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Super Mario (2017 video game)

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Super Mario Logo

Super Mario (tentative title) is an upcoming title to be released for the NX, developed by Stardust Citadel and published by Nintendo. The game was announced alongside the NX in October 2016 and set to be released as a launch title for the system, making it the 14th (15th if the Famicom Disk System version of Super Mario Bros. is counted) Mario installment to be released as a launch title. Unusual for the series, it is not being developed by any Nintendo development team, instead close partner Stardust Citadel, whom worked on the port of Super Mario 64 2, are developing the game.

According to the game's director, Locky Lorean, the game's intention is to bring the series back to it's more traditional roots, abandoning the New Super Mario Bros. engine in favor of a completely new one.

Story

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Gameplay

Super Mario plays differently from it's predecessors. There are multiple playable characters, each one with their own unique abilities, advantages and disadvantages and the levels are built around them, so each character goes their own unique journey, similar to how Sonic 3 & Knuckles handled Knuckles with the levels featuring locations only Knuckles can explore. A second player can either play as an entirely different character or as a Cosmic Clone of the character picken by the first player. If two players go to afar from each other, the screen splits showcasing both players, similar to Super Mario Bros. X. Levels are split between background and foreground, with the player being able to access the background during certain sections to solve puzzles.

The game has a bigger focus on puzzles and exploration, while levels are the usual linearity, the game is filled with secrets that the player can find utilizing the character's abilities and the power-ups in unique ways to reach other locations. Among the secrets are bonus levels, Nabbit chase challenges, cages either containing a Toad or a new playable character, letters that spell out the character's names (if all are collected, the player is given a life), Star Coins, Daredevil Medals and Red Rings. Not all levels contain all those secrets. By collecting all of the Star Coins of a level, a harder version of the level is unlocked in the Golden Kingdom and collecting a Daredevil Medal unlocks a Race Challenge against Koopa the Quick on the level. Beating a Golden Kingdom level or a Koopa Race gives the player rewards such as alternate costumes, party minigames and beating all levels of the Golden Kingdom and the Daredevil Medals, unlocks the Final Kingdom, a eight level gauntlet of the hardest leels in the game. It is not required to complete the Koopa the Quick or the Golden Kingdom levels to fully beat the game 100%, as they serve as post game challenges.

Power-Ups returns, including the classic ones and a new slew of Power-Ups, such as the Time Flower and the Thunder Mushroom and a new type of Power Up is introduced in the form of Fusion Power-Ups, which allow the player to temporarily wield to power ups at the same time, such as the Fire Flower and the Cape Feather. The item box from Super Mario World returns, although Fusion Power-Ups cannot be stored in the box. Coins work similar to New Super Mario Bros. 2, where they keep counting after 100, although the player loses an amount of coins per death.

In the wkingdom map, several locations can be visited. Aside from the usual levels, Toad Houses can be accessed by saving the imprisoned Toad in the levels, with three variants of Toad per each level. Red Toad Houses are shops where the player can spend coins achieved in levels, Blue Toad Houses are mind challenges, where the player is awarded an item by completing a mind game, such as the memory game from Super Mario Bros. 3 and Yellow Toad Houses are body challenges, where the player's skills are tested in short levels. Yoshi Forests can be found on the world map and they serve as a safe spot where the player can save the game and store items from the inventory in case it is full. In addition, there are also villages with NPCS that offer challenges to the player, such as defeating a certain amont of enemies or beating a level with a certain character and handicap. Completing those challenges awards the player the Grand Medal, which unlocks an extra level in the kingdom as well rewarding the players with three items that can be picked from chests like the ones in Super Mario Bros. 3 and a certain coin amount from each kingdom.

Each kingdom map contains 4 kinds of "Koopa Troopa Events", the first being an encounter with one of the Koopa Troop Bros., like those included in the Super Mario Bros. 3, the second being a fortress, where the player fights one of the Koopalings and then finally a stronghold, where the player fights the kingdom's bosses. The last event is the Koopa Kid event, where one of the three Koopa Kids will appear in the map, whom the player can fight to get an key item which opens certain cages. Usually, the Koopa Kids will appear in the level where the key is required.

Controls

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Characters

Playable

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Villians

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Supporting

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Transformations

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Enemies

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Power-Ups

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Items

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Kingdoms

Kingdoms replaces the usual worlds in this game.

Normal Kingdoms

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Special Kingdoms

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Others

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Development

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Marketing

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Amiibo Support

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Reception

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Pre-release and unused content

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Allusions to previous games

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Trivia

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