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Shards of Reality, sometimes known as The Crossover RPG, is a project started by IncarnateParanoia(t∣b∣c) to commemorate their 1000th edit and has been working on ever since. It is a turn-based RPG that centers on a small army of Fantendo characters from various sources and creators as they go on a journey across a series of broken and scattered Fantendo worlds that are just as varied. It is set to release on the V² and a number of other undecided consoles.
A more lengthy summary of the plot can be found here
Gameplay[]
Elements and Boost[]
A party member that hits an enemy's weakness will become Boosted. Boost fades when they next act or when they take damage from an enemy attack, but it causes them to act at the very start of their next turn, immunizes them against their usual weaknesses, and lowers the likelihood of them falling victim to ailments or critical hits. There are also certain skills that gain special effects when the user is Boosted.
Togglable Passives[]
Some of Shards of Reality's Passives are a bit risk-and-reward. They may require that a stat be sacrificed to boost another stat, for instance. Fortunately, nearly all of the game's passives can be toggled on and off outside of combat in the main menu. It should be noted, however, that Passives that allow characters to equip specific weapon types (for example, Unten's Sword Mastery) cannot be toggled.
Transformation[]
Multiple characters have the ability to take on more powerful forms using special Form Skills. Transforming grants the character special boons, including increased stats and new Skills, but only one party member is able to transform per fight. Pick and choose who you want to use that transformation on carefully - buffing up your attacker may be helpful for taking down enemies quickly, but there may be situations in which you'll need to provide some extra support to your team by transforming a healer or else risk losing the battle!
In the Party Members section, skills listed in gold text can only be used while transformed.
Summoning[]
Characters can also use Summon Skills, though these are much rarer than Form Skills. When used, their party members are replaced by a single powerful ally with their own unique abilities, which will remain in the party for three turns. Just like Form Skills, you can only summon once per fight.
Terrain[]
Terrain is a catch-all term for special effects that apply to the entire battlefield at once. Terrain tends to linger for a set amount of time, and can be overwritten by other Terrains or extended by reapplying the same Terrain.
Focus Skills[]
Certain particularly powerful Skills will put the user in a state of Focus the instant they select the action, and they will remain in Focus until the power of the Skill is completely unleashed (an attack is performed, a buff or debuff fades, etc.). If they lose the Focus before the Skill is completely unleashed, though, then the Skill will fizzle or fade early. Fighters can lose Focus if they are either hit with their elemental weakness or targeted by a Focus-interrupting skill.
Weapon Passive. Lets the user equip Short Sword weaponry.
1
Imperium Dance
9
Deals Cut damage to one enemy in each row. Deals increased damage when the user is Boosted. (Physical/Ranged)
1
Hyper Unten
Form
Increases the user's physical/magical attack power, and causes the user's single-target Physical attacks to also damage enemies adjacent to their original target.
1
Zap Jab
5
Deals Bash/Electric damage to one enemy. (Physical/Melee)
3
Thunder Punch
9
Deals heavy Bash/Electric damage to one enemy. (Physical/Melee)
3
Shockwave
12
Deals Bash/Electric damage to a row of enemies. (Physical/Melee)
?
Descension
10
Focus Skill. Prevents one enemy from becoming Focused for three turns. Does not interrupt any Focus that the target already has.
?
Defibrilate
12
Revives a defeated ally.
?
Morale Boost
-
Passive. When the user defeats an enemy, all party members regain a bit of AP.
?
Underdog
-
Passive. The user deals more damage when targeting an enemy with higher HP.
?
Hero's Dream
-
Passive. Increases the user's critical hit and evasion rates for every defeated ally.
?
Hyper Addict
-
Passive. The user can still use their Form Skill when an ally is already transformed, but doing so will force that ally out of their transformation.
Weapon Passive. Allows the user to fight while unarmed. Their basic attack deals short-range Cut damage.
1
Heated Claw
5
Deals Cut/Fire damage to one enemy. (Physical/Melee)
1
Second Six
Form
Increases the user's physical/magical attack power and causes their attacks to pierce targets' Absorb/Ignore, but whenever they target at least one enemy with an action, the ally closest to the user will also be targeted by the action.
?
Laser Line
12
Deals Fire damage to a row of enemies. (Magical/Ranged)
?
Enraged Claw
8
Focus Skill. Deals heavy Cut/Fire damage to one enemy at the turn's end. (Physical/Melee)
?
Soar Jump
15
Focus Skill. Prevents enemy Terrains from affecting the user for three turns.
?
Withheld Bloodlust
9
Focus Skill. Prevents the user from targeting allies with actions that normally target enemies for three turns.
?
Rampage
-
Passive. When the user's Focus is interrupted, they become inflicted with Berserk. While Berserk, the power of their attacks increases.
Weapon Passive. Lets the user equip Knife weaponry.
1
Scarf Sidearm
-
Weapon Passive. Lets the user equip a Scarf weapon in their Charm slot, allowing them to hit twice when using their basic attack.
1
Electro Bolt Buster
5
Deals Electric damage to one enemy. (Magical/Ranged)
1
Electro Bolt Combo
7
Deals Electric damage to one enemy. Hits four times. (Magical/Ranged)
1
Cure Blump
5
Restores HP to one ally.
1
Cheer Up
6
Cures an allied row of emotional ailments.
1
Hyper Mynis
Form
Increases the user's critical hit rate, and causes all of their actions to be performed at the turn's start.
?
Proud Boast
6
May inflict Berserk on a row of enemies.
?
Ultimate Klutz
-
Passive. Allows the user to crit and miss with healing Skills.
?
Blind Fortune
-
Passive. Greatly increases the user's critical hit rate, but also decreases their accuracy.
?
Hero's Trophy
-
Passive. Increases the drop rate of items while the user is in the party.
?
No Pressure
-
Passive. Reduces the SP costs of the user's Skills while outside of battle.
?
Summons[]
Allies[]
Name
Bio
Enemies[]
If there's one thing that Shards of Reality isn't lacking, it's enemy varieties. Throughout the story, the players will find themselves facing a wide variety of hostile beasts and invasive armies, both of which seek to take advantage of the multiverse's weakened state. A list of these hostiles is located here!
Items[]
Throughout the player's adventures, they'll no doubt discover plenty of treasures and shops, and through them obtain a small collection of useful items.
Consumables[]
Name
Bio
Midas Blump
Creates a barrier around one ally that reflects the next Physical attack targeting them. Fades after three turns. A special Blump with a shimmering golden rind.
Narcissus Blump
Creates a barrier around one ally that reflects the next Magical attack targeting them. Fades after three turns. One of Mynis's favorite Blump varieties to grow.
If the player fights The Threat with Volt in their party, the in-battle dialogue will be different.
Additionally, if Volt is equipped with the Voltdozz T-Shirt during the fight, PabloDePablo will break into your house and smash your gaming console with a sledgehammer, resulting in an instant game over.