Super Mario: Elemental Journey is a 3D Platformer in the vein of Super Mario 64. It is part of the Exotendo Super Mario Bros. series, taking place after Super Mario Maker Phi. This installment features new elemental stars for Mario and other characters to collect as well as stacking power-ups.
The gameplay is based off the Super Mario 64 and Galaxy games. Characters are controlled with the analog stick and can jump with the . The trigger buttons works makes characters crouch, do somersaults and do long jumps. Some characters can also triple jump by jumping with precise timing three times, each time jumping higher than before. The lower trigger buttons center the camera behind characters, while the D-Pad can adjust the camera angle manually. By pressing up on the d-pad, the player can enter a first person perspective.
The player chooses a character via the Character Pipe in the Hub World they are currently at or select a character before the course begins, similar to Super Mario 3D World. Characters can also collect multiple power-ups and have their effects stack, as opposed to previous games that overwrote the player's abilities when they used a different power-up. This allows for interesting combinations such as Fire Bunny Mario or Oni Ice Marble Rosalina. Additionally, characters become more powerful when using certain powerups as the game progresses and the player collects more Elemental Stars.
Similar to Super Mario Odyssey, the concept of 1-Ups has been more or less completely eliminated. The player's coin count now represents their lives and they loose 10 upon death, although can return to the spot where they died to collect them. Coins are also a currency; they can be used to purchase Elemental Stars in the Hub Worlds or Power-Ups.
All missions are unlocked at the start for each world you visit. When completing a mission and collecting the Elemental Star, the player can return to the Hub World or take on a new mission, with the parameters being set up to do it properly. When collecting Elemental Moons, the player is never asked to go back to the hub world.
After defeating Themis again, Mario and the others return home via Rosalina's Comet Observatory when they bump into a lighthouse. It turns out to be the Cosmic Lighthouse, home to Cosmetta, Rosalina's sister who hasn't seen her in years. They two reunite and then realizes that Cosmetta is about to destroy a planet with a black hole. Rosalina stops Cosmetta but the planet she was just about to destroy breaks apart to reveal a villainous creature named Khrysalis and the Elemental Stars, a villain who blasts the observatory and lighthouse away. Cosmetta shoots at Khrysalis with a black hole gun. Rosalina realizes that the black hole merely relocated Khrysalis into a alternate dimension.
In this alternate dimension, Khrysalis is able to control The Comet Observatory, The Cosmic Lighthouse, Peach's Castle, and Daisy's Kingdom as they soon realize. Khrysalis kidnaps the Toads, the Lumas, Princess Peach, and Princess Daisy with representations of Themis, Bowser, Tatanga, and Slanito. The Elemental Stars were scattered due to Cosmetta's attack and Rosalina realizes that they need to use the Elemental Stars to defeat Khrysalis. Mario, Luigi, Rosalina, and Cosmetta head to find the Elemental Stars to fight Khrysalis and defeat her once and for all.
As they collect the Baron Keys, they find a door that follows them from hubworld to hubworld with four locks, each fitting one of the Baron Keys.
The most balanced character and one of the four you'll start the game with. He has no special abilities. He is one of the few characters that can use Fire Flowers and gains more power the more Fire Stars are collected.
Rosalina is a slower character who can spin jump for some extra air and stun enemies with. She is one of the four characters you'll be starting with. She is one of the few characters that can use Ice Flowers and gains more power the more Water Stars are collected.
Luigi is Mario's less noticed brother. He is one of the four characters you'll be starting with. Although he is envious of his brother's successes, he understands his place in the world. Luigi is more slippery than Mario but jumps higher, which can even be charged to be a moonjump, which goes down slower. He is one of the few characters that can use Thunder Flowers and gains more power the more Thunder Stars are collected.
Rosalina's sister who was recently reunited with her sister. She is one of the four characters you'll be starting with. Interacting with actual people for the first time in what seems forever, she can come off as a little mean even if she doesn't mean to. Cosmetta is a bit slower but she's arguably the most powerful character in terms of abilities, with the power to charge up black-holes to suck up enemies and objects. She is one of the few characters that can use Earth Flowers and gains more power the more Earth Stars are collected.
Unlocked when the player defeats the Fire Baron. Peach is the rightful owner of the Mushroom Kingdom and has the ability to float through the air without a Super Carrot. She is slower than Mario but not as slow as Cosmetta. She is one of the few characters that can use Fire Flowers and gains more power the more Fire Stars are collected.
Unlocked when the player defeats the Water Baron. Wario is a greedy treasure hunter and is somehow both muscular and obese. He has a shoulder charge that lets him charge into enemies or gain a quick bit of ground. He is one of the slowest characters in the game. He is one of the few characters that can use Ice Flowers and gains more power the more Water Stars are collected.
Unlocked when the player defeats the Thunder Baron. Daisy is the rightful ruler of Sarasaland and her castle contained within. Daisy is very fast, one of the faster characters in the game, and can shoot from behind her head using her third eye. She is one of the few characters that can use Thunder Flowers and gains more power the more Thunder Stars are collected.
Unlocked when the player defeats the Earth Baron. Koopa Kid used to be Bowser's son figure until Bowser Jr. came into the picture and he was seemingly forgotten about. Koopa Kid now wants to be a hero and help Mario and his friends. Koopa Kid can breathe fire for a short amount of time before burning out and his ground stomps have a larger radius. He is suprisingly kind of fast but a lot of his moves reset his momentum. He is one of the few characters that can use Earth Flowers and gains more power the more Earth Stars are collected.
Any second now...
Some of these just appear in levels and give you pointers on how to do things or will give you an idea of how to get the Elemental Stars.
Appears in Firesmoked Hills. She tells the player how to use the Bullet Suit and gives the player an idea of where Fry Guy is located.
Koopa the Quick
Appears in several courses as a racer that the player must beat for one of the Elemental Stars.
Appears in Mystical Metal Cave as a racer that the player must beat for a Fire Star. He is very cocky and smug, stating he will beat the inferior organic metal life forms.
Appears in Bunny Hole Burrows. Now a father to a giant family, MIPS hasn't changed too much since the last time Mario saw him. This time when Mario chases him, him and his children pass around the Thunder Star to keep it out of Mario's hands. You'll have to use the Super Carrot to get the drop on them.
Appears in Nimbus Station 9. This Lakitu just wants his cloud, but the package it was in fell in the lower rungs of Nimbus Station 9. After giving his package back, he joins you in the fight against Lakithunder.
Appears in Nimble Nabbit Kingdom. Lillian is a Nabbit that wants to overthrow King Nabbit, and with her two other friends, she hopes to accomplish that. She helps you break into the castle itself.
Appears in Nimble Nabbit Kingdom. Oriel is a Nabbit that wants to overthrow King Nabbit, and with his two other friends, he hopes to accomplish that. Oriel will sneak around past guards and steal their stuff if you let him.
Appears in Nimble Nabbit Kingdom. Cookie is a Nabbit that wants to overthrow King Nabbit, and with his two other friends, he hopes to accomplish that. Cookie is eager to provide a jumping boost into the vents while inside the castle.
Sheriff Shy Guy
Appears in Chain Chomp Ranch. Sheriff Shy Guy teaches Mario and friends how to ride the Cow Chomp and offers missions to take down some wranglers around the ranch.
Appears in various levels in the game, flying around out of control and usually holding a Elemental Moon of some sort. The player needs to knock him out of the sky to get his moon and put a stop to his perilous flight.
Appears in various levels in the game, usually needing to be fed Star Bits or Coins to unlock new levels and release Elemental Moons. Each Hungry Luma has a specific amount of Currency it wants to be fed before it can transform into what the player wants.
The Elemental Stars are the main collectible of the game and have their own missions assigned to them. They are typically less plentiful but collecting most of them will allow the player to destroy blockades to the other levels of the game, allowing them to proceed, as well as destroy obstacles that open up the current levels more. Collecting a already-collected Elemental Star will reward the player with 30 coins.
The Fire Stars are found primarily in Peach's Castle and it's associated levels. It allows users of the Fire Flower to power up their fireballs. Listed below is the skills learned by obtaining a certain amount of Fire Stars.
Fire Flower Skills
3 - Fire Charge: Users can charge up their fire balls to destroy red brick blocks.
7 - Fire Uppercut: While jumping, the player can hold down the fire button to destroy red brick blocks in the air.
11 - Fire Pound: While in the air, the user can ground pound to release a fiery wave of fire that destroys red blocks on the ground.
15 - Inferno Charge: Users can charge their fireballs to release a giant, blazing fireball that destroys orange brick blocks.
20 - Everlasting Flame: Users can send their fireballs at a much farther distance, allowing them to go through long, winding pipes and destroy what's on the other side.
25 - King Koopa Temperature: Users can charge their fireballs to melt away the giant Bowser door in Peach's Castle.
The Water Stars are found primarily in the Comet Observatory and it's associated levels. It allows users of the Ice Flower to power up their ice balls. Listed below is the skills learned by obtaining a certain amount of Water Stars.
Ice Flower Skills
3 - Ice Charge: Users can charge up their ice balls to destroy cyan brick blocks.
7 - Freezing Touch: Users can now freeze water blocks to create platforms.
11 - Frosty Pound: While in the air, the user can ground pound to release a a freezing breeze of wind that destroys cyan brick blocks.
15 - Blizzard Charge: Users can charge their fireballs to release a giant icy ball that swirls to destroy dark blue brick blocks.
20 - Everlasting Frost: Users can send their ice balls at a much farther distance, allowing them to go through long, winding pipes and destroy what's on the other side.
25 - Themis Tempature: Users can charge their iceballs to freeze the lock off the Vela Spaceship, allowing it's use.
The Thunder Stars are found primarily in Daisy's Kingdom and it's associated levels. It allows users of the Thunder Flower to power up their thunder balls. Listed below is the skills learned by obtaining a certain amount of Thunder Stars.
Thunder Flower Skills
3 - Thunder Charge: Users can charge up their thunder balls to destroy yellow brick blocks.
7 - Electro Touch: Users can power up machines using the thunder balls.
11 - Thunder Uppercut: When jumping, the user can do a uppercut charged with electricity to destroy yellow blocks in the air.
15 - Storm Charge: Users can charge their fireballs to release a storm cloud that shocks and destroys everything in it's path, including grey blocks.
20 - Twister Pound: When users ground pound, a twister comes underneath them, sending them high into the air.
25 - Positive Voltage: Users can overload the Cosmic Lock where the last course holding Tatanga is.
The Earth Stars are found primarily in the Cosmic Lighthouse and it's associated levels. It allows users of the Earth Flower to power up their dirt balls. Listed below is the skills learned by obtaining a certain amount of Earth Stars.
Earth Flower Skills
3 - Earth Charge: Users can charge up their dirt balls to destroy lime brick blocks.
7 - Green Thumb: Users can create pathways made of vines by jumping onto green switches.
11 - Plant Pound: When ground pounding, the user creates a flower that will propel them high into the air.
15 - Gaia Charge: Users can charge their dirt balls to release a rolling green mass of plants and dirt that runs over and carries everything in it's path, including dark green brick blocks.
20 - Vine Climb: When users wall jump against special stone walls, they create vine paths that can be climbed up.
25 - Overgrowth: Users can destroy the Negative Lock that locks the door holding Nega Slanito's final course.
Elemental Moons are scattered across the levels, usually hidden in plain sight or require less skill to get, although there are a couple of tricky Moons found in the optional challenge levels hidden in Moon Pipes. Each three Elemental Moons are worth 1 Elemental Star. There are a total of 800 Elemental Moons hidden across all the levels and hub worlds and the player is not incentivized to collect them all, but rather to collect them if particular Elemental Stars are too hard to get.
Fire Moons can be found in optional otherworldy challenge rooms that are accessed through Moon Pipes, as well as across the map of the levels. They are far more plentiful, but it takes three Fire Moons to gain the power that a Fire Star would grant.
Water Moons can be found in optional otherworldy challenge rooms that are accessed through Moon Pipes, as well as across the map of the levels. They are far more plentiful, but it takes three Water Moons to gain the power that a Water Star would grant.
Thunder Moons can be found in optional otherworldy challenge rooms that are accessed through Moon Pipes, as well as across the map of the levels. They are far more plentiful, but it takes three Thunder Moons to gain the power that a Thunder Star would grant.
Earth Moons can be found in optional otherworldy challenge rooms that are accessed through Moon Pipes, as well as across the map of the levels. They are far more plentiful, but it takes three Earth Moons to gain the power that a Earth Star would grant.
Power-Ups stack in this game, meaning that the player can have multiple powers to utilize at the same time. Some powers can be written over and some power-ups are exclusive to certain characters, but the player can play around with the variety of power-ups in many unique ways.
The Mushroom is an all-time classic power-up. When you're small and on your last hit, the Mushroom makes you normal size and gives you just one more hit to take.
Another all time classic power-up. This flower transforms characters into a fire form which is able to throw fireballs which bounce three times before disappearing into the air. These become powered up the more Fire Stars you collect.
It's appeared before, but this flower transforms characters into a ice form which is able to throw ice balls which bounce three times before disappearing into the air. These turn enemies into ice, which can be picked up and thrown at other enemies or become temporary platforms. These become powered up the more Water Stars you collect.
This flower transforms characters into a thunder form which is able to throw thunder which shoots straight without bouncing, zapping enemies and electrifying objects. These become powered up the more Thunder Stars you collect.
This flower transforms characters into a earth form which is able to throw dirt balls which roll on the ground, becoming bigger as long as they're touching ground and can become temporary platforms. These become powered up the more Earth Stars you collect.
A limited use power-up similar to the Cloud Flower. It shoots the character forward in the direction they were facing until they reach a wall or stay in the air for 15 seconds before allowing them to drop. It has three charges before the player loses it. This power-up doesn't really stack, however you will not lose any of your power-ups if you use all three charges.
The Marble Mushroom allows characters to take 10 extra hits before reverting to their normal form and allows them to do a hard slide that crushes anything in his way with a uneasy breaking system. This power-up does stack with the other Power-ups, however, you take less hits the more power-ups you have stacked on you.
The Solar Mushroom allows the character to release a powerful one-time explosion of solar power that turns the stage into it's Day Form and removes all the power-ups they've collected on them.
The Lunar Mushroom allows the character to release a powerful one-time explosion of lunar power that turns the stage into it's Night Form and removes all the power-ups they've collected on them.
The Nega Mushroom allows characters to slip into "Negaverse" cracks, making them black and white. Since these cracks are so thin, these segments are more akin to 2D sidescrolling. All prior power-ups stack. An additional effect while using the Nega Mushroom is that ground stomps travel out farther in a wave, knocking any enemy away within the ground pound's radius.
The Chicken Suit transforms characters into a Chicken Form. In this form they can float down slowly and throw eggs similar to fireballs but with less of a bounce and ineffective against fire or water based enemies. This power-up is overwritten by any of the flowers.
The Oni Apple transforms players into a Oni Form, who can create thundering cloud platforms that move to the left after three seconds and allows them to walk on lava. The clouds and lava walking effects carry over even when the player is using another power-up.
The Super Carrot gives the player the ability to float in mid-air but also charge a super hop that gives a ton of vertical distance. This power-up stacks with just about everything, making it very useful to find.
The Cape Feather gives characters a cape, which they can use to swipe at enemies with and fly after running. Caped characters can ascend and descend, and can fly for a very long period of time if the player is skilled enough to pull it off. One stray wind will send the player barreling down though!
The Blue Shell lets players swim faster, and gives them the Hammer Suit-like ability to dodge the attacks of enemies when they crouches. As long as they keep ducking, they will be safely protected from most enemies. They can also Shell Dash by running or sliding fast enough however jumping becomes extremely hard and requires quick reflexes. This stacks with most of the power-ups.
The Magma Shell lets players swim through lava (not in water though, that acts as lava in the player's case now), and gives them the Hammer Suit-like ability to dodge the attacks of enemies when they crouches. As long as they keep ducking, they will be safely protected from most enemies. They can also Shell Dash by running or sliding fast enough however jumping becomes extremely hard and requires quick reflexes. The Shell Dash also leaves behind a trail of fire that can take out otherwise hard to kill enemies. This stacks with most of the power-ups but replaces the Blue Shell if the player has it. It also gains some extra power the more Fire Stars a player collects.
Allows the player to briefly fly for five seconds, even more if they collect coins. It also removes the character's ability to stomp, meaning that they will just stand or bounce off normally stompable enemies like Goombas. It also causes any nearby Biddybugs to follow the player similar to a certain captain, allowing the player to utilize them as platforms or as a weapon. The Biddybud Shell also allows players to stick to certain surfaces and climb them.
Use the Technocolor Mario amiibo from Nintendo 30 to summon this mystical power-up. It allows you to fly over pits and go through any enemy without stopping. No stars you collect will be counted; this is just for fun.
Use the Mario 30th Anniversary Collection amiibo from Super Mario Maker to summon this pixellated Mushroom that allows you to play as an 8-bit version of any of the characters. This gives you three extra hits and the heart system from Super Mario Bros. 2.
Star Bits are collected throughout the levels, being the lowest kind of currency available and not tradable for most of the vendors. They are used to purchase bonus courses from Hungry Lumas and purchase Chance Cubes.
A simple coin. They act as a currency in the game, allowing the player to buy items from various vendors in the game.
These coins only show up in a certain area and they are often close together. If you collect them all, a Elemental Star will appear, allowing you to collect it.
These coins are super rare and only have a 1/100th chance of replacing a normal coin. They are worth 50 coins.
Use green pipes these to warp to other areas in the course or Hub World.
Clear Pipes are pipes which make their debut in Super Mario 3D World. Like Warp Pipes, they are used for traveling distances too far for a normal jump to reach. Unlike Warp Pipes, however, Clear Pipes are transparent, and the player can change direction while in one. Additionally, the player automatically enters vertical Clear Pipes without having to press a button. While traveling through Clear Pipes, the player cannot attack and is therefore vulnerable to any enemies inside them. The player can also throw projectiles inside of Clear Pipes.
Amber Pipes are like Clear Pipes in that you can see what's in them, but they're much slower than clear pipes. You can use a cork trap an enemy or boss inside of them, as well as a projectile.
These Copper Pipes spit out enemies and won't stop unless you put a cork on it.
The Pixel Pipe allows characters to enter the 8-Bit Murals seen across walls or floors, taking a more traditional route to platforming.
Introduced in Super Mario Star Journey, these pipes allow players to change characters in the four hub worlds. Unlike Star Journey, there is only one pipe and it merely brings up a menu that allows the player to choose from a list of character icons.
Rocket Pipes blast the player off into the sky and are useful if you have a flying power-up. The are returning from New Super Mario Bros. Omega and have a new appearance in this game.
These Star Pipes send players to optional Star Challenges, much harder versions of Missions in the game.
Moon Pipes send players to Challenge Worlds, which are linear challenge levels holding special Elemental Moons.
The Aurora Pipe blasts the player running with the effects of a Star power-up. These pipes are key in some races. Characters warp in and out of these pipes much much faster than usual pipes as well.
Roulette Blocks display items inside of them; when the player hits them, the item that displays on the block will be given out.
Colored Brick Blocks
Colored Brick Blocks tend to block access to the next level on the hub world or secret areas in some of the main worlds. These secret entrances usually always contain at least one Elemental Moon. They can be broken using a power-up Flower, with their colors indicating which elemental flower needs to be used to destroy them.
Red - A Fire Charge from a Fire Flower
Orange - A Inferno Charge from a Fire Flower
Cyan - A Ice Charge from a Ice Flower
Dark Blue - A Blizzard Charge from a Ice Flower
Yellow - A Thunder Charge from a Thunder Flower
Grey - A Storm Charge from a Thunder Flower
Lime - A Earth Charge from a Earth Flower
Dark Green - A Gaia Charge from a Earth Flower
These will shut off Copper Pipes for a minute in real-time before the enemies chew their way through.
These will shut off Copper Pipes forever unless the player deattaches the cork from the Copper Pipe.
A Propeller Box is a power-up first seen in Super Mario 3D Land. The player is able to wear it over their bodies. The blades of the propeller can be used to rapidly fly into the air to a great height, and then slowly fall back down towards the ground. The Propeller Box is lost once the player finishes a level, but an extra life is rewarded. While wearing a Propeller Box, nobody can use attacks.
A Light Box is an object that first appeared in Super Mario 3D World. It can be worn over the player's body. Light Boxes can be found and worn by players in certain levels. Upon wearing one, the block will change into the color depending on the character and the lamp on the front will emit a beam of light, which can be used to not only light up any dark spaces in front of the player, but also to defeat ghost enemies, such as Peepas, Boos and Big Boos, a method similar to that of Super Mario Galaxy and Super Mario Galaxy 2. However, unlike the aforementioned games, the beam of light must be shone on the enemy for a short period of time to defeat it.
The Dark Box is an object that makes it's debut in Super Mario: Elemental Journey. It can be worn over the player's body like the Light Box. Upon wearing it, the box will emit a beam of darkness as opposed to light. This darkness is so dense that an enemy will not see you even if you're right in front of him, however the player must have the dark beam directly on the enemy. It can also be used to help Boo Beatrice cross across areas of extreme light.
Bug Zapper Box
The Bug Zapper Box is an object that makes it's debut in Super Mario: Elemental Journey. It attracts insects and Goombas to it's enchanting light, only to stun or defeat them as soon as they touch Mario and friends. It can also shoot a orb of light out, harming anyone in it's way.
The Cannon Box is an item that first appeared in Super Mario 3D World. It can be worn like the other Box items. Upon wearing it, it will fire cannonballs. The player can charge these projectiles to increase the distance at which they travel. They can collect items and break blocks as well as defeat enemies.
Warp Boxes are square objects appearing in Super Mario 3D Land and Super Mario 3D World. Warp Boxes are orange, outlined clear boxes with exclamation marks on the sides. When characters run into a Warp Box, they are teleported to another Warp Box in another area.
Introduced in 3D World, the Goomba Mask is a mask of a Goomba that makes the player look similar to a Goomba. Upon wearing it, some enemies capable of noticing the character's presence will not recognize the player nor attack them. Also, Spotlights will not react if the player is within sight. However, contact with enemies will still cause damage, removing the mask. Power-ups cannot be used, but Peach's float is still usable.
A mysterious Mario-like figure with a key on their head that players have copy their movements from a distance to open doors or power and machines. They have no method of attack and are controlled via wand.
This chilly block can be thrown at enemies to freeze them, similar to the effects of a Ice Flower's ice balls. This can be used by any character.
This hot block can be thrown at enemies to damage them or set them on fire, not unlike a Fire Flower's fire balls. These can be used by any character.
This shocking block can be thrown at enemies to shock them, similar to the effects of a Thunder Flower and it's thunder balls. These can be used by any character.
This earthly block can be thrown at enemies to encase them into balls or blocks of dirt, which can be used as platforms. They will also do this when they make contact with a wall. These can be used by any character.
Reappearing from New Super Mario Bros. 2, the Gold Block is a rare block that shows up after a player collects 10 coins from a single block. The 11th hit to the block will instead case the player's head, allowing them to collect coins as they run. They can keep collecting coins until they get hit or when they collect 100 coins.
Reappearing from Mario vs Donkey Kong: Return to New Donk City, Pauline's Tokens are found in one of the Thunder Star missions, spread across New Donk Laboratories. All three must be found to gain the Thunder Star.
Animals which Mario and friends can ride on for some levels.
Plessie is a large, friendly nothosaur that debuted in Super Mario 3D World. To control Plessie, players can tilt the control stick or the control pad, depending on the controller. To speed up, players can tilt up, and to slow down, players can tilt down. Players can also press the jump button to jump, which can be used to defeat enemies and reach higher ground.
Fluzzard is a shy bird character that made his first appearance in Super Mario Galaxy 2. Players must control Fluzzard by pointing the joystick in the direction they want to go. Pointing it upwards makes Fluzzard slow down and gain minimal height. Pointing it downwards makes him execute a fast nose-dive. Moving it towards either side causes Fluzzard to tilt towards that side.
Jaxi is a bipedal and animate statue that goes at a very fast pace, requiring liberal use of the brake and control of Jaxi's speed. Jaxi can be controlled using the control stick and then a button to slow him down a bit, although he will pick up at max speed if the player brakes too long. He first appeared in Super Mario Odyssey.
Originating from New Super Mario Bros: The Underground, Sheriff Shy Guy teaches you how to ride it. Players must control the Cow Chomp by moving it in the direction they want it to do. The Cow Chomp moves by jumping, so it's a very frantic and hard to control ride, but not too much to be frustrating.
There are four initial hubworlds, each with their own unique set of stars and levels. Each world has a Baron, a final boss of sorts that holds a Baron Key. Each Baron must be defeated to open the last world. The player can switch from hub world to hub world using the portal gates.
Peach's Castle is the first hubworld and is home to all of the Fire Stars. The Baron of this Hub World is Painted Bowser. The player must navigate the hubworld's levels by going into paintings similar to Super Mario 64.
The Comet Observatory is the second hubworld and is home to all of the Water Stars. The Baron of this Hub World is Holo Themis. The player must navigate the hubworld's levels by shooting off into galaxies similar to Super Mario Galaxy.
Daisy's Kingdom is the third hubworld and is home to all of the Thunder Stars. The Baron of this Hub World is Clone Tatanga. The player must navigate the hubworld's levels by going around Sarsaland similar to Super Mario Sunshine.
Cosmic Lighthouse is the fourth hubworld and is home to all of the Earth Stars. The Baron of this Hub World is Nega Slanito. The player must navigate the hubworld's levels by steering the Cosmic Lighthouse into galaxies similar to Super Mario Galaxy 2.
The player must go through many courses to collect the elemental stars.
Fire Star Courses
Available at the start.
A grassland stage filled with fire spitting piranha plants and bullet bill blasters. Bullet Billie is her as a friendly NPC who shows the player how to use the Bullet Suit. The boss of this course is Fry Guy, who appears in a hidden cave.
Use the Bullet Suit to get to the floating Fire Star in the distance.
Island in the Sky
This mission's goal is to collect the Fire Star located on top of a floating island.
Race with Koopa the Quick
Koopa the Quick challenges the player to a race. Use the Bullet Suit and shortcuts to beat him.
Into the Frying Pan
Battle Fry Guy in the Smoke Cave. You must use the Bullet Suit to activate water switches to flood the cave.
Wasteland of the Giants
Unlocked once you have three Fire Stars.
Where Morton Sr's castle used to stand. The castle was destroyed by Mario's father but remnants of Project Giants still exist. It has been reclaimed by mushrooms for the most part, but many of the marble ruins still exist. Dry Morton Sr. appears as a boss in the toxic lake.
Red Coins Power Slide
Use the Marble Mushroom to slide down some of the ruins and get the eight Red Coins.
Use the Hard Slide on one of the Marble Giants to collect the Fire Star held within.
The player must climb up the Mushrooms to find the Fire Star fragments.
Red Coins in the Rubble
Find the eight red coins scattered in the ruins.
Morton Sr. Returns
Battle Morton Sr. in the toxic lake that he is brought back out of.
Mystical Metal Cave
Unlocked once you have seven Fire Stars.
A metal cave filled with crystals and treasure. Use magical carpets as platforms and defeat the Troopuiose hidden away in the cave. Take a dive into the lava with the Magma Shell and find Metal Mario.
Red Coin Ride
Collect the Red Coins via the magic carpet that goes through the entire cave.
One Man's Treasure
Use the Blue or Magma shell to open up the giant red chest in the pile of gold.
Fire Star Plunge
Use the Magma Shell to swim into the lava and find the Fire Star.
Use the Universal Keys to open up the doors hiding Fire Star fragments.
Metal Mario's Mission
Find Metal Mario and race him through the cave.
Unlocked once you have eleven Fire Stars.
A kingdom that mostly lives off every other kingdom close to it. The stage is full of elements stolen from other courses, even other enemies. Most of all, keep your eye out for any Nabbits trying to steal from you! One of the missions follows the player getting help from a group of Nabbits to overthrow the King.
Unlocked once you have fifteen Fire Stars.
A factory that created the Fire Stars, run by Morton Koopa Sr. One of his creations, Morty Kid, now resides in this abandoned factory. It's full of Drill Bits and Bullet Bills and has three floors of machinery, some of it working and some of it not.
Red Coin Bank
Unlocked once you have twenty Fire Stars.
One of the biggest banks in the world, funded by the Vela Family. They seem to have a couple of Fire Stars in their vault but the Vela Family is eager to keep a hold on them. You'll find a lot of coins here but also a lot of really tough enemies to deal with (or is it them dealing with you?).
Bowser's Painted World
Unlocked once you have twenty five Fire Stars.
Bowser's grandest castle yet, featuring several routes inside. This is the last main course to collect Fire Stars in. The boss is Painted Bowser, the Baron of Peach's Castle. He holds Peach hostage and it's up to the player to defeat his courses and finally take him on.
Water Star Courses
Starshine Beach Galaxy
Available at the start.
A planet inhabited by Piantas, with a underwater section. The galaxy is also slightly shaped like a dolphin, much like Isle Delfino.
Climbing the Cloudy Tower
Use the Oni Apple to climb to the top of the tower on the planet.
Silver Star Chests
Grab the silver stars hidden underwater in the chests.
Red Coin Beach Hunt
Find the red coins on the beach.
Hammer Brother Panic
Calm the Piantas down by defeating all the infesting Hammer Bros.
Koopa Island Galaxy
Unlocked when the player has three Water Stars.
A giant island all on the back of a Koopa, who is swimming endlessly on a huge water planet. Dozens of Koopas reside on the back of this giant Koopa. In the center is the Shell Coliseum where Jumpy Koopa waits for another battle with Mario.
Koopa the Quick's Island Race
Challenge Koopa the Quick to a race around the island.
Red Coin Find
Find all eight red coins located around the island.
Koopa Shell Mayhem
Ride on a Koopa shell and take out ten Koopas.
Wake that Shell Head Up!
Wake up the giant Koopa's head.
Fight Jumpy Koopa
Battle Jumpy Koopa in the Shell Coliseum on the center of the shell. Power-ups drop from above the coliseum and both you and Jumpy Koopa can make use of them. Jumpy Koopa technically has only two hits unless he gets a power-up, so it's best to make quick work of him before he gets stacking power-ups.
Crystal Spire Galaxy
Unlocked when the player has seven Water Stars.
A galaxy made up entirely out of crystals that all connect and warp into each other. Gravity is super screwy here, so characters can travel around all the sides of the crystals. You can use the light and dark boxes to reflect light and darkness off the crystals. Water Latikus are common here as well as Biddybuds and Kugs. Motley Bossblob also appears and you can access his fight by going to the Warp Box in the center of this galaxy.
Exterminate the Biddybuds
Use the Bug Zapper Box to attract the Biddybugs and defeat them to get the Water Star.
100 Coins in the Crystals
Use the Light and Dark boxes to reveal coins as well as defeating enemies. There are a total of 120 coins in all to find, so just find 100.
Crystal Scavenger Hunt
Find the five Water Star fragments.
Hug a Kug
Defeat all the Kugs to get the Water Star.
Battle with Motley Bossblob
Use the Warp Box hidden in the center to fight Motley Bossblob's first incarnation.
Unlocked once you have eleven Water Stars.
A garden infested with a dark virus of sorts, causing a interesting split. The darkness withers in the day but grows in the dark. Using the Lunar and Solar Mushrooms, the player can play around with the two sides of the garden. The garden is also host to a ton of Biddybuds, which the player can use via the Biddybud Shell.
Chain Chomp Ranch
Unlocked once you have fifteen Water Stars.
A ranch that is host a ton of Chain Chomps romping freely around. The player has to use the bones of the Dry Bones that run around as well to distract the Chain Chomps, as well as ride a frantic one under the behest of Sheriff Shy Guy.
Snowy Standout Circus
Unlocked once you have twenty Water Stars.
A circus covered in snow and enemies, but don't let that distract you from putting on a good preformance! You'll need it for the Water Stars. You'll be doing high-flying stunts and more in this circus, run by no other than Motley Bossblob, who challenges you twice here.
Unlocked once you have twenty five Water Stars.
A airport that only has three Water Stars but each requires you to take up a job within the airport, which is funded by the Vela Family. The airport is mostly free of enemies, but some areas are still under construction and you get the occasional Biddybug infestation. Do all the jobs and you'll be permitted to use the Rocket Ship, which will let you battle Themis, who holds Wario hostage.
Thunder Star Courses
Bunny Hole Burrows
Available at the start.
A big hole in the ground home to MIPS and his rabbit family. Embedded into the walls are Super Carrots which Mario and friends can use to turn into their bunny forms. MIPS has a Thunder Star that you have to chase him for, as well as a fight against Major Burrows.
Chase that Rabbit!
Use the Super Carrot to help catch MIPS and his family.
Major Burrows' Furious Fight
Fight Major Burrows for a Thunder Star.
Reach the top of Bunny Hole Burrows for a Thunder Star.
Red Coin Scramble
Collect the Red Coins hidden around Bunny Hole Burrows.
Nimbus Station 9
Unlocked when the player has three Thunder Stars.
A giant station in the sky, where the Storks and Lakitus stock up on supplies (whether that be babies or spinies). Fluzzard appears here as well, being the focus of three missions. The station itself is pretty friendly but the outer clouds are host to a bunch of Lakitus that will attack Mario on sight.
Fluzzard's Friendly Flight
The player must fly Fluzzard through the Cloud Gate that contains a Thunder Star.
Fluzzard's Electrifying Race
Race the Storks and Lakitus to the Cloud Gate while avoiding the Fuzzies and Thunder.
Touch Fuzzy, Get Dizzy
Get to the top of Nimbus Station 9 during a Fuzzy storm.
Get Stratus' Parcel
Stratus the Lakitu needs his package that flew down into the lower rungs of Nimbus Station 9, and you seem to be the only person who can get it.
The Fiercest Winds
Ride Fluzzard and alongside Stratus, battle Lakithunder in the sky.
Bullet Bill Train Station
Unlocked when the player has seven Thunder Stars.
One of the most massive areas in the entire game. There are three separate Bullet Bill trains (Blue, Red, and Yellow), each with 3 missions for Mario and friends to do. There is also one Thunder Star located right on the train station. Each Bullet Bill Train goes to another course when it drops off, so the player will not be able to do every mission until they get more Thunder Stars. Blue Train drops off at New Donk Laboratories, Red Train drops off at ???, and Yellow Train drops off at ???.
Ticket Master Top
The player must get the Thunder Star on top of the roof of the ticket booth.
Blue Train's Mystery
Find out who stomped on Goobmy McGoombs by asking the train passengers and finding clues.
Engine Troubles in Blue Train
Reignite the engine using a Fire or Thunder flower (or use a Bug Zapper Box).
Blue Train Meets Twisted Tracks
Nabbit has stolen the Blue Train's coal and you need to catch him. To make matters worse, you have to get on the roof of the train and dodge enemies and obstacles.
Red Train's Red Coins
Find all eight Red Coins on the Red Train.
Red Train's Baseball Brothers Infestation
The player must defeat all the Baseball and Batter Bros on the train.
Red Train's Boom Boom Problem
Defeat Boom Boom in the last car of the train.
Thunder Star Pieces in Yellow Train
Find the five Thunder Star pieces in the train.
Yellow Train's Pom Pom Fever
Defeat Pom Pom on top of the train.
Yellow Train's Thunder
Get on top of the Yellow Train and collect the Thunder Star, but be wary when it reaches Bullet Speed! If you aren't holding onto anything when it goes into Bullet Speed, you'll be thrown off.
New Donk Laboratories
Accessed through the Red Train in Bullet Bill Train Station.
New Donk Laboratories is researching ways to use the newfound Elemental Stars to power up the city, with the potential to power the whole city using a single Thunder Star. Pauline appears to monitor the laboratories as well as give out missions to the characters. New Donk Laboratries is not without it's pests, after all!
Thunder Star Tube
The player must find and catch the Thunder Star bouncing away in the facilities' large series of tubes.
Pauline's Purple Coins
Pauline's three purple coins must be found and located in order to earn this Thunder Star.
Rethunder the Generators
Reignite the generators using a Thunder Flower or a Thunder Block.
Pollution in Sector D!
Defeat all five of the Polluted Piranha Plants to gain this Thunder Star.
Gather information from other employees in New Donk City to complete Pauline's quiz to gain a Thunder Star.
Earth Star Courses
Available at the start.
A stage based around a mostly flat plains area, filled with Goombas and trees. The plains has certain elements that only appear at day or night in the stage, requiring use of the Lunar and Solar Mushrooms. There are also several Copper Pipes that need plugging up. A giant rock stands in the center of this course.
Get to the Top of Biggy Rock
Use the Solar and Lunar Mushrooms to grow certain plants that will help you get to the top of Biggy Rock.
Red Coins in the Plains
Collect all eight red coins for a Fire Star.
Plug up the Copper Pipes
Use the Golden Corks to plug up the three Copper Pipes.
100 Coins in the Plains
Get 100 coins. This mission requires the usage of the Solar and Lunar Mushrooms if you want to collect enough coins, as each setting only has 60 coins to find.
Palace of the Bullies
Unlocked once you have three Earth Stars.
A giant metal castle that warps and bends over an entire planet. The Oni and Chicken Suit can be found here and you'll have to push Bullies into the blue lava. Infiltrate the castle to find all kinds of secrets and the ruler of the Palace himself: Prince Bully.
Knock all of the Bullies into the blue lava to gain this Earth Star.
Clear in the Pipes
Use the Clear Pipes to find the Earth Star while avoiding the Bullies stuck inside the pipes.
Hit the targets with the Chicken Suit's projectiles.
Earth Star Fragments Scramble
Collect the Earth Star fragments by walking on the lava and infiltrating the fortress from above.
Prince Bully's Battle
Battle Prince Bully in his throne room.
Unlocked once you have seven Earth Stars.
A huge Haunted Mansion full of Boos and other spooky minions. Not everything is against you here but you need to keep your eyes open for anything that could possibly sneak behind you.
Into the Basement
Head to the basement level of the estate and clear all the boxes to uncover the Earth Star.
Darkness Cast Library
Use the Dark Box to help Boo Beatrice get into the library.
Red Coin Stash
Find the eight Red Coins hidden throughout the level.
Use the Biddyboos to get to the top of the Haunted Estate to nab the Earth Star.
Big Boo Backyard
A Big Boo has swallowed the Earth Star. Find the Solar Mushroom to bring the sun up and take the Earth Star.
Goombas are the easiest enemies that players have to deal with. They can either spin them away or stomp on them to defeat them. Goombas run towards players if they spot them.
It attacks just like a normal Goomba, but appears in dark rooms underground to light the way for player. Players have to defeat them by jumping on them twice, the first jump breaking the illuminating shell around the Goomba.
Leap from above to strike, getting dizzy if they miss their target. Once dizzy, players can simply kick them away. They can also stomp on them before they jump.
These spherical goombas roll around and if they spot Mario, roll towards him. They can be stomped like normal Goombas.
Kugs are fake Goombas that vomit up a black noxious fluid if they see a character, before running towards them. If a character stomps on them, they'll explode into a harmful black fluid. The only way to kill a Kug without being harmed is through a projectile.
Piranha Goombas come out of pipes similar to a Piranha plant, but Mario can stomp their heads. They can also switch from pipe to pipe, and if they switch to a clear pipe they'll be sucked out and act as a normal Goomba.
Blue Piranha Goomba
These three headed Goombas have to stomped individually, making it a total of three stomps you have to preform before they're gone. Much like the original enemy they're based off, they can switch from pipe to pipe but clear pipes will suck them out and have them walk around like normal Goombas.
Golden Goombas act very similarly to Goombas except they'll sometimes leave behind a coin. They leave up to five coins and somewhat incentivize players to not stomp on them right away.
Ruby Goombas act like regular Goombas except they drop a Red Coin upon defeat.
Jade Goombas act like regular Goombas except they drop a Jade Coin upon defeat. They are extremely rare and usually in out of reach places, requiring some creative thinking.
Goomborgs are strange Goombas that can't die through traditional means; they absorb the player's feet (requiring a shake or a button mash out) if they attempt to stomp them, they absorb projectiles and other enemies once they come in contact with them. They become bigger with the more things they absorb. If they absorb too much, they explode and often leave behind a Elemental Moon.
Biddybuds resemble multicoloured ladybugs and act like regular Goombas, though they don't chase Mario and Luigi when they're in sight.
Para Buiddybuds enerally appear in groups of five, though they can appear in groups of a less number or appear individually. They fly up and down in a circles or in lines and Mario can stomp on them.
Koopas are enemies that Mario and others can defeat in a stomp, leaving behind a shell that they can kick, grab, or use underwater to travel faster. Koopa Troopas run toward perceived threats.
Morton Sr. used these in his reign. These proto-Koopa Troopas can still have their shells stolen but they won't slide across the ground, instead acting as a weight for switches. No matter how much you kick their shells, it won't budge.
These Troopuiose live underground and have adapted to the darker atmosphere underneath. They wear Blue Shells which can be turned into a power-up for Mario and friends to use.
These Troopuiose live underground and have adapted to the darker atmosphere underneath. They wear Magma Shells which can be turned into a power-up for Mario and friends to use.
Koopa Troopas disguised as Yoshis that hatch from Eggs. Watch out! They're nothing but a cunning trap.
Marble Koopa Troopa
Marble Koopas have to be stomped on five times to release their marble shell, which is faster and more powerful than a normal shell, able to topple pillars in their wake.
Drill Bits attempt to drill into Mario and friends when they see them, somewhat similar to how Goombas and Koopas react. Mario can defeat them by stomping them three times, with each stop drilling them into the ground.
Octolots hover and attack with magic, somewhat similar to Magikoopas, although their magic can be countered with a projectile or melee attack. By stomping them or throwing a projectile attack at them, they are defeated.
Splorches pop out of lava and roll towards the players. They can be pushed back into the lava using projectiles or a spin. Splorches also leave a trail of lava that damages the players. They cannot be truly defeated.
When these are fired from their cannons, they leave a trail of ice that Mario can ride along on. They must be picked up via Super Mario Bros. 2 if the player wants to defeat them.
These Bullet Bills are fired from a cannon and split into a dozen tinier Bullet Bills that track Mario and friends from the sky. They easily loose track of their targets and explode into a shower of fireworks 5 seconds after, but stay alert!
Black Hole Bills
These Bullet Bills explode and contract into a Black Hole when they meet their target. They can be diverted using a Light Cannon but otherwise they will explode into a black hole. They were reverse engineered from Cosmetta's black hole gun.
When Fuzzies touch a player, it disorients their controls and vision. They can be destroyed with projectiles; just don't touch Fuzzy!
Cosmic Clones duplicate the movements of the player, requiring the player to make sure they're always a step ahead of these shadowy duplicates or risk getting hit. If the player gets hit by a clone, they receive damage and the clone vanishes, but there are always about 3 clones always trailing behind the player, with more created to replace ones that vanish.
Boos are ghosts that are terribly shy, to the point where they can't move if Mario looks at them! However, despite their social anxiety, they can still be a rather deadly foe if Mario isn't looking at them.
Dark Boos only move when Mario is looking at them, but when he isn't they'll fire a purple fire ball if Mario is still in range.
Solar Keeper Boo
Solar Keeper Boos hold Solar Mushrooms in them to prevent the sun from ever rising again. They are also very wary of light, meaning you'll have to chase them with light to defeat them and take the Solar Mushroom from them.
Biddyboos are a crossbreed of a Biddybud and a Boo. They come in groups of five. They can't be stomped and are harmful to the touch, but only move in the circle or line they're in if Mario's not looking. The player can stand on them if he is wearing a Biddybud Shell.
Bullies charge themselves into their enemies in order to push them over ledges, knocking their enemies into lava or bottomless pits. The only way for players to beat a Bully is to push it into the lava or use projectiles to do so- they can also be stomped via Thwomp.
These Bullies explode after being pushed around too much; either push them into the lava or get clear away from them before they explode.
These Bullies swim around under the water, pushing the player downwards to drown them. They can be sucked out via pushing them towards a Clear or Amber Pipe that's around.
Bully Mask Goomba
These Goombas can't be stomped due to their incredibly hard mask, but they can be taken out from below, knocking their mask off. They act like normal Goombas behaviorally but lose their ability to really hurt Mario and don't push him as hard as Bullies do.
Returning to an even more blue-ish color, these Thwomps still haven't changed at all in function. If a character is close, they'll drop down, flattening anything under them. The player can climb on the top of them as a platform.
These Thwomps are just boiling mad, so much so that they rise and drop into lava with nary a scratch!
These Thwomps just go right through characters, absorbing and then spitting them out. They'll pretty much eat all your power-ups and leave you in your weakest form, and you best not come back or they'll just kill you. Don't get on top of them either, they're pretty much liquid and you'll suffer the same fate.
These Thwomps freeze anything within their radius when they drop. You can still climb on top of them, and if you happen to be on top of them when they drop, you won't be effected by the chilly blast.
These Thwomps are high in the sky, floating just like all the other clouds. If they see the player near them, they'll drop extremely fast before going back up if there's no ground below them.
These Thwomps are made of sand, so when they drop, they explode into grains of sand. The player can stand on top of the sand and as the Sand Thwomp reconstructs, become part of the Sand Thwomp. In the Sand Thwomp form, the player has limited mobility when walking and cannot attack. Most enemies will ignore the player and their sliding becomes very fast. They can also place the Sand Thwomp anywhere they want and exit it.
Walleyes scoot to the left and right to block the player. Their sides and top are not safe to touch but their front and back are. They can be stunned with projectiles and destroyed with high star level flower charges.
Dry Bones are undead Koopas who revive themselves seconds after being stomped on. While they can't truly die, it's best to incapacitate them when you can. Spreading their pieces can make the revival period just a bit longer.
Dull Bones are undead Koopas who can't actually revive themselves after being stomped on and don't even leave a shell for the trouble. No wonder they're called Dull Bones!
Polluted Piranhas can only be defeated through the freezing effects of a Ice Flower or a Ice Block. Doing so will freeze them up and damage them. They must be either be hit with a Ice Block three times or hit with nine Ice Balls. They summon Goobles to defend themselves.
Goobles stroll around casually until they spot the player, in which they Swoop towards them to attack. They can be taken out using ice blocks or ice balls, as well as a stomp, although stomping in the air is preferred. If they are stomped on the ground, they leave a goop puddle that's toxic to the touch.
Blokkabloks are enemies that fly around, containing up to 7 different blocks across their body. They cannot attack traditionally, merely hovering around in a set route. The player can destroy their blocks, although they should be careful in case the Blokkablok turns their blocks on the other side, causing the player to hit a spike if they are not careful. When all blocks are destroyed, the Blokkablok ceases to be.
Dry Morton Sr.
Morty Kid is more or less Morton Sr's version of Koopa Kid. He protects the old Fire Star from intruders and he indentifies you as one. He has a short fire breath and a room shaking ground pound but he can be defeated with three stomps to his head. He releases a Fire Star and a mysterious book (entitled "Project Excalibur") upon defeat.
It's been a while since him and Mario have clashed. Jumpy Koopa is looking to retain his victory; that's all he cares about, is getting one over Mario again. He can use the same power-ups that Mario and friends can use, but doesn't benefit from the power of the elemental stars. He can also jump to dodge attacks and throw his own shell.
Motley Bossblob (Malachite Magic)
Motley Bossblob (Opal Overlord)
King Nabbit is the self proclaimed king of the Nabbits and is kind of a bad ruler at that; to the point where the Nabbits are using Mario and his friends to incite a revolution. You see, King Nabbit put up a stealing tax, meaning that 50% of anything that a Nabbit steals go to the greedy king. King Nabbit attacks with a wand he stole from a Magikoopa. The player must grab valuable things and lure King Nabbit over so that they can stomp on his back as he bends over. This must be done three times.
Khrysalis Base Forme
Project Excalibur Storybook
When the player defeats Morty Kid, he drops a book entitled Project Excalibur. This book can be read at any of the main hubs and details the events and people before the current circumstances in the game. Specifically, the former rulers of the Mushroom Kingdom, what became Bowser's domain, Sarasaland, and the Cosmic Lighthouse.
The storybook begins with the birth of Khrysalis, created through cosmic energy and crystals. Khrysalis discovers her reality warping powers and since her understanding of the universe is so limited, she plays with the armies of Estrella and Ninna's Mushroom Kingdom, Morton Sr's domain, and Sarasaland. As the kingdoms are confused and not understanding why they're at war with each other, a Bandit by the name of Nocturne comes across Khryalis.
Nocturne tells the kingdoms why they are war and they discover that their elemental powers can encase Khryalis with its own protective shell. They mass produce elemental stars of Fire, Water, Thunder, and Earth using resources from all over the universe. When they have created enough Elemental Stars, Khryalis traps themselves into a protective shell. Estrella and Ninna leave the Mushroom Kingdom to observe the creature, to make sure it doesn't become free as Morton Sr. has two sons.
The end of the book reveals that Nocturne would later kidnap the baby Cosmetta to replace his role of the Cosmic Lighthouse's keeper. It also reveals that his current coordinates exist in an alternate dimension.
When you use the Technocolor Mario amiibo, you summon the Technocolor Mushroom powerup. This allows you to basically walk over pits and go through any enemies, all while gaining uncontrollably fast speed. Any stars you collect won't count.
The Mario 30th Anniversary Collection amiibos summon the Classic Mushroom, which can be used by any character to turn into their 8-bit forms and gain three extra hits with a Heart System akin to Super Mario Bros. 2.