- Not to be confused with Super Mario Designer.
|Super Mario 3D Designer|
|Genre(s)|| 3D platformer|
|Series|| Super Mario|
Super Mario Maker
When playing a level, is used to move Mario, and to jump. , , etc. are used for different actions depending on the current game style. controls the camera.
In the 3D Course Designer, pans the camera around the level, while rotates it. Pressing the pads zooms the camera out and in, respectively. The touchscreen is used to place elements and drag elements. The game engine assumes that all new elements are being placed on the element or death barrier "underneath" the stylus. In addition, elements can be rotated by rotating the camera while grabbing them.
To prevent lag, only so many elements can be added to a level. Like in early installments of the Scribblenauts series, the heads-up display contains a budget meter that fills as elements are added. Elements that tend to have more complex polygon meshes between the game styles will fill the meter more. The game will reevaluate a level to be uploaded against a fresh instance of the meter so that any glitches or attempts to bypass it are made moot.
Super Mario 3D Designer allows players to switch between four distinct game styles: Super Mario 64, Super Mario Sunshine, Super Mario Galaxy (using some assets from Super Mario Galaxy 2), and Super Mario 3D World. New element models have been created where necessary, from Super Mario 64-style models being unconvincing low-polygon meshes and billboarded sphere sprites, to Super Mario 3D World's being fully high-definition and shaded appropriately.
Gameplay and handling has been standardized between the styles, but Mario retains unique moves in each. In Super Mario 64, Mario has access to an arsenal of acrobatics, as well as attacks like punches, dives, and different kicks. Super Mario Sunshine-style Mario can Spin Jump and Slip Slide, and wields the Flash Liquidizer Ultra Dousing Device at the cost of the Long Jump move. The Super Mario Galaxy-style Mario can Star Spin to attack enemies and get extra air-time, and use the secret Homing Ground Pound and Double Kick. Mario from Super Mario 3D World is more focused on the standard running and jumping maneuvers, with special power-up abilities to boot, but retains many of his special moves in addition to the newer Roll maneuver.
|Brick Block||Ground (brick)|
|Question Block, Exclamation Point Block (SM64)||Ground (plastic)|
|Hard Block||Ground (wood)/Ground (stone)|
|Super Mushroom||Ground (red mushroom)|
|Coin||Life Mushroom, Spinning Heart (SM64), Water Bottle (SMS)|
|Goomba, Kug (SMS)||Strollin' Stu (SMS), Octoomba/Octoguy (SMG), Galoomba (SM3DW)|
|Green Koopa Troopa||Red Koopa Troopa, Beach Koopa (SM64)|
|Piranha Plant||Fire Piranha Plant (SM64), Polluted Piranha (SMS), Prickly Piranha Plant (SMG), Inky Piranha Plant (SM3DW)|
|Cap (SM64), Hover Nozzle (SMS), Bee Mushroom (SMG), Super Bell (SM3DW)||Metal Cap/Vanish Cap (SM64), Rocket Nozzle/Turbo Nozzle (SMS), Boo Mushroom/Cloud Flower (SMG), Lucky Bell/Super Leaf (SM3DW)|
|Spiny||Spiny Shell Helmet|
|Fire Flower||Ice Flower (SMG), Boomerang Flower (SM3DW)|
|Super Star, Mega Mushroom (SM64), Rainbow Star (SMG)|
|1-Up Mushroom||Ground (green mushroom)|
|Bill Blaster||Bullet Bill|
|Spike Trap||Spike Panel|
|Water||Lava/Quicksand, Lava/Quicksand/Haze (SM64), Lava/Quicksand/Goop (SMS)|
|Buzzy Beetle||Buzzy Beetle Shell Helmet|
|Thwomp, Blue Thwomp (SM64)||Whomp|
|Ukiki||Klepto, Swipin' Stu (SMS)|
|Snake Block||Ground (metal)|
|Bowser||King Bob-omb/Whomp King (SM64), Bowser Jr./Gooper Blooper (SMS), Bowser Jr./Dino Piranha (SMG), Boom Boom/Motley Bossblob (SM3DW)|
|Monty Mole, Undergrunt (SMG)|
|Bob-omb||Lit Bob-omb/Amp, Lit Bob-omb/Amp/Chuck-ya (SM64)|
|Donut Block, Shrinking Tile (SMG)||Sand Block/Ground (sand)|
|Cloud Block||Ground (cloud)|
|Dry Bones||Ground (bone)|
|Cannon||Clear Pipe Cannon, Sling Star (SMG)|
|Boo||Boo Buddy Circle|
|Peepa, Octoboo (SMG)||Peepa Pal Circle, Octoboo Buddy Circle (SMG)|
|Warp Door||Key Door/Warp Pad|
|Dash Pepper||Bulb Berry|
|Mushroom Platform||Mushroom Top Platform|
|Track||Clockwise spin track/Counterclockwise spin track|
|Warp Box||One-way Warp Box/Key Warp Box/One-way Key Warp Box|
|Pinball Flipper||Gravity Wall|