|This page is under construction.|
Please excuse its informal appearance while it is being worked on. We hope to complete it as soon as possible!
|This is an article by KirbiMiroir.|
Please do not edit unless it's fixing a grammatical error, or if you are working on it with me or my company. I hope to complete it as soon as possible! Thanks
|Sonic's Mirror Realm|
|Developer(s)||Nintendo, Sega, Power Paintbrush Productions|
|Platform(s)||3DS, Wii U, Nintendo 4D Viewer, NX|
Some time after the events of Sonic Generations, Dr. Eggman came across a Magic Mirror, and walked through to discover a parallel dimension littered with Chaos Emeralds. In a top-secret mission, Sonic and Tails discovered this plot, and after telling Amy and Blaze about Eggman's plan, the four ran through the Mirror to stop Eggman once again.
Sonic's Mirror Realm has similar gameplay to Sonic Colours in the 3DS and Wii U Versions, whilst the gameplay is similar to Sonic Lost World in the 4D Viewer and NX Versions. In some acts, the player must either beat their opponent (may be another playable character or, in some fixed circumstances, a Metal Character) to the Finish Line, similarly to Sonic Rivals.
- A: Jump
- A in Mid-Air: Double Jump/Homing Attack
- Circle Pad: Walk/Run
- B: Crouch
- B while running: Slide
- B in Mid-Air: Ground Pound
- L: Boost
- R: Colour Power
Each Zone has four Acts in the Handheld Versions and five Acts in the Home Console Versions, not counting boss fights. The acts themselves differ from version to version.
|Rainbow Hill Zone||Grassy plains, with a couple of stages in the sky.||
|Haunted Home Zone||Takes place in a haunted mansion and the surrounding grounds.||
|Seaside Cave Zone||Takes place underground, with a few watery stages.||
|Flaming Fields Zone||Takes place on and around a volcano.||
|Ancient Labyrinth Zone||Takes place in castle ruins and a jungle area.||
|Ocean Road Zone||Mostly underwater and beach stages.||
|Frosted Castle Zone||Takes place on a frozen castle and the surrounding skies.||
|Mysterious Temple Zone||Situated in an Aztec Temple.||
|Space Base Zone||Takes place in a space station and in varied celestial bodies.||
|Chaos Terminal Zone||A factory specifically made for harnessing Chaos Energy.||
||Dr. Eggman's Chaotic Generator|
Main Article: Sonic's Mirror Realm/Boss Battles
Seven Chaos Emeralds can be found in every stage in the game, not counting Boss Fights. Collecting all seven allows the player to enter Super State, granting them increased speed, invincibility and the ability to glide in mid-air by holding down the jump button for 15 seconds. When racing a rival, your opponent may pick up Chaos Emeralds as well, but will drop an Emerald if you manage to Homing Attack them. Metal characters will never try and pick up Chaos Emeralds.
This online service allows you to race other players through preset stages or stages made by the community.
The gameplay is similar to that of the Sonic Simulator from Sonic Colours. The controls are shared with the main game. However, as well as a Rainbow Gauge, the player has a Ring Gauge, which goes up as you collect rings and is emptied if you get attacked. The more the Ring Gauge is filled, the faster you can move.
To perform a Homing Attack, press the Jump button in mid-air. To perform a Mid-Air Glide, hold down the Jump Button in mid-air. To perform a Stomp, press the crouch button in mid-air.
Each stage has three different courses. The exact layout of these courses differs between versions.
|Name||Origin||Wisps (3DS/4DV)||Wisps (Wii U/NX)|
|Green Hill||Sonic the Hedgehog (1991)||Red, Pink||Cyan, Red|
|Casino Night||Sonic the Hedgehog 2 (1992)||Cyan, Orange||Green, Pink|
|Hydro City||Sonic the Hedgehog 3 (1994)||Yellow, Green||Pink, Cyan|
|Emerald Coast||Sonic Adventure (1998)||Cyan, Yellow||Red, Yellow|
|Radical Highway||Sonic Adventure 2 (2001)||Orange, Green||Cyan, Green|
|Water Palace||Sonic Rush (2005)||Cyan, Green||Yellow, Orange|
|Crisis City||Sonic the Hedgehog (2006)||Orange, Pink||Green, Yellow|
|Sand Oasis||Sonic and the Secret Rings (2007)||Red, Cyan||Orange, Red|
|Rooftop Run||Sonic Unleashed (2008)||Red, Pink||Cyan, Orange|
|Tropical Resort||Sonic Colours (2010)||Cyan, Pink||Orange, Green|
Allows you to create your own tracks. You can choose a theme for your track, draw out the terrain and add any enemies you want to include. Your tracks can be shared online and used in races.
Sonic and the Infinite Landscape
An RPG where the player controls Sonic characters and must defeat enemies in battles whilst journeying various areas.
The player can choose a Party Leader and two other characters for their party, and must then give each Party Member a Buddy.
Other Team Members
If a Buddy's class matches the class of whoever summoned them, the effect is enhanced. Each Buddy can only be summoned once per battle!
More buddies coming soon.
Used by Mage Class characters. You can obtain new spells by levelling up. Each spell requires a certain amount of MP to be used.
|Spell||L1 MP||L2 MP||L3 MP||L1 Learned||L2 Learned||L3 Learned||Function|
|Red Emerald||4||20||51||1||18||28||Fire damage to one or all foes|
|Light Blue Emerald||5||21||52||3||20||31||Ice damage to one or all foes|
|Yellow Emerald||6||22||53||6||22||33||Lightning damage to one or all foes|
|Green Emerald||5||26||N/A||9||26||N/A||L1: Inflicts Poison. L2: Poison damage to one or all foes and inflicts Poison.|
|Blue Ring||5||N/A||N/A||12||N/A||N/A||Inflicts Sleep.|
|Magnet Trap||5||N/A||N/A||14||N/A||N/A||Inflicts Paralyse.|
|Star Seal||5||N/A||N/A||16||N/A||N/A||Inflicts Silence.|
|Time Break||8||26||N/A||24||36||N/A||L1: Inflicts Slow. L2: Inflicts Slow on all enemies.|
|Master Emerald||35||N/A||N/A||38||N/A||N/A||50% chance to instantly kill the target.|
|White Emerald||40||N/A||N/A||41||N/A||N/A||Holy damage to one foe.|
|Blue Emerald||45||N/A||N/A||43||N/A||N/A||Non-elemental damage to one foe.|
|Purple Emerald||63||N/A||N/A||46||N/A||N/A||Non-elemental damage to all foes.|
Used by Healer Class Characters.
|Spell||L1 MP||L2 MP||L3 MP||L1 Learned||L2 Learned||L3 Learned||Function|
|Ring Magnet||3||9||27||1||13||28||Restores HP of one or all party members.|
|Cyan Heal||3||N/A||N/A||3||N/A||N/A||Removes Poison Status.|
|Yellow Heal||3||N/A||N/A||5||N/A||N/A||Removes Sleep Status.|
|Pink Heal||5||N/A||N/A||7||N/A||N/A||Removes Paralyse Status.|
|Orange Heal||5||N/A||N/A||9||N/A||N/A||Removes Silence Status.|
|Invincible Aura||12||N/A||N/A||11||N/A||N/A||Gradually restores target's HP over time.|
|Bubble Shield||12||N/A||N/A||15||N/A||N/A||Gives one party member Protect Status.|
|Star Shield||12||N/A||N/A||18||N/A||N/A||Gives one party member Shell Status.|
|Wisp Boost||12||32||N/A||22||33||N/A||L1: Gives one party member Haste Status. L2: Gives the entire party Haste Status.|
|1-Up Token||30||60||N/A||25||36||N/A||L1: Revives a KO'd party member with low HP. L2: Revives a KO'd party member with full HP.|
|S Rank||20||N/A||N/A||31||N/A||N/A||Removes all status ailments except KO.|
|Checkpoint||50||N/A||N/A||38||N/A||N/A||Revives target with low HP the next time they get KO'd.|
|Poison||Deals damage at the end of every turn.|
|Paralyse||Victim's turns are skipped until cured, or until the effect goes away.|
|Sleep||Victim's turns are skipped until cured, or if hit by a melee attack.|
|Silence||Victim can't use magic.|
|Shell||Increases magic defence.|
These special abilities take three turns to charge up, and each character class has a different Super Ability.
|Team Guard||Speed||Gives the entire party Protect and Shell.|
|Team Heal||Fly||Restores entire party's HP and MP.|
|Multi Attack||Power||Lands four Melee attacks on random enemies.|
A Tennis Minigame is available after collecting 10 Chaos Emeralds in levels.
Some music tracks and courts must be unlocked by collecting Chaos Emeralds.
|Starlight Zone||Takes place in a city at nighttime.||Sonic the Hedgehog||
|Hydro City||Takes place above a pool of water.||Sonic 3||
|Arabian Nights||Takes place in the middle of a desert.||Sonic and the Secret Rings||
|Planet Wisp||Takes place in a grassy field.||Sonic Colours||
|Frozen Factory||Takes place in a snowfield.||Sonic Lost World||
Swipe up and then down to serve. Swipe in any direction to swing the racquet. Move with the Circle Pad (you'll automatically move towards the ball if you don't move manually) and tap twice to use your Superstar Move, improving your next four shots. Collect Chaos Emerald Shards by returning the ball (you'll obtain up to three every time you return the ball) in order to fill the Superstar Gauge. You can initiate your Superstar Move once the gauge is completely full.
A Fishing Minigame is unlocked after collecting 10 Chaos Emeralds in levels.
- Player 1 controls Sonic.
- Player 2 controls Tails.
- Player 3 controls Knuckles.
- Player 4 controls Amy.
- Player 5 controls Shadow.
- Player 6 controls Silver.
- Player 7 controls Rouge.
- Player 8 controls Blaze.
Up to eight players can play at once via online gameplay.
Use the Circle Pad to move the end of your fishing rod. Collect rings to add weights, allowing you to fish deeper into the lake. Once you catch a fish, you'll earn points. If you collect enough points, a rare fish will appear for you. The "King of the Pond" also appears in the lake, and the first player to catch him automatically wins the game. If no one catches the "King of the Pond" after 90 seconds, whoever has the most points wins.
The player can visit this area after completing Rainbow Hill Zone and Haunted Home Zone. Rings collected in stages can be used to buy merchandise here! Blue Rings do not count towards this value. Red Star Rings are equal to 100 normal rings.
Chao can be raised at the Chao Garden. Each Chao egg hatches into a baby Chao, who will become a Chrysalis after a set period of time. The baby Chao will then become a Neutral Chao, Hero Chao or Dark Chao based on how they were treated, and will gain a sub-type based on their stats as a child.
Chaos Drives and Food
Food can be fed to Chao to improve their Stamina, and Chaos Drives can be given to Chao to raise their other stats. Chaos Drives can be obtained by defeating enemies in levels. An extra Chaos Drive is also earned if you get an A Rank in the level, and three extra Chaos Drives are given if you complete a level with an S Rank.
Types of Chaos Drive
- Blue Drive: Improves Swimming.
- Yellow Drive: Improves Speed.
- Green Drive: Improves Flight.
- Red Drive: Improves Power.
Several courses are available for Chao to race in. Touch and hold the Chao on the Touch Screen (or hold down a certain button in the NX Version) to increase the speed at which your Chao moves at the cost of Stamina. When the Stamina gauge empties, the Chao has to stop and rest to replenish the gauge.
Here, you can name your Chao, treat an unhealthy Chao, take your Chao to classes or buy items at the Black Market!
Bought at the Chao Black Market.
|Blue Chao||300 Rings||Blue Chao are more influenced by Blue Chaos Drives, but less influenced by Yellow Chaos Drives.|
|Yellow Chao||350 Rings||Yellow Chao are more influenced by Yellow Chaos Drives, but less influenced by Green Chaos Drives.|
|Green Chao||400 Rings||Green Chao are more influenced by Green Chaos Drives, but less influenced by Red Chaos Drives.|
|Red Chao||450 Rings||Red Chao are more influenced by Red Chaos Drives, but less influenced by Food.|
|Purple Chao||500 Rings||Purple Chao are more influenced by Food, but less influenced by Blue Chaos Drives.|
- Sonic's Mirror Realm was initially intended to be a Sonic Rivals game. However, this was changed early in development.
- All of the bosses excluding the Nega-Wisp Factory and the final boss share the same boss music.
- Some sources consider Space Base Zone the final world of the game, and as such treat Chaos Terminal Zone as a secret world.
- Prima's Strategy Guide states that Cream's expertise as a referee "comes from helping out in sporting events", referencing the Mario & Sonic Series, where Cream is the referee in some of the sports.
Chao Garden Related
- You can have a maximum of 64 Chao in your garden. This was changed to a maximum of 99 Chao for the 4D Viewer and NX Versions.
- A Chao's behaviour in the garden is partially based on their stats.
- Chao cannot walk until their Speed Stat reaches Level 5.