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Star Wars: Spirit of the Order/Controls

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This page goes over individual character controls for Star Wars: Spirit of the Order.

Jaren Salorie

Jaren, mastering the art of the Jedi Knight, is more than capable of handling himself in combat, using various Lightsaber skill and Force powers to great efficiency.

Attacks
Attack Description
Windu's Lightsaber The primary method of attacking, Jaren uses Mace Windu's amethyst lightsaber to extreme efficency, mastering combos that bewilder and daze most opponents with ease.
Force Slam This radial attack can be used in midair, during which Jaren slams down on the ground with tremendous force, often incapacitating foes within the immediate radius and stunning others nearby.
Lightsaber Leap Usually ending the Jedi spring, the Lightsaber Leap is an attack technique that does double the damage than a normal lightsaber swing, and can often start a combo off the right way by doing a ton of damage right off the bat.
Abilities
Ability Use Description
Mind Trick Order enemies to specific tasks. A basic Jedi skill, Jaren learned it from Obi-Wan Kenobi, and it lets him use the Force to influence the thoughts and decisions of various NPCs in the game, letting him into certain areas, or even luring the unsuspecting Stormtrooper into a trap.
Force Leap Jump multiple times in the air (up to 4). While not really able to use most gadgets to great efficiency, Jaren can use the Force to jump extra high in the air and skip a lot of stairways in the game.
Jedi Sprint Dash over long distances and cover ground quickly. While the Force Leap handles most traversement, it really only handles vertical movement quickly; lateral movement is covered by the Jedi Sprint, which lets Jared dash up to 3x faster than his normal speed.

Karrabac

Being a Wookie, Karry can tear apart Stormtroopers with his bear claws, at least when he doesn't snipe them with a Bowcaster.

Attacks
Attack Description
Battle Brawler's Claws Known as the Judicators to many unfortunate Stormtroopers, Karry's claws can slash apart even a Riot Trooper's armor no problem, and send limbs flying across the field.
Bowcaster A simple Wookie weapon that Karry modified himself, this Bowcaster fire a single, powerful shot that travels a long distance and can be charged; essentially it's a chargeable sniper rifle, complete with a sniper zoom-aiming scope.
Abilities
Ability Use Description
Rage Boosts Karry's Attack for a short time. When he's below half his health, Karry can renew his strength to double his damage output on occasion.
Rally Makes Karry invincible for a short time. When Karry takes up to 3/4ths of his health in damage, Karry can decide to keep fighting and become invincible for up to 30 seconds.

Mina Eclipse

Being a thief, Mina may not be the heaviest hitter, but she is the most precise, capable of taking down guards

Attacks
Attack Description
Customized FR23 Blaster While Mina's blaster isn't as useful for combat, she uses it well for her stealth approach. One shot from this recycler-clip blaster is equivalent to a high-grade sniper rifle; meaning if an unfortunate Stormtrooper gets his head caught in the aiming sight, it's game over. For him, anyway.
Dual-Wield Blaster Pistols These are much better in melee combat, but not as powerful as most blasters, as these are 2/3rds the strength of most blasters, but make up for it with the rapidfire potential; unfortunately she can't use them in melee, thus she has to make a quick getaway to escape, where her stealth comes in.
Thief's Takedown When sneaking up on foes unseen, she can perform a special takedown on certain foes that separate from the group, but she must move quickly if she's to attack the foe and not be discovered by the others. 
Abilities
Ability Use Description
Stealth Unseen traversement across the map. Typically, one of the best thieves in the galaxy would have to use a cloaking device of some sort to make a clean getaway.
Silent Jetpack Quick traversement across the map. While her cloaking device lets Mina get away no problem, the silent jetpack is definitely the faster option of the two.

Wrecker

An Clone Anti-Trooper with a flair for heavy weaponry, Wrecker has a lot of powerful munitions at his disposal.

Attacks
Attack Description
MR-8 Mini-Chaingun Wrecker's primary weapon is his signature MR-8 chaingun; while it does take a minute to warm up, it can tear through Stormtroopers almost as effeciently as Karry's battle claws.
T3-E Rocket Launcher A specially designed remote rocket launcher, Wrecker's rocket launcher operates on a velocity + hangtime = more damage logic: the longer it the rocket stays in the air and the faster it moves towards the target, the more damage the rocket will do upon impact. 
Abilities
Ability Use Description
Thermal Detonator Throw a high-power explosive grenade. Simple enough really: Wrecker tosses one of these at a target, it explodes a minute later, doing damage (and often incapacitating) to any enemies within the blast.
Mines Set a landmine. When Wrecker lays one of these in a certain area, any enemy that walks by gets blown up instantly; mines are great for cutting off narrow pathways for enemies.
Remote Detpack Set a remote detonation that can be triggered at anytime. One press of the button: Wrecker lays a pack of explosives at any point he chooses; on the second press, he detonates the pack (incapacitating any enemies nearby).

Fives

A prototype CIS Infantry Droid, Fives is both lethal and maneuverable in both melee combat and on occasion, ranged fighting.

Attacks
Attack Description
Quadruple-Wield Vibroblades Normally, sharp vibroblades are almost as lethal as lightsabers when wielded by the right being; imagine a machine programmed to kill wielding four razor-sharp vibroblades the same way Grievous wields lightsabers. That's how Fives wields them.
Dual-Wield Bulldog-RLR Bulldog-RLRs have been the ranged weapons of the Magnaguard class for years: small, powerful, but with a limited shot count. Wielding two, Fives can shoot at twice the rate, but with no less power or ammo cost.
Abilities
Ability Use Description
Wrist Rockets Taking out long-range targets While he can only carry 4, Fives can use the signature weapons of the Super Battle Droid: the Wrist Rockets, which do twice the damage of a Bulldog-RLR shot.
Spider Form Better Manueverability Being made out of General Grievous's old parts lets Fives use a spider form identical to Grievous' old form.

Gizor Delso

As one of the last surviving Geonosians, Gizor is determined to bring his race into the New Republic, no matter what the cost or how frail he may be.

Attacks
Attack Description
Dual-Wield Lrik-Blasters These specially-made Lrik blasters are not only usable with one hand (or limb, in Gizor's case), but are powerful and have a medium-paced rate of fire, making up for Gizor's frail defenses, but the shots ricochet off of objects (rocks, walls, and the like) and home in on the nearest upright hostile.
Abilities
Ability Use Description
Long-Range Flight Better Traversion of the Battlefield. Due to his low defenses, Gizor often has to fly his way out of trouble using his nanotech-enhanced wings; this can carry him all the way across the battlefield, and usually right next to an available medical droid. 

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