Super Mario: Elemental Journey is a 3D Platformer in the vein of Super Mario 64. It is part of the Exotendo Super Mario Bros. series, taking place after Super Mario Maker Phi. This installment features new elemental stars for Mario and other characters to collect as well as stacking power-ups.
The gameplay is based off the Super Mario 64 and Galaxy games. Characters are controlled with the analog stick and can jump with the . The trigger buttons works makes characters crouch, do somersaults and do long jumps. Some characters can also triple jump by jumping with precise timing three times, each time jumping higher than before. The lower trigger buttons center the camera behind characters, while the D-Pad can adjust the camera angle manually. By pressing up on the d-pad, the player can enter a first person perspective.
The player chooses a character via the Character Pipe in the Hub World they are currently at or selects a character before the course begins, similar to Super Mario 3D World. Characters can also collect multiple power-ups and have their effects stack, as opposed to previous games that overwrote the player's abilities when they used a different power-up. This allows for interesting combinations such as Fire Bunny Mario or Oni Ice Marble Rosalina. Additionally, characters become more powerful when using certain powerups as the game progresses and the player collects more Elemental Stars.
After defeating Themis again, Mario and the others return home via Rosalina's Comet Observatory when they bump into a lighthouse. It turns out to be the Cosmic Lighthouse, home to Cosmetta, Rosalina's sister who hasn't seen her in years. They two reunite and then realizes that Cosmetta is about to destroy a planet with a black hole. Rosalina stops Cosmetta but the planet she was just about to destroy breaks apart to reveal a villainous creature named Khrysalis and the Elemental Stars, a villain who blasts the observatory and lighthouse away. Cosmetta shoots at Khrysalis with a black hole gun. Rosalina realizes that the black hole merely relocated Khrysalis into a alternate dimension.
In this alternate dimension, Khrysalis is able to control The Comet Observatory, The Cosmic Lighthouse, Peach's Castle, and Daisy's Kingdom as they soon realize. Khrysalis kidnaps the Toads, the Lumas, Princess Peach, and Princess Daisy with representations of Themis, Bowser, Tatanga, and Slanito. The Elemental Stars were scattered due to Cosmetta's attack and Rosalina realizes that they need to use the Elemental Stars to defeat Khrysalis. Mario, Luigi, Rosalina, and Cosmetta head to find the Elemental Stars to fight Khrysalis and defeat her once and for all.
As they collect the Baron Keys, they find a door that follows them from hubworld to hubworld with four locks, each fitting one of the Baron Keys.
Some of these just appear in levels and give you pointers on how to do things or will give you an idea of how to get the Elemental Stars.
Power-Ups stack in this game, meaning that the player can have multiple powers to utilize at the same time. Some powers can be written over and some power-ups are exclusive to certain characters, but the player can play around with the variety of power-ups in many unique ways.
|The Mushroom is an all-time classic power-up. When you're small and on your last hit, the Mushroom makes you normal size and gives you just one more hit to take.|
|Another all time classic power-up. This flower transforms characters into a fire form which is able to throw fireballs which bounce three times before disappearing into the air. These become powered up the more Fire Stars you collect.|
|It's appeared before, but this flower transforms characters into a ice form which is able to throw ice balls which bounce three times before disappearing into the air. These turn enemies into ice, which can be picked up and thrown at other enemies or become temporary platforms. These become powered up the more Water Stars you collect.|
|This flower transforms characters into a thunder form which is able to throw thunder which shoots straight without bouncing, zapping enemies and electrifying objects. These become powered up the more Thunder Stars you collect.|
|This flower transforms characters into a earth form which is able to throw dirt balls which roll on the ground, becoming bigger as long as they're touching ground and can become temporary platforms. These become powered up the more Earth Stars you collect.|
|A limited use power-up similar to the Cloud Flower. It shoots the character forward in the direction they were facing until they reach a wall or stay in the air for 15 seconds before allowing them to drop. It has three charges before the player loses it. This power-up doesn't really stack, however you will not lose any of your power-ups if you use all three charges.|
|The Marble Mushroom allows characters to take 10 extra hits before reverting to their normal form and allows them to do a hard slide that crushes anything in his way with a uneasy breaking system. This power-up does stack with the other Power-ups, however, you take less hits the more power-ups you have stacked on you.|
|The Solar Mushroom allows the character to release a powerful one-time explosion of solar power that turns the stage into it's Day Form and removes all the power-ups they've collected on them.|
|The Lunar Mushroom allows the character to release a powerful one-time explosion of lunar power that turns the stage into it's Night Form and removes all the power-ups they've collected on them.|
|The Nega Mushroom allows characters to slip into "Negaverse" cracks, making them black and white. Since these cracks are so thin, these segments are more akin to 2D sidescrolling. All prior power-ups stack. An additional effect while using the Nega Mushroom is that ground stomps travel out farther in a wave, knocking any enemy away within the ground pound's radius.|
|The Chicken Suit transforms characters into a Chicken Form. In this form they can float down slowly and throw eggs similar to fireballs but with less of a bounce and ineffective against fire or water based enemies. This power-up is overwritten by any of the flowers.|
|The Oni Apple transforms players into a Oni Form, who can create thundering cloud platforms that move to the left after three seconds and allows them to walk on lava. The clouds and lava walking effects carry over even when the player is using another power-up.|
|The Super Carrot gives the player the ability to float in mid-air but also charge a super hop that gives a ton of vertical distance. This power-up stacks with just about everything, making it very useful to find.|
|The Cape Feather gives characters a cape, which they can use to swipe at enemies with and fly after running. Caped characters can ascend and descend, and can fly for a very long period of time if the player is skilled enough to pull it off. One stray wind will send the player barreling down though!|
|The Blue Shell lets players swim faster, and gives them the Hammer Suit-like ability to dodge the attacks of enemies when they crouches. As long as they keep ducking, they will be safely protected from most enemies. They can also Shell Dash by running or sliding fast enough however jumping becomes extremely hard and requires quick reflexes. This stacks with most of the power-ups.|
|The Magma Shell lets players swim through lava (not in water though, that acts as lava in the player's case now), and gives them the Hammer Suit-like ability to dodge the attacks of enemies when they crouches. As long as they keep ducking, they will be safely protected from most enemies. They can also Shell Dash by running or sliding fast enough however jumping becomes extremely hard and requires quick reflexes. The Shell Dash also leaves behind a trail of fire that can take out otherwise hard to kill enemies. This stacks with most of the power-ups but replaces the Blue Shell if the player has it. It also gains some extra power the more Fire Stars a player collects.|
|Allows the player to briefly fly for five seconds, even more if they collect coins. It also removes the character's ability to stomp, meaning that they will just stand or bounce off normally stompable enemies like Goombas. It also causes any nearby Biddybugs to follow the player similar to a certain captain, allowing the player to utilize them as platforms or as a weapon. The Biddybud Shell also allows players to stick to certain surfaces and climb them.|
Use the Technocolor Mario amiibo from Nintendo 30 to summon this mystical power-up. It allows you to fly over pits and go through any enemy without stopping. No stars you collect will be counted; this is just for fun.
Use the Mario 30th Anniversary Collection amiibo from Super Mario Maker to summon this pixellated Mushroom that allows you to play as an 8-bit version of any of the characters. This gives you three extra hits and the heart system from Super Mario Bros. 2.
Animals which Mario and friends can ride on for some levels.
There are four initial hubworlds, each with their own unique set of stars and levels. Each world has a Baron, a final boss of sorts that holds a Baron Key. Each Baron must be defeated to open the last world. The player can switch from hub world to hub world using the portal gates.
Peach's Castle is the first hubworld and is home to all of the Fire Stars. The Baron of this Hub World is Painted Bowser. The player must navigate the hubworld's levels by going into paintings similar to Super Mario 64.
The Comet Observatory is the second hubworld and is home to all of the Water Stars. The Baron of this Hub World is Holo Themis. The player must navigate the hubworld's levels by shooting off into galaxies similar to Super Mario Galaxy.
Daisy's Kingdom is the third hubworld and is home to all of the Thunder Stars. The Baron of this Hub World is Clone Tatanga. The player must navigate the hubworld's levels by going around Sarsaland similar to Super Mario Sunshine.
Cosmic Lighthouse is the fourth hubworld and is home to all of the Earth Stars. The Baron of this Hub World is Nega Slanito. The player must navigate the hubworld's levels by steering the Cosmic Lighthouse into galaxies similar to Super Mario Galaxy 2.
The player must go through many courses to collect the elemental stars.
Fire Star Courses
Water Star Courses
Thunder Star Courses
Earth Star Courses
|Goombas are the easiest enemies that players have to deal with. They can either spin them away or stomp on them to defeat them. Goombas run towards players if they spot them.|
|It attacks just like a normal Goomba, but appears in dark rooms underground to light the way for player. Players have to defeat them by jumping on them twice, the first jump breaking the illuminating shell around the Goomba.|
|Leap from above to strike, getting dizzy if they miss their target. Once dizzy, players can simply kick them away. They can also stomp on them before they jump.|
|These spherical goombas roll around and if they spot Mario, roll towards him. They can be stomped like normal Goombas.|
|Kugs are fake Goombas that vomit up a black noxious fluid if they see a character, before running towards them. If a character stomps on them, they'll explode into a harmful black fluid. The only way to kill a Kug without being harmed is through a projectile.|
|Piranha Goombas come out of pipes similar to a Piranha plant, but Mario can stomp their heads. They can also switch from pipe to pipe, and if they switch to a clear pipe they'll be sucked out and act as a normal Goomba.|
Blue Piranha Goomba
|These three headed Goombas have to stomped individually, making it a total of three stomps you have to preform before they're gone. Much like the original enemy they're based off, they can switch from pipe to pipe but clear pipes will suck them out and have them walk around like normal Goombas.|
|Golden Goombas act very similarly to Goombas except they'll sometimes leave behind a coin. They leave up to five coins and somewhat incentivize players to not stomp on them right away.|
|Ruby Goombas act like regular Goombas except they drop a Red Coin upon defeat.|
|Jade Goombas act like regular Goombas except they drop a Jade Coin upon defeat. They are extremely rare and usually in out of reach places, requiring some creative thinking.|
|Biddybuds resemble multicoloured ladybugs and act like regular Goombas, though they don't chase Mario and Luigi when they're in sight.|
|Para Buiddybuds enerally appear in groups of five, though they can appear in groups of a less number or appear individually. They fly up and down in a circles or in lines and Mario can stomp on them.|
|Koopas are enemies that Mario and others can defeat in a stomp, leaving behind a shell that they can kick, grab, or use underwater to travel faster. Koopa Troopas run toward perceived threats.|
|Morton Sr. used these in his reign. These proto-Koopa Troopas can still have their shells stolen but they won't slide across the ground, instead acting as a weight for switches. No matter how much you kick their shells, it won't budge.|
|These Troopuiose live underground and have adapted to the darker atmosphere underneath. They wear Blue Shells which can be turned into a power-up for Mario and friends to use.|
|These Troopuiose live underground and have adapted to the darker atmosphere underneath. They wear Magma Shells which can be turned into a power-up for Mario and friends to use.|
|Koopa Troopas disguised as Yoshis that hatch from Eggs. Watch out! They're nothing but a cunning trap.|
Marble Koopa Troopa
|Marble Koopas have to be stomped on five times to release their marble shell, which is faster and more powerful than a normal shell, able to topple pillars in their wake.|
|Drill Bits attempt to drill into Mario and friends when they see them, somewhat similar to how Goombas and Koopas react. Mario can defeat them by stomping them three times, with each stop drilling them into the ground.|
|Octolots hover and attack with magic, somewhat similar to Magikoopas, although their magic can be countered with a projectile or melee attack. By stomping them or throwing a projectile attack at them, they are defeated.|
|Splorches pop out of lava and roll towards the players. They can be pushed back into the lava using projectiles or a spin. Splorches also leave a trail of lava that damages the players. They cannot be truly defeated.|
|When these are fired from their cannons, they leave a trail of ice that Mario can ride along on. They must be picked up via Super Mario Bros. 2 if the player wants to defeat them.|
|These Bullet Bills are fired from a cannon and split into a dozen tinier Bullet Bills that track Mario and friends from the sky. They easily loose track of their targets and explode into a shower of fireworks 5 seconds after, but stay alert!|
Black Hole Bills
|These Bullet Bills explode and contract into a Black Hole when they meet their target. They can be diverted using a Light Cannon but otherwise they will explode into a black hole. They were reverse engineered from Cosmetta's black hole gun.|
|When Fuzzies touch a player, it disorients their controls and vision. They can be destroyed with projectiles; just don't touch Fuzzy!|
|Cosmic Clones duplicate the movements of the player, requiring the player to make sure they're always a step ahead of these shadowy duplicates or risk getting hit. If the player gets hit by a clone, they receive damage and the clone vanishes, but there are always about 3 clones always trailing behind the player, with more created to replace ones that vanish.|
|Boos are ghosts that are terribly shy, to the point where they can't move if Mario looks at them! However, despite their social anxiety, they can still be a rather deadly foe if Mario isn't looking at them.|
|Dark Boos only move when Mario is looking at them, but when he isn't they'll fire a purple fire ball if Mario is still in range.|
|Solar Keeper Boos hold Solar Mushrooms in them to prevent the sun from ever rising again. They are also very wary of light, meaning you'll have to chase them with light to defeat them and take the Solar Mushroom from them.|
|Biddyboos are a crossbreed of a Biddybud and a Boo. They come in groups of five. They can't be stomped and are harmful to the touch, but only move in the circle or line they're in if Mario's not looking. The player can stand on them if he is wearing a Biddybud Shell.|
|Bullies charge themselves into their enemies in order to push them over ledges, knocking their enemies into lava or bottomless pits. The only way for players to beat a Bully is to push it into the lava or use projectiles to do so- they can also be stomped via Thwomp.|
|These Bullies explode after being pushed around too much; either push them into the lava or get clear away from them before they explode.|
|These Bullies swim around under the water, pushing the player downwards to drown them. They can be sucked out via pushing them towards a Clear or Amber Pipe that's around.|
|These Goombas can't be stomped due to their incredibly hard maskl, but they can be taken out from below, knocking their mask off. They act like normal Goombas behaviorally but lose their ability to really hurt Mario and don't push him as hard as Bullies do.|
|Returning to an even more blue-ish color, these Thwomps still haven't changed at all in function. If a character is close, they'll drop down, flattening anything under them. The player can climb on the top of them as a platform.|
|These Thwomps are just boiling mad, so much so that they rise and drop into lava with nary a scratch!|
|These Thwomps just go right through characters, absorbing and then spitting them out. They'll pretty much eat all your power-ups and leave you in your weakest form, and you best not come back or they'll just kill you. Don't get on top of them either, they're pretty much liquid and you'll suffer the same fate.|
|These Thwomps freeze anything within their radius when they drop. You can still climb on top of them, and if you happen to be on top of them when they drop, you won't be effected by the chilly blast.|
|These Thwomps are high in the sky, floating just like all the other clouds. If they see the player near them, they'll drop extremely fast before going back up if there's no ground below them.|
|These Thwomps are made of sand, so when they drop, they explode into grains of sand. The player can stand on top of the sand and as the Sand Thwomp reconstructs, become part of the Sand Thwomp. In the Sand Thwomp form, the player has limited mobility when walking and cannot attack. Most enemies will ignore the player and their sliding becomes very fast. They can also place the Sand Thwomp anywhere they want and exit it.|
|Dry Bones are undead Koopas who revive themselves seconds after being stomped on. While they can't truly die, it's best to incapacitate them when you can. Spreading their pieces can make the revival period just a bit longer.|
|Dull Bones are undead Koopas who can't actually revive themselves after being stomped on and don't even leave a shell for the trouble. No wonder they're called Dull Bones!|
Project Excalibur Storybook
When the player defeats Morty Kid, he drops a book entitled Project Excalibur. This book can be read at any of the main hubs and details the events and people before the current circumstances in the game. Specifically, the former rulers of the Mushroom Kingdom, what became Bowser's domain, Sarasaland, and the Cosmic Lighthouse.
The storybook begins with the birth of Khrysalis, created through cosmic energy and crystals. Khrysalis discovers her reality warping powers and since her understanding of the universe is so limited, she plays with the armies of Estrella and Ninna's Mushroom Kingdom, Morton Sr's domain, and Sarasaland. As the kingdoms are confused and not understanding why they're at war with each other, a Bandit by the name of Nocturne comes across Khryalis.
Nocturne tells the kingdoms why they are war and they discover that their elemental powers can encase Khryalis with its own protective shell. They mass produce elemental stars of Fire, Water, Thunder, and Earth using resources from all over the universe. When they have created enough Elemental Stars, Khryalis traps themselves into a protective shell. Estrella and Ninna leave the Mushroom Kingdom to observe the creature, to make sure it doesn't become free as Morton Sr. has two sons.
The end of the book reveals that Nocturne would later kidnap the baby Cosmetta to replace his role of the Cosmic Lighthouse's keeper. It also reveals that his current coordinates exist in an alternate dimension.
When you use the Technocolor Mario amiibo, you summon the Technocolor Mushroom powerup. This allows you to basically walk over pits and go through any enemies, all while gaining uncontrollably fast speed. Any stars you collect won't count.
The Mario 30th Anniversary Collection amiibos summon the Classic Mushroom, which can be used by any character to turn into their 8-bit forms and gain three extra hits with a Heart System akin to Super Mario Bros. 2.
Using any of the Rosalina Rainbow amiibos allows you to change the color of Rosalina's dress.
- The idea for Freezy Bill came from Athena Hawkins (t∣b∣c).
- Metal Head originates from the motion captured masterpiece that is the Donkey Kong Country television series. It originally appeared in the episode The Big Switch-A-Roo and had it's own music number.
- This is Koopa Kid's first appearance in any Mario related media since 2005 (Mario Party Advance being his last appearance).
- It is also likely his first appearance in a main line Mario game and his first playable appearance in one.
- This also sees the return of many enemies and characters that were previously only seen in the RPGs.
- Stratus' design was intentionally based off the musical artist Darude.