|Super Smash Bros. 5|
|Developer|| Sora, Ltd. |
|Platform||6th Gen Nintendo Console and Handheld|
|Media||Nintendo Optical Disc|
Super Smash Bros. 5 is the successor to Super Smash Bros. coming out for both handheld and console systems. It has been confirmed that the game will appear both on the next generation of Nintendo's console and handheld. This will be the first Super Smash Bros. game not only directed by the series creator, Masahiro Sakurai, but also Tekken producer, Katsuhiro Harada and Platinum Games producer, Hideki Kamiya join Masahiro Sakurai in helping direct the game. In addition, various other directors from franchises such as Super Mario Bros., The Legend of Zelda, Metroid, and Pokemon will be joining in helping develop the content from their franchises. The game is quoted by Sakurai as being the "epitome of the Super Smash Bros. franchise."
List of Characters
Both the console and handheld has different stages much like Super Smash Bros. for Wii U and 3DS. Every stage has an Omega and Alpha version. The Omega Version returns from Super Smash Bros. for Wii U and 3DS and are modeled after Final Destination while the Alpha versions are modeled after Battlefield and have three platforms. As well, every Console-only Stage offers 8-Player Versions and the Handheld offers &-Player versions. Most franchises received a new stage and there are a number of new franchises to be represented, thus far, by a stage. These include: Swapnote, Steel Diver, and Wii Sports. In addition, several 3rd party franchises also have stages such as Just Dance U, Zombie U, and Caldisa Town. Players can choose which stages are played in a match and can limit which stages are chosen when randomized. In addition, players can adjust the number of stage hazards by the "Stage Hazard Limit" which allows players to slide the bar from full, medium, or none.
Pac-Man Palette DLC
"The Pac-Man Palette DLC was revealed alongside Pac-Man and is available for free along with the release of the game. It will be available for one month after the release at which it will cost $2.99 to download."
Super Smash Bros. X Super Smash Bros. Melee
"Relive the Melee memories with the first DLC pack available for Super 5mash Bros. 5! Packs contents can be purchased as a whole or separately and available for both versions."
- DLC Fighter: Ice Climbers
- New Stage: Mountain Refuge
- Melee Stages: Peach's Castle, Corneria, Brinstar, Kongo Jungle, Icicle Mountain
- New Melee Alternate Costumes: Mario, Peach, Bowser, Mewtwo, Captain Falcon, and Marth
- New Items: Flipper and Cloaking Device
New Melee Trophies: Viruses, Mario and Yoshi, Marion, Misty, Paula, Alpha, Bubbles"
Alternate Costume Palette Swap 64 Pack
"The "Alternate Costume Palette Swap 64 Pack" includes three palette swaps for one of the alternate costumes for the cast of Super Smash Bros. 64. The pack includes the following:
- Dr. Mario (Red, Green, Black)
- Chainmail Link (Green, Red Purple)
- Yarn Yoshi (Cyan, Red, Yellow)
- Boxing DK (Purple, Blue, Yellow)
- Yarn Kirby (Yellow, Red, Black)
- Fusion Suit Samus (Red, Green, White)
- Libre Pikachu (Blue, Red, Green)
- Melee Fox (Orange, Blue, Green)
- Dr. Luigi (Blue, Yellow, Pink)
- Pajama Ness (Green, Yellow, Red)
- Blood Falcon (Blue, Green, Black)
- Ninja Jigglypuff (Red, Green, Purple)
Palette swaps can be found individually per character or as a pack for a reduced price."
Waddle Dee DLC Fighter
"Waddle Dee joins the fight as the 4th Kirby character. Acting both as a friend and a foe, Waddle Dee wields his trusty spear in his own since of justice. He is capable of using it to rotate in the air, throwing, and even slamming it into the ground! The download also comes with his palette swaps, trophies, and customs! You can download Waddle Dee on the Nintendo eShop for $4.99!"
Super Smash Bros. 5 has a number of new and old modes and a considerable increase from Super Smash Bros. for Wii U and 3DS. In addition, both the console and handheld have a number of game mode differences that highlights on various aspects of the series.
Much like in the previous Super Smash Bros. titles, Classic Mode pits the player against a number of computer players in various stages. There ate 6 matches per Classic Mode with the end boss being Master Hand and/or Crazy Hand. Completing Classic Mode rewards the player with artwork and a character trophy. Both versions differ in layout, matches, and rules.
The handheld version resembles Arcade Ladders, a type of style popularized by Mortal Kombat where players fight opponents that are visible in the ladder and continue up to the end boss. Prior to the battles, players can choose between:
They are then giving a brief preview of the ladder that they chose with harder difficulties having more opponents. Defeating opponents progresses the player up the ladder and results in rewards given. Players can also gamble on Gold prior to a match which rewards players on how well they do in the match. At times, characters may be replaced with an even more difficult opponent or a Special Smash involving more than one opponent or particular effects placed within the match. Going flawless through the ladder without any deaths and remaining under 50% for every match on Normal or higher results in encountering Master Hand and Crazy Hand. Doing this on Hard results in encountering Master Core instead.
Players progress on a horizontal plane with 10 matches. Each match is color coded with:
- Red: Indicates a normal match
- Green: Indicates an Event match )(such as Home-run Contest, Target Blast, or Multi-Man Smash)
- Blue: Indicates a Special Smash which has certain rules and effects
- Yellow: Indicates that 2-3 other players will join the battle as well.
When you arrive on the spot, a spinner appears with character shadows on it. Players place how many Gold they want to invest in the match which indicates the difficulty as well as the rewards given. They then spin it and the portion that the pointer lands on indicates the opponent. Much like the handheld, going flawless with 70% of the matches being normal and up results in Master & Crazy Hand and going flawless 100% on Hard results in Master Core.
Available on only the console version is Make your Own Classic which allows players to create their own Classic Modes and share it with anyone or friends. Here is a list of content that can be customized:
- Number of rounds (6 to 15)
- Types of rounds (standard, team, group, special)
- Which character that will appear
- Special events (Target Smash, Home-Run Contest, etc)
- Master Hand, Crazy Hand, and/or Master Core
Note: Completing a created Classic Mode does not reward the player with a standard character trophy.
Players can go on an adventure; navigating a level that contains enemies and elements from a certain franchise that all have a certain goal to be completed before they can advance. This mode is a bit longer but has greater rewards. Players are awarded with trophies, equipments, stamps, and other locked content both during and the end of the mode. The franchises used within the Adventure in randomized though the Adventure Mode on the console version numbers at 8 levels while the handheld numbers at only 5. However, certain franchises will only appear on a particular version.
- The Legend of Zelda
- Donkey Kong
- Pikmin CS
- Kid Icarus HH
- Golden Sun HH
- Bayonetta CS
In addition, there is a new mode called Make your Own Adventure where players can create their own Adventure Modes by selecting from a number of the available franchises. Here is a list of content players can customize in this mode:
- Select which adventure rounds will have which franchises.
- Select which enemies will appear, how many, where, and even mix the enemies up.
- Set the number of stocks or time.
- Add additional rules or effects such as Stamina or Bunny Hood.
- Share your created Adventure Modes with friends or anyone online.
Note: Completing a created Advenuture Mode does not reward the player with an Alt character trophy.
Players can fight a number of Nintendo bosses ranging from a number of series and may or may not appear in Super Smash Bros. The console and handheld versions are different from each other as the handheld offers 8 rounds while the console version offers ten rounds. Players can heal three times per round.
- Dark Emperor
- Yuga Ganon
- King K. Rool
- Metal Face
- Queen Sectonia
- Baby Bowser
- Master Hand & Crazy Hand
- King Boo
- Black Knight
- King Hippo
- Dr. Eggman
- Lord Fredrik
- Lord Murasame
- Lumen Sage
- Plasm Wraith
- Octopus Army
- Queen Metroid
- Black Shadow
- StreetView Pegman
- Master Hand & Crazy Hand
Players fight throughout the entire Super Smash Bros. 5 roster. The console and handheld versions differ in a number of ways. The handheld version tasks the player with defeating characters from oldest to newest while the console versions has a total of five options that are available for All-Star Mode.
- Oldest to Newest: Fight against the entire roster from Mr. Game & Watch to Corrin!
- Newest to Oldest: Fight against the entire roster from Corrin to Mr. Game & Watch
- By Franchise: Fight against the entire roster based on franchise.
- Alphabetical: Fight against the entire roster from A-Z.
- Make your own All-Star: This option coincides with Make your Own Classic and Make your Own Adventure. You can create your own All-Star Match by:
- Placing characters where you want them to be.
- Choosing how many characters appear per match (2 to 5)
- Choose which level will represent each round.
- Adjusting the time limit
- Adjusting the rules and even adding various effects for each round (Stamina, Bunny Hood, etc)
- Share your created Adventure Modes with friends or anyone online.
- Changing the layout and theme of the Rest Area.
- Tropical Island
- Asian Temple
Note: Completing a created All-Star Mode does not reward the player with a character trophy.
Note: This is a console exclusive and only available after the entire roster is unlocked.
Rival Smash is a new mode where players play 8 rounds with a randomized character each time. The timer runs to 3:00 which then determines the victor by how many kills they attained. The character is randomized and each character has his or her own rival character drawn from the roster. This doesn't change based regardless of the match up. There isn't a set difficulty but progresses meaning that the first round is the easiest while the last round is the hardest. Completing the game with enough kills as well as a good performance results in more rewards. Here is a list of rivals:
|Wonder Red||Mii Fighters|
Master Orders, Crazy Orders, & Core Orders
Master Orders and Crazy Orders makes a return to Smash and functions much like it did in Super Smash Bros. 4. Introduced in this instalment is Core Orders. This mode differs from the others as quests are given to players from Master Core. In order to access this mode, players find a Core Piece while playing through the Master Orders and Crazy Orders. They are awarded after a play through. Players must collect three Core Pieces to form a Core Key with opens up Core Orders. Core Orders are much tougher yet yield greater rewards which includes locked content such as characters, stages, items, trophies, and alternate costumes as well a Special Set B move, more than one custom special, equipments, and bonuses.
Allows for 2 - 8 Player matches between players. CPU's can go from 1 to 9.
Smash War is a handheld exclusive 2 player game mode and was developed by the studio behind Fire Emblem, Intelligent Systems. Players are allowed to choose a single character and must travel through the map on a turn-based system. Players can collect characters by encountering them on the map. Defeating them will allow the player to take control of that character. The player can then redirect characters to certain areas in the grid. Players may also encounter chance encounters with various enemies in horde encounters. Defeating them will reward the player with various equipment and items to buff the players character. Coming into contact with a players unit results in a battle with the winner gaining that character. The first player that runs out of characters is the loser.
A console exclusive 4-player game mode which tasks players in navigating a complex dungeon that slightly reminiscent of a Dungeon Crawler. 3 players are apart of team and must travel throughout the dungeon; completing various tasks and defeating enemies. Any sort of stat upgrades will dispense the upgrades between the teammates. The camera is at a top view much like how the Classic Mode was like in the Super Smash Bros. for 3DS. Players can perform all of the attacks in the game but from this viewpoint. They also have the same command inputs as in normal matches though the control stick moves the player forward rather than jumping and the jump input is mapped to the X button. Inputting the directional attacks such as tilts, smashes, and specials remain the same. The 4th player works as Master Hand on the Gamepad; placing obstacles and enemies down onto the map for the team to try and destroy. Reaching the end without losing all the team results in a win for the team.
Home-run Contest returns as a multi-player mode where players must beat up Mr. Sandbag and then launch them via the Home-run Bat. The multi-player feature returns on both versions.
Target Blast returns virtually unchanged from Super Smash Bros. 4.
Board the Platforms
Makes it's return since it's absence in the previous two titles. Each area is modelled after the character and features elements from that characters franchise. Two players can also tackle it though the scenery reflects the first players character.
Multi-Man Smash returns to Super Smash Bros.
List of Multi-Man Smash Modes
- 10-Man Smash: The shortest and easiest mode which challenges fighters on taking on only ten Mii Fighters. The 10th character is a Smash fighter.
- 100-Man Smash: Players must defeat 100 Mii Fighter opponents as well as a random Smash fighter.
- Gamble Smash: Put in coins and the amount of coins reflects the number of enemies you will have to face. It also reflects the difficulty level. This is new to the Multi-Man Smash mode.
- 3-Minute Smash: Players must last for 3 minutes against Mii Fighter opponents.
- 15-Minute Smash: Players must last for 15 minutes against Mii Fighter opponents.
- Endless Smash: Players must fight against an endless number of opponents with no time limit.
- Rival Smash: Players must face off against a rival character and KO more opponents than the rival.
- Cruel Smash: The difficulty of the Mii Fighters in drastically increased with it making it harder to KO opponents.
- Baddie Smash: Players must go up against various enemies from the Nintendo franchises. They are easy to defeat and there is a 10 minute time limit.
Challenges come in two types: Smash Challenges and Character Challenges. A Smash Challenge function much like in Super Smash Bros. for Wii U and 3DS where it tasks players with completing certain goals and tasks for rewards, currency. and points. These Smash Challenges are typically general in nature and involve game play rather than focusing on characters. A Character Challenge are only available in the console version and are divided by characters. Each character has it's own set of challenges that, when completed, unlock certain rewards, images, or other goodies related to the character. Each character has the same number of challenges at 15 per character.
Trophies can be obtained through matches, Classic Mode, Adventure Mode, All-Star Mode, Smash War, and Smash Dungeon. In addition, trophies can be purchased in the Trophy Shop and Smash Lottery. Players can change the background of the trophies, access the Trophy Display which can categorize the trophies, or even make their own custom display case for all of the world to see.
Players can decorate their stamp book with stamps they have collected. Stamps can be obtained much like trophies. Stamps come from a variety of the Nintendo franchises.
Players can collect illustrations of characters and franchises throughout the game. These illustration are shown in gallery which is reminiscent of the Museum Gallery from Animal Crossing.
According to Sakurai, this mode took a lot of manpower to create and build and was created to allow players a deeper understanding of the characters they love. The Animation Workshop allows players to view models of characters and view all of the animations they have including walking, jumping, attacks, special attacks, etc. It also allows the player to speed up, slow down, and pause the animations and view them at a 3D angle. It can also show the hitboxes, the damage percentage, and the trajectory path of an attack. In addition, players add additional fighters to the workshop. This mode, according to Sakurai, will revolutionize the Smash meta game. In addition, players can bookmark certain animations and share them between friends. They can also record video or take pictures of the animation.
Super Smash Bros. 5 will contain various new features that range from game play to game modes, characters, and other content. It has been confirmed via Sakurai that characters will undergo a huge overhaul in terms of design and performance; citing that move sets may be changed. According to Sakurai "In Super Smash Bros. for Wii U and 3DS, we included Custom Special moves as a way to shake things up. We took things even further in this next instalment. The gameplay has been overhauled to make it fresher and exciting but still true to the Super Smash Bros. formula." Sakurai also said in a later interview "The amount of content and features in this new title is staggering. It's really amazing how much stuff we could pack into it!" Here is a list of new features within Super Smash Bros. 5:
Custom Sets and Moves
Players not have access to two different Special Move sets which are labelled "Set A" and "Set B". For a veteran, Special Set A is the special move set that they have had since they were included into the roster. Special Set B is an entirely new special move set or one that incorporates previous removed moves (i.e. Mario Tornado for Mario). Some characters, such as Ganondorf, has his move sets switched. The Special Set B can be unlocked by complete a Character Challenge. Both sets has Customized Specials that can also be unlocked by various ways.
Final Smashes also receive a new feature. First, players now have access to two Final Smashes which can be performed through inputs. Standard special executes Final Smash 1 while special plus attack activates Final Smash 2. Secondly, players can still disable the Smash Ball but still do a Final Smash. When the Smash Ball is deactivated, players can gain a Final Smash a number of ways:
- Damaging opponents
- KO'ing an opponent
- Avoiding damage
- Not being KO'd
- Having a higher sore/stock count
You can tell just how close a character is to getting a Final Smash based on the percentage icon which will begin to flash rapidly with light as they get close. Once they can activate the Final Smash, the screen changes as if they opened up a Smash Ball.
How stages are constructed and used in Super Smash Bros. 5 has been revamped and changed drastically:
- Omega and Alpha Versions: Mentioned earlier, players can choose between playing on a standard version, an Omega Version, and an Alpha Version. The Omega Version is based off of Final Destination while the Alpha Version is based off of Battlefield.
- 8/6-Player Smash: All console stages all have 8-Player Smash versions while handheld has a 6-Player Smash version.
- Randomized Stages: Players can indicate what stages they want or don't want to be included in random .
- Stage Hazards Toggle: Players can not toggle in the Match Rules on how much hazards a stage will have. They can also set a preference in Options on the Main Main; indicating what stages will have which stage hazards. The options are:
Standard: No change High: More hazards, damage, and knockback. None: All hazards are removed and only do small knockback in certain situations.
- Stage Themes: Final Destination and Battlefield have Stage Themes which can be unlocked or possibly purchased and downloaded. These themes are based on various franchises such as Super Mario Bros. and Pokemon. This alters the background, stage design,and even the available music.
Cheer Pals are miniature figures that can be collected by completing challenges or rewards. These will cheer on a player who is doing well in a match and are separated into various franchises. Some include Big Boo from Super Mario Bros., Groose from The Legend of Zelda, and Slippy from Star Fox. You can either select which ones represent you, limit which ones will appear, or turn them off completely. You can also have 8 active total.
Players can now customize items by adding certain power ups to them. Each item can have up to 5 additional upgraded versions. Collecting various upgrades throughout the game will allow for customization. These items are called "Smash Ore" and can change an item drastically.
Aesthetically, character have a much more vibrant feel compared to previous games. Masahiro Sakurai stated that he wanted character to visually "pop out" for players. The team also tried to combine the realistic design of Super Smash Bros. Brawl with that of Super Smash Bros. for Wii U and 3DS. Besides visual aesthetics, characters also are much more expressive and seemingly aware of their surroundings. Characters will often follow the other player in front of them with their eyes and faintly move their head up or down to follow the movement of the other player. If the player's character's back is to another player, he or she may slightly look behind themselves.
In addition, when a match is started, a character expression and idle/fighting stance is balanced as if they are getting ready to fight. The more damaged they become, they more angry their faces are and more erratic their idle/fighting animation are. Likewise, whenever a player gets a KO; they perform a very quick victory pose. If a player knocks another but they manage to get back to the stage; they show a sign of surprise/frustration. If a player is currently in the lead, the expression is happy and confident with more sure idle/fighting animations. However, if a player is losing, they appear more upset in their idle/fighting animations.
Customizable Character Content
Players can now unlock new customizable content that can be accessed on the "Smash Files". New on-screen appearances, character select screen animations, victory animations, losing animations, and so on can be unlocked. They can then be selected or set at random to be used in a game.
Players have access to a total of 10 color swaps/costumes as well as three locked costumes. In addition, some costumes also have color swaps (i.e. Doctor Mario from Mario) available when unlocked.
Character Victory Themes
Every character has a unique victory theme save for veterans who represent a franchise like Link and Mario. They retain the old victory theme.
Players can now customized game mechanics slightly to mold how they play the game. Targeted towards players who want a more personalized experience, players can change a number of aspects of the game such as: Slower game speed Faster game speed More floaty mechanics More launch resistance Longer hitstun Closer blast boundaries
Players are able to store information, data, records, and videos on the Smash Cloud. A Smash Cloud is a free service provided through Nintendo and is connected to the Nintendo Cloud. Players are able to download information, character data, content, and other forms of data from the Smash Cloud into the system they are using. Purchasing the game allows the player to register for the Smash Cloud and utilizing the Smash Cloud can unlock various features and content. The Smash Cloud stores data for:
- Character Records
- High Scores
- Created Mii Fighters
- Recorded videos
- Collected trophies and other items
- Misc Information
The account is awarded a Cloud Power rating that is dependent based on their playing records, character records, data information, and amount of content unlocked. The higher the number, the more successful the player is. Visiting another players Smash Cloud results in a Cloud Battle which is a non-playable battle between the players account and the visitors. The character used in the battle can be decided upon when making the account though it will use character with the highest character record if a character is not chosen. The outcome of the match is decided upon by the comparisons between the two accounts. However, there is really no winner or loser as both sides receive prizes and experience when in contact. Prizes include in-game Gold, custom outfits/items, power-ups, trophies, and other collectables. The winner obviously gets more than the loser of the battle. One account can battle 5 times per day.
Cheerpals are collectable characters players can find throughout the game such as Single and Multiplayer modes, bought at the Cheerpal Store, awarded for completing Event Matches or Challenges, or gifted from friends. You can select up to 10 Cheerpals to represent you. When you doing well during a match, a Cheerpal will appear on the side of the screen. while not always, it will appear when the crowd cheers for an opponent. The Cheerpal will also appear alongside the player during his or her victory animations.
|Dry Bones||Baby Mario||Funky Kong||Mona|
|Petey Piranha||Baby Luigi||Candy Kong||9-Volt|
|Wriggler||Baby Peach||Lanky Kong||Young Cricket|
|Boom Boom||Baby Donkey Kong||Kritter||Jimmy T.|
|Pom Pom||Spear Shy Guy||Banana Fairy||Mike|
|Monty Mole||Raphael Raven||Klump|
|Professor Elvin Gadd||Kalimba|
Development for Super Smash Bros. 5 came about shortly after the Wii U release of Super Smash Bros. for Wii U. At the time, the development team had begun focusing on including various content into Super Smash Bros. 4 though began to cut the content has time progressed on. It was decided by the team to create a pack that included a variety of content, patches, and graphic enhancements. However, while the pack was released with the patches and graphic enhancements, the actual content was severely cut due to development time. This led the team to, rather focusing on including in a future instalment. With the success of the Super Smash Bros. titles, Nintendo wishes to see the next installment as a launch title for the next generation of Nintendo consoles and handhelds which were slated to be released simultaneously.
Series creator, Masahiro Sakurai had a fairly uninvolved hand in starting this project until a year or two later though he did have creative control over much of it. However, he did indicate that he didn't want to be the chief directing force and it was decided to incorporate more than one director that would oversee a particular aspect of the game. Nintendo then began pooling resources under this project though largely kept it a secret; naming it "Project Nintendo". According to development, it was the goal to create the ultimate Super Smash Bros. title that was encapsulate the past, present, and future of Nintendo. Nintendo gave a large amount of resources and funded to create the perfect testament to Nintendo's image.
During development, a huge emphasis was placed on game play design and characters. Both directors wanted to revolutionize the characters within Super Smash Bros. and to change the formula within the game. According to Masahiro Sakurai, they went about working on this as a reboot and focused on portraying the series in a different, more expansive light. Each character has a wide range of customizable features and includes content from their own universes.
According to Sakurai in the statement he released during development "Fans can expect the characters to be totally revamped; built from the ground up. The models, play styles, move sets, and other features are all not only going to look a bit shinier but some may change entirely in order to bring freshness." This was further proven by Shigeru Miyamoto, creator of the Super Mario Bros. franchise who tweeted "In the Smash 5 studio helping out with Mario, Bowser, and Peach. They are much different than before!" Producer of the Legend of Zelda series Eiji Aonuma made mention in an interview that we will joining the Super Smash Bros. 5 team in helping create Legend of Zelda related content.
In a Nintendo Developer Direct, Masahiro Sakurai invited cameras into the Smash 5 studio. The video showed a little bit about the process of creating the game, how characters are decided on and created, and what sort of work goes into the game. Masahiro Sakurai confirmed that various directors and producers form the franchises that are included into Super Smash Bros. 5 will be brought on board to not aid in the development of those characters but the content as well. Sakurai stated "This is to ensure the characters and content are closest to the source as possible. The creators of these franchises are decided on important factors and what should go in or be taken out. This is less about being a solo project but a collaboration between countless studios and directors. This is truly the biggest crossover ever created."
Involved Directors, Producers, and Development teams
Here is a list of current directors/producers who have contributed to the development of franchise content and characters within Super Smash Bros. 5:
- Miyamoto Shigeru: Helped with the development of Super Mario Bros. content including Mario, Peach, Bowser, Bowser Jr, Rosalina and Luma, and Captain Toad/Toadette. Shigeru Miyamoto also helped develop Star Fox content including developing Fox, Falco, and Wolf. Finally, he also helped develop Pikmin related content including developing Olimar & Pikmin.
- Eiji Aonuma: Helped with the development of The Legend of Zelda content including Link, Zelda, Sheik, Ganondorf, Toon Link, and Impa. Team Ninja aided the team on developing Impa and Hyrule Warriors content. Team Ninja also helped develop Mysterious Castle Murasame content including Takamaru.
- Both Kensuke Tanabe and Retro Studios helped develop Metroid content Samus, Zero Suit Samus, and Ridley. Kensuke Tanabe also assisted in developing Donkey Kong content as well as developing Donkey Kong, Diddy Kong, and Dixie Kong alongside Retro studios.
- HAL Labratory returned to help develop Kirby content as well as develop Kirby, King Dedede, and Meta Knight.
- Yoshio Sakamoto helped develop WarioWare related content including developing Wario. he also assisted in developing Rhythm Heaven content as well as The Chorus Kids.
- Both Satoshi Tajiri and Ken Sugimori helped develop Pokémon related content as well as develop Pikachu, Charizard, Lucario, Greninja, Mewtwo, Pichu, and Gardevoir.
- Takashi Tezuka helped develop content for the Yoshi series including Yoshi and Kamek as well as the Animal Crossing series while developing the Villager and Isabelle.
- Takaya Imamura helped develop F-Zero content alongside with Shigeru Miyamoto as well as develop Captain Falcon.
- Shigesato Itoi helped develop Earthbound/MOTHER content as well as Ness and Lucas.
- Intelligent Systems helped develop content for the Fire Emblem series as well as develop Marth, Ike, and Robin. In addition, they were solely responsible for the creation of the mutliplayer mode "Smash War" which is styled after the Fire Emblem series.
- Next Level Games helped develop Punch-Out!! content as well as Little Mac content. They also helped bridge the gap between Western audiences and the Japanese development team.
- Tetsuya Takahashi and Monolith Soft helped develop Xenoblade Chronicles content including Shulk and Elma as well as helped develop the game alongside Sora, Ltd., Namco Bandai, Platinum Games, and Sega. In addition, Monolith Soft was responsible for the development of the console multiplayer, Smash Dungeon.
- Tadashi Sugiyama helped develop Wii Fit content and was instrumental in updating Wii Fit Trainer to Wii fit U Trainer.
- Satoru Iwata helped develop Mii related content as well as the Mii fighters. He also assisted the teams in many areas including programming and play testing.
- Hiroyuki and shugo Takahashi helped develop Golden Suncontent including developing Matthew/Isaac.
- Yusuke Amano helped develop Splatoon content as well as developing the Inkling.
- Hideki Kamiya and Platinum Games helped develop Bayonetta and The Wonderful 101 content including the development of Bayonetta and the Wonderful Ones. They also assisted Sora, Ltd., Monolith Soft, Namco Bandai, and Sega with development.
- Namco Bandai's team behind Tekken and Katsuhiro Harada helped develop Pac-Man content as well as helped witht he overall development of the game. Much like Super Smash Bros. 4, Super Smash Bros. 5 was developed at the Namco-Bandai headquarters.
- Sega and the Sonic Team helped develop Sonic the Hedgehog content as well as helped develop portions of the gamne including the programming of online capabilities.
List of Voice Actors
|Adam Howden||Shulk (English)|
|Ai Maeda||Cross (Japanese)|
|Akiko Komoto||Midna, Twilit Midna|
|Alesia Glidwell||Zero Suit Samus, Knuckle Joe (English)|
|Antony Del Rio||Pit, Dark Pit (English)|
|Atsuko Tanaka||Nayonetta (Japanese)|
|Atsushi Kisaichi||Meta Knight|
|Aya Hara||Matthew, Isaac (Japanese)|
|Aya Hisakawa||Palutena (Japanese)|
|Ben Cullum||Falco (English)|
|Bill Rogers||Lucario (English)|
|Billy Thompson||Greninja (English)|
|Brandy Kopp||Palutena (English)|
|Caety Sagoian||Bowser Jr.|
|Charles Martinet||Mario, Luigi, Wario, Waluigi|
|Charlie Schlatter||Wonder Red (English)|
|Chikao Otsuka||Dr. Eggman (Japanese)|
|Crispin Freeman||Lumen Sage (English)|
|Daisuke Egawa||Wonder Blue (Japanese)|
|Daisuke Namikawa||Lucario (Japanese)|
|Dan Falcone||Roy (Koopaling)|
|Dave Fennoy||Rodin (English)|
|David Vincent||Robin (English)|
|Dex Manley||Saki Amamiya, R.O.B. 64 (English)|
|Eileen Stevens||Fennekin (English)|
|Eric Newsome||Meta Knight (English)|
|Eric Stuart||Blastoise, Weezing, Venusaur, Scizor (English)|
|Eric Schroeder||Meloetta (English)|
|Hellena Taylor||Bayonetta (English)|
|Hironori Miyata||Ganondorf, Tingle|
|Hiroyuki Honda||Wonder Yellow (Japanese)|
|Hisao Egawa||Falco (Japanese), Nightmare|
|Hitomi Hirose||Wii Fit Trainer ♀ (Japanese)|
|Hitomi Nabatame||Zoroark, Xerneas|
|Hochi Otsuka||Hades (Japanese)|
|Kate Higgins||Miles "Tails" Powers (English)|
|Kouko Kuwashima||Elma (Japanese)|
|Hynden Walch||Viridi (English)|
|Ikue Otani||Pikachu, Starmie|
|J.B. Blanc||Wonder Yellow (English)|
|Jack Merluzzi||Black Shadow (English)|
|Jason Adkins||Ike (English)|
|Jay Ward||Wolf (English)|
|Jaz Adams||Peppy Hare (English)|
|Jim Walker||Leon Powalski (English)|
|John Kassir||Count Bleck|
|Jun Mizusawa||Zelda, Sheik|
|Junichi Kanemaru||Sonic (Japanese)|
|Junji Majima||Black Knight (Japanese)|
|Kahoru Sasajima||Dixie Kong|
|Kana Akutsu||Tharja (Japanese)|
|Kari Wahlgren||Wonder Green (English)|
|Katsuyuki Konishi||Rayquaza, Deoxys|
|Kayzie Rogers||Bellossom, Wobuffet (English)|
|Kazumi Totaka||Yoshi, Birdo|
|Keiji Fujihara||Lao (Japanese)|
|Kenji Nojima||Fox (Japanese)|
|Kenji Nomura||Magnus, Anthony Higgs (Japanese)|
|Kenta Miyake||Abomasnow, Gogoat, Kyurem, Inkay|
|Kirk Thornton||Shadow (English)|
|Kosuke Toriumi||Little Mac|
|Koji Yusa||Shadow (Japanese)|
|Kris Zimmerman||Wonder Black (Japanese)|
|Kyoko Tongu||Slippy Toad (Japanese)|
|Lani Minella||Lucas, Larry, Morton, Wendy, Lemmy, Lyn (English)|
|Lani Minella||Micaiah (English)|
|Laura Bailey||Lucina (English)|
|Lauren Landa||Robin (English)|
|Leslie Swan||Kat & Ana|
|Lev Liberman||Black Knight (English)|
|Lyssa Browne||Slippy Toad (English)|
|Mahito Ouba||Wolf (Japanese)|
|Makiko Omoto||Kirby, Ness, Lyn, Virdi (Japanese)|
|Marc Thompson||Pokedex (English)|
|Masahiro Sakurai||King Dedede, Takamaru|
|Matthew Mercer||Chrom (English)|
|Megumi Hayashibara||Latias, Arceus, Snivy, Fennekin, Spewpa (Japanese)|
|Megumi Sato||Eeve, Victini, Dedenne, Swirlix (Japanese)|
|Michael Haigney||Snorlax, Koffing (English)|
|Michael Liscio Jr.||Inkay (English)|
|Michele Knotz||Gardevoir, Jiraichi, Snivy (English)|
|Michihiko Hagi||Ike (Japanese)|
|Mie Sonozaki||Jeanne (Japanese)|
|Mika Kanai||Jigglypuff (Japanese), Chikorita|
|Mik Vaughn||Iggy, Ludwig|
|Mike Pollock||Dr. Eggman (English)|
|Mike McGillicuty||Anthony Higgs (English)|
|Mike West||Fox (English)|
|Minami Takayama||Pit, Dark Pit, Knuckle Joe (Japanese)|
|Miyuki Sawashiro||Robin (Japanese)|
|Nao Takimori||Irina (Japanese)|
|Nate Bihldorff||Dr. Wright (English)|
|Natsuko Kuwatani||Miciah (Japanese)|
|Nobutoshi Canna||Knuckles the Echidna (Japanese)|
|Norio Wakamoto||Black Shadow, Metal Face (Japanese)|
|October Moore||Wii Fit Trainer U (English)|
|Orine Fukushima||Wonder Green, Wonder Black (Japanese)|
|Quinton Flynn||Prince Vorkken (English)|
|Rachael Lillis||Jigglypuff, Goldeen (English)|
|Riley Inge||Doc Louis (English)|
|Roger Craig Smith||Sonic, Wonder Blue (English)|
|Rufus Jones||Dunban (English)|
|Ryan Philpott||Aeron (English)|
|Ryo Hirohashi||Miles "Tails" Powers (Japanese)|
|Ryo Horikawa||Captain Falcon; Dunban (Japanese)|
|Ryohei Kimura||Wonder Red (Japanese)|
|Ryoutaro Okiayu||Ru (Japanese)|
|S. Scott Bullock||Hades (English)|
|Sachi Matsumoto||Toon Link, Skull Kid|
|Samantha Kelly||Peach, Captain Toad, Toadette, Blue Toad, Yellow Toad, Green Toad|
|Sara Rades||Kat & Ana|
|Sean Schemmel||Lucario (English)|
|Scott McFadyen||King Hippo|
|Scott Williams||Darkrai (English)|
|Shinichiro Miki||Charizard, Beedrill; Scizor (Japanese), Darkrai (Japanese)|
|Shinobu Satouchi||Dr. Wright, Leon Powalski (Japanese)|
|Shintaro Asanuma||Shulk, Cross (Japanese)|
|Sho Sura||Prince Vorkken (Japanese)|
|Stephanie Komure||Phosphora (English)|
|Stephanie Sheh||Tharja (English)|
|Steve Heinke||Wii Fit Trainer U (English)|
|Susumu Chiba||Aeron (Japanese)|
|Takashi Nagasoko||Cranky Kong|
|Takayuki Sugou||Nagi Kentarou (Japanese)|
|Takehito Koyasu||Lumen Sage (Japanese)|
|Tara Strong||Wonder Pink (English)|
|Tessho Genda||Rodin (Japanese)|
|Timothy Watson||Metal Face (English)|
|Tomokazu Sugita||Chrom (Japanese)|
|Tomoko Kawakami||Gardevoir (Japanese)|
|Tomoyuki Higuchi||Wii Fit Trainer U (Japanese)|
|Toshide Tsuchiya||King K. Rool|
|Travis Willingham||Knuckles the Echidna (English)|
|Tsuyoshi Koyama||Doc Louis (Japanese)|
|Unsho Ishizuka||Pokedex, Onix, Metagross; Weezing (Japanese)|
|Wayne Forester||Riki (English)|
|Xander Mobus||Announcer, Master Hand, Crazy Hand|
|Yayoi Jinguji||Kotake & Koume|
|Yoichi Nishijima||Wonder White (Japanese)|
|Yoshimasa Hosoya||Robin (Japanese)|
|Yuichi Nakamura||Guin (Japanese)|
|Yuka Komatsu||Phosphora (Japanese)|
|Yuka Terasaki||Keldeo, Meloetta (Japanese)|
|Yuki Uchiyama||Wonder Pink (Japanese)|
|Yuji Ueda||Greninja, Wobuffet (Japanese), Genesect|
|Yuri Lowenthal||Wonder White (English)|
|Yusuke Numata||R.O.B. 64|
- This is the first game in the Super Smash Bros. series to include a number within the title.
- Super Smash Bros. Melee included 13 new playable characters which includes Sheik from the original 12 with a total of 26 playable characters. Super Smash Bros. Brawl saw 19 playable characters including the Pokemon Trainer and Zero Suit Samus which totaled up 18 newcomers with a total of 39 playable characters. Super Smash Bros. for Wii U and 3DS saw this number increase to 53 playable characters with 16 of them being new characters including the Mii Fighters. Super Smash Bros. 5, to date, has a total of 83 characters with 28 of them being newcomers tot he franchise. This number includes the Wonderful Ones as ivndivudal fighters. This is the highest number of newcomers in any Super Smash Bros. game.
|List of Game Modes in S5B5|
|Classic Mode・Adventure Mode・Boss Battle Mode・Rival Smash Mode・All-Star Mode・Training Mode・Stadium・Event Matches・Special Orders|
|Vs. Mode・Smash War・Smash Dungeon・Adventure Mode・Boss Battle Mode・Training Mode・Stadium・Event Matches・Special Orders|