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Sheik (SSBV)SheikHeadSSBV
SheikSSBVFull
ZeldaSymbolSSBV
Sheik
Universe The Legend of Zelda
Other Super Smash Bros. Appearances SSBM/SSBB/SSB4
Availability Starter
Final Smash Uprooting Note
Tier S (1)

Sheik (シーク, Sheik) returns as a playable character in Super Smash Bros. V. Sheik was revealed along with many others during the Smash Bros. Direct on March 6, 2019.

Sheik is confirmed to have no alternate costume. Sheik is once again voiced by Jun Mizusawa. There were talks of having Saori Seto, Sheik’s Hyrule Warriors va, record Sheik’s voice clips but Sakurai decided it would be best to keep the smash bros. voice actors.

Changes from Smash 4[]

Aesthetics

  • Sheik’s appearance is now her appearance in Hyrule Warriors.

  • Like every other veteran, Sheik now appears much more vibrant and her appearance is more based off her appearance in her games with a small realistic touch.

Attributes

  • Slightly lighter.

Ground Attacks

  • Most of Sheik’s animations have been slightly changed.

Aerial Attacks

  • Up aerial is now swift upward kick with immense KO power at higher percents.

Grabs and Throws

  • No changes.

Special Moves

  • New Final Smash: Uprooting Note

Special Moves

Name Damage Description
Neutral Special Needle Storm 1.9% (near) or 1.2% (far) per needle, 6 needles max Sheik accumulates up to six needles that can be stored and released immediately or later. If thrown in the air, the needles travel at approximately a 45 degree angle.
Alternate 1 Midnight Containment 2% (each hit) Sheik briefly plays her harp as a dark aura appears in front of her. If the aura touches opponents, they’re caught in it, damaged as if they’re being drained, and sent back.
Alternate 2 Paralyzing Needle 1% A single needle that can stun an opponent. Has significant ending lag.
Side Special Burst Grenade 1% (hit), 1% (pull), 12% (explosion) Sheik throws a grenade on a string. On detonation, it creates a small area that pulls opponents towards it, then explodes. The detonation can be delayed a second by holding the special attack button. Grenade can be thrown a further distance when Sheik is in the air or when thrown over an edge.
Alternate 1 Gravity Grenade 3.58% Upon detonation, the grenade does not pull enemies into it, but the explosion knocks opponents towards Sheik. This allows for numerous options like gimps and an up smash confirm.
Alternate 2 Skimming Grenade 2% (hits 1-3), 4.6% (explosion) The grenade bounces on the ground with a time delay before exploding.
Up Special Vanish 12% (vanish), 5% (reappear) After a short delay, Sheik vanishes in a puff of smoke, reappearing nearby in a controlled direction. The vanish hitbox has high knockback, able to KO at high percentages. The reappearance hitbox has much weaker knockback, but can push shielded opponents who are in the location that Shiek reappears in.
Alternate 1 Gale Sheik vanishes and reappears faster while traveling a further distance, with the loss of a vanishing and reappearing hitbox.
Alternate 2 Abyss 5% (vanish), 4% (travel) There is no longer a short vertical movement before Sheik's vanish and it will meteor smash for the entire duration of the vanish. However, the distance travelled is shorter and her pathway during it is visible.
Down Special Bouncing Fish 12% Sheik flips forward a moderate distance and kicks the opponent. If her feet connect with an opponent, she will flip back a small distance and land on her feet. She can kick up to three times if the preceding kicks connect. Upon a miss, she lands on her back and stands up. Strong knockback and one of her best KO moves. Also drastically improves her off-stage recovery as vanish can be used immediately afterwards.
Alternate 1 Shadow Drive 9%, 7% (late) The bottom portion of Sheik’s body becomes shrouded in a dark aura as she boosts forward legs first similar to Captain Falcon’s Falcon kick but doesn’t have as much range or power. The ending lag is also much, much less. Can be used into air and Sheik can also recover using it and attack right out of it.
Alternate 2 Pisces 15.5% Sheik's flip is faster and more shallow, which requires pressing the attack button in order to kick if the attack is used while standing on the ground. If the hit lands, she will flip a short distance forward and will launch opponents backwards while dealing more knockback. It can't be used more than once before landing on the ground.
Final Smash Uprooting Note 16% (full growing loop), 38% (explosion) Sheik begins to play her harp as large tree structures appear from the ground around her trapping enemies. As she plays her harp, the trees get larger and larger until she plays the last string causing the trees to condense and explode sending the trapped opponents flying.

Animations and Misc.[]

Taunts[]

SIDE - Pulls out her Chain.

UP - Stands on one hand.

DOWN - Performs a threatening pose with her right hand before her face.

Character Selection Screen Animation[]

Sheik holds  her harp as if she’s about to begin playing it.

On Screen Appearance[]

Appears in a whirl of smoke.

Victory Animations[]

  • Crouches, swipes with her hand twice, then stands up.


  • Kicks once, spins on the ground, then poses.


  • Two kicks, then a ninja stance.


Crowd Cheer[]

“Sheik!”

Victory Fanfare[]

A remix directly from Smash 4 based on the tune that will play when Link obtained a Triforce Piece in The Legend of Zelda for the Nintendo Entertainment System.

Fighting Stance[]

Retains her fighting stance from SSB4.

Idle Poses[]

  • Moves her hand in front of her face, then quickly moves it back


  • Balances on one leg


Walk[]

Retains her walking animation from SSB4.

Dash[]

Retains her dashing animation from SSB4.

Trophies[]

To be added.

Palette Swaps and Alternate Costume w/Palette Swap[]

SheikSwapsSSBV

Color Origin/Description
Default Blue Sheik's regular appearance
Second Red An alternate costume based on the one that originally debuted in Super Smash Bros. Melee.
Third Green An alternate costume based on the one that originally debuted in Super Smash Bros. Melee.
Fourth Pink An alternate costume based on the one that originally debuted in Super Smash Bros. 4. The pink is much more vibrant.
Fifth Yellow An alternate costume based on the one that originally debuted in Super Smash Bros. 4.
Sixth Black The only alternate costume of Sheik to change the color of her hair. Also could be based on Sheik's dark costume from Hyrule Warrior's Master Quest Pack DLC.
Locked First White An all white coloration of Sheik.
Locked Second Cyan Could be based on Tetra, Zelda's alter ego from The Legend of Zelda: The Wind Waker.

Trivia[]

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