Credit to: Spriters-Resource, for the Sprites. Smashbros.com, for giving me the idea. The people on MarioWiki, for teaching me how to do the formatting. Uniju, for teaching me how to do these Sprite Images, as well as make a few of the emblems.
The Tether Recovery is a skill seen in previous Smash games, in which the player uses a chain-like item to grab onto the stage from afar.
He's been shot far!
That was a close one!
Using this, players can reel themselves back to the stage if times are desperate. The tether grabs on automatically, so you don't have to do any of the work like in previous games. Another feature is the Partner Recovery. Using this, you can save one of your partners from instant doom!
Don't worry, we'll save you!
Only some players can use the Tether Recovery, however.----
Aw, its the baby form of Pikachu, Pichu! He's a popular Pokémon, after all. He now has more weight, and his power has been maximized, but he's slightly slower than before. Still, how can you hurt this cute little mouse?
The Metroid is a species in the series, well, Metroid. It won't be appearing as an Assist Trophy, but rather a normal item!
WHOA! She has a Metroid in her hand!
She tossed it!
Help, the Metroid is eating me!
The Metroid grabs onto the closest player, and drains their health, but it doesn't add to the users health. Other players will be bounced back when trying to jump on it, and are blown further the more damage you've taken, so... try and find another way around.
This was Lloyd's theme from Tales of Symphonia. We decided to remix it, to make an incredibly noble track suited for a Smash stage representing the series! Very peaceful, eh? But, very long. Well, that's what happens with music in Smash. Don't be mistaken, this is NOT Lloyd's victory theme, but it will play on a Tales of stage. ----
Wow! What are these Bulborb's doing underground!? The typical underground style of Pikmin 2 is brought to Smash in the form of Bulborb Herd!
Aren't those Bulborb's disturbed by this at all!?
The Bulborb's aren't the only fighting space.
These platforms sure are convenient.
But, occasionally, the Bulborbs will wake up, and when this happens, HEAD FOR THE PLATFORMS AT ALL COSTS!!!
WHOA! IT MOVED!
OH-NO! Dwarf Bulborbs!
Aw, they're so cute when they're damaging your opponent, aren't they? Um, the Bulbear will actually cause damage to those standing on it when it wakes up. The Bulborb's do nothing, but its still not wise to be standing on them at all!----
Team Chaotix are a rather obscure group in the Sonic series, but they've made SOME impact. What's so unique about this group, is that its a three-run attack, with the group splitting up to hit everyone!
Danger hides when the hyper bee flies...
...and the ninja stars fly too...
...The muscle is Vector, the karma collector, and is sworn to fight for you.
Whoa, they sure seem to be good at fighting, eh?
Charmy is the weakest, but fires the most projectiles.
Espio is the fastest, and does mild damage, but throws his Shurikens somewhat slowly.
Vector is the slowest, but strongest of the group!
They seem more effective on one-on-one matches!
The less players, the more damage they'll cause, as they won't split up. Then, when they finish beating up everyone, they end by striking a pose while calling out their trademarked...
Wow, the Metal Gear RAY battle music from Metal Gear Solid 2! One of Konami's star games makes its debut in Smash Bros. Revolution, starting with a music track! Very ominous and spooky, I'd have to say. Well, at least it fits the style of Smash, right? Right? It also fits the style of a Metal Gear stage. Look forward to more of this series. ----
Is this who I think it is? L-Lloyd Irving from Tales of Symphonia!? I'm astonished that he managed to appear! With strong sword moves, and mild speed, Lloyd will definitely give Link a run for his own money.
Daisy specializes in flower-based moves, right? Well, we tried to find a way to match that trait, and what do we get?
First off, the Smash Ball has to be collected...
WHOA! She's glowing! Hey, what's that noise?
Daisy summons a huge storm of flowers onto the stage for 10 seconds, which appear in a huge mass, devastating anyone caught in the attack! Careful, however, if you don't use this attack in the right spot...
You get hit, and the attack stops
So, use strategy and cunning to best your foes!----
The Main theme to the ever popular franchise, Fire Emblem! Since its debut in the U.S., I've always felt it was one of the more noble Nintendo series. This particular track is very noble, just like medieval times! Certainly fits the feel of Fire Emblem's serious nature. Well, I certainly respect this track! Its gone done into almost every Fire Emblem game, so, you can see how historical it is to Nintendo! ----
This is the Boss Battle theme from Mega Man III. Certainly an active track, but, of course it would be active when dealing with a boss battle in Mega Man! Our major aim for this track was to make it somewhat rough, but, would it match the feel of a Mega Man stage? Regardless, you should enjoy. ----
The duo from Ice Climber return from Melee, with stronger, heavier hammers. The leader in blue, Popo, is controlled, as the one in pink, Nana, follows. You’ll need good tactics to avoid both Ice Climbers!