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It was a titular reference to Taito's 1972 mechanical game but it was renamed as Space Invaders by Tomohiro Nishikado's video game theory, especially his superiors. And that what we call an inspiration of Alien Shooter, Alien Breed, Crimsonland, Space Invaders, Alien Swarm, Half-Life, Doom and The House of the Dead.
Some creatures bear the resemblance of Space Invaders and virtual humans.
In the spectacular year 2025, the study of the military government examines the large inhabitants of the Earth surface which they discovered the cosmic creatures. But then, the legion of alien teleportation devices from outer space are coming to contact earth before they launch the invasion and domination in our planet.
Now, humanity is in danger and the invasion has begun to overrun everywhere in the base. You have a chance as the marine tasked unit of Investigative Force to perform these operations: clear out offices, facilities, warehouses and experimental laboratories around the long passages of an abandoned army complex where the teleportation devices have allowed legions of aliens to take over the place. You need to go and get explosive weapons and equipment to open up the sealed doors into these top secret areas, they had security systems and measures in place. Yet, there will be stationary automatic gun turret available to take foes down. The investigative government has given access to the most advanced weaponry available in hopes of solving the problem after receiving many casualties of previous military assault.
They despite the defensive efforts to resist alien invasion and save the survival of humankind from total destruction.
As the story continues in the next year (2026), Syrax would to be the true antagonist of the second campaign after its predecessor's death. However, another incident has started to investigate the cause of another aggressive invasion when humankind is in danger again.
This video game features retro-styled graphics, some role-playing game elements and top-down view. The usage bar with the allowance of a variety of weapons, equipment and other items must be automatically appeared at the upper right corner of the screen. Below the layout, there is an experience bar, which allows the player how many enemies you just killed to increase points and earn more experience funds if the experience bar is reached to the maximum point, also for gaining more bio-mechanical implants to become superhuman. At the bottom left corner, a weapon system has differently separated numbers of ammo (upper left), clips (bottom right) and availability of each weapon (image at the center). At the bottom right corner, the mini-map automatically appears if you got a portable radar. Finally at the upper right corner, there are displayed as the player's amount of health and the amount of an armor.
Through the experience of deadly missions with some top secret areas, the player can get more currency, weaponry, ammunition and upgrade bio-mechanical implants that make the player's abilities powerful for survival, but there are many dangerous enemy-defying obstacles to resist and survive in order to finish the mission. In some missions without activating a generator, the player sees the dark places everywhere if the flashlight is equipped. Aside from that is the target system, which has started with point blanking. In the other hand, the cross-hair is important to aim the target properly instead. Whenever the player attacked the enemy at first, then you will hear the combat music as the game's main use. Once the player obtained an extra weapon, it automatically equips but you can change it by using number keys if some of them are available. While the ammunition clip of each weapon reduces only once, the player can reload by pressing the key letter if it has a little number of ammunition rounds or the system automatically reloads if it is ran out. But whatever each weapon has a little number of limited ammunition clips from running out instead, then the player must locate through the place with extra ammo, obtain the weapon once you got, swap it into the one with enough ammo, find the secret areas, break the crates to see something inside or make use of a campaign-only item shop before performing the mission. Of course, if the player's health is low, then he or she requires more health by finding a medical kit or auto-healing with medical briefcase (an amount must be more than one). Whenever the player lost a life, the mission resets to the start point, except in survival mode.
In the original version of this game, you will find:
- 9 types of weapons
- New types of locations
- 3 playable characters
- 18 types of monsters
- Some role-playing game elements
- ESC - Toggle menu
- Number keys (1-9) - Change weapon
- Up or W - Move up
- Down or S - Move down
- Left or A - Move left
- Right or D - Move right
- R - Reload
- M - Toggle map (if you got a radar)
- Ctrl - Toggle sniper scope (if you have sniper carbine)
- F1 - Show game information
- F2 - Debug message log
- F3 - Restart current level (Campaign Mode only)
- F9 - Take a screenshot
- Left button - Shoot/Attack
- Right button - Melee
There are 2 game modes in this version.
Each campaign has different amount of missions to finish: 12 in the first story and 8 in the second story (20 in total) with different types of locations. However at the beginning of the first mission, the player starts with pistol as their default weaponry. Also, this mode always load or save game progress data whatever the mission you want to perform respectively.
To finish the mission, reach the goal point representing a big green circle for proceeding to the next one or defeat the final boss. As a result, the game gives you the maximum time bonus of 500000 points if you perform the current mission quickly in less than 20 seconds, then. And without committing retries, you will receive 100000 points per mission completion.
In addition to the expansion update, there is a new feature called item shop, where you can buy things to re-fill the ammo of each gun, increase the level of each bio-mechanical implant, import guns, get extra lives, obtain equipment and see the display at the upper part to remember how much is your money, lives and experience points.
This mode is way better without restarting and saving or loading game data when the player is down. Monster variety was decent, although a few different colors might be nice to differentiate them more, and maybe a few more movement styles. The first thing is career, which would be finished at the maximum experience points by slaughtering all enemies while spawning at the sides. And finally in endless, it can state how long you perform the forever rampage against the waves of enemies until the main character dies.
- Armed Knife
- Machine Gun
- Grenade Launcher
- Rocket Launcher
- Sniper Carbine
- Energy Cannon
Axl Jet Eno-Lee R. Baños, the computer game designer, has started the development of his first top-down shooter game that will be made with Game Maker 8.0 since March 2013 when he graduates the 3rd year high school. Even though he's doing a lot of important things, it absolutely takes too long for designing new levels unless the 12th mission of the first campaign would come. But instead, it will be released in 2015 right away while the days of his college life through NDDU (Notre Dame of Dadgianggas University) are now moving up. And also, its game engine would be released as soon as in the future.
The second campaign was announced by its respective creator in March 2015 and it was titled The Revival. As you will see the game's latest feed, the following additional features of this update are:
- 8 new missions
- 3 additional playable characters
- New types of monsters
- Revealing new boss
- Modification of the first campaign
- Item shop will be included
- New storyline elements, especially in the second campaign
Actually, the demo version of the second campaign is still available along with the full version of the first campain. So it will come out with more extra missions rather than 4 when its creator announces the latest update.