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Super Mario Maker Ω
300px
Developer(s) BlooP-OW
Publisher(s) Logo
Platform(s) Wii U
Release Date(s)
TBA
Mode(s)
1-4 Player
Age Rating(s)
ERating 3Rating
Genre(s) Adventure

Super Mario Maker Ω (also know as Super Mario Maker Omega) is an enhanced remake of Super Mario Maker for the Wii U. The game features new graphical styles and items, in order to further allow creativity and to stay truer to the original games origins. As with the original game, Super Mario Maker Ω includes amiibo functionality.

Title Screen

Pre-title screen animations

Day Result
SUNDAY
MONDAY
TUESDAY
WEDNESDAY
THURSDAY
FRIDAY
SATURDAY

Title screen animations

Letter Result
SUPER
M
A
R
I
O
M
A
K
E
R
Ω

Gameplay

Coming soon...

Styles

The game gives players the option to choose the game and course styles from various 2D and 3D Mario games. Each game style retains their respective gameplay elements and physics from their base games. Choosing a course theme changes the assets, objects and the music of the edit mode to appropriately share the theme.

Game styles

2D Game Styles

Game Style Description

SMB1Logo+

SuperMarioAllStarsLogo

A style based on the original Super Mario Bros., the most simple style of the game. Mario is only able to run and jump in this style, and is unable to pick up shells nor wall jump. In order to complete a level, Mario or Luigi must make it to the flagpole at the end of the level. Additionally, the player can choose the All-Star version of Super Mario Bros., with advanced graphic style, however with the same gameplay from the original.

SMB2 Logo+

SuperMarioAllStarsLogo

A style based on Super Mario Bros. 2 (also know as Super Mario USA). In this style, Mario can pick up most things, such as Vegetables, enemies and coins must be dug up. In order to complete a level, the player must exit through a Mask Gate. Additionally, the player can choose the All-Star (Super Mario Advance) version of Super Mario Bros. 2, with advanced graphics, however with the same gameplay from the original.

SMB3Logo+

SuperMarioAllStarsLogo

A style based on Super Mario Bros. 3. In this style, Mario and Luigi are able to pick up shells and ? Switches. In order to complete a level, the player must reach the far right of the screen and touch a special block that rotates through various items. Additionally, the player can choose the All-Star (Super Mario Advance 4: Super Mario Bros. 3) version of Super Mario Bros. 3, with advanced graphics, however with the same gameplay from the original.
SMW Logo A style based off Super Mario World. Mario is able to pick up objects, throw elements directly upwards and spin jump. In order to complete a level, the player must hit a sliding bar on a large gate.
SML Logo A style based off Super Mario Land, new for the series. though with slightly remade sprites for lots of characters, such as Mario. In order to complete a level, the player must exit the level through one of two doors, with one placed higher than the other to give a 1-UP.

NSMBU Logo+

New super mario bros logo +

NSMB2 Logo

A style based off the New Super Mario Bros. U. In order to complete a level, the player must jump onto a flagpole located at the end of the level; just as with Super Mario Bros. Additionally, the player can choose the New Super Mario Bros. Ds and 2 versions of New Super Mario Bros. U, with the same gameplay from the original.

3D Game Styles

Game Style Description

SM64 Logo+

SM64DS Logo

A style based on Super Mario 64, the first 3D platformer in the Mario series. This game brings several new elements to the table, such as triple jumping, punching, kicking, long jumping, etc. Additionally, the player can choose the Super Mario 64 DS version, the remake of Super Mario 64, with advanced graphics, however with the same gameplay from the original.
SMS Logo A style based on Super Mario Sunshine. In this style, the player uses F.L.U.D.D. alongside the levels, instead of playing by itself.
SMG2 Logo A style based on Super Mario Galaxy (1/2). The player can spin-jump in this style. Yoshi, on this style can pick its special power-ups.
SM3DL Logo A style based on Super Mario 3D Land, the first 3D game that have linear and compact levels, based on the of the side-scrolling 2D games. Levels rather have a time limit and even feature Goal Poles, a staple of the original Super Mario Bros. and the New Super Mario Bros. games, as opposed to Power Stars or Shine Sprites or Power Moons. Gameplay features, aside from it being a 3D platformer, are reminiscent of 2D platformers in the series.
SM3DW Logo A style based on Super Mario 3D World, the sequel of Super Mario 3D Land. As like its predecessor, the game works like the original 2D games.
SMO Logo Final A style based on Super Mario Odyssey, the 3D game that return to the explorative open-world gameplay in order to collect Power Moons. The player can throw Cappy as if he were a boomerang, and it can also strike certain objects and enemies to possess and take control of them.

Special Game Styles

Game Style Description
SPP Logo A style based on Super Princess Peach. You play as Peach in this game style. Daisy and Rosalina are also playable, working like Peach. During the course of gameplay, the player is able to help the princess trigger one of four Vibe abilities (provided she has an adequate amount of energy in the Vibe Gauge to pull it off): Joy, Rage, Calm and Gloom. Also, the princess carries Perry to assist her.
SML2-6GC Logo A style based off Super Mario Land 2: 6 Golden Coins, new for the series. Mario is able to pick up objects and spin jump. In order to complete a level, the player must hit the bell before he enters in the big door in order to be rewarded with one 1-UP.
SMW2 YI Logo A style based on Super Mario World 2: Yoshi's Island, the sequel to Super Mario World and the first game in the Yoshi's Island series. You play as Yoshi in this game style. The goal is to carry Baby Mario or Baby Peach to the end of the level. The player must shake the Yoshi to change its color and the baby that is carried.
YIDS Logo A style based on Yoshi's Island DS, the sequel to Super Mario World 2: Yoshi's Island. The gameplay in this style is not much different, but Baby Luigi, Baby Wario, Baby Donkey Kong, and Baby Bowser can also be carried. The choose of the babies work as like as the style of its predecessor.
YNI Logo A style based on Yoshi's New Island, the sequel to Yoshi's Island DS. The gameplay is very similar to its other predecessors, howerver, the graphics are advanced and the player is able to use the Mega Eggdozzers and the metal Eggdozzers.

Course Styles

The games comes with plenty of new course styles, even some ones never seen before! It's also possible to mix 2 or mmore course styles at the same place and at the same time (some alternate types are already a mix of some original types).

Original Type Alternate Type
Overworld
  • Night Overworld
Underground
  • Poisonous Underground
Desert
  • Temple Cave
  • Night Desert
Beach
  • Sunset Beach
Underwater
  • Underwater Underground
Snow
  • Ice Cave
  • Icy Lake
  • Tundra
Jungle
  • Small/Big
  • Autumn Jungle
  • Swamp
  • Savanna
Mountain
  • Cliffs
  • Chocolate/Candy
Sky
  • Athletic
  • Dark Sky
  • Coin Heaven
Volcano
  • Volcano Cave
Ghost House
  • Cemetery
  • Wreck Ship
  • Haunted Underground
  • Haunted Forest
City
  • Night City
  • Factory
  • Amusement Park
Airship
  • Ship
  • Tank
  • Train
  • Submarine
Castle
  • Tower
  • Circus
  • Pyramid
  • Temple
  • Underwater Castle
Space
  • Moon

Course Elements

Checkpoints & Goals

Image Object (Game Style) Availability Description
Power Star SMG
Shine Sprite SMS
Power Moon SMO
Flagpole NSMB | SM3DL | SM3DW
Goal Block SMB3
Mask Gate SMB2
Giant Gate SMW
Tower's Door SML
Goal Bell
Goal Roulette
Axe
Midway Bell
Checkpoint Flag
Midway Gate
Middle Ring



Other Objects

Coming Soon...

Rideable & Support Items

Image Object (Game Style) Availability Description
Yoshi
Plessie
Dorrie
Ray
Fluzzard
F.L.U.D.D.
Baby Luma
Cappy/Tiara
Jaxi
Marine Pop
Sky Pop
Star Ball
Goomba Shoe
Goomba Stiletto
Goomba Ice Skate
Koopa Clown Car
Lakitu Cloud
Goomba Mask
Shell Helmet
Koopa Shell/Blue Shell
Football Helmet
Spin Drill
Propeller Box
Cannon Box
Light Box
Coin Box/Gold Medal
Potted Piranha Plant
Vegetables
Clock

Power-ups

Image Power-up (Game Style) Availability Description
SuperMushroomNSMB2 Super Mushroom
StarmanSM3DW Star
SMG RainbowStar Rainbow Star
1-up 1-Up Mushroom
Normal heart 1-Up Heart
3-UpMoon 3-Up Moon
Life Mushroom SMG Life Mushroom
P&DSMBE OrbPurple-Poison Mushroom Poison Mushroom
Cape FeatherSMWWii Cape Feather
FireFlowerSM3DL Fire Flower
Ice Flower SM3DW Ice Flower
GoldFlower LTL Gold Flower
BeeMush Bee Mushroom
BooMush Boo Mushroom
BoomerangFlowerSM3DW Boomerang Flower
CloudFlower Cloud Flower
DoubleCherry Double Cherry
FrogSuitSME Frog Suit
HammerSuit Hammer Suit
MegaMushroomSM3DW Mega Mushroom
MiniMushroom LTL Mini Mushroom
MetalMushroomMetalCAP Metal Mushroom/Cap
PenguinSuit Penguin Suit
P-Balloon Power Baloon
Propeller Mushroom Propeller Mushroom
RockMushroomSME Rock Mushroom
SpringMush Spring Mushroom
SuperFlower3DWorld Superball Flower
Acorn Shroom Super Acorn
Cat Bell K&K Super Bell
Mario Carrot Super Carrot
SuperLeafSM3DW Super Leaf
TanookiSuit4 Tanooki Suit
VanishFlowerVanish Cap Vanish Flower/Cap
Winged Cap SM3DW Wing Cap
RedStar2 Red Star
DashPepper Dash Pepper
BlimpBerry Blimp Fruit
BulbBerry Bulb Berry

Enemies

Coming Soon...

Bosses

Pre-Set Bosses

Makeable Bosses

In this game, it's possible to create your own boss!! Just pick your enemie and place it on Kamek's sign at the coner of the screen. Then, the enemie, covered with Kamek's magic, evolves into a boss. The boss appear with improved abilities of the chosen enemie, however, much more stronger and harder to defeat. Some enemies, when placed on the sign, are converted on pre-existed bosses (like Bob-ombs, who are converted into King Bob-omb) and others do not have an boss version.

Customization Options

Coming Soon...

Game modes

Coming Soon...

amiibo Funcionalty

Costume Mario

Coming soon...

Special amiibo

Certain amiibo allows you to get special playable characters and special game styles that are not available in the original game.

amiibo Game Style unlocked Playable Character Unlocked
MarAmiibo Mario None 8-Bit Modern Mario
MarAmiibo Luigi None Luigi
MarAmiibo Peach Super Princess Peach Princess Peach
Amiibo SuperMario char11a Daisy2 None Princess Daisy
Amiibo SuperMario char07a Rosalina2 None Princess Rosalina
MarAmiibo Toad None Blue Toad
MarAmiibo Yoshi Super Mario World 2: Yoshi's Island, Yoshi's Island DS, Yoshi's New Island Yoshi
Amiibo SuperMario char08a Wario2 None Wario
Amiibo SuperMario char12a Waluigi2 None Waluigi