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|Series||The Legend of Zelda|
|First Appearance||The Legend of Zelda: Ocarina of Time (1998)|
|Home Stage||Bridge of Eldin|
|Final Smash||Light Arrow|
Sheik is Princess Zelda disguised as a male Sheikah. He claims to be the survivor of the Sheikahs. Sheik aids Link on his quest by teaching him various warp songs with his Harp. He does not reveal his identity or motives to Link until all the Sages are freed.
Source: Zelda Wiki
- : Needle Storm - Sheik accumulates up to six needles that can be stored and released immediately or later. If thrown in the air, the needles travel at approximately a 45 degree angle. One of Sheik's best options for camping/zoning, as it can nullify approaches and has transcendent priority. (1.9% (near) or 1.2% (far) per needle, 6 needles max)
> : Burst Grenade- Sheik throws a grenade on a string. On detonation, it creates a small area that pulls opponents towards it, then explodes. The detonation can be delayed a second by holding the special attack button. Grenade can be thrown a further distance when Sheik is in the air or when thrown over an edge. If Sheik is attacked before the grenade explodes, it will become an item for anyone to use. Sheik will fall into a helpless state if it is used in the air and uninterrupted. (1% (hit), 1% (pull), 12% (explosion))
^ : Vanish - After a short delay, Sheik vanishes in a puff of smoke, reappearing nearby in a controlled direction. The vanish hitbox has high knockback, able to KO at high percentages. The reappearance hitbox has much weaker knockback, but can push shielded opponents who are in the location that Sheik reappears in. Sheik is only vulnerable for two frames during its animation and has invincibility frames on the rest. (12% (vanish), 5% (reappear))
v : Bouncing Fish - Sheik flips forward a moderate distance and kicks the opponent. If her feet connect with an opponent, she will flip back a small distance and land on her feet. She can kick up to three times if the preceding kicks connect. Upon a miss, she lands on her back and stands up. Strong knockback and one of her best KO moves. Also drastically improves her off-stage recovery as her up special can be used immediately afterwards. Can be executed sooner by hitting the button again and gains more distance if the control stick is held in whatever direction Sheik is facing. Has intangibility on startup. (12%)
F : Light Arrow - Sheik pulls out a large magical bow and light arrow which she fires in a straight, horizontal line across the stage. It can strike multiple opponents, but the damage decreases for each successive target. Has very high knockback. (1% (hit 1), 44% (Light Arrow 1st opponent), 33% (2nd opponent), 24% (3rd opponent))