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Super Mario 64 2 (64DD)

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Super Mario 64 2
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Platform(s) Nintendo 64DD, Virtual Console (Wii, Wii U)
Genre(s) Platformer, action adventure
Release Date(s)
Nintendo 64DD

Flag of Japan July 18, 1998
Flag of USA August 9, 1998
Flag of Europe December 2, 1998
Flag of Australia January 2, 1999
Flag of China November 21, 2003 (iQue Player)

Virtual Console (Wii)
Flag of Japan January 9, 2007
Flag of USA January 11, 2007
Flag of Europe January 16, 2007
Flag of Australia January 17, 2007

Virtual Console (Wii U)
Flag of Japan April 11, 2015
Flag of USA April 11, 2015
Flag of Europe April 19, 2015

Single player, multiplayer
Age Rating(s)
ESRB: ESRB2013E - Everyone

PEGI: YfgPEGI 3.svg - Three years and older
CERO: Cero a - All ages
ACB: 50px ACB G svg converted - General

Media Included Nintendo 64 Game Pak, Optical Drive, Digital Download
Storage Needed 64 MB

Super Mario 64 2 is a 3D action adventure platformer released for the Nintendo 64DD. The game was released as a launch title in the west for the Nintendo 64DD, alongside SimCity 64 and Another Zelda: Ocarina of Time. Announced at E3 1997, the game takes full advantage of the Nintendo 64DD capabilities, such as added memory space and the internet capabilities through the system's RandNet. The game follows upon the events of Super Mario 64, in which Mario has to fight against the remaining of Bowser troops, now comanded by the Koopalings, whom performed one last attack on Peach's Castle, not only capturing Peach but also Luigi. After saving his brother, Mario goes in another journey to fight against the Koopalings.

Development on Super Mario 64 2 began immedieatly after the success of the first game, utilizing the original concepts of Super Mario 64 that could not be added in the original game due either system limitations or time constraints, as well new ideas. The game was packed with the Nintendo 64DD in the United States and Europe, which would be a major key in the 64DD success in the west.

The 64 series would be continued with Super Mario 64 DS, which would be a remake of the first game including ideas of the sequel as well new features. A remake of the sequel was planned but ultimately canned. The game was re-released for the Virtual Console on the Wii and Wii U.





Secret Stars

Power Ups


New Enemies

Returning Enemies


Regional Differences



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