin jump. In order to complete a level, the player must hit a sliding bar on a large gate.
A style based off Super Mario Land, new for the series. though with slightly remade sprites for lots of characters, such as Mario. In order to complete a level, the player must exit the level through one of two doors, with one placed higher than the other to give a 1-UP.
A style based off the New Super Mario Bros. U. In order to complete a level, the player must jump onto a flagpole located at the end of the level; just as with Super Mario Bros. Additionally, the player can choose the New Super Mario Bros. Ds and 2 versions of New Super Mario Bros. U, with the same gameplay from the original.
3D Game Styles
A style based on Super Mario 64, the first 3D platformer in the Mario series. This game brings several new elements to the table, such as triple jumping, punching, kicking, long jumping, etc. Additionally, the player can choose the Super Mario 64 DS version, the remake of Super Mario 64, with advanced graphics, however with the same gameplay from the original.
A style based on Super Mario Sunshine. In this style, the player uses F.L.U.D.D. alongside the levels, instead of playing by itself.
A style based on Super Mario Galaxy (1/2). The player can spin-jump in this style. Yoshi, on this style can pick its special power-ups.
A style based on Super Mario 3D Land, the first 3D game that have linear and compact levels, based on the of the side-scrolling 2D games. Levels rather have a time limit and even feature Goal Poles, a staple of the original Super Mario Bros. and the New Super Mario Bros. games, as opposed to Power Stars or Shine Sprites or Power Moons. Gameplay features, aside from it being a 3D platformer, are reminiscent of 2D platformers in the series.
A style based on Super Mario 3D World, the sequel of Super Mario 3D Land. As like its predecessor, the game works like the original 2D games.
A style based on Super Mario Odyssey, the 3D game that return to the explorative open-world gameplay in order to collect Power Moons. The player can throw Cappy as if he were a boomerang, and it can also strike certain objects and enemies to possess and take control of them.
Special Game Styles
A style based on Super Princess Peach. You play as Peach in this game style. Daisy and Rosalina are also playable, working like Peach. During the course of gameplay, the player is able to help the princess trigger one of four Vibe abilities (provided she has an adequate amount of energy in the Vibe Gauge to pull it off): Joy, Rage, Calm and Gloom. Also, the princess carries Perry to assist her.
A style based off Super Mario Land 2: 6 Golden Coins, new for the series. Mario is able to pick up objects and spin jump. In order to complete a level, the player must hit the bell before he enters in the big door in order to be rewarded with one 1-UP.
A style based on Super Mario World 2: Yoshi's Island, the sequel to Super Mario World and the first game in the Yoshi's Island series. You play as Yoshi in this game style. The goal is to carry Baby Mario or Baby Peach to the end of the level. The player must shake the Yoshi to change its color and the baby that is carried.
A style based on Yoshi's Island DS, the sequel to Super Mario World 2: Yoshi's Island. The gameplay in this style is not much different, but Baby Luigi, Baby Wario, Baby Donkey Kong, and Baby Bowser can also be carried. The choose of the babies work as like as the style of its predecessor.
A style based on Yoshi's New Island, the sequel to Yoshi's Island DS. The gameplay is very similar to its other predecessors, howerver, the graphics are advanced and the player is able to use the Mega Eggdozzers and the metal Eggdozzers.
The games comes with plenty of new course styles, even some ones never seen before! It's also possible to mix 2 or mmore course styles at the same place and at the same time (some alternate types are already a mix of some original types).
Checkpoints & Goals
(Game Style) Availability
NSMB | SM3DL | SM3DW
Rideable & Support Items
(Game Style) Availability
Goomba Ice Skate
Koopa Clown Car
Koopa Shell/Blue Shell
Coin Box/Gold Medal
Potted Piranha Plant
(Game Style) Availability
In this game, it's possible to create your own boss!! Just pick your enemie and place it on Kamek's sign at the coner of the screen. Then, the enemie, covered with Kamek's magic, evolves into a boss. The boss appear with improved abilities of the chosen enemie, however, much more stronger and harder to defeat. Some enemies, when placed on the sign, are converted on pre-existed bosses (like Bob-ombs, who are converted into King Bob-omb) and others do not have an boss version.
Certain amiibo allows you to get special playable characters and special game styles that are not available in the original game.
Game Style unlocked
Playable Character Unlocked
8-Bit Modern Mario
Super Princess Peach
Super Mario World 2: Yoshi's Island, Yoshi's Island DS, Yoshi's New Island