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Super Mario 3D Maker

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Super Mario 3D Maker
Developer(s) Blender Maximum
Nintendo logo
Publisher(s) Nintendo logo
Platform(s) WiiULogo
Genre(s) Creativity
Platformer
Sports
Racing
Party
Role-Playing Game
Age Rating(s)
ESRB E7RatingCERO A Rating

Super Mario 3D Maker is the sequel to the 2015 game, Super Mario Maker. As the name suggests, in addition to being able to make 2D platform levels, you are able to create 3D platform levels. This also extends to spin-offs such as the Mario Kart, Mario Party, and Mario Sports series.

Gameplay

As in the first game, Super Mario 3D Maker utilizes the GamePad as a level creator. The player may place any enemies, blocks, power-ups, or other things eg may want in the level. In 2D platformer levels, you will start out with a blank level. In 3D platformers and most of the other game styles, you will start out with two platforms (or planets in Super Mario Galaxy 2's case). Unlike 2D platformers, these cannot be added onto with more ground, but they can be extended. Planets can be extended into any shape. If you have a 3D platformer level, you will be able to convert it into any other level type. This also works vice versa, so you can hypothetically turn any game style into another. In addition, the amount of items you have are expanded. The Kart Racing styles play out as Mario Kart 8. All power-ups can be used on enemies now, allowing you to have something such as a fire-throwing Bob-Omb, a bunny Goomba, etc. All power-ups can be used in any style now with the exclusion of the Yoshi power-ups, the FLUDD power-ups, the Mystery Mushroom, and the Big Mushroom. Unlike the first game, you are now also able to create slopes. There are now more level types (such as Beach and Desert), all of which apply to all game styles, including ones they weren't present in.

There are also in-game tutorials to help new players and teach others about features that have been changed from the last game. The full list of Tutorials can be seen here.

There is also a new feature that allows you to get other players to "Beta Test" levels before you upload them. These can be Makers that you follow, Makers that follow you, or anyone on your friend list, as well as people that you can "recruit" via an in-game feature.

Game Styles

Game Description
SMB NES Logo
Super Mario Bros.
Super Mario Bros. is the first game in the Super Mario series. This style is a basic platformer. This is also the only style where you cannot jump onto platforms from below.
SMB3 Logo
Super Mario Bros. 3
Super Mario Bros. 3 is the third game in the Super Mario series. This style allows you to pick up objects.
SMW Logo
Super Mario World
Super Mario World is the fourth game in the Super Mario series. This style allows you to pick up objects, throw objects vertically, and spin jump.
SML2-6GC Logo
Super Mario Land 2: 6 Golden Coins
Super Mario Land 2: 6 Golden Coins is a sequel to the game Super Mario Land. Both games were released on the Game Boy, and as such, these games have no color. Bowser is replaced with Wario in this game style. You can pick up objects and spin jump. Bunny Mario is also exclusive to this style, and Superball Mario can be used by shaking a Fire Flower.
NSMBU Logo
New Super Mario Bros. U
New Super Mario Bros. U* is the most recent 2D platformer game style. Similar to Super Mario World, you can spin jump, but you cannot throw objects vertically. You are also able to wall jump.

Game Description
SMB2 Logo
Super Mario Bros. 2
Super Mario Bros. 2 is the American sequel to Super Mario Bros. The gameplay greatly differs from the original, and is actually a reskinned Yume Kōjō: Doki Doki Panic. You have bars of health in this style, and you can also throw turnips and other objects.
Yume Kōjō Doki Doki Panic Logo
Yume Kōjō: Doki Doki Panic
Yume Kōjō: Doki Doki Panic is almost exactly the same as the Super Mario Bros. 2 game style, but the characters' skins differentiate from Mario, Luigi, Peach, and Toad.
NSMB2 Logo
New Super Mario Bros. 2
This style shares the name with the game New Super Mario Bros. 2, but is actually a different version of Super Mario Bros. 2 with updated graphics. You can also wall jump in this style.
SMW2 YI Logo
Super Mario World 2: Yoshi's Island
Super Mario World 2: Yoshi's Island is the sequel to Super Mario World and the first game in the Yoshi's Island series. You play as Yoshi in this game style. The goal is to carry Baby Mario or Baby Peach to the end of the level.
YIDS Logo
Yoshi's Island DS
Yoshi's Island DS is the sequel to Super Mario World 2: Yoshi's Island. The gameplay in this style is not much different, but Baby Wario, Baby Donkey Kong, and Baby Bowser can also be carried.

Game Description
SM64 Logo
Super Mario 64
Super Mario 64 is the first 3D platformer in the Mario series. This game brings several new elements to the table, such as triple jumping, punching, kicking, long jumping, etc.
SM64DS Logo
Super Mario 64 DS
Super Mario 64 DS is a remake of the original Super Mario 64. This game has advanced graphics and allows you to play as Yoshi, Luigi, and Wario as well, each with their own special abilities. This is the only other game in the series involving punching and kicking.
SMG2 Logo
Super Mario Galaxy 2
Super Mario Galaxy 2 is the sequel to Super Mario Galaxy. The player can spin-jump in this style. While Yoshi can be ridden in most styles, he can also collect power-ups in this. Luigi can be played as when completing 121 Expert levels of this style.
SM3DW Logo
Super Mario 3D World
Super Mario 3D World* is a basic 3D platformer and the follow-up to Super Mario 3D Land. Gameplay features, aside from it being a 3D platformer, are reminiscent of 2D platformers in the series. Blue Toad, Luigi, and Peach can also be played as, each with special abilities. Rosalina can also be unlocked by completing the 100 Mario challenge with the gameplay style locked on Super Mario 3D World.

Game Description
SMS Logo
Super Mario Sunshine
Super Mario Sunshine is the follow-up to Super Mario 64. The main reason this is classified as one of the "other 3D platformers" is because of the use of F.L.U.D.D. This style plays out mostly like the game itself, but it has slightly changed graphics.
LM Logo
Luigi's Mansion
Luigi's Mansion is the first game in the Luigi's Mansion series. This is the first 3D platformer game to star Luigi, and the Poltergust 3000 is used to capture ghosts as in the original game. Luigi's flashlight can also be used. Miiverse messages can be received via the Game Boy Horror. The Game Boy Horror can also give messages from E. Gadd after entering a room or defeating a certain ghost.
LMDM Logo
Luigi's Mansion: Dark Moon*
Luigi's Mansion: Dark Moon is the sequel to Luigi's Mansion. This style replaces the Poltergust 3000 with the Poltergust 5000. The flashlight can no longer stun ghosts, but using the Strobulb allows you to. The Dark-Light Device can also be used to find some objects. The Dual Scream replaces the Game Boy Horror.

"Other" 2D and 3D platformer modes are available through updates.


Items

Blocks

TBA

Enemies

TBA

Power-Ups

Power-Up Description Mario
Mushroom power up
Super Mushroom
The Super Mushroom turns Mario into Super Mario, allowing him to break blocks and to take an extra hit. N/A
Super Mario
Retro Fire Flower
Fire Flower
The Fire Flower turns Mario into Fire Mario and allows him to throw fireballs. It is replaced by the Flower in the Super Mario Land 2 style. Fire Mario Form
Fire Mario
N/A
Flower
Exclusive to Super Mario Land 2 style, the Flower turns Mario into Superball Mario, giving him the ability to throw superballs. Unlike fireballs, superballs don't bounce on the ground. N/A
Superball Mario
Starman
Super Star
Super Stars make Mario temporarily invincible although he is not invincible to pits or lava. SmallinvincibleMario
Invincible Mario
571px-Mega Mushroom Artwork - Super Mario 3D World
Mega Mushroom
Mega Mushrooms turn Mario into Mega Mario, allowing him to break anything in his path for a short amount of time. MegaMarioSM3DW
Mega Mario
Mini Mushroom
Mini Mushroom
Mini Mushrooms turn Mario into Mini Mario, allowing him to run on water and to enter tiny pipes. NSMB2 Mini Mario
Mini Mario
Luigi mushroom
Weird Mushroom
The Weird Mushroom turns Mario into Luigi, gaining the unique physics of Luigi in New Super Mario Bros. U (and Super Mario 3D World in 3D game styles). Shaking it also allows you to change its skin to Weird Mario in the Super Mario Bros. style. This can also double up with other power-ups. Mystery Mushroom Luigi
Luigi
N/A
P-Wing
P-Wings do not resemble their forms from Super Mario Bros. 3; instead, they now give Mario the ability to flutter jump higher than Yoshi and allow him to fly by repeatedly pressing the jump button. This is the result of placing Wings on no specific enemy. This is replaced by the Wing Cap in 3D styles, allowing him to fly around without pressing the jump button, and only retaining the flutter in Galaxy and 3D World styles. N/A
[[Wing Mario]
N/A
P-Mushroom
P-Mushrooms change the properties of Mario, including gravity, speed, etc. In the editor, they act like Mystery Mushrooms, allowing the maker to tap on it to change it. It can also change it to the properties of other styles. By default, it is set to Super Mario Bros. style for 2D mode and Super Mario 64 style in 3D. N/A
'Property Mario

Level Types

Type Description Alternative
Ground TBA
  • Night: Identical to Ground type, but darker and featuring a night sky.
  • Brick: A remake of the Ground style from Super Mario Bros. (Nonexistent in SMB theme)
Underground
Unlocked by TBA
TBA
  • Cave: Players can only see within a short range around them.
  • Cave + Temple: When combined with the Temple theme, it will have the same mechanics as the Cave theme, but with blocks from the Temple theme.
Desert
Unlocked by TBA
TBA
  • Temple: An underground version of the desert theme.
  • Cave + Temple: When combined with the Cave theme, it will have the same mechanics as the Cave theme, but with blocks from the Temple theme.
Underwater
Unlocked by TBA
TBA
  • Underwater + Ghost House: A combination of the Underwater and Ghost House themes. The water is darker than usual and the background resembles a "ghastly" theme.
Forest
Unlocked by TBA
TBA TBA
Ghost House
Unlocked by TBA
TBA
  • Ghost House + Underwater: A combination of the Underwater and Ghost House themes. The water is darker than usual and the background resembles a "ghastly" theme.
Airship
Unlocked by TBA
TBA
  • Sky: TBA
Castle
Unlocked by TBA
TBA TBA
Athletic
Unlocked by combining Sky with Ground
TBA TBA
Snow
Unlocked by TBA
TBA TBA
Mountain
Unlocked by TBA
TBA TBA
Cloud
Unlocked by TBA
TBA
  • Coin Heaven: TBA
Volcanic
Unlocked by TBA
TBA TBA
Amusement Park
Unlocked by TBA
TBA TBA
Space
Unlocked by TBA
TBA TBA

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