For a list of News Broadcast dialogue, see here.
DISCLAIMER: Due to the nature of the table, there is a possibility that the same map may appear more than once.
|Pufferfish Park||Marlin Railway||Blackbelly Skatepark|
|Blackbelly Skatepark||Rasbora Bazaar||Rasbora Bazaar|
Octolings must be unlocked by completing the Electric Slide story.
|What are you like?|
Just outside the Deca Subway Station, underneath a small shelter, is a scratching post, where you'll find Judd and Lil Judd.
Judd's Score Sheet
Talk to Judd to receive statistics on your last 20 matches, including splat ratio, turf inked, and overall freshness! In addition, you should talk to Judd whenever you level up, as he might have a special reward waiting for you!
|Mrrow! Miaow miaow!|
|(You're fresher than I remember! Let's see what I've got for you...)|
|N/A||200 Sand Dollars|
|200 Sand Dollars||250 Sand Dollars|
Lil Judd's Tips
Lil Judd loves to watch ink battles, and has a few tips and tricks up his collar that he's willing to share. These are randomly selected each time you talk to the little fella, but some tips are locked behind levels.
|Turf War is the only mode available for Regular Battles. The objective of Turf War is to cover turf with your ink colour, with the team having the most turf covered at the end of a match claiming the victory. You can cover enemy ink with your own, or splat enemies to advance into their base.|
|One or more Splat Zones are spawned in the map in fixed locations, indicated by glowing lines. By inking enough of the Splat Zone, you'll claim it for your team. The goal of the mode is to control the Splat Zone(s) for 100 seconds.|
|A tower is spawned in the center of the map, as well as several checkpoints and two finish lines. By climbing onto the tower, it will begin to move into enemy territory. Your goal is to ride the tower through the checkpoints and reach the finish line.|
|A Rainmaker spawns in the center of the map, as well as two pedestals. Once you get the Rainmaker, your goal is to place it on the enemy pedestal. The Rainmaker shoots powerful balls of ink that explode, but has significant charge time. The holder of the Rainmaker is marked on the enemy map, and will glow even in squid form. When not in anybody's possession, the Rainmaker will by surrounded by a bubble.|
|A clam basket appears in each team's base, as well as various clams spawning around the map. Your goal in Clam Blitz is to collect as many clams as you can and throw them into the enemy's clam basket. The clam basket can only be opened with a Power Clam, which can be obtained by collecting 10 clams. In this iteration, some minor changes have been made: the HUD displays if a player has a Power Clam; sound effects for an ally and an enemy getting a Power Clam are different; and Clams thrown to your team are more easily picked up.|
|A massive marble spawns in the middle of the map, as well as two goal posts. Your goal in Inkball is to get the Inkball into the enemy goal. The Inkball can only be moved by attacking it, and will be propelled in the direction it was hit. If it's got enough momentum, the Inkball can splat any Inklings who get in the way.|
|Several Paint Beacons will spawn around the map, always in odd numbers. The goal is to light up as many Paint Beacons as possible, and get a Knockout if you light them all up. Paint Beacons are lit by bursting the bubble on top of the beacon, which are significantly weaker than a Rainmaker bubble.|
Salmon Run is an exclusive game mode accessible by going to GrizzCo. during open hours. Your aim in Salmon Run is to defeat Boss Salmonids to collect Golden Eggs and meet your quota for the three waves. You're supplied with a rotation of weapons and two Super Weapons to combat Salmonids. If you're splatted, you'll retreat into your lifesaver and must be inked by a teammate. If you fail to meet your quota for a wave or your team gets splatted, your shift will end prematurely.
|Marooner's Bay takes place on a shipwrecked boat with propeller platforms to get up to the boat from the coast. The coastal area is small, with most of the action happening on the boat or on the three piers. During low tide, a ring of shoreline is revealed.|
|The Piranha Pit has been bought by GrizzCo., and turned into a Salmon Run area. The high tide area is a roughly circular area with several raised platforms. Mid tide reveals a much larger area filled with conveyor belts, allowing for some tricky maneuvers. Low tide gives way to a beach area with two sandbars that lead into a bottleneck.|
|Salmonid Smokeyard takes place on two raised platforms with propeller platforms to bridge the gap. The coastal area takes place mostly on the sides of the platforms, with a canal of water in the middle. Low tide reveals a large U-shaped metallic platform with several large containers and a grated platform connecting the ends of the platform.|
|Salmonid Resort used to be a popular tourist attraction - a small rollercoaster out in the ocean. Nowadays, it's been abandoned and taken over by Salmonids. High tide area takes the form of a large main platform and two smaller platforms, accessible by using Grapplinks. Mid tide reveals some more Grapplinks. The mid tide area is tricky to get used to, as it holds many pillars and wreckage. Low tide reveals a wreck of coaster tracks and grates.|
|Spawning Grounds is a map divided into several sections. The center of the map is layered level ground, housing the Egg Basket. The right section has two levels: a bare lower level, and an upper level consisting of grates and pillars. The dock is heavily layered and features 3 piers. The coast is bare, but low tide reveals three sandbars.|
|Chums are the most common form of Salmonid, who attack you with small frying pans. They're pretty weak, and really shouldn't pose much of a challenge in small numbers.|
|Cohocks are big fellas who wield some massive frying pans. They really pack a punch and they've got a good bit of health, but they're pretty slow. They tend to appear one at a time, and are pretty rare.|
|Smallfries are tiny little Salmonids with a nasty bite and an unbelievable speed. They've got very low health, but are quick and hard to hit. They tend to appear in groups, and can easily overwhelm a player if they're not wary.|
|Snatchers are pesky Salmonids who resemble Chums, but are easily identified by their blue colour. They won't attack you, and only appear one at a time, but their only aim is to steal any Golden Eggs lying around.|
|Bub is a Boss Salmonid who really doesn't know what he's doing. He blows large bubbles of ink from his Bubble Blower, and can be defeated by splatting one of his bubbles near him.|
|Drizzlers are Boss Salmonids who hide in large metallic umbrellas. They will shoot floating bombs which will then take into the sky and cause an Ink Storm, but can be splatted to stop it before it happens. After launching a bomb, they'll be vulnerable to being splatted.|
|Flingfish are a rare Boss Salmonid. It's a Salmonid riding a makeshift catapult - launching Burst Bombs with a large spoon. Rarely, a Flingfish might launch a group of Chums from its catapult. A Flingfish can be defeated by throwing a bomb onto its catapult.|
|Goldies only appear during Salmon Rush and Goldie Seeking. They're fast and have high health, but are constantly glowing. When defeated, they will drop three Golden Eggs spread out.|
|Grillers only appear during the Griller event. They are massive Splash Walls that will lock onto players and chase them down. They can be defeated by splatting the fish tail jutting out of the back of it.|
|Maws is a massive fish that swims around in Salmonid ink. Every now and then it will surface, chomping on any unfortunate Inklings. While it can be splatted by inkling it when it surfaces, it's much easier to just feed Maws a bomb.|
|The Mothership only appears during the Mothership event. It will hover above the map in the distance, where no weapon can reach it, and send out Salmonids carrying large crates containing Golden Eggs. The Mothership will sometimes head to the Egg Basket and attempt to suck up the Golden Eggs, and must be splatted away.|
|Inspired by Stamps, Fountain Pens and Paint Squirters, this Salmonid travels around in a heavily enclosed vehicle. Once he's close enough, he'll launch a Stamp-like projectile from the top of his vehicle, exposing his head for splatting. After reaching its maximum height, the Stamp will fall back down onto the Rippler's vehicle, once again protecting him, and releasing a large ripple of ink.|
|This flying Salmonid holds a makeshift Inksploder, and will lock onto GrizzCo. employees, indicated with a golden ring. Once locked on, he'll fire an explosive marble at you. The only way to defeat this Boss Salmonid is by firing those marbles right back!|
|By far the quickest Salmonid. Smokeys ride around on unicycles, spitting out ink in mist form. It's easy to get overwhelmed by the mist, so Smokeys are rather high priority if you want to keep things visible. Once you get close, a Smokey will release a large puff of smoke in an attempt to protect itself.|
|Spritzers are Boss Salmonids who wear odd helicopter helmets that allow them to fly. As they fly around, they will spray ink like a Sprinkler. They can be easily splatted, but are pretty quick and have a decent bit of health.|
|The Steel Eel is a long machine piloted by a Salmonid at its rear. It sprays ink wherever it goes and chases down players. Luckily, the Steel Eel is easily defeated by splatting the pilot at its rear.|
|Steelheads are massive steel-coated Boss Salmonids who throw bombs. They prepare these bombs on their head before throwing them, allowing you to ink it your colour. Once the bomb is fully inked, it will explode, defeating the Steelhead.|
|A Trundle is a Smallfry rolling around the map on top of a Baller. It leaves a trail of ink as it rolls, squishing Inklings as it goes. They can be defeated by splatting the Smallfry on top of the Baller, but it's difficult to hit due to its small size.|
|The tide is lowered to the shoreline, and the only Lesser Salmonid to spawn this wave are Cohocks. Ink Cannons are supplied to help deal with the horde.|
|Gushers activate throughout the map, spawning Salmonids from it. Your goal is to activate the Gusher with the Goldie in it and gather Golden Eggs from it. Goldies are the only Boss Salmonids in this wave.|
|All Salmonids are replaced with Grillers and Smallfry. Smallfry spawn in small groups, while Grillers show up one at a time. Later in the wave, multiple Grillers may appear at a time.|
|The Mothership hovers above the map in the distance, where no weapon can reach it, and send out Salmonids carrying large crates containing Golden Eggs. The Mothership will sometimes head to the Egg Basket and attempt to suck up the Golden Eggs, and must be splatted away.|
|Glowflies appear around a player, causing the Salmonids to become restless and chase the payer down. The only Boss Salmonid that spawns is the Goldie.|
|The water level rises, confining Inklings to a much smaller working space. It's easy to get overwhelmed in this small area, so you need to have each other's backs.|
|The map is lowered to its lowest point as water levels drop. This gives way to a new area where all Salmonid will spawn, as well as having a new Egg Basket.|
GrizzCo. Weapons are illegally modified versions of existing weapons, only available during wildcard rotations. These weapons perform much better than usual, such as the GrizzCo Charger charging fully with the tap of a trigger.
Downtown Inkopolis is a popular shopping district, or just a chill place for Inklings to hang out. It's the new hub for Splatoon 3, and is bigger than the previous hubs. It encourages exploration, as it hides many secrets.
|Deca Subway Station||The Deca Subway Station is the go-to area for battles, replacing the Deca Tower. The Deca Subway Station provides transit to and from Turf War areas.|
|Rising Tide Studio||This is where Rising Tide record their news broadcasts. They'll typically be seen sitting down talking to each other, and will wave at fans. If you're lucky, you might catch them rehearsing before a Splatfest, or recording a new song.|
|GrizzCo.||GrizzCo. has moved their base of operations to Downtown Inkpolis due to it becoming a popular spot. They're recruiting budding young Inklings to participate in Salmon Runs, and are willing to pay generously.|
|Ammo Knights||Ammo Knights has been taken over by Taki, after Sheldon gave up the weapon selling business. She's working on creating some new weapons inspired by her Octarian origins, and is eager to sell them to public. That is, if you're fresh enough.|
|Headstarts||This stylish shop is run by Angie the anglerfish, and specialises in headwear. The shop is very dark, and is covered in lamps to illuminate the place.|
|Lickety Snip||A hairdressers run by the ever-judgmental Ms Humere. She'll cut your hair for a small fee, allowing you to choose your fringe style separately from the rest of your hair.|
|Off The Hook Music Studio||A music studio run by Off The Hook's very own Pearl and Marina. Here, you can listen to tracks from the game, buy new tracks, or just look at album covers. You'll need a high level to get in, though. Only the freshest of squids allowed.|
|Tentatonne||The Tentatonne Gym is run by a turtle named Ter. Tentatonne is home to various types of local multiplayer, as well as weapon training courses given by Sheldon.|
|Crust Bucket||The Crust Bucket, run by Crusty Sean, is now a restaurant in Downtown Inkopolis! Using tickets from Salmon Run and Octo Gorge, Inklings can buy food here in order to give them bonuses for the next 20 battles.|
|Secret Sea Snail Society Clubhouse||The Secret Sea Snail Society is wrapped in mystery, and will not even let you in unless you know the secret password. As it turns out, it's just a bunch of Urchins playing video games for Sea Snails. Here, you can compete in daily Sea Snail challenges, and exchange Sea Snails for gear slots.|
|Arcade Corner||An area in Downtown Inkopolis where they keep arcade machines. Here, you can play one of three arcade machines, and pick one to play between matches during loading screens.|
|Konamink Machine||A machine in the Arcade Corner that doesn't let you play any games. Instead, it allows you to enter "cheat codes". These "cheat codes" will unlock exclusive weapons to be bought in Ammo Knights.|
|Pachinko||By using the Pachinko Machine in the Arcade Corner, you can play for Badges. These badges can be equipped to add a passive effect to your Inkling.|
|Postbox||You can use the Postbox to submit drawings or messages to SplatNet. These messages will be displayed when your Inkling appears in somebody else's game, and may appear during Turf War matches.|
|Octo Gorge Entrance||An Inkling with black hair stands over a sewer grate, hiding her face. If you make eye contact with the mystery woman, she'll turn into a squid and head down the grate. Head down there yourself, and you'll emerge in the entrance to Octo Gorge.|
|Squid Jump 2: Jump Harder||The long-awaited sequel to Squid Jump! Control a white squid and jump up to the Zapfish at the top of the level. You'll encounter many obstacles on your way to the top, with more being introduced every few levels. Completely new in this edition, try out the Endless Jump mode!|
|Squid Beatz X||Dance, dance, dance! Choose your song and difficulty, and press the correct buttons to the rhythm.|
|Inkball Pong||Control a long sponge by moving it up and down, and bounce the Inkball back to your enemy's side. If you let the Inkball enter your goals, you lose. As the game goes on, things will speed up and get a little bit trickier.|
|Squid Fighter||Squid Fighter is an old-school RPG game inspired by the likes of Final Fantasy. You assemble a "squid squad" of 3 Squid Fighters and face off against various Octarian enemies in a turn-based battle. In place of a mana meter, you have an Ink Meter, which will drain as you use attacks. You can replenish your team's Ink Meter by submerging in your ink in squid form. In order to activate your Special move, you'll need to ink a certain amount of the battlefield.|
Octo Gorge is the greater location of Splatlantis - the recently discovered home of the Octarians. The Squidbeak Splatoon are stationed at the entrance to Octo Gorge, and you're their latest recruit.
As you journey through Hero Mode and Octarian Infiltration, you'll progress from Octo Gorge into Splatlantis, where you'll find a much more open city-themed world to explore.
For the main article, see here.
|Arrival in Octo Gorge|
|Trust me, Marie. This kid's the one. I can feel it.|
|You better be right, Callie.|
|Oh! Geez, haven't you heard of knocking?|
|So, you're the squid Callie recruited, huh?|
|Bet you've got a ton of questions. Let me answer them for you.|
In the final fight against the Octarians, you'll take the role of Agent 7 of the Squidbeak Splatoon. You'll work alongside leaders Callie and Marie, and rookies Agent 5 and 6 as you make your way into Splatlantis to take on their mysterious new leader.
Octarian Infiltration is a new online multiplayer mode available when Salmon Run is closed off. You'll team up with 3 other Squidbeak Splatoon agents and work hard to get as far into randomly generated Octarian territory as you can without getting a team wipe, rescuing Mini Zapfish along the way. At every checkpoint, you'll receive a new randomly selected Hero weapon. Reaching checkpoints also increases the rewards you'll earn from Octarian Infiltration.
Each time Octarian Infiltration is open, it will have a set "theme". These themes differ greatly from one another, and affect how the area will be generated, and what enemies will appear. Under some circumstances, it might even affect what Hero Weapons are available. The "route" will have a set theme, with Splatlantis having a corresponding theme.
|Flashing lights and disco balls galore! This theme has a distinct look by its rave lights and dancing Octarian enemies. Disco floor panels can blink in and out of existence with the beat of the music, so keep a look out for that!|
|In Splatlantis Square, Radio-Octave are holding a benefit concert! Platforms will lead down to the stage, where you'll have to face off against Pike and Tetra! Beware, because Octolings will try to take you down before you even get to the rock stars.|
Secret Sea Snail Society
The Secret Sea Snail Society is a mysterious organisation with posters scattered around Inkopolis. If you can follow the hints on the posters and figure out the secret password, you'll be allowed into the Society. In reality, it's not a cult or anything... it's just a bunch of young Urchins playing video games. They offer a number of easy ways to rack up Sea Snails.
|Obstacle Tourney||The Secret Sea Snail Society have set up a series of obstacle courses. If you can make it through these obstacle courses intact, you'll earn a couple Sea Snails.|
|Daily Challenge||The Secret Sea Snail Society work hard to create a new obstacle course every day, and will give Sea Snails to anybody who can complete the day's course.|
|Leaderboard Competitions||Every now and then, the Secret Sea Snail Society will host video game tourneys. You'll be playing the arcade games and competing for the highest score. Knocking people off of the leaderboard will earn you Sea Snails.|
|Achievements||The Secret Sea Snail Society have a series of achievements for you to... well, achieve! Each achievement is worth a different number of Sea Snails, and it's possible to complete multiple achievements at a time.|
The Tentatonne Gym is an area where Inklings can train before they take part in Turf Wars. It offers options for singleplayer and local multiplayer, as well as having various training courses available, instructed by Sheldon.
|Balloon Burst||Pop as many balloons as you can in the time limit! Pink balloons are worth one point, but cyan ones are worth 3 points. Whoever pops the most balloons wins.|
|Time Trial||See how much turf you can ink within a given time. With no enemies to stop you, it's a test of pure skill on your chosen map.|
|1v1 Turf War||Take part in a basic Turf War against your friend, locally! Basic Turf War rules apply, but if you get splatted, your respawn will be randomly chosen, giving you an edge.|
|Turf Wars Crash Course||Clam Blitz Crash Course||Inkball Crash Course|
|Rollers 101||Chargers 101||Sloshers 101|
|Stamps 101||Splatlings 101||Blasters 101|
|Brellas 101||Bumpers 101||Bubble Spray 101|
|Colour 1||Neutral Colour||Colour 2|
|Meena is one half of Rising Tide - a 80s themed pop group. Meena's not so keen on the singing aspect, and prefers writing songs and focuses on choreography. She's a bit of a pessimist, and is easily annoyed. Meena cannot be bothered most of the time, and has a bit of an attitude. She does have a soft spot for Remora, though. Meena is very keen on keeping in shape and uses an Inkbrush.|
|Remora is the other half of Rising Tide - Inkopolis's latest pop sensation. Remora does most of the singing and handles most of the publicity aspect of being famous. She absolutely loves the attention. Remora is an optimist through and through, but is a little bit insecure. She embodies the typical "valley girl" stereotype and uses a Slosher.|
|Pike is one half of Radio-Octave - the rock sensation that's taking Octo Gorge by storm. Pike puts up a tough front and a bit of a snarky attitude, but deep down she's a real softie. She has a pet Zapfish called Zippy who she loves with all her heart. Pike loves nothing more than a good pun and hates nothing more than Rising Tide. She uses a Stamp.|
|Tetra is the other half of Radio-Octave - an Octoling rock group who frequently interrupt Rising Tide's broadcasts. Tetra is a lot more mature than her childlike companion, and is a little bit flirty with everybody. She's easily distracted, often searching on her phone in the middle of a broadcast. Tetra has a short fuse and uses a Bumper.|
|Iso Padre||After the Deepsea Metro was destroyed, Iso Padre took to the surface and found solace in the vibrant colours of the promised land. In particular, he took an interest in fashion, and decided to set up a shoe shop in Downtown Inkopolis.|
|This amusement park is home to the famous Inkopolis Ferris Wheel, where all the Turf War action takes place. This map is a pretty wide open one, akin to Blackbelly Skatepark. The main attraction of the map is the rotating stadium in the middle, where some tricky fights happen. There are also various smaller attractions throughout the map, as well as some stalls.|
|Barracuda Boardwalk takes place on a boardwalk by the beach. It's a mostly straight map, with a large section jutting out over the ocean. This section has many grated areas for Inklings to fall through if they're not wary. Throughout the map are various surfboards to act as cover, as well as umbrellas with steps made of cooler boxes. These umbrellas cannot be inked, but can act as good vantage points for Chargers.|
|Freshwater Car Wash marks the introduction of Ink Tubes and Ink Pistons to multiplayer. The main area of this map is in the center, where various cars are waiting to be washed. If you want to play it strategically, you can flank the sides, and activate the Ink Pistons. This will cause an Ink Tube of your colour to poke out of the central area, splatting any enemies who come in contact with it, and inking a bit of turf!|
|Humboldt Street is one of Inkopolis's main streets, but it's been closed off for Turf War matches. The map is sort of shaped like a lightning bolt, with a few side streets and alleys. Along the stage are various fire hydrants which, when inked, will spray your ink colour. There are also a few parked cars, which can act as good cover. There are also many fire escapes to hide on, and a few rooftops to ink.|
|Taking place just out back of the Deca Subway Station, Marlin Railway is a vertically mirrored map, like Saltspray Rig. Both teams start at opposite ends of a set of train tracks, connected by ramps, bridges, and inkrails alike. You can ink inside of and on top of train cars, both of which count toward the ink total. The main attraction of the map is the large bridge at the top, with entrances from both sides. This is where the fiercest battles happen, as it gives an excellent vantage point and covers a large bit of turf.|
|These tunnels were only recently excavated, and just happened to be perfectly symmetrical! This stage is home to many tricky ledges, but its main feature is the chasm in the middle of the map, separating the two halves. The main way across this chasm is by using one of the two bridges, though there are ledges on either side that will allow you to cross the gap, as well as a few areas where a skilled Squid Jump will get you across.|
|Pufferfish Park is Inkopolis's very own park. It's got some gorgeous flowers growing, so Inklings aren't allowed on the grass. The map is circular, with various pathways heading toward a pond in the center. The main pathways on either side of the map are on bridges over a river, which appears frequently again throughout the map. Some areas require you to Squid Jump to get over the river.|
|Saltspray Rig finally makes its return, with a brand new look. The moving platforms have been replaced by Ink Propellor platforms, and Sponges have been added to the lower area. Inkrails can be used to hop over the walls around the central area, and the back area makes use of both Inkrails and Ink Propellors!|
|This version of Shifty Station incorporates a lot of Inkrails, some of which are covered by pipes. The main battle happens in the central rectangular area where there are two large ?-Block themed boxes. You'll need to be cautious at all times, as Inkrail pipes can lead to ambushes nearly anywhere on the map.|
|This version of Shifty Station is roughly H-shaped, with a makeshift bridge made of sponges on either side. The main route is the manmade bridge in the center, but the two sponge bridges act as side routes, albeit a bit more dangerous. The stage is decorated in hearts and spotlights, with flowers decorating one side, and candies decorating the other.|
|This version of Shifty Station incorporates many ink propeller platforms. It's shaped similarly to two rectangles intersecting, with various points jutting outward, and various gaps and heights for ink propelled platforms to traverse. The stage is decorated with Joy-Con statues, posters, and stickers.|
|This Shifty Station is a valley-type map. The central area is significantly lower than the two starting areas, and the stage makes heavy use of Gushers. They're essential for getting to higher ground, as most walls are uninkable. Both sides are decorated in kettles, cups, and Rising Tide memorabilia.|
|This Shifty Station makes use of Ink Pistons to push out platforms. These large platforms can be used as sniping areas or extra turf, but enemies can easily mess up your balance by pushing out corresponding platforms. Both sides of this Shifty Station are covered in pizza boxes, and triangles are a recurring motif throughout the stage.|
|Reuses the layout from the Flowers VS Chocolates Splatfest.|
|Reuses the layout from the Crust VS Tip Splatfest.|
|Reuses the layout from the Handheld VS Docked Splatfest.|
|Each team starts at one side of a large... ramp? Mountain? This slope has many areas jutting out of it, as well as a hidden tunnel to the other side. If you see an enemy making their way down your side, shoot some Rolonium at them to splat them! The stage is littered with props of Special and Sub weapons.|
New Weapon Types
|Bubble Spray weapons shoot flurries of small bubbles. These will float around, dropping ink, until they pop, spreading a bit more ink. They're normally pretty weak, but open up new strategies for inking. By tapping the trigger repeatedly, you can shoot one large bubble similar to a Bubble Blower, which will spread more ink and is a lot more powerful. Not to mention, your teammates can shoot this bubble!|
|Bumper weapons shoot large marbles that spread ink as they roll - about waist height. They roll a good distance before exploding with a very small blast radius. Being rolled over by a marble is near fatal, but it's an instant splat if you're hit at the start of its roll. Bumpers typically have slow fire rate, and use up a lot of ink.|
|Stamps are, in essence, stationary Rollers. They're large hammers with stamps on the end. Stamps are swung like hammers onto the ground, inking that area. Just one hit from most Stamps is enough to splat an opponent.|
|Bombs that explode immediately upon impact. These don't do as much damage as Splat Bombs, and are better for inking far-off turf.|
|The Drizzle Disk is thrown in a given direction, and isn't affected much by gravity. As it flies, it will spread ink similarly to a Sprinkler.|
|Placing a Mini-Maws down will create a trap for any enemy squid who passes over it. The robotic Mini-Maws will chomp down on an unfortunate squid, instantly splatting them.|
|Splash Walls act as one-way walls for anybody on your team. You and your team can shoot and walk through the Splash Wall, but enemies will have to break the Splash Wall before they can get past it.|
|These bombs have a short timer from hitting the ground to exploding. They can splat anybody within the blast radius.|
|Replacing the Curling Bomb, the Squee-B will charge forward and eat up enemy ink. Once it reaches a certain distance, it will explode. The explosion will be bigger if the Squee-B absorbs more ink.|
|Placing the Squid Beakon down will create a quick Super Jump point for you and your team. However, the enemy team can see these on their map as well, and can destroy them.|
|These bombs will stick to any surface they're thrown at. They take a small bit longer than Splat Bombs to explode, but deal some serious damage.|
|The Spray Can allows you to spray a cloud of ink, acting as a mini Ink Storm and slowing down any enemies who step into the cloud.|
|Upon activation, each active member of your team will gain a Brella-like shield, protecting them from attacks from the front. This shield resembles seaweed with several small fish swimming around the player.|
|This Super Weapon equips you with a supply of bombs to fire at will.|
|A large fountain pen-like spear that you throw. When it hits the ground, it will erupt into a massive fountain of ink.|
|You equip a massive firework launcher and shoot some inksplosions, essentially acting as a "super blaster".|
|This Super Weapon is thrown to create a fog of ink in that general direction. This mist will ink ground similarly to the Ink Storm and will gradually damage enemies in the mist, but will only appear on the lower areas of the map.|
|You equip a large weapon reminiscent of a flamethrower and a paint tube, and shoot a beam of ink.|
|This summons a massive Squee-Z, which you will automatically ride. The Squee-Z spreads ink as it moves, and can roll over enemies. You can still be splatted on top of the Squee-Z.|
|This Super Weapon allows you to summon a small wave of ink that will splat any foes caught in it.|
New Weapon Sets
The Great Octostamp is a supersized version of the Octostamp. It's bigger and more powerful, as well as coming with some cool decorations, but it's got a pretty slow swing. If you can use this mega Stamp correctly, you'll ink a large area and splat your enemies!
The Great Blastnozzle is a Blaster based on the Dreaded Octonozzle. The weapon may look old and rusty, all covered in seaweed, but rest assured, it fires some deadly blasts. This Blaster can shoot two shots in rapid succession, but drains up your ink like crazy.
The Great Drillbrella is a Brella based on the Crushing Octodrill. This Brella functions somewhat differently from most Brellas. When launched, the Brella head will twist, dealing extra damage to any enemy who makes contact with it. As a result, the Brella itself is a lot weaker, and can't take as many hits as you'd hope.
Splatfests are events that occur normally once a month, lasting an entire weekend. They're massive festivals during which two teams compete to see which of two things is better. During Splatfests, you are limited to Turf Wars on 3 maps, one of which being a variant of Shifty Station. You will get Sea Snails depending on how well you did during the Spltfest, and if your team won or not.
Depending on who is conducting the Splatfest, both Rising Tide and Radio-Octave will appear in Downtown Inkopolis. For example, the Tea VS Cocoa Splatfest only featured Rising Tide. Both groups have setlists now, and cross-group Splatfests will feature exclusive collaborations and mashups.
Each day of the Splatfest will have what is known as a Bonus Weapon. Bonus Weapons are regular weapons that, if used during the Splatfest, will increase the amount of Super Sea Snails you receive at the end of the Splatfest.
In addition, the results formula for Splatfests has been updated. Popularity plays a key role, and is arguably more important than either of the other two aspects. Wins now encompasses both Solo wins and Group wins. Mirror matches have no effect on wins, but do affect Dedication. This statistic is determined by how many hours are put into Splatfest Battles relative to the amount of votes it received.
Who's your favourite?
Bonus Weapon #1
Bonus Weapon #2
What's your ideal Valentines gift?
Bonus Weapon #1
Bonus Weapon #2
What's your favourite way to play?
Bonus Weapon #1
Bonus Weapon #2
What's your favourite hot drink?
Bonus Weapon #1
Bonus Weapon #2
What way do you eat your pizza?
Bonus Weapon #1
Bonus Weapon #2
Who's your favourite Fantendoverse hero?
Bonus Weapon #1
Bonus Weapon #2
Who's your favourite Fantendoverse hero?
Bonus Weapon #1
Bonus Weapon #2
Who's your favourite Fantendoverse hero?
Bonus Weapon #1
Bonus Weapon #2
When do you use your Special weapon?
Bonus Weapon #1
Bonus Weapon #2
No upcoming Splatfests!
Splatoon Series amiibo
Each Splatoon series amiibo has several functions. As you become fresher and fresher, they will gift you with gear and a reskinned weapon. You are also given the option to take a picture with the amiibo, with each having a set of unique locations and poses. In addition, each amiibo figure can save a gear setup and control settings to itself.
When these amiibo are tapped in, their corresponding weapon will become available for purchase in Ammo Knights. The game will switch to a quick Rising Tide news segment announcing a new weapon.
Labo Light Gun
Splatoon 3 is compatible with the Labo Light Gun. Once you activate the Light Gun while Splatoon is open, you will automatically receive the Labo Light Gun weapon. This weapon allows for a unique control scheme where you can use the Labo Light Gun toycon to aim your weapon.
Cheat Code Weapons
These weapons become purchasable in Ammo Knights once you enter the corresponding "cheat code" in the Konamink Machine in Downtown Inkopolis. These cheat codes are released in issues of Fantendo Weekly, often hidden throughout the magazine.
The Heartbreaker Sol Dualies are... a peculiar kind of Dualie weapons. One Dualie sports an excellent fire rate, but suffers from even lower damage than your average Dualie shot. On the other hand, your other Dualie is a bit slower, but a lot stronger. They're a little odd and take some getting used to, but can be used in tandem with each other.
A Roller designed for support. You don't see many of these around, do you? The Sushi Roller has the same stats as your average Splat Roller, but it comes with the Drizzle Disk for you to ink areas that are just out of reach, and the Mist Bomb to keep enemies out of your way.
- Many elements of this game are reworked from Splatoon 2: Inkvasion
- Radio-Octave have orange and blue as colourschemes, reflecting on orange and blue being the main marketed colours of the original Splatoon
- Upon loading up the game, your Inkling's hair colour will match that of their colour in the last match they played
- Not only does this apply to Ink Battles and Salmon Run, but also Octo Gorge
- This does not apply to Electric Slide, though
- Rising Tide and Radio-Octave were designed to parallel each other
- Meena and Pike both have form-fitting outfits and shorter, tied-up hair, as well as fingerless gloves
- Remora and Tetra both have more notable "eyelashes", longer hair, jackets, and boots. While Tetra wears jeans, Remora has jean leggings
- Despite these parallels, in merchandise and promotional art featuring both Rising Tide and Radio-Octave, Meena is typically paired with Tetra, and Pike with Remora
- Before rock and 80s were decided on as themes for the idols, country-themed idols and musical-themed idols were put into consideration
- The earliest concept for Radio-Octave dates back to an Octoling character named Coral, who was a Squid Sister wannabe, based on another character in Splatoon 2: Inkvasion
- The tower in Tower Control now plays a jingle reminiscent of Calamari Inkantation
- Soundclips from Trophy by Charli XCX are used in parts of Southern Reefs by Chummed Waters. The reasoning for this is unknown, and doesn't seem to be acknowledged by the staff.
|Super Mario Rendezvous • Pokémon Acid and Blade • Pokémon Destiny Diamond and Volition Pearl|
The Legend of Zelda: Nature's Grasp • ARMS II • West's Super Smash Bros. • Mario Kart Horizon • Vespers
Captain Toad Switch • Project Amore • Kirby's Theme Park • Super Mario Odyssey: Bridal Package • Splatoon 3
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Matchtendo - Sysop Unapproved • Taken by Storm
|Rapunzel • Maleficent • Snow White • Jerry • Dawn Shadows • Amelia • Bibbidi and Merrec|