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Star Wars x Fire Emblem: Galactic Campaign is a tactical RPG developed and released for the Nintendo Switch, Nintendo 3DS, and Android/iOS devices. As the name suggests, it is a crossover between Star Wars and Fire Emblem, borrowing the setting and plot from the former and the majority of the gameplay from the latter.

Gameplay

The majority of the gameplay is identical to Fire Emblem, with combat taking place on a battlefield made up of square tiles arranged in a rectangular grid. The player controls a small army of Rebels consisting of unique units, and face off against significantly larger armies of enemy units. The armies take turns moving their units, attacking enemy units, and interacting with the map in various ways, with the player's goal usually being to completely clear the enemy army or defeat its commanding officer.

However, the similarities fall short there. SWxFE foregoes several of the staple Fire Emblem stats in favor of a unique selection that better suits its setting.

  • HP represents a unit's vitality and endurance. This stat is represented by a fraction which is reduced in value when the character takes damage or uses special skills. If a unit's HP drops to zero, they are either removed from the battle or permanently killed depending on what mode of gameplay the player has selected.
  • Power represents a unit's strength and endurance. It affects the damage of attacks using melee weapons like staves and lightsabers.
  • Accuracy represents a unit's dexterity and accuracy. It affects the damage of attacks using ranged weapons like blasters and slings.
  • Spirit represents a unit's level of attunement to the Force. It affects the effectiveness of Force-based abilities. Most units have a Spirit of zero.
  • Armor represents a unit's physical durability. It affects the damage taken from both melee and ranged attacks.
  • Speed represents a unit's initiative and reaction speed. It affects the unit's evade rate. Additionally, if the unit's Speed is higher than its enemy's by a certain amount, it can strike the enemy twice in one attack.
  • Skill represents a unit's combat aptitude. It affects the unit's hit rate and critical hit rate, as well as the activation rates of some passive abilities.
  • Luck represents a unit's overall fortune. It affects the unit's critical hit rate and critical hit resistance, as well as the activation rates of some passive abilities.
  • Move represents a unit's movement speed. When moving, the unit can move across a number of tiles equal to their Move stat.

The game's story mode is split into multiple short campaigns inspired by famous battles and encounters from Star Wars movies, as well as a longer campaign feature a totally original long-canon plotline.

Campaigns

Solo

Rogue One

A New Hope

The Empire Strikes Back

Return Of The Jedi

The Force Awakens

The Last Jedi

Units

Unit Class Skills Description
Luke Skywalker Farmboy
Padawan
Pistol
Lightsaber
Force Push
Parry
Force Mend (Lv?)
An adventurous nineteen-year-old who was raised by his aunt and uncle on a moisture farm in Tatooine. A chance purchase of two droids leads him to meet Obi-Wan Kenobi, a Jedi Knight who fought alongside his father in the Clone Wars.
R2D2 Droid Pickpocket
Operator
More TBA!
C3PO Droid Rally
Calculate
More TBA!
Obi-Wan Kenobi Jedi Knight Lightsaber
Force Mend
Parry
One of the last remaining Jedi in the galaxy, and the former master of both Luke Skywalker's father and the Emperor's enforcer Darth Vader. For the past nineteen years, he lived in isolation on Tatooine to watch over Luke from afar.
Han Solo Outlaw Blaster
Lockpick
More TBA!
Chewbacca Vanguard Cannon More TBA!
Princess Leia Organa Officer Blaster More TBA!
Master Yoda Jedi Knight Force Mend
Force Push
More TBA!
Lando Calrissian Scout Rifle More TBA!
Jyn Erso Outlaw Pistol
Pickpocket
Rally
More TBA!
Cassian Andor Scout Pistol
Rifle
More TBA!
K-2SO Droid Pistol
Calculate
Operator
More TBA!
Chirrut Îmwe Padawan Staff
Rifle
Parry
A blind warrior-monk from Jedha's Kyber temple who follows the path of the Jedi, despite not being able to manipulate the Force. A close friend and ally of Baze Malbus.
Baze Malbus Vanguard Cannon
Battle Armor (Lv?)
A former guardian of Jedha's Kyber temple. Since the rise of the Empire, he's been working as a freelance assassin. A close friend and ally of Chirrut Îmwe.
Bodhi Rook Pilot Blaster
Operator
More TBA!
Ruescott Melshi Trooper Pistol
Thermal Detonator
A sergeant of the Rebel Alliance who was moved by Jyn's words on Yavin 4, and chose to assault Scarif as part of Rogue One. He, Chirrut, Baze, and Pao fought to create a diversion for Jyn, Cassian, and K-2.
Paodok'Draba'Takat ("Pao") Scout Rifle
Thermal Detonator
A commando of the Rebel Alliance who was moved by Jyn's words on Yavin 4, and chose to assault Scarif as part of Rogue One. He, Chirrut, Baze, and Melshi fought to create a diversion for Jyn, Cassian, and K-2.

Classes

Class Description
Trooper A soldier with enough combat training to get by. Has overall balanced stats, but mostly leads towards Accuracy and Armor. Most wield Pistols, but some are known to carry Stun Batons for riot control. Promotes to Marine.
Vanguard A tougher soldier who wields all but the largest weapons. They tend to have incredible offense and defense, but their low Speed and Skill makes them sluggish. They wield heavy weapons like Launchers and Crossbows. Promotes to Destroyer.
Scout A soldier that prefers to snipe at enemies from afar. They have high Accuracy and Speed, but also low HP and Armor, leaving them very vulnerable to attack. They prefer long-range weaponry like Rifles. Promotes to Sniper.
Officer A field commander that issues orders to fellow troops. Makes up for their weaker stats with the ability to rally allies and boost their performance. They almost exclusively use Pistols or Rifles. Promotes to Commander.
Outlaw A greedy scoundrel who takes on illegal jobs to make a living. Specializes in picking locks and looting enemies. Possesses high Speed but low Armor, and has unmatched aim with Pistol weapons. Promotes to Smuggler.
Pilot A unit that prefers flying ships to fighting off assailants. Possesses high Move and unmatched technical prowess, but tends to flounder in combat scenarios. Carries a Pistol, just in case. Promotes to Captain.
Padawan A Jedi's apprentice training to become a Jedi Knight proper. Has high Speed and Spirit, like all Jedi classes, and enough Power to make their Lightsabers potent weapons. Can also wield basic Force abilities. Promotes to Jedi Knight.
Jedi Knight A fully-fledged Jedi, highly sensitive to the life energy of the galaxy. Has especially high Speed and Spirit, like all Jedi classes, and enough Power to make their Lightsabers potent weapons. Can also wield advanced Force abilities.
Droid A self-aware and intelligent machine designed to do a specific job. Members of this class tend to have the highest HP and Armor in the game, but pay for this by having no combat abilities. Their specialties lie elsewhere.
Farmboy A moisture farmer destined for great things. Balances low base stats with relatively good growth rates, possesses an instinctive but ever-increasing grasp of Force abilities. This class is exclusive to Luke Skywalker. Promotes to Padawan or Pilot.
Emperor The Sith Lord who has led the Empire since the very beginning. Has overall high stats, with extra exceptional Spirit and Skill. Wields a Lightsaber and the Force with complete expertise. This class is exclusive to The Emperor.

Skills

Skill Stats Description
Pistol Action

HP Cost: 0
Attack: 3
Range: 1-6

Weight: 0
Hit: 90%
Crit: 0%

A basic ranged attacking skill using a handheld blaster pistol. Uses Accuracy for damage calculations. Allows the user to equip Pistol items.
Rifle Action

HP Cost: 0
Attack: 5
Range: 3-9

Weight: 0
Hit: 85%
Crit: 0%

A basic ranged attacking skill using a two-handed blaster or lightbow. Uses Accuracy for damage calculations. Allows the user to equip Rifle items.
Cannon Action

HP Cost: 0
Attack: 6
Range: 1-4

Weight: 0
Hit: 80%
Crit: 0%

A basic ranged attacking skill using a heavy gun or bowgun. Uses Accuracy for damage calculations. Allows the user to equip Cannon items.
Lightsaber Action

HP Cost: 0
Attack: 5
Range: 1

Weight: 0
Hit: 100%
Crit: 5%

A basic melee attacking skill using a blade of superheated light. Uses Power for damage calculations. Allows the user to equip Lightsaber items.
Staff Action

HP Cost: 0
Attack: 4
Range: 1-2

Weight: 0
Hit: 95%
Crit: 0%

A basic melee attacking skill using a long wooden rod. Uses Power for damage calculations. Allows the user to equip Staff items.
Thermal Detonator Action

HP Cost: 2
Attack: 8
Range: 2-4

Weight: 2
Hit: 80%
Crit: 0%

A grenade attack. Cumbersome and unpredictable, but it deals damages all enemies adjacent to the one targeted.
Lockpick Action

HP Cost: 1
Attack: N/A
Range: 1

Weight: 0
Hit: N/A
Crit: N/A

A special action that lets the user open locked doorways or crates without using a key or proper identification.
Rally Action

HP Cost: 1
Attack: N/A
Range: 1-2

Weight: 0
Hit: N/A
Crit: N/A

A special action that lets the user pass their turn on to a nearby ally, allowing them to act a second time.
Calculate Action

HP Cost: 1
Attack: N/A
Range: 1-2

Weight: 0
Hit: N/A
Crit: N/A

A special action that lets the user increase the hit rate, critical hit rate, evade rate, and ability activation rates of a nearby ally by 10% for the duration of the turn.
Force Mend Action

HP Cost: 1
Attack: N/A
Range: 1

Weight: 0
Hit: N/A
Crit: N/A

A special action that restores some HP to an adjacent ally.
Force Push Action

HP Cost: 1
Attack: N/A
Range: 1-5

Weight: 1
Hit: N/A
Crit: N/A

A special action that lets the user push a nearby enemy unit a few spaces in a straight line.
Operator Passive
Activation Rate: N/A
A passive ability. Allows the user to interface with enemy machinery to alter the terrain of the battlefield.
Parry Passive
Activation Rate: N/A
A passive ability. The user gains +10% to their evasion rate when equipped with a Lightsaber and attacked with a ranged weapon.
Battle Armor Passive
Activation Rate: Skill%
A passive ability that activates when the unit takes damage from a ranged attack. Halves the damage taken from the attack.

Items

TBA!

Trivia

  • The concept for a crossover between Star Wars and Fire Emblem was conceived during a semi-coherent rant by the page's writer (tbc) about how fighting games did not lend themselves to the recurring themes of Star Wars as a series, during which they said that the series would probably lend itself very well to a tactical RPG like Fire Emblem, yet most of its successful and well-remembered games were first-person shooters or action-adventure titles.