Stampede Breakfast 2 is an umbrella game for the Nintendo Switch, developed by Crash Co. It serves as a direct sequel to Stampede Breakfast, and has similar gameplay aspects. As such, gameplay is mostly similar to the Super Smash Bros. series with some differences. To compensate however, the game has more of a story focus.
Much like its predocessor, Stampede Breakfast 2 is very similar to the Super Smash Bros. series in terms of gameplay. Unlike traditional fighters like Street Fighter or Mortal Kombat, the game does not use health bars to gauge damage. Instead, damage is indicated by how red the player's character icon gets. The more damage a character receives, the redder the icon will get, which causes players to be launched farther. Should the player be launched too far by an attack, they will be KO'd.
Atthough the combo attacks from Stampede Breakfast are not retained, a new feature is introduced that serves as a replacement for Final Smashes in the Super Smash Bros. series in the form of a meter. As the player delivers and takes damage, the meter will begin to fill. Once the meter is full, players are able to use one of their omega attacks. Every character has three different omega attacks; a side, upward, and downward omega attack. These are significantly stronger than the character's other attacks.
Stampede is the game's free-play mode. Players can pick their characters, stages, and settings to have a match. It can be played with multiple players or with a single player against AI opponents. It also serves as a combination of the Smash and Special Smash modes of the Super Smash Bros. series, as options like giant, where all the characters are giant, and slow, where all the characters are twice as slow, are additionally available in this mode, and items are turned on by default.
Another notable feature is a customizable physics engine; using the sliders, players are able to set the speed of the game, the floatiness of each character, and more. Players are also able to activate and deactivate techniques such as Footstool Jumping, Wavedashing, and omega attacks. Even basic techniques like shielding and dodging can be turned off.
Boss Battle is a variation of Stampede. Like Stampede, players can pick their characters and play on a stage, as well as set features and toggle techniques on or off. However, one player will control a large boss that will wreck havoc on the stage. The boss cannot be defeated by the other players, as the boss is simply there to make matches more intense and wild, but attacking it will stun it.
Arcade serves as the main solo mode of the game. As the name suggests, the mode takes inspiration from similar arcade modes in games like Street Fighter and Mortal Kombat. After picking a character, players are able to select a difficulty (Very Easy - Easy - Medium - Hard - Very Hard - Nothing Harder) and a number of stock lives to have for the whole mode (1 - 5).
Throughout the mode, the player will battle nine randomly-selected opponents in a one-on-one battle, culminating into a final battle against a dark, shadowy clone of the player's character. In between battles, sometimes the "Danger Roulette" can appear. This will pick an option randomly that will affect the match. This can be a handicap against the player, an advantage to the opponent, even both on higher difficulties.
Quest is very similar to Classic Mode in Super Smash Bros. for Nintendo 3DS. After picking a character, players are able to select a difficulty (Very Easy - Easy - Medium - Hard - Very Hard - Nothing Harder) and a number of stock lives to have for the whole mode (1 - 5).
The mode takes place on a world map of sorts, where the player can pick a path to select which opponent to defeat. After every match there are three branching pathaways; a green one, a blue one, and a red one. Taking the green path will give the player an easier challenge, while the red path will provide a harder challenge, albeit with more rewards. Meanwhile, the blue path serves as a middle road. Sometimes, a black path can appear as well, which is even more challenging than the red path but grants more rewards, and is especially common on higher difficulties. After several battles, the player will eventually find a treasure chest and be given a different reward based on the difficult of the paths taken, with more red and black paths taken granting a higher reward.
These characters are available from the start of the game.
Yoshis are a species of dinosaur-like creatures that originate from Yoshi's Island, a smaller island apart of Dinosaur Land. They are known for their long tongues that allow them to latch on and take in food from afar, as well as their ability to get more distance in a jump by waving their feet below them, a technique known as the Flutter Jump. Yoshi, a green Yoshi, is the most well-known of his species, appearing in several Mario titles and even gaining his own Yoshi series. He, among other Yoshis, helped Mario and co. numerous times on their adventures.
In Stampede Breakfast 2, Yoshi is a surprisingly heavyweight fighter, taking cues from his appearance in the Super Smash Bros. series. He has a unique grab where he uses his tongue to latch onto enemies and swallow them, and can even function as a tether recovery. Another unique trait of Yoshi's is his Flutter Jump ability, which not only allows him to jump higher than most other characters, but also grants him heavy armor while jumping, making it difficult to edgeguard him. In terms of attacks, Yoshi mainly takes inspiration from his Yoshi's Island titles.
In the Yoshi's Island series, Yoshi is able to grab enemies and objects with his tongue, swallow them, and lay them as eggs. He uses this technique in his neutral special Egg Lay. He will stick his tongue out, and if he grabs an opponent with it Yoshi will swallow them, laying them as a Yoshi Egg. In this state, opponents are trapped and are left vulnerable. By button-mashing, opponents are able to break out of the egg faster.
Yoshi's main form of attack in the Yoshi's Island games is throwing Yoshi Eggs he produces. When using this attack, a courser will appear, telling the player where Yoshi will throw the egg. Once thrown, the egg can hit enemies and objects, as well as ricochet off walls. Egg Throw, Yoshi's side special, takes inspiration from this technique. A Yoshi Egg appears out of thin air and a courser, which moves up and down automatically as the special button is held. Once the button is released, Yoshi will throw the egg. It flies forward, breaking on impact with an opponent and damaging them. This can also ricochet off floors, walls, and ceilings, albeit it will break if it hits enough surfaces.
Winged Yoshis are, as their named suggests, Yoshis with wings, and help Mario on various occasions in the Mario series. Debuting in Super Mario World, if Mario and Yoshi collect Yoshi's Wings, they will be able to take to the skies and play a bonus area to end the level quickly. Alternatively, having Yoshi grab a blue Koopa Troopa shell with his tongue will allow him to grow wings, allowing for free flight. The Yoshi's Wings up special is based on the latter method, as Yoshi will grow wings and automatically fly upward, like Pit's Wings of Icarus in Super Smash Bros. Brawl. He can get some good vertical and horizontal distance, but is left vulnerable throughout the entire duration. At the end, the wings disappear and Yoshi enters a helpless state.
Ground Pound is one of the techniques Yoshi can use in the Yoshi's Island series. He stops in midair and falls straight down, which serves as a way of defeating tougher enemies or solving puzzles, such as pushing down wooden stakes. Yoshi uses this ability in Stampede Breakfast 2 as his down special. He jumps upward and falls downward, heavily damaging opponents he lands on. When used in midair, Yoshi will simply fall downward.
In Super Mario World, Yoshi is able to grab different-colored Koopa Troopa shells to give him different abilities. By swallowing a red Koopa Troopa shell, he is able to split out three fireballs that defeat enemies as they fly forward. One of Yoshi's omega attacks, Fireball Blast, is based on this ability. Yoshi swallows a red Koopa troopa's shell and breathes several large fireballs that fly forward, with each traveling in a slightly more diagonally-upward arc than the last.
In the Yoshi's Island series, Watermelons are items that grant Yoshi abilities when swallowed. Green Watermelons allow him to spit watermelon seeds forward to hit enemies and targets from a distance, Ice Watermelons allow Yoshi to breath ice that freezes enemies solid, in which case running into them will defeat them, and Red Watermelons allow Yoshi to breath fire, burning enemies and lighting torches. One of Yoshi's omega attacks allows him to use a Green Watermelon. In this state, he cannot move as quick and his Flutter Jump loses height. However, his Egg Lay is temporarily replaced with the ability to fire seeds, which fly forward and damage opponents. Yoshi will continue spitting seeds while the special button is held, and he can even move and jump. He cannot, however, change direction while spitting seeds.
In the Yoshi's Island games, when Yoshi swallows larger enemies like Fat Guys, he is able to produce Big Eggs (not to be confused with Mega Eggdozers), which act differently from standard Yoshi Eggs. When thrown, they do not fly forward and only travel in an arc, falling to the ground. They will cause a tremor when they land however, turning all enemies on-screen into Stars. When this omega attack is used, three Big Eggs will appear and follow Yoshi around, and can be thrown by using the side special. When he throws them, they retain their behavior from the Yoshi's Island games, with the tremor they cause damaging all opponents on the ground. The Big Egg itself can also damage opponents they are in the way of their trajectory.
Yoshis come in a wide variety of colors. As such, the majority of Yoshi's costumes are based off of these color variations; Red, Blue, Light-Blue, Pink, Yellow, Black, White, Orange, Purple, and Brown. Yoshi additionally has two more costumes, based on Rexes, dinosaur enemies from Super Mario World, and Yoob, a Shroob/Yoshi hybrid from Mario & Luigi: Partners in Time.
Yoshi's entrance animation has him hatch out of a Yoshi Egg, striking a pose.
Yoshi's three taunts are as follows:
Yoshi's three victory animations are as follows:
Yoshi's fighter name on the Glitz Pit stage is "He's Not Yolking Around!" This was his fighter name on the Boxing Ring stage in Super Smash Bros. for Nintendo 3DS / Wii U.
Sweetie Belle is a unicorn filly. The little sister of Rarity and a member of the Cutie Mark Crusaders, she is one of the major characters in My Little Pony: Friendship is Magic. Alongside her friends, she tried various activities and tasks to earn her cutie mark and find her special talent was. After discovering that their special talents were helping other ponies find their special talents, Sweetie and the others took to helping other ponies instead. Being a filly, her unicorn magic hasn't fully developed.
In Stampede Breakfast 2, as one could assume from her size, Sweetie is a lightweight fighter. Being a unicorn she has a unique "Magic Grab" technique, where instead of grabbing opponents she uses her unicorn magic to fire a projectile, which if it by opponents, drags them towards Sweetie as if grabbed. Unlike similar ranged grabs, this cannot be used as a tether recovery, nor can it be performed in midair. Being light, Sweetie can get KO'd easily, but to compensate she has quick mobility and decent recovery.
A recurring joke in the series is that Sweetie Belle is unable to cook, burning the food almost every time, and even somehow can burn orange juice. This is utilized in her Perfect Breakfast neutral special, where she takes out a burnt piece of toast, burnt pancakes, or a glass of burnt orange juice and throw them forward, each of which have different effects. Burnt toast acts as a standard projectile, flying forward and damaging opponents. Burnt pancakes travel in an upward arc, damaging opponents they hit. Finally, burnt orange juice creates a mess on the ground, which causes opponents to slip. The food rotates in this order after each use.
In the episode Sisterhoves Social, Sweetie Belle tries to earn Rarity's affection by making a large poster, featuring a drawing of the two sisters and decorated with Rarity's rare baby-blue sapphires, much to the mare's rage. She utilizes this same poster in her side special Sapphire Poster, which when used has her try to hold up the poster but trip and drop it, causing it to land face down. The glue used to hold the sapphires in place will get on opponents if the poster lands on them, sticking them to the ground and leaving them vulnerable. Players are able to escape the glue faster by button-mashing.
Zero-G is Sweetie Belle's up special move. When used, she uses her unicorn magic to create a zone around herself, which causes her to float upward for a short time. In this state, she is also able to attack. In addition, any opponents also in the zone will begin floating as well. After a short time, Sweetie's horn begins sparking and the green zone disappears, causing her to fall.
Sweetie Belle is revealed to be an exceptional ice skater in the second issue of My Little Pony: Friends Forever. Her down special Ice Skating puts this talent to good use. She quickly puts on ice skates and begins spinning in place, damaging opponents multiple times before finishing the move off with a pose, launching opponents. While spinning, she can move forward and backward, and by button-mashing, Sweetie Belle is able to rise into the air.
Throughout the series Sweetie Belle has been shown to be an exceptional singer. One of her omega attacks, Soothing Melody, is based on her singing talents. Sweetie begins singing a lullaby, which causes all opponents to fall asleep. The effect is stage-wide, and can only be dodged by being in midair, though likely opponents will not remain in the air long enough to dodge the attack. Sleeping will make the opponents vulnerable for a short time.
Though Sweetie is a good singer, it has been shown that she isn't consistently good at it, as shown in the episodes The Show Stoppers and Sleepless in Ponyville. Rather than singing a soothing melody, Sweetie's Sweetie Yell omega attack gives her a megaphone. While holding it, Sweetie Belle's Perfect Breakfast neutral special is replaced with the ability to yell into the megaphone, causing a devastating sound wave that reflects projectiles and damages opponents. To get rid of the ability, Sweetie Belle can throw the megaphone at opponents as if it was an item.
Opal is Rarity's pet cat, who debuted in Suited for Success. Though she can be irritable and often hisses at her owner, among other ponies, she is still a good pet. For one of her omega attacks, Sweetie Belle pulls out Opal and throws her forward. The cat will walk around the stage until coming near an opponent, which she latches onto and begins scratching. The opponent will constantly take damage, and will flinch often to hinder mobility and attacking. Victims can escape Opal quicker via button-mashing. After awhile, Opal will disappear.
Three of Sweetie Belle's alternate costumes resemble her relatives; her sister Rarity, her mother Cookie Crumbles, and her father Hondo Flanks. Her other alternate costumes are based off of various unicorn background ponies, which include Bittersweet, Bloo, Snips, Snails, Dinky Doo, Blueberry Frosting, Sunswirl, and Brown Sugar. Another alternate costume has Sweetie Belle wear the outfit of her human counterpart in the My Little Pony: Equestria Girls series.
Sweetie Belle's entrance animation has her teleport onto the stage with her unicorn magic, yelling "Surprise!"
Sweetie Belle's three taunts are as follows:
Sweetie Belle's three victory animations are as follows:
Sweetie Belle's fighter name on the Glitz Pit stage is "For Whom the Sweetie Belle Tolls". This is a reference to the My Little Pony: Friendship is Magic episode of the same name.
The Pirabbid Plant is the first midboss of Mario + Rabbids Kingdom Battle, and the first boss overall. It was created when Luigi and Spawny awoke a sleeping Piranha Plant, who happened to have a sleeping Rabbid on him. Frightened by the creature, Spawny's powers activated, and merged them together to create the Pirabbid Plant. His main attack involves firing a fireball from his staff, which causes the burn effect if a direct hit is scored. Despite being the result of a Rabbid fused with a Piranha Plant, he resembles Petey Piranha more than an actual Piranha Plant.
In Stampede Breakfast 2, the Pirabbid Plant is among the tallest fighters thanks to his vines that help him stand up. Said vines also grant him powerful mobility that rivals some of the faster characters. Despite his size however, the Pirabbid Plant is quite lightweight, making it easy to KO. To compensate, the Pirabbid Plant's moveset mainly consists of strong, damaging moves that have a good amount of range.
The Pirabbid Plant's basic attack in Mario + Rabbids Kingdom Battle involves it firing a fireball from his staff. His neutral special, Pirabbid Fireball, is directly based on this attack. The move has varying power based on if the special button is tapped or held. If tapped, the Pirabbid Plant will fire a small fireball that flies towards the nearest opponent, damaging them. If held, the fireball will be bigger, travel slightly slower, and fly forward as opposed to being aimed at an opponent. However, the fireball will explode on impact, damaging any opponents in the radius.
Tweesters are tornado enemies that appear throughout the Mario series. Notably, they were used by Petey Piranha during his second battle in Super Mario Sunshine, where he would spin around to summon one, which would push capture Mario and throw him around. The Pirabbid Plant's side special utilizes this ability; he creates a Tweester with his staff which flies forward and returns. The Tweester can capture opponents, taking them towards the Pirabbid Plant. This leaves them vulnerable for attack.
Throughout the Mario series, Mario is able to enter special Cannon Pipes, which launch Mario to otherwise unreachable areas. For his up special, the Pirabbid Plant makes one appear out of thin air. He enters it and is launched upward, damaging opponents. While in the Cannon Pipe, the launch trajectory can be aimed left or right with directional inputs. After being launched, the Cannon Pipe will fall downward before disappearing, which can deal light damage if an opponent is hit by it.
Frost Piranhas are a type of Piranha Plants that appear throughout the Paper Mario games. They normally live in arctic areas, and are able to freeze Mario by biting him. However, Super Paper Mario gave them the ability to breath cold breath, which was equally effective. The Pirabbid Plant's down special Frost Wind is based on this ability. It will conjure icy wind, which travels forward and is able to freeze opponents solid if hit. This will leave them vulnerable to attack.
Though Piranha Plants are normally found in Warp Pipes, across the series they have been found outside of Pipes and lodged into the ground in numerous occasions. Pirabbid Garden, one of the Pirabbid Plant's omega attacks, allows the Pirabbid Plant to summon a large swarm of Piranha Plants, which pop out of the ground and begin biting at opponents, damaging them. Sometimes the Pirabbid Plant can summon Fire Piranha Plants and Ice Piranha Plants, which breath fireballs and iceballs at opponents respectively.
One of the Pirabbid Plant's omega attacks is Vine Nightmare, where he grabs an opponent with his vines. He will then proceed to slam them into the ground multiple times, and launch fireballs at them from his staff. He finishes off the attack by using his staff as a baseball bat, launching them. This is partially based on one of the Pirabbid Plant's attacks in Mario + Rabbids Kingdom Battle where he grabs an opponent and attacks.
Big Fireball is one of the Pirabbid Plats omega attacks. When used, he will fire a massive fireball from his staff, which travels forward and damages opponents multiple times, carrying them across the stage. The fireball soon explodes, launching them.
The Pirabbid Plant has costumes based on various Piranha Plant enemies; Fire Piranha Plants, Pale Piranhas, Inky Piranha Plants, Frost Piranhas, and Putrid Piranhas. He also has two costumes based on Dino Piranha and Fiery Dino Piranha, as well as a costume based on the sprite of Piranha Plants in the Super Mario All-Stars version of Super Mario Bros. and Super Mario Bros.: The Lost Levels.
The Pirabbd Plant's entrance animation sees it rise out of the ground, taking out his staff and preparing for battle.
The Pirabbid Plant's three taunts are as follows:
The Pirabbid Plant's three victory animations are as follows:
The Pirabbid Plant's fighter name on the Glitz Pit stage is "Noxious Fire Weed". This is its nickname in Mario + Rabbids Kingdom Battle.
McDonald's French Fries
French fries, alternatively called chips, finger chips, or french-fried potatoes, are batonnet or allumette-cut deep-fried potatoes. French fries are served hot, either soft or crispy, and are generally eaten as part of lunch or dinner or by themselves as a snack, and they commonly appear on the menus of diners, fast food restaurants, pubs, and bars. McDonald's is among the restaurants that serve these, which is where the character McDonald's French Fries originates.
McDonald's French Fries in Stampede Breakfast 2 has basic stats all-around; it has decent speed and jump height, and both useful and versatile attacks. It is made to be a simple character that newer players can use and get a feel for the game, in a similar way to Mario and Kirby in the Super Smash Bros. series.
McDonald's serves a variety of Condiments, ranging from ketchup, ranch, sweet and sour, and buffalo sauce, which can be used with their french fries. The neutral special of McDonald's French Fries allows the character to use one of these condiments as a projectile, which acts similarly to PAC-MAN's Bonus Fruit in Super Smash Bros. for Nintendo 3DS / Wii U. When the button is pressed, McDonald's French Fries will begin rotating between containers of ketchup, ranch, sweet and sour, honey mustard, and buffalo sauce in that order. Ketchup will deal minor damage and travel a short distance when thrown. Ranch will fly forward in a straight line. Sweet and sour sauce will fly forward and slow down, homing in on opponents nearby. Honey mustard flies slowly in an arc, but inflicts paralysis on opponents that get hit. Finally, buffalo sauce will fly forward at a quick speed.
Fish McBites were a menu item McDonald's had for a short time before eventually taking them down. They were small pieces of whitefish dipped in batter and fried until golden, and were served in small, medium, and large packages. McDonald's French Fries uses a large container of Fish McBites in its side special move, where it will place a large box of them in front of itself and push it over. The box will heavily damage opponents, and the Fish McBites released deal further damage.
Curly Fries, also called twirly fries, are a type of french fry characterized by their unique helical shape. McDonald's French Fries uses one of these as its up special; a large curly fry coils around the character, and allows it to jump upward, gaining great vertical distance similar to Spring Mario in Super Mario Galaxy and Super Mario Galaxy 2. While jumping, McDonald's French Fries is able to damage other opponents.
One of the menu items McDonald's serves is burgers, having several varieties that range from shape, size, and ingredients. One of these variants is the Big Mac, a large burger with two beef patties sandwiched between sesame buns, with lettuce, onions, pickles, and American cheese. This is used for McDonald's French Fries' down special move. Upon summoning one, the Big Mac will quickly open up its top bun and slam it back down. Not only will this damage nearby opponents, but it will also take in incoming projectiles. If a projectile is caught, the attack can be used again to have the Big Mac fire the projectile it caught.
Chicken McNuggets are one of the most well-known menu items McDonald's serves. They are chicken nuggets that are served in six-piece, 10-piece, or 20-piece servings. One of McDonald's French Fries omega attacks, when used, will cause several of these nuggets to rain down on the stage, dealing heavy damage and knockback.
Ronald McDonald is the mascot of McDonald's; he is portrayed as a fun-loving clown who enjoys making kids happy with McDonald's food. One of McDonald's French Fries summons Ronald McDonald, who will run around the stage and attack opponents. If opponents are higher up on the stage, he is able to fly through the air and deliver an uppercut as well.
The Grand Mac, as its name suggests, is a much larger Big Mac. It weighs at a whopping 3 1/2 pounds, and has some special secret sauce, American cheese, lettuce, and pickles. When McDonald's French Fries summons one with one of its omega attacks, a Grand Mac will fall down onto the stage, dealing heavy damage to any opponent in the way. Once it lands, it will deal further damage to opponents on the ground. After this, it rises back into the air.
One of McDonald's French Fries' costumes changes the color of the french fries to make them resemble curly fries.
McDonald's French Fries' entrance animation sees it jump out of a McDonald's bag.
McDonald's French Fries three taunts are as follows:
McDonald's French Fries' three victory animations are as follows.
McDonald's French Fries' fighter name on the Glitz Pit stage is "Combo Meal".
Master Mummy is one of the 10 default playable characters in ARMS. All that is known about him is that one day he awoke from the Mausoleum and later entered the ARMS Grand Prix. He plays as a typical heavyweight in the game; slow and not very evasive, but is able to deal massive damage. His three ARMS weapons consist of the Megaton, the Retorcher, and the Phoenix.
In Stampede Breakfast 2, Master Mummy takes a lot of cues from his appearance in ARMS; he is a very large heavyweight that is able to deal massive damage. His ARMS also grant him long range and can hit opponents from a completely different part of the stage. He also has universal super armor, meaning that he won't be knocked back by any attacks that deal 7% damage or less. This originates from his signature ability in ARMS, where he can take multiple hits. He normally uses the Megaton ARMS.
The main form of attack in ARMS is extending the ARMS long enough to hit opponents. This is utilized in Master Mummy's neutral special attack ARM Launch, where he flings his ARM forward to hit an opponent. The attack can be charged to deal more damage and cover more range. While charging, Master Mummy can aim where his fist will go with directional inputs.
The Retorcher is one of Master Mummy's weapons in ARMS, which allow him to shoot three small bullets that burn opponents. His side special move uses this attack; he replaces one of his Megaton ARMS with a Retorcher ARM, and uses it to shoot a large fireball forward. It travels rather slowly, but is able to hit opponents multiple times, exploding afterwards and launching them.
ARM Grab is Master Mummy's up special move. Using hit Master Mummy will extend his ARM upward. Should he grab an opponent, he will grab hold of them and travel to them, knocking them downward to the ground. He can also use this attack to grab ledges too for recovery.
One of Master Mummy's signature abilities in ARMS is his ability to replenish damage by simply blocking, with the healing per second increased the longer the block is held. This is utilized in his down special Master Recover, where he will get into a blocking stance and can replenish up to 30% damage should the full animation be complete. However, in this state his super armor is removed, and can be interrupted by any attack. The move additionally has a long cooldown time of 30 seconds; should it be used before the cooldown is up Master Mummy will simply block for a second but not heal.
The Phoenix is one of Master Mummy's weapons in ARMS. Using it, he can summon a bird drone to attack nearby opponents when punched. The drone is summoned in one of Master Mummy's omega attacks, where it will fly by him and attack any nearby opponents by pecking at them.
Fright Night is one of Master Mummy's omega attacks. It's similar in concept to Master Recover, where he will replenish damage, but when this move is used he will gradually replenish up to 50%. He can also move around the stage, as well as retain his super armor. Opponents also cannot stop the attack.
Pharoah's Fury is one of Master Mummy's omega attacks. He replaces one of his his Megaton ARMS with his Retorcher ARM and launches them horizontally to attack opponents. These fists spin around and inflict repeated damage before launching opponents.
Master Mummy's entrance animation sees him rise from out of the ground, roaring while doing so.
Master Mummy's three taunts are as follows:
Master Mummy's three victory animations are as follows:
Master Mummy's fighter name on the Glitz Pit stage is "The Grim Creeper". This is Master Mummy's nickname in ARMS.
King Boo is the king of Boos, as his name suggests. He first appears as the main antagonist of Luigi's Mansion, where he traps Mario in a painting and lures Luigi into a mansion, saying that he won it on a contest he didn't even participate in. After this, King Boo would go on to participate in various sporting events like baseball and kart racing, usually having Petey Piranha as a partner.
King Boo's power is directly proportional to the number of Boos in his vicinity; in Luigi's Mansion he is able to send Luigi all the way to the entrance of the mansion with enough Boos for example. This is taken into account with King Boo's playstyle in Stampede Breakfast 2; he starts off with unfavorable traits such as slow speed and light weight. However, after delivering and / or taking enough damage a Boo will appear to cheer the king on, granting him power. He can have up to five Boos on the battlefield at once, in which case he is much faster, delivers stronger damage, and is harder to KO.
The basic ability of Boos, as they are ghosts, is to scare opponents. In Super Mario World, sometimes Boos will make faces at Mario. King Boo's Spook neutral special makes use of this ability, where he will make a face that will cause paralysis to opponents in front of him. It will only affect opponents facing at him however. When used in midair, King Boo will deal moderate damage and launch opponents.
Ghost Wave is King Boo's side special move. He sends a wave of ghost energy forward, dealing damage to opponents in front of him. In addition, Ghost Wave is able to disable all incoming projectiles.
A Boo's signature ability is to teleport from one place to another, and this is used in King Boo's up special, aptly named Teleport. Once he disappears, he will reappear higher up, making it good for recoveries. Using directional inputs, King Boo can reappear in different places as well.
Scare Counter is King Boo's down special attack. He will hide his face for a split second; if attacked in this state, King Boo will counter by scaring the opponent, dealing twice as much damage and knockback than the attack.
In Luigi's Mansion: Dark Moon, King Boo was able to use his new crown to open up the Paranormal Portal, an interdimensional portal that leads to the Paranormal Dimension. King Boo summons the Paranormal Portal in one of his omega attacks, where he will create it behind him as it drags in any nearby opponents. The portal will damage them multiple times before exploding, sending them flying.
True Nightmare is one King Boo's omega attacks. When used, the number of Boos that cheer him on will automatically rise from the usual maximum of five to eight. As such, King Boo is a much more viable fighter in this state. However, this is only temporary.
Boohemoths are a humongous variant of Boos that debut in New Super Mario Bros. 2, where they would chase Mario throughout the area. They are invincible, as not even Invincible Mario can defeat one, and they will even chase Mario if he is facing them. King Boo summons a Boohemoth for one of his omega attacks, which rushes across the stage and heavily damages any opponents in the way.
Unique to King Boo is that rather than having pallet swaps for his alternate costumes, he wears different outfits based on various Fantendoverse characters. These characters are Fera, Bowie the Teddy Bear, Zellen Harley Quimbleson, Amaia, Lub Lub, Umbra Shader, Sarona Collin, Slanito, Princess Lotus, Rachel Harel, and Crash Co.'s own Empress Xzal and Brooke. In addition, King Boo's Boos also wear the costume.
King Boo's entrance animation sees him appear out of thin air, cackling.
King Boo's three taunts are as follows:
King Boo's three victory animations are as follows:
King Boo's fighter name on the Glitz Pit stage uniquely changes depending on which alternate costume he is using. The names are as follows:
Ganondorf, his full name being Ganondorf Dragmire, is the main antangonist of the The Legend of Zelda series. Gaining himself the title of "King of Evil", he is the sole male Gerudo, born every 100 years. He is the wielder of the Triforce of Power. Unfortunately for him, due to a curse set by the Demon King Demise, he is trapped in a loop where he is always defeated by the wielders of the Triforce of Courage and the Triforce of Wisdom.
Ganondorf takes a lot of cues from his Super Smash Bros. appearances in Stampede Breakfast 2; fitting for wielder of the Triforce of Power, he is able to dish out massive damage and KO opponents in a few attacks. He is, however, slow and has an unfavorable recovery as a result. Ganondorf's moveset, however, takes more inspiration from his appearance in the Super Smash Bros. Brawl mod Brawl Minus, having several techniques and attacks from this mod.
Warlock Punch is Ganondorf's neutral special in the Super Smash Bros. series, where he winds back and delivers a massive backhanded punch that deals heavy damage and knockback. Ganondorf retains this move, and although it takes signifcantly longer to charge, it is able to deal 666% damage when it connects, and ignores shields. If the special button is held while charging the move, Ganondorf can instead release a large wave of dark energy that covers a rather large distance. It is more effective the closer the opponent is.
Gerudo Dragon is Ganondorf's side special move in Super Smash Bros. Melee, while Flame Choke is Ganondorf's side special move in Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS / Wii U. He can use both of these in Stampede Breakfast 2; by default Ganondorf will use Flame Choke, where he rushes forward and grabs an opponent by the neck, sending them into the ground with a dark blast of energy. When used in midair, he will instead grab the opponent and fall downward with them until they hit the ground. To stop falling, the special button can be pressed again for Ganondorf to jump off the opponent, causing an explosion. By holding the special button, Gerudo Dragon will be performed instead, where Ganondorf punches opponents upward or downward depending on if the move is used on the ground or not.
Dark Dive is Ganondorf's up special move in the Super Smash Bros. series, and is functionally identical in Stampede Breakfast 2; he will leap upward to grab an opponent, electrocuting them before jumping off of them with an explosion. Should the opponent not be grabbed, Ganondorf is still able to attack them at the peak of the jump as he swings his arm above him.
Ganondorf's down special in the Super Smash Bros. series is Wizard's Foot, where he will perform a sliding kick with his foot, or stomp downward when used in midair. It is similar in Stampede Breakfast 2, though when Ganondorf uses the attack in midair he can bury opponents on the ground.
Beast Ganon is Ganondorf's Final Smash in the Super Smash Bros. series, where he becomes an enormous beast and charges forward, heavily damaging opponents in the way. This attack is one of Ganondorf's omega attacks, and it is identical in function.
One of Ganondorf's omega attacks has him pull out the Triforce of Power. Upon using it, his fighting ability will increase for a short time; he becomes faster, a good chunk of the startup lag from his attacks are removed, and he has a much better recovery.
Death Choke is one of Ganondorf's omega attacks. Similar to his side special, he will charge forward and grab opponents by the neck. However, rather than slamming them into the ground, the opponent will end up being KO'd. To compensate, the attack has much less range and is slower, making it easier to dodge.
Ganondorf's entrance animation sees him emerge from a portal of dark magic, stepping out with his right foot.
Ganondorf's three taunts are as follows:
Ganondorf's three victory animations are as follows:
Ganondorf's fighter name on the Glitz Pit stage is "The King of Evil". This references his title as the King of Evil, and is also Ganondorf's fighter name on the Boxing Ring stage in Super Smash Bros. for Nintendo 3DS / Wii U.
Bowser is the king of Koopas, and the main antagonist of the Mario franchise. Often depicted as a large monster, he often kidnaps Peach, but is almost always defeated by Mario. Sometimes, Bowser even finds himself on Mario's side. His signature abilities include breathing fire, as well as having phenomenal physical strength. Though usually cruel and angry, he does take time to be a loving father figure towards Bowser Jr. and the Koopalings.
In Stampede Breakfast 2, as given by his wedding outfit, Bowser is mostly based on his appearance in Super Mario Odyssey, with his moveset mainly drawing from his and Mario's abilities in said game, as well as various other items. In terms of stats, Bowser is quite a fast heavyweight, and has insane attack power to boot. He is among the heaviest characters in the game, and is extremely difficult to KO. He does have rather poor recovery as a result however.
Bowser's signature ability in the Mario series is to breathe fire from his mouth. His neutral special Fireball puts this ability to use, as he will breath a fireball that flies forward. It explodes on impact, damaging opponents in the blast radius.
Mario's main form of attack in Super Mario Odyssey is to throw Cappy and have him fly forward, hitting opponents, acting as a platform, and possessing enemies. Bowser is shown to use a similar ability with his wedding suit's tophat, as he uses this tactic in his Tophat Toss side special. When used, Bowser takes his tophat off and throws it forward, damaging opponents as it comes back to him. The throw can also be angled up or down with directional inputs, and will ricochet off surfaces.
In Super Mario Odyssey, Mario has the ability to possess a Bullet Bill and fly around for a short time to reach new areas. Bullet Bill has Bowser take out a Bullet Bill and do the exact same thing with his tophat, giving the Bullet Bill red eyes, horns, and Bowser-like hair. It will fly upward, and can be steered with directional inputs. After a while or an opponent is hit, the Bullet Bill explodes and Bowser reverts to normal, falling into a helpless state.
Sherms are tank-like enemies in Super Mario Odyssey, which fire bullets at Mario when he is nearby. Bowser's down special will summon one, which will move forward and fire bullets forward, damaging opponents. Bowser and other players can ride on the Sherm as well for transportation. They can be destroyed with enemy attacks however.
Giga Bowser is a transformation Bowser enters in the Super Smash Bros. series. He appears as the hidden boss of Adventure Mode in Super Smash Bros. Melee, and appears as Bowser's Final Smash in Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS / Wii U. In this game, Giga Bowser is one of Bowser's omega attacks. Despite growing in size, he still retains the tophat and suit. In this state, Bowser is a lot stronger and also has full knockback resistance.
T-Wreckage is one of Bowser's omega attacks, where he will call in a Thwomp and throw his tophat it it, possessing it. Bowser will then proceed to smash into opponents, burying grounded ones and meteor smashing airborne ones.
Chain Chomps are canine-like metal orb enemies that appear throughout the Mario series, and Mario can use Cappy to possess one in Super Mario Odyssey. Bowser does this with his tophat in one of his omega attacks, taking control of a large Chain Chomp. He begins rampaging around the stage, dealing heavy damage to any opponents he hits.
Charizard is a Fire / Flying dual-type Pokémon, and is the final evolution of the Generation I starter Charmander. It has powerful wings that allow it to fly through the air, and has the ability to breath flames from its mouth that are hot enough to melt rock. It constantly flies through the air in search of worthy opponents to face.
Charizard in this game is quite fast for a heavywight, allowing it to effectively chain attacks for combos better than other characters in its weight class. Its wings also allow for multiple jumps to be performed, helping its recovery and survivability. Being a heavyweight, Charizard's attacks are relatively strong and can KO easily. However, the majority of the attacks have long startup and endlag. Charizard takes his moveset from its appearance in the Super Smash Bros. series.
Flamethrower is a damage-dealing Fire-type move introduced in Generation I, and is Charizard's neutral special in the Super Smash Bros. series. It spews out flames from its mouth, which hit opponents multiple times. The flames will gradually decrease, though they can be recharged by not using the attack.
Flare Blitz is a damage-dealing Fire-type move introduced in Generation IV, and is Charizard's side special in Super Smash Bros. for Nintendo 3DS / Wii U. It is functionally the same; Charizard engulfs itself in flames and flies forward, dealing heavy damage to opponents. If it hits however, Charizard will end up taking 10% recoil damage.
Fly is a damage-dealing Flying-type mode introduced in Generation I, and is Charizard's up special in the Super Smash Bros. series. When used, Charizard will jump upward while spinning, dealing multiple hits to opponents before launching them.
Rage is a damage-dealing Normal-type move introduced in Generation I, and is used as Charizard's down special in Stampede Breakfast 2. It acts quite similarly to a counter; Charizard gets into a guarding stance and, if attacked during this time, will become enraged start glowing red. In this stage, Charizard's attacks deal mroe knockback, being able to KO opponents quicker. The more times the attack is used in a row, the shorter amount of time this effect lasts.
Fire Blast is a damage-dealing Fire-type move introduced in Generation I, and is used as one of Charizard's omega attacks. Using the move, it will spew a large stream of fire forward, which damages opponents multiple times before launching them. The beam of flames can also be angled slightly upward or downward while being used.
One of Charizard's Mega Evolutions introduced in Generation VI is Mega Charizard X. For one of Charizard's omega attacks, it will turn into this state, and become a lot stronger. Its jumps are also much higher and it gets a speed boost.
One of Charizard's Mega Evolutions introduced in Generation VI is Mega Charizard Y. For one of Charizard's omega attacks, it will turn into this state, and it will take to the skies. It is able to drop fireballs downward to damage opponents in this state, as well as ram into nearby opponents in a fashion similar to Fly.
Two of Charizard's alternate costumes resemble its shiny coloration, in Pokémon Gold, Pokémon Silver, and Pokémon Crystal and afterwards. Another costume references Charmeleon's colors, and another resembling the shiny coloration of Charmander and Charmeleon. The rest reference the color schemes of other dragon-like Pokémon; Tyranitar, Aerodactyl, Golbat, Salamence, Tyrantrum, Noivern, Gabite, and Haxoras.
Charizard's entrance animation sees it pop out of a Poké Ball, roaring as it emerges.
Charizard's three taunts are as follows:
Charizard's three victory animations are as follows:
Charizard's fighter name on the Glitz Pit stage is "Blazing Fury". This is its fighter name on the Boxing Ring stage in Super Smash Bros. for Nintendo 3DS / Wii U.
Rabbid Mario is one of the playable characters in Mario + Rabbids Kingdom Battle. As his name suggests, he is a Rabbid dressed up as Mario, right down to having his signature mustache. He is first found in Sherbet Desert frozen in a block of ice, and later oins the party. He has high attack and mobility, but poor defense. His primary weapons are Boomshots while his secondary weapons are Melees.
Rabbid Mario is a fast lightweight in Stanpede Breakfast 2 with surprisingly high attack power. Several of his attacks revolve around the use of the Boomshot, which fire blasts of energy that deal more damage up close, while others utilize the Melee. This makes Rabbid Mario a good close-range fighter. However, he is able to be KO'd easily.
Boomshots are Rabbid Mario's primary weapons in Mario + Rabbids Kingdom Battle. When used, they create a large burst of energy that covers a wide area, dealing more damage the closer an enemy is. Rabbid Mario uses a Boomshot for his neutral special, where it can be charged to send a powerful blast. Like in the original game, the Boomshot deals more damage the closer opponents are. The blast covers the most area at full charge.
Melees are Rabbid Mario's secondary weapons in Mario + Rabbids Kingdom Battle. He is able to use them when near an enemy, where he well smash them with it and create a shockwave to damage other nearby enemies. Rabbid Mario uses a Melee in his side special, where he jumps forward and smashes it on the ground like Shulk's Back Slash in Super Smash Bros. for Nintendo 3DS / Wii U. The head of the hammer deals the most damage, and can bury opponents on the ground.
Rabbid Jump Punch is Rabbid Mario's up special, where he will jump upward while front flipping, damaging opponents multiple times before striking a pose at the peak of the jump, launching them. The attack can be aimed slightly upward to gain more vertical distance or downward to gain more horizontal distance.
Magnet Dance is Rabbid Mario's secondary ability in Mario + Rabbids Kingdom Battle. When used, Rabbid Mario will force all enemies in his range to come closer to him. Though he does not use this particular technique in Stampede Breakfast 2, his down special Rabbid Magnet is based on this ability. When used, Rabbid Mario will hold out a Mario-styled magnet, which will pull opponents towards him. The move can be cancelled rather quickly into any attack, leading to potential combos and mix-ups.
The Kite Commando is the most expensive, but most powerful Boomshot Rabbid Mario can use in Mario + Rabbids Kingdom Battle. Normally, he uses the Koinobori, though one of his omega attacks will replace it with this for a short time. In this state, all attacks involving the Boomshot, including the Boomshot neutral special, deal much more damage and knocknack, as well as cover more distance.
The Thunderbolt is the most expensive, but most powerful Melee Rabbid Mario can use in Mario + Rabbids Kingdom Battle. Normally, he uses the Big Blue Bopper, though one of his omega attacks will replace it with this for a short time. In this state, all attacks involving the Melee, including the Melee side special, deal much more damage and knockback.
Bodyguard is Rabbid Mario's primary ability in Mario + Rabbids Kingdom Battle. When used, Rabbid Mario will create a shield around himself, which minimizes damage dealt towards him. One of his omega attacks uses this ability, where Rabbid Mario gains much more knockback resistance for a short time. He will also gain two more midair jumps in this state.
Three of Rabbid Mario's alternate costumes reference the Fire Mario, Ice Mario, and Fying Mario power-ups, while three more reference Luigi, Wario, and Waluigi. Two more reference alternate costumes Mario uses in Super Smash Bros. for Nintendo 3DS / Wii U.
Rabbid Mario's entrance animation sees him appear out of a Rabbid Pipe, taking out his Boomshot and preparing for battle.
Rabbid Mario's three taunts are as follows:
Rabbid Mario's three victory animations are as follows:
Rabbid Mario's fighter name on the Glitz Pit stage is "Powerful Bwahler".
Mario is the main protagonist of the Mario franchise, as well as Nintend's mascot and one of the biggest faces in gaming history. He often goes on quests to rescue Peach from Bowser, with help from various allies on the way. Though mostly portrayed as a silent hero, he has many other pass times aside from adventuring. A few of these include kart racing, tennis, golfing, hosting parties, and even running a hotel.
True to his appearance in the Mario spin-offs, Mario is created to be the most balanced character of the Stampede Breakfast 2 cast; he has average weight, average attack power, average jump height, and above-average speed and frame data. He also has a very small learning curve, and as such, it is encouraged for newer players to use Mario to get a feel for the game. Some of his attacks are taken from his appearance in the Super Smash Bros. series, but he does have a few original attacks as well. He also takes a few cues from his appearance in the Super Smash Bros. Brawl mod Brawl Minus.
In the Mario series, one of Mario's power-up forms is Fire Mario. Introduced in Super Mario Bros., Mario would be able to shoot fireballs to defeat enemies in this form. Using his neutral special Fireball, Mario is able to fire one of these, which bounce across the ground. Though they do not deal much damage, they are highly spammable. In addition, holding the special button allows Mario to perform the Firebrand, an attack in Mario & Luigi: Superstar Saga. Rather than firing a projectile, Mario creates a burst of flames from hs hand, which damages opponents multiple times before launching them.
Hammers are among the many weapons Mario uses in the Mario series, specifically in RPGs. In Stampede Breakfast 2, Mario will use one for his side special, where he takes out his hammer and slams it on the ground in front of him. It will damage opponents heavily, launching them, and will meteor smash opponents if it is used in midair.
The Super Jump Punch is Mario's up special move in the Super Smash Bros. series, and it reappears functionally identical in Stampede Breakfast 2. When used, Mario will jump upwards, hitting opponents multiple times before launching them at the peak of his jump. It can also be angled downward to gain more horizontal distance.
The Star Spin is Mario's signature attack in Super Mario Galaxy and Super Mario Galaxy 2, and is Mario's down special. It is functionally identical to the Mario Tornado in the Super Smahs Bros. series, as Mario will spin around with his arms outstretched, hitting opponents multiple times before launching them. By button-mashing, Mario can rise into the air as well.
POW Blocks first appeared in Mario Bros., where hitting one would shake the entire screen and stun all enemies. It would later reappear in Super Mario Bros. 2, where Mario and co. could pick one up and throw it, defeating all ground-bound enemies on impact. Mario uses a POW Block in one of his omega attacks, where he uproots one from the ground. He can use the attack or special buttons to throw it, where it will deal massive damage and knockback to any ground-bound opponents.
The Mario Finale is Mario's Final Smash in the Super Smash Bros. series, and is used as one of Mario's omega attacks in Stampede Breakfast 2. Mario rears back and unleashes two massive fireballs that travel forward, damaging opponents multiple times and carrying them across the stage.
Ultra Flame is Mario's final and strongest special attack in Super Mario RPG: Legend of the Seven Stars. When used, he will fire fireballs at all enemies, damaging them heavily. This is used as one of Mario's omega attacks, where he will empower his hand with flames and begin launching several fireballs around the stage. These will deal heavy damage and knockback to opponents that get hit by them.
credit to Mirai Moon (t∣b∣c) for most of the alternate costumes.
Mario's entrance animation sees him jump out of a Warp Pipe, saying "Let's-a GO!" as he lands and prepares to fight.
Mario's three taunts are as follows:
Mario's three victory animations are as follows:
Mario's fighter name on the Glitz Pit stage is "Nightmare to all Bricks". This was his fighter name on the Boxing Ring stage in Super Smash Bros. for Nintendo 3DS / Wii U.
Luigi is Mario's taller, slimmer twin brother and one of the main protagonists in the Mario series. In most platformers he is playable in, Luigi stands out from Mario by having higher jumps but low traction as a result. He is often portrayed as a cowardly hero, fearing even the most harmless things, but can be brave when the situation calls for it, most notably in the Luigi's Mansion games.
In Stampede Breakfast 2, Luigi is a middleweight just like Mario. True to his series origins, Luigi has higher jumps than most other characters, but also has a difficult time slowing down as a result. However, his high jumps grant him a great recovery. Many of his attacks also have rather off properties to them, which require mastering to play Luigi to his full potential.
The Strobulb is one of the gadgets Luigi can use in Luigi's Mansion: Dark Moon. It must be used to stun nearby ghosts, then suck them up with the Poltergust 5000. It is Luigi's neutral special in this game, and when used will cause paralysis to any opponents in front of him. The move can be charged to cover a wider distance. It can only affect opponents facing Luigi however.
In the Mario RPGs, Luigi normally uses Hammers as his signature weapons. In the Mario & Luigi series, one must correctly time a button press to reach full power on a hammer swing, otherwise the hammer's head will fall off if the button is pressed too late. These attributes are utilized in Luigi's side special, where he tries to swing a hammer forward but ends up losing the hammer head, having it launch from the stick and bounce across the ground forward like a projectile. It deals heavy damage to opponents that get hit by it, and the head's trajectory can be adjusted by how long the button is held; tapping the button will have the head fly in an upward arc and not gain much distance, while holding the button has the head fly forward but not gain much vertical distance.
The Green Missile is Luigi's side special in the Super Smash Bros. series. When used, Luigi will begin charging up and launch forward, damaging any opponents in the way. In Stampede Breakfast 2, Luigi uses a similar attack, the Green Rocket, for his up special. It is almost identical, but it will launch Luigi upward rather than forward. The move also has a 1/8 chance of gaining Luigi a lot more distance, letting him deal more damage, an event known as Misfire.
Luigi Header is a custom move for Luigi's Super Jump Punch up special in Super Smash Bros. for Nintendo 3DS / Wii U. When used, Luigi will not be able to hit opponents with the Fire Jump Punch, but he is able to bury opponents he lands on while helpless. Luigi uses this attack as his down special in Stampede Breakfast 2, where he will jump upward, turn upside down, and fall downward, burying any opponents into the ground with his head. When used in midair, Luigi will simply fall downward.
The Dark-Light is one of Luigi's various gadgets that he can use in Luigi's Mansion: Dark Moon. Using it will allow him to unveil objects hidden by Spirit Balls, among other things. Luigi will receive the Dark-Light upon using one of his omega attacks. It will temporarily replace his neutral special, and using it will cause a bright light to shine forward, which causes anything in range to become negative and inflict status ailments on opponents, such as slowing them down, putting them to sleep, and shrinking them. It also gradually damages opponents.
The Poltergust 5000 is one of Luigi's various gadgets he can use in Luigi's Mansion: Dark Moon. To use it, he will need to stun ghosts with the Strobulb attachment, the suck them up. Notably, it appears in Super Smash Bros. for Nintendo 3DS / Wii U as his Final Smash, and when Luigi uses it for one of his omega attacks it is functionally similar. He will begin sucking in opponents around him, damaging them rapidly, before launching them out of the Poltergust 5000 with severe knockback.
The Super Jump Punch is Luigi's up special in the Super Smash Bros. series, which will send him upward, damaging opponents weakly before he comes down. A unique quirk about it however is that, if hit correctly, Luigi will deal massive damage and knockback. This is heavily exaggerated in one of Luigi's omega attacks; he charges forward and, if he hits an opponent, will use the attack to deal massive damage. Luigi will quickly land on the ground and get back up.
credit to Mirai Moon (t∣b∣c) for most of the alternate costumes.
Luigi's entrance animation sees him jump pout of a Warp Pipe saying "Let's-a GO!", but accidentally hits a Brick Block, causing him to fall on his face.
Luigi's three taunts are as follows:
Luigi's three victory animations are as follows:
Luigi's fighter name on the Glitz Pit stage is "The Green Thunder". This is the nickname Luigi, as Mr. L, calls himself in Super Paper Mario.
Ming-Ming is a small duckling and one of the main characters of Wonder Pets. She is a member of the Wonder Pets, a group of pets in a preschool that formed to help other animals in need. On one occasion, even she needed to be saved. Ming-Ming often boasts and brags about her ability to fly, and can be a bit of a control-freak, though does mean well and is an invaluable member of the team.
In Stampede Breakfast 2, Ming-Ming, being just a duckling, is one of the lightest characters, and as such can be launched by even the weakest of attacks. To compensate for this, she has excellent jump height and air speed, and her wings grant her five midair jumps, which combined with her slow falling speed gives her an excellent recovery. Her attacks have short range and deal little damage, but come out rather quick and have little to no startup or endlag.
In the episode Save the Duckling!, Ming-Ming ends up getting stuck in Honey when she goes on her own to save a baby squirrel, and Linny and Tuck must save her. In Stampede Breakfast 2, Ming-Ming will throw some of this honey forward, which sticks to the ground. Opponents who step on the honey will end up slowing down, leaving them vulnerable.
The Flyboat is the Wonder Pets' main mode of transportation. In each episode, the three assemble the Flyboat in order to take them to the animal in danger. Ming-Ming's side special move in this game has her enter the Flyboat, which will speed forward and damage opponents she hits. By pressing the directional input opposite to the direction she is moving, she will drift, which will damage opponents multiple times before launching them, dealing further damage. It is very similar to Bowser Jr.'s Clown Kart Dash in Super Smash Bros. for Nintendo 3DS / Wii U.
Flying is Ming-Ming's main ability in Wonder Pets!. She demonstrates this in almost every episode, and is used as her up special in this game. When used, Ming-Ming will jump upward and flap her wings, allowing her to float slowly downward. Pressing down will make Ming-Ming stop flapping her wings and fall into a helpless state.
At the end of each episode when the Wonder Pets save whatever animal they were rescuing, they celebrate by sharing a stick of Celery, and this is used as Ming-Ming's down special. When used, the duckling will take out a stick of celery and begin eating it, and will slowly regain health as she eats it, being able to replenish up to 15%. Ming-Ming will be left vulnerable while eating however.
Flyboat Attack is one of Ming-Ming's omega attacks. She hops on the Flyboat as it takes to the skies, where she will begin throwing building blocks downward on opponents, which damage them. After awhile, Ming-Ming will hop off the Flyboat.
Linny and Tuck are the other two members of the Wonder Pets, with the former being a guinea pig and the latter being a turtle. In one of Ming-Ming's omega attacks, she whistles, which summons them in the Flyboat. They will begin flying around the stage, damaging opponents they hit.
Migrating Season is one of Ming-Ming's omega attacks, where she will whistle and calls a swarm of ducks, which fly forward and damage opponents they hit.
Two of Ming-Ming's alternate costumes resemble Linny and Tuck, the other members of the Wonder Pets, and another resembling Ollie, a fourth member that appears a few times throughout the series. Three more of her costumes reference the ducks that can appear in Duck Hunt, with another referencing Kazooie from the Banjo-Kazooie series. Lastly, one of her costumes removes her cape and gives her duckling slippers, which she wears in the episode Here's Ollie!.
Ming-Ming's entrance animation sees her flying onto the stage with the Flyboat with Linny and Tuck. The duckling jumps off as the other two Wonder Pets fly off.
Ming-Ming's three taunts are as follows:
Ming-Ming's three victory animations are as follows:
Ming-Ming's fighter name on the Glitz Pit stage is "This Duckling is Serious!" This references Ming-Ming's catchphrase "This is serious!"
Wario is Mario's obese, greedy, yellow and purple-in-clad rival, and an anti-hero in the Mario franchise. He does, however, have his own Wario series, split into the platforming Wario Land games and the party WarioWare games. He's greedy and he often seeks out to look for gold, be it by stealing or going on an adventure. He is also a miser, and doesn't let anyone near his money. Other traits of him include his gross humor and lack of hygiene.
Wario in Stampede Breakfast 2 is a rather heavyweight character, as he usually is in the Mario spin-offs he appears in. He has a decent amount of power behind his attacks, and is somewhat faster than most over heavyweights, though his recovery leaves much to be desired. In terms of moveset, he takes a big inspiration from his Wario Land games unlike his appearance in the Super Smash Bros. series, where he mainly takes his moveset from the WarioWare series.
Wario's main ability in Wario Land: Shake It! is to grab sacks of coins and stunned enemies, shaking them to earn items. This is used in Wario's neutral special Shake, where he reaches outward and grabs an opponent. The special button can then be pressed multiple times for Wario to shake them, dealing damage. To finish the attack, Wario can throw opponents upward, forward, backward, or downward.
The Shoulder Bash, sometimes called the Dash Attack, is Wario's signature attack in the Wario Land series, where he will charge forward with his shoulder, defeating enemies and destroying obstacles in the way. When used as his side special, Wario will charge forward, slowing down as he travels before coming to a stop. The attack will deal more damage the later he hits. While using the move, Wario can jump as well, allowing him to hit aerial opponents.
Corkscrew is Wario's up special in the Super Smash Bros. series, and it is identical in function in Stampede Breakfast 2; Wario will begin spinning upward while using this move, damaging opponents multiple times before launching them. His travel can also be aimed left or right to gain more horizontal distance.
The Earthshake Punch is one of Wario's attacks in Wario Land: Shake It!, where he will punch the ground with enough force to destroy obstacles and stun ground-bound enemies. In Stampede Breakfast 2, this attack is Wario's down special move. When used, Wario will punch the ground, dealing heavy damage to ground-bound opponents near him, though launch them with fixed knockback that allows for combos. Ground-bound opponents out of range, however, will trip in stead.
The Wario Waft is Wario's down special move in the Super Smash Bros. series. Over time, the move will charge, and when used Wario will fart, dealing massive damage if fully charged. This is used in one of Wario's omega attacks in Stampede Breakfast 2, if not exaggerated. Wario eats a whole head of garlic and will fart, dealing heavy damage to opponents in the blast radius and knocking them away. After the attack, the gas will still remain in the air, gradually damaging opponents in it.
Wario-Man is a form that Wario enters in the WarioWare series, being his superhero persona. He also transforms into this form in the Super Smash Bros. series as his Final Smash, and the move reappears as one of Wario's omega attacks. When used, Wario will eat a head of garlic and transform into Wario-Man. In this state, Wario moves much faster and can jump higher. His attacks also deal much more damage, and additionally have added effects, such as electricity and freezing.
In Virtual Boy Wario Land, one of the forms Wario can achieve is King Dragon Wario, which effectively combines the Eagle and Dragon power-ups. It allows him to fly around the level, while spewing fire. It appears in one of Wario's omega attacks, where he combines an Eagle Statue and a Dragon Crystal to make himself King Dragon Wario. In this state, Wario will freely fly through the air, and can spew fireballs to heavily damage opponents.
Three of Wario's alternate costumes resembles the colors of Waluigi, Mario, and Luigi, and another resembles Wario's colors in the Wario Land games preceding Wario Land 4. Two more costumes resemble alternate costumes Wario can wear in Super Smash Bros. Brawl, and another resembles an alternate costume on the Nintendo 64 version of Mario Golf. Finally, Wario has an alternate costumes based on the costumes Mario and Luigi wear in NES Open Tournament Golf.
Wario's entrance animation sees him drive onto the stage with his Wario Car, jumping off if it.
Wario's three taunts are as follows:
Wario's three victory animations are as follows:
Wario's fighter name on the Glitz Pit stage is "Scoundrel with a Fart of Gold". This is his fighter name on the Boxing Ring stage in Super Smash Bros. for Nintendo 3DS / Wii U.
The Complete Breakfast is a sentient plate of breakfast food, which floats in the air and is able to attack. It first appeared in Stampede Breakfast as a playable character, and later made minor appearances in games like Super Smash Bros. Crash and Stampede Breakfast In SPACE!, becoming a mascot of sorts for Crash Co.
It returns as a playable character in Stampede Breakfast 2, and appears as a middleweight character with great mobility, both on the ground and in the air. A number of its attacks have good range, albeit they do not deal a lot of damage, and thus makes it difficult for Complete Breakfast to KO opponents. In terms of moveset, the Complete Breakfast uses various breakfast food as weapons.
Bacon is a meat product prepared through cured pork, and is regularly served as breakfast food. As such, in Complete Breakfast's neutral special, it will throw a strip of bacon froward. It will deal moderate damage and knockback, though through directional inputs the arc of the bacon strip can be changed.
Scrambled Eggs are a dish made out of the whites and yolks of eggs, most commonly chicken eggs, and served usually as breakfast food. When Complete Breakfast uses its side special, it will dump a mass of scrambled eggs on the stage in front of it, and it will begin moving around. It won't damage opponents it touches. Rather, they will be tripped and left vulnerable. The scrambled eggs can be attacked to disappear however.
When making breakfast food such as pancakes, one will usually flip the pancake to cook it from the other side by jolting the pan upward. In Complete Breakfast's Pancake Flip up special, this technique is used. A large pan will appear under Complete Breakfast, and it will flip to give it more aerial height. While Complete Breakfast itself cannot damage opponents, the pan will deal fore damage to opponents.
Maple Syrup is a syrup usually made from the xylem sap of sugar maple, red maple, or black maple trees, although it can also be made from other maple species. It is commonly put on breakfast food like pancakes and waffles to add flavor. Complete Breakfast uses some maple syrup as its down special, where a jar of it will appear and dump maple syrup on it. In this state, Complete Breakfast will move significantly slower and will have lower jump height. However, it does gain a lot of knockback resistance and weight, making it harder to KO.
A Kitchen Stove, often called simply a stove or a cooker, is a kitchen appliance designed for the purpose of cooking food. Kitchen stoves rely on the application of direct heat for the cooking process and may also contain an oven, used for baking. Complete Breakfast will summon one for one of its omega attacks, where it will appear at the bottom of the screen and begin heating up, gradually damaging opponents. Those who actually touch the stove will suffer significant damage and knockback.
A Microwave Oven (commonly referred to as a microwave) is a kitchen appliance that heats and cooks food by exposing it to electromagnetic radiation in the microwave frequency range. This induces polar molecules in the food to rotate and produce thermal energy in a process known as dielectric heating. For one of Complete Breakfast's omega attacks, it will pull one out and shove it forward. If it manages to trap an opponent, the microwave will heat up, dealing significant damage. After awhile, the microwave explodes, dealing knockback to the trapped opponent and others in the blast radius.
A Refrigerator (colloquially fridge) is a popular household appliance that consists of a thermally insulated compartment and a heat pump (mechanical, electronic or chemical) that transfers heat from the inside of the fridge to its external environment so that the inside of the fridge is cooled to a temperature below the ambient temperature of the room. Complete Breakfast will use one for one of its omega attacks, where it appears on the stage and opens, unveiling cold air. This will gradually damage all opponents, and those who get to close to the fridge will become frozen, leaving them vulnerable.
Petey Piranha is a large Piranha Plant that commonly appears as a boss and sometimes a playable character in the Mario series. Originally, he was a regular Piranha Plant, though through an unknown mutation got his current appearance. Distinct from most other Piranha Plants, Petey has legs that allow him to move around. He also has leaf-like arms that double as wings. He is commonly portrayed as a large, strong character with limited intelligence, as well as being a typical "wild card" in the series.
In Stampede Breakfast 2, though he may not be the biggest character, Petey is definitely the heaviest. As such, he is very difficult to knock away. To complement this, Petey's leaf arms give him five midair jumps and average air speed, as well as the ability to float in midair for a few seconds, which gives him good recovery. His attacks are also very strong, being able to KO characters in a few attacks.
Petey Piranha's signature ability throughout the Mario series is the ability to spit Goop from his mouth. In Super Mario Sunshine, this would gradually damage Mario as he stood in it, and would make it harder to navigate. Petey will spit a glob of goop with his neutral special, which will land on the ground and splatter into a pile. This will damage opponents gradually as they stand in it, as well as make them move slower. After awhile, the goop will disappear.
Petey Piranha was the first boss encountered in Mario & Luigi: Paper Jam. One of his attacks involved him walking up to Mario, Luigi, or Paper Mario and spinning around, grabbing them with his leaf hand and eating them. Petey's side special Leaf Spin uses this technique; Petey will try to grab opponents, eating them, and dealing damage. Afterwards, Petey can spit the opponent forward, backward, upward, or downward.
Petey Piranha appeared as a playable character in Mario Superstar Baseball and Mario Super Sluggers. His character-specific ability in said games was Piranha Catch, an outfield move where he would jump to catch a ball out of his range. This is used in his up special move in Stampede Breakfast 2. When used, Petey will jump upward while biting, damaging opponents multiple times before launching them.
Piranha Sprouts are small, Piranha Plant enemies that debuted in Yoshi's Story. They are one of the few Piranha Plant variants that are able to walk, and when they eat Yoshi they will shrink him, dealing damage. Petey Piranha's down special move allows him to spit a Piranha Sprout forward. The Piranha Sprout will walk around, lightly damaging opponents it hits. After awhile, it will bury itself in the ground and sprout as a Piranha Plant, which will bite opponents an deal more damage. The Piranha Sprout can be defeated before it grows however. Up to three Piranha Sprouts can be on-screen at one time.
Polluted Piranhas are mini-bosses that are encountered in Super Mario Sunshine. They are large Piranha Plants composed entirely of goop. To defeat them, Mario would need to spray F.L.U.D.D.'s water into their mouths. For one of Petey's omega attacks, he spits a large mass of goop which forms into a Polluted Piranha. It will begin spitting small piles of goop, which have a similar effect to Petey's neutral special, and can also bite at opponents for heavy damage.
Throughout the Mario series, several Piranha Plant bosses aside from Petey Piranha have appeared. One of these is Peewee Piranha, the first boss in Super Mario Galaxy 2. To damage him, Mario would need to use the Spin Attack to break the egg shell around his posterior, and then would need to spin into his exposed body. Petey's omega attack will summon Peewee Piranha, who will angrily rampage through the stage and damage any opponents in his wake.
Goop Storm is one of Petey's omega attacks. When used, he spits a large glob of goop upward, which lands on the ground and covers the entire stage in goop. In this state, all ground-bound opponents will take damage gradually, as well as move slower. After awhile, the goop dries.
Unique to Petey Piranha is that rather than having pallet swaps for his alternate costumes, he wears different outfits based on various Fantendo-made characters. These characters are Quetz, Strika, Malya, Alice Harumi, Leah Needlenam, Chelsea Rench, Epica Collin, Guramina, Athena Hawkins, Kaiden, Clair Voyant, and the Pyunny Girl Trip.
Petey Piranha's entrance animation sees him fall onto the stage as a bulb, then rises out of the ground and roars. This originates from Petey's home entrance animation from Mario Strikers Charged.
Petey Piranha's three taunts are as follows:
Petey Piranha's three victory animations are as follows:
Petey Piranha's fighter name on the Glitz Pit stage uniquely changes depending on which alternate costume he is using. The names are as follows:
Swirlix is a Fairy-type Cotton Candy Pokémon introduced in Generation VI. It will evolve into Slurpuff when traded with a Whipped Dream. It is a small, white, and puffy Pokémon with its tongue constantly sticking out. It rarely reveals its feet, which is concealed by its fur. It also appears to like sweets, and eats so many that its fur becomes sticky.
Swirlix is, fitting for a Pokémon like it, a slow and lightweight character in Stampede Breakfast 2. To compensate, it has a near-unmatched recovery, with fast air speed and four midair jumps that allow it to return to the stage. It's attacks are also surprisingly useful against opponents, if not situational. Most of its other attacks are also powerful.
Cotton Spore is a non-damaging Grass-type move introduced in Generation II. Notably, it was used by Swirlix in Super Smash Bros. for Nintendo 3DS / Wii U, creating a cloud of spores around itself that slowed down any fighters in range. It will use a similar attack for its neutral special, where it will create a cloud of spores that slow down opponents inside it. Charging the move will make the cloud bigger and cover more range. After awhile, the cloud will disappear. Swirlix cannot summon two clouds on the stage at one time however.
Fairy Wind is a damage-dealing Fairy-type move introduced in Generation VI, and Swirlix uses it for its side special. When used, Swirlix will conjure up a whirlwind, and send it forward. It will push opponents backward, though deals no damage.
Swirlix uses Tackle, a damage-dealing Normal-type move introduced in Generation I. When used, Swirlix will bounce into the air, dealing damage to those it hits. Once it reaches the peak of its jump, it will fall into a helpless state.
Light Screen is a non-damaging Psychic-type move introduced in Generation I. When used, Swirlix will surround itself in a wall of light, which will remain there for a 10 seconds. When the shield is up, Swirlix will take reduced damage and knockback from attacks. Once the time is up, the shield breaks, damaging and launching all opponents in the radius. Using the move multiple times will have the shield's effects last for a shorter time, similar to Bayonetta's Witch Time in Super Smash Bros. for Nintendo 3DS / Wii U.
Play Rough is a damage-dealing Fairy-type move introduced in Generation VI, and is used as one of Swirlix's omega attacks. It moves forward at a quick speed and, if it hits an opponent, encases both in a cloud while Swirlix attacks the opponent, dealing damage and eventually launching them.
Swirlix, for one of its omega attacks, uses Safeguard, a non-damaging Normal-type move introduced in Generation III. When used, it will create a shield of light around itself similar to Light Screen. However, the shield will make Swirlix temporarily invincible. Like Light Screen, the shield will eventually explode, damaging all opponents in the radius.
Wish is a non-damaging Normal-type move introduced in Generation III, and is used as one of Swirlix's omega attacks. When used, a shooting star will appear in the sky, and Swirlix concentrates to wish upon it. Once this is done, Swirlix's damage will begin to gradually heal for awhile, healing more frequently depending on how much damage it has.
Sonic the Hedgehog, better known as simply Sonic, is a blue hedgehog and the star of SEGA's Sonic franchise, as well as the company's mascot. He has gained the title of "the fastest thing alive", thanks to his signature ability to run at supersonic speeds. Throughout the games, Sonic and his friends have gone on numerous adventures to stop the nefarious Dr. Eggman from trapping woodland creatures in robots to create his robot army.
In Stampede Breakfast 2, true to his name, is the fastest character in the game, possessing the highest run speed and above-average air speed. He is also a middleweight. Sonic's attacks also come out rather quickly, allowing him to chain attacks for combos. His appearance and moveset are taken from the Sonic games on the SEGA Genesis, as well as Sonic Mania.
In several Sonic games, Sonic is able to obtain the Power Sneakers item by breaking a Monitor with them on it. This will allow Sonic to travel even faster than before for a short time. For his neutral special in Stampede Breakfast 2, Sonic uses Sonic Speed, a move that has a similar effect. Sonic will begin flashing as if he gained the Power Sneakers item, and gains the ability to run even faster for a short time. The more times this move is used consecutively, the less time the effect will last.
Dash Panels are common objects throughout the Sonic series. By touching one, Sonic will gain a huge speed boost, allowing him to travel faster. Sonic's side special has him use one, which will make him charge forward and damage any opponents he hits. This can also be used for horizontal recoveries, though Sonic will fall into a helpless state afterwards.
Springs are objects that appear frequently throughout the Sonic series. Once stepped on, they will make Sonic jump in its direction, which can potentially take him to new heights. Sonic uses one for his up special, where he bounces on one and it takes him upward. The spring will remain on the ground for some time, allowing him and other opponents to continually use it. If used in midair, the spring will fall down, damaging opponents below.
The Spin Dash is Sonic's signature move throughout the Sonic games. He crouches downward and spins in a ball, and dashes forward afterwards, defeating enemies in his path. This is used as his down special in this game, where Sonic will continually spin in a ball. To charge the move, the button can be pressed repeatedly, and letting go of the button will make him speed forward, damaging opponents in the way. Sonic is also able to jump while using the Spin Dash.
Super Sonic is a form Sonic can achieve throughout the Sonic series. To become Super Sonic, he must collect the seven Chaos Emeralds, which will grant him unlimited power. He is much faster in this state, and will defeat any enemies in his path. The amount of time he can stay as Super Sonic depends on how many Rings he has. For one of Sonic's omega attacks, he will become this form as the Chaos Emeralds give him power. In this state, Sonic is much faster and can attack harder.
Hyper Sonic is a form Sonic can obtain by collecting the seven Super Emeralds, Chaos Emeralds that have been enhanced by the Master Emerald. When used as one of his omega attacks, Sonic morphs into Hyper Sonic, allowing him to freely fly through the air. He will heavily damage opponents he hits in this state, similar to his Super Sonic Final Smash in the Super Smash Bros. series.
The Invincibility is a power-up Sonic can use in the Sonic series, normally found in Monitors. When collected, Sonic starts sparkling and becomes temporarily invincible. Sonic will use this item as one of his omega attacks, in which he cannot be damaged or knocked back for a short time.
These characters need to be unlocked through special objectives.
Beep-0 is a small, roomba-like machine who appears as an ally in Mario + Rabbids Kingdom Battle. He has blue ears and eyes, and serves as a guide for Mario and co., guiding the group throughout the various parts of the game. However, for unknown reasons, in Stampede Breakfast 2 Beep-0 has become homicidal and malicious, equipping himself with a pistol, granting him the title Killer Beep-0.
Killer Beep-0 is centered around his projectiles. He has a unique feature where his weapons have limited uses. He can use weapons via his neutral special Shoot, and change them with his down special Change. Should a weapon run out of ammo to use, Killer Beep-0 can simply switch to another weapon as the former reloads gradually. It does take awhile for weapons to regain full ammunition however. In terms of stats, Killer Beep-0 is quite lightweight. Though this means he can get KO'd easily, his ranged projectiles allow him to stay out of the action.
Shoot is Killer Beep-0's neutral special, where he fires the gun he is currently holding. Each gun he uses has different effects, and has a different amount of ammo and how much time it takes to reload. The gun's ammo is showcased next to Killer Beep-0's stock icon. Once it's empty, he can no longer fire it. To reload, he must switch to another weapon and use it, while the other will automatically reload. The weapons Killer Beep-0 can use are detailed below:
Flamethrower is Killer Beep-0's side special move, where he takes out a flamethrower and spews flames. The flames will damage opponents multiple times, and it acts as a good zoning tool. However, it will run out of flames eventually, and will automatically recharge when not using it.
One of the techniques characters can perform in Mario + Rabbids Kingdom Battle is to hop on another character so they can move further across the map. This is utilized in Killer Beep-0's up special move Buddy Bounce, where he will jump off of a Rabbid and gain some height. While it gains good distance, he is left vulnerable and it deals no damage.
Change is Killer Beep-0's down special move, which changes his weapon. It rotates from the Pistol, to the Shotgun, to the Uzi, to the Rocket Launcher, and back to the Pistol.
Unlimited Ammo is one of Killer Beep-0's omega attacks. When used, the ammo of each weapon changes to infinity for a short time, allowing him to fire his weapons as much as he wants without having to switch them.
One of Killer Beep-0's omega attacks gives him the Flintlock. With this weapon, he is only able to fire a single bullet, and should it miss he cannot use it again. However, the bullet deals massive damage and knockback. If not used, Beep-0 is able to switch it to another weapon. When switching, it is used after the Rocket Launcher.
One of Killer Beep-0's omega attacks is NUKE, where he will call in a nuke that will cause a huge explosion on the stage, heavily damaging opponents in the blast radius. Opponents outside the blast radius will still end up getting gradually damaged for a short time due to the radiation however.
Blue Bowser is a mysterious villain that first appeared in Super Mario Bros.: The Lost Levels. He resembles Bowser a lot, but has blue hair, a blue shell, a blue head, and brown scales. He is first encountered in D-4, where he acts as a False Bowser and begins attacking Mario. However, using Fire Mario to defeat him shows that he is an actual character and not an enemy in disguise. It is theorized that he is Bowser's younger brother, and was exiled from the kingdom after his defeat.
As Bowser in Stampede Breakfast 2 has a moveset based on Super Mario Odyssey with his wedding outfit to match, Blue Bowser takes inspiration from Bowser's Super Smash Bros. appearances. Like Bowser, he is a large, heavyweight fighter that is hard to knock away. In addition, many of Blue Bowser's attacks are strong and can KO opponents early. Many of his features are taken from Bowser's appearance in the Super Smash Bros. Brawl mod Brawl Minus however.
Fire Breath is Bowser's neutral special in the Super Smash Bros. series, which originates from his signature ability to breath fire. This is reused as Blue Bowser's neutral special in Stampede Breakfast 2. When used, be will begin spewing flames from his mouth, which will damage opponents multiple times. The longer it is used however, the weaker the flames will get. Blue Bowser can recharge the attack by not using it.
Royal Rampage is Blue Bowser's side special. When used, he will engulf himself in flames and begin charging forward. Should he hit an opponent in this state, Blue Bowser will grab them. This allows him access to four special throws; forward throw is a belly-to-belly suplex similar to Bowser's Flying Slam in Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS / Wii U, back throw has him throw opponents backward similar to Bowser's Koopa Klaw in Super Smash Bros. Melee, up throw has him perform a powerful piledriver, and down throw has him put the opponent on his shell as he rolls on his back, hitting opponents with his spikes.
Bowser's up special in the Super Smash Bros. series is Whirling Fortress, and in this game is used as Blue Bowser's up special. He crawls into his shell and spins, taking him upward if used in midair or across the ground if used on the ground. The attack will damage opponents multiple times before launching. In midair, button-mashing will allow Blue Bowser to gain more distance.
Bowser Bomb is Blue Bowser's down special, based off of Bowser's main form of attack in Super Mario Bros. 3. This was previously Bowser's down special in the Super Smash Bros. series. He will jump upward and come crashing down with his rear, dealing massive damage on impact. If used in midair, Bowser will simply fall down. When used on the ground, the move can be cancelled at the peak of the jump into any aerial attack or jump, allowing for quick follow-ups and combos.
Game Over is one of Blue Bowser's omega attacks. When used, he will grab the opponent and take them to an 8-bit recreation of 1-4 from Super Mario Bros., where Blue Bowser will breath several fireballs and throw hammers at them. After this, Blue Bowser will grab the axe and cut down the bridge, having opponents fall into the lava below. The words "Game Over" appear, and Blue Bowser and the opponent reappear on the stage, with the opponent being launched.
Poison Mushrooms were items first introduced in Super Mario Bros.: The Lost Levels. They are found in ? Blocks, similar to Super Mushrooms, but unike them will damage Mario and Luigi upon touching them. Blue Bowser takes out one for one of his omega attacks, where he will place it on the stage as it moves forward, turning at ledges. When it hits an opponent, they will suffer from paralysis before receiving massive damage and knockback.
Deathflame Grasp is one of Blue Bowser's omega attacks. He will rush forward and grab an opponent, biting them several times. Afterwards, Blue Bowser fires a large fireball, which will launch them away.
Three of Blue Bowser's alternate costumes are ones Bowser can use in Super Smash Bros. for Nintendo 3DS / Wii U. Another one resemble's Blue Bowser's artwork in Super Mario Bros.: The Lost Levels, and another resembles Bowser's appearance in the Nintendo Comics System and the DiC Mario cartoons.
Blue Bowser's entrance animation sees him walk onto the stage from behind a wall of flames, growling menacingly.
Blue Bowser's three taunts are as follows:
Blue Bowser's three victory animations are as follows:
Pichu is an Electric-type Tiny Mouse Pokémon introduced in Generation II. It is the pre-evolution of the renowned Pikachu. Being young, Pichu's cheeks are too small to store electricity, and often discharges it when startled or frightened. Though this is able to pepper opposing Pokémon, Pichu gets hurt using electricity in the process.
Pichu is one of the lightest characters in the Stampede Breakfast 2 roster. This makes it very easy to KO, especially against more powerful opponents like Ganondorf or Blue Bowser. To compensate, Pichu has quick mobility that allows it to move around the stage. It takes cues from its appearance in the Super Smash Bros. Brawl mod Brawl Minus, where Pichu is able to perform stronger and more effective attacks by holding the button while performing the move, but will suffer from self-damage as a result. By default, none of its attacks deal self-damage.
Nuzzle is a damage-dealing Electric-type move introduced in Generation VI. Pichu uses this attack as its neutral special, where it will send a spark of electricity forward in front of itself which shocks nearby opponents. If the special button is held, Pichu will instead perform Electro Ball, a damage-dealing Electric-type move introduced in Generation V. Instead of sending a spark of electricity forward, Pichu will instead make a small ball of electricity, which will stay in place on the stage. If an opponent touches it, they will suffer from paralysis, leaving them vulnerable. Pichu takes 2% damage from using Electro Ball however.
Fling is a damage-dealing Dark-type move introduced in Generation IV, while Wild Charge is a damage-dealing Electric-type move introduced in Generation V. Pichu will use both of these attacks in its side special, by tapping and holding the special button respectively. When using Fling, Pichu will launch itself forward to hit opponents. It can be used twice in midair before Pichu falls into a helpless state. When using Wild Charge, Pichu will hit opponents with electricity as it flies forward, but takes 4% recoil damage as a result.
Pichu's up special uses Agility, a non-damage Psychic-type move introduced in Generation I, and Volt Switch, a damage-dealing Electric-type move introduced in Generation V. When Agility is used, Pichu will fly in a straight line in any direction based on directional inputs. The ability can be used three times before Pichu falls into a helpless state. Holding the special button allows it to perform Volt Switch, which damages opponents as it moves across the air. It will take 1% recoil damage per use.
Thunder is a damage-dealing Electric-type move introduced in Generation I, and Discharge is a damage-dealing Electric-type move introduced in Generation IV, both of which Pichu uses in its down special. Tapping the special button lets Pichu use Thunder, which sends a thunderbolt from the sky crashing in front of it, heavily damaging opponents. Discharge, performed by holding the special button, sends a massive blast of electricity around itself, damaging opponents multiple times before launching them. Using the move inflicts 12% recoil damage however.
10,000,000 Volt Thnderbolt is a damage-dealing Electric-type Z-Move introduced in Generation VII. Notably, any Pikachu is able to use this attack, and it is used as one of Pichu's omega attacks in Stampede Breakfast 2. When used, Pichu channels all of its electric energy and unleashes it forward in a heavy thunderbolt forward, heavily damaging and launching opponents hit.
Electric Power is one of Pichu's omega attacks. When used, Pichu will become surrounded in electricity. In this state, none of Pichu's attacks will inflict recoil damage, allowing it to constantly span its strongest attacks for a short time.
Volt Tackle is a damage-dealing Electric-type move introduced in Generation III, and is the signature move of Pichu and its evolutionary line. As such, it appears in Stampede Breakfast 2 as one of Pichu's omega attacks. When used, Pichu surrounds itself in a ball of energy and begins moving around the stage, dealing damage to any opponents nearby. Pressing the attack button will send an electric charge, dealing further damage. After awhile, Pichu stops attacking and reverts to its regular form.
Pichu's entrance animation sees it appear out of a Poké Ball.
Pichu's three taunts are as follows:
Pichu's three victory animations are as follows:
Pichu's fighter name on the Glitz Pit stage is "Cuteness Overload".
Magnolia Arch, referred to as simply Magnolia, is a seasoned warrior who is part of the Ba'al Busters who formed to protect the Moon from Ba'als. She is one of the four playable characters in Bravely Second, and is described as a crazed romantic who, having originating from the Moon, is quite interested in the world's differing cultures. She later becomes the love interest of Yew Geneolgia.
In Stampede Breakfast 2, Magnolia is quite quick on her feet, being able to land quick attacks on opponents and escape easily. She also has a good recovery, with excellent jump height and good air speed. She doesn't really attack that hard however, meaning that she will need to chain attacks to rack up damage. Magnolia's moveset draws from the various abilities she can use when acquiring different jobs, and has a special "Brave" and "Default" mechanic that allows her to have higher defense or higher power.
Magnolia's alternate costumes have her wear the various outfits she can wear when she is equipped with different jobs in Bravely Second. These are White Mage, Black Mage, Red Mage, Pâtisser, Catmancer, Summoner, Wizard, Astrologian, Hawkeye, Fencer, Bishop, and Exorcist.
Throughout the Mario franchise, several types of Blocks have appeared. These could be hit from below with a jump or from above with a Ground Pound, among other methods, and each block has different functions depending on their type. The most common type of Block is the ? Block, which when hit can cause items to appear to help the player, ranging from Coins to power-ups.
A ? Block makes an appearance in Stampede Breakfast 2 as a playable character. Despite its size, it is actually a middleweight character with average speed and movement. It has has a good recovery with its high jump height and fast air speed. Its attacks are also relatively strong and deal a good amount of knockback. For its moveset, many of its attacks are based on Coins, power-ups, and other things that can happen when a ? Block is hit, as well as other types of Blocks in the Mario series.
Flip Blocks, also called Rotating Blocks, are yellow Blocks that were introduced in Super Mario World. As their name suggested, if Mario hit one, it would begin rotating, allowing Mario to pass through. ? Block's neutral special has it turn into a Flip Block and rotate, damaging opponents multiple times before launching them. While using the move, ? Block can move around the stage.
Ice Blocks are Blocks introduced in Super Mario Bros. 3. In their debut, they resembled blue Brick Blocks, and could be picked up to be thrown at enemies, sliding across the ground like a Koopa Troopa shell. More recent games have them appear as regular blocks of ice, though they are functionally the same. For ? Block's side special, an Ice Block resembling the ones found in Super Mario Bros. 3 appears, and it slams into it, causing it to slide across the ground. It deals a decent amount of damage and knockback. Despite the move's name, it cannot freeze opponents.
Ever since Super Mario Bros., Mario is able to find Beanstalks inside ? Blocks and Brick Blocks. These Beanstalks will rise into the sky, allowing Mario to climb it and reach a new area. ? Block's up special will utilize this attack. A long Beanstalk will rise from ? Block, and it will travel up the vine. Afterwards, ? Block will fall into a helpless state. Though it allows for good vertical distance, ? Block is vulnerable to attack for the entire duration.
Brick Blocks are, as their name suggests, Blocks made of bricks. After getting a Super Mushroom, Mario would be able to break these by jumping at them from below or ground pounding them from above. Some Brick Blocks will also hold items. For ? Block's down special, a Brick Block appears and it jumps into it, shattering it to pieces. These pieces can damage opponents, and they cover a large range.
Snake Blocks are Blocks usually found in castle-like levels in the Mario series. They are a large group of Flip Blocks or Used Blocks, and when stepped on, they will begin moving. Mario would need to keep up with them, as they are the only way of getting to the end of the area. One of ? Block's omega attacks will summon Snake Blocks, which will move across the stage. It does not deal damage, though it can prevent opponents from recovering by acting as a wall. It may also try to rescue ? Block from falling off-stage.
Circling Boo Buddies are a group of Boos that circle around each other, introduced in Super Mario World. As Boos are typically immune to most attacks, Mario would need to safely navigate through them. As such, there is usually an opening in the group Mario can use. In Super Mario Maker, like most enemies, Circling Boo Buddies can be put in Blocks, which will appear after being hit. For one of ? Block's omega attacks, a group of Circling Boo Buddies will appear, and will constantly rotate around it for a short time. The Boos will damage opponents they hit, as well as destroy any incoming projectiles.
Throughout the Mario series, Coins could be collected by hitting ? Blocks. Some ? Blocks hold multiple Coins, called Multi-Coin Blocks. Mario would be able to hit the Block multiple times to get more Coins. This is utilized in one of ? Block's omega attacks, where it will jump upward and land on an opponent. If successful, they will be taken to an underground area and will land on a Springboard, bouncing upward to hit ? Block and cause a Coin to appear, dealing damage. This is repeated a few times before ? Block moves out of the way and lets the opponent get launched.
Several of ? Block's alternate costumes are based off of other blocks throughout the Mario series; Unfurl Blocks from Paper Mario: Color Splash, Badge Blocks from Paper Mario and Paper Mario: The Thousand-Year Door, Message Blocks from Super Mario World, white and red Note Blocks, and Used Blocks. Other alternate costumes are based on sprites of ? Blocks in Super Mario Bros. (and by extension Super Mario Bros.: The Lost Levels) and Super Mario Land 2: 6 Golden Coins. Another costume references Dark Blocks, enemies in Mario & Luigi: Dream Team.
? Block's entrance animation sees it be dragged in with a stylus, as if placed on a level in Super Mario Maker.
? Block's three taunts are as follows:
? Block's three victory animations are as follows:
? Block's fighter name on the Gliz Pit stage is "...Yeah, We Don't Know Either".
Jigea is the primary antagonist of Pyro Enterprises Super Mario Powers series, making her debut in Super Mario Powers 黒. The self-proclaimed spider queen, Jigea was once a regular spider before becoming who she is. Her end goal is world domination, and she repeatedly clashes with Mario and his allies throughout the series.
In Stampede Breakfast 2, Jigea is a heavyweight character with slow speed, but heavy-hitting attacks. As in Super Mario Powers 黒, she wields a sword and a mirror shield throughout the battle, both of which can provide extra range in attacks. Her design and abilities are also taken from her appearance in Super Mario Powers 黒.
Jigea has five alternate costumes that are based on the playable characters in Super Mario Powers 黒; Princess Lotus, Chiro, Suna, Jikero, and Yukida. The rest of the costumes are based off of other characters owned by Pyro Enterprises not related to the Super Mario Powers series; Fera, Quetz, Strika, Malya, Tene, Masquera, and Rez.
Clone Characters are characters that share a large part of their movesets and traits with other characters. Crash Co. has stated that when making clone characters, they were intended to be designed to have relationships to their base character similar to Dr. Mario or Ganondorf in the Super Smash Bros. series; they would share a lot of the same traits, but be different enough to allow them to gain their own spot on the roster. All clone characters are unlockable, and have their own section on the character select screen.
Grim Leechers, sometimes called Purple Zombies are small, ghost enemies with skulls for faces that appear in the Yoshi's Island series. They remain stationary until Yoshi and Baby Mario draw near, which is when they will charge. Should they touch Yoshi, they will kick Baby Mario off of Yoshi's back and take his place. Yoshi simply needs to retrieve Baby Mario to get the Grim Leecher off of him, though the enemy will reverse Yoshi's controls once it gets on his back.
In Stampede Breakfast 2, a Grim Leecher takes control of a Purple Yoshi, allowing it to battle opponents. Because of this, it fights quite similarly to Yoshi, making it a clone of said character. Compared with Yoshi, Grim Leecher has a few different attacks to differentiate itslef. Outside of that, the Grim Leecher moves somewhat slower than regular Yoshi, but has slightly higher attack power.
Egg Lay is Grim Leecher's neutral special move, which it commands its Yoshi to stick out its tongue. If an enemy touches this, the Yoshi will swallow them and turn them into a Yoshi Egg, leaving them vulnerable. Opponents are able to escape the egg faster by button-mashing. It is functionally identical to Yoshi's Egg Lay, though the tongue is smaller in exchange for the opponent being trapped in a Yoshi Egg for longer. Grim Leecher's eggs fly much farther away after being laid compared to Yoshi's eggs, making them similar to Yoshi's Egg Launch custom in Super Smash Bros. for Nintendo 3DS / Wii U.
One of Yoshi's special attacks in the Super Smash Bros. series is Egg Roll, where he encases himself in a Yoshi Egg and can roll forward, damaging enemies in the process. He can also change direction in this state, though he will not roll off the edge if no directional inputs are pressed. This is the Grim Leecher's side special attack, and is one of the moves that it has different from Yoshi.
In the Super Smash Bros. series, Yoshi's up special move is Egg Throw, where he performs a short jump upward and throws a Yoshi Egg, which breaks on contact. This is the Grim Leecher's up special move, and as such is significantly different from Yoshi's Egg Throw. Unlike most up special moves, it can be used multiple times without falling into a helpless state. Albeit, each use grants minimal vertical distance.
Ground Pound is Grim Leecher's down special, where it commands the Yoshi yto jump upward and slam onto the ground. If used in midair, the Yoshi will simply fall downward. It is very similar to Yoshi's Ground Pound, although no stars appear to deal further damage on impact. Instead, the move causes a tremor upon landing, which trips nearby ground-bound opponents if Grim Leecher misses.
Fire Breath is one of Grim Leecher's omega attacks, where it commands the Yoshi to swallow a red Koopa Troopa shell and spew fireballs at opponents. It is identical to Yoshi's Fire Breath omega attack.
Watermelon is one of Grim Leecher's omega attacks, where it commands the Yoshi to swallow a Watermelon. However, unlike Yoshi who eats a green Watermelon, the Grim Leecher uses a blue Watermelon. Rather than spitting seeds, this allows the Yoshi to breathe icy breath with the neutral special. Not only does this freeze opponents, but it also deals heavy knockback. It can be used three times.
The main ability of Grim Leechers in the Yoshi's Island games is to take control of Yoshis. This causes the player's controls to be reversed until after they retrieve Baby Mario. This is where one of the Grim Leecher's omega attacks, Grim Nightmare, originates. It summons three Grim Leechers which wander around the stage. If they touch an opponent, their controls will be reversed for a short time, though opponents can button-mash for the effect to end faster. After awhile, the Grim Leechers will disappear.
The Grim Leecher's entrance animation sees it attack an unsuspecting Yoshi from above, getting it into its control.
The Grim Leecher's three taunts are as follows:
The Grim Leecher's three victory animations are as follows:
The Grim Leecher's battle name on the Glitz Pit stage is "Mind-Control Freak".
Bosses can be controlled by players in Boss Battle mode. They cannot be defeated by the other players, and only exist to make battles more wild and intense. Unlike the playable characters, Bosses control quite differently from each other.
Yoshi's Island is the homeland of Yoshis. It is apart of the lager Dinosaur Land, which was first visited in Super Mario World. In Super Mario World 2: Yoshi's Island, Baby Mario fell onto the island when Kamek tried to steal both him and Baby Luigi, and he teamed up with a group of Yoshis to travel across the island and rescue his brother.
The stage takes place in the sky, with Yoshi's Island visible in the distance. The main platform is large and wide, and resembles the green and white floor that resides near the GOAL! Ring in the Yoshi's Island games. Beside this platform are two smaller platforms on either side, which resemble the brown ones found in Yoshi's Island. Finally, the stage's center contains a circling Paddle Wheel composed of Flatbed Ferries. These will constantly rotate in a circular motion.
Goonies can sometimes fly by the stage. They can be jumped on to serve as a platform, and will begin flapping their wings faster when players jump on them. In addition, if items are turned on, ? Clouds can appear throughout the stage. If these are hit, they will release a random item.
Ponyville is a small town in Equestria, and serves as the main setting for most episodes in My Little Pony: Friendship is Magic, being the home town of most of the main characters. It borders the Everfree Forest, is southwest from Canterlot, and houses Sweet Apple Acres, the biggest apple farm in the country. It was first founded by both the Apple family and the Rich family.
The stage takes place on a street in Ponyville, in front of two houses. The central platform extends to the right and leftmost blast zones. Players can also jump on the house roofs, acting as platforms.
Though the stage doesn't have any real stage hazards, a number of background ponies do appear as the battle progresses, either seen in the houses, walking in the background, or flying through the air. These include, but not limited to; Octavia Melody, Vinyl Scratch, Lyra Heartstrings, Sweetie Drops, Dr. Whooves, Derpy Hooves, Berry Punch, Blueberry Frosting, Button Mash, and Rumble.
The Glitz Pit is a fighting arena set on the floating city of Glitzville, and serves as the main setting for the third chapter of Paper Mario: The Thousand-Year Door. Mario enters the Glitz Pit tournament, thinking that the champion would earn the Crystal Star. However, the on the champion's belt proves to be a fake, and Grubba, the owner of the Glitz Pit, secretly uses the real Crystal Star to keep his body fresh and young, taking in the energy of other fighters in the process.
The stage is set inside the Glitz Pit at the arena. The main platform extends to both the left and rightmost blast zones. There are two slopes that lead to the stage's center, which serves as the arena. Above the arena is a large platform that holds up lights, which can be jumped on.
If one stands on the platform for too long, the lights will shut off and it will fall to the ground, heavily damaging opponents below. The platform will soon reappear above the stage if this happens. The background also holds a jumbotron, which showcases two of the fighters that are battling each other, as well as a fighter name (these fighter names are listed under a character's "Misc." section). In addition, Grubba or Jolene will stand in the background, spectating on the fight. Whoever appears is decided at random.
Flat Zone is an area in Superflat World, an area in which there is no third dimension. It commonly appears as a stage in the Super Smash Bros. series. In Melee, Flat Zone was mainly based on Helmet. In Brawl, the stage effectively combined elements from Fire, Lion, Oil Panic, and Chef. Finally, in SSB4, the stage combined all of these elements.
Flat Zone is set in a Game & Watch system. As such, unlike most stages, the camera is fixed and will never zoom in and out. In addition, the stage's edges are concealed by the frame of the Game & Watch screen, though players can move past this and venture further, eventually reaching the blast zones.
The stage will gradually rotate between layouts randomly. This is indicated when a Game & Watch character appears on the edge of the screen, ringing a bell.
The portion of the stage based on Fire consists of a flat central platform that extends to the left and rightmost blast zones. Several platforms are also found on a burning building to the left, which allows players to reach higher. As time progresses, Game & Watch characters begin jumping off the building, as a pair of firefighters move around to catch them with a trampoline. Players can bounce off of this trampoline themselves to give them extra height. In addition, two platforms are found at the center, and a character from Manhole will move sections of the platforms around.
The portion of the stage based on Manhole consists of two flat platforms that extend to the left and rightmost blast zones. However, sections from each platform are missing, and a character from Manhole will sometimes appear to fill in one of the gaps. Game & Watch characters will move around these platforms, and the Manhole character will move accordingly to make sure they do not fall into the pits.
The portion of the stage based on Lion consists of a flat central platform that extends to the left and rightmost blast zones. Three large platforms are found above the central platform, which form a cage-like structure. Two zookeepers with chairs will move up and down on either side of these platforms, and touching them causes major knockback to opponents.
The portion of the stage based on Fire consists of a flat central platform that extends to the left and rightmost blast zones, with a small platform on the left. The character from Chef will move around the area and flip food, which damages opponents. Players can attack the character to knock them out of the stage, though food will continue to fall down.
The portion of the stage based on Oil Panic consists of a flat central platform that extends to the left and rightmost blast zones. Two platforms are also found above the central platform. A man and a woman are found on the central platform. They are harmless, though if attacked they will attack back, dealing massive damage to the offender.
The portion of the stage based on Helmet consists of a flat central platform that extends to the left and rightmost blast zones. Two platforms are found to the left, and a roof-shaped platform is found to the left. Sometimes, tools will begin falling from the sky, which damage opponents that touch them.
The portion of the stage based on Octopus consists of a central platform that extends to the left and rightmost blast zones, which has a small rise to the left. A smaller platform in the form of a boat is found in the top-right of the stage, and most of the area consists of water for underwater fighting. The Octopus character from Octopus takes up a lot of the sea and will extend its tentacles to damage nearby opponents.
50m is the second level in the classic Donkey Kong arcade game. The level mostly consists of conveyor belts, which constantly move and can work for or against Jumpman as he walks around. An Oil Barrel is found in the center, which can create Fire, and Sand Pies are found on the conveyor belts. The level was cut from the NES rerelease of the game, possibly due to hardware limitations at the time.
50m is a rather tall, vertical stage compared to most, with the left and rightmost blast zones being larger than the top and bottom blast zones. The stage's layout is an exact duplicate of 50m; several rows of platforms. The second, fourth, and fifth row of platforms are made of conveyor belts, which alternate between moving left and right. Ladders are also found across the stage, which serve as an alternative to reaching higher platforms rather than jumping.
At the center of the stage is an Oil Barrel, which will gradually release Fire. The Fire will move slowly through the stage, dealing heavy damage and knockback to those who touch it. Sand Pies, though stationary, move along the conveyor belts, which also deliver damage. On the fifth floor, Donkey Kong himself is found, who moves with the conveyor belt he's on similar to the Sand Pies. He, too, damages opponents on contact. Players can optionally collect Pauline's items to receive points, though this has no effect in battle.
Bowser's Castle is, as its name suggests, Bowser's castle and base of operations. This is usually the final level in Mario titles, where Mario would face off with Bowser to rescue Peach. It has gone through several designs across the games, though in Stampede Breakfast 2 it is based on its debut in Super Mario Bros..
The stage's layout consists of two central platforms, with another one, a bridge, connecting the two. A smaller platform is also found above the stage, which will move back and forth. Below the stage is a moat of lava that will damage any players on contact. As such, it is impossible to KO opponents by send them through the bottom blast zone. Large Bowser statues are also found in the background, as are platforms where enemies like Dry Bones and Thwomps are found.
The stage only has one gimmick aside from the lava. At some points, an Ax from Super Mario Bros. will appear on the rightmost platform. Any player grabbing it will cause the bridge to be destroyed, opening a gap between the two main platforms for a short time. The bridge will eventually reappear.
By playing matches, players are able to unlock Gear for characters. Gear are pieces of clothing that can be given to and worn by the playable characters. These are randomly awarded by playing game modes or Stampede matches. It is purely cosmetic, and there is no effect towards gameplay.
Mummy Shoes (Default)
These Spiked Cleats
|Stampede Breakfast 2|
|Starter Characters||Unlockable Characters||Bosses|
|Petey Piranha and King Boo's Fantendo Costumes|
|Alice Harumi · Amaia · Athena Hawkins · Bowie the Teddy Bear · Brooke · Chelsea Rench · Clair Voyant · Epica Collin · Fera · Guramina · Kaiden · Leah Needlenam · Lub Lub · Malya · Princess Lotus · Pyunny Girl Trip · Quetz · Rachel Harel · Sarona Collin · Slanito · Strika · Umbra Shader · Xzal · Zellen Harley Quimbleson|