FANDOM


Symbolsilver
Super Mario 64 Switch
SM64S Boxart
Game Box Art
Developer(s) Nintendo logo
ShootingStarStudiosLogoNew
Publisher(s) Nintendo logo
Platform(s) NintendoSwitchLogo
Release Date(s)
Spring 2018
Mode(s)
Single-player, multiplayer
Age Rating(s)
ERating3RatingUSK6OFLC-GCERO A
Genre(s) Platformer, Action-adventure
Predecessor Super Mario 64 DS
Media Included Nintendo Switch Catridge
Media DL icon Digital Download

Super Mario 64 Switch is an upcoming game in the Super Mario series made for the Nintendo Switch. The game is a new enhanced remake and sequel of the 1996 game Super Mario 64 for the Nintendo 64, and in turn of the 2004 remake Super Mario 64 DS for the Nintendo DS as well. As such, it has improved graphics, storyline, gameplay and many other new elements. Similarly to the Nintendo DS remake, Mario is not the only playable character: Yoshi, Luigi  and Wario join him in his adventure to rescue the princess once again, along with two new venturers: Toad and Waluigi. The game is also revealed to include many more courses, Power Stars, bosses and secrets, as well as local co-op multiplayer.

Plot

"Dear Mario: Please come to the castle.
I've baked a cake for you.
Yours truly--
Princess Toadstool
Peach
"

Mario receives this letter from Princess Peach, who is supposedly awaiting for his arrival with a cake. Mario decides to go with some company, bringing Luigi, Toad, Wario and Waluigi along. However, the letter was actually written and sent by Bowser who had already captured the princess, expecting Mario (and co.) to arrive at the castle so his minions could capture them. Lakitu tries to follow Mario and his friends when they arrive, but quickly loses track of them after they enter. Several airships appear from behind the castle, and a bunch of Bowser minions start to lock every door in the castle. Scared, Lakitu retreats to look for help.

A sleeping Yoshi is suddenly awakened by some loud noises some time after, and as he finally wakes up, he notices the airships surrounding the castle grounds. Curious as to what is happening, Yoshi runs through the panicking Toad Village towards Peach's Castle. Upon arriving, the airships begin to flee as several enemies retreat. Yoshi then meets Lakitu, who explains that the castle has just been attacked by Bowser and his minions, and Mario & friends didn't return from inside the castle.

As Yoshi tries to enter the castle, Lakitu informs Yoshi that the castle was locked by Bowser's minions and that the main door key was stolen by a wandering rabbit. Lakitu asks for Yoshi's help to retrieve the key, and search for Mario and the others. Our dino friend gladly accepts, and not long after, he finds the rabbit and takes the key from him. When Yoshi finally enters, he hears Bowser's voice telling him, "Welcome. No one's home! Now scram--and don't come back! Gwa ha ha!" a desperate Toadsworth tells Yoshi that Bowser and his army had kidnapped Princess Peach and scattered all of the castle's Power Stars. He also reveals that the heroes were captured and thrown into paintings by Bowser's army after entering the castle. Yoshi decides to investigate, eventually collecting Power Stars and rescuing Mario, Luigi, Toad, Wario and Waluigi. The six heroes continue to travel through the worlds' painting, collecting the rest of the Power Stars in order to save Princess Peach from Bowser's grasp.

Gameplay

Like in Super Mario 64 and Super Mario 64 DS, the game's hub is Princess Peach's Castle, featuring several rooms and corridors from which courses can be accessed through paintings or sometimes even the walls themselves. Unlike previous versions, which had a total of 15 courses, this game features 5 new courses for a total of 20 courses. Additionally, the player can collect 200 Power Stars, 80 more than the original game and 50 more than the first remake.

As in its preceding versions, the game features a diverse host of abilities given to the players. Characters are able to ground pound, triple jump, long jump, back flip and somersault. However, some abilities given to some cannot be used by others, such as Yoshi's tongue and Toad's forward roll replacing the punching and kicking abilities used by Mario, Luigi, Wario and Waluigi. Similarly to Super Mario 64 DS, Caps can be found in the painting worlds and some secret courses. This game's caps include Mario's, Luigi's, Toad's, Wario's and Waluigi's, each one turning the player's characters into the corresponding character who owns the cap, getting all of their moves, stats and Power Flower abilities. The latter are abilities unique to each character after finding the Power Flower which, similarly to its predecessor, replaces the power-up Caps from the original game. Once again, to switch between characters, the player has to use the doors found in the Character Room. Unlike in Super Mario 64 DS, there are now six doors for each character rather than only three.

Rabbits return with the same functionality: giving keys to unlock minigames. However, while some minigames return with altered controls and rules, most of the minigames are completely new. Each character now catches eight rabbits: Mario catches pink, Luigi catches green, Toad catches blue, Wario catches purple, Waluigi catches gray and Yoshi catches orange, for a total of 48 rabbits. MIPS, the only yellow rabbit, appears occasionally in the castle, and gives a Power Star when captured (and a key at the beginning of the game). Last but not least, and only for aesthetic purposes, the game features time recognition, and depending on the set time in the Nintendo Switch, the game's environments will switch between daytime and nighttime.

Characters

Playable Characters

The game features six playable characters, two of them being obligatory while the other four are considered optional. However, the six are required if the player wants to fully complete the game. Each has their own special abilities, strengths and weaknesses.

Name Description How to unlock Stats
YoshiIT
Yoshi
Yoshi is the first and default character. He must travel and find Mario, Luigi, Toad, Wario and Waluigi, who have been imprisoned by Bowser and his minions behind paintings. Yoshi has decent running and swimming speed, as well as a good jumping, being able to do his trademark Flutter Jump to reach higher places. However, he lacks any kicking or punching ability other characters have, consequently restraining him from grabbing large objects and enemies, and his ground pound isn't strong enough to break any Brick Blocks or defeat Boos. Despite that, this is replaced by the use of his tongue to eat enemies and turning them into eggs that he can throw as projectiles. Default
  • Power: 0/5
  • Speed (run): 3/5
  • Speed: (swim): 3/5
  • Jump: 5/5
Mario03-1-
Mario
Mario is the main hero, of course, but not without Yoshi giving him a little help first. After being rescued and unlocked, Mario brings some kicks and punches back as attacks. He is also now able to grab enemies, boxes and other objects and throwing them around. His ground pounds are more poweful than that of Yoshi's, allowing him to break bricks and obstacles Yoshi cannot. Not only that, but Mario is also the only character able to wall jump. Mario is obligatory. Defeat Goomboss in Goomboss Battle as Yoshi.
  • Power: 3/5
  • Speed (run): 3/5
  • Speed: (swim): 3/5
  • Jump: 3/5
Luigiart3DW
Luigi
Luigi is rescued by his brother, he has the same power as Mario, except he moves a bit slower when carrying objects and enemies, but he has the best jumping capabilities. Luigi is able to scuttle jump to briefly slow down his descents, and he can also slowly hover down after a somersault, rather than a normal backflip. Luigi is optional. Defeat King Boo in King Boo Battle as Mario.
  • Power: 2/5
  • Speed (run): 3/5
  • Speed: (swim): 3/5
  • Jump: 5/5
Toad SM64S
Toad
Toad can be rescued by either Mario or Luigi. He is the fastest character, having great running capabilities, and even being able to run on water briefly. Toad also has the unique ability to roll forwards, rather than punching or kicking. Not only does this attack enemies more effectively from afar, but it also allows him to travel even quicker. However, Toad is the slowest character when carrying objects, and his rolling move can't break objects. Toad is optional. Defeat Wingo in Wingo Tussle as either Mario or Luigi.
  • Power: 1/5
  • Speed (run): 5/5
  • Speed: (swim): 4/5
  • Jump: 2/5
LazyWario
Wario
Wario is rescued and unlocked by Luigi. Wario has the worst speed and jumping of the group, but this is compensated by his incredible strenght. Unlike others, Wario is actually faster when carrying objects and enemies. He is also capable of breaking special bricks known as Black Bricks, among other heavy objects. Wario is optional. Defeat Chief Chilly in Chief Chilly Challenge as Luigi.
  • Power: 5/5
  • Speed (run): 2/5
  • Speed: (swim): 2/5
  • Jump: 1/5
Mario Party - Island Tour Waluigi Artwork
Waluigi
Waluigi is the last one to be rescued and unlocked, by his buddy Wario. Waluigi is one of the weakest characters, unable to break objects with his Ground Pounds. However, he has the longest jumps, and throwing himself forwards can allow him to use the unique ability of 'swimming' in the air for a few seconds before finally falling down. Waluigi is also the best swimmer of the group, being able to move underwater with considerable ease. Waluigi is optional. Defeat Petey Piranha in Petey Piranha Showdown as Wario.
  • Power: 1/5
  • Speed (run): 3/5
  • Speed: (swim): 5/5
  • Jump: 4/5

Supporting Characters

Image Name Description
Peach - Mario Party 10 Princess Peach Princess Peach is once again the damsel in distress. What a surprise. The letter that was sent to Mario was actually not written by her, but by Bowser in order to trick him after he had sealed her in the fresco over the entrance of the castle. It is now up to Mario and friends to restore the castle's Power Stars and save Peach and everyone from Bowser's clutches. 
LakituWatching Lakitu Bro. Lakitu Bros. are friendly Fishin' Lakitus with cameras, who are employed by the Kingdom News Network, filming our heroes' progress to keep everyone abreast of Bowser's new scheme and how they solve it. They occasionally give Mario and friends advice on certain topics about their adventure, and as the camera of this game, the player can adjust their recording angle.
SMRalltoads Toads Several Toads can be found outside and inside the princess' castle. This game features a Toad Village before arriving the castle grounds, in which some houses and a shop can be found. As Blue Coins now work similarly to the ones in Super Mario Sunshine, the player can use them to buy some Power Stars and miscellaneous memorabilia from Blue Toad, which can be seen in the Rec Room and from the main menu afterwards. 
Toadsworth by banjo2015-d8ns17u Toadsworth Toadsworth is one of the people that were held captive inside the castle after Bowser and his crew locked it, basically taking the role of the first Toad in previous versions. When Yoshi first finds him in the main hall, Toadsworth explains to him about everything. He also points out to Yoshi the first world where he could collect stars, Bob-omb Battlefield. Also if the character loses his cap in one world and gets a star from another world, Toadsworth will have the character's hat and will explain that he supposedly found the cap in the castle. He will then return the character's cap back to its rightful owner.
Toadette SM64S Toadette Toadette takes the role of the Toad located in the Rec Room, hosting the minigames that the heroes unlock from the drawer's boxes after catching the Rabbits and getting the keys. Toadette will explain the rules of each minigame during the minigame selection when asked, and will also give useful tips.
Bob-ombBuddy SM64S Bob-omb Buddy Bob-omb Buddies are peace-loving allies to Mario and friends of the Bob-omb species. They are differentiated from the foes by their pink coloration, lack of a fuse, and red shoes. Bob-omb Buddies help Mario by opening Cannons for him, and are shown to have a longstanding rivalry with the evil Bob-ombs, as this was the first time both groups were at war. They also help by giving the locations of the eight Red Coins in whatever level they're in.
Koopa the Quick Koopa the Quick Koopa the Quick is a large Koopa Troopa that the player can race thrice for Power Stars, first in Bob-omb Battlefield, then in Koopa Harbor and lastly in Tiny-Huge Island. Once the player accepts his challenge, the race will start, and shortcuts like cannons or the use of power-ups will be considered cheating, and therefore would be an instant lose. With each rematch, Koopa the Quick becomes much faster and more difficult to beat. Somewhat hypocritically, Koopa the Quick himself cheats, as he takes a shortcuts like going up a slope too steep for the hero to climb normally in Bob-omb Battlefield.
Coachsmg Coach The Coach is a tall black penguin who teaches the other penguins sledding (and as seen in the Super Mario Galaxy games, swimming as well). He is considered the world champion sledder, and thus takes the role of the Big Penguin from the original game and DS remake. He is raced against in the third mission of Cool, Cool Mountain, inside the house at the top of the mountain. When the hero drops in through the chimney, the Coach will speak to him and challenge him to a race. If he accepts, he will have to race down the icy slide in the mountain and beat the Coach to the finish line. However, if the hero takes a shortcut by jumping onto another section or if he takes the hidden shortcut the Coach will accuse him of cheating and disqualify him.
Tuxie and Mom Tuxie and Mother Penguin Tuxie is a blue baby penguin that is lost on top of Cool, Cool Mountain. She needs to be reunited with her mother, and so Mario and friends must carry her down the mountain to her mother, located at its base. After doing so, her mother will reward Mario with a Power Star.
Hoot SM64S Hoot Hoot is a lazy owl that always sleeps in trees in several courses during the game. When Mario and co. climb into his tree, he will complain that they woke him up during daytime, but will then offer Mario and and friends a ride to the top of the course. The player can ride Hoot for as long as they would like. However, if Mario and friends hang onto Hoot for too long, Hoot will complain that their weight is making it difficult for him to carry them for so long, dropping them afterwards.
Rabbits SM64S Rabbits Rabbits are found throughout the castle grounds (and their locations vary from character to character). The designated rabbits for each character have a specific color - orange for Yoshi, pink for Mario, green for Luigi, blue for Toad, purple for Wario and gray for Waluigi. If caught, they unlock minigames for the player to play. Special Glowing Rabbits need to be caught to unlock a white door in the Character Door room, behind which was a secret Power Star. They will appear only after the player has collected 50 Power Stars. After catching eight of these rabbits, they will no longer appear.
MIPSSME MIPS MIPS is a mischievous rabbit found occasionally in some areas of the castle, mainly the basement. Unlike other rabbits found in the game, MIPS is the only yellow rabbit, and will give the player a Power Star after being caught, rather than a minigame key. MIPS will only appear whenever the player has collected certain amounts of Power Stars. After getting the last Power Star from him, MIPS will not reappear for the rest of the game.
Dorrie SM64S Dorrie Dorrie lives in the underground lake in Hazy Maze Cave. He spends his days swimming in circles, but will gladly give Mario a ride if he gets on his back. It is also possible to steer Dorrie by carefully climbing up onto his head; Mario and co. will lose control of movement for a moment, then the player can control Dorrie by facing the direction they want to go in. Ground Pounding on his back or approaching his neck will cause him to lower his neck, making this task easier.

Power-Ups

As in Super Mario 64 DS, each hero has an unique special power obtained from Power Flowers found inside red ? Blocka, replacing the three power-up caps from the original game. Unlike in the first remake, now every character is capable of obtaining the Wing Feather rather than just Mario. Once he has taken the flower, a hero uses his new powers for a short time. If the player hits the box without their cap on, a Bob-omb comes out instead.

Power Flower Powers

Name User Description
ACL MK8 Red Yoshi
Fire Power
Yoshi Yoshi turns into a red coloration, allowing him to breathe fire in order to melt ice and roast most enemies with fire blasts for a short period of time. The fire breath temporarily replaces his lick attack. Additionally, Yoshi can obtain this power from bonfires found in the two snowy courses: Cool, Cool Mountain and Snowman's Land, and by eating Red Koopa Troopas or fire-related enemies.
BalloonMario SM64S
Balloon Power
Mario Balloon Mario has the ability to float in a puffed out formation of the stomach to reach high-up places. The button must be pressed repeatedly so Mario can rise, if not, he will start to descend slowly. The ability can be cancelled immediately by doing a Ground Pound, but the effect will wear off by itself after a short amount of time.
VanishLuigi SM64S
Vanish Power
Luigi As Vanish Luigi, he is invisible to enemies (and slightly transparent to the player), and is thus able to pass by them completely ignored and unharmed. In addition, he is able to pass through cages, ice and certain walls. However, he can still be defeated by drowning, being crushed, or falling from heights or into lava. The effect wears off after a short period of time.
RockToad SM64S
Boulder Power
Toad Boulder Toad, as the name implies, is able to turn into a boulder by using his forward roll ability. Similarly to Rock Mario in Super Mario Galaxy 2, Boulder Toad can roll around and jump, damaging enemies and big objects with items inside them. If Toad touches certain enemies or a wall, he will revert to his rock form, but can be turned back into a giant boulder if the player rolls again. The effect wears off after a short period of time.
Wario Metal SMDR
Metal Power
Wario In this form, Wario is invincible (although he can still take falling damage) and can destroy enemies just by running into them. Metal Wario is also very heavy, and as such, can withstand strong winds, underwater currents, and can walk on the bottom of bodies of water without drowning. However, Metal Wario will sink fairly quicker than normal in quicksand and lava. Normal controls are used in this form. The ability will wear off after a short amount of time.
PoisonWaluigi SM64S
Poison Power
Waluigi As Poison Waluigi, he is able to release toxic clouds around him, which can damage and confuse nearby enemies. Waluigi's punching and kicking moves are replaced by a poison spin, which can be used in mid-air for recovery. While swimming, Waluigi is surrounded by a bubble of toxic water, which allows him to stay longer than usual underwater. Additionally, Waluigi can run through toxic clouds without taking damage. The effect will wear off after a short period of time.

Other Power-Ups

Name User Description
SM64S WingMario
Wing Power
Anyone Obtained by grabbing a Wing Feather, the user is given a pair of wings to fly around if he performs a triple jump or blasts out of a cannon. This is useful for reaching high or far areas and finding secrets in the sky. Also, the Wing Feather lets players do a Triple Jump without having to walk/run. The ability wears off after a minute.
MegaMarioGroup SM64S
Mega Power
Anyone Obtained after eating a Mega Mushroom, making the player into a larger size. The character can then obliterate almost anything in his path. However, unlike in Super Mario 64 DS, this ability no longer gives 1-UPs after destroying many objects in a row. The Mega Mushrooms are always found in Bricks scattered throughout the level and are introduced in Bob-omb Battlefield. The character cannot do any special types of jumps, such as the Triple Jump. If Yoshi and Toad grab a Mega Mushroom, they gain the ability to punch. The effect wears off after some seconds.
Rainbowmariotrans
Rainbow Power
Anyone An extremely rare ability, obtained by grabbing a Rainbow Star found in very hidden areas. It makes the user invincible, allowing him to resist to any enemy, and defeat most of them by simply touching them. However, the player can still die from falling off the level, but they are resistant to lava and other hazards. Like the Super Mushroom in the DS remake, if the character destroys more than eight objects, he will get a 1-Up for every additional object he destroys. The effect wears off after some seconds.

Courses and Missions

Main Courses

The following is a table containing information about Power Stars found within each course, how to get them, and what character is required to obtain them. As stated before, 5 courses have been added in this remake, and each course now features eight missions rather than six or eight. Therefore, the bonus Power Star obtained by collecting 100 coins in a course makes a total of nine Power Stars available in each course. If the player receives a star and re-does the mission again, the Power Star will appear with a blue, transparent look and will not count.

SM64S C1
Bob-omb Battlefield
# Star name How to get the Stars Character(s) required
1 PowerStarSMSJ King Bob-omb on the Summit Yoshi has to go to the top of the mountain and fight King Bob-omb to obtain the Power Star. To do this, Yoshi must slurp Bob-ombs and spit them at him, while the others must pick them up and throw them back at him. Anyone
2 PowerStarSMSJ Footrace with Koopa the Quick The player has to race up the mountain against Koopa the Quick. If the player uses the cannons, it is considered cheating and will not receive the Power Star. However, using the warps will not be considered cheating. Mario
3 PowerStarSMSJ 5 Silver Stars! The player must collect the five Silver Stars scattered around the battlefield. In this mission, a Chain Chomp is running loose with one of the stars at the end of its chain. Anyone
4 PowerStarSMSJ Big Bob-omb's Revenge The player has to fight King Bob-omb one last time, but this time the player must pick him up and throw him, meaning Yoshi can't fight him this time unless he uses caps. If the player throws King Bob-omb out of the ring, he will jump back in. Anyone (Yoshi using caps)
5 PowerStarSMSJ Mario Wings to the Sky The player has to fly straight through the middle of the Coin rings in the sky, collecting all 5 middle coins. Alternatively, the player can use the cannon to get the coins. Anyone
6 PowerStarSMSJ Cosmic Clone Warps In! A Cosmic Clone of the chosen playable character will appear at the top of the mountain. The player must go to the top of the mountain again and fight the clone using their default moves. Being a copy of the playable character, Cosmic Clone will use the same attacks against the player. Hitting it five times will defeat it. Anyone
7 PowerStarSMSJ Find the 8 Red Coins The player has to collect all 8 Red Coins scattered around the battlefield. Anyone
8 PowerStarSMSJ Behind Chain Chomp's Gate The player has to release the Chain Chomp by Ground Pounding the stake it is chained to. If played as Luigi, he can simply run through the cage with his Power Flower power to get the star disregarding the Chain Chomp, and the peg can be ground pounded only once as Wario. Anyone but Waluigi
SM64S C2
Whomp's Fortress
# Star name How to get the Stars Character(s) required
1 PowerStarSMSJ Chip Off Whomp's Block The player has to defeat the Whomp King at the top of the fortress by Ground Pounding his back three times. Anyone
2 PowerStarSMSJ To the Top of the Fortress The player has to reach the top of the fortress where the big Whomp had once stood and climb up the big tower. Anyone
3 PowerStarSMSJ Shoot into the Wild Blue The player has to shoot out of a cannon onto a narrow ledge under a long pole. If the player is Luigi they can triple jump and then dive or backflip up. If the player is Mario, he can also triple jump or wall kick up. Anyone
4 PowerStarSMSJ Red Coins on the Floating Isle The player has to get onto the floating islands to collect 2 of the 8 Red Coins and get back down on land to collect the rest. It is also possible to use Hoot. Anyone
5 PowerStarSMSJ Fall onto the Caged Island The player has to use Hoot the owl to drop onto the island with the caged Power Star. It is also possible to reach it using the cannon. Anyone
6 PowerStarSMSJ Whomp King's Secret Hideout Once again, the player has to go to the top of the fortress, this time defeating three Whomps. After doing so, a secret entrance door on the ground opens to reveal a pathway to the Whomp King, who is fought again on the underside of the fortress. This battle is a reference to his encounter in Super Mario Galaxy 2, now being able to summon Whimps. Anyone
7 PowerStarSMSJ Blast Away the Wall The player has to shoot out of a cannon into the top right corner of the brick wall. Anyone
8 PowerStarSMSJ Switch Star of the Fortress The player has to activate the switch, which is under a Brick Block, and get the Power Star before the timer runs out. Anyone (Yoshi using caps)
SM64S C3
Jolly Roger Bay
# Star name How to get the Stars Character(s) required
1 PowerStarSMSJ Plunder in the Sunken Ship The player has to swim down to the sunken ship and lure Unagi the Eel out of the ship's window, and climb inside. While inside, the player has to open a Treasure Chest to fully drain the water and make the player climb over ledges and steep grounds to be able to hit the yellow block. Anyone
2 PowerStarSMSJ Can the Eel Come Out to Play? The player has to carefully swim down to Unagi the Eel and grab the Power Star attached to the end of its tail. Anyone
3 PowerStarSMSJ Treasure in the Ocean Cave The player has to unlock the four Treasure Chests in the bay's cave in the correct order to reveal get the star. Anyone
4 PowerStarSMSJ Blast to the Stone Pillar The player has to blast from the cannon to the pillar above the ship. Mario can simply use his Power Flower ability to float to the star. Anyone
5 PowerStarSMSJ The Ocean Cave's Lost Treasure The player has to uncover the Power Star hidden behind several piled up debris in the cave by destroying them with Toad's boulder ability. Toad
6 PowerStarSMSJ Red Coins on the Ship Afloat The player has to collect all the 8 Red Coins from the ship's deck, as well as on land and in the depths of the water. Anyone
7 PowerStarSMSJ Switch Star of the Bay The player has to race to get the temporary Power Star in a limited time as Vanish Luigi. Luigi
8 PowerStarSMSJ Through the Jet Stream The player has to get the Power Star that is in the middle of the bay's jet stream using Wario's metal ability. Wario
SM64S C4
Cool, Cool Mountain
# Star name How to get the Stars Character(s) required
1 PowerStarSMSJ Slip Slidin' Away The player has to jump into the cottage's chimney and slide down to the end and then go outside to get the star. Anyone
2 PowerStarSMSJ Li'l Penguin Lost The player has to carry Tuxie, the baby Penguin, back to her mother. Tuxie is located at the start of the course, where the slide entrance is. The other penguin is near the chimney and mother penguin, but she is not her baby. If Yoshi eats the penguins, he will immediately spit them out. Anyone (Yoshi using caps)
3 PowerStarSMSJ Big Penguin Race The player has to race down the cottage slide once more, but without using shortcuts: The penguin's race does not allow cheating. Luigi's backflip is also considered cheating. Anyone
4 PowerStarSMSJ Frosty Slide for 8 Red Coins The player has to collect all 8 Red Coins scattered around the snowy land. Two of them are in ice blocks and require Yoshi's fire breath to melt them. Yoshi
5 PowerStarSMSJ Snowman's Lost His Head The player has to lead the Headless Snowman's body to back to his disconnected head. Anyone
6 PowerStarSMSJ Mario's Super Wall Kick This requires that the player must activate the cannon near the mother penguin, then use it to blast to a far-away ledge to the tree or jump on a Spindrift to get to the area. Then, Mario must wall kick twice to a star. Mario
7 PowerStarSMSJ 5 Freezy Stars! The player must collect the five Silver Stars scattered around the mountain. One of the Silver Stars will hop in the bridge along with the jumping Mr. Blizzards. Anyone
8 PowerStarSMSJ Switch Star of Cool, Cool Mountain The player has to race to get the Power Star in a limited time after breaking the ice water block, near the mother penguin, covering the Power Star. Only Wario can ground pound the ice. Wario
SM64S C5
Big Boo's Haunt
# Star name How to get the Stars Character(s) required
1 PowerStarSMSJ Go on a Ghost Hunt The player has to defeat all the Boos in the Ghost House to fight with the Big Boo in the main hall. After each hit, the Boo gets smaller. After defeating him, the staircase will rise. Anyone but Yoshi
2 PowerStarSMSJ Ride Big Boo's Merry-Go-Round The player has to defeat every Boo on the Merry-Go-Round and fight the Big Boo once more. It is in the basement this time. Anyone but Yoshi
3 PowerStarSMSJ Secret of the Haunted Books The player has to hit the books in the library in the correct order to gain access to the secret door area containing the Power Star. The order of the books is top, right, and then left. Anyone but Yoshi
4 PowerStarSMSJ Seek the 8 Red Coins The player has to go room-to room for the 8 hidden Red Coins. The last one of the coins is on the ceiling of the main room, Mario can use the Power Flower, Luigi can backflip or scuttle, and Wario can triple jump and dive to get the coin. Anyone but Yoshi
5 PowerStarSMSJ Big Boo's Balcony The player has to defeat the Big Boo on the third floor of the balcony one last time and reach the Power Star by triple jumping/somersaulting onto the roof, Waluigi's long-jumping, or using Mario's Power Flower ability. Anyone but Yoshi
6 PowerStarSMSJ Cosmic Clone's Scary Chase Cosmic Clone appears at the front of the Ghost House, waiting for the player to approach it. Cosmic Clone then starts avoiding the player at all costs. The player must hit them once in order to get the Power Star. Anyone but Yoshi
7 PowerStarSMSJ Eye to Eye in the Secret Room The player has to turn into Vanish Luigi to defeat Big Mr. I in the painting near the balcony. Luigi
8 PowerStarSMSJ Switch Star in the Basement The player has to race to get the Power Star in a limited time as fast as possible. The player can change caps to change to a different and much faster character. Wario
SM64S C6
Koopa Harbor
# Star name How to get the Stars Character(s) required
1
2
3
4
5
6
7
8
SM64S C7
Hazy Maze Cave
# Star name How to get the Stars Character(s) required
1
2
3
4
5
6
7
8
SM64S C8
Lethal Lava Land
# Star name How to get the Stars Character(s) required
1
2
3
4
5
6
7
8
SM64S C9
Shifting Sand Land
# Star name How to get the Stars Character(s) required
1
2
3
4
5
6
7
8
SM64S C10
Crazy Crazed Carnival
# Star name How to get the Stars Character(s) required
1
2
3
4
5
6
7
8
SM64S C11
Dire, Dire Docks
# Star name How to get the Stars Character(s) required
1
2
3
4
5
6
7
8
SM64S C12
Snowman's Land
# Star name How to get the Stars Character(s) required
1
2
3
4
5
6
7
8
SM64S C13
Wet-Dry World
# Star name How to get the Stars Character(s) required
1
2
3
4
5
6
7
8
SM64S C14
Candy Cane Castle
# Star name How to get the Stars Character(s) required
1
2
3
4
5
6
7
8
SM64S C15
Tall, Tall Mountain
# Star name How to get the Stars Character(s) required
1
2
3
4
5
6
7
8
SM64S C16
Tiny-Huge Island
# Star name How to get the Stars Character(s) required
1
2
3
4
5
6
7
8
SM64S C17
Pipeline Palace
# Star name How to get the Stars Character(s) required
1
2
3
4
5
6
7
8
SM64S C18
Tick Tock Clock
# Star name How to get the Stars Character(s) required
1
2
3
4
5
6
7
8
SM64S C19
Rainbow Ride
# Star name How to get the Stars Character(s) required
1
2
3
4
5
6
7
8
SM64S C20
Star Blitz Galaxy
# Star name How to get the Stars Character(s) required
1
2
3
4
5
6
7
8

Castle Secret Stars

In addition to the main courses of the game and the Bowser Courses, there are also a few hidden courses that house several of the Castle's Secret Stars

The Princess' Secret Slide
Stars Location Summary Character(s) required
PowerStarSMSJ
1-2
Character Selection Room In the Character Selection room, the player can jump into the Princess Peach stained glass mural on the right, as it will lead to a secret slide. The first star is inside a yellow box at the end of the slide. The second star is awarded if the slide is completed within 21 seconds. Anyone
The Secret Aquarium
Stars Location Summary Character(s) required
PowerStarSMSJ
3
Room to Jolly Roger Bay In the room leading to Jolly Roger Bay, the player has to jump or backwards-somersault into the alcove in the right side of the room. The player will have to swim about and grab all the 8 Red Coins. Anyone
The Secret of Battle Fort
Stars Location Summary Character(s) required
PowerStarSMSJ
4
Courtyard In the Boo's Courtyard, the player can find three bricks placed together. The player will have to Ground-Pound, kick, or punch the bricks to expose a secret entrance to the Battle Fort. In this area, the player has to grab all the 5 Silver Stars while avoiding Heave-Hos, Goombas, Bob-ombs, and a Chuckya. Some stars may be in bricks or Goombas. Anyone but Yoshi
? Switch
Stars Location Summary Character(s) required
PowerStarSMSJ
5
Main Hall With at least 14 stars and playing as Mario, the player has to go to the starting point in the castle. The player will have to enter First Person mode, then look up into the beam of light. Here, the player, now with the Wing Power for the first time in the game, can collect the 8 Red Coins by flying into them before jumping onto the red ? Switch to make all of the ? Blocks in the game solid. Anyone
Behind the Waterfall
Stars Location Summary Character(s) required
PowerStarSMSJ
6-7
Hazy Maze Cave The player will need to use use Metal Wario to collect the 8 Red Coins in the speeding river behind the castle grounds' main waterfall in Hazy Maze Cave. To enter, get down to the bottom section of the cave. The player has to ride on Dorrie to gain access to a door nestled in a nook by the lake. Then the player will have to jump into the pool to enter the area and collect all of the eight red coins to reveal the Power Star.

Another star can be found using Mario. At the small island at the end of the area, the player will have to jump into the block and grab a Power Flower. Then the player has to float up, following coins, to grab another star. If the player gets sucked by the strong water current, they will end up in the moat outside the castle.

Wario and Mario
The Secret Under the Moat
Stars Location Summary Character(s) required
PowerStarSMSJ
8-9
Castle's Moat The player has to collect all 8 Red Coins over the obstacles with Wario using Mario and Luigi's caps. Enter this area by draining the moat, go out through the new front door, then use Wario to smash the Black Bricks over the entrance there. Wario must use Luigi's Cap to turn invisible and get the Red Coin star in a cage.

With Mario's Cap he can grab a Switch Star. The player will have to grab the cap, then race back to the end of the slope. Then the player has to jump into the block and gain the Power Flower, then float over to a small outcropping to the left. The player then has to stomp onto the Switch for the Star. The player then has to either use two Power Flowers or wall jump to make Wario's way up to the star.

Wario (using Mario and Luigi's caps)
Over the Rainbows
Stars Location Summary Character(s) required
PowerStarSMSJ
10-11
Clock Room The player will have to fly and collect the 8 Red Coins from the many clouds. Enter this area by leaping into the alcove to the right in the room with the entrances to Rainbow Ride/Tick-Tock Clock/Bowser in the Sky. Also, on the island with a cannon, the player has to grab Wario's Cap. The player will have to talk to the Bob-omb Buddy, leap in the cannon, and carefully fire Mario/Wario to the island with a Black Brick. The player can also get the star by long jumping from the start to the Black Brick. The player must then break it and grab the Power Star. If the player falls off, they will end up in the lake outside the castle, but they do not lose a life. Mario or Wario
The Secret Lone Planet
Stars Location Summary Character(s) required
PowerStarSMSJ
12-13
Observatory The player will have to travel through several mazes in a planet to find and collect the 8 Red Coins. To enter this area, the player has to go to the castle's new observatory room, and jump into one of three windows (the one from which light is coming in the most). The player will need to use Toad and Luigi to get the stars here, as some Red Coins are trapped inside debris Toad has to destroy with his boulder power. As for the Switch Star in this area, use Luigi or his cap to turn invisible and pass through the walls between the switch and the Star Sphere. Luigi or Toad
Red Coins in the Courtyard
Stars Location Summary Character(s) required
PowerStarSMSJ
14
Courtyard In the Courtyard, the player will have to ground-pound, kick, or punch every Boo to earn all the 8 Red Coins to get a Power Star, which will appear in front of the star statue. Anyone but Yoshi
Sunshine Isles
Stars Location Summary Character(s) required
PowerStarSMSJ
15
Rec Room In the Rec Room, the player will have to leap into the small painting of a sunny island. Here, the player has to grab all the 5 Silver Stars, while avoiding Goombas, Lakitu, Klepto, and a Piranha Plant to earn a Power Star. Anyone
Fatal Factory
Stars Location Summary Character(s) required
PowerStarSMSJ
16-17
Toad Village In Toad Village outside the castle, the player has to unlock a closed blue Warp Pipe in order to enter this area. To do so, the player has to pay 50 Blue Coins to Blue Toad in the village's shop for him to open it. The player can collect the 8 Red Coins with any character, but will need Waluigi in order to get the Switch Star. Use Waluigi's poison power to travel through the toxic area and swim through the toxic water tank to get to the Star Sphere after hitting the switch. Anyone (Red Coins)/Waluigi (Switch Star)
Goomboss Battle
Stars Location Summary Character(s) required
SuperKeySMSJPowerStarSMSJ
18-19
Peach's Bedroom

Defeating Goomboss for the first time as Yoshi will reward him with Mario's Key to unlock him.

In Goomboss Battle, Mario can cross rickety platforms to stomp a switch and wall jump up between the fences to grab a Switch Star. To grab all the 8 Red Coins, the player must use every character's cap to float, smash the regular and black Brick Blocks, triple jump, turn transparent, and back flip his way up to the Red Coin Star.

Anyone (Mario/Luigi/Wario caps required)
King Boo Battle
Stars Location Summary Character(s) required
SuperKeySMSJPowerStarSMSJ
20-21
Big Boo's Haunt

Defeating King Boo for the first time as Mario will reward him with Luigi's Key to unlock him.

In King Boo Battle, the player can use Toad to snag every Red Coin, use a Power Flower to destroy the cracked wall containing the last coin behind it and unearth a star. Luigi must make his way to the end, then grab a Power Flower and race quickly through the Boo painting near the collapsible bridge to get another star.

Luigi/Toad
Wingo Tussle
Stars Location Summary Character(s) required
Chief Chilly Challenge
Stars Location Summary Character(s) required
Petey Piranha Showdown
Stars Location Summary Character(s) required
Through the Looking Glass
Stars Location Summary Character(s) required
MIPS the Rabbit
Stars Location Summary Character(s) required
Eight Glowing Rabbits
Stars Location Summary Character(s) required
Toads' Secured Stars
Stars Location Summary Character(s) required
Bowser in the Dark World
Stars Location Summary Character(s) required
Bowser in the Fire Sea
Stars Location Summary Character(s) required
Bowser in the Sky
Stars Location Summary Character(s) required

Enemies

Enemies
Name Description Appears in
Goombansmbw
Goomba
Goombas patrol a small area in a circular motion. When they spot the hero, they will charge towards him. Goombas can be defeated by jumping on them or punching and kicking. Yoshi can eat them as well. Almost all courses
Paragoomba New Mario game Paragoombas behave similarly to their land counterparts, except they constantly hop around. Some Paragoombas fly in set patterns and in groups, and when they spot the player, they will slowly approach them. Cool, Cool Mountain
Shifting Sand Land
Tall, Tall Mountain
Tiny-Huge Island
Rainbow Ride
Goomboss Battle
Over the Rainbows
Koopa Troopa Artwork - Super Mario 3D World
Koopa Troopa
Koopa Troopas do not act aggressively towards the hero; in fact, they attempt to escape whenever they see him coming. If jumped on or punched, the Koopas will be knocked out of their shells, which the player can then ride on in a manner similar to surfing. One hit after they are transformed into Beach Koopas, and any hit will destroy them. Bob-omb Battlefield
Koopa Harbor
Tiny-Huge Island
Pipeline Palace
RedKoopa SM64S
Red Koopa Troopa
Red Koopa Troopas will run into the player and knock them around, unlike the green ones. Their shell cannot be ridden, but can be carried and kicked to hit other enemies. Yoshi can spew fire after eating a red Koopa Troopa. Koopa Harbor
Shifting Sand Land
Pipeline Palace
200px-Bobomb - MarioPartyStarRush
Bob-omb
Bob-ombs light their fuse and then rush towards the player from behind, attempting to damage them when they explode. Bob-ombs can be defeated by being kicked or picked up from behind and thrown. This will cause them to explode away from the player. Bob-omb Battlefield
Jolly Roger Bay
Shifting Sand Land
Crazy Crazed Carnival
Tall, Tall Mountain
Tick Tock Clock
Rainbow Ride
Star Blitz Galaxy
Fatal Factory
Battle Fort
ChainChomp SM64S
Chain Chomp
A giant Chain Chomp only found in Bob-omb Battlefield, guarding a jail cell containing the Power Star. It is attached to a wooden peg, and lunges at the player if they get too close. In order to obtain the Star that Chain Chomp guards, the Chain Chomp's post must be Ground Pounded three times, breaking the chain. (Wario can do it with only one Ground Pound) Bob-omb Battlefield
PiranhaPlantSM3DL
Piranha Plant
Piranha Plants are usually peacefully sleeping. However, if the player wakes them up, they will try to bite the hero. All Piranha Plants in this game can be defeated with most attack methods, most easily by walking towards them slowly without waking them up and then punching them. Whomp's Fortress
Pipeline Palace
Petey Piranha Showdown
Venus Fire Trap 3D land
Venus Fire Trap
Venus Fire Traps attack by appearing suddenly, then blasting a small fireball before disappearing. Like with normal Piranha Plants, they can be defeated by being punched. Larger versions called Piranha Flowers also appear, which are approximately as large as Big Piranha Plants. They attack the same way and can be defeated with a single punch or by using a Mega Mushroom. Yoshi can also eat them to spew fire. Tiny-Huge Island
Pipeline Palace
Petey Piranha Showdown
FrostPiranha SM64S
Frost Piranha
Frost Piranhas act as the opposites of Venus Fire Traps. They appear all of a sudden in the same manner as their fiery counterparts, but using an icy breath for a few seconds before disappearing again. They will try to aim their ice breath at the player's current position, if hit, the hero gets encased in ice for a few seconds, slowly taking their taking damage. They can be defeated the same way as other Piranha Plants. Opposite to Venus Fire Trap's effects after being eaten by Yoshi, he will spit an icy breath that can freeze enemies. Snowman's Land
Pipeline Palace
PollutedPiranha
Polluted Piranha
Polluted Piranhas are rare enemies that only appear in Petey Piranha Showdown. They come out of puddles of goop that can be encountered around in the level, but appear more prominently during the battle against Petey Piranha, who summons them by spitting goop. When they come out of their puddle, they will spit a ball of goop at the player and then will go back into their puddle. Can be defeated by punching. Petey Piranha Showdown
Thwomp SMG model
Thwomp
Thwomps are impossible to destroy unless a Mega Mushroom is used, and serve as obstacles throughout the game. Thwomps constantly slam to the ground, and the player can also use them to their advantage by jumping on top of them to reach higher areas or unreachable points. Whomp's Fortress
Candy Cane Castle
Tick Tock Clock
Fatal Factory
WhompMP9
Whomp
Whomps attempt to crush the hero by falling over and trying to land on top of him when he gets near. They can be defeated by the playercausing them to fall over and subsequently ground pounding on their backs, their sole weak spot. Whomp's Fortress
Fatal Factory
Bowser in the Sky
WhimpGuy
Whimp
Whimps are miniature Whomps that only appear during the second encounter against Whomp King, assisting him. In the second and third phase of the battle, the king will stomp a foot to make three (five in the third battle phase) Whimps break off from the ground. After that, the Whimps will instantly start chasing after the player. Whomp's Fortress
Bomp SM64S
Bomp
Bomps go through a pattern of pushing, trying to shove the hero off a cliff, and subsequently making him fall to his death. The beginning and end Bomp in Whomp's Fortress are thinner than the center Bomp. Whomp's Fortress
Fatal Factory
Fig 20 killer
Bullet Bill
Bullet Bills are shot by Bill Blasters to home in on the heroes and explode upon contact with them. Bullet Bills can be defeated by a well-timed kick or a Mega Mushroom, which sends them spinning backwards to eventually explode. Whomp's Fortress
Fatal Factory
Star Blitz Galaxy
Clam 0 NSMBW Model
Clam
Clams appear in the underwater courses of the game, many of them containing items inside such as coins, red coins, and even Koopa Shells. The player must make sure to collect the items in time before the clam quickly closes, or either they'll take damage. Jolly Roger Bay
Dire, Dire Docks
Unagi SM64S
Unagi
A single Unagi roams around Jolly Roger Bay. Mario or his friends can lure him out of his sunken ship home by swimming near and provoking him to attack. After about three attempted bites, he will leave the ship, allowing them to enter. Unagi is seen again later, this time making a water cove his home. Once again, the heroes can lure him out in the same fashion as before. The water cove is not accessible but there is a Power Star attached to the eel's tail. In later missions, Unagi circles the previous location of the sunken ship. Jolly Roger Bay
Spindrift SM64S
Spindrift
Spindrifts are little plant creatures that have a spinning flower on their heads which allows them to hover around. If the hero jumps on the creature, the Spindrift releases three coins, and he Spin Jumps in the air. This technique could be used to get to other areas in new ways. Cool, Cool Mountain
Snowman's Land
Candy Cane Castle
Mr Blizzard NSMBS
Mr. Blizzard
Mr. Blizzards are living snowmen that jump up and down, and can also throw snowballs at the player. They can be defeated by circling around them until they disappear, although Wario is capable of defeating them with a punch, and Yoshi can melt them with his fire breath while using a Power Flower. Cool, Cool Mountain
Snowman's Land
Boo SM64S
Boo
Boos are ghost beings that attempt to hide by becoming partially transparent and covering their faces when the hero looks at them, but when not looking, they will chase him. In the translucent Boo, the player can see a Coin or a Blue Coin. To defeat them, a punch or kick from behind or the side is needed. They can also be defeated with a Ground Pound while he is not looking at them. Castle's Courtyard
Big Boo's Haunt
King Boo Battle
Mr.I
Mr. I
Mr. Is always keep their eye on Mario and friends, and can be dizzied into submission if they run in a circle around it either clockwise or counterclockwise, rewarding them with a Blue Coin. Big Boo's Haunt
Hazy Maze Cave
Lethal Lava Land
Crazy Crazed Carnival
Scuttlebug SM64S
Scuttlebug
Scuttlebugs are round striped spider-like bugs who act the same as Goombas; when in range they charge at Mario, and punching and stepping on their heads defeats them. The only difference between Goombas is that they give three Coins instead of just one. Big Boo's Haunt
Hazy Maze Cave
Pipeline Palace
Bookend SM64S
Bookend
Bookends possess sharp teeth and disguise themselves as regular books within a bookshelf in Big Boo's Haunt. They hop out to attack MArio and friends if they get close enough. The green books disappear if they hit anything, including the players. There is one room that contains a different type of Bookend. The other type flies quickly from one shelf to the other trying to attack Mario and friends. Big Boo's Haunt
KillerChair SM64S
Killer Chair
Killer Chairs are alive single-person chairs and there are two total in the game. When the hero enters the room and approaches one of them, the chair rises up into the air, rapidly rotates, comes to a stop and then hurls itself at him. After hitting the player, the chair will continue flying in its projected direction until hitting the floor or wall and then disappears. If it misses, the same will happen. Big Boo's Haunt
MadPiano SM64S
Mad Piano
The Mad Piano is a piano that looks normal at first, but when the player approaches the instrument, it begins to open and close its lid, revealing sharp teeth. The Mad Piano then proceeds to chase and attack them until they are far enough away. Big Boo's Haunt
Dry Bones MPSR
Dry Bones
Dry Bones are undead Koopa Troopa skeletons that similarly to Red Koopa Troopas, and unlike the green ones, will chase Mario and friends when spotting them. A Dry Bones will not drop its shell for the player to ride or carry like its alive counterparts do, but instead, it will collapse and revive in a matter of seconds. The only way to permanently destroy a Dry Bones is by using a Rainbow Star. Big Boo's Haunt
Lethal Lava Land
Shifting Sand Land
CheepCheepNSMBU
Cheep Cheep
Cheep Cheeps are slow-moving fish that roam around aimlessly, and thus don't tend to attack Mario and friends at all. However, if the hero touches one, he will be damaged, thus losing health. They can only be defeated by using Waluigi's Power Flower power underwater. There are only two Cheep Cheeps in the game. Dire, Dire Docks
DeepCheepNSMBU
Deep Cheep
Deep Cheeps are green-colored variations of Cheep Cheeps that, rather than swimming aimlessly at all times, will follow Mario and friends if they get too close. Deep Cheeps will stop following them once they get away from their range of vision. Like with Cheep Cheeps, only Waluigi can defeat a Deep Cheep. There is only one Deep Cheep in the game. Dire, Dire Docks
Cheep-Chomp NSMBDIY
Cheep Chomp
Cheep Chomps are purple Cheep Cheeps that are bigger than usual. They replace Boss Bass from the original game and the DS remake, having the exact same behavior. They aim in on the player character with their mouth wide open, attempting to eat them. If a character is eaten, that character will lose a life, regardless of their current health. Only two appear in the game, in Tiny-Huge Island, and only the one closest to the course's entrance can be defeated, with a Mega Mushroom. Tiny-Huge Island
HammerBroNSMBU
Hammer Bro.
Hammer Bros. are rare Koopa enemies that throw hammers at the player character. Only two appear in Koopa Harbor, two more in Bowser in the Sky and only one in Wingo Tussle. They hop up and down in place, throwing hammers in the player's direction. They can be defeated by either jumping on them twice, or once with a Ground Pound. Wario can defeat them instantly with a punch. Yoshi is also able to eat their hammers and spit them out back at them. Koopa Harbor
Wingo Tussle
Bowser in the Sky
FireBroNSMBU
Fire Bro.
Fire Bros. are a red variant of the Hammer Bros. that, rather than throwing hammers, throw fieballs. Other than that, they behave the same. Only two Fire Bros. appear in the game, and they can be defeated the same way as Hammer Bros. Additionally, Yoshi can spew fire after eating a Fire Bro., something he cannot do with a Hammer Bro. Lethal Lava Land
Bowser in the Fire Sea
Boulder SM64S
Boulder
Boulders endlessly roll down a slope and into a bottomless pit in Hazy Maze Cave, and in circles in one of Star Blitz Galaxy's planets. If the player character attempts to climb the slope, the boulders will deliberately try to home in on him, although they can be dodged. Wario can destroy them with punches, the rest can with the help of a Rainbow Star, and Toad can destroy them with his Power Flower as well. Hazy Maze Cave
Star Blitz Galaxy
Swoop SMR
Swoop
Swoops are bats found only in Hazy Maze Cave and now also in Big Boo's Haunt. They hang still on the ceiling waiting for the player to come, then fall off the ceiling and flutter in place briefly before dashing towards its victim. It can be defeated with any attack. Big Boo's Haunt
Hazy Maze Cave
MontyMole - MarioPartyStarRush
Monty Mole
Monty Moles throw rocks at Mario and friends and then burrow underground. Theyr're slightly more common in this game, now also appearing in Wingo Tussle and Pipeline Palace. Technically, Monty Moles cannot be defeated, as they will respawn from their holes soon after being hit with a Mega Mushroom, Rainbow Star or Power Flowers like Waluigi's. Hazy Maze Cave
Tall, Tall Mountain
Pipeline Palace
Wingo Tussle
ShyguyCTTT
Shy Guy
Shy Guys are uncommon masked enemies that appear only in Crazy Crazed Carnival and Candy Cane Castle. Shy Guys roam around freely, and similarly to Goombas, will try to ram into the player character. However, after doing so, failing or not they will quickly flee and avoid the player until they leave them alone. Their attack method repeats once they draw closer again. Shy Guys need to be jumped on twice or ground pounded once to be defeated. Wario can defeat them with one jump, and Toad can defeat them instantly with a roll. Crazy Crazed Carnival
Candy Cane Castle
FlyGuy
Fly Guy
Fly Guys are Shy Guys with propellers on their heads, which allow them to fly around. They are much more common than their land counterparts. Additionally, Fly Guys are capable of spitting fireballs at the player characters, as well as diving at them to attack. If players stomp a Fly Guy, they will Spin Jump high up into the air. This allows them to reach high places. When swallowed by Yoshi, they provide him with a burst of fire to spit. Shifting Sand Land
Tiny-Huge Island
Tall, Tall Mountain
Crazy Crazed Carnival
Candy Cane Castle
Snowman's Land
Rainbow Ride
Snufit SM64S
Snufit
Snufits are extremely rare enemies, being ghostly floating cousins of the Snifits that appear only in Hazy Maze Cave. When the player character comes too close to one, it will shoot a burst of small balls out of its mouth like a Snifit. Snufits can be defeated by simply jumping on them. Hazy Maze Cave
Behind the Waterfall
Bully Artwork SMEJ
Bully
Bullies are horned metallic creatures that usually reside on platforms, occasionally in groups. To attack, Bullies charge themselves into their enemies in order to push them over ledges, knocking their enemies into lava or bottomless pits. The only way for the hero to beat a Bully is to push it into the lava. After being melted, a Coin will be tossed up to the platform that the creature was pushed off from. Lethal Lava Land
Bowser in the Fire Sea
ChillBully SM64S
Chill Bully
Chill Bullies are literally Bullies encased in ice. They behave exactly the same, trying to push the player over ledges to knock them into bottomless pits. As such, the method to defeat them is the same as with Bullies. The only differences are their icy bodies and their single horn, rather than having two horns. Oddly, Chill Bullies do not appear alongside the big one in Snowman's Land, but only in Chief Chilly Challenge. Chief Chilly Challenge
NewPodoboos
Podoboos
Lava Bubbles jump out of the lava horizontally and bounce on the land, then they come back to the lava. They are indestructible, and if the hero touches one, it causes him to uncontrollably run damaged, like all other fiery enemies or obstacles. In the battle with Bowser in Bowser in the Sky, he spits some blue fireballs that turn into Lava Bubbles which immediately bounce towards the player. They disappear after a few seconds. Yoshi can also eat a Lava Bubble, causing him to spit out fire. Lethal Lava Land
Bowser in the Sky
Flame Chomp
Flame Chomp
Flame Chomps are fiery variants of the Chain Chomp. There are two types of Flame Chomps in the game: the tail-less ones that remain motionless and shoot a flame at the player when they approach, and the tailed ones that shoot fireballs from their tail, and eventually explode after running out of fireballs. The latter can be stomped, while the motionless ones are almost unbeatable except for Yoshi's capability to eat them and spit out fire afterwards. Lethal Lava Land (tailed)
Shifting Sand Land (motionless)
Crazy Crazed Carnival (motionless)
Dire, Dire Docks (motionless)
Wet-Dry World (motionless)
Tiny-Huge Island (motionless)
Pipeline Palace (motionless)
Tick Tock Clock (motionless)
Rainbow Ride (tailed and motionless)
The Secret Under the Moat (motionless)
Fatal Factory (motionless)
Bowser in the Sky (tailed)
Grindel
Grindel
Grindels are mummified Thwomps, with a pair of small round eyes and a grin on their faces. They only appear inside of the Pyramid of Shifting Sand Land. They attack the same way as a Thwomp, floating up in the air vertically and fall over the ground, squashing anybody below them. Grindels can also move horizontally by "jumping" back and forth. Shifting Sand Land
Spindel
Spindel
Spindel is a cylindrical creature made of stone that continuously rolls over the same stretch of territory. It is similar in appearance to Grindels. It appears only in the Pyramid of Shifting Sand Land, where it can be found rolling back and forth in one section of the pyramid. There is a safe spot where the player can hide to avoid being squished. Shifting Sand Land
Klepto SM64S
Klepto
Kleptos are condors that have a tendency to steal. One of them is seen holding one of the Power Stars in Shifting Sand Land, so the hero must reclaim it from his talons. The player can attack the bird, knocking him out for a short period of time. The Klepto eventually regains his senses, and after losing the Power Star, he attempts to steal the hero's cap (in Yoshi's case, damage him). Another Klepto also appears in the Sunshine Isles, and a third one in Tiny-Huge Island, when the character is big. Shifting Sand Land
Sunshine Isles
Tiny-Huge Island
Pokey NSMBU
Pokey
Pokeys are cactus creatures that wander around aimlessly and slowly follow the player character if too close. The player can destroy each body segment with a punch, kick or by throwing a Bob-omb at it; attacking the head defeats it and causes the whole body to instantly disappear. If the player waits too long after destroying any of its segments, the Pokey will grow them right back. They give Blue Coins when defeated. Yoshi can eat its segments, and Toad is unable to destroy it with his roll. Shifting Sand Land
ToxBox
Tox Box
Tox Boxes are stone boxes with multiple faces that attack by attempting to flatten the player character, by rolling over him. They often travel in small set pathways. Tox Boxes have faces on all but one side; the last side is only a square hole. This hole is for the character to stand in as the Tox Box passes over the tile he's standing on, thus letting him survive without being crushed. If Wario is inside one of them and punches (or jumps), the Tox Box will fly somewhere into the sand and sink or stay still if it's solid ground. Shifting Sand Land
Star Blitz Galaxy
Fatal Factory
MagiKoopa - Super Mario 3D World
Magikoopa
Magikoopas are bespectacled Koopas that use magic to attack. They can either conjure up enemies (Goombas and Bob-ombs) or fireballs. They can also teleport around. They can be defeated by stomping them. Oddly enough, if Yoshi eats them, he gets the ability to use an ice breath. Crazy Crazed Carnival
Bowser in the Dark World
Bowser in the Fire Sea
Bowser in the Sky
Skeeter SM64S
Skeeter
Skeeters are giant pond skater-like bugs that float on top of the water aimlessly. In Wet-Dry World, they can be lowered onto a platform. When they see the player character, they will get mad for him taking them off the water, and will try to home in on him. Wet-Dry World
Dire, Dire Docks
Sushi New
Sushi
Sushis are blue shark enemies that swim around, minding their own business. There is no way to attack them and they usually won't bother Mario and friends, unless they accidentally swim into them. Dire, Dire Docks
Amp SM64S
Amp
Amps are small, electrified, and spherical metal balls that move around objects and platforms, and if the hero comes into contact with one, he will be shocked. Amps cannot be destroyed. Koopa Harbor
Shifting Sand Land
Wet-Dry World
Snowman's Land
Tick Tock Clock
Rainbow Ride
Star Blitz Galaxy
The Secret Under the Moat
Fatal Factory
Bowser in the Dark World
Bowser in the Fire Sea
Bowser in the Sky
CoinCofferSM3DL
Coin Coffer
Coin Coffers are coin purse enemies that first take the form of a regular coin, but when Mario and friends get near one, it reveals its true form and hops around. After four hops it somehow flattens up and then walks on the ground for a few seconds. Defeating one will earn the player five coins. They replace Moneybags from the previous games, although they behave exactly the same. Snowman's Land
Chuckya SM3DW
Chuckya
Chuckyas are a large purple sub-species of Bob-ombs, though they do not attack by exploding. Instead, they wander around a small area, and if the player character gets too close, they pick him up and throw him in a random direction, an attack method similar to King Bob-omb's. Defeating them also works similarly, as they must be picked up from behind and thrown, causing it to explode. Wet-Dry World
Candy Cane Castle
Tall, Tall Mountain
Rainbow Ride
Tiny-Huge Island (huge)
Battle Fort
Fatal Factory
Bowser in the Sky
Smeech SM64S
Smeech
Smeeches are pink, winged pig-like enemies with plump lips. Unlike their attacking method in Super Mario Galaxy 2, Smeeches do attack at all times and do not flee from the player. They will attach themselves to the hero, slowing him down. They almost always appear in groups, and the more attached Smeeches the slower the player becomes. The hero can get rid of them by punching and kicking, although they will eventually regain their senses and go back at him. Yoshi also can't eat them, as trying to do so will only cause them to get attached to him instantly. Only Wario can defeat them with his punches. Otherwise, power-ups like Mega Mushroom or Rainbow Star are needed. Candy Cane Castle
Star Blitz Galaxy
UkikiSMWWii
Ukiki
Two Ukikis inhabit Tall, Tall Mountain. One can be seen following the player around and doing tricks. However, if anyone but Yoshi grabs him, he will steal their hat and wear it. To get it back, the player has to grab him again; difficult now that Ukiki runs away from him. Also, if any character is wearing another character's hat, Ukiki will take it. This will cause the disguised character to transform back to their normal selves. If Yoshi eats him, he will tell him that he'll give him a stomach ache. In the second mission, the hero has to catch a different Ukiki on the very top of the mountain, getting a Power Star from the monkey. Tall, Tall Mountain
Fwoosh SM64S
Fwoosh
Fwoosh is a cloud enemy that attacks by blowing strong gusts of wind in order to push characters off high altitudes. A single Fwoosh will blow Mario, Luigi, Toad or Waluigi and their hat off Tall, Tall Mountain. They can't defeat it but Wario can walk right past it. Yoshi also has the ability to eat it. Tall, Tall Mountain
Lakitu7
Lakitu
Lakitus attack by floating around and dropping Spiny Eggs on Mario and friends. Players can defeat them by jumping on them or using kick jumps and other attacks. Yoshi is also able to eat them or use his eggs against them. Candy Cane Castle
Tiny-Huge Island
Rainbow Ride
Goomboss Battle
Wingo Tussle
Sunshine Isles
Spiny NSMB2
Spiny
Spinies are are quadrupedal Koopas thrown by Lakitu. When these Spinies are released by a Lakitu, they bounce twice and then start walking around slowly. Spinies can survive underwater if lured there, but a Spiny Egg deployed underwater will not hatch. Only Yoshi can defeat them normally by eating them. Otherwise, power-ups are needed. Candy Cane Castle
Tiny-Huge Island
Rainbow Ride
Goomboss Battle
Wingo Tussle
Sunshine Isles
Heave Ho
Heave-Ho
Heave-Hos are red mechanical enemies that have a dustpan-like mechanism with footprints on it, which they use to fling Mario and friends upwards. After moving around their area, they lose power, and they have to wind up the key-like object in their backs, much like a toy. Heave-Hos can help the hero by flinging him upwards depending on the direction they are facing to help him reach higher areas. However, one wrong move can cause Mario and the gang to take fall damage or even get flung into an abyss. Wet-Dry World
Tick Tock Clock
Fatal Factory
Octoomba
Octoomba
Octoombas are an alien species with a mushroom-like physique that bear resemblances to Goombas. If the hero comes near one, it will shoot a rock at him. However, if the hero gets too close to it, it will headbutt him with its antenna. They can be defeated by punching or kicking them or by jumping on them. Star Blitz Galaxy
The Secret Lone Planet
Elite Octoomba
Elite Octoomba
Elite Octoombas resemble their blue cousins, Octoombas, but they are green in color and have two antennae on their heads. Elite Octoombas attack exactly like common Octoombas but since they have two antennae, this means that they shoot two rocks in rapid succession instead of one. Star Blitz Galaxy
200px-Mandibug
Mandibug
Mandibugs are beetle-like enemies that attack the player character by chasing and harming him with their mandibles. A Mandibug can be defeated by executing a Ground Pound on its back. Yoshi's and Waluigi's Ground Pounds won't work on them, though, and therefore they're unable to defeat them unless power-ups or other objects are used. Star Blitz Galaxy
Sentry Beam
Sentry Beam
Sentry Beams are metallic robots that remain stationary and will try to defeat Mario and friends by firing circular emanating lasers at them. If the shock waves touch the hero, he will be electrocuted. Sentry Beams will only fire these lasers when the player gets near enough to them, and there is a limit as to how far they can go before they disappear. Only Wario is capable of destroying them with his Ground Pound, other characters can only stun them temporarily. Fatal Factory
Star Blitz Galaxy
The Secret Lone Planet
Goombeetle
Goombeetle
Goombeetles are Goombas that wear protective helmets, which prevent them from being stomped on. They are sometimes described as being robotic Goombas. They attack by charging at the hero, just as regular Goombas. However, unlike regular Goombas, they cannot be defeated by being jumped on. To defeat them, the player must flip them with a punch or kick and then jump on them. Wario, however, can defeat them with punches or kicks, and Yoshi is capable of eating them. Battle Fort
Fatal Factory
Star Blitz Galaxy
Bowser in the Sky
SpikyTopman
Topman
Topmen resemble Tops and are always spinning, trying to attack Mario and friends in a similar way to Bullies. They travel throughout space in flying saucers and are led by Topmaniac. They are very weak to electricity, as pushing them into electric currents instantly defeats them. There are three types of Topmen. One are little yellow ones that reflect the player off if the player touches one and can be defeated with any attack. There are green ones that are bigger than yellow ones that the player can jump off like a spring. The third one is called Spiky Topman. The player cannot jump on them due to the large spike on their heads, so to push them the player needs to use well-timed punches and kicks. Yoshi can only eat the yellow and green Topmen. Star Blitz Galaxy
The Secret Lone Planet
Ninji SMR
Ninji
Ninjis are black star-shaped creatures that wear ninja-like outfits and move by jumping around in set patterns. Ninjis attack by jumping into Mario and friends, trying to land on them. They can be defeated by Ground Pounding them or using kicks and punches. Alternatively, players can stand on Ninjis as if they were platforms, which can lead them to higher places. Yoshi's jumps become higher when eating a Ninji. Crazy Crazed Carnival
Candy Cane Castle
Star Blitz Galaxy
Cannonball SMR
Cannonball
Cannonballs are heavy metal spheres that are launched from cannons. Cannonballs will then explode upon contact with anything in its way. Depending on the area and aim, they are shot in different directions. Cannonballs cannot be destroyed by the player. Bob-omb Battlefield
Battle Fort
Fatal Factory
Rainbow Ride
Star Blitz Galaxy

Bosses

Big Bosses

Name Description Appears in
King Bob-omb MPSR
King Bob-omb
King Bob-omb is a giant Bob-omb that attacks by throwing smaller Bob-ombs when first confronted by Yoshi, who can counter attack by spitting the Bob-ombs back at him three times. In his second fight in which he is faced by the plumbers and Toad, he attacks by tossing the players around the stage and ramming into them (the latter being a new move). He can be defeated by picking him up and tossing him three times. Bob-omb Battlefield
WhompKing SM64S
Whomp King
Whomp King is a giant crowned Whomp that attacks in a similar fashion to his subordinates: trying to crush the player by falling on top of them. In the first encounter, he fights like in the previous games, with the player having to ground pound on his back before he gets up. In the second encounter, he becomes quicker and more aggressive, summoning Whimps to assist him as well. Whomp's Fortress
Goomboss New Render
Goomboss
Goomboss is a giant Goomba that holds the key to Mario's door. He walks around the stage with several Goombas following him around. Yoshi can defeat him by spitting a Goomba at him three times. With each hit, however, Goomboss grows angrier and increases both his speed and the amount of spawned Goombas. If fought by Yoshi, the Goombas spawn behind Goomboss. If fought by anyone else, the Goombas spawn in front of him. Goomboss Battle
Mario Party Star Rush King Boo
King Boo
King Boo acts like a much more aggressive version of the Big Boo. He guards the key that unlocks Luigi's door. His fighting style is different from the DS remake. There are now six King Boo paintings in the room: three real paintings and three seen in the mirror's reflection. Replicas of King Boo will pop out of the paintings along with the real one (spotted by his fully visible body in contrast with the replicas' more transparent bodies in the reflection). Mario can kick jump the real King Boo so he pops out of the painting, then he fights like in the DS remake, and after being hit, the cycle repeats. Three hits and he is defeated. King Boo Battle
Eyerok SM64S
Eyerok
Eyerok is an ancient golem-like entity that consists of two disembodied stone hands with one eye each. It attacks players by punchingand pushing the player around, as well as slamming down its fists on the ground in an attempt to crush them. After each attack, one hand leaves an eye exposed. They must punch each eye three times (or twice if playing as Wario) to defeat Eyerok. Shifting Sand Land
WingoCaptainToad
Wingo
Wingo is a giant bird who guards the key that unlocks Toad's door. Wingo attacks by flying and teleporting around above the stage, as well as using his wings to create gusts of wind in hopes of blowing the players off the stage. Cloud platforms will often pass by over the stage, which the player can use to reach a higher place to draw near Wingo. If close enough, the player can ground pound Wingo's head, who will then fall onto the stage and fly back up after a few seconds. If the process is repeated three times, Wingo will be defeated. Wingo Tussle
MotleyBossblobSSBH
Motley Bossblob
Motley Bossblob is a little jester who uses magic gelatinous blobs to transform into a giant clown-like monster. He attacks by jumping around and throwing small blobs around, which transforms into smaller versions of himself that run after the player. These can be defeated by jumping on them.  After his third attempt to crush the player, his jester form gets exposed, which has to be jumped on while he's defenseless. In the third phase, two slightly smaller versions of the same clown monster try to crush the player instead. After stomping the vulnerable jester for the third time, Motley Bossblob is defeated. Crazy Crazed Carnival
ChiefChilly by kumatorakazooie
Chief Chilly
Chief Chilly is a giant Bully encased in ice that guards the key to Wario's room. Chief Chilly acts like a Big Bully; he can only be attacked by punching or kicking him off the stage. Every time Luigi manages to do so, Chief Chilly makes the stage smaller and then hops to the middle of stage. If Luigi is standing in the middle of the stage, he takes damage. On the third attempt of pushing Chief Chilly off the ledge, he will be off balance, so Luigi must hit him once more to deal the final blow. Chief Chilly Challenge
Wiggler1
Wiggler
A large Wiggler that is angry at the player for flooding its house. Wiggler attacks by charging at the player. When its head is jumped on two times, it turns angry red and attacks at a much faster speed. When jumped on once more, it is defeated. Tiny-Huge Island
Petey Piranha MPSR
Petey Piranha

Petey Piranha is a large mutant Piranha Plant that guards the key to Waluigi's door. Petey Piranha attacks by spitting goop around trying to hit Wario, creating goop puddles from which Big Venus Fire Traps pop out to spit fireballs at him. After a while, Petey begins to flap his wings and fly a little, dropping himself back down seconds later in an attempt to crush Wario, tripping and falling in the process. Then, Wario can attack him by using his ground pound on Petey's stomach. After three hits, Petey is defeated.

Petey Piranha Showdown
Topmaniac
Topmaniac
Topmaniac is a big, red spinning top confronted in an arena with electric barriers at the sides. Topmaniac is assisted by three Topmans, and is fought in a similar fashion to his battles in Super Mario Galaxy. The player must ground pound Topmaniac when he tries to ram into them, forcing him to retract his spikes and spin closer to the walls. After knocking him into the electric barrier, he jumps back to the middle of the arena, and the process must be repeated twice. Star Blitz Galaxy
CosmicClones SM64S
Cosmic Clones
Cosmic Clones are mysterious beings that take on the appearance of the heroes. Their form and behavior will change depending on the character that is being used. In co-op multiplayer, more clones will appear depending on how many players are playing. Cosmic Clones will perform the same moves and attacks as the originals, although in some missions, they will avoid the heroes, leading to a chase for the Power Star. Bob-omb Battlefield
Big Boo's Haunt
Hazy Maze Cave
Crazy Crazed Carnival
Wet-Dry World
Tiny-Huge Island
Tick Tock Clock
Star Blitz Galaxy
Bowser NSMBU
Bowser
Mario's archenemy and the main villain of the game. Bowser's tactics differ depending on when he is fought, but usually attacks by breathing fire and ramming into the player. He can be defeated by tossing him into a bomb once the first two times he is fought. For the final encounter, and using Mario exclusively, the player must throw him into bombs three times to defeat him. Bowser in the Dark World
Bowser in the Fire Sea
Bowser in the Sky
RoboMario New
Robo Mario
Robo Mario is a robotic entity of Mario created by E. Gadd. While originally made for beneficent purposes, the robot was eventually stolen by Bowser's minions and corrupted. Robo Mario appears as the last, hidden boss of the game in Deluxe Mode as Bowser's last attempt to get rid of Mario. He has an array of diverse attacks aside from the Mario-like movements, such as aiming and shooting missiles, setting mine bombs, ramming at Mario with high speed and flying around. In the third phase, Robo Mario upgrades to become bigger, and enhances all of his attacks greatly. To beat him, the player has to wait until he tries to ram Mario, making sure he is near one of Robo Mario's bombs, dodging him and causing him to hit his own bomb. This process has to be done five times, the last three being after he upgrades. Bowser in the Sky (Deluxe Mode)

Mini-Bosses

Name Description Appears in
537px-Boo Artwork - Luigi's Mansion Dark Moon
Big Boo
A giant Boo that is fought three times in the game in the same course. The Big Boo attacks in the same way a normal Boo would, by ramming the heroes if they are not looking at him. The player can defeat him by hitting him three times with any attack except jumping when he is not invisible. Big Boo's Haunt
Mr.I
Big Mr. I
A giant Mr. I that hides in a secret room at the top of the mansion along with a Boo. He attacks by shooting blue flames at the player and can be defeated if the they run around him enough times, making him dizzy. Big Boo's Haunt
PorcuPufferNSMBU
Porcupuffer
A big, purple Cheep Cheep with yellow spikes. Its behavior is similar to that of Boss Bass, following the player with the intent of eating them, which would result in an instant death. Porcupuffer has to be guided to a cage that has been prepared to trap it. Once the player is there, they must make sure Porcupuffer dives into the cage when attempting to eat them. If successful, it will be considered defeated. Koopa Harbor
Bully Artwork SMEJ
Big Bully
A large bully that is fought two times in the Lethal Lava Land course. Attacks the player by ramming into them, trying to push them into the lava. To defeat the Big Bully, the player must do the same to him, by repeatedly hitting him towards the lava. Lethal Lava Land
ChillBully SM64S
Big Chill Bully
A large Bully encased in ice that has the same fighting style as Big Bully. However, the platform that it is fought on is made of ice as well, making it very slippery. Pushing him into the freezing water once defeats him. Snowman's Land
SpinyPiranha SM64S
Spiny Piranha Plant
A big, spiky Piranha Plant that attacks by extending itself and slamming its head onto the ground trying to nibble the player. Because of its spikes, it cannot be jumped on. To defeat it, Waluigi's poison power's spinning must be used twice, once to confuse the Spiny Piranha Plant, and twice for the final blow. Pipeline Palace

Items and Objects

Image Name Description
Caps SM64S Caps Grabbing a cap allows whomever possesses it to change his appearance and abilities to that of the cap's owner's (however, his voice will remain unchanged). In the early portion of the game, those kinds of Caps also act as 1-Up, as in, if Yoshi wears a Mario Cap and takes another Mario Cap, he will be awarded with a 1-Up. However, rescuing more heroes means more caps will appear and it will be impossible to find two caps of the same color.
Power Flower Red Power Flower A special item from which the heroes acquire unique abilities.
  • When Mario uses one, he becomes Balloon Mario, being able to float for a short time.
  • If Luigi uses it, he becomes Vanish Luigi, becoming partially immaterial and able to move through certain objects.
  • If Wario uses it, he becomes Metal Wario, gaining the ability to walk at normal speed underwater, as well as being able to withstand great winds.
  • When Yoshi uses one, he becomes Fire Yoshi, and gains fire breath that can melt ice and damage enemies.
  • When Toad uses it, he becomes Boulder Toad, gaining the ability to turn into a boulder and roll to crush enemies and destroy obstacles.
  • If Waluigi uses it, he becomes Poison Waluigi, being able to spin and release toxic clouds to damage most enemies and get rid of special obstacles.
WingFeather SM64S Wing Feather Grants Mario and friends the Wing Power, allowing them to fly with their given pair of wings until the time limit expires. To attain flight, the player must first perform a Triple Jump or be shot from a Cannon. Once in the air, the player must constantly raise and lower himself to maintain flight.
Coin SM64S Coin Coins are the most common items found in the game. They can be collected almost anywhere in courses, by defeating enemies, breaking objects, among other means. Coins restore the hero's lost health, as well as his oxygen when swimming underwater. Collecting 50 in a course grants the player a 1-up, while collecting 100 will reward them with a Power Star.
RedCoin SM64S Red Coin Each Red Coin is worth two Yellow Coins. Collecting all 8 Red Coins in one level makes a Power Star appear over a Star Marker. Some Bob-omb Buddies have the ability to detect red coins in whatever course they are in when the player talks to them.
BlueCoin SM64S Blue Coin Blue Coins are a special type of coin that are worth five Yellow Coins each. Blue Coins can be summoned by Ground Pounding a P-Switch, but only for a limited amount of time. Blue Coins can also be collected by defeating tougher enemies, such as a Piranha Plant, a Boo, Red Koopa Troopa, Big Goombas, Ninjis or a Mr. I. Additionally, when collected, Blue Coins are saved similarly to Power Stars, and are used to buy stuff from the shop in Toad Village.
PSwitchBlue P-Switch P-Switches replace Blue Coin Blocks from the original game and the DS remake, having the exact same effect when pressed. When the hero finds a P-Switch and Ground Pounds it, Blue Coins show up nearby. The player has a short time to gather the Blue Coins, after which they disappear. The switch cannot be reused. The amount of Blue Coins that appear varies greatly with each course, ranging from two to ten or more. It ends either when the time runs out, or when the player collects them all.
1-Up Mushroom Artwork - Super Mario 3D World 1-Up Mushroom 1-Up Mushrooms are green mushrooms that give the player an extra life. They can be found in a number of places, such as after going through or collecting a ring of coins. 1-Up Mushrooms are also found in hidden areas or on top of poles. Most will seemingly slide away from the hero, while others follow him until he collects it. Others are static, and the player can simply run up to the mushroom and collect it.
MegaMushroomSM3DW Mega Mushroom Mega Mushrooms are rare mushrooms that replace the Super Mushrooms from Super Mario 64 DS, as such, they make the characters grow extremely large for a limited time. This allows the characters to destroy objects or enemies simply by touching them. Yoshi and Toad, when receiving this power-up, throw punches like the others instead of using the tongue and roll abilities, respectively.
RainbowStar SM64S Rainbow Star The rarest power-up item in the game. When collected, it turns the hero invincible, causing him to become rainbow-colored and leave a trail of light behind him whenever he runs. In this form, he is invincible, can break through tougher objects and obstacles (such as Boulders), can run faster, and can jump both farther and higher. As the power-up begins to wear off, the music, along with the user's running speed, will get faster and faster until it wears off completely. They earn an extra life for each object or enemy that they destroy after the first eight.
BowserKey SM64S Bowser Key There are only two Bowser Keys in the game and they can be found in two Bowser's levels: Bowser in the Dark World and Bowser in the Fire Sea. The player gets them when Bowser is defeated. The keys can open doors of the Princess Peach's Castle: the first key opens the door of the castle's basement and the second key opens the door of the castle's upper floors.
MinigameKey SM64S Special Key Special Keys are keys that Rabbits steal. There are many rabbits that can be found in the game, and catching them and obtaining the stolen keys will allow the player to unlock minigames from the Rec Room's drawer's boxes. The only Special Keys that don't unlock minigames are the one obtained at the beginning of the game, given to Yoshi by MIPS, which unlocks Princess Peach's Castle, and the one given by the eight Glowing Rabbits after catching all of them to unlock the white door in the Character Selection room.
CharacterKeys SM64S Character Key Character Keys are special keys the player must collect that are held by five bosses (Goomboss, King Boo, Wingo, Chief Chilly and Petey Piranha), and are used to free Mario, Luigi, Toad, Wario and Waluigi, respectively by unlocking their corresponding doors in the Character Selection room.
PowerStar SM64S Power Star Power Stars are spread throughout the worlds, and the heroes are sent to go find them all. They must be collected in order to progress in the game. While there are now 200 Power Stars in the game, finding 100 is enough to be able to finally defeat Bowser.
SilverStar SM64S Silver Star Silver Stars are collectibles featured in some missions. In some levels, the player must collect five to get a Power Star. They are found in most courses. If a character gets damaged while holding one or more Silver Stars, he will lose one and it will scatter and bounce around the area nonstop. The player must catch it again to retrieve it.
BluePowerStar SM64S Taken Power Star A Power Star becomes slightly translucent and turns blue after being collected. As such, if the player chooses to play a mission that has been cleared already, the Power Star will take this look, and will not be considered in the Power Star count if grabbed again.
MK3DS Heart Spinning Heart The Spinning Heart is a pink heart that slowly revolves on the ground. When the player character runs through it, the Spinning Heart will quickly replenish his Health Meter in proportion to the speed with which he runs through it. Thus, the faster he runs through it, the more health he recovers.
QuestionBlockSM3DW ? Block Yellow ? Blocks are blocks found in most places in the game. Their contents vary depending on their location in a course. They usually contain items such as Coins, 1-Up Mushrooms, Green Koopa Shells or even Power Stars.
RedQuestionBlock SM64S Red ? Block They are initially transparent, and have to be activated by hitting the ? Switch in a secret level named after it. They contain Power Flowers, or Wing Feathers. If anyone other than Yoshi hits the Power Flower box without their caps, however, a Bob-omb will come out instead.
QuestionSwitch SM64S ? Switch The ? Switch appears in the secret level, which is also titled "? Switch". Like in Super Mario 64 DS, it serves mainly as a one-shot replacement to the original game's three ! Switches. Upon pressing the ? Switch, all Red ? Blocks in the game will become solid and can be broken open.
Green Shell Artwork - Super Mario 3D World Green Shell Green Shells can be obtained by hitting some yellow ? Blocks and punching some Koopas to get them out of their shell. They may appear behind some brick blocks as well. When the hero jumps on a Green Shell, he can travel at fast speed and ram into enemies to defeat them instantly. Riding a shell also allows the player to navigate over lava or water. Additionally, if the player grabs a Green Shell while underwater, he can hold the shell in front of him and use it to swim faster in water for a short period of time. Yoshi can also eat Green Shells and spit them out, although they disappear upon hitting a wall.
RedShell SM64S Red Shell Red Shells, unlike the green ones, can only be obtained by beating a Red Koopa Troopa, and cannot be found in ? Blocks. Also, Red Shells cannot be ridden on, instead, they work as projectiles after getting Red Koopas out of them. The shell can be grabbed and carried around to be thrown afterwards. Then, it essentially works like the Green Shell if spew by Yoshi, but this one will ricochet off walls a few times before disappearing.
Cannon Cannon Cannons are a vital gameplay element in the game. It is essentially used to fire the hero to previously unreachable areas. There is at least one cannon found in thirteen courses, as well as two secret stages. Each of the cannons that can be found throughout the games are under the control of Bob-omb Buddies. The player must successfully locate and talk to the Bob-omb Buddies in each course in order to access the cannon or cannons for that particular course. Until they do, the cannons will remain covered. The location of each Bob-omb Buddy becomes increasingly difficult to find as the player progresses through the game.
Brick Block Artwork - Super Mario 3D World Brick Bricks are blocks scattered throughout the game's various worlds and can be broken by most of the heroes' attacks. Some of them contain three Coins, a Green Shell or very rarely does a Brick contain a Mega Mushroom or a Rainbow Star. Anyone but Yoshi can break Bricks unless he has eaten a Mega Mushroom beforehand.
BlackBrick SM64S Black Brick Black Bricks are a special variant of Bricks that can only be destroyed by Wario (or anyone under the effects of a Mega Mushroom). Like Bricks, they hide items inside of them, but as they're harder to destroy, they usually contain special items such as a Red Coin, a Rainbow Star, a Power Star, or could even lead to another path or secret area.
Crate3DLand Crate Crates are small box items that can be picked up and thrown at an enemy, usually containing Coins. When thrown, they slide along the way in a straight line, and will break and release its contents upon contact with a wall or obstacle.
CrazedCrate SM64DS Crazed Crate Crazed Crates are beige boxes, with the same worried face on each side of it. If the hero grabs a Crazed Crate, the box bounces around three times in the direction the player is facing, with him holding on. The jumps get progressively higher. After the last jump, the crate explodes and five Coins appear. Crazed Crates can also bounce off of walls, which will not count as one of the three bounces.
IceBlockSMR Ice Block Ice Blocks only appear in the two snowy levels of the game: Cool, Cool Mountain and Snowman's Land. They can only be melted using Yoshi's power, by spitting fire on them.
Warp Pipe 3D Land Warp Pipe Warp Pipes are used to transport the player to the arena where Bowser is fought in Bowser in the Dark World and Bowser in the Sky. They're also used to transport the player to other areas in a few courses, and the pipes in Tiny-Huge Island, known as Shrinker Pipes, change the user's size, either making them much larger or much smaller than their surroundings.

Multiplayer

Co-op Mode

Super Mario 64 Switch introduces a cooperative multiplayer mode in the main story, which can be played with up to six players locally using six multiple consoles. In this mode, a new Character Selection screen appears after selecting a game file, from which players will be able to choose their characters before starting the game. If starting the game from zero, however, every player will start as Yoshi; the first player (host) plays as the default green, the second plays as Red Yoshi, the third plays as Blue Yoshi, the fourth plays as Yellow Yoshi, the fifth plays as Pink Yoshi and the sixth player plays as Light Blue Yoshi. Players will be able to select other characters if they've been unlocked already, if not, they will have to be unlocked.

VS Mode

Similarly to the VS Mode in Super Mario 64 DS, up to six players connect locally after VS Mode is selected, and the host player can select one of twelve stages available. Six of these stages are from the main story's secret courses plus the castle grounds. The other six are entirely new stages only available in VS Mode. Once the stage has been selected and the settings are changed, each player will fight and compete to get the most Power Stars and Coins within the time limit. After the round is finished, the results will show the ranks of the players with the most stars and coins. In this mode all characters are available in the first place.

VS Mode Stages
Name Description
PeachCastle SM64S
Castle Grounds
The stage takes place in the castle grounds, just outside Peach's Castle and also near the Toad Village. The entrance to the castle and the village are closed, and a loose Chain Chomp roams around the grounds.
SecretSlide SM64S
The Princess' Secret Slide
This stage takes place in the secret slide level. The slide will first take the players down a large tunnel, which leads to a steep downward slope. After a large 270° bend are a series of drops followed by several bends, ultimately leading to the end room of the slide.
SunshineIsles
Sunshine Isles
A stage located in the secret Sunshine Isles course. It consist sof five small islands with a larger one in the center located in a large shallow ocean. Several of the islands have palm trees and some also have grass covering them, though each is made up of sand.
BattleFort
Battle Fort
The stage located in the Battle Fort secret level. It consists of several ramps and platforms, patrolled by Heave-Hos and with large Boulders rolling across. A Chuckya is located on the mesh wire platform up above and Bob-ombs continuously rain down as the player moves about. Several Goombeetles and Blocks are placed around the stage as well.
LonePlanet SM64S
The Secret Lone Planet
Located in the Secret Lone Planet level, it consists of a planet in which a maze of rocks and bushes can be found. Several Octoombas and Topmen can be found around, as well as some Sentry Beams.
FatalFactory SM64S
Fatal Factory
The stage is located in the Fatal Factory secret course. It is a big floating factory in which several conveyor belts bring Bob-ombs into the stage, Heave-Hos roam around, and enemies such as Thwomps, Whomps, Chuckyas and Tox Boxes appear. Outside the factory is a small garden with a lake.
MK8-Course-GCN SherbetLand
Sherbet Land
A new stage in which several Freezies, which are not seen in the game's main story courses, appear and freeze players upon contact for a few seconds. Some Shy Guys can be found as well, and Chill Bullies will try to push players into the stage's extremely cold lake, which has the same effect as lava. A small icy cavern can also be found.
CoralSeaside SM64S
Coral Coast
A new stage located in a coast with several cabanas and palm trees. A peninsula can be found as well, and underwater is a beautiful big coral reef maze. To the far right of the coast is also a big sand castle. Cheep Cheeps and a Cheep Chomp can be found in the water. Skeeters can be found over the coral reef as well. Deep underwater, an Unagi can be seen as well.
SkyCastle SM64S
Sky Castle
This new stage consists of a big castle floating high in the sky. It highly resembles Peach's Castle, and several cloud platforms can be ridden around the castle. A garden maze can be found outside the castle, and inside is several rooms with a few Goombas, Paragoombas and Shy Guys. Outside the castle are Fly Guys, Fwooshes and Lakitus.
HauntedShip SM64S
Haunted Ship
A new stage in which a big spooky, haunted ship in the middle of troubled waters is plagued with Boos. The ship always tilts, causing crates to slide across the ship, causing damage. Going into the water is considered falling off the stage and therefore would subtract a life from players. Occasionally, lightning will fall upon the ship, electrocuting players in the blast radius.
EnchantedInferno SM64S
Enchanted Inferno
This new stage is located underground, inside a big red dome and surrounded by a sea of lava. Players have to jump constantly between rocky platforms to avoid causing them to completely sink and burning them. Platforms slowly rise again if no one is standing on them. The more players standing on a platform, the quicker it sinks into the lava. Enemies such as Goombas, Fire Bros., Flame Chomps, Podoboos and Bullies can be found.
Comet Observatory
Comet Observatory
A new stage located in the Comet Observatory. Its layout is very similar to the one seen in Super Mario Galaxy. However, all domes are closed, and players can go to the top of the observatory using Wing Feathers. There are no enemies in this stage, and familiar faces such as Rosalina, the Lumas and the Toad Brigade can be found. However, there is no way to dialogue with them, but they can be physically interacted with.

Deluxe Mode

An unlockable mode available in a game file after it's been 100% completed, with all 200 Power Stars collected. Deluxe Mode is basically a harder version of the regular story mode. While it generally retains the same missions and such, all of them feature extra enemies, gimmicks and/or hazards not seen in the normal game, in order to cause more challenges for the player. Enemies and bosses are now faster and stronger, and they deal twice the damage. Some boss fights also receive small tweaks. Other ways of getting harmed such as touching lava or fire, falling from heights or drowning now deal twice the damage as well. Several Red Coin and Silver Star missions have their corresponding collectibles re-located in new areas of the courses. Cosmic Clone missions now feature extra clones that will mimic and follow the players around, making it more difficult for them to fight or chase the Cosmic Clone. Last but not least, Robo Mario appears in this mode as the true final boss, right after defeating Bowser in Bowser in the Sky.

Completing Deluxe Mode with all 200 Power Stars rewards the player by unlocking two things:

  • The Sound Room, a previously innaccessible room in the castle, in which the game's soundtrack, voice and sound clips can be heard. This room can be accessed from the main menu as well after being unlocked.
  • Boss Rush, a mode in which the player will be able to fight all the game's bosses consecutively in different arenas, from King Bob-omb to Robo Mario. Mid-bosses are not included. Clearing Boss Rush unlocks a a secret minigame in the Rec Room.

Minigames

List of changes from the original and DS remake

Despite being a remake, Super Mario 64 Switch features several changes from the original, more than those seen in Super Mario 64 DS, even. This includes any new elements added to the game, components returning from the first remake, and elements from the original that were taken out in its remakes.

  • Toad and Waluigi are now playable characters, alongside YoshiMario, Luigi and Wario, who were playable in Super Mario 64 DS. Only Mario was playable in the original, while Yoshi makes an unplayable cameo appearance on the Castle Roof after the original game is finished, and Toad was a supporting character.
  • Aside from only Mario like in the original, and both him and Yoshi in the DS remake, all the heroes' faces can now appear in the title screen of the game. Princess Peach and Bowser can also appear after the main game is 100% completed at least once.
  • The game brings back the 'face lifting' from the original game, rather than the 'drawing and stretching' from the DS remake.
  • Princess Peach has her usual loose hair like in the original game rather than tied in a ponytail as seen in the DS remake.
  • Princess Peach's Castle has been slightly redesigned, resembling both the castle seen in the original game and the DS remake, but also the one seen in the Super Mario Galaxy games. The windows are completely different, it featues a balcony in front of the fresco, among other small differences.
  • The castle grounds now feature bushes, more trees and overall more nature than its previous iterations. It also has different fences, and the small maze garden seen in the DS remake is now much bigger. The biggest change, however, is the addition of the Toad Village, similar to the one seen in Super Mario Galaxy, albeit slightly smaller and with a few differences. Rather than arriving right at the castle grounds, the heroes now arrive at Toad Village at the beginning, and go towards the castle from there.
  • The Toads inside the castle are all colored differently now, featuring red, blue, green, yellow and purple Toads. The Toad in the main hall has been replaced by Toadsworth, while the one that hosts the Rec Room is replaced by Toadette.
  • Bob-omb Buddies wear red shoes similarly to the ones seen in the DS remake. However, they now lack a fuse, like in the original game, and have a silver turning knob similarly to the foe Bob-ombs. Their new design is essentially a mix of their look in Super Mario 64 DS and Super Mario Galaxy 2.
  • Coach replaces the Big Penguin seen in Cool, Cool Mountain before the slide.
  • More TBA.

Gallery

Artwork

NOTE: Some of the artwork is reused. Credits to Nintendo.

Main Characters

Supporting Characters

Bosses and Enemies

Items

Logos and Box Arts

Miscellaneous

Trivia

  • The artwork of Waluigi in the box art shows him carrying a normal bomb, rather than a Bob-omb. However, no regular bombs are found in the game.
    • The same render in the japanese box art, however, has Waluigi carrying a Bob-omb.
  • Unlike Super Mario 64 DS, the entrance to Jolly Roger Bay uses the sunken ship painting seen in all overseas releases of the original Super Mario 64, rather than the japanese one.
  • It is possible to make Princess Peach and Bowser's faces appear apart from the heroes' faces in the title screen after the game is 100% completed in one of the game files.