Fantendo - Game Ideas & More
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Rayman is the Main Protagonist/Mascot of the Rayman series of games, and a Unlockable Character in Super Smash Bros. Obliteration. This beloved Humanoid hero is considered in large part to be the mascot of the Ubisoft corporation who has created the Rayman Series, this Plum Juice loving Hero is constantly embarking on new adventures with his trusty insect (and possible blood brother) Globox in an attempt to protect the Glade Of Dreams and the world from evil.  Having finally made his long anticipated Smash debut, Rayman is ready to defeat multiple opponents in order to wing it all the way to the top of the Mountain of Smashers. Equipped with a moveset based around, Punches, Kicks, Elbow Attacks, Hair Attacks, Palm Atacks, and riding his trusty buddy Moskito for his signature Moskito Final Smash, Rayman is ready to join the legends and battle for glory against any opponent he faces, in a true fight for the ages.

Attacks[]

Type Name Damage Description
Neutral (2% = punches 1-3, 4% = knee jab, 10% = total). Three Consecutive Punches are followed by a knee jab at the opponent, has enough

speed for Rayman to perform a Combo,

Forward Tilt (8%) Opens the palms of his right hand wide and slaps forward, can be followed by another

ground or dash attack, thanks to Rayman's speed.

Up Tilt (9%) Performs a straight vertical uppercut with his fist, has very little knockback.
Down Tilt Origin Kick (6%) Performs a sweeping kick while crouching, this kick is originally found in

"Rayman Origins".

Forward Smash Windup Punch (↗ 13% = fully charged, 7% = half charged),

(→ 15% = fully charged, 8% = half charged), (↘ 17% = fully charged, 9% = half charged).

Charges up his fist and then fires it at an opponent, can be angled in 3 directions

which determine the damage amount along with the charge.

Up Smash (4% = punch 1, 6% = punch 2, 10% = total). Charges up his fists and fires a pair of uppercuts vertically at an opponent, This attack

has little knockback but high speed, low ending lag and, long range.

Down Smash Fissure Fist (6% = hit 1, 12% = hit 2, 18% = total). Slams fists to the ground on both sides of him with heavy force upon

impact, This attack hits twice and if sweetspotted can send opponents high enough where Rayman can follow up with an aerial attack, can KO most lightweights at 85%.


Aerial Attacks[]

Type Name Damage Description
Neutral (4% = kick 1, 5% = kick 2, 9% = total). Performs a rapid split kick to both sides of himself while in the air, has little power,

range and knockback, making this one of the weakest Neutral Aerial Attacks in the game.

Forward (12%) Punches with both of his fists in a scissor like formation while airborne, This attack

is opposite to Rayman's neutral aerial as it has longer range and knockback.

Back (14%) Performs an elbow jab behind himself at an opponent, this attack has impressive knockback

and can KO lightweights starting at 100%.

Up (12% = clean, 10% = late). Rams the opponent in an upward diagonal motion while in theair, this attack has very good

knockback and can be followed with a quick ground attack thanks to Rayman's speed.

Down (17% = sweetspot, 15% = sourspot). Slams both of his fists down and punches the opponent to the surface, in an attempt to

send them flying, if sweetspotted it results in a meteor smash.


Other Attacks[]

Type Name Damage Description
Floor Attack (Front) (6%) Spins His Fists In Both Forward/Back Directions, While Getting Up.
Floor Attack (Back) (5%) Same As Front Attack, Just With Less Power.
Floor Attack (Trip) (6%) Spins His Fists In Both Forward/Back Directions, Near The Ground.
Ledge Attack (7%) Performs A Sweeping Kick While Climbing Up.
Dash Attack Glade Tornado (10% = clean, 8% = late) Spins Around himself in a hurricane like formation with his arms and fists extended

forward, has decent knockbackin a similar manner to Pikachu's dash attack.



Grabs/Throws[]

Type Name Damage Description
Grab (N/A) Grabs An Opponent.
Pummel (1.3%) Chokes the opponent, a moderately fast pummel,
Forward (3% = hit 1, 5% = hit 2, 1% = throw, 9% = total). Grabs the opponent by the neck then double kicks them forward, has good knockback but short range.
Back (5% = hits 1-2, 3% = throw, 13% = total). Elbows the opponent twice in a tweezer formation with both of his elbows, behind himself, this is Rayman's strongest throw.
Up (4% = hit 1, 3% = throw, 7% = total). Pushes and then flip-kicks the opponent upward can easily be followed by an aerial due to Rayman's impressive speed, even though this is his weakest throw.
Down (9% = hit 1, 2% = throw, 11% = total). Pushes the opponent downward and then performs an angled sweeping kick to send the opponent upward, can KO most lightweight opponents at110%, and it can easily be followed up by a dash or aerial attack thanks

to Rayman's impressive speed.


Taunts[]

Up = Performs his iconic taunt from the Rayman games, he pulls his mouth wide open with his hands and does a goofy facial expression while his tongue flails in a taunting fashion.

Side = Rayman Smiles and gives a peace sign while looking at the camera.

Down = Grabs his stomach and dribbles it, before spinning it like a basketball on his hand


Special Moves[]

Type Name Damage Description
Neutral Special Charged Fist (20% = fully charged 14% = 3/4 charged, 9% = half charged, 4% = uncharged). Winds up his fist and throws it forward with great force. The move is chargeable, as you hold B Rayman will wind up his fist, the longer you charge it the further the fist will travel and the more DMG it will deal. As he charges up, after a few seconds of charging energy will engulf his fist meaning that it is fully charged. Press B again after throwing one fist to throw another, however if both fists are thrown then you can’t throw another and Rayman can’t use fist attacks or pick up items. The fists will boomerang back to him after they hit their peak distance based on how much they were charged.
Side Special Shock Rocket (18%) Rayman puts his right hand forward as it quickly turns into a shock rocket from Rayman 3. Hold B to aim the shock rocket, and release it to fire. The Shock Rocket works very similarly to Snake’s Remote Missile from Brawl. You can control where the rocket travels for a short amount of time (up to 5 seconds), and the longer it is in play the faster it will travel. The rocket deals 18% DMG and has

great horizontal knockback, but while controlling the rocket Rayman is helpless from defending himself.

Up Special Chopper hair (3%) Rayman’s hair spins around rapidly and Rayman is lifted into the air. Rayman can glide around for a good distance upward while using this move, however he cannot attack while he is flying upward. Opponents who touch his hair while flying upward receive 3% DMG, and no knockback. Pressing any attack while using the helicopter hair will allow Rayman to throw a fist forward, but he then goes into a helpless falling state. After reaching the peak height, Rayman will slowly descend with his hair, but same goes for descending he cannot attack, and if he does he falls into a helpless state.
Down Special Plum Drop (12%) Rayman summons a plum about the size of him into battle! If performed in the air, Rayman will throw the plum downward at a slight diagonal, but if performed on the ground he will simply summon a plum and pick it up. Once thrown or hitting the ground, the plum will bounce off of a surface three times before popping and disappearing. The plum deals decent knockback and 12% DMG every time it hits an opponent, but it only deals DMG if an opponent hits the bottom of it. You can hop on the plum to ride on it if you like, however this weighs it down making it not hop very high or fast, This move is similar to Pacman's down special.


Final Smash[]

Type Name Damage Description
Final Smash Moskito (25% = Moskito Ram, 16% = Dart Per Hit, 5% = Stun). Rayman jumps into the air and shouts "Hyah" as his trusty sidekick Moskito appears and fly across thestage, Moskito can both ram opponents and fire up to 10 darts which also deal damage, The angle of the darts can be tilted, the whole attack lasts for 13 seconds anyone hit by a dart will be stunned and unable to move for around 3 seconds,
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