|Super Mario 3D Wacky Worlds|
|Developer(s)||Dreams Inc., Nintendo|
|Series||Super Mario Bros.|
|Predecessor||Super Mario 3D World|
The game starts off with Mario, Luigi, Peach and Toad sitting in a concert listening to a band of Toads playing a rendition of the Super Mario 3D World theme song, after a bit of that it cuts to a realm known as the "Realm of Noise" where all of the sound is managed by "Wart", a giant frog known as the "King of Sound" who protects the noise and sends it to the real world via "Musical Pipes", however, one day Wart suddenly decides to rebel and materialize himself in the real world, draining it of all sound by containing music notes in soundproof bubbles called "Silence Bubbles".
Mario tries to fight him and finds out that he can contain music in Silence Bubbles because of his scepter, known as the "Noiscepter", which manages all of the noise in the world, so he breaks the scepter in half, releasing the "Grand Note" which splits into many smaller notes which are spread across the Realm of Noise. Mario and his gang must find all of the pieces of the Grand Note and fill the Realm of Noise with sound to bring back noise on the real world before Wart finds the pieces himself and rebuilds his Noiscepter.
After beating World 4, the gang faces off against Wart, but after beating him and making him burp a bubble containing a fly, he seems to forget everything bad he's done, and around that time the fly bursts the bubble he was trapped in and suddenly grows really big before revealing himself as "Watinga", a giant fly who hates sound and fought with Wart to get rid of it, but Wart sealed him inside a bubble and then contained him in his stomach, but Watinga eventually learned how to control Wart from the inside and used him to get rid of sound. Now Mario, Luigi, Peach and Toad must chase down Watinga before he gets the last pieces needed to rebuild the Noiscepter.
After beating half of World 7, you fight against Watinga and finally destroys him, revealing that he was a robot all along made by Professor E. Gadd, who turns out to be evil and wants to contain all of the noise in the world so he can power up a special device to control ghosts and make an army, and in World 8 you must go through the mechanical fortress he built in Wart's Castle.
After beating World 8 and getting to the center of E. Gadd's Mechanical Fortress, you face off against him as he uses a giant machine, but after a long fight his machine is destroyed and E. Gadd is knocked out, when he wakes up he has no clue of what is going on, revealing that he was just a puppet being controlled by King Boo! But not the King Boo from Luigi's Mansion, but rather the King Boo from Super Mario Sunshine! who wants to become famous again after being overshadowed by his much more famous half cousin, who's King Boo from Luigi's Mansion, he steals the last piece of the Noiscepter and the other pieces the player collected and becomes "Atomic King Boo" who's much bigger and more powerful, but he's defeated and he reveals in shame that he's not actually a king (a reference to the fact that his King Boo name is actually a localization error) as he drops the Noiscepter, Wart picks it up and vanquishes "Boss Boo" into the "Land of Shame" before the whole Mario gang and Wart have a party at Wart's Castle with the whole Mushroom Kingdom to make up for his mistakes.
If you beat the secret World 9 you find out that Boss Boo was in fact just another puppet controlled by the real mastermind: Culex from Super Mario RPG, who you fight as the secret superboss of the game.
The game plays similarly to Super Mario 3D World but every stage is a little more open, as instead of getting to the goal right away, you must find all 3 Grand Note pieces scattered in each level.
Each character has their own special abilities which other characters can't perform, and these abilities can be used to access new areas or just make completing the mission easier.
You start with 4 characters: Mario, Luigi, Peach and Toad, but as the game goes on you can unlock special hidden characters which have their own unique abilities, such as Bowser who can breathe fire to burn enemies.
The game also has RPG elements, each character has their own HP, Jump, Speed and Attack Power, but they can be upgraded by defeating a lot of enemies and getting Frog Coins (which return from Super Mario RPG) which act as experience and can be traded in with Frogfucius to raise specific stats, but as you upgrade your stats more and more the amount of Frog Coins required to upgrade rises as well.
Every character has a "Power Squat Jump", which return from Super Mario Bros. 2 USA and work exactly like in there, if you crouch for a certain amount of time your character will start charging up a very high jump, some Power Squat Jumps like Toad's charge faster than others', like Luigi for example who's Power Squat Jump takes more time to charge.
Each World has a special "Super Shops", unlike Toad Houses in which you play minigames to get Power-Ups and can only be used once before having to wait for it to open again, Super Shops can be visited at any time and have you buying Power-Ups using Coins.
The game has a total of 10 Worlds in its main Story Mode, the first 8 are the standard Worlds, the ninth "World" is "Star Road", which has 5 different stages, each one being unlocked by finding the 4 hidden "Warp Flutes", which are found in World 3, World 5, World 6 and World 8, each one unlocking a separate stage and the fifth one being unlocked once the other 4 are completed.
In order to unlock the tenth World, "World 9", you must have collected every single Dragon Coin in the game up to that point, including the ones found in Star Road.
Dragon Coins, bigger oval-shaped coins with Yoshi's face on them, return from Super Mario World and are found in Story Mode, where they act like Star Coins, Star Medals and Green Stars from Super Mario 3D World in that there's 3 hidden in each level and act as extra collectibles the player can get, all of the Star Coins in the game before World 9 are needed in order to unlock World 9.
In World 9, Dragon Coins are replaced by "Crown Coins", which have white crowns instead of Yoshi's face on them, however, these still count towards your Dragon Coin collection.
Obtaining all Dragon Coins in Story Mode awards you a Star in your savefile.
Yoshi return once again! Each color has their own special technique which can be used to the player's advantage, one can either find Yoshis in a stage or pay Farmer Helbrown Deviling for a Yoshi. Baby Yoshi also return and act like they did in Super Mario World and New Super Mario Bros. U, they have their own special abilities but they aren't as powerful as their grown-up abilities, and if they're fed enough they become grown-up Yoshi.
Every Power-Up in the game has "Zeus Form", which is way more powerful than the standard form but are much more rare and the Zeus ability wears off after beating a stage with it (unless it's saved on the Extra Item Slot), there are 3 ways to get a Zeus-Up: First there's the 1/850 chance that a Power-Up spawned by a block may be a Zeus-Up instead, second it may be seld at Ninjeep's Shop but rarely, and when it does it's usually at a really high price and goes away if it's not bought for some time, the third way of getting a Zeus-Up is by paying "Zee the Electro-Koopa" in World 6.
Assist Mode is a mode which requires the use of the Gamepad, in this mode the player must get to the goal of a stage, however, to do so he needs the assistance of the Gamepad, a player can either play as a character and control the Gamepad or a separate player can control the Gamepad, meaning this mode can be played by 5 people.
In this mode there are 3 Worlds different from the Story Mode Worlds and stages are slightly more linear yet puzzle-based and contain obstacles which require the use of the Gamepad, like helicopter blocks that require the player blowing into the mic for them to float, gates that require the player to touch switches with the stylus, etc.
In this mode Dragon Coins are replaced with "Ace Coins", there's one hidden in each stage which can be obtained by finding a "Magic Door" hidden in the stage and entering it, which takes you to a short and small challenge, if you complete it you get the Ace Coin.
Obtaining all of the Ace Coins awards you a Star in your savefile.
Coin Challenge is a mode playable only in Multiplayer, in this mode players pick one of 6 Worlds and go inside, then they roll a dice and whoever gets the higest number goes first, and basically players take turns picking linear stages where they must get to the goal, their objective is to win the stage with the highest amount of Coins, with points awarded by beating enemies, winning faster, etc. If players don't make it to the end because they die or they run out of time, they will not be able to cash in the coins they obtained and the next time it's their turn they will restart from the last checkpoint they hit with half of the coins they obtained.
If someone wins a stage and you go through it and you lose, half of the amount of Coins you obtained before losing will go to him, however, if you win you get double the Coins you obtained and you claim the stage as your's.
Once a certain amount of Turns have passed, all players will be sent to the previously locked Castle of that stage at once where they'll race to get Coins in the same stage, whoever finishes first gets a special bonus. Once the castle is beaten or all of the players lose all of their lives, the game ends and the player with the most Coins wins.
World 1 - Plain Plains
A generic first world, filled with green grasses and simple stages containing weaker enemies such as Goombas and Koopas, however later on the stages become slightly harder as the World shifts to a slightly more mountainous area, which require riding on magic carpets and bouncing on-top of Beezos to collect some of the Grand Note pieces.
The Fort Stage (halfway point) retains the mountainous feel and gives us a more grassy fort where you must find all of the Grand Note pieces in order to fight the Sub-Boss of World 1: Wiggler. Once you knock out Wiggler, he'll spit out a strange purplish berry with a dark aura around it, and when he wakes up he seems to forget his battle with the player completely, the gang decides to take the weird-looking berry with them just in case and send him with Frogfucius so he can be healed up.
The Tower Stage (final stage) introduces the concept of using Keys to unlock doors and Phanto Masks following you around when you pick said Keys up, however once you collect all of the Grand Note pieces you get to fight the boss of the World: Robirdo & Birdo.
Once you defeat Robirdo & Birdo, Birdo is knocked to the ground and coughs up a berry that looks exactly like the one Wiggler spat out, and Birdo says that "it looks like the berry she ate before she passed out", she then eats the berry again and goes mad, laughing evilly and trying to hit the player with an egg, but the player character moves out of the way just in time and the egg hits Robirdo, deflecting itself and hitting Birdo back, making her spit out the berry, after which she forgets what she just did. The gang then deduces that the berries must've been cursed by Wart so he could brainwash whoever ate them, the gang decides to continue and sends Birdo with Frogfucius along with Wiggler so she can rest up from the battle.
World 2 - Blazing Desert
A wide burning desert filled with flames and sand dunes as far as the eye can see, with small monuments and pyramids throughout the way, the stages usually feature fire enemies such as Podoboos and in pyramid stages, "Mumees", which are mummy copies of your character that copy your every move.
The Fort Stage is a pyramid maze where you're objective is to collect all Grand Note pieces hidden in the maze while avoiding a group of Mumees chasing you around until you fight the Sub-Boss of the World: Fryguy, who returns from Super Mario Bros. 2, after defeating him, he vanquishes and the pyramid maze falls down as the player sees King Tut run away, prompting the gang to chase after him.
The Tower Stage involves you going into some underground ruins filled to the brim with fire traps such as totems that spit out fire, red tiles in the floor that shoot out fire, trapdoors that release Podoboos, and pistons that try to push you into lava, but if you collect all of the Grand Note pieces, you'll get to fight the boss of World 2: King Tut. After defeating King Tut, he'll be sucked into the wall and be transformed into a mural painting, after that the gang continue on their quest to stop Wart.
- The name comes from the cancelled sequel to Super Mario World that was originally going to be released for the CD-I, "Super Mario Wacky Worlds".