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|Super Mario 2D Land|
|2015 Steptember 1st|
Super Mario 2D Land is a remake of the 1989 Gameboy Game, Super Mario Land. The game was developed by Fantendo's user "Wikiboy10". He is one of the most popular users on Fantendo, for creating the Mcdonalds fanon. The game has improved glitches and designs of the game.
Story From the Original booklet
"Once upon a time, there was a peaceful world called Sarasaland. In this world there were 4 kingdoms named Birabuto, Muda, Easton and Chai. One day, the skies of Sarasaland were suddenly covered by a huge black cloud. From a crack in this cloud, the unknown space monster Tatanga emerged to try to conquer Sarasaland. Tatanga hypnotized the people of all the kingdoms so that he could control them in any way he liked. In this way he took over Sarasaland. Now, he wants to marry Princess Daisy of Sarasaland and make her his queen. Mario came to know of these events, and he has started on a journey to the Chai Kingdom where Princess Daisy is held captive, in order to restore peace to Sarasaland. Can Mario defeat Tatanga, release people from his interstellar hypnosis, and rescue Princess Daisy? It's all up to you and Mario's skill. Go for it Mario! In order to save Daisy, Mario made his way through all of the four worlds, defeating the enemies that lurked there. The journey was difficult, as Mario had never seen these creatures before, but he eventually managed to defeat Tatanga's four lieutenants, King Totomesu, Dragonzamasu, Hiyoihoi, and Biokinton. However, after beating Biokinton, Mario had to battle Tatanga in his heavily armed ship, the Pagosu. After a tough battle, Mario defeated Tatanga, and rescued Daisy. Tatanga managed to escape with his life, but Daisy still thanks Mario, and the two ride off together in a Sky Pop.
It is revealed in the sequel, Super Mario Land 2: 6 Golden Coins, that Wario used the events in this game to take over Mario's castle. Tatanga is seen with a Golden Coin, presumably working under Wario."
Gameplay "From Mario Wiki"
"Super Mario Land is very much similar to previous Mario platformer games. The A Button allows the player to jump, while the B Button is the action command, and will make Mario run faster. The +Control Pad controls where Mario walks or runs.Also the player can pause anytime with the Start Button. Jumping on an enemy will defeat it, and the player will earn points for doing so. When Mario is Superball Mario, or if he is driving the Marine Pop or Sky Pop, the B Button will fire out projectiles at Mario's enemies. All the Bosses, except for Biokinton and Tatanga, can either be beaten by physical attack, or by jumping on a switch behind the Boss. Collecting 100 coins will gain Mario an Extra Life, and if he manages to earn 100,000 points (Done by defeating enemies, as mentioned above), he will gain an extra continue. This is in case he loses all of his lives. Mario is vulnerable in his small size, but when he gets a Mushroom, he will grow slightly in size, and is now able to take damage without losing a life. However, if he does get hit in this state, he will turn back into normal Mario. If Mario collects a Flower, he will become Superball Mario, and will be able to shoot Superballs at his enemies. If Mario happens to find the rare item, the Starman, he will become invincible, and be able to defeat any enemy just by touching it. The effects wear off over time, however. At the end of every level, the player has a choice of two exits. The bottom exit, which takes Mario to the next stage, or the top exit, which takes him to a Bonus Stage first. If Mario reaches the top exit (which is usually a difficult task), the Bonus Stage will allow him to earn a Flower, 1 extra life, 2 extra lives, or 3 extra lives."
Most of Super Mario Land's Enemies has been replaced. Roto-disc, has been replaced with Boos. Goombos were replaced with "Galoombas". Bunbun has been replaced with "Bullet Bill". Fly has been replaced but "Flying Koopas" Other enemies are only there.