The fifth boss of Okami 3 (name subject to change). A mighty two legged red oni that leads the demon army after being released from the underworld. He appears red and around 8 feet tall, wearing a mask, and he wields an oversized gourd over his shoulder. He seeks to satiate his appetite on the world's innocent beings. He also seeks to discover the fallen celestial gods and devour them. Among his army, he seems to value Ibaraki Doji. In combat, he wields impressive knowledge in martial arts, and can swing the gourd around hard enough to crack iron. When in a pinch, he can grow twenty times his normal size.
-techniques necessary: fire, power slash, veil of mist, galestorm
Kuni makes it to a wooden square platform, torches on each corner, on top of Mount Ooe, where snow is blowing around at high speeds. At the center, Shuten Doji is standing, arms crossed, by the time Kuni arrives. He holds his gourd over his shoulder and assumes a fighting stance.
Kick combo: quickly swings his feet in front of him, sweeping the ground in front, swinging a foot around his midsection, then kicking from the ground to above his head. The two swings do half a unit of damage each, and his final strike deals a unit of damage.
flying kick: flies forward, foot first, at Kuni. Usually does this when Kuni's a fair distance from him. Deals a unit of damage.
gourd swing combo: grabs the rope holding his gourd and swings it right to left, then left to right, then slams it overhead. Can stop combo short. The side swipes deal 1 unit of damage, and the ending strike deals 2 units of damage.
mist: uncorks his gourd and swings it in a circle around him. It generates a veil of mist around where he stands. The mist doesn't deal damage itself, but contact with it slows Kuni down. The mist can be dispelled with galestorm, or you can use veil of mist to slow down everything else and even things out.
gourd throw: throws gourd forward, it emitting a red hue. Deals 1 unit of damage on impact. Kuni can power slash this at Shuten Doji to stun him.
ink drain cloud: summons up a purple flame that, if not dealt with, slowly drains your divine ink. Has its own life bar.
Shuten Doji's fast, he tries to overwhelm you with speed and tries drain your divine ink. Just watch his movements carefully and counter when necessary. After draining his health, a cutscene plays where he, clutching his chest, falls of the edge of the wooden platform. Kuni and Sanmomme agree that this seems too easy, and stare down at where he fell. Suddenly, his mask flies out of the pit, landing on the platform with the strap broken. Suddenly, what looks like Shuten Doji's hand, except larger, reaches up to the platform, pulling up the rest of the leader demon, proclaiming that you two are the only mortals to earn his ire.
sweep: quickly swipes the hand not holding his gourd across the platform, trying to strike you. He sweeps across the entire platform. Deals a unit of damage.
punch: reels back his free hand, then thrusts it at Kuni quickly. Deals a unit of damage. Recommended you use veil of mist to slow down his attack.
ice cloud: summons up a cloud of ice in the air. Can be dispelled with fire.
blow: he takes a deep breath, then blows at Kuni, trying to push him off of the platform. Can be countered with galestorm.
icy blow: inhales ice cloudd, then blows, sweeping a freezing blast of breath across the arena. Initial attack deals half a unit of damage and results in freezing. Also covers most of the platform in ice. You can create a safe path by spreading a line of fire across the ice.
gourd swing: swings gourd around three times. Covers entire arena, but there is a safe spot towards the knot around the gourd. Each sweep deals 2 units of damage. Recommended you use veil of mist to move into position.
block: quickly throws his arm in front of him, blocking any physical attacks in coming and causing Kuni to stagger. Used to set up other attacks.
Besides his punch (which has long charge up time) and block, each attack can be seen coming fairly easily. However, they cover a ton of space. Any attack against his skin just deflects off of his body. His only weak spots are his eyes. They are susceptible to brush techniques and he frequently leaves himself low enough for a few air combos or bow strikes to hit. They each have their own life bar. After depleting each of their health, Shuten Doji covers his eyes with his arm, writhing in pain. Meanwhile, the Lucky Mallet hops over to the demon, practically begging Kuni to use it. If for some reason you don't go up to it, Shuten Doji's eyes will regain their health, forcing you to repeat the big part of the fight. Go up to it, and Shuten Doji shrinks down to the size he was before, meaning he's susceptible to you. Unfortunately, Kuni senses that his body is rejecting the mallet's magic, meaning he'll grow back to normal size in a while.
Attacks small new
-has all old attacks-
-ink drain cloud X2: same as before, but can make two clouds now-
ice cloud: creates a cloud of ice. Touching it freezes you. Can be dispelled with fire. Used for certain attacks.
gourd throw feint: throws gourd forward in a straight line, holding onto the rope, trying top hit Kuni. Performing power slash on this attack results in him pulling the gourd back before it's hit and swinging it at Kuni faster than before. If you don't power slash it, it deals half a unit of damage. If you power slash it, the swing causes 1 unit of damage.
fan spin: spins gourd in front of him like a fan. Generates wind. Can be dispelled with galestorm. Contact with the gourd lead to half a unit of damage.
icy fan spin: spins gourd in front of him like a fan. If an ice cloud is sucked into it form behind, it sends out a stream of freezing ice. Deals half a unit of damage and freezes. Also freezes area in front of Shuten Doji. Contact with the gourd deals half a unit of damage. You can eliminate the frozen area with fire.
rapid spin attack: twists his hips to the side, then spins around at rapid speeds, trying to spin himself at Kuni. Each strike from the spin attack deals a unit of damage.
When he shrinks, he's temporarily stunned. Use this moment to deal as much damage to him as possible. When he shakes it off, he goes on the offensive again. After a while, Shuten Doji rejects the mallet's magic, growing back to his huge size. His eyes now have half as much health as before, and his shrunken form retains the damage he took from before he grew back. Your goal is to take down all of Shuten Doji's health when he's shrunken. Defeating him nets you his gourd.