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Super Mario is a project by Sonny Daye(t∣b∣c) that is meant to convey what his ideal Super Mario game would be like. It is viewed as a sort of "love letter" to the franchise, both to the main series games and the spinoffs. It celebrates the creator's sixteen-year-long history with the franchise (beginning with Mario Kart: Super Circuit, Super Mario 64, the Game Boy Advance version of Super Mario World, and the original Mario Party [all within two years]). The story is fairly straightforward: Mario and his friends band together to defeat Bowser, who is attempting to boost his often-forgotten dark magic to astronomical levels. The game would release on the Nintendo Switch and be rated E10+. The graphics would look similarly to Super Mario Odyssey, but levels would be designed so that they do not look like floating islands. It would include an abundant amount of references to the creator's favorite games in the franchise.
This title would feel fairly similar past 3D Mario titles. Mario retains most of his old moves, such as the ground pound, long jumping, rolling, back flips, and the side somersault. The life meter returns, acting as it did in the Galaxy games and Odyssey. The game again features no lives or "game overs", and Mario will instead lose Coins after dying. However, the more Coins Mario has, the more he'll lose. The amounts range from 10, 30, 50, and 70. This was added in order to give dying more impact. The game is classified as a "collect-athon. Players get to collect all sorts of goodies like clothing, upgrades, trophies & CDs, and artwork. These appear as new items called Capsule Orbs. The player can then spend Coins to unlock the Capsule Orbs and earn the prize inside. Power Moons were originally meant to be the game's collectible, but were replaced due to their hollow and inconsistent nature (for example, some Moons in Odyssey can be gained in seconds, while others are gained in minutes). The value of the prize depends on where the Capsule Orb was found and the challenge the player went through to get it. The prize for a rigorous platforming section could be the Dry Bowser trophy, while ground pounding a shiny area could reveal a Goomba trophy. To encourage players to search every spot, rare prizes can be found in simple areas too. Other rewards include upgrades, Hearts, and large groups of Coins.
Blue Capsule Orbs hold less-value prizes and rarely high-value prizes
Green Capsule Orbs hold medium-value prizes and uncommonly high-value prizes
Red Capsule Orbs hold upgrades, power-ups, and large amounts of Coins
Power-ups would return to the series after an absence in the previous game. Items from the Galaxy and 3D Land titles are featured, including Bee Mushrooms, Super Leaves, and Super Bells. A new mechanic called upgrading is introduced. Upgrades can seem simple, but they are a big help to the player. For instance, the Bubble upgrade will protect the character from one hit, and the Magnet upgrade will draw in faraway Coins. Other upgrades, such as the Luck upgrade, can increase the chance of finding a gold Capsule Orb. Snapshot Mode also returns. This function allows players to pause their game and take photos, which they can then share with people all over the world. In this iteration, more filters would be added, and players could now insert text in their photos.
Similar to the modern Sonic the Hedgehog games, Super Mario alternates between 3D and 2D, depending on what part of an area Mario is in. Controls remain mostly the same, except the player can now only go left and right. 3D sections focus more on the explorative side of the game, while 2D focuses on platforming.
Super Mario uses the mission-based system seen in 64, Sunshine, and Galaxy. Just like those games, the player will return to the hub world (Peach's Castle) when (s)he collects the Power Star. However, this is done so that the player doesn't get lost or have to do needless backtracking, since each mission explores a different portion of the stage. After the first two missions of a stage has been completed, the rest of the missions are unlocked, allowing the player to skip a mission if (s)he doesn't like it. The "Free Roam!" option will also be unlocked, letting the player explore and search for Capsule Orbs without having to chase a Power Star. So, in a way, this game combines the 64/Sunshine/Galaxy system with the Odyssey system.
This game uses an inventory system similar to the one seen in Donkey Kong Country Returns. Before one of the bros enters a Locale, the player can fill the inventory's four slots with a Heart, power-up, or upgrade. Once the item is used, the slot will become empty. Players can toggle/refill the inventory only on the map screen.
The Spin Attack (renamed from "Star Spin", also called spinning) is Mario's offensive maneuver of the game. This ability is acquired after beating the game's first mission. This must be done by pressing X or Y. Aside from being used to attack enemies, it can also be used to activate switches, deflect certain projectiles, swim faster, and pick up nearby items. It will also let the character skate on icy surfaces. After performing a spin, the character must wait for only two seconds to use it again. When spinning near a Coin, power-up, Shell, Heart, or Capsule Orb, the spin will attract the items toward Mario, making them easier for the player to collect. This doesn't work on items that are more than a few paces away from the character, meaning the player still has to be somewhat close in order to spin-pull them.
to move, + to reset
Click and move , click again to reset
Hold or +
Roll (Mario), slide (Luigi)
Hold or + tap or repeatedly
Hops, skips, and jumps
While landing from standard jump, or
While landing from double jump, + or
Hold or + or
Run + in opposite direction + or
+ or + or
In midair, into most vertical surfaces
Wall slide + or
In midair, or
Ground pound jump
Ground pound + or when landing
Dive (Mario), midair hop (Luigi)
In midair, or + or
Press or near object
Tap or for short throw, hold for long throw
or + or
or + or
up or down to ascend or descend, left or right to switch sides
or when in front of fence (press button again to let go)
- Jump: vertical distance - Slower air consumption - Achieves top running speed quicker - Faster spin attack recovery - Moves: slide, midair hop
- Flutter-jumping - Grabbing enemies with his tongue and swallowing them - Spitting out certain enemies as projectiles - Grabbing faraway ledges with his tongue - Producing a Capsule Orb after eating enough fruit
Koopa the Quick
In this game, Mario and Luigi must travel through the Mushroom Kingdom to get to Bowser's Castle. Because the creator enjoys mission-based levels and free roam, both are included in this project. Aside from Power Stars, players can also find Capsule Orbs that contain clothing, trophies, and upgrades, among other goodies. This was added to address the creator's complaint that there are too many Power Moons in Odyssey. The main hub in the game is Peach's Castle, but rainbow-colored Warp Pipes are used instead of paintings. Once all main missions are completed and a certain number of Power Stars has been gathered, the player can move on to the next area. After defeating the final boss, Prankster Moons appear. They act just like Prankster Comets in Galaxy.
Mario and friends have been locked in Peach's Castle by Bowser! Thankfully there is a hidden network of magic pipes that the heroes can use to defeat him. Since it hasn't been used in years, they must travel underground and clear the pipes of baddies. The Gateway was constructed decades ago, long before the princess was born. Construction was nearly completed, but when a giant egg suddenly appeared, the Gateway was immediately abandoned. The network was built from the energy of Power Moons. Therefore, the heroes need to collect them to get to Bowser's Castle.
Based on: SNES Donut Plains 3 (Mario Kart 8)
Power Stars: Climbing the Ridge Goomboss's Grand Goomba Guard Red Coins in the Forest Outskirts Return of the King Goomba Guard Speed Run Purple Coins in the Plains The Big Mushroom's Big Secret
The mainland of the Mushroom Kingdom, located only two miles away from Peach's Castle. The aesthetic could remind one of the beginning of an adventure. Tourists are captivated by its verdant grasslands, fluffy clouds, shimmering ponds, and (of course) exquisite mushrooms. Some mushrooms are gigantic, able to hold two or three small houses! Tourists will regularly complain about the Goombas and Koopas, however. If they think that's bad, then it's a good thing they don't venture into the small forest in the southeast. That place holds some vicious creatures, including a large Bob-omb colony.
Based on: Yoshi Desert (Mario Kart: Super Circuit)
Power Stars: Firing Up the Dunes Hisstocrat's Hidden Haven Red Coins on the Giant Yoshi Sphynx Prince Pikante Under the Searing Sun Cosmic Race through the Sand Sandy Purple Coins The Pyramid's Hidden Treasure
A searing savannah located on the outskirts of the Mushroom Kingdom. It's filled with Yoshi motifs, including giant sphinx statues with his head on them! In the middle of the landscape is an oasis, where Hisstocrat's lair resides. If you accidentally find yourself there, then consider yourself a tasty snack for a giant snake. This area has an abundant population of Lakitus, who like to follow people around and throw Spiny Eggs at them! The self-imposed "ruler" of this area is Prince Pikante, who loves riding around in his cannon-adorned vehicle. When he shoots coconuts at you, whack 'em right back!
Based on: Lake Lamode (Super Mario Odyssey)
Power Stars: Exploring the Water Plaza Harmonious Silver Stars Red Coins in the Spiky Cave Battling the Blooper Brigade Cosmic Race through the Water Peaceful Purple Coins Shortcut in the Cave
A giant clear-water lake that's renowned for its sophisticated architecture. It is commonly referred to as the Mushroom Kingdom's art capitol by artsy scholars. Above the water on the west side is a large viewing balcony that's been called a perfect spot for romance. The locals, some of them accomplished designers, are all peace-loving creatures, and the lake itself proves to be a great place to relax...until the baddies start getting out of control.
Based on: Whomp Fortress (Super Mario 64 / Galaxy 2)
Power Stars: The Castle's Colossal Cannons A Toad Among Whomps Red Coins in Thwomp Hall Conquering Concrete Fast Foes of Thwomp Tower Angry Purple Coins Whimp Army
Population: Small • Size: Tall, deep • Weather: Clear (80%), stormy (20%)
A castle made up of--you guessed it--only concrete. Dozens of Thwomps and Whomps live here, ready to flatten any and all intruders. Given its twisty structure and heavy residents, it's amazing the castle hasn't crumbled yet. The ruler is the Whomp King, who resides in the tallest tower. While the castle may seem difficult to traverse, remember that Thwomps and Whomps are frankly not that smart. If the residents can make it around, you can too! While Concrete Castle's exterior is pretty ugly, the interior is actually somewhat fancy. Perhaps Whomp King has an exquisite side?
A once-beautiful landscape that's been totally destroyed and covered in lava by its only known resident, the giant dragon Draggadon. He lives in a pool of magma deep inside a crater. He isn't very smart, however, so it may be possible to use his attacks against him...
Room 2 - Dining Room
Based on: Chocolate Island (Super Mario World)
Power Stars: Silver Stars Down the River Lava Cake Mines Red Coins at the Fudge Swamp Ascending Cocoa Mountain Lava Cake Daredevil Run Chocolate Purple Coins The Mountain's Hidden Cavern
A mountainous island made of all kinds of chocolate, including white, mint, dark, and more. The landmark's signature chocolate river flows down from Cocoa Mountain, where it boils deep in its caverns like a volcano. When the chocolate gets hotter than usual, it rises up and protrudes from the ground, forming foot-sized lava cakes. The fudge swamp is another popular spot. Sugar rocks constantly erode into the ground, making the swamp the sweetest part of the island. The only vegetation is the strawberry trees, which conveniently grow close to the river.
Based on: Ribbon Road (Mario Kart series)
Power Stars: Bullies on the Run The Rollercoaster of Doom Red Coins in the Playpen Ferris Wheel Faceoff Rollercoaster Speed Run Playful Purple Coins Winning the Funhouse Challenge
A wonderland theme park that seems to take place in a giant bedroom. Its exact location in the Mushroom Kingdom is unknown. The place is supposedly ruled by Prince Bully, who likes to push around visitors he doesn't like. A dark, terrifying monster is rumored to live here, but no one has ever seen it. You'll hardly have time to think about those things, however, because this park has so much to do! Ferris wheels, funhouses, rollercoasters, giant bouncy houses, and even a mosh ball pit that rivals the size of a football field.
Based on: Bianco Hills (Super Mario Sunshine)
Power Stars: Goop Clearer Fixing the Big Windmill Red Coins of Windmill Village Down with Petey Piranha! Petey Piranha's Daredevil Run Breezy Purple Coins Climbing the Steepest Hill
This lively village is an exceedinly popular place with tourists. People from all corners of the world come here to marvel at the large windmills, crisp clearwater rivers, and flavorful culture. The residing Piantas and Nokis are known for throwing jubilant, wild parties. The only downfall is the inconsistent weather; one day it'll be nice and sunny, and the next it'll; be howling with wind. Ways of getting around the village vary depending on what the weather is.
Based on: Cool, Cool Mountain (Super Mario 64)
Power Stars: Journey to the Ice Path Under the Bird's Eye Red Coins Below the Summit Baron Brrr's Chilly Throwdown Fast 'n' Slippery Foes Frozen Purple Coins The Secret of Wingo's Nest
One of the better-known locations in the Mushroom Kingdom. Mario and Luigi have had to deal with places like this for a long time. This mountain is the highest point of the entire kingdom, standing at a mighty 25,000 feet! At the tip of the mountain resides Baron Brrr, who challenges all who make it to the summit. The south side of the mountain is never hit by the sun, making it a perfect home for a certain large, black bird, who patrols the mountain looking for anything good to eat. When blizzards hit, it becomes very difficult to traverse the mountain. If you find yourself caught in a snowstorm of this size, a heavy coat is recommended.
This is a smelting factory that uses the energy of the Power Stars to run. While getting to the main chamber is simple enough (at least compared to what the bros have been through before), the Grand Star is guarded by Gobblegut, Bowser Jr.'s hungriest pet. He eats so much that red bellyache bulges are spread throughout his whole body.
Capsule Orbs: 0
Power Stars: The Koopa King's Wrath
Bowser's had it with constantly being chased by Mario and Luigi. So, he does what they'd least expect: he takes the fight directly to them. He puts up a brutal match, but is eventually defeated. Even so, the chase for Peach rages on...
Room 3 - Library
Based on: Daisy Cruiser (Mario Super Sluggers)
Power Stars: Let There Be Light! Providing the Best Service Red Coins on the Port Bow Tentacled Terror Beneath the Ship Cosmic Race through the Ship Purple Coin Luxury Brave the Waves
A luxurious cruise ship sailing in the ocean. Because this ship is so famous, it's a elting pot of people and culture. (Or maybe that's what MAKES the ship so famous...) Guests can treat themselves to endless buffets, a water park, or simply relaxing while gazing at the sparkling ocean. Recently, the ship has been a target of a giant sea monster. Thankfully, the crew has been brainstorming ideas about how to deal with this problem.
Based on: Sunset Wilds (Mario Kart: Super Circuit)
Power Stars: Underneath Flat-Top Mountain More Money, Mole Problems Red Coins in the Dirt Escaping the Shy Guy Camp Mole Problems Daredevil Run Purple Coins at Dusk The Pipe in an Alcove
A warm, high-grounded area that seems caught in a constant sunset. On the sound end of the area is an abyssal canyon that no one has ever been brave enough to explore. The plateau is inhabited by two Shy Guy tribes: the tribe wearing red clothes is friendly, but the blue-clothed tribe is deadly and malicious. The area is also abundantly populated with moles. The sunset is one of the most photographed spots in the Mushroom Kingdom, and legend says that its light gives life and prosperity to the plateau.
Based on: Ghostly Galaxy (Super Mario Galaxy)
Power Stars: Petrified Toads Scream King Red Coins of the Mansion Bombing with Bouldergeist Petrified Speed Run Haunted Purple Coins Secret of the Tall Tree
An airborn research facility that resides high in the clouds. It used to be abandoned, but has been taken over and revived by Bowser Jr. There are a lot of electrical fixtures that can harm the bros, but hitting them with Shells renders them harmless. At the top of the Observatory is Kamella, one of Bowser's more powerful troops. She attacks by throwing fireballs and Shells with her Grand Star-powered scepter.
Room 4 - Throne Room
From: Donkey Kong Country series
Power Stars: The Great Ape Escape Kremlings on the Loose Red Coins in the Canopy War for the Jungle Cosmic Race through the Jungle Hairy Purple Coins The Top of the Ancient Temple
Desperate to stop the Mario Bros. in their tracks, Bowser gives Bowser Jr. full control of the Koopa Troop's air fleet. Bowser Jr. will stop at nothing in order to keep the bros from reaching the Koopa King's castle.
Power Stars: Surviving the Castle's Trials Red Coins in the Keep Boss Rush The Final Showdown Boss Rush Speed Run Purple Coin Dash Leaping from Tower to Tower
Population: Evil • Size: Fit for a king • Weather: Lava-baked (100%)
Fire form Chuck fireballs at your enemies!
Bee form Gain the power of flight and the ability to cling to sticky surfaces!
Tanooki form Attack with your tail while slowing your fall!
Mini form Become super-light and fit into tiny spaces!
Cloud form Create up to three cloud platforms underneath your feet!
Cat form Scratch enemies and climb to high places!
Question Blocks and Brick Blocks always contain some sort of prize inside, whether they be a coin, a horde of coins, a power-up, or a red Capsule Orb. Blocks must be hit from below with a jump, or from above with a Ground Pound.
Serve as the game's currency, letting the player purchase clothes, Life Mushrooms, and more, while also being used to unlock Capsule Orbs
Large piles of Coins that hold anywhere from 50 to 200 Coins!
When the character passes through one, he earns 3 Coins
Appear during "Find the Red Coins" missions. In these missions, the player must explore a specific part of the stage and collect the designated number of Red Coins. After they've all been gathered, the player is rewarded with a Power Star.
Special Coins that only appear when a course is visited by a Purple Prankster Star in the post-game. Their numbers are either 50 or 100. After all Purple Coins have been collected, a Power Star will appear.
Replenish the character's health meter. If the meter is full, the player will instead earn 5 Coins.
The game's main collectible. They are used to discover more pathways in the pipe system under the castle. There are five special Stars that appear in the post-game. Speedy (red): Players have a time limit to complete a mission/objective. Cosmic (blue): The player must race a shadowy clone of Mario. Daredevil (white): The player must defeat a boss with only 1 point of health. Fast Foe (orange): Enemies and obstacles move at an alarming pace. Purple Coin (purple): The player must find and collect 50 or 100 Purple Coins.
The game's secondary (but more abundant) collectible. Their functionality is similar to Power Moons from Odyssey. Each one has a prize inside that the player must use Coins to unlock. The Orb's color represents the value of the item inside: blue is less-value, green is medium, and gold is rare. Sometimes rare items can be found in blue Orbs. Red Orbs hold upgrades that can be put into the inventory, ranging from free Hearts, coin magnets, and Orb detectors.
Extend the character's health meter by 3.
Once hit, these Blocks emit a short-ranged shock wave that defeats enemies, hits other nearby Blocks, and reveals secrets. Red and gold POW Blocks must be hit the same way as Question Blocks and Brick Blocks, but blue and black POW Blocks can be picked up and carried.
Blue P Switches
Act similarly to ? Coins from the Super Mario Galaxy games. When jumped on, they can reveal: copious amounts of Coins, a Capsule Orb, a Life Mushroom, hidden Blocks, or a power-up. Square variants open up doorways.
Red P Switches
Act like traditional P Switches. When jumped on, they can reveal hidden platforms, Blocks, Blue P Switches, or other Red P Switches. Mario and Luigi are able to pick up and carry this variation.
When the players uses the Spin Attack on it, it will trigger a short timed challenge that will earn him/her a Capsule Orb when finished. If failed, (s)he can Spin Attack it once more to try again.
Usually spotted at high places, when the character steps on the panel, he will be able to view things far away in a first-person view.
When touched, progress on a level will be saved, and the health meter will be completely replenished. The player can warp to any Flag once touched, as long as the character isn't in the air.
Usually appearing in isolated areas, these stars will launch the character back to the main part of the stage.
Act similarly to Sling Stars. However, when Mario or Luigi enter one, the player will enter a first-person point of view and be able to aim the launch.
When Mario or Luigi enter one, they will be taken to a new area where they can earn two Capsule Orbs (one in plain sight, the other hidden).
Just like their appearance in 3D World, they transport the character a short distance away (for example, over a tall wall or a wide gap).
When thrown into a patch of soil, a variation of plant will grow that will lead the player to a Capsule Orb.
Sometimes grow from seeds. If Mario or Luigi climb up one, they'll be taken to a secret area in the sky, where they can collect a giant array of Coins as well as two Capsule Orbs.
A weapon that can be thrown. It stuns bosses and completely discards most enemies.
Just like Baseballs, they can be used offensively against enemies. However, a Shell's momentum will keep going until it's precisely jumped on. These items are useful underwater; when held onto, they let the character swim at a faster pace.
A weapon that can be thrown. At first, they're just like regular Bob-ombs, but when jumped on, their legs disappear and they become able to be grabbed. Their blast radius is surprisingly large, so it's best to keep a distance away from the target.
Gives the user the power of flight, as well as the capability of clinging to sticky walls. They can only fly for a few seconds, then must return to solid ground to recharge. They retain all of their abilities in this form. They immediately return to regular form when touching water.
Tanooki form cannot fly like the Bee form, but, by holding the jump button, characters can slow their descent for an unlimited amount of time, and without any loss of momentum. The Spin Attack is replaced by a tail attack.
Similar to its appearance in the Galaxy games, the Fire form is time-limited, lasting about 15-20 seconds. Enemies hit by a fireball release three times the amount of Coins they usually do. The player can unleash two fireballs at a time.
Characters in the Cat form can climb walls by running into them, perfect for finding hidden areas. They also gain a scratch attack, done by pressing the X or Y buttons. When the scratch attack is performed in midair, the character will dive downward at a diagonal trajectory.
By pressing or , Cloud characters spin and create a large cloud that they can use as a platform. They are only able to make three clouds, but they can make more by grabbing another Cloud Flower. They will go back to normal when touching water.
Shrinks the character down to miniature size, allowing him to fit into small spaces. It also grants them extra air time in his jumps and increases aerial speed. Since he's small, it reduces the health meter down to 1, meaning he'll die immediately if hit.
Para Dry Bones
Venus Fire Traps
Bone Piranha Plants
Spiny Cheep Cheeps
In the game, there are 27 regular bosses, and 11 special bosses (marked with an *). All bosses appear from previous games in the franchise. Some of the methods used to defeat them are unchanged, while many others are overhauled to fit the style of this game.
When the player character arrives, Baron Brrr will start shooting ice balls at him/her from the top of his head. The player must dodge the ice balls while making his/her way up the path leading to the boss. (S)he can then wall jump up to his platform. There, the Baron will begin slamming his body against the ground, creating icy shock waves that the player can dodge by jumping. Brr will eventually tire out, becoming vulnerable. The character then must climb onto the top of his body and ground pound him. This must be done three more times. After Baron Brrr is damaged twice, he calls three or four Li'l Brrs to help him.
Boom Boom starts the battle by extending his bulky arms and spinning towards the character. After chasing him/her for a few seconds, he'll become dizzy and fall down, ready to be attacked. He'll be defeated after this is repeated three times. The second time he's fought, Boom Boom will leave a trail of fire behind him as he spins, limiting the player's mobility. It also takes him longer to become dizzy. For the second rematch, he battles alongside Pom Pom.
Boss Sumo Bro
During the fight, Boss Sumo Bro jumps between the three platforms in the area. By stomping one of his feet, he can create electric projectiles below him in attempt to hurt the character. Stomping the ground causes it to shake for a few seconds, which stuns the character if (s)he isn't in the air. Sometimes, he stomps the floor twice in quick succession. To defeat him, the player has to jump and hit the bottom of the platform where Boss Sumo Bro stands, causing him to fall on his back. Thanks to the spike on his head, he cannot be jumped on while standing. While Boss Sumo Bro is stunned, the player must jump on his stomach. (S)he must to do this four times to defeat him.
The fight commences when Bouldergeist roars at the character and throws three kinds of rocks at him/her: regular rocks (gray), Super Mushroom rocks (maroon), and Bomb Boo rocks (black). When one or more Bomb Boos appear, they will chase after the character. When they use their tongue attack, the player must press X or Y to grab on to their tongues and throw the Boos at Bouldergeist, damaging it. It also attacks by rising rows of sharp stone spikes from beneath the character. After it's hit three times, its rock coat disappears, causing it to float around as a black ghost, which Mario must hit again with a Bomb Boo. Bouldergeist will recover and grow two giant rock hands, which it uses to try to punch and squash the character. These hands can be destroyed by Bomb Boos as well. After the hands have been dealt with and Bouldergeist's main body is hit three more times, the black ghost appears again. Hitting the ghost one more time defeats the boss once and for all. In the rematch, it fights with four hands.
The game's first boss. Dino Piranha's fight is almost the exact same as his debut in Super Mario Galaxy, only this time it's on a flat surface. To deal damage on him, the character must run up to Dino Piranha's tail (while also simultaneously being chased by him) and press the X or Y buttons to fling it outward, which causes it to slingshot back against his head. The more damage he takes, the faster he runs after the character. Dino Piranha must be hit in the head by his tail three times in order to defeat him.
Room 1's final boss. Being the largest enemy in the game, it's impossible to damage him directly. Draggadon starts the fight by spitting fireballs at the character. When they hit the ground, the fireballs explode into Li'l Cinders that immediately start chasing the character. After a few seconds, they tire out and become regular rocks, which the character can break for Super Mushrooms. Eventually, the boss gets angry and breathes a steady stream of fire at the ground, following the character in hopes of hitting him/her. The player must then make him breathe fire into a giant rock pillar. When he unwittingly destroys the base, the pillar will topple onto his head, damaging him. This must be done three times to defeat him. During his third phase, Draggadon will bounce in his pool of lava, creating large waves that the player must time properly to jump over. He'll also shoot three fireballs instead of one.
Goomboss is unique in that he's one of the few bosses to be battled in a 2D section instead of 3D. As a large boss, his size must be used against him. He mainly attacks by trying to step on the character. When he lifts one of his feet high into the air, he'll stomp it on the ground and try to damage the character with a shock wave. When his foot is lifted, the player must move toward him until (s)he is below him. When he stomps down, (s)he will be completely safe from the shock wave, and can stun him by repeatedly jumping against his red- and-white colored posterior like a Question Block. After hitting him enough times, he'll roll backwards on to the top of his head, dazed. Then, the player must use a Propeller Mushroom to fly high into the air and hit him from above. This process must be repeated three more times to defeat him. In his rematch fight, after taking damage, Goomboss shoots Big Goombas out of his mouth in order to hurt the character.
Hisstocrat's encounter is very similar to his last appearance in 3D World. He will remain stationary in the top half of the circular battlefield. Since he's too big to jump on directly, the player must utilize the snake minions he sends out. They rise from the ground and stand straight up, with circular platforms balanced on their noses. The character must hop from snake to snake until (s)he's high enough to jump on Hisstocrat's head. If the character is in Cat form, (s)he can climb up the tallest snake, making the journey much more manageable. After taking damage, Hisstocrat will spit out a rainfall of boulders in hopes of hurting the character. Damaging him five times will defeat him.
King Bob-omb's battle is much different from his original appearance in Super Mario 64. The only similarity is that he chases the character. In his first phase, when he stamps his foot on the ground, a group of blue Bob-ombs will rise from the ground and chase the character as well. If the character jumps on or otherwise touches the Bob-ombs, (s)he will take damage. Sometimes, a Kab-omb will appear. When this happens, the player must jump on it and grab it, then throw it at King Bob-omb, damaging him. After being hit, he will curl into a ball and try to roll into the character at a rapid speed. The more damage he takes, the more blue Bob-ombs he summons. After being hit by three Kab-ombs, he flies into the air and explodes in a brilliant fireworks display, releasing a Power Moon.
King K. Rool
Ludwig von Koopa*
Morton Koopa Jr.*
Prince Pikante attacks by shooting four fireballs--three from his cannons and one from his mouth. When the fireballs touch the ground, they create small, temporary puddles of lava. Occasionally, Pikante will spit out a coconut. When he does, the character will need to hit it back at him with his/her X/Y button move. Another attack consists him firing a 11 fireballs and one coconut into the sky, which will all land in random spots in the battlefield. After he's hit, Pikante will move slightly faster. After the prince is hit again, he will do a small leap in the air and slam his vehicle against the ground, turning the entire area into ice. This severely lowers the character's traction, making it difficult to move around and dodge his attacks. Getting a third time defeats the boss.
Wendy O. Koopa*
After delivering his infamous "It makes me so mad!" speech, Whomp King starts his assault by chasing the character down until he gets close. Once he does, he will try to slam down on them like a normal Whomp. If the player gets crushed by him, (s)he instantly loses a life. If (s)he dodges the attack but is still on the ground, (s)he will be stunned for a few seconds. After attacking, the Whomp King will remain stationary temporarily, giving the player the chance to get on his back and attack. Differing from past appearances, it takes 3 ground pounds in order to do one unit of damage to Whomp King (this means it will take 9 ground pounds to defeat him). After taking damage, he will summon a group of Whimps to chase and dive after the character. In his third phase, he will try to fake the player out of by preparing a slam, stopping in midair, then quickly correcting his path to hit the player.
Capsule Orb prizes
A simple hat that exudes an aura of confidence.
Available from the start
A classic outfit that's suitable for any hero.
Available from the start
The same hat but in the opposite color.
While the color is different, the level of heroism remains the same.
A hat that makes it clear you're the king of the fairways.
Dazzling duds that also inspire feelings of liberty and freedom.
This hat excels at protecting your eyes from the sun.
After putting this on, saddle up on a Yoshi and ride!
A great hat to practice your festive cries in.
Let the good times roll with this colorful outfit.
A sleek pair of goggles with a mouthpiece added for extra flavor.
Complete with a tube, this lets people know you're a serious swimmer.
An upscale upgrade to an upstanding hero's upper half.
I'm not clashing, YOU'RE clashing!
The go-to hat for hard workers everywhere.
An outfit that stays dapper even when covered in stains.
Being able to build your own levels requires good head protection!
With this outfit, you become a true builder bro!
Gotta keep those ears warm at 33,000 feet.
This jacket lets people know you're a pilot when you're not in the cockpit.
A hat that's a little tight and smells like garlic.
An odd outfit worn by a great rival to the bros.
You'll be the life of the party with this hat.
"Want a balloon?"
If you want to be an artist, you should look good doing so!
The splatter is so impressive, people will think you put it there on purpose.
A hat to remind you of an earlier island adventure.
An outfit that impresses anyone, except polluted Piranha Plants.
The bros' heads would've appreciated this 20 years ago!
Keeps you warm and comfy during races on ice slides.
A hat for people willing to brave the sea.
Not even the stormiest waters will scare you when wearing this.
Yo ho, yo ho, a pirate's life for me!
Yar! Ahoy there! Shiver me timbers! Other pirate sayings!
Me like Dry Bones design!
Outfit be light for maximum moving-ment!
Black Top Hat
A sleek hat designed for elite heads.
A suit made to be worn only by the fanciest of the fancy.
A strange piece of headwear that gives off a sciencey vibe.
It's a scientific fact that nothing says "scientist" like a labcoat.
A hat for the truly nostalgic.
Mario and Luigi's regular threads, but in the bros' original colors.
For when you need protection from high impacts and bulky enemies.
This will make you (un)popular among Chargin' Chucks.
A perfect hat for people who love all things exotic.
Mario and Luigi's regular threads, but in the bros' original colors.
Diddy Kong Hat
A long-brimmed hat with a rather elegant logo plastered on the front.
Diddy Kong Suit
No business like monkey business. Smells of bananas...
This hat is great for protecting your eyes from the sun.
A light outfit that conveys your goals of relaxation. As if...
A fashion staple in the far-off Luncheon Kingdom.
The red scarf is a favorite among Volbonans.
The purple color and upside-down L are especially trendy.
An outfit that will have people exclaiming, "WAH!"
Headwear for the ultimate hero.
Wear this while riding Yoshi for a brave and noble look.
This helmet practically exudes strength and honor.
Perfect for when you want to add Eastern flair to your heroics.
This project's soundtrack is filled with the creator's favorite songs from the entire franchise. These tracks can all be found in Capsule Orbs. This list provides the track name as well as the song itself. (For the best uninterrupted listening experience, AdBlock is recommended.)