Street Fighter (Redux Series) is just a reverie of mine which is based on how the Street Fighter series would be if it had been conceived, created and developed by Capcom from the beginning.

Street Fighter (ストリートファイター Sutorīto Faitā), commonly abbreviated as SF, is a popular series of fighting games in which the players pit combatants from around the world, each with their own special moves, against one another. Street Fighter II is largely credited with setting the standards for all future games to come, and is regarded as a true classic series, (though still not the first game ever released). Capcom released the first game in the series in August 1985. In 1989, a beat em' up called Final Fight was created by the team who eventually would develop Street Fighter II series. Eventually the Final Fight series merged into the Street Fighter canon when the Street Fighter III series was made, giving many Final Fight characters frequent appearances in the games while some Street Fighter characters appeared in the Final Fight games as well.

History and development

First Series

Street Fighter

In 1985 Capcom developed a 3D version of Street Fighter, name with which the series will be famous, abandoning definitely 2D mechanics. It was the the first arcade fighting game to feature fully 3D polygon graphics. The images were created using wireframe and flat-shaded quads. Beyond 3D, it retained the staple of multiple characters, each with their own distinctive moves. Street Fighter allows the player to control each of the fighter's four limbs independently. The player can watch the animation on screen and figure out the appropriate command (if the character kicks low with their right leg, the move is likely to be executed by pressing down and right kick, or a similar variation).

Street Fighter was the first one-on-one fighting game to give players a choice from a variety of player characters (both two main characters and all the unplayable ones from the previous version with four inedited ones), an option which created hitherto unknown levels of depth and replay value for an arcade game. Each player character had a fighting style with roughly 30 or more moves, including previously nonexistent grappling moves such as throws, as well as two or three special hidden attacks per character. In the game's single-player mode, the player's chosen character is pitted against eight other main characters before confronting the final two opponents (Adon and Sagat). A second player could join in and compete against the other player in competitive matches, with the multiple available characters allowing for more varied matches. The objective of each round is to deplete the opponent's vitality before the timer runs out. By default, there will be two rounds of combat. However, the players have a choice from one to five rounds, as well as options for the time limit of each round. If the winning character retains all of his or her health without the time having run out, the announcer will say, "Perfect!" If the winning character is near knock out, the announcer will call, "Great!" Occasionally, both characters will be knocked out simultaneously, and the announcer will call "Double K.O." If the time limit for the round expires, the character with more health will be declared the winner. If one does not exist, is declared and additional rounds will be played until sudden death.  


This game leaves 2D mechanics introdiucing a more realistic moveset for each character like other 3D-based fighting games, but characters can shoot the traditional fireballs (for example the legendary Hadoken) or perform specific moves less realistic on which the game has always based on (like Shoryuken, Psycho Crusher).

The traditional six-button control scheme has been retained, with Focus Attack and Ultra Combo and has been introduced the Apocalypse Combo, very similar to Street Fighter EX3 Meteor Combo, executable when the player has only 5% of health.

Being the game 3D-based, fighters can move sideways, to do it must hold down back, then back and up or down (depending on the direction), finally hold down up or down.

Some characters wield a weapon but unlike Street Fighter and Final Fight series, they don't lose it during the fight.



Character Roster


  • Ryu
  • Ken Masters
  • Chun-Li
  • Guile
  • Cammy White
  • Sakura
  • Rose
  • Charlie Nash
  • Blanka
  • E. Honda
  • Fei Long
  • Dee Jay
  • Dhalsim
  • Zangief
  • Alex
  • T. Hawk
  • Sagat
  • Mike Haggar
  • Cody Travers
  • Guy
  • Batsu Ichimonji
  • Hinata Wakaba
  • Kyosuke Kagami
  • Hayato Nekketsu
  • Chairperson
  • Shoma Sawamura
  • Biff Slamkovish
  • Gunloc
  • The Great Oni
  • Titanic Tim
  • El Stingray
  • Alexander the Grater
  • King Rasta Mon
  • Jumbo Flapjack
  • The Scorpion
  • Deffin
  • Klurnack
  • Benny
  • Q
  • Fen Cleyian
  • Henkear
  • Hynter
  • Coulden
  • John Robinson
  • Veras
  • Genmura
  • Akuma
  • Vega
  • Balrog
  • M. Bison



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