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Super Mario Card Battle
Mario cards
Your Mii has to save the Mario Bros. again! They must use cards to save everyone!
Developer(s) TheDragonStudios
Producer(s) Nintendo
Genre(s) Digital Trading Card Game
Predecessor None
Release Date(s) 23rd March 2018
Age Rating(s) G -General

Story[]

Intro[]

Mario, Luigi and your Mii are walking past Peach's Castle, talking and laughing about the Mii's rescue in Mii and Mario! when the sky turns dark and white, blank cards fall on the ground, confusing the main characters. In a flash of lightning, a mysterious figure emerges from purple fog, the figure declares themselves as Cardma, a being who was trapped in a card for years. Cardma decides to teach everyone what it's like and says a magical chant. Mario, Luigi and Your Mii start to get sucked in, with Mario and Luigi becoming cards. Your Mii hangs on the end of the card and climbs back up, cowering in fear. Cardma sees the cowering Mii and is amused, almost to the point of laughter. Cardma taunts the Mii, swoops in and takes the cards before Your Mii has the chance to grab them. Cardma disappears and relieves the Mii, Your Mii looks down and sees an empty card. Your Mii picks up the blank card and ponders what to do with it, at that moment, a Goomba charges at the Mii. The Mii gets frightened and hits the Goomba with the blank card, turning the Goomba into a card. The Mii gets an idea and hits a Koopa with the card, turning the Koopa into a second card. The Mii runs off to get his friends.

Rescuing Yoshi[]

The Mii meets Goomboss with cards, sworn to protect Goomba Village. The Mii challenges Goomboss, who has a Uncommon Yoshi card, The Mii realises he can use the Yoshi card to his advantage. Goomboss gets mad and charges at the Mii.

Rescuing Daisy[]

Your Mii gets to Daisy's Castle and realises that the leader's not there. The Mii looks up and sees the roof cracks and breaks. Wart jumps in and realises that they are there to rescue Daisy. The Mii shows his cards and says that no-one will beat him. Wart shows a Rare Princess Daisy card says that Daisy's card will be destroyed. The Mii charges at Wart and the battle begins.

Rescuing Peach[]

The Mii arrives back at Peach's Castle, re-checking the area, after the attack from Cardma. After checking the area, he realises that no-one in the area has his friends and starts to leave. Right after leaving, Bowser flies in and knows that the Mii is for Peach. Bowser smirks and shows an Ultra Rare Princess Peach card, angering the Mii, they demand Peach back and Bowser sarcastically says that he's so scared of a cowardly Mii. The Mii charges at Bowser, yelling for Peach.

Rescuing Luigi[]

After Haunted Plains, The Mii is tired after a long journey. The Mii has a nap in a campfire, leaving his cards unguarded. King Boo reveals himself and says that his time of following the Mii has paid off. King Boo steals all of your Ghost Cards, the only cards that are effective against ghosts and cackles, waking the Mii. The Mii realises that some of his cards are missing, and leaves his tent. The Mii looks at his cards and realises that his Ghost Cards are missing. The Mii's amulet from Miitopia and Miitopia 2: A New Curse starts glowing and surprises the Mii. The god inside turns all his cards into ghost cards and encourages the Mii. The Mii charges at King Boo, determined to defeat him and take his Legendary Luigi card.

Rescuing Mario[]

Mario reaches Cardma in Card Castle, where he's twisting a One-of-A-Kind Mario Card. Your Mii charges through the door and demands that Cardma give his friend back. Cardma looks at Your Mii's cards and cackles, saying that they'll "Make the match even" and duplicates Your Mii's cards. Cardma picks them all up and tells the Mii to give it their best shot. Your Mii charges at Cardma, saying he cannot lose.

Ending[]

Cardma gasps and drops all his cards on the floor, including his Mario card. Your Mii picks up the Mario card and laughs, before realising he has no idea how to free them. In a fit of rage, Cardma growls and says a magical language, trying to entrap Your Mii, before they can finish, Your Mii notices that a symbol around his neck is glowing, Your Mii quickly steals the necklace and banishes Cardma into a card once again. Your Mii says a random enchantment and drops the necklace after it vibrates, breaking the necklace. The magic is gone and all the cards glow, and in a flash of light they all turn into normal. All the enemies trudge away, confused, while the heroes exclaim in wonder. Mario and Luigi high-five Your Mii and leave, while Peach stays behind. Peach says that she owes the Mii a great debt and Your Mii remarks that he can no longer keep track of how many people said that. Peach chuckles and walks off, your Mii laughs and runs after them, winking at the screen.

Gameplay[]

Levels[]

The over world is similar to Candy Crush or the Classic Mode in Super Smash Bros. 3DS. There are 10-15 levels in a world, once you complete a level, you get a path onto the next level, and so on. There is no path before the fight, it's just get into the level, fight an enemy, leave the level and move on to the next level. There are 5 worlds in Super Mario Card Battle, Yoshi Hills, Sarasaland, Mushroom Kingdom, Haunted Plains and Card Castle.

Battles and Cards[]

There are many different enemies and cards in this game. There are 6 different types of cards: Common, Uncommon, Rare, Ultra Rare, Legendary and One-of-A-Kind. One-of-A-Kind is only held by one character card: Mario. The battles are almost like turn-based RPG's but with cards, each card has two attacks and some have healing abilities, once a card is gone, it's GONE! It's like Final Fantasy, once a teammates dead, it's dead. To balance it out, the character cards: Mario Luigi, etc. have crazy health. In a battle, there is a help holder, which is similar to the Safe Spot in Miitopia. In the Help Holder, the Mii puts the card in his pocket, which then slowly heals the card as time goes on. On the cards, instead of looking at the heart meter to see how much health you get, after a quarter of health goes down, the cards tear, after the health is gone, the card rips in half.

Cards[]

Character Cards[]

Card Attacks
Goomba

20 HP

Charge = A Goomba charges at his opponent doing 10 Damage

Stack = Take another Goomba card and double your damage, can only be used 4 times.

Paragoomba

40 HP

Height = Fly higher, taking half damage

Stomp = Stomp on your foes with a mighty foot which does 20 damage

Koopa Troopa

55 HP

Shell Sideswipe = Blast a foe with a mighty shell, doing 25 damage

Hide = Hides on your next hit, taking no damage for the next two turns, but they can't attack.

Cheep Cheep

30 HP

Swim = Swim under an opponent before attacking them from underwater, doing 40 damage (Only works on water stages)

Flop = Flop around, dealing 15 damage

Cheep Chomp

50 HP

Chomp = Chomp an opponent, doing 60 damage

Belly Flop = Flop on an opponent, doing 20 damage

Dry Bones

70 HP

Crumple = Crumple up, taking no damage for the next turn

Bone = Throw a bone, doing 30 damage

Toad

90 HP

Feed = Feed a teammate a mushroom, healing 30 HP
[]

Speedy Slap = Speed into an opponent, doing 20 damage.

Paratrooper

100 HP

Shell Dive = Fly into an opponent with your shell, doing 50 damage

Wing Sacrifice = Take no damage, but lose your wings, becoming a regular Koopa

Boo

110 HP

Possess = Possess your opponents most powerful card, becoming that card for 2 turns

Invisibility = Turn invisible, taking no damage until your opponents current card in swapped out

Greenie

110 HP

Punch = Punch an opponent, doing 40 Damage

Tease = Tease an opponent, weakening them and strengening you

Evil Piano

120 HP

Hide = Turn into a normal piano, directing attacks onto a random card in your deck.

Bite Frenzy = Bite an opponent 3 times, doing 10 damage, 7 damage and 4 damage

Boolossus

110 HP

Boo Take = Take all of the Boos in your deck, doing 10 more damage every Boo taken in

Earthquake = Create an earthquake, doing 10 damage to every card in your opponents deck.

Slammer

130 HP

Slam = Slam an opponent, doing 60 Damage

Power Up = Turn into a Power Slammer, doing 100 damage

The Brain

120 HP

Telekinesis = Take every special card that does damage in your deck and use it on your opponents deck.

Book = Throw a book at your opponent, doing 40 Damage

Captain Toad

150 HP

Throw = Throw a radish at an opponent, doing 80 Damage

Pick Swing = Stab an opponent with a pickaxe, doing 90 Damage

Ant

10 HP

Bite = Bite an opponent, doing 20 damage

Sting = Sting an opponent, doing 50 damage.

Mii

100 HP

Megaphone = Yells into a microphone, doing 20 damage to every card in an opponents deck and does 5 damage to all of your cards.

Hypnotism Set = Makes an opponent miss a turn

Bullet Bill

100 HP

Fire! = Blast at an opponent, doing 80 damage

Explode = Explode and sacrifice yourself, does 999 damage

Bonsai Bill

200 HP

Cover = Fly in front of another card, blocking the attack

Big Explosion = Explode with so much force it defeats two cards at the cost of yourself, doing 999 damage.

Buzzy Beetle

80 HP

Hide = Hide from enemies, taking no damage from fire attacks.

Donate = Donate your shell to another shell, leaving yourself unprotected

Spiny

90 HP

Stab = Stab an opponent with their spikes, doing 90 damage

Protect = Go in your shell, doing 20 damage to any opponent that attacks you

Lakitu

130 HP

Fly Up = Fly upward, being invulnerable for two attacks

Drop = Drop a spiny onto your deck, giving you another card, can only be used twice.

Piranha Plant

110 HP

Bite = Bite an opponent, doing 70 damage

Fire = Shoot flames at an opponent, doing 120 damage

Sherm Shoot = Shoot a card with your shell, doing 100 damage

Armour = Armour up and half enemy attacks.

Yoshi

350 HP

Eat = Eat an opponent, immediately defeating them, can only be used twice.

Egg Throw = Throw an egg at an opponent, doing 100 damage.

Daisy

400 HP

Flower Power = Block an attack with a flower

Flower Heal = Heal a card for 100 HP

Peach

380 HP

Hover = Hover over the battlefield, becoming invulnerable for one turn.

Toad Army = Gives you 5 Toad cards, can only be used once.

Luigi

450 HP

Poltergust = Suck up a card, making it become yours for two turns.

Thunder Hand = Use Thunder Hand on an opponent, doing 30 damage each turn.

Mario

500 HP

Ground Pound = Ground pound an opponent, doing 130 damage.

Fire Flower = Use a fire flower to shoot fireballs at two cards, doing 90 damage.

Special Card[]

Card Use
Mushroom Heals a card for 50 HP
1-Up Mushroom Revives a fallen card for half it's HP
Fire Flower Makes your cards attacks do twice the damage
Ice Flower Makes your opponents cards do half the damage
Flower Pot Use it for a Piranha Plant with 10 HP and Bite
Spiny Shell Throw a Spiny Shell, locking on to your opponents card with the most HP and halves it.
Red Shell Hits two cards for 50 HP
Cappy Make an opponents card yours, doesn't work for boss cards.
Poison Mushroom Hits your opponents card for 20 damage every turn.
Bomb-Omb Hits every card in your opponents deck for 40 damage.
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