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|Platform(s)||WiiU, NX, Visus Sphere|
The Player's ShipThe Player's Ship is the main method of transportation in the game. Currently the game features only one ship (as shown on the left). The Ship is capable of collecting loot from the Sky Monsters and being upgraded with its slots. This particular ship contains 5 offense slots and 2 movement slots. Offense Slots can be filled by one of four weapons each with 3 levels; Turret, Laser, Rocket & Pulse. Each Weapon allows the user different capabilities in battle and makes the ship more powerful. Movment Slots allow the user to gather loot and manuever more easily, there are two pieces of equipment with three levels each that can be equipped; Booster & Magnet.
As of the current status of the game there are three main ships that are unlocked after defeating certain levels as well as four buyable ships at the market that represent other Nintendo Characters; Mario, Link, Pikachu & Kirby.
The standard and first weapon the player recieves in the game. The turret is a high speed, low-damaging weapon that works well against small clusters of enemies. When Overdrive mode is activated a Turret will release waves of bullets at the monsters. Level 3 Turrets can cause splash damage.
The Laser is the second unlocked weapon in the game and is recieved after the player's base reaches Level 7. The Laser is a constant beam that has a high range although periodically needs to recharge if it overheats. When Overdrive mode is activated a Laser will increase the size of the beam shot by about five times and blast across the screen going left to right and back. Level 3 Lasers can stun an enemy in place.
The Rocket is the third unlocked weapon in the game and is recieved after the player's base reaches Level 22. The Rocket is a slow moving yet high damaging projectile that also deals splash damage, it has the lowest fire rate of all weapons. When Overdrive mode is activated a Rocket will release a set of mini-rockets when it impacts a monster creating potential chain hits. Level 3 Rockets can seek onto an enemy.
The Pulse is the last unlocked weapon in the game and is recieved after the player's base reaches Level 35. The Pulse is a medium speed, high damage weapon that works incredibly well against large clusters of enemies. When Overdrive mode is activated a Pulse will act as a bomb sending out a small sound beacon attracting nearby monsters and then explode when one makes contact with it. Level 3 Pulses deal splash damage.
The Booster is the first equipment upgrade, it is unlocked after the player's base reaches Level 14. The Booster allows the player to move around more quickly and at the third level allows the player to (after enough time) perform a drill attack to destroy enemies in their path.
The Magnet is the second equipment upgrade, it is unlocked after the player's base reaches Level 27. The Magnet allows the player to pull in loot nearby their location and at the third level doubles the loot earned.
In the game there are a variety of enemies known as Sky Monsters. These monsters attack the player by shooting bio orbs at the player damaging their ship. The player can defeat these monsters to find loot and face stronger monsters. There are two giant Sky Monsters in the game that are considered the bosses and are the only enemies with a Health Bar shown on screen.