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Super Mario Maker NX
Developer(s) Nintendo EAD Group No. 4
Publisher(s) Nintendo
Platform(s) Nintendo NX
Genre(s) Creation
Release Date(s)
2025
Mode(s)
Create<
Play
Story Mode
Age Rating(s)
E10+

Super Mario Maker NX is the sequel to Super Mario Maker, which was released for the Nintendo Wii U. This game features new game mechanics, and you can now choose Sub-Mario Series, like Mario Party, which allows you to create your own boards, and Mario Kart, which allows you to create new tracks. This game was released for the Nintendo NX system in 2025.

Pre-Title Screen Animations

Each day the startup screen has a different animation associated with getting Builder Mario off the screen. All of the objects are in Super Mario Bros. style.

  • Monday - A Koopa Shell goes across the screen hitting Builder Mario causing him to fall off the screen.
  • Tuesday - A Magikoopa appears and turns Builder Mario into a Goomba which walks off the screen.
  • Wednesday - A Super Mario Bros. style platform with wings carries Builder Mario off.
  • Thursday - Three Goombas enter in, pick up Builder Mario and carry him off while tribal music plays.
  • Friday - A Gnat picks up Builder Mario, but a fly swatter swats it causing Builder Mario to fall off the screen. (NOTE: At the beginning, in English versions, the day of the week is called "Flyday", but after the gnat has been swatted the word falls with Builder Mario and is called Friday.)
  • Saturday - A Thwomp falls on Builder Mario causing him to fall off the screen and then raises back up.
  • Sunday - Luigi enters in, shoots a fireball at Builder Mario causing him to fall off, and then runs across the screen. A bunch of characters (including Peach) and a "Happy Sunday" ("Today is Sunday" in PAL versions) banner are also shown on top of the logo alongside text saying, "Let's get making!"

Gameplay

The game is set up so that players can design their very own 2D Super Mario courses. They are able to set up and edit the length and width of the stages, the course's theme, and game styles, and are able to use various objects, items, and enemies. Players are able to switch between editing and playing their created stages, and can easily make any changes using the tools provided. A outline mode can also be used to show Mario's movements and to make positioning objects easier.

The game starts with only one row of course elements, as the game features a unlocking system, in which a set of elements will be available for the next day, so long as they spend at least five minutes using the tools they have. As part of a Day 1 patch, however, the elements can be made available immediately by spending enough time placing elements on the course. Players can also add sound effects to their courses, using the SFX frog (which uses the frog icon from Mario Paint). These effects happen when Mario walks over them in the play mode, with some effects generating visuals. Players can even record their own sound effects and add them to the game. However, these custom sound effects are replaced with a generic parrot/chicken squawk when uploaded to Course World.[1]

Players can save up to 120 different courses onto their Wii U profile.[2] In Coursebot, the course selection screen, locally saved and downloaded courses can be arranged into worlds, which are set up like in Super Mario Bros., with four courses per world. There is no way to upload courses in worlds; players can only upload single courses.

Styles

File:MarioMakerGraphicStyles.gif
File:SMM- CourseStyles.gif

The game gives players the option to choose the game and course styles from various 2D Mario games.[3] There are four game styles and six course styles to choose from. Each game style retains their respective gameplay elements and physics from their base games. For example, Mario can carry items beyond the Super Mario Bros. style, gains triple and wall-jumping in the New Super Mario Bros. U style, while able to throw Koopa Shells upward in the Super Mario World style only. Each game style has their own exclusive elements, such as Yoshi being available in the Super Mario World and New Super Mario Bros. U styles, but is replaced in Super Mario Bros. and Super Mario Bros. 3 styles by the Goomba's Shoe, as well as their exclusive power-ups and end-goals. Choosing a course theme changes the assets, objects and the music of the edit mode to appropriately share the theme. These game and course themes include:

Game Styles

Course Themes

Course Elements

File:Super Mario Maker select an item interface.jpeg

NOTE: Arranged in alphabetical order

Bold = Elements that are available at the start.

Customization Options

Most objects can bounce off Springboards and Note Blocks.

File:Assorted Winged Items - Super Mario Maker.png

The following objects can have Wings added to them; in the case of some enemies (such as Goombas and Koopas), it makes them look and act like their "Para" variations in previous titles:

  • ? Blocks
  • 1-Up Mushrooms
  • Bloopers
  • Bob-ombs
  • Boos
  • Bowsers
  • Brick Blocks
  • Buzzy Beetles (look like Parabuzzys, act similarly to Para-Beetles)
  • Cape Feathers
  • Chain Chomps
  • Cheep Cheeps
  • Cloud Blocks
  • Coins
  • Donut Lifts
  • Dry Bones (look like Parabones)
  • Fire Flowers
  • Goombas (look and act like Paragoombas)
  • Goomba's Shoe (holding the jump button, it acts like Yoshi's Flutter Jump)
  • Hammer Bros
  • Ice Blocks (move back and forth in a wave)
  • Invisible ? Blocks (wings remain visible)
  • Koopa Troopas (look and act like Koopa Paratroopas)
  • Lakitus
  • Lava Bubbles (work like Zigzag Lava Bubble)
  • Magikoopas
  • Monty Moles
  • Moving platforms (makes them move in waving paths)
  • Munchers
  • Mystery Mushrooms
  • Piranha Plants
  • POW Blocks
  • Propeller Mushrooms
  • Rocky Wrenches
  • Solid Blocks (move back and forth in a wave)
  • Spike Tops (look like Spiky Parabuzzies)
  • Spinies (shoot spines)
  • Springboards
  • Super Leaves
  • Super Mushrooms
  • Super Stars
  • Thwomps
  • Wigglers
  • Yoshi Eggs
File:Goombas - Super Mario Maker.png

The following objects can be made huge by dragging Super Mushrooms onto them:

  • Bloopers
  • Bob-ombs
  • Boos
  • Bowsers
  • Buzzy Beetles
  • Cannons
  • Chain Chomps
  • Dry Bones
  • Goombas
  • Goomba's Shoes (Mario can ground pound to break blocks; stiletto form can break Brick and Hard Blocks)
  • Hammer Bros. (turns into Sledge Bros.)
  • Koopa Troopas
  • Lava Bubbles
  • Magikoopas
  • Monty Moles
  • Munchers
  • Piranha Plants
  • Rocky Wrenches
  • Spike Tops
  • Spinies
  • Thwomps
  • Wigglers
  • Yoshi Eggs
File:Bill Blaster - Super Mario Maker.png

Players can make ? Blocks, Brick Blocks, Note Blocks, Bill Blasters, Lakitus and Warp Pipes spawn one of the following objects, by dragging one of the following objects onto one of the former objects (whether huge, winged, both, or neither):

  • 1-Up Mushrooms
  • Beanstalks
  • Bloopers
  • Bob-ombs
  • Boos
  • Buzzy Beetles
  • Chain Chomps
  • Cheep Cheeps
  • Coins
  • Dry Bones
  • Fire Flowers
  • Goombas
  • Hammer Bros
  • Koopa Troopas
  • Lakitu's Clouds
  • Lava Bubbles
  • Magikoopas
  • Monty Moles
  • Muncher
  • Mystery Mushrooms
  • P Switches
  • Piranha Plants
  • Rocky Wrenches
  • Spike Tops
  • Spinies
  • Springboards
  • Super Mushrooms
  • Super Stars
  • Wigglers

The following objects can be made to move along Tracks by dragging them onto one:

  • ? Blocks
  • 1-Up Mushrooms
  • Bill Blasters
  • Bloopers
  • Boos
  • Bowsers
  • Brick Blocks
  • Buzzy Beetle
  • Cannons
  • Chain Chomps
  • Cheep Cheeps
  • Cloud Blocks
  • Coins
  • Donut Blocks
  • Dry Bones (In Fish Bone form, they won't target Mario.)
  • Fire Bars
  • Fire Flowers
  • Flimsy Lift (will only start moving when Mario steps on it; moves slightly slower)
  • Goombas
  • Goomba's Shoes
  • Grinders
  • Hard Blocks
  • Ice Blocks
  • Invisible ? Blocks
  • Koopa Clown Cars (only empty. Will disconnect when entered)
  • Lava Bubble
  • Magikoopas
  • Moving Platforms
  • Munchers
  • Mystery Mushrooms
  • Note Blocks
  • Piranha Plants
  • POW Blocks (Can be grabbed)
  • Propeller Mushrooms
  • Rocket Engines
  • Skull Rafts
  • Spinies
  • Super Leaves
  • Super Mushrooms
  • Super Stars
  • Thwomps
  • Trampolines (can be grabbed)
  • Unchained Chomps (will dangle from rail and swing realistically)
  • Wigglers

Note: Any object on a track, when winged, will move faster.

File:Chain Chomp and Clown Car - Super Mario Maker.png

The following objects can be put into Koopa Clown Cars. The car will resize to fit the enemy, if it does not fit. If it has any object in, it will try to drive into Mario:

  • Bill Blasters
  • Bloopers
  • Bob-ombs
  • Boos (Clown Car stops moving when looked at)
  • Bowsers (Bowser will sometimes throw Bob-ombs while Bowser Jr. tosses Koopa Shells.)
  • Cannons
  • Chain Chomps
  • Coins
  • Dry Bones
  • Goombas
  • Hammer Bros.
  • Koopa Troopas
  • Lava Bubbles
  • Magikoopas
  • Monty Moles
  • Piranha Plants
  • Spinies
  • Super Stars
  • Thwomps
  • Yoshi Eggs
File:Piranha Plant and Lakitu Cloud - Super Mario Maker.png

The following objects can be put into Lakitu's Clouds:

  • 1-Up Mushrooms
  • Bill Blasters
  • Bloopers
  • Boos (Will still move when looked at)
  • Bowsers
  • Bob-Ombs
  • Buzzy Beetles
  • Buzzy Beetle Helmets
  • Chain Chomps
  • Cheep Cheeps
  • Cannons
  • Cape Feathers
  • Coins
  • Dry Bones
  • Goombas
  • Hammer Bros.
  • Lava Bubbles
  • Fire Flowers
  • Fishbones
  • Magikoopas
  • Monty Moles
  • Munchers
  • Mystery Mushrooms
  • Piranha Plants
  • POW Blocks (Can be grabbed)
  • Propeller Mushrooms
  • Rocky Wrenches
  • Spike Tops
  • Spinies
  • Spiny Helmets
  • Springboards (Can be grabbed)
  • Super Leaves
  • Super Mushrooms
  • Super Stars
  • Thwomps (will destroy cloud and fall as usual when Mario is near)
  • Unchained Chomps (will not lunge at Mario)
  • Wigglers
  • Yoshi Eggs

The following objects can press P Switches:

  • Bowsers
  • Bowser Juniors
  • Cannons
  • Hammer Bros.
  • Thwomps
  • Bill Blasters
  • Giant Enemies
File:Assorted Enemies (alt 1) - Super Mario Maker.png

The following objects can be stacked on top of each other (when not on rails or in Koopa Clown Cars):

  • Bill Blasters
  • Bloopers
  • Bob-ombs
  • Boos (not possible in Stretch form)
  • Bowsers
  • Buzzy Beetles (not while in helmet form)
  • Cannons
  • Chain Chomps
  • Dry Bones (not Fish Bones)
  • Goombas
  • Goomba's Shoes
  • Hammer Bros
  • Koopa Troopas
  • Magikoopas (won't teleport when stacked)
  • Munchers
  • Piranha Plants
  • Rocky Wrenches
  • Spike Tops
  • Spinies (not while in helmet form)
  • Thwomps
  • Wigglers

Object Limits

Each course layer has limits for how many objects can be placed.[19]

  • Block objects: 2,000
    • Includes: Coins, Ground, Tracks, and Spike Traps.
  • Platform objects: 200
    • Includes: Beanstalks and Pipes.
  • Warp Pipe warp objects: 10
  • Power-up objects: 100
  • Enemy and other action objects: 100
    • Enemies: Goombas, Koopa Troopas, Piranha Plants, Lakitus, Spinies, Bill Blasters, Bloopers, Cheep Cheeps, Hammer Bros, Buzzy Beetles, Thwomps, Lava Bubbles, Rocky Wrenches, Bob-ombs, Spike Tops, Boos, Dry Bones, Magikoopas, Munchers, Wigglers, and Chain Chomps.
    • Action objects: Lifts, Trampolines, Lava Lifts, Fire Bars, POW Blocks, Burners, Cannons, P Switches, Goomba's Shoes / Yoshi Eggs, Junior Clown Cars, Grinders, and One-way Barriers.
NOTE: Same restrictions apply to all shaken versions as well. Bowsers and Bowser Jrs. do not count as enemies, while Lakitus count as two (Lakitu and the cloud).
  • Arrow objects: 100
  • Door objects: 4 sets (8 total)
  • Bowsers/Bowser Jrs.: 3
  • Checkpoint Flags: 2 (one per area)
  • Pink Coins: 10 (five per area)

NOTES: Power-up and enemy objects placed inside blocks do not count towards their respective object limits.

NOTES: Power-up and enemy objects placed inside blocks do not count towards their respective object limits.

Game modes

In addition to the Course Maker, Super Mario Maker features two game modes: 10 Mario Challenge, and Course World.

10 Mario Challenge

In 10 Mario Challenge, the goal is to clear 8 randomly selected sample courses with up to 10 lives. Players can obtain up to 3 1-Ups in each course, but must be able to complete the course to collect them. As many as 56 different sample courses appear in this mode, and they'll be added onto the Coursebot's sample courses list when completed.

When the player plays 10 Mario Challenge for the first time, the eight courses that appear are predetermined, and will never change until the player has completed 10 Mario Challenge once.


Course No. Course Name Game Style
1AdventureSMM-SMBlogo
2Blooper SeaSMM-NSMBUlogo
3King Boo's Haunted MansionSMM-SMB3logo
4Bullet Bill BlastSMM-NSMBUlogo
5Super Toad Bros.SMM-SMB2Logo
6Bowser Jr.'s KingdomSMM-SMWlogo
7Bowser's Death LairSMM-SMB3logo
8Star GalaxySMM-SMBlogo

After the player has completed 10 Mario Challenge for the first time, any courses that appear in the 10 Mario Challenge will be chosen at random, instead of being predetermined.

Story Mode

Unlike the original Super Mario Maker, this game features a new story mode. The story starts off with Mario creating blueprints for the next level for their new game, and Mario get's on his Builder Mario outfit, and starts to create his new ideas. However, Bowser was upset that he does not have his own game yet, so he decides to take all of Mario's items to create the level, so Bowser should create his self. Coursebot comes to say that what Bowser did was very rude, and said that he wanted to help out Mario. In this story, their are actually no levels since Bowser took them all, however Bowser dropped one of each item for you to create the level to reach Builder Bowser.

Costume Mario Outfits

Costumes

# Image (Stand) Image (Appeal) Name Origin Unlock Method Info
001 Mystery Mushroom Mystery Mushroom Super Mario Maker Default costume after the Mystery Mushroom course element is unlocked Gives Mario a random costume that the player already unlocked.
002 Mystery Mushroom Mario Mystery Mushroom Mario Appeal Mario Super Mario Bros. Clear 100 Mario Challenge on Easy setting or harder A recolor of Mario's original Super Mario Bros. sprite that uses his modern colors. Upon grabbing the Mystery Mushroom, the sound effect after exiting a pipe in Tiny-Huge Island and in the opening of Super Mario 64 can be heard. The "Course Clear" tune is replaced by the one heard after obtaining a Power Star in that game. Mario's jumping sound effects are also replaced by Super Mario World's. The death tune is the game over tune from Super Mario 64, and the invincibility tune is replaced with the Wing Mario tune from that same game.
Use any Mario amiibo
003 Mystery Mushroom Peach Mystery Mushroom Peach Appeal Peach Super Mario Bros. 2 Clear 100 Mario Challenge on Normal setting or harder Based on Peach's modern appearance as opposed to her original NES sprite from Super Mario Bros.. Upon touching the Mystery Mushroom, the mushroom pickup sound from Super Mario Bros. 2 will play. The jumping sound, death jingle, and "Course Clear" fanfare are also replaced by their Super Mario Bros. 2 equivalents. Peach also takes out her parasol when she jumps. Upon clearing the 10-Mario Challenge in this suit, Toad will say "Princess Peach?! How did you escape! ..Oh. It's just a costume."
Use any Peach amiibo
004 Mystery Mushroom Luigi Mystery Mushroom Luigi Appeal Luigi Super Mario Bros. Clear 100 Mario Challenge on Normal setting or harder A recolor of his original NES sprite from Super Mario Bros. that uses his modern colors. The "Course Clear" and "lose a life" tunes are replaced by the ones heard after obtaining a boss key and getting a Game Over from Luigi's Mansion, respectively. Upon getting the Mystery Mushroom, Luigi's voice can be heard shouting, "Yeah!"
Use any Luigi amiibo
005 Mystery Mushroom Bowser Mystery Mushroom Bowser Appeal Bowser Super Mario Bros. Clear 100 Mario Challenge on Expert setting or harder Based on Bowser's modern design as opposed to his original Super Mario Bros. appearance. When touching a Mystery Mushroom, the player will hear the organ sound that played when Bowser appeared in the final battle in Super Mario World. The "Course Clear" fanfare is also replaced by the full version of said sound. The "lose a life" is the sound used for Bowser being defeated in Super Mario Bros. If the player completes the 10-Mario Challenge while wearing the Bowser costume and watches the end cutscene, Toad will say, "B-B-Bowser? Aaaaghhhh! I thought you'd taken the princess to another castle!" as opposed to, "Mario! It's terrible! Princess Peach has been taken to another castle!"
Use any Bowser amiibo
006 Mystery Mushroom Goomba Mystery Mushroom Goomba Appeal Goomba Super Mario Bros. Default costume after the Mystery Mushroom course element is unlocked Has a red coloration similar to that of a Red Paragoomba, possibly to differentiate it from the enemy Goombas.
007 Mystery Mushroom QuestionBlock Mystery Mushroom QuestionBlock Appeal ? Block Super Mario Bros. Default costume after the Mystery Mushroom course element is unlocked Mario's legs can be seen underneath the ? Block, giving the impression that he wears it like a Coin Box.
008 Mystery Mushroom Spring Mystery Mushroom Trampoline Appeal Trampoline Super Mario Bros. Default costume after the Mystery Mushroom course element is unlocked Pressing and holding up will turn the Trampoline into its original sprite from Super Mario Bros.
009 Mystery Mushroom Toad Mystery Mushroom Toad Appeal Toad Super Mario Bros. Clear 100 Mario Challenge on Easy setting or harder Based on Toad's modern design as opposed to his original NES sprite from Super Mario Bros., as well as the Pixel Toad from Captain Toad: Treasure Tracker. Toad will shout "Here I go!" upon touching the Mystery Mushroom.
Use the Toad amiibo
010 Mystery Mushroom BowserJr Mystery Mushroom BowserJr Appeal Bowser Jr. Super Mario Sunshine Clear 100 Mario Challenge on Normal setting or harder Bowser Jr. himself has his palette based on Bowser's original sprite in Super Mario Bros. However, he appears in his Junior Clown Car, based on his appearance in Super Smash Bros.
Use the Bowser Jr. amiibo
011 Mystery Mushroom SilverMario Mystery Mushroom SilverMario Appeal Silver Mario Super Mario Maker Clear 100 Mario Challenge on Expert setting or harder A silver palette swap of Mario's modernized Super Mario Bros. sprite. The Gold Mario power-up sound effect from New Super Mario Bros. 2 can be heard when transforming into Silver Mario, and sparkling sound effects are heard while the transformation is active. The Star music also changes to the Metal Mario theme.
Use the Silver Mario amiibo
012 Mystery Mushroom GoldMario Mystery Mushroom GoldMario Appeal Gold Mario Super Mario Maker Clear 100 Mario Challenge on Expert setting or harder A golden palette swap of Mario's modernized Super Mario Bros. sprite. The Gold Mario power-up sound effect from New Super Mario Bros. 2 can be heard when transforming into Gold Mario, and sparkling sound effects are heard while the transformation is active.
Use the Gold Mario amiibo
013 Mystery Mushroom BuilderMario Mystery Mushroom BuilderMario Appeal Builder Mario Super Mario Maker Clear the regular Gnat Attack for the first time An 8-bit rendition of the attire Mario wears on the boxart and promotional art. Upon transformation, the "Super Mario Maker!" shout from the title screen is heard along with the normal Super Mario Bros. power-up sound pressing up on the Wii U will make Builder Mario take out a hammer. Builder Mario is unlocked by beating the Secret Gnat Attack Game in Super Mario Maker.
014 Mystery Mushroom Yoshi Mystery Mushroom Yoshi Appeal Yoshi Super Mario World 2: Yoshi's Island Clear 100 Mario Challenge on Easy setting or harder Based on Yoshi's modern design as opposed to his original Super Mario Bros. Deluxe appearance. Upon touching a Mystery Mushroom, the sound effect that plays when climbing on Yoshi's back in Super Mario World can be heard. Yoshi's jumping sounds, the "Course Clear" fanfare and the "lose a life" tune are taken from Super Mario World 2: Yoshi's Island.
Use any Yoshi amiibo
015 Mystery Mushroom ShyGuy Mystery Mushroom ShyGuy Appeal Shy Guy Super Mario Bros. 2 Clear 100 Mario Challenge on Easy setting or harder Shy Guy's original sprite from Super Mario Bros. 2, with added shading and a yellow belt buckle. The sound for picking up a mushroom in Super Mario Bros. 2 is heard upon transformation. It will turn into a Spear Guy upon pressing up on the Wii U Control Pad.
016 Mystery Mushroom Wario Mystery Mushroom Wario Appeal Wario Wario Land: Super Mario Land 3 Clear 100 Mario Challenge on Easy setting or harder Wario's costume can also be used by tapping the first "M" in the Super Mario Maker logo on the title screen, which turns it into a "W". His sprite has a slight resemblance to the one from the WarioWare, Inc.: Mega Microgame$! microgame Super Wario Bros.. Sound effects from Wario Land: Super Mario Land 3 can be heard, including the "Course Clear" theme.
Use the Wario amiibo
017 Mystery Mushroom Rosalina Mystery Mushroom Rosalina Appeal Rosalina Super Mario Galaxy Clear 100 Mario Challenge on Normal setting or harder The power-up sound effect from Super Mario Galaxy will play upon touching the Mystery Mushroom. An 8-bit Luma also appears as part of Rosalina's sprite. Rosalina is the most vocal out of the Mario characters; she exclaims "Here I go!" when transforming, yelps when she jumps, and shouts "Yay!" while holding up.
Use the Rosalina & Luma amiibo
018 Mystery Mushroom Sidestepper Mystery Mushroom Sidestepper Appeal Sidestepper Mario Bros. Clear 100 Mario Challenge on Expert setting or harder The Sidestepper's original sprite from Mario Bros.. It changes color from red to purple while dashing, and holding up on the control pad will make it angry.
019 Mystery Mushroom Shellcreeper Mystery Mushroom Shellcreeper Appeal Shellcreeper Mario Bros. Clear 100 Mario Challenge on Expert setting or harder The Shellcreeper's original sprite from Mario Bros.. It changes color from green to red while dashing.
020 Mystery Mushroom MarioBros Mystery Mushroom MarioBros Appeal Mario Mario Bros. Clear 100 Mario Challenge on Expert setting or harder Mario's sprite from the NES version of the Mario Bros. arcade game. Upon touching the Mystery Mushroom, the "respawn" sound effect from the NES version will play.
021 Mystery Mushroom DrMario Mystery Mushroom DrMario Appeal Dr. Mario Dr. Mario Clear 100 Mario Challenge on Easy setting or harder Mario's modernized Super Mario Bros. sprite modified to look like Dr. Mario. Sound effects from the NES version of Dr. Mario will play. when up is pressed on the control pad, Dr. Mario pulls out a Megavitamin.
Use the Dr. Mario amiibo
022 Mystery Mushroom KartMario Mystery Mushroom KartMario Appeal Kart Mario Super Mario Kart Clear 100 Mario Challenge on Easy setting Mario's original Super Mario Bros. sprite, modified to match his current colors, driving a Standard Kart from Mario Kart 8. Upon touching a Mystery Mushroom, the jingle that plays prior to the start of a race in Super Mario Kart can be heard. The course clear jingle is the race finishing jingle also from Super Mario Kart. A Super Glider also appears when jumping. Interestingly, the Super Star music changes to the version from Super Mario Kart when using this suit.
023 Mystery Mushroom Waluigi Mystery Mushroom Waluigi Appeal Waluigi Mario Tennis Clear 100 Mario Challenge on Easy setting An original sprite of Waluigi. When the player transforms, the sound of Waluigi laughing is heard, and when the up direction on the control pad is pressed, he pulls out his tennis racket. All the other noises are normal Super Mario Bros. sounds.
024 Mystery Mushroom WoollyYoshi Mystery Mushroom GreenYarnYoshi Appeal Green Yarn Yoshi Yoshi's Woolly World Clear 100 Mario Challenge on Easy setting or harder When using a Green Yarn Yoshi amiibo, the sound effects are changed to ones from that game, including Yoshi's modern voice and the "Course Clear" fanfare.
Use the Green Yarn Yoshi amiibo
025 Mystery Mushroom Pink WoollyYoshi Mystery Mushroom PinkYarnYoshi Appeal Pink Yarn Yoshi Yoshi's Woolly World Clear 100 Mario Challenge on Normal setting or harder When using a Pink Yarn Yoshi amiibo, the sound effects are changed to ones from that game, including Yoshi's modern voice and the "Course Clear" fanfare.
Use the Pink Yarn Yoshi amiibo
026 Mystery Mushroom Blue WoollyYoshi Mystery Mushroom BlueYarnYoshi Appeal Light Blue Yarn Yoshi Yoshi's Woolly World Clear 100 Mario Challenge on Normal setting or harder When using a Light Blue Yarn Yoshi amiibo, the sound effects are changed to ones from that game, including Yoshi's modern voice and the "Course Clear" fanfare.
Use the Light Blue Yarn Yoshi amiibo
027 Mystery Mushroom Mega WoollyYoshi Mystery Mushroom MegaYarnYoshi Appeal Mega Yarn Yoshi Yoshi's Woolly World Clear 100 Mario Challenge on Expert setting or harder Near identical to Green Yarn Yoshi, except slightly bigger.
Use the Mega Yarn Yoshi amiibo
028 Mystery Mushroom DonkeyKongJr. Mystery Mushroom DonkeyKongJr Appeal Donkey Kong Jr. Donkey Kong Jr. Clear 100 Mario Challenge on Easy setting or harder Donkey Kong Jr.'s original sprite from Donkey Kong Jr.. Sound effects from the game can be heard as well.
029 Mystery Mushroom DonkeyKong Mystery Mushroom DonkeyKong Appeal Donkey Kong Donkey Kong Clear 100 Mario Challenge on Normal setting or harder Based on the modern Donkey Kong rather than that of the original Donkey Kong arcade game. However, this costume uses sound effects from said arcade game for all of its sounds, including the victory fanfare when completing a level and the level start theme when collecting the Mystery Mushroom. Pressing up causes Donkey Kong to give a thumbs up, and the sound for scoring by jumping over a barrel plays.
Use the Donkey Kong amiibo
030 Mystery Mushroom DiddyKong Mystery Mushroom DiddyKong Appeal Diddy Kong Donkey Kong Country Clear 100 Mario Challenge on Normal setting or harder Sound effects from Donkey Kong Country can be heard. Pressing up will make him pull at and look at a banana.
Use the Diddy Kong amiibo
031 Mystery Mushroom Kirby Mystery Mushroom Kirby Appeal Kirby Kirby's Dream Land Clear 100 Mario Challenge on Normal setting or harder Kirby's original full-color sprite from Kirby's Adventure. Upon picking up a Mystery Mushroom, the power-up sound from that game plays. The "Course Clear" fanfare is replaced by the original version of the Kirby dance heard throughout the Kirby series. The jumping sound and "lose a life" tune also come from Kirby's Adventure. When riding a Goomba's Shoe, he adopts a pose similar to when he is riding a giant shoe in Kirby's Return to Dream Land.
Use the Kirby amiibo
032 Mystery Mushroom Dedede Mystery Mushroom Dedede Appeal King Dedede Kirby's Dream Land Clear 100 Mario Challenge on Expert setting or harder A modification of King Dedede's sprite from Kirby's Adventure, adjusted to match his current colors and Small Mario's height. Upon picking a Mystery Mushroom, the power-up-sound from Kirby's Adventure plays.
Use the King Dedede amiibo
033 Mystery Mushroom MetaKnight Mystery Mushroom MetaKnight Appeal Meta Knight Kirby's Adventure Clear 100 Mario Challenge on Normal setting or harder Meta Knight's original sprite from Kirby's Adventure, though without his sword. Upon picking a Mystery Mushroom, the power-up-sound from Kirby's Adventure plays. When Meta Knight runs at full speed, he runs similarly to how he does in Meta Knightmare from Kirby: Nightmare in Dream Land and Kirby Super Star Ultra. Pressing makes him take out his sword.
Use the Meta Knight amiibo
034 Mystery Mushroom Pit Mystery Mushroom Pit Appeal Pit Kid Icarus Clear 100 Mario Challenge on Normal setting or harder A redesign of Pit's sprite from Kid Icarus shrunken down to fit Small Mario's height and recolored to resemble his appearance in Kid Icarus: Uprising. Sound effects are taken from the Famicom Kid Icarus.
Use the Pit amiibo
035 Mystery Mushroom Palutena Mystery Mushroom Palutena Appeal Palutena Kid Icarus Clear 100 Mario Challenge on Normal setting or harder Based on Palutena's modern appearance rather than her original NES sprite. Pressing up on the Control Pad makes her assume the pose of her Super Smash Bros. artwork.
Use the Palutena amiibo
036 Mystery Mushroom DarkPit Mystery Mushroom DarkPit Appeal Dark Pit Kid Icarus: Uprising Clear 100 Mario Challenge on Normal setting or harder A redesign of Pit's sprite from Kid Icarus shrunken down to fit Small Mario's height and recolored to resemble Dark Pit. When falling in a pit, the Kid Icarus: Uprising rendition of the "lose a life" jingle from Kid Icarus will play.
Use the Dark Pit amiibo
037 Mystery Mushroom Megaman Mystery Mushroom MegaMan Appeal Mega Man Mega Man Clear 100 Mario Challenge on Normal setting or harder Based on Mega Man's original sprite from the NES Mega Man games, but scaled down to fit Small Mario's height. Pressing up on the Control Pad causes him to take out his Mega Buster. It is notably one of the only sprites outside of the Kirby series to have outlines.
Use the Mega Man amiibo
038 Mystery Mushroom Samus Mystery Mushroom Samus Appeal Samus Metroid Clear 100 Mario Challenge on Normal setting or harder Based on Samus's modern design as opposed to her original NES appearance in Metroid, although there are some similarities to her original sprite. When collected, sound effects from the Famicom Disk System version of Metroid will play. Samus also turns into the Morph Ball when running at full speed.
Use the Samus amiibo
039 Mystery Mushroom ZeroSuitSamus Mystery Mushroom ZeroSuitSamus Appeal Zero Suit Samus Metroid: Zero Mission Clear 100 Mario Challenge on Expert setting or harder When collected, the "Item Found" jingle from Metroid: Zero Mission will play.
Use the Zero Suit Samus amiibo
040

Mystery Mushroom ROBUS

Mystery Mushroom ROBJP

Mystery Mushroom ROBUS Appeal

Mystery Mushroom ROBJP Appeal

R.O.B. Nintendo Entertainment System R.O.B. Clear 100 Mario Challenge on Normal setting or harder Upon touching the Mystery Mushroom, the "Phase Begin" sound effect from Gyromite can be heard. This is the only costume with two variations, depending on the region.
Use any R.O.B. amiibo
041 Mystery Mushroom Marth Mystery Mushroom Marth Appeal Marth Fire Emblem: Shadow Dragon Clear 100 Mario Challenge on Normal setting or harder Sound effects from the original Fire Emblem: Shadow Dragon and the Blade of Light can be heard, including the level-up jingle.
Use the Marth amiibo
042 Mystery Mushroom Ike Mystery Mushroom Ike Appeal Ike Fire Emblem: Radiant Dawn Clear 100 Mario Challenge on Normal setting or harder Sound effects from Fire Emblem: Shadow Dragon and the Blade of Light are used, similar to Marth.
Use the Ike amiibo
043 Mystery Mushroom Lucina Mystery Mushroom Lucina Appeal Lucina Fire Emblem Awakening Clear 100 Mario Challenge on Expert setting or harder Sound effects from Fire Emblem: Shadow Dragon and the Blade of Light are used, similar to Marth. Pressing up on the Control Pad will make her face the screen and put on her mask.
Use the Lucina amiibo
044 Mystery Mushroom Robin Mystery Mushroom Robin Appeal Robin Fire Emblem Awakening Clear 100 Mario Challenge on Expert setting or harder Sound effects from Fire Emblem: Shadow Dragon and the Blade of Light are used, similar to Marth. Pressing up on the Control Pad will make him assume his Super Smash Bros. pose.
Use the Robin amiibo
045 Mystery Mushroom Pikachu Mystery Mushroom Pikachu Appeal Pikachu Pokémon Red Version/Blue Version Clear 100 Mario Challenge on Normal setting or harder Based on Pikachu's overworld sprite from the Nintendo DS Pokémon games. The default Super Mario Bros. sounds are used rather than new, Pokémon-themed sounds.
Use the Pikachu amiibo
046 Mystery Mushroom Charizard Mystery Mushroom Charizard Appeal Charizard Pokémon Red Version/Blue Version Clear 100 Mario Challenge on Normal setting or harder Based on Charizard's overworld sprite from the Nintendo DS Pokémon games. The default Super Mario Bros. sounds are used rather than new, Pokémon-themed sounds.
Use the Charizard amiibo
047 Mystery Mushroom Jigglypuff Mystery Mushroom Jigglypuff Appeal Jigglypuff Pokémon Red Version/Blue Version Clear 100 Mario Challenge on Normal setting or harder Based on Jigglypuff's overworld sprite from the Nintendo DS Pokémon games. The default Super Mario Bros. sounds are used rather than new, Pokémon-themed sounds.
Use the Jigglypuff amiibo
048 Mystery Mushroom Mewtwo Mystery Mushroom Mewtwo Appeal Mewtwo Pokémon Red Version/Blue Version Clear 100 Mario Challenge on Normal setting or harder Based on Mewtwo's overworld sprite from the Nintendo DS Pokémon games. The default Super Mario Bros. sounds are used rather than new, Pokémon-themed sounds.
Use the Mewtwo amiibo
049 Mystery Mushroom Lucario Mystery Mushroom Lucario Appeal Lucario Pokémon Diamond Version/Pearl Version Clear 100 Mario Challenge on Expert setting or harder Based on Lucario's overworld sprite from the Nintendo DS Pokémon games. The default Super Mario Bros. sounds are used rather than new, Pokémon-themed sounds.
Use the Lucario amiibo
050 Mystery Mushroom Greninja Mystery Mushroom Greninja Appeal Greninja Pokémon X/Y Clear 100 Mario Challenge on Expert setting or harder The default Super Mario Bros. sounds are used rather than new, Pokémon-themed sounds.
Use the Greninja amiibo
051 Mystery Mushroom Olimar Mystery Mushroom Olimar Appeal Olimar Pikmin Clear 100 Mario Challenge on Expert setting or harder Olimar's voice from Pikmin 2 can be heard, and the "Course Clear" fanfare is replaced by the tune that plays after obtaining an important item in Pikmin 3. If the player presses up on the Control Pad, Olimar will blow on his whistle.
Use the Olimar amiibo
052 Mystery Mushroom Pikmin Mystery Mushroom Pikmin Appeal Pikmin Pikmin Clear 100 Mario Challenge on Easy setting or harder Pikmin sound effects can be heard, the "lose a life" tune is replaced by the Pikmin's own death cries, and the "Course Clear" fanfare is replaced by the tune that plays after obtaining an important item in Pikmin 3. Pressing up on the Control Pad causes the red and blue Pikmin to mature into flowers. When underwater, all three of them are encased in a bubble.
053 Mystery Mushroom Link Mystery Mushroom Link Appeal Link The Legend of Zelda Clear 100 Mario Challenge on Easy setting or harder Based on Link's sprite from, and uses sound effects from the Famicom version of the original The Legend of Zelda, including the fanfare for collecting a piece of the Triforce after clearing a stage. Upon touching the Mystery Mushroom, the original "Item Get" jingle will play. If the player presses up on the Control Panel, Link will hold up a Triforce piece. If Link dies, the death theme from the original Legend of Zelda plays.
Use the Link amiibo
054 Mystery Mushroom Zelda Mystery Mushroom Zelda Appeal Zelda The Legend of Zelda Clear 100 Mario Challenge on Expert setting Based on Zelda's appearance in The Legend of Zelda: Twilight Princess rather than her original NES sprite. Upon touching the Mystery Mushroom, the "Item Get" jingle from The Legend of Zelda: A Link to the Past will play. While holding up on the Control Pad, she'll transform into Sheik. When dying, the death tune from The Legend of Zelda: A Link to the Past plays. When clearing a stage, the tune that plays when Link meet Zelda for the first time from The Legend of Zelda: A Link to the Past plays.
Use the Zelda amiibo
055 Mystery Mushroom Ganondorf Mystery Mushroom Ganondorf Appeal Ganondorf The Legend of Zelda: Ocarina of Time Clear 100 Mario Challenge on Easy setting or harder Based on Ganondorf's appearance in The Legend of Zelda: Twilight Princess rather than Ganon's original NES sprite. Upon touching the Mystery Mushroom, his jingle from Ganon's Tower in The Legend of Zelda: A Link to the Past will play. When falling in a pit, the sound effect of a boss being defeated from that game will play. When clearing a stage, the first few notes of the encounter theme when Link comes face-to-face with Ganon in The Legend of Zelda: A Link to the Past plays.
Use the Ganondorf amiibo
056 Mystery Mushroom Sheik Mystery Mushroom Sheik Appeal Sheik The Legend of Zelda: Ocarina of Time Clear 100 Mario Challenge on Normal setting or harder Upon touching the Mystery Mushroom, the "Item Get" jingle from The Legend of Zelda: Ocarina of Time will play. While holding up on the Control Pad, she'll transform into Zelda and Zelda's Lullaby plays. The death tune is part of her theme song. The stage clear theme is the jingle that's heard when Link meets Zelda for the first time.
Use the Sheik amiibo
057 Mystery Mushroom Tingle Mystery Mushroom Tingle Appeal Tingle The Legend of Zelda: Majora's Mask Clear 100 Mario Challenge on Normal setting Sounds from The Legend of Zelda: Majora's Mask can be heard.
058 Mystery Mushroom ToonLink Mystery Mushroom ToonLink Appeal Toon Link The Legend of Zelda: Wind Waker Clear 100 Mario Challenge on Normal setting or harder Based on Link's Wind Waker appearance (large eyes, blond hair, and a greener tunic) to distinguish itself from regular Link. Upon touching the Mystery Mushroom, the "Item Get" jingle from The Legend of Zelda: The Wind Waker will play. Toon Link takes out his Deku Leaf every time he jumps.
Use the Toon Link amiibo
059 Mystery Mushroom Shulk Mystery Mushroom Shulk Appeal Shulk Xenoblade Chronicles Clear 100 Mario Challenge on Normal setting or harder Uses Shulk's voice clips from the Japanese version of Xenoblade Chronicles. Pressing up on the Control Pad will make him pull out the Monado and face the screen.
Use the Shulk amiibo
060 Mystery Mushroom Ness Mystery Mushroom Ness Appeal Ness EarthBound Clear 100 Mario Challenge on Normal setting or harder When acquired, the PSI Healing sound effect from EarthBound plays. Clearing a stage plays the boss battle victory theme, also from EarthBound. When falling in a pit, the sound effect of Ness's party being defeated from that game will play. When up on the Control Pad is pressed, the jingle for learning a new technique will play.
Use the Ness amiibo
061 Mystery Mushroom Lucas Mystery Mushroom Lucas Appeal Lucas MOTHER3 Clear 100 Mario Challenge on Expert setting Sound effects from MOTHER 3 can be heard.
Use the Lucas amiibo
062 Mystery Mushroom InklingSquidGreen Mystery Mushroom InklingSquidGreen Appeal Inkling Squid Splatoon Clear 100 Mario Challenge on Normal setting or harder Based on the sprite from the Squid Jump minigame in Splatoon, and the "Course Clear" fanfare is replaced by the Mission complete fanfare from the single player mode of Splatoon. Pressing up on the Control Pad causes him to transform into a green Inkling Boy wielding a Roller.
Use the Inkling Squid amiibo
063

Mystery Mushroom InklingBoy

Mystery Mushroom InklingSquidBlue

Mystery Mushroom InklingBoy Appeal Inkling Boy Splatoon Clear 100 Mario Challenge on Expert setting When crouching or swimming underwater, he turns into a blue Inkling Squid, and the "Course Clear" fanfare is replaced by the Mission complete fanfare from the single player mode of Splatoon.
Use the Inkling Boy amiibo
064

Mystery Mushroom InklingGirl

Mystery Mushroom InklingSquidOrange

Mystery Mushroom InklingGirl Appeal Inkling Girl Splatoon Clear 100 Mario Challenge on Expert setting When crouching or swimming underwater, she turns into an orange Inkling Squid, and the "Course Clear" fanfare is replaced by the Mission complete fanfare from the single player mode of Splatoon. Pressing up on the Control Pad causes her to take out a Splat Charger and pose.
Use the Inkling Girl amiibo
065 Mystery Mushroom WiiBalanceBoard Mystery Mushroom WiiBalanceBoard Appeal Wii Balance Board Wii Fit Clear 100 Mario Challenge on Normal setting or harder The Balance Board mainly known for being used to play the Wii Fit games, although this particular one appears as the living character and companion to the player from the series, where the sounds of its footsteps and jumping are taken from. Holding up on the Control Pad has it lie flat on the ground while being used by Wii Fit Trainer to perform the Dancer pose.
066 Mystery Mushroom WiiFitTrainer Mystery Mushroom WiiFitTrainer Appeal Wii Fit Trainer Wii Fit Clear 100 Mario Challenge on Normal setting or harder Wii Fit Trainer's various poses include the Half-Moon pose while skidding/turning around, and the stretching position while crouching. She will also utter "Up!" or "Phew!" while jumping, as well as "Come on!" while doing a pose by pressing up on the Control Pad. When transforming, the sound made when logging into a profile in Wii Fit can be heard. The "lose a life" and "Course Clear" jingles are respectively replaced by the game over and victory themes from certain Balance Games.
Use the Wii Fit Trainer amiibo
067 Mystery Mushroom ChibiRobo Mystery Mushroom ChibiRobo Appeal Chibi-Robo Chibi-Robo! Clear 100 Mario Challenge on Normal setting or harder Upon touching the Mystery Mushroom, the sound effect for putting on a suit in the original Chibi-Robo! plays. Pressing up on the Control Pad will make Chibi-Robo pick up his plug. The jumping and landing sound effects are taken directly from the original game. The sound for losing a life is replaced with the jingle that plays when Chibi-Robo runs out of energy. Upon clearing a course, the fanfare for ranking up in the original Chibi-Robo! is heard.
Use the Chibi-Robo amiibo
068 Mystery Mushroom Villager Mystery Mushroom Villager Appeal Villager Animal Crossing Clear 100 Mario Challenge on Normal setting or harder Upon touching a Mystery Mushroom, the sound effect for producing an item such as a net from the Animal Crossing series can be heard. The "lose a life" jingle is replaced with the theme that plays after fainting from being bitten or stung by a tarantula or scorpion in Animal Crossing: New Leaf. Pressing up on the Control Pad will make him pull out a balloon.
Use the Villager amiibo
069 Mystery Mushroom TomNook Mystery Mushroom TomNook Appeal Tom Nook Animal Crossing Clear 100 Mario Challenge on Expert setting
Use the Tom Nook amiibo
070 Mystery Mushroom KKSlider Mystery Mushroom KKSlider Appeal K.K. Slider Animal Crossing Clear 100 Mario Challenge on Easy setting or harder Upon touching a Mystery Mushroom, a brief snippet from one of K.K.'s songs will play. Pressing up on the Control Pad will make him sit down on a chair and pull out his guitar, and the death tune is replaced by K.K.'s howl and a guitar twang.
Use the K.K. Slider amiibo
071 Mystery Mushroom Resetti Mystery Mushroom Resetti Appeal Mr. Resetti Animal Crossing Clear 100 Mario Challenge on Normal setting or harder
Use the Resetti amiibo
072 Mystery Mushroom Rover Mystery Mushroom Rover Appeal Rover Animal Crossing Clear 100 Mario Challenge on Expert setting
Use the Rover amiibo
073 Mystery Mushroom TimmyAndTommy Mystery Mushroom TimmyAndTommy Appeal Timmy and Tommy Animal Crossing Clear 100 Mario Challenge on Normal setting or harder
Use the Timmy & Tommy amiibo
074 Mystery Mushroom Blathers Mystery Mushroom Blathers Appeal Blathers Animal Crossing Clear 100 Mario Challenge on Easy setting or harder
Use the Blathers amiibo
075 Mystery Mushroom Mabel Mystery Mushroom Mabel Appeal Mabel Animal Crossing Clear 100 Mario Challenge on Normal setting or harder
Use the Mabel amiibo
076 Mystery Mushroom Kappn Mystery Mushroom Kappn Appeal Kapp'n Animal Crossing Clear 100 Mario Challenge on Expert setting Holding up on the Control Pad puts him in his rowboat from Animal Crossing.
Use the Kapp'n amiibo
077 Mystery Mushroom Celeste Mystery Mushroom Celeste Appeal Celeste Animal Crossing: Wild World Clear 100 Mario Challenge on Easy setting or harder
Use the Celeste amiibo
078 Mystery Mushroom Kicks Mystery Mushroom Kicks Appeal Kicks Animal Crossing: City Folk Clear 100 Mario Challenge on Normal setting or harder
Use the Kicks amiibo
079 Mystery Mushroom Isabelle Mystery Mushroom Isabelle Appeal Isabelle Animal Crossing: New Leaf Clear 100 Mario Challenge on Normal setting or harder Upon touching a Mystery Mushroom, the sound effect for producing an item such as a net from the Animal Crossing series can be heard. Various other sounds from Animal Crossing: New Leaf can also be heard, including the fanfare for paying off a mortgage after clearing a course.
Use the Isabelle (Summer outfit) amiibo
080 Mystery Mushroom IsabelleWinter Mystery Mushroom IsabelleWinter Appeal Isabelle (Winter) Animal Crossing: New Leaf Clear 100 Mario Challenge on Expert setting or harder Upon touching a Mystery Mushroom, the sound effect for producing an item such as a net from the Animal Crossing series can be heard. Various other sounds from Animal Crossing: New Leaf can also be heard, including the fanfare for paying off a mortgage after clearing a course.
Use the Isabelle amiibo
081 Mystery Mushroom Digby Mystery Mushroom Digby Appeal Digby Animal Crossing: New Leaf Clear 100 Mario Challenge on Easy setting or harder Pressing up on the Control Pad will make him put on a yellow raincoat.
Use the Digby amiibo
082 Mystery Mushroom Cyrus Mystery Mushroom Cyrus Appeal Cyrus Animal Crossing: New Leaf Clear 100 Mario Challenge on Normal setting or harder
Use the Cyrus amiibo
083 Mystery Mushroom Reese Mystery Mushroom Reese Appeal Reese Animal Crossing: New Leaf Clear 100 Mario Challenge on Expert setting or harder
Use the Reese amiibo
084 Mystery Mushroom Lottie Mystery Mushroom Lottie Appeal Lottie Animal Crossing: Happy Home Designer Clear 100 Mario Challenge on Expert setting or harder
Use the Lottie amiibo
085 Mystery Mushroom CapitainFalcon Mystery Mushroom CapitainFalcon Appeal Captain Falcon F-Zero Clear 100 Mario Challenge on Normal setting or harder After grabbing the Mystery Mushroom, the sound effect that plays before starting a race in the original F-Zero can be heard. Pressing up on the Control Pad causes him to look at the screen. The standard victory fanfare is replaced with that of the fanfare upon completing a cup from F-Zero, and his death sound is the one that plays when the player's vehicle is destroyed in the game.
Use the Captain Falcon amiibo
086 Mystery Mushroom GameandWatch Mystery Mushroom GameandWatch Appeal Mr. Game & Watch Game & Watch Clear 100 Mario Challenge on Expert setting or harder Pressing up on the Control Pad will make Mr. Game & Watch take out his bell. He also takes out a parachute from Parachute after jumping.
Use the Mr. Game & Watch amiibo
087 Mystery Mushroom Sonic Mystery Mushroom Sonic Appeal Sonic Sonic the Hedgehog Clear 100 Mario Challenge on Expert setting or harder Based on Sonic's original appearance from the Sega Genesis Sonic the Hedgehog games. Sonic is also the only character thus far whose costume resembles a 16-bit sprite as opposed to an 8-bit one. The 1-Up tune from the original Sonic the Hedgehog plays upon collecting the Mystery Mushroom. Pressing up on the Control Pad will cause Sonic to look up while making the sound for collecting a Ring, the course clear fanfare is taken straight from Sonic the Hedgehog 3, and the "lose a life" tune is the Game Over theme from that same game.
Use the Sonic amiibo
088 Mystery Mushroom DuckHunt Mystery Mushroom DuckHunt Appeal Duck Hunt Duck Hunt Clear 100 Mario Challenge on Normal setting or harder Based on the sprites from the original Duck Hunt video game, though scaled down to match Small Mario's proportions. Upon picking a Mystery Mushroom, the perfect score jingle from the original game plays, and the original dog barking sound is heard when jumping. When falling into a pit, the dog's laughter from the Famicom Disk System version of the game can be heard.
Use the Duck Hunt amiibo
089 Mystery Mushroom PacMan Mystery Mushroom PacMan Appeal PAC-MAN PAC-MAN Clear 100 Mario Challenge on Expert setting or harder Based on Pac-Man's sprite from the Japanese version of Pac-Land, but without the hat that he wears in said game. Sound effects from the arcade Pac-Man can be heard (including the Intermission Theme for clearing a stage, and the original death jingle for losing a life), and Pac-Man also turns into his original sprite from said game when crouching, swimming, or running. Pressing up on the Control Pad causes Pac-Man to hold up a strawberry.
Use the Pac-Man amiibo
090 Mystery Mushroom ForemanSpike Mystery Mushroom Spike Appeal Foreman Spike Wrecking Crew Clear 100 Mario Challenge on Normal setting or harder Sound effects from Wrecking Crew can be heard.
091 Mystery Mushroom LittleMac Mystery Mushroom LittleMac Appeal Little Mac Punch-Out!! Clear 100 Mario Challenge on Expert setting or harder Sound effects from the original Punch-Out!! can be heard, including the bell after touching the Mystery Mushroom. The "Course Clear" fanfare is also replaced with the victory theme from said game, and the "Lose a Life" fanfare is replaced with the theme when Little Mac loses a round.
Use the Little Mac amiibo
092 Mystery Mushroom Fox Mystery Mushroom Fox Appeal Fox Star Fox Clear 100 Mario Challenge on Expert setting or harder Upon touching the Mystery Mushroom, Fox's voice clip from the original Star Fox will play. Pressing up on the Control Pad will have General Pepper say "Good Luck" from the original Star Fox. When clearing a level, the "Mission Complete" theme from the original Star Fox plays. If Fox dies, a crashing sound can be heard and a loss of Arwing jingle can be heard; both from the original Star Fox.
Use the Fox amiibo
093 Mystery Mushroom Falco Mystery Mushroom Falco Appeal Falco Star Fox Clear 100 Mario Challenge on Expert setting or harder Upon touching the Mystery Mushroom, Falco's voice clip from the original Star Fox will play. Pressing up on the Control Pad will have General Pepper say "Good Luck" from the original Star Fox. When clearing a level, the "Mission Complete" theme from the original Star Fox plays. When dying, a crashing sound can be heard and a loss of Arwing jingle can be heard; both from the original Star Fox.
Use the Falco amiibo
094 Mystery Mushroom Slippy Mystery Mushroom Slippy Appeal Slippy Star Fox Clear 100 Mario Challenge on Easy setting or harder An unlockable costume. Upon touching the Mystery Mushroom, Slippy's voice clip from the original Star Fox will play. Pressing up on the Control Pad will have General Pepper say "Good Luck" from the original Star Fox. When clearing a level, the "Mission Complete" theme from the original Star Fox plays. When dying, a crashing sound can be heard and a loss of Arwing jingle can be heard; both from the original Star Fox.
095 Mystery Mushroom Peppy Mystery Mushroom Peppy Appeal Peppy Star Fox Clear 100 Mario Challenge on Normal setting or harder An unlockable costume. Upon touching the Mystery Mushroom, Peppy's voice clip from the original Star Fox will play. Pressing up on the Control Pad will have General Pepper say "Good Luck" from the original Star Fox. When clearing a level, the "Mission Complete" theme from the original Star Fox plays. When dying, a crashing sound can be heard and a loss of Arwing jingle can be heard; both from the original Star Fox.
096 Mystery Mushroom ArwingWalker Mystery Mushroom Arwing Arwing Star Fox Zero Clear 100 Mario Challenge on Normal setting or harder Upon touching the Mystery Mushroom, the sound effect when collecting a supply ring in Star Fox Zero will play. Most of the time, it will assume a Walker form, but when pressing up on the Control Pad, it will transform into its regular Arwing form, and use General Pepper's "Good Luck" voice clip from Star Fox 64. It also turns into an Arwing while running at high speeds or while swimming. The death tune from Star Fox Zero is heard when losing a life. When clearing a level, the "Mission Accomplished" theme from Star Fox Zero plays.
097 Mystery Mushroom Nikki Mystery Mushroom Nikki Appeal Nikki Swapnote Clear 100 Mario Challenge on Normal setting or harder An 8-bit version of Nikki's redesign seen in Nikki's Travel Quiz and other recent appearances. When transforming and clearing a course, the sound from receiving new notes and the HOME Menu jingle from Swapnote play, respectively.
098 Mystery Mushroom Fighter Fly Mystery Mushroom Freezie Fighter Fly Mario Bros. Clear hard Gnat Attack for the first time A hidden costume based on that is unlocked by beating the hard mode of Gnat Attack introduced in Super Mario Maker's 1.20 update. The Fighter Fly becomes a Freezie when Up is pressed
099 Mystery Mushroom Totem Link Mystery Mushroom TotemLink Appeal Totem Link The Legend of Zelda: Tri Force Heroes Clear the Tri Force Heroes Event Course An 8-bit rendition of the three Links of The Legend of Zelda: Tri Force Heroes (blue, red, and green) stacked up into a totem like in the game. It is unlocked by clearing the Tri Force Heroes Event Course. Their transformation and stage clear sounds are 8-bit renditions of the series' main theme (unique from the other Link's) and the main theme of Tri Force Heroes. Pressing up on the control pad causes them to pose with various weapons.
100 Mystery Mushroom Reggie Fils-Aime Reggie Fils-Aime Nintendo Clear one of the three Event Courses created from Reggie himself. Obtaining this suit turns Mario into Reggie Fils-Aime. His D-pad taunt has him striking a pose, saying 'My body is ready!'
101 Mystery Mushroom Mario-kun Mystery Mushroom MarioKun Appeal SUPER MARIO-KUN CORO CORO COMIC Clear the SUPER MARIO KUN 25th Anniversary Event Course A costume based on Mario's appearance in the Super Mario-Kun comic series released in the issues of CoroCoro Comics. This costume is unlocked by completing Yukio Sawada's event course, made available on November 6. Both the costume and the level commemorate the 25th anniversary of the manga.
102 Mystery Mushroom Cat Mario Mystery Mushroom CatMario Appeal Cat Mario Super Mario 3D World Clear the Cat Mario's Super Bell Trail Event Course An 8-bit rendition of Cat Mario based on Mario's Super Mario Bros. sprite. The transformation sound is the Super Bell transformation from Super Mario 3D World, and the death tune and course clear themes are the corresponding ones from the same game. His running animation has him running on all four legs, and his jumping sound is Mario's jumping voice clip from Super Mario 3D World. Pressing up on the Control Pad causes Mario to pose with his paw in the air, making the "claw swipe" sound from Super Mario 3D World.
103 Mystery Mushroom Necky Mystery Mushroom Necky Appeal Necky Famitsu Clear the Famitsu Event Course An 8-bit rendition of Necky, the mascot of the Japanese gaming magazine Famitsu, wearing Mario's outfit. All of the sound effects are unchanged. This costume can be unlocked by clearing the "Yoshi Is Awesome" event course, which was made available to play on November 11, 2015.
104 Mystery Mushroom Frog Mario Mystery Mushroom FrogMario Appeal Frog Mario Super Mario Bros. 3 Clear the Frog Mario's Pond Event Course Frog Mario's sprite from Super Mario Bros. 3. When pressing up on the control pad Mario stands upright, resembling his normal sprite from Super Mario Bros. 3. Mario's jump sound, death tune, and course clear theme are all taken from Super Mario Bros. 3. Obtained by completing the "NES Remix" event course.
105 Mystery Mushroom Arcade Bunny Mystery Mushroom ArcadeBunny Appeal Arcade Bunny Nintendo Badge Arcade Clear the Nintendo Badge Arcade Event Course The Arcade Bunny from Nintendo Badge Arcade, a pink rabbit in a suit. If the player presses up on the control pad, the bunny will take on a "strong man" stature and pose. Clearing the course will play the 3DS HOME Menu preview jingle, and losing a life will play the Practice Catcher results jingle. This costume is unlocked by completing the "Nintendo Badge Arcade" event course.
106 Mystery Mushroom Master Belch Mystery Mushroom MasterBelch Appeal Master Belch EarthBound Clear the Belch Base Event Course One of Earthbound's bosses. Pressing up on the control pad will make him belch. His losing a life is the Earthbound Game Over jingle and the clearing the course sound is the Earthbound Boss Clear jingle. This costume is unlocked by completing the "Belch Base" event course.
107 Mystery Mushroom Mr. Saturn Mystery Mushroom MrSaturn Appeal Mr. Saturn EarthBound Clear the Welcome to Saturn Valley Event Course An NPC from Earthbound that comes from Saturn Valley. Pressing up on the control pad will make Mr. Saturn raise his eyebrows. Losing a life plays the Game Over jingle and completeing the course is the Boss Clear jingle. This costume is unlocked by completing the "Welcome to Saturn Valley" event course.
108 Mystery Mushroom Captain Toad Mystery Mushroom CaptainToad Appeal Captain Toad Captain Toad: Treasure Tracker Clear the Captain Toad: Treasure Tracker Event Course Unlike in Super Mario 3D World and Captain Toad Treasure Tracker, Captain Toad is able to jump. Pressing up on the Control Pad will make Captain Toad pull out a star. Losing a life plays the losing a life jingle from Captain Toad: Treasure Tracker and clearing a course will play the course clear jingle from the same game. This costume is unlocked by completing the "Captain Toad: Treasure Tracker" event course.
109 Mystery Mushroom Excitebike Mystery Mushroom Bike Appeal Bike Excitebike Clear the NES REMIX (Excitebike) Event Course The sound effects are replaced by those from the 1984 NES title Excitebike. Pressing up on the control pad will make the Excitebiker do a wheelie on the spot. This costume is unlocked by clearing the "NES REMIX: Excitebike" event course.
110 Mystery Mushroom Birdo Mystery Mushroom Birdo Appeal Birdo Super Mario Bros. 2 Clear the NES REMIX (Super Mario Bros. 2) Event Course Uses an original sprite rather than her sprite from Super Mario Bros. 2. Like Peach's costume, Birdo uses Super Mario Bros. 2 sound effects. Pressing up on the control pad makes Birdo wink. This costume is unlocked by completing the "NES REMIX: Super Mario Bros. 2" event course.
119 Mystery Mushroom Yamamura Mystery Mushroom Yamamura Appeal Yamamura Super Mario Maker Clear the Cooooo! (Feat. Yamamura) Event Course Uses original Super Mario Bros. sound effects, but with pigeon sounds added. Pressing up on the Control Pad will make Yamamura face the camera with a speech bubble next to his head. This costume is unlocked by completing the "Cooooo! (Feat. Yamamura)" event course.
111 Mystery Mushroom Daisy Mystery Mushroom Daisy Appeal Daisy Super Mario Land Clear the Adventure in Sarasaland Event Course An original sprite based on Peach's sprite, but redesigned to resemble Daisy. Princess Daisy uses various voice clips from previous titles. Pressing up on the control pad will make Daisy grunt, facing the screen with her hands folded on her lap like her sprite's pose in Super Mario Land. Her course clear fanfare and death sound come from Super Mario Land (the latter also having a voice clip over it). This costume is unlocked by completing the "Adventure in Sarasaland" event course.
112 Mystery Mushroom Gadd Mystery Mushroom EGadd Appeal Professor E. Gadd Luigi's Mansion Clear the Paranormal Research Event Course An 8-bit stylized sprite of Professor E. Gadd. His jump sounds are taken from his voice clips. His course clear fanfare is the music that plays when Luigi defeats an area boss in Luigi's Mansion. Pressing +Control Pad up causes him to face the screen, while Greenies appear around him.
113 Mystery Mushroom Bulbasaur Mystery Mushroom Bulbasaur Appeal Bulbasaur Pokémon Red Version/Blue Version/Yellow Version Clear the I Choose You! Event Course by picking the Bulbasaur path One of the three starters from the Kanto Region. Unlike the other Pokémon costumes already available in the game, the costume uses sound effects from Pokémon Red/Blue/Yellow: the level-up tune plays upon touching the Mystery Mushroom, and the course clear jingle is replaced by the Gym Leader victory tune. Pressing +Control Pad up makes Bulbasaur look towards the player and emit its cry from the original games.
114 Mystery Mushroom Charmander Mystery Mushroom Charmander Appeal Charmander Pokémon Red Version/Blue Version/Yellow Version Clear the I Choose You! Event Course by picking the Charmander path One of the three starters from the Kanto Region. Pressing +Control Pad up makes Charmander look towards the player and emit its original 8-bit cry. Unlike the other Pokémon costumes already available in the game, the costume uses sound effects from Pokémon Red/Blue/Yellow: the level-up tune plays upon touching the Mystery Mushroom, and the course clear jingle is replaced by the Gym Leader victory tune.
115 Mystery Mushroom Squirtle Mystery Mushroom Squirtle Appeal Squirtle Pokémon Red Version/Blue Version/Yellow Version Clear the I Choose You! Event Course by picking the Squirtle path One of the three starters from the Kanto Region. Pressing +Control Pad up makes Squirtle look towards the player and emit its original 8-bit cry. Unlike the other Pokémon costumes already available in the game, the costume uses sound effects from Pokémon Red/Blue/Yellow: the level-up tune plays upon touching the Mystery Mushroom, and the course clear jingle is replaced by the Gym Leader victory tune.
116 Mystery Mushroom Statue Mario Mystery Mushroom StatueMario Appeal Statue Mario Super Mario Bros. 3 Clear the Secrets of Statue Mario Event Course
117 Mystery Mushroom Mashiko Mystery Mushroom Mashiko Appeal Mary O. Super Mario Maker Clear the Mary O's Lunch Break Event Course
118 Mystery Mushroom Toadette Mystery Mushroom Toadette Appeal Toadette Captain Toad: Treasure Tracker Clear the Toadette: Treasure Tracker Event Course
116 Mystery Mushroom Ryu Ryu Street Fighter Clear the Street Fighter Event Course When the Mystery Mushroom is used, the Here Comes a New Challenger fanfare plays. His D-Pad taunt will make Ryu pose like performing a Hadouken, as the sound clip for said attack plays from Street Fighter II. When running, Ryu will perform Tatsumaki Senpukyaku, and when jumping, he will perform a Shoryuken. When clearing a level, the Winner and Loser fanfare from Street Fighter II plays. When a life is lost, the Game Over jingle from Street Fighter II plays.
117 16663 Cloud Strife Final Fantasy VII Clear the Midgar Mayhem Event Course
118 MadPianoCostume Mad Piano Super Mario 64 Clear the Terrifying Mad Piano Event Course Mario turns into Mad Piano from Super Mario 64. Upon obtaining this costume, a few piano chords can be heard as well as a Boo laughing. When jumping, the piano chomps. When up is pressed, its appearance changes to that of a regular piano with a brown chair beside it. The Game Over theme is replaced by the theme of Big Boo's Haunt and the flagpole theme is replaced with the "winning" song from Super Mario 64.
119 King K. Rool Costume King K. Rool Donkey Kong Country Clear the Bramble Blast Event Course King K. Rool from Donkey Kong is a Mystery Mushroom costume for Mario. The sprite uses features from both the DKC King K. Rool and DK64 King K. Rool. His sound effects are taken mainly from DKC, his obtaining theme is the opening theme to Gang-Plank Galleon which immediately replaces the current level's theme song. He has not Victory Theme as the song merely fades out. By pressing Up, King K. Rool throws his crown however this doesn't harm enemies.
120 Blue The Dog Blue Blue's Clues Clear the Blue's Clues Event Course Blue, from the 1996 Nickelodeon Jr. show, Blue's Clues is activated when Mario grabs the Mystery Mushroom. The sprite used comes from nothing exactly, though her D-pad taunt is Blue very close to the screen, holding up the famous pawprint. The sound effects are taken from the show, and the obtaining theme is the instrumental version of Blue Skidoo, and the victory theme is the Blue's Clues Theme.
121 Imported piskel PewDiePie PewDiePie Clear the PewDiePie's Brofist Event Course PewDiePie is activated when Mario grabs the Mystery Mushroom. The sprite used comes from nothing exactly, though his D-pad taunt is PewDiePie throwing out the Brofist. The sound effects are taken from the videos, and the obtaining theme is at the start up his videos, and the victory theme is the Theme when completing a level in PewDiePie: Legend Of The Brofist.
122 ClubNintendoLogo Club Nintendo Club Nintendo Clear the Club Nintendo Event Course
123 MysteryMushroom-MasterHand Master Hand Super Smash Bros. Clear the Super Smash Bros. Melee Event Course.
124 Mystery Mushroom Builder Bowser Builder Bowser Super Mario Maker NX Complete the games Story Mode.
125 Mystery Mushroom Enigima Enigima Enigima Complete the Enigima World War Event Course.
126 Mystery Mushroom 4évà 4évà Enigima Complete the Dustanian Event Course
127 Mystery Mushroom Shadow Shadow Sonic The Hedgehog Complete the Radical Highway Event Course
128 Mystery Suit Snake Snake Metal Gear Solid Complete the Radical Highway Event Course Pressing Up causes Snake to hide in a box resembling The Orange box from Metal Gear Solid. When lost a life, the Game Over fanfare from Metal Gear Solid plays. When completing a level, the VR Mission Complete fanfare plays.
129 Mystery Mushroom Nabbit Nabbit New Super Mario Bros. U Complete the Soda Jungle Event Course
130 Bogmire Costume Bogmire Luigi's Mansion Complete the Luigi's Mansion Event Course Mario transforms into Bogmire from Luigi's Mansion. Bogmire's sound effects are taken from Luigi's Mansion with most being similar or identical to Luigi's such as the death and victory themes. By pressing Up, Bogmire waves his arms quickly throwing sludge everywhere.

SoundTrack

Super Mario Maker NX - Super Mario Bros03:06

Super Mario Maker NX - Super Mario Bros. - Ground Theme

Super Mario Maker NX - Super Mario Bros00:35

Super Mario Maker NX - Super Mario Bros. - Underground

File:Super Mario Maker NX - Super Mario Bros. - Underwater
Super Mario Maker NX - Super Mario Bros00:28

Super Mario Maker NX - Super Mario Bros. - Castle


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