Smash | |
Publisher(s) | Nintendo |
Genre(s) | Fighting |
Series | Super Smash Bros. |
Predecessor | Super Smash Bros. Ultimate |
Smash is a soft reboot of the Super Smash Bros. series of crossover fighting videogames. Following and correcting from Super Smash Bros. Ultimate, it aims to rework veteran fighters, and to fill in the gaps in representation of Nintendo and videogame history.
Gameplay[]
In this entry, every fighter has a circular SP Meter that charges up based on the player's performance. Mid-battle, the player can spend different amounts of SP on Super Moves, by pressing a corresponding D-pad direction or holding a button with the right timing to reach that move.
This system replaces Final Smashes, so the Smash Ball and Pity Final Smash mechanic instead grant a lot of SP.
Fighters[]
Description | |
---|---|
Pac-Man | |
Donkey Kong | |
Mario | |
Giga Bowser is replaced with Fury Bowser as a Super Move. | |
By popular demand, Rex joins the battle! Rex can attack with its spikes, and recover from a launch with its small wings. Rex's body can be compressed. This is meant as a defense mechanism against heavy-hitting attacks, but can also be used manually. It makes Rex a smaller, faster target, but it can't attack as well. Come to think of it, that's a lot like Mario's Small and Super forms! | |
Paper Mario is known for variety. Even in his original game, badges unlocked various effects, moves, strategies, and playstyles. Likewise, Paper Mario's Super Moves toggle different badges. Each badge subtracts from his Badge Points (BP), so strategizing around which badges to equip, and when, is crucial. Overall, Paper Mario's moveset is full of surprises. He can fold into a paper airplane, paste stickers into the environment, and photocopy himself into a stack. | |
Yoshi | |
Wario | |
The Legend of Zelda | |
Link is much more heavily based on the Hero of the Wild. He uses Revali's Gale to recover with his paraglider, and his shield bubble takes the shape of Daruk's Protection. He can also climb and jump off of walls. His alternate costumes are armor sets from this game. Link uses one-handed and two-handed weapons, spears, and bows to attack at different speeds and ranges. He can side hop to dodge, and parry with his shield. The specific weapons and shields that Link uses differ by costume, but all have the same properties. For his grabs, Link holds the Sheikah Slate in one hand to use Stasis +. The target is locked in place until they break out of the grab. Attacks will augment their stored kinetic energy, which can ultimately send them flying far. | |
Toon Link combines many of Link's old moves, such as the Hookshot and Gale Boomerang, with allusions to the toon games themselves. Toon Link is proficient in swordplay techniques. He wields the Deku Leaf to glide and push fighters away, and the Skull Hammer, which can be swung horizontally and vertically. His charged Spin Attack lasts longer and lets him move along the ground for its duration, referencing the Hurricane Spin. Cane of Pacci flips over another fighter with a magic projectile, chiefly from afar, as it has high startup lag. After being flipped into the air, the target enters freefall, allowing Toon Link to close the distance or let them fall offstage. Sand Wand raises a temporary pillar of sand. Toon Link can pass through it, during which he wears the Mole Mitts. Toon Link's most powerful Super Move is Four Sword. He temporarily splits into four copies, and sword attacks become much more powerful. Vaati is included as an alternate costume. | |
Rauru uses several of the ancient powers that his right arm affords Link, as well as Zonai technology. Fuse is comparable to Villager's Pocket move. It attaches a projectile or item to Rauru's weapon or shield, instead of storing it for later. This augments Rauru's moves with the properties of the fused object until it breaks. When lacking fusible objects, Rauru can use Zonai Capsule, which breaks open to grant a random Zonai Device item. Rauru also has a unique recovery in the form of Ascend. He rises directly up through solid terrain, as long as it is within a given range and its upper side is in bounds. He then emerges on top. |
|
Metroid | |
Castlevania | |
Street Fighter | |
Final Fantasy | |
Sonic the Hedgehog | |
Kirby | |
On top of those he gets by inhaling other fighters, Kirby can use Copy Abilities from his home series by inhaling specific attacks, such as elemental projectiles. Kirby can also crouch guard, slide, and dodge like in his original games. Cook returns as one of Kirby's Super Moves. | |
Prince Fluff takes influence from several experimental games. Instead of inhaling and hovering, Prince Fluff uses the Yarn Whip and reshapes his body for certain moves. While using Rainbow Rope, the player draws a path for him to roll along. | |
Star Fox | |
Doom | |
Rayman | |
Pokémon | |
Eevee represents Pokémon evolution, the metamorphosis of an individual Pokémon into a related species. All of Eevee's Super Moves require the same amount of SP at first, and each one evolves it into one of its branched evolutions, named Eeveelutions. Certain external factors, such as closely dodging elemental attacks, can lower the cost for matching Eeveelutions. Eevee respawns from its basic evolutionary stage after losing a stock. | |
Zygarde becomes stronger as it takes more damage, an ability that was given to Lucario in previous games. It starts as a Zygarde Core or Zygarde Cell, which isn't very skilled at battling. It automatically changes to its respective Formes at 10%, 50%, and 100% damage. Zygarde's Super Moves are different for each Forme. While the Formes increase in raw stats, their Super Moves become progressively less useful. This rewards players who can accrue SP without taking enough damage to switch Formes. | |
Pokémon Trainer has an Alolan Form? This Trainer commands Decidueye, Torracat, and Popplio one-at-a-time in battle. Each Pokémon of these Pokémon shares the move Pokémon Change. The most expensive Super Move, Nihilego, is also shared between the trio. This Ultra Beast can entangle opponents and afflict them with toxic status ailments. Afterwards, it switches back out to the last used Pokémon. | |
Spyro | |
Animal Crossing | |
The human player characters aren't the only villagers in the Animal Crossing series! Villager receives dozens of the title animal characters as alternate costumes. There's a random button for each species, so just like the games, you never know which villager you'll meet next! | |
Ace Attorney | |
Pikmin | |
Kingdom Hearts | |
Sly Cooper | |
Fancy Pants Adventures | |
Rhythm Heaven | |
Monkey represents the various monkeys and minigames of his series. Most of Monkey's moves are based on timing and play audio cues in sync with the background music. Keep the beat for best results! | |
Mii | |
LittleBigPlanet | |
Scribblenauts | |
Angry Birds | |
Subway Surfers | |
As a graffiti artist who can outrun security for hours on end, Jake is fleetfooted and always has a canister of spray paint on hand. Jake's alternate costumes include other members of his core crew, as well as in-game outfits for each. Jake can boost horizontally with Jetpack, and upwards with Pogo Stick. Jake's Hoverboard opens many options, tempered with an extended cooldown. While he rides it, the board raises his defense and prevents him from being stunned for his next hit, disappearing as he takes damage. Jake can also dismount to send the board careening, creating a giant explosion if it hits anything. Hoverboard starts with no special powers, but Super Moves can add up to two as upgrades. Each alternate costume uses a different board design. Many of Jake's ground and aerial attacks involve kicks, rolls, and other footwork. This ties into another of his Super Moves, Super Sneakers, which temporarily strengthens leg attacks and makes them launch opponents substantially. | |
Splatoon | |
Octolings appear as alternate costumes. | |
Undertale | |
Hollow Knight | |
Cuphead | |
Pizza Tower | |
Stages[]
Items[]
Assist Trophies[]
Development[]
The game started development with the working title Super Smash Bros. Charge. This was changed due to similarity to Super Smash Bros Charge and Super Smash Bros. Charged. A second working name, Super Smash Bros. Vis, was based on the Latin loan vis. It was inspired by the physics terms vis viva (compare kinetic energy) and vis mortua (potential energy), which were respectively used to refer to Super Moves and the SP Meter.