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|Developer(s)|| Nintendo EAD|
|Platform(s)|| Wii U|
|September 22nd, 2017|
| Story Mode (1-5 players*)|
|Media Included|| Wii U Game Disc|
Wii U Digital Download
Thermo Z Game Disc
Thermo Z Digital Download
Like previous 2D installments in the Super Mario series, the player must reach the end of each world to defeat a boss and continue on with the game. However, to complete each level, the player must complete certain objectives; each level has a star system, with the player being ranked out of 3 stars for completing certain objectives. However, not all levels have 3 stars, and some may have 2, 1, or none. This is meant to add an extra challenge to completing the levels. Each world has a giant lock before the boss level, which can only be unlocked by gaining a certain amount of stars from each level. Unlocking every star in each world will enable access to the world's Secret Level, and completing that with maximum stars offers prizes.
The game features a wide set of playable characters. Characters have a set of stats, with the stats being the following:
Jump: How high they jump, as well as their height for other jumps such as spin jumps and backflips.
Fall: How fast they fall.
Speed: How fast they run when at full speed.
Sprint: How long it takes for them to reach full speed. Their full speed is indicated when the player sees a red spark as the player runs.
Power: How easy it is for them to pull things out of the ground like turnips, or push objects such as boulders.
Each character has a base stat total of 300, and the highest a singular stat can be is 150.
Aside from that, each character has their own special feature, such as Peach's floating. Characters can also be upgraded to make their features more prominent and useful, as well as raise their stats. The upgrade's costs are listed below (note that the costs are the same for all characters):
Level 2: 150 Coins
Level 3: 250 Coins
Level 4: 500 Coins
Level 5: 5 Star Coins
Level 6: 1000 Coins
Level 7: 2000 Coins
Level 8: 3000 Coins
Level 9: 4500 Coins
Level 10: 10 Star Coins
Level 11: 6000 Coins
Level 12: 7500 Coins
Level 13: 9000 Coins
Level 14: 15 Star Coins
Level 15: 10000 Coins
Star Coins return, although are obtained differently and serve a different purpose now. Star Coins can still be found in quantities of 3 per level, but can also be obtained from performing well on levels (by getting the maximum amount of stars) or through treasure chests found in Toad Houses.
A new addition to the series is Skill Cards, which are special items that change up the player's attributes, such as by making certain power-ups deal more damage or by equipping them with certain items at the start of the level. The player can initially only bring up to one Skill Card with them at once, but more slots can be unlocked for them as time progresses, eventually allowing them to bring up to three Skill Cards.
Another addition to the game is gravity variation, which can be used to solve puzzles. Upon going through a gravity portal (colored green or blue depending on the pressure of the gravity), the player's gravity can change, changing up gameplay. To remove changed gravity, the player must enter a pink de-activation portal.
Mario is the main protagonist of the game, and the only default character.
Description (Flavor): The Mushroom Kingdom hero is back in business! This time around, he's off to collect the Spectrum Shards from an unknown antagonist...but he's not one to be scared! He's Mario!
Special Ability: Coins found have a 1% chance of being a silver coin, which are worth 10 coins.
Peach is the series' famous damsel-in-distress, and and an unlockable character.
Description (Flavor): Peach is usually being captured by some villain, and you won't see her until the end of the game. That's not happening this time, though! Peach is ready for an adventure!
Special Ability: Can hover for a prolonged time.
Luigi is the game's main deuteragonist, and Mario's little brother. He must be saved to be unlocked.
Description (Flavor): Mario's younger, insecure brother. Luigi looks up to his big brother and wants to be like him; however, he is generally smarter than him, and is usually the brains in their misadventures. Despite this, Luigi's still scared of those ghosts...sigh. Ghosts.
Special Ability: When falling, Luigi scuttle jumps, slowing his fall.
Iggy Koopa* is one of the Koopalings, which are Bowser's children. He must be defeated to be unlocked.
Description (Flavor): One of the seven Koopalings, and the middle child. Iggy is a mentally crazed inventor who loves to create machinery and mess around with his siblings. He's best friends with Lemmy.
Special Ability: Cannot use power-ups, but can manipulate plants, with different attacks being used with different buttons and combos.
Toad is one of Mario's closest adventuring pals. He must be saved to be unlocked.
Description (Flavor): Toad's a hyper little fellow, all right. He's extremely speedy and loves to play, run, and have fun. He never calms down...
Special Ability: Does not slip on ice.
|Morton Koopa Jr.|
Morton Koopa Jr.* is one of the Koopalings, which are Bowser's children. He must be defeated to be unlocked.
Description (Flavor): One of the seven Koopalings, and the second youngest. Morton is very talkative, which usually annoys his older siblings. He's also pretty obnoxious.
Special Ability: Cannot use power-ups, but can manipulate earth and minerals, with different attacks being used with different buttons and combos.
|No.||Name||Theme||Description||Mini-Boss||Castle Boss*||Airship Boss*||Enemy Course||Map Gimmick|
|1||Mushroom Meadows||Grassland||A calm, relaxing grassland, as well as the location of Toad Town and Peach's Castle. It is the first world of the game, and as a result, has levels meant to act as introductions or tutorials of sorts.||The Chucks||Boom Boom||Iggy Koopa||Piranha Plant||Piranha Plant Pipes appear on some places in the overworld, and they will occasionally pop out. Players that make contact with them will have to do an Enemy Course level with them.|
|2||Ethereal Caverns||Cavern||An underground cave featuring many crystals with cosmic power within them. It is the introduction of various power-ups and enemies and is considered the game's first proper world.||N/A||Diamondo||Morton Koopa Jr.||Hammer Bros.||Different crystals work as platforms between levels, constantly shifting every once in a while. Red crystals will fling the player back to the beginning, whereas blue crystals do nothing.|
|A mysterious desert that starts out in some cryptic ruins with unusual scriptures and some sort of magical presence to it. As the player continues, they will leave the ruins and enter the desert, although an alternate path continues traveling in the ruins, as the presence gets more mysterious and magical.||King Brolder||Whomp King||Larry Koopa||Pokeys||Sand geysers appear in the desert occasionally, opening new paths. On the ruins-based alternate path, ruins may glow mysteriously and block certain paths, while opening others. Lastly, later on in the map (where the ruins and desert intersect) Pokeys appear around the map, trying to bump into the player.|
|A beautiful shore that has a sunken ship in an ocean area nearby it, attracting various specters and ghosts. Like other water worlds of the Super Mario series, both a beach and underwater setting are featured.||N/A||Gooper Blooper||Wendy O. Koopa||Huckit Crab*|
|Water geysers appear in the water area occasionally, opening new paths. Additionally, Huckit Crabs roam the shore, sometimes bumping into water. Similarly, around the sunken ship, Boss Bass tries jumping at the player from time to time.|
|5||Maple Woods||Woods||A rather unusual forest where the trees are all maple trees. On the athletic levels, giant maple leaves appear as platforms to use. Around the marsh, giant slabs of wood appear, being used as platforms on various levels. A poison river cuts through the woods. A darker section of the woods include various ghost houses.||Spiked Wiggler||Bugaboom||Roy Koopa||Wiggler||Large maple leaves may fall from the trees, allowing the player to travel across them to go to new areas. Wigglers roam some parts of the forest, accidentally bumping into the player at times, enraging them.|
|6||Musical Metropolis||City||A wild, loud city that is heavily influenced by music of many kinds, including rap, 8bit, pop, etc. It is home to many types of enemies, most based off types of music genres.||N/A||Koopa Band||Kevin Koopa||N/A||N/A|
|A monochrome mountain with barely any color, optimism, or life within it. It is extremely cold and not many people come here because of the harsh conditions. As the player completes levels, the world will be colored more and more.||Chief Chilly||Baron Brrr||Lemmy Koopa||Bully||Bullies run about the world, trying to attack players.|
|A sky world with a large, busy factory in the middle of it. Many mechanical enemies reside here, and Lakitus are common outside of the factory area.||N/A||Lakithunder||Justin Koopa||Lakitu||Lakitus roam around the sky parts of the world, trying to ambush players.|
Clouds disappear and appear randomly, opening and closing paths.
|9||Pyro Plains||Volcano||A barren wasteland with various volcanos situated around it. The volcanos are very active and constantly spew out magma and rocks at the player. This is the penultimate main world.||Bowser Jr.||Baron Brrrn||Ludwig von Koopa||N/A||N/A|
|B||???||Alternate Dimension||An alternate dimension that feels ethereal in a sense. ??? and his forms are all fought here. This world cannot be revisited once the main game is completed.||???||Mystio||Mystio Core||N/A||N/A|
|EX1||Retroverse||Retro||A dimension meant to model older Super Mario games, particularly Super Mario Bros., Super Mario Bros. 3, and Super Mario World. Some levels are exact replicas of older levels.||False Bowser*||Koopaling Rush*||Bowser Rush*||Goomba Horde||Goombas roam about the map in hordes. Additionally, the map's appearance differs based on the point in the map it's in; early on it resembles SMB, around the middle it resembles SMB3, and at the end it resembles SMW.|
|EX2||Jumbo Island||Giant||An island where almost everything is giant-sized. This is one of the few places in the game to feature the rare Mega Mushroom.||Giant Chucks||Sumo Bros.||Jumbo Boom||N/A||N/A|
|EXF||Champion's Chamber||Final||A dungeon meant to incorporate all of the game's mechanics, formats, themes, and challenges. It is only accessible if every world's set of Star Coins are obtained.||N/A||N/A||The Mirror||N/A||N/A|