Super Mario 3D Challenge is a game for Nintendo Switch and another sequel to Super Mario 3D Land and Super Mario 3D World. The game is heavily based on Super Mario 3D series, but it is a Mario game in the vein of games like (New) Super Mario Bros. series, Super Mario World, Super Mario Land, Super Mario 64 (DS), Super Mario Sunshine, Super Mario Galaxy 1 & 2 and Super Mario Odyssey.
Mario and Luigi were peacefully walking and talking when suddenly, Toadsworth, Toadette and Toad appears and gives the Bros. a letter from Yoshi, inviting them to some vacations at Egg Island. The Bros., of course, accept and they go to the Airport, alongside some other friends, like Peach and Daisy on Toadsworth's plane. Wario and Waluigi are not invited, but they go secretly on a box to the plane, hoping to find some wealth on the island.
Mario and friends arrive at Egg Island and finds Yoshi and Birdo, alongside with some other visitors. They explore the island and go to the top of it, where they found the Giant Atomic Egg. Yoshi explains that the guardian of the island someday created the Egg to protect the island and it's features and give it energy. The Creator found radioactive elements at the top of the island and use them to make the powerful giant Egg. After it, while everybody were having a banquet, some Airships, Tanks, Submarines and meteorites were invading the island. Yoshi tried to use the Egg's energy to create a shield at the island, but Bowser destroyed the control of the Egg in possession of Yoshi. Bowser appears and tells the gang about his plan. He wanted to use the Giant Atomic Egg's energy to make him more powerful to conquer the entire island, and then the planet. The gang tried to stop him, attacking the Koopa army, but Kamek and Motley Bossblob arrives and both uses their magic to capture the heroes. The Koopas were trying to get some gold of the island, but Wario and Waluigi stoped them, and break the magic bubbles that were trapping Mario and Luigi, but the Wario Bros. got caputred either. The magicans isolated the island into 8 worlds, transformed by them. Mario and Luigi decide to stop Bowser, but Bowser build a castle in the first world and kidnapp Peach. Bowser Jr. get the others and kidnap them into the other 7 "Worlds".
After defeat some bosses and defeat Bowser in the world 8, he appears saying that his master plan is almost complete and goes to World Bowser, where the Giant Atomic Egg transforms into a dark Borser-like Atomic Egg. Kamek also creates 6 Fortresses connected to the Egg to protect it. After the heroes destroy all the fortresses, encounter Bowser again into Bowser's Giant Atomic Egg. Here, Bowser makes use of the Egg Power, turning into Atomic Bowser, and initiating the final battle and transforming the entrie level into a toxic radioactive place.
After defeat Atomic Bowser, the heroes use the power of the Ginat Atomic Egg to restore the entrie island. Bowser, back into normal, falls into a pool of acid (that transforms into Dry Bowser, battled on World ★-Castle: Special Bone Castle) and the other villains quickly escape from the island (leaving Dry Bowser) and go to the Rainbow Area out of the island. The heroes start comemorate the victory on the island with a party.
The gameplay is pretty similar to the other Mario 3D platformer games. The game has a main hub, called Egg Island. Levels are completed similar to how Super Mario 3D Land and 3D World's levels are completed. Also, like Super Mario 3D World, the player needs find 3 Green Stars in each stage and needs find one Stamp (usually, harder to find). Like in Super Mario 3D World, the Switch Tabletop can be used at any point during gameplay to interact with the environment, allowing players to stun enemies, momentarily reveal hidden objects (both in levels and on the map), hit blocks, stop moving platforms, and various other functions that can help the player at some missions. The Tabletop can also be used to control the camera during gameplay by pressing the button on the bottom corner of the Tabletop screen and tilting the controller, in what is known as Free Camera Mode. It works in a similar fashion to the camera from Super Mario 64 and Super Mario Sunshine. The Tabletop can also be used for Off-TV Play at any point.
Like in Super Mario 3D World, the map of the island here can be freely roamed with full control of the characters, however, instead of having only a limited jump, they have full control of abilities, much like in Super Mario 64 at Peach's Castle (the main hub of the game). The player can retract the world map to access the island map to go to other worlds of the island, much like in Donkey Kong Country Returns. Enemies can appear at the world map, and the player can defeat them normally. Some Green Stars can also be found in the world map (at least 5 per world). Some areas of the world are only available after the player complete a level, when the magic barrier draw back and the player can advance. A level is accessed when the player jumps on the level icon, similar to 3D Land and 3D World.
The Egg House, that it's on World 1, provides all the cutscenes that appeared on the game and every soundtrack of the game. There you can also see the collection of Stamps that the player collected, the stats of gameplay of each level (if every playable character played the level, if all the Green Power Stars and Stamps were collected and if the player reach the top of the Flagpole) and if every character were unlocked.
The Egg House also provides research information and an 3D model of each thing on the game. To acquire them, there are some instructions to follow. To acquire a 3D model with informations of:
An enemie: the player must defeat it at least once with any character (Ex: Goomba)
A boss: the player must defeat it with all the playable characters (Ex: Motley Bossblob)
A level: the player must complete the level (100%), getting all the Green Stars and Stamp on that level and also reaching the top of the Flagpole at least once (Ex: Yoshi Hill)
A world: the player must complete every level (100%) of the world, get all the Green Stars on the world map and defeat every boss(es) of the world (Ex: Yoshi's Grassland)
A normal power-up: the player must use it at least once with one character (Ex: Goomba's Shoe)
Playable character using a normal power-up: the player must use the power-up with the specific character at least once (Ex: Double Toad)
A object: the player must grab/see it at least once (Ex: Green Star/Stamp/Clear Pipe)
A non-playable character/rideable character: the player needs talk with it at least once (Ex: Gearmo)
A playable chatacter: the player must need to unlock the character and play all the levels with it (Ex: Mario)
When you unlock a character, the game works like Super Mario 3D World, where you can choose the characters freely.
Playable from the start
Can jump higher.
Playable from the start
Can hover in midair for a short time.
Complete World 1-Castle
Can do a impulsive double jump.
Complete World 2-Castle
Can run faster.
Complete World 3-Castle
Can jump upward and foward further
Complete World 4-Castle
He can pick up enemies and launch them.
He has the lowest jump.
Complete World 5-Castle
Can long-jump further
He has the worst traction.
Complete World 6-Castle
She has the Spin Attack.
She loses her spin attack when gains a power-up.
Complete World Star-Castle
These caracters can be used as Rideable characters for the Playable Characters.
Yoshi can flutter jump, can do ground pounds and has his usual tongue ability. He can easily eat a normal enemy such as a Goomba or Piranha Plant, creating an egg that can be used to attack other enemies or blocks, or keep it (he can keep a maximum of 5 eggs). If Yoshi eats a shelled enemy, hammers, sledge hammers, spiked balls or boomerangs, he can't swallow it, and must spit it out eventually instead. If Yoshi eats an explosive enemie, such as a Bob-omb or a Bullet Bill, he creates an Explosive Egg that explodes in some seconds if not thrown back. Yoshi can also jump on spiked places and on certain enemies that players can't normally jump on, such as Spinies, though it won't affect the enemies in any way. Eating a Fire enemie or a fireball allows Yoshi to spit out a fireball. Also, eating an Ice enemie or an iceball allows Yoshi to spit out an iceball. Electrical attacks, electric barriers, lava or certain fire or ice attacks send Yoshi back to his egg.
Plessie rides though water, sand, snow, lava and even though poisoned water, oil and acid. It's only playable at some parts of a course, not at all of the course (like Yoshi). It can defeat all of enemeis during the course (except electric enemies and spiked enemies, the most dangerous hazards to the creature). When it played on multiplayer, only the first player controls Plessie.
Birdo can suck enemies like a vacuum and spit a bigger and stronger Egg with pressure, however, she can't keep a Egg. Instead of flutter jump, she can do a spin attack with her tail, breaking up some objects and defeatign enemies. Her ground pound is also stronger.
Even being a rival of Yoshi and Birdo, Boshi appear as a helper of the game, after the invasion of Bowser to his homeland, giving advices to the players and also she appears at the Egg House, providing research information on all the enemies and bosses the player has defeated.
Toadsworth appears before the first level of each world, explaning the basic controls of the game (World 1). He also talks sometimes about each world's characteristics.
Bowser, knowing the existence of the Giant Atomic Egg on Egg Island, pretend to absorve its power to conquer the entrie universe. He send his troops to attack the island and capture Mario's friends, trapping them into different worlds, staying in World 1 with Princess Peach. After being defeated in World 1 and loses Peach, he escapes to World 8, saying to Kamek and Motley to use thei magic to improve some members of the Koopa Clan, while Bowser Jr. helps with the prision of the other Mario's friends and Army with the Koopa's Masterful Airship Brigade. After being defeated again in World 8, he tells the heroes that his plan is almost completed, going to the Egg and creating a World of himself. When the heroes reach the Egg, Bowser is surprised with the persistence of the group, but absorves the power of "his" Giant Atomic Egg, transforming into Atomic Bowser. After being defeated, he falls into some acid, transforming into Dry Bowser and escapes to World ★.
Bowser Jr. appear helping his father in his plan, capturing all the players (except Mario and Luigi, who escapes from him), trapping Yoshi and Plessie into Eggs and helping to build the castles of all the Worlds. He also helps his father to protect his transformed Giant Atomic Egg, guarding the last Fortress that have the most of energy to protect the Atomic Egg.
Kamek, alongside with Motley, have a big importance to Bowser's plan: They destroy the island and transform it in 8 worlds commanded by the Koopa Troop. Kamek, after the defeat of Bowser in Wolrd 1, uses his magic with the power of Giant Atomic Egg to improve the best members of the Koopa Troop (Boom Boom, Pom Pom, Motley and Army Hammer Bro.). After Bowser is defeated in world 8, Kamek appears again, creating 6 Fortresses to protect the Egg, transformed into Bowser's Giant Atomic Egg.
Motley, alongside with Kamek, have a big importance to Bowser's plan: They destroy the island and transform it in 8 worlds commanded by the Koopa Troop. Motley, after the defeat of Bowser in Wolrd 1, uses his magic to transform some minions of the Koopa Troop into some powerful leaders, creating Leader Conkdocrat, Waddleking, Archduke Bulber, Emperor Mosikice, Baron Rexock, King Fizzliater and Czar Ty-Foon. He also appear to guard a Circus in World 5 to try to disturb the players.
Army Hammer Bro.
Army Hammer Bro. is consider now one of Bowser Jr.'s best allies and one of the High Ranking Members of Koopa Troop. His loyalty to Bowser and the Koopa Troop is very signifiant, making him direct the Koopa's Masterful Airship Brigade. Before his battle against the players, Kamek appear and use his magic combined with the power of the Giant Atomic Egg, making him vey powerful.
Boom Boom & Pom Pom
Boom Boom and Pom Pom are allies of Bowser that are transformed by the magic of Kamek and Motley Bossblob combined with the power of the Giant Atomic Egg. They have their appearence and abailities improved in their battles.
Rabbits appear in the game at some levels, where they can again be chased and caught. Larger variations also appear. When they are caught they give prizes like Power-Ups, Coins, Green Stars, Stamps or even a Mega Mushroom.
Yohis appear as hostages at all the worlds and they give some advices at some levels. They also serve as hostages when there is more than one player riding an Yoshi.
Toads appear as hostages of world 1 and they give some advices of that world.
Birdos appear as hostages of world 2 and they give some advices of that world.
Piantas appear as hostages of world 3 and they give some advices of that world.
Penguins appear as hostages of world 4 and they give some advices of that world.
Whittles appear as hostages of world 5 and they give some advices of that world.
Gearmos appear as hostages of world 6 and they give some advices of that world.
Bob-omb Buddies appear as hostages of worlds 7 and 8 and they give at levels of these worlds.
Sprixies appear as hostages of worlds ★ and Crown and they give some advices of these worlds.
Lumas appear as hostages of worlds ★ and Crown and they give some advices of these worlds.
Armadillo Mario is able to dig freely underground with his claws, and he can use them to finding secrets, to defeat some certain enemies (Thwomps and Rhomps) and to continue moving though the level. Also, thanks to his carapace, he's invunerable to small fireballs and iceballs, but it turns back to Mario if attacked by rock boulders and strong fireballs and iceballs. Sometimes, he can use his carapace to roll arround (like Rock Mario, but smaller, less strong and easier to control)
Mario can attract himself to metalic walls/platforms, climbing them. He can also can attract nearby coins, metalic objects and metalic enemies. When atract someting, he can pull it off, destroying it, or using it as a projectile to defeat enemies. Also he can sink easily to the bottom of any body of water with, only, metalic ground.
Mario can swim on poisoned Water and can run through toxic smoke clouds for a long period of time without taking damake. He is also able to release poisoned bubbles and toxic clouds around him, which can damage and confuse nearby enemies. While swimming, the user is surrounded by a bubble of poisoned water, which allows him to stay longer than usual underwater, and also protects him from enemies.
Boomerang Mario can throw a boomerang just like other Boomerang Bros.
This unique suit allows Mario to fly, falling down slowly and the ability to whack things, all three with his tail.
Mario can turns into a cat, allowing him to run up walls and lunge against the enemies. It can also be used to attack enemies scratching them.
Flying Squirrel Mario
Mario can lightly glide and temporarily cling to walls, blocks and pipes. He is also able to air jump while gliding.
Mario can jump very high and can swim very fast underwater. Also, Mario can do a kind of spin attack underwater to defeat certain enemies.
In this form, Mario is able to shoot fireballs
In this form, Mario is able to shoot iceballs.
The Double Cherry creates a clone of the player who copies the real character exactly.
Mario turns giant and invencible!
Rainbow Mario is invencible and very fast!
They appear by hitting a Coin Block enough times before it expires. They are also shinier than a regular ? Block. It cannot be taken off unless he hits an enemy. If Mario makes it to the Flagpole with the Coin Box, it disappears and a 1-Up is received. While inside a Coin Box, infinite coins will pop out from it while the player is moving.
Upon wearing one, the block will change into the color depending on the character, and the characters can fire cannonballs from a cannon on the front of the box; the projectiles can also be charged before being fired.
Upon wearing one, the block will change into the color depending on the character, and the lamp on the front will emit a beam of light, which can be used to not only light up any dark spaces in front of the player, but also to defeat ghost enemies.
Upon wearing one, the block will change into the color depending on the character, and the blades of the propeller can be used to rapidly fly into the air to a great height, and then slowly fall back down towards the ground.
Upon wearing one, the block will change into the color depending on the character, and allows the player to charge up power to release a shockwave and disarm/paralyze enemies identical to Yellow Yoshi's on SMW.
Upon wearing one, the block will change into the color depending on the character, and allows the player to charge enemies to defeat them, much like the Bullies.
The mask can be found after defeating a certain Goomba. Upon wearing it, Goombas capable of noticing your presence will not recognize the player and will not attack them. However, contact with enemies will still cause damage, removing the mask.
The mask can be found after defeating a certain Prongo. Upon wearing it, Prongos capable of noticing your presence will not recognize the player and will not attack them. Also, the player can headbump enemies, such as Goombas, Koopas, Prongos, Goombadillos and Koopadillos. However, contact with enemies will still cause damage, removing the mask.
Jumping on a Koopa Troopa allows the player to kick the Koopa Troopa out of its shell and take it. Additionally, while carrying a shell, the player can have Mario and the others climb inside of it and slide/dash across the ground in it, similar to Shell Mario. Like this, the player can knock aside any enemies they ram into. The player can also use the shell to ride on in a manner similar to surfing, surfing on surfaces like earth, water, ice and lava. Koopa Shells also appear as common items which can be thrown to defeat enemies and smash open chests or held onto underwater in order to swim faster
The Magma Shell lets players swim through lava (not in water though, that acts as lava in the player's case now), and gives them the Hammer Suit-like ability to dodge the attacks of enemies when they crouches. As long as they keep ducking, they will be safely protected from most enemies. They can also Shell Dash by running or sliding fast enough, leaving behind a trail of fire that can take out otherwise hard to kill enemies.
The Ice Shell lets players swim through water (not in lava though, that acts as ice in the player's case now), and gives them the Hammer Suit-like ability to dodge the attacks of enemies when they crouches. As long as they keep ducking, they will be safely protected from most enemies. They can also Shell Dash by running or sliding fast enough, leaving behind a trail of cold water that can take out otherwise hard to kill enemies.
The player can get one Ice Skate after defeating the Goombas riding them. When the player is in an Ice Skate, they can skate on the ice, move quicker, and are also immune to certain enemies and spikes. However, if the player hits a wall or a Walleye, they will lose the item.
The player can get one Goomba's Shoe after defeating the Goombas riding them. When the player is in an Goomba's Shoe, it will be able to easily hop across spikes and sharp-toothed or spiky enemies, such as Munchers, Prongos and Spinies, it can jump very high and can defeat almost every enemie. It is also imune to strong gusts of wind.
Potted Piranha Plants
Potted Piranha Plants can be used to chomp up enemies in the way.
These are the levels of Super Mario 3D Challenge. The first 8 worlds are parts of the Egg Island. The Bowser World is an dark world created by Bowser to guard the Giant Atomic Egg. The Star World and the Crown World are special worlds located in the space. The first is unlocked by defeating the final boss. The other is unloked after every Green Star and Stamp are collected as well as getting the Golden Flag by reaching the top of the Goal Pole for every level. Every world has also one Mystry House, that appears before the end-of-world castle level, each one with 20 different mystery box challenges (with a checkpoint flag at the 10th mystery box challenge).
World 1 - Yoshi's Grassland
World 2 - Sarasa Desert
World 3 - Tropical Island
World 4 - Frozen Snowcap
World 5 - Rock Crumble Canyon
World 6 - Old Factory Land
World 7 - Dark Thunder Skies
Army Hammer Bro.
World 8 - Koopa's Volcano
World Bowser - Bowser's Giant Egg
Army Hammer Bro.
World ★ - Rainbow Area
All previous Bosses (excluding Atomic Bowser)
World 1 - Yoshi's Grassland
Mushroom Trampoline Land
Bowser's Lava Stronghold
Mystery House Yoshi Run
World 2 - Sarasa Desert
Conkdor's Pyramid Fortress
Plessie's Dune Run
Bowser's Cannon Brigade
Mystery House Fire 'n' Ice Run
World 3 - Tropical Island
Tropical Island Forest
Tropical Wiggler Blockade
Illusionist Boo Mansion
Waddlewing's Tree Fortress
Tropical Island Ocean
Hammer Bro.'s Hideout #1
Piranha Creeper's Poison Archipelago
Torpedo Ted Shocking Battleship
Mystery House Amphibious Run
Mystery House Birdo Run
World 4 - Frozen Snowcap
Frozen Lake Fun
Luminous Flip-Swap Galaxy
Mr. Blizzard's Blockade
Snowball's Iced Fortress
Skipsqueak's Rolling Panic
Crazy Trapeze Circus
Hammer Bro.'s Hideout #2
Yoshi's Ice Cream Desert
The Missile Bill Express
Mystery House Feline Run
Mystery House Glyding Run
World 5 - Rock Crumble Canyon
Large Savana Sunset
Potted Piranha Mine
Hammer Bro.'s Hideout #3
Lava-Rock Crushing Castle
Motley Bossblob's Mirror Circus
Mystery House Armadillo Run
Mystery House Flying Run
World 6 - Old Factory Land
Yoshi's Crazy Run
Dark Bulber Lagoon
Monty Mole's Blokcade
Oil Refinery Factory
Hammer Bro.'s Hideout #4
Ghostly Horror Mansion
Mystery House Magnetic Run
World 7 - Dark Thunder Skies
Fly Guy Mountain
Invisible Cloud Falls
Hammer Bro.'s Hideout #5
Floating Jungle Panic
Spiral Foggy Castle
Koopa's Masterful Airship Brigade
Mystery House Poison Run
World 8 - Koopa's Volcano
A lava-themed world. The first boss is Kamek, the second boss is Bowser Jr. and the third boss is the second encounter with Bowser.
Fire Snake Blockade
Dark Smog Tower
Hard Rock Cavern
Hammer Bro.'s Hideout #5
Spying on the Koopa Bridge
Kamek's Illusion Labyrinth
Bowser Jr.'s Grafitti Tower
Bowser's Blazing Castle
Mystery House Support Run
World Bowser - Bowser's Giant Egg
An world created by Bowser to guard the Giant Atomic Egg in his posses, that transforms into a dark Borser-like Egg.
Koopa's Dark Bridge
Frightening Crystal Dungeon
Chain Chomp's Lair
Dark Atomic Skies
Boom Boom's Dark Fortress
Pom Pom's Dark Fortress
Motley Bossblob's Dark Fortress
Army Hammer Bro.'s Dark Fortress
Kamek's Dark Fortress
Bowser Jr.'s Dark Fortress
Bowser's Giant Atomic Egg
Mystery House Koopa Run
World ★ - Rainbow Area
Poison Flower Woods
Haunted Ghost Mansion
Hard Rock Cliffs
Rising Magma Volcano
Cosmic Cannon Nebula
Dark Tower Run
Rainbow Lunar Colony
Special Bone Castle
Mystery House Rainbow Run
Icon at Map
The final standard course of the game, containing difficult sections and a congratulations message at the end.
Boss Blitz Challenge
The stage consists of boss battle rematches with all the bosses of the game (only Atomic Bowser don't apperar in this level). The player starts in a room with eight Warp Boxes. These Warp Boxes leaves the player to battle against Leader Conkdocrat, Waddleking, Archduke Bulber, Emperor Morsikice, Baron Rexock, King Fizzliater, King Boo and Czar Ty-Foon. After defeating all of them, an Green Pipe appear at the center of the room. Entering in this pipe will leave the player to a room similar to the first room of the level, now with more five Warp Boxes. These Warp Boxes leaves the player to battle against Boom Boom, Pom Pom, Motley Bossblob, Army Hammer Bro. and Kamek. After defeating all of them, an Bowser-like Pipe will appear at the center of the room. Entering in this Pipe will leave the player to an Bowser-like room with three Warp Boxes. These warp boxes leaves the player to battle against Bowser Jr., Bowser (2nd Battle) and Dry Bowser. After defeating them, the player can go to a Warp Box and go to the Goal Flagpole
Mystery House Masterful Challenge
The final Mystery House of the game. It has all the Mystery Box challenges from the game improved (with Mystery Boxes that appear along the normal courses and Mystery Boxes from Mystery Houses). It is the longest course in the game, with 135 Green Stars to collect. Every 15 Green Stars you collect there is an Checkpoint Flag/Midway Point.
The levels Bowser's Giant Atomic Egg and Boss Blitz Challenge are the only levels of the game that don't have any Green Star or Stamp, due to be Boss Levels.
Boss Blitz Challenge is the only level in the game that doesn't have a time limit.
Mystery House Masterful Challenge and the other Mystery Houses don't have a time limit, however, in these courses, when the player enters in a Mystery Box, is under a ten-second time limit to complete an objective.
Bowser (1st time)
Bowser uses a tank similar to the one from MP10 to attack the players. Bowser mainly attacks by firing spiked bombs from his tank's main cannon, but he can also launch jets of flame from the four cannons on the corners of the vehicle (at this point, he will usually rotate fastly) and he also launch Missile Bullet Bills. He also uses a charge attack and spitting fireballs that leave lava residue. The player must use Yoshi, whose Egg can be found on the battle arena. If Yoshi eats a Missile Bullet Bill, he creates an Explosive Egg that explodes in some seconds if not thrown back. The player, using this method, must attack Bowser with Explosive Eggs 9 times to destroy the tank and ejecting Bowser from his own castle.
Leader Conkdocrat is the king of all the Conkdors. Like a normal Conkdor, he slams its beak on the ground, which can cause damage to the player. But, unlike a Conkdor, he can walk, he spits rock boulders and sand balls and can create a powerful shockwave when he slams it's break into the ground. Using the Armadillo Suit, the player can dig underground (but can't dig in metalic surfaces) and attack the boss underside. When hit, Leader Conkdocrat can also attack by retreating into his large shell and then spinning fast in random directions, but he don't retreat his head and spiked neck, witch difficults the battle.
Before the battle begins, Boom Boom appears, but, before starting the battle, he changes his appearence, creating spikes on his shell, increasing his size and having a darker shell and skin. Now he can: jump, do a spin jump, spin and turn invisible. When hit, Boom Boom can also attack by retreating into his large spiked shell and then spinning fast in random directions. After the first hit, Boom Boom creates a clone of himself, but only the real Boom Boom can turn invisible. After the second hit, Boom Boom creates wings, starting to fly. But he can also turn invisible. After the final hit, Boom Boom returns to his normal appearence and shows to be defeated.
Waddleking, like any Waddlewing, will glide from slide to slide. But, he's faster than any other one from it species. Alongise this, the boss can spin while he's glyding, damaging the player. Also, he can split explosive Poisoned Acorns, that jumps and, after a time, explodes (like Lemmy Koopa's bombs from NSMBU) which leave temporary poison puddles that the player must avoid. In his battle, he also can summon Waddlewings. To defeat him, Mario needs use the Super Acorn and need jump on his head 3 times to defeat him.
An giant anglerfish that is the ruler of Bulbers and lives inside one dark submarine. The boss iluminates the area of battle, although he can shut down the light on his rod to disturb the player. He also lunge at the player and launch electric balls from his rod. The player needs to use the Frog Suit to attack Archdule Bulber's stomach 3 times. After the second attack, the boss starts to be more faster, sometimes electrifying his own body to do faster lunges at the player.
Emperor Morsikice is the leader of the Fliprus species. Like any other Fliprus, he launch jumping snowballs that can hurt the player, but he can also roll in a giant snowball and can make shockwaves while jumping on his snowball shield. Using the Fire Flower, Mario needs throw 7 Fireball at Morsikice's snowball shield to make him dizzy and, then, ground pound on him. Mario need do this 3 times to defeat him. Before the final attack, he sumon Flipruses to aid him.
Before the battle begins, Pom Pom appears, but, before starting the battle, she changes her appearence, increasing her size and having a darker shell and skin. Now she can: jump, launch faster shurikens and faster boomerangs. When hit, Pom Pom can also attack by retreating into his large shell and then try to land on the player. After the first hit, Pom Pom creates clones of herself that launch shurikens and/or boomerangs, but only the real Pom Pom can now turn invisible. After the second hit, Pom Pom creates cloens that can land on Mario with their shell. After the final hit, Pom Pom returns to her normal appearence and shows to be defeated.
The baron of all Rexes appears. He can fly, can shoot boulders and can ground pound, creating a energy wave that the player can dodge by jumping. He also summons Rexes in the fight to assist him. When he slams into the ground, he stops to fly for a few seconds, starting to charge into the player. Baron Rexock is so fast when he is charging into the player, so the player can get his boulders and launch on the boss to make him dizzy. Then, the player needs to ground pound on him twice to damage him. After being jumped on once, the boss will simply become flattened. The player needs do this 4 times. After hit the second time, he only launch flaming boulders, which leave temporary fiery puddles the player must avoid. In this way, the player can get an Ice Flower and freeze the boulders to attack him.
Motley Bossblob is a jester who uses gelatinous blobs to transform into a large clown-like monster transforms as a big ally of Kamek. He will try to jump on the player, creating shockwaves. On the last jump, Motley will split into many smaller blobs along with his jester form, where he will be vulnerable to attack. The player must defeat him by attacking the fleeing jester when he is defenseless, while avoiding the blobs that hurt the player. Every time the boss splits, a set of Double Cherries will appear. But now, Motley Bossblob can create blob like spikes on the ground and can launch inkballs to make the player slip.
The leader of the Fizzlit species wants you to battle against him. He can climb on magnetic walls, can create an electric puddle, and can fastly move side to side in this form. Also, he can launch electric balls by his antennas. The player needs to use the Magnetic Mushroom, use giant metal balls that are on the arena, attract them and launch them on Fizzliater when he's not in his electric puddle form to make him dizzy. Then climb the walls of the arena and jump of Fizzliater while he's dizzy. After the first attack, he creates 2 clones of himself and summon 3 Fizzlits to aid him. Attack him two more time and then he'll disappear!
King Boo appears in his mansion to block the way to World 7. King Boo can launch spiked balls; slam into the platform, creating powerful waves that the player can dodge by jumping; launch lightning into the ground to hurt the player; and create spiked patches. He can also sumon Boos, Bomb Boos and Peepas (like in Bowser's Block Battle from MP9). To defeat him, you need get a Light Box and shone the beam of light on the boss for a short period of time to hurt him. Do it 3 times to defeat him.
Yes, the leader of Foos and Ty-Foos appear as the boss of Dark Thunder Sky's castle. He produces smogs (dark fog) that can obscure the player's view and can blow a strong gust of wind that pushes the player in the opposite direction and can make the player falls from the arena. He also can spit thunderballs and he can do a slap attack (like Bouldergeist) that will crate a electrical shockwave. Also, watch out with his most powerful attack, when he creates an electrical tornado that can launch electrical rocks to the air. Use the Poison Flower to protect yourself from the dark fog. To defeat him, use the Cannon Box and fire 5 cannonballs to leave him confused and then ground-pound him. Do this 4 times to destroy him.
Army Hammer Bro.
Army Hammer Bro. is consider now one of Bowser Jr.'s best allies and one of the High Ranking Members of Koopa Troop. In the battle, Kamek uses his magic to make Army Hammer Bro. bigger and powerful. He can launch giant hammers (even biggers than Sledge Bros hammers), he can teleport and can cause earthquakes that can paralyse and hurt the player. Mario needs to use the Poison Flower and release toxic clouds that makes him sick and confused. Then, do a ground pound on his stomach 3 times. The boss will spit a poisoned water when damaged. After the first attack, he'll summon Hammer Bros. and Boomerang Bros. and after the secons attack, he'll summon Thunder Bros., Sledge Bros and Bomb. Bros. and after the third attack, he'll be defeated.
Kamek wants to help his master and this means stop everyone that wants to defeat him! He can fly, launch magic balls and teleport. He can, also summon Magikoopas to help him and he can summon other random enemies to help him. The player needs to use Birdo and suck one Magikoopa to shoot an Egg. Use the Egg to hit Kamek and make the boss dizzy, to then ground pound him with Birdo.. The player needs to be carerful when he uses is magic hammer to shake the ground, it can paralyse the player and he can use it to smash the player. Repeat the process in a total of 4 times to defeat the boss.
Bowser Jr. appears as one of the most important bosses from the game. He attack by using the boxing gloves from his Clown Car to attack the players, lauch bob-ombs, mechakoopas and spiked balls. The player must get the Mechakoopas and lauch them back at Bowser Jr. After the first attack, the boss will create electric fences arround the arena and use an spin attack to bump the player into the electric fences. Lauch more 4 mechakoopas to destroy the Clown Car. After that, the boss will still be alive, but using other methods of attack: use his magic paintbrush to lauch graffiti at the arena to disturb the players (sometimes lava or ice graffiti that can hurt the players) and spliting fireballs. In that case, the player must jump on his head 3 timRemeber that he also retreives into his shell when attacked.
Bowser (2nd time)
Bowser returns using an upgraded tank. The strategy is similar to before: firing spiked bombs from his tank's main cannon, launching jets of flame from the four cannons on the corners of the vehicle, launching Missile Bullet Bills, using a charge attack, spitting fireballs that leave lava residue and now he can throw sledge hammers (like in NSMB2) and his tank can also lauch electricity from his cannon (the electric balls follows the player); however, a variety of terrain hazards have been added to the road, such as retractable spikes, jets of fire, Blarggs, Bowser Amps and the occasional hole to the lava that lies underneath the road. He also launch less Missile Bills. After the same amount of hits as the previous, using Yoshi and Explosive Eggs, the boss is defeated.
Dry Bowser returns as a special, secret boss in the game. Dry Bowser will appear in a bigger size compared to Bowser in his tank battle. The boss will throw bones at the player, will make shock waves after jumping, will split blue fireballs that leave blue lava residue. He can also jump into the background (out of the range of the players) and bombard the stage with fireballs; players should watch for the blue spots and move to another part of the stage. The player must use Yoshi, eat the bones that he launchs and, then, throw back at Dry Bowser. He must do it 10 times to destroy the Boss. After the fifth time, the boss will be angry and will throw dark bones that can hurt the player (even if Yoshi eat them) and also will summon 5 Parabones to help him distract the players. Also, a Mattermouth will appear, eating away part of the ground, which regenerates after a few seconds.