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You Can Submit Whatever Character Requests You May Have Over Here. Pls.

Shards of Reality, sometimes known as The Crossover RPG, is a project started by IncarnateParanoia (tbc) to commemorate their 1000th edit and has been working on ever since. It is a turn-based RPG that centers on a small army of Fantendo characters from various sources and creators as they go on a journey across a series of broken and scattered Fantendo worlds that are just as varied. It is set to release on the V² and a number of other undecided consoles.

Story[]

A more lengthy summary of the plot can be found here

Gameplay[]

Elements and Boost[]

A party member that hits an enemy's weakness will become Boosted. Boost fades when they next act or when they take damage from an enemy attack, but it causes them to act at the very start of their next turn, immunizes them against their usual weaknesses, and lowers the likelihood of them falling victim to ailments or critical hits. There are also certain skills that gain special effects when the user is Boosted.

Togglable Passives[]

Some of Shards of Reality's Passives are a bit risk-and-reward. They may require that a stat be sacrificed to boost another stat, for instance. Fortunately, nearly all of the game's passives can be toggled on and off outside of combat in the main menu. It should be noted, however, that Passives that allow characters to equip specific weapon types (for example, Unten's Sword Mastery) cannot be toggled.

Transformation[]

Multiple characters have the ability to take on more powerful forms using special Form Skills. Transforming grants the character special boons, including increased stats and new Skills, but only one party member is able to transform per fight. Pick and choose who you want to use that transformation on carefully - buffing up your attacker may be helpful for taking down enemies quickly, but there may be situations in which you'll need to provide some extra support to your team by transforming a healer or else risk losing the battle!

In the Party Members section, skills listed in gold text can only be used while transformed.

Summoning[]

Characters can also use Summon Skills, though these are much rarer than Form Skills. When used, their party members are replaced by a single powerful ally with their own unique abilities, which will remain in the party for three turns. Just like Form Skills, you can only summon once per fight.

Terrain[]

Terrain is a catch-all term for special effects that apply to the entire battlefield at once. Terrain tends to linger for a set amount of time, and can be overwritten by other Terrains or extended by reapplying the same Terrain.

Focus Skills[]

Certain particularly powerful Skills will put the user in a state of Focus the instant they select the action, and they will remain in Focus until the power of the Skill is completely unleashed (an attack is performed, a buff or debuff fades, etc.). If they lose the Focus before the Skill is completely unleashed, though, then the Skill will fizzle or fade early. Fighters can lose Focus if they are either hit with their elemental weakness or targeted by a Focus-interrupting skill.

Characters[]

Party Members[]

UntenPostZenithJacketPainted
Absorb
None

Stats

HP 5
AP 3
St 6
Vt 6
Mg 4
Rs 4
Ag 5
Lu 3
Immune
None
Resist
Electric
Weak
Chaos
Weapon
Starting Weapon
Blue Blade
Armor
Starting Armor
Unten's Jacket
Charm
Starting Charm
None
Skill AP Effect Lvl
Sword Mastery - Weapon Passive.
Lets the user equip Short Sword weaponry.
1
Imperium Dance 9 Deals Cut damage to one enemy in each row. Deals increased damage when the user is Boosted. (Physical/Ranged) 1
Hyper Unten Form Increases the user's physical/magical attack power, and causes the user's single-target Physical attacks to also damage enemies adjacent to their original target. 1
Zap Jab 5 Deals Bash/Electric damage to one enemy. (Physical/Melee) 3
Thunder Punch 9 Deals heavy Bash/Electric damage to one enemy. (Physical/Melee) 3
Shockwave 12 Deals Bash/Electric damage to a row of enemies. (Physical/Melee) ?
Descension 10 Focus Skill. Prevents one enemy from becoming Focused for three turns. Does not interrupt any Focus that the target already has. ?
Defibrilate 12 Revives a defeated ally. ?
Morale Boost - Passive.
When the user defeats an enemy, all party members regain a bit of AP.
?
Underdog - Passive.
The user deals more damage when targeting an enemy with higher HP.
?
Hero's Dream - Passive.
Increases the user's critical hit and evasion rates for every defeated ally.
?
Hyper Addict - Passive.
The user can still use their Form Skill when an ally is already transformed, but doing so will force that ally out of their transformation.
?
QuartzNew
Absorb
None

Stats

HP 5
AP 5
St 8
Vt 7
Mg 6
Rs 2
Ag 7
Lu 1
Immune
None
Resist
Fire
Weak
Electric
Weapon
Starting Weapon
None
Armor
Starting Armor
Six Plate
Charm
Starting Charm
None
Skill AP Effect Lvl
Natural Weapon - Weapon Passive.
Allows the user to fight while unarmed. Their basic attack deals short-range Cut damage.
1
Heated Claw 5 Deals Cut/Fire damage to one enemy. (Physical/Melee) 1
Second Six Form Increases the user's physical/magical attack power and causes their attacks to pierce targets' Absorb/Ignore, but whenever they target at least one enemy with an action, the ally closest to the user will also be targeted by the action. ?
Laser Line 12 Deals Fire damage to a row of enemies. (Magical/Ranged) ?
Enraged Claw 8 Focus Skill. Deals heavy Cut/Fire damage to one enemy at the turn's end. (Physical/Melee) ?
Soar Jump 15 Focus Skill. Prevents enemy Terrains from affecting the user for three turns. ?
Withheld Bloodlust 9 Focus Skill. Prevents the user from targeting allies with actions that normally target enemies for three turns. ?
Rampage - Passive.
When the user's Focus is interrupted, they become inflicted with Berserk. While Berserk, the power of their attacks increases.
?
Leah RX
Absorb
None

Stats

HP 3
AP 6
St 6
Vt 3
Mg 4
Rs 6
Ag 6
Lu 7
Immune
Chaos
Resist
None
Weak
Harmony
Weapon
Starting Weapon
Odd Syringe
Armor
Starting Armor
Adventuring Scrubs
Charm
Starting Charm
Engagement Ring
Skill AP Effect Lvl
Knife Mastery - Weapon Passive.
Lets the user equip Knife weaponry.
1
Blood Bag 5 Restores HP to one ally. 1
Hyper Leah Form Causes the user's single-target actions to affect all targets on the same side with the same ailments. ?
Hasty Incision 9 Deals Cut damage to one enemy. May inflict Bleed. (Physical/Melee) ?
Flu Shot 6 May inflict Poison on a row of enemies. ?
Flu Epidemic 14 Creates Terrain that can inflict Poison on enemies at the end of every turn for three turns. ?
Lethal Injection 9 Has a low chance of instantly defeating one enemy using Chaos power. (Magical/Ranged) ?
Life Support 25 Focus Skill. Prevents one ally from falling below 1 HP for three turns. Can only be applied to one ally at a time. ?
Transfusion - Passive.
When the user hits an enemy suffering from a physical ailment with a Physical attack, all allies regain some HP.
?
Immunization - Passive.
The user regenerates HP when Poisoned instead of losing it.
?
Multiverse's Biggest Traitor - Passive.
Skills that normally only target enemies can also be used on allies.
?
SakeenaKamelDissectedPainted
Absorb
None

Stats

HP 3
AP 6
St 2
Vt 4
Mg 9
Rs 6
Ag 2
Lu 4
Immune
None
Resist
Earth
Weak
Electric
Weapon
Starting Weapon
Two-Color Scarf
Armor
Starting Armor
Two-Color Clothes
Charm
Starting Charm
None
Skill AP Effect Lvl
Scarf Mastery - Weapon Passive.
Lets the user equip Scarf weaponry.
1
Metalbomb 5 Deals Earth damage to one enemy. (Magical/Ranged) 1
Metalblaze 5 Deals Fire damage to one enemy. (Magical/Ranged) 1
Metalfrost 5 Deals Ice damage to one enemy. (Magical/Ranged) 1
Hyper Sakeena Form The user is immune to Focus-interrupting effects, and regains some AP when ending a turn with Focus. ?
Metalstorm 25 Focus Skill. Deals heavy Earth damage to all enemies at the end of the user's next turn. (Magical/Ranged) ?
Metalflare 25 Focus Skill. Deals heavy Fire damage to all enemies at the end of the user's next turn. (Magical/Ranged) ?
Metalberg 25 Focus Skill. Deals heavy Ice damage to all enemies at the end of the user's next turn. (Magical/Ranged) ?
Metalmagnet 3 Absorbs some AP from one enemy. (Magical/Ranged) ?
Shiny Shield 12 Creates a barrier around one ally that reflects the next Magical attack targeting them. Fades after three turns. ?
Fangirl's Appraisal 3 Analyzes one enemy, revealing their stats and elemental affinities. ?
Precision Bending - Passive.
When the user gains Boost by attacking an enemy, they also gain Focus with no action tied to it until the end of their next turn.
?
VoltNewPainted
Absorb
None

Stats

HP 4
AP 5
St 4
Vt 2
Mg 6
Rs 3
Ag 10
Lu 5
Immune
Electric
Resist
None
Weak
Earth
Weapon
Starting Weapon
Galvan Scarf
Armor
Starting Armor
None
Charm
Starting Charm
None
Skill AP Effect Lvl
Scarf Mastery - Weapon Passive.
Lets the user equip Scarf weaponry.
1
Thundervolt 5 Deals Electric damage to one enemy. (Magical/Ranged) 1
Sand Cloud 8 Deals Earth damage to one enemy. Lowers their accuracy/evasion for the turn's duration. (Magical/Ranged) 1
Blinding Sand 6 May inflict Blind on a row of enemies. ?
Speed Boost 10 Increases an allied row's speed for three turns. ?
Charge 15 Focus Skill. Doubles the power of the user's next Magical attack. Fades after three turns. ?
Static Shock 8 Passes the user's Focus to one ally, along with any effects related to that Focus. ?
Good Boy - Passive.
When the user ends a turn without dealing damage, the likelihood of enemies targeting them is decreased for the next turn's duration.
?
Spark Body - Passive.
When the user is damaged by a Melee attack, the enemy that attacked him takes some Electric damage.
?
Logianew
Absorb
None

Stats

HP 4
AP 8
St 4
Vt 4
Mg 7
Rs 6
Ag 6
Lu 2
Immune
None
Resist
Psychic
Weak
Cut
Weapon
Starting Weapon
None
Armor
Starting Armor
Business Suit
Charm
Starting Charm
F.A.N.T. Badge
Skill AP Effect Lvl
Gun Mastery - Weapon Passive.
Lets the user equip Gun weaponry.
1
Natural Esper - Weapon Passive.
Allows the user to fight while unarmed. Their basic attack deals long-range Psychic damage.
1
Psionic Force 5 Deals Psychic damage to one enemy. (Magical/Ranged) 1
Psionic Explosion 9 Has a low chance of instantly defeating one enemy using Psychic power. (Magical/Ranged) ?
Kinetic Barrier 10 Increases an allied row's defense for three turns. ?
Full Focus 3 Focus Skill. Reduces the AP costs of the user's skills by 1/3 for three turns. ?
Psych Counseling - Passive.
Halves the duration of emotional ailments inflicted on the user's allies.
?
Pressure - Passive.
Increases the AP costs of enemies' skills by 1/4.
?
FeraVictory
Absorb
None

Stats

HP 7
AP 2
St 6
Vt 8
Mg 1
Rs 7
Ag 2
Lu 2
Immune
None
Resist
Stab
Weak
Water
Weapon
Starting Weapon
Ion Spear
Armor
Starting Armor
Xenosuit
Sidearm
Starting Sidearm
Ion Shield
Skill AP Effect Lvl
Spear Mastery - Weapon Passive.
Lets the user equip Spear weaponry.
1
Shield Sidearm - Weapon Passive.
Lets the user equip a Shield weapon in their Charm slot, allowing them to hit twice when using their basic attack.
1
Draw Fire 4 Increases the likelihood of enemies targeting the user for three turns. 1
Phalanx 10 Increases an allied row's defense for three turns. 1
Spear Throw 9 Deals Stab damage to one enemy in each row. Deals increased damage when the user is Boosted. (Physical/Ranged) ?
Body Block 6 For the turn's duration, the user will intercept any attacks that target adjacent allies. These attacks deal reduced damage. ?
Indomitable 25 Focus Skill. For three turns, the user will survive all mortal damage with 1 HP remaining. ?
Perfect Defender - Passive.
The user cannot be inflicted with ailments or debuffs by attacks that originally targeted allies.
?
CuraNewVictoryLook
Cura
Absorb
None

Stats

HP 6
AP 4
St 3
Vt 7
Mg 5
Rs 8
Ag 2
Lu 4
Immune
None
Resist
Bash
Weak
None
Weapon
Starting Weapon
Rocket Fist
Armor
Starting Armor
Protocarrot Plate
Charm
Starting Charm
None
Skill AP Effect Lvl
Arm Mastery - Weapon Passive.
Lets the user equip Arm weaponry.
1
Heat Vision 5 Deals Fire damage to one enemy. (Magical/Ranged) 1
Heal Pulse 8 Causes one ally to regain some HP at the end of every turn for three turns. 1
Collectibles 8 Adds a random Novelty Item to the party's inventory. Most Novelty Items despawn at the end of combat, but... 1
Line of Sight 12 Deals Fire damage to a row of enemies. (Magical/Ranged) ?
Combat Mode 10 Increases an allied row's attack for three turns. ?
Guard Mode 10 Increases an allied row's defense for three turns. ?
Novelty Cannon 9 Interrupts all allies and enemies' Focus. ?
Optimism - Passive.
When the user uses a non-damaging Skill on allies, those allies regain some HP afterwards.
?
PeshSportsResort
Absorb
None

Stats

HP 7
AP 3
St 6
Vt 7
Mg 2
Rs 6
Ag 3
Lu 3
Immune
None
Resist
None
Weak
Chaos
Weapon
Starting Weapon
PushoSword
Armor
Starting Armor
Pusher's Plate
Charm
Starting Charm
None
Skill AP Effect Lvl
Sword Mastery - Weapon Passive.
Lets the user equip Short Sword weaponry.
1
Shield Mastery - Weapon Passive.
Lets the user equip Shield weaponry.
1
Spear Mastery - Weapon Passive.
Lets the user equip Spear weaponry.
1
Smite 6 Deals Bash damage to one enemy. Deals increased damage when the user is Boosted. (Physical/Melee) 1
Hyper Pesh Form The user is treated as equipped with every weapon type simultaneously, and does not lose Boost when taking damage from enemy attacks. ?
Duelist - Passive.
When equipped with a Short Sword, the user will always act first when performing a basic attack.
?
Guardian - Passive.
When equipped with a Shield, the user will intercept any attack performed by the target of their basic attack during that turn.
?
Lancer - Passive.
When equipped with a Spear, the user's basic attack targets one enemy in each row.
?
FormerFourVictory
Absorb
None

Stats

HP 4
AP 5
St 6
Vt 4
Mg 6
Rs 4
Ag 6
Lu 8
Immune
None
Resist
None
Weak
None
Weapon
Starting Weapon
Makara's Staff
Armor
Starting Armor
Golden Plate
Charm
Starting Charm
None
Skill AP Effect Lvl
Spear Mastery - Weapon Passive.
Lets the user equip Spear weaponry.
1
Thunder Blast 9 Deals Electric damage to one enemy. May inflict Paralysis. (Magical/Ranged) 1
Shadow Cast 4 Decreases the likelihood of enemies targeting one ally for three turns. 1
Bewildering Mist 14 Creates Terrain that can inflict Confusion on enemies at the end of every turn for three turns. ?
Blinding Mist 14 Creates Terrain that can inflict Blind on enemies at the end of every turn for three turns. ?
Doppelganger 8 Creates a doppelganger of the user in an empty space to draw fire. ?
Mist Trap - Passive.
When one of the user's doppelgangers is defeated by an enemy attack, the duration of any active Terrain is extended by a single turn.
?
Gang Up - Passive.
When the user attacks, their current doppelgangers will automatically attack the same target.
?
Misdirection - Passive.
While the user's Terrain is active, all fighters' evasion is increased.
?
RetenExoLookPaintedGalvanEarring
Absorb
None

Stats

HP 5
AP 3
St 6
Vt 4
Mg 2
Rs 2
Ag 8
Lu 7
Immune
None
Resist
Harmony
Weak
Aura
Weapon
Starting Weapon
Sol
Armor
Starting Armor
Reten's Jacket
Sidearm
Starting Sidearm
Heartbreaker
Skill AP Effect Lvl
Gun Mastery - Weapon Passive.
Lets the user equip Gun weaponry.
1
Gun Sidearm - Weapon Passive.
Lets the user equip a Gun weapon in their Charm slot, allowing them to hit twice when using their basic attack.
1
S & H 7 Deals weak Stab damage to one enemy. Hits four times. (Physical/Ranged) 1
H & E 11 Deals weak Stab damage to one enemy. Hits four times and has a high critical hit rate. (Physical/Ranged) 1
Hyper Reten Form Causes the user to perform all attacks twice, with the second use being weaker than the first. ?
Heavyweight Claw 10 Deals Cut damage to one enemy. Interrupts the target's Focus. (Physical/Melee) ?
Harmonic Blaze 12 Deals Harmony damage to a row of enemies. (Physical/Ranged) ?
Bullet Hell - Passive.
The more the user attacks during a turn, the higher their critical hit rate gets. Their base critical hit rate is lower than usual.
?
Left For Dead - Passive.
When the user lands a critical hit on an enemy, they are inflicted with Bleed.
?
SmileVictory
Absorb
None

Stats

HP 3
AP 10
St 4
Vt 3
Mg 3
Rs 5
Ag 3
Lu 5
Immune
Bash
Resist
None
Weak
Light
Weapon
Starting Weapon
None
Armor
Starting Armor
None
Charm
Starting Charm
None
Skill AP Effect Lvl
Natural Specter - Weapon Passive.
Allows the user to fight while unarmed. Their basic attack deals long-range Shadow damage.
1
Shadow Ball 5 Deals Shadow damage to one enemy. (Magical/Ranged) 1
Scary Smile 6 May inflict Fear on a row of enemies. 1
Ectoplasm 6 May inflict Slimed on a row of enemies. 1
Possession Form Fuses the user with a chosen ally, adding their HP, AP, and power to the target's and letting them use each other's abilities. ?
Demonic Spirit 15 Focus Skill. Doubles the power of the user's next Physical attack. Fades after three turns. ?
Ghostly Form - Passive.
Greatly increases the user's evasion against Physical attacks, but prevents them from dodging Magical attacks.
?
HeinVictory
Absorb
None

Stats

HP 4
AP 4
St 7
Vt 3
Mg 7
Rs 3
Ag 5
Lu 8
Immune
None
Resist
Light
Weak
Aura
Weapon
Starting Weapon
Centipede Claw
Armor
Starting Armor
Green Coat
Charm
Starting Charm
None
Skill AP Effect Lvl
Scythe Mastery - Weapon Passive.
Lets the user equip Scythe weaponry.
1
Nocturne 5 Deals Light damage to one enemy. (Magical/Ranged) 1
Hyper Hein Form Extends the duration of ailments inflicted on enemies, and prevents them from being cured. ?
Baneful Reap 9 Deals Cut damage to one enemy. May inflict Poison. (Physical/Ranged) ?
Taboo Reap 9 Deals Cut damage to one enemy. May inflict Seal. (Physical/Ranged) ?
Frightful Reap 9 Deals Cut damage to one enemy. May inflict Fear. (Physical/Ranged) ?
All Fall Down - Passive.
When an enemy targets a Poisoned fighter with a single-target effect, it may become inflicted with Poison.
?
Unsealed - Passive.
The party's attacks pierce the Absorb/Immune of Sealed fighters.
?
Menacing Aura - Passive.
When the user targets an enemy suffering from Fear with an attack, that enemy is prevented from acting before the user.
?
WhirlwindRayne
Absorb
None

Stats

HP 9
AP 1
St 9
Vt 5
Mg 2
Rs 3
Ag 6
Lu 3
Immune
None
Resist
Bash
Weak
Water
Weapon
Starting Weapon
None
Armor
Starting Armor
Whirlwind Costume
Charm
Starting Charm
Wrestling Mask
Skill AP Effect Lvl
Natural Brawler - Weapon Passive.
Allows the user to fight while unarmed. Their basic attack deals short-range Bash damage.
1
Palm Strike 9 Deals heavy Bash damage to one enemy. (Physical/Melee) 1
Disrupting Strike 10 Deals Bash damage to one enemy. Interrupts the target's Focus. (Physical/Melee) ?
Whirlwind 15 Focus Skill. Doubles the power of the user's next Physical attack. Fades after three turns. ?
Slow Start - Passive.
The user's physical attacks become Focus Skills, deal increased damage, and are performed at the end of the turn.
?
Hyped Up - Passive.
While Focused, the user will act at the start of the turn. (Doesn't affect attacks delayed by Slow Start.)
?
Conservation of Energy - Passive.
When interrupting a target's Focus, the user gains Focus with no action tied to it until the end of their next turn.
?
MynisX
Absorb
None

Stats

HP 6
AP 6
St 2
Vt 3
Mg 5
Rs 10
Ag 4
Lu 5
Immune
None
Resist
None
Weak
Electric
Weapon
Starting Weapon
Bronze Baselard
Armor
Starting Armor
Belt Collection
Sidearm
Starting Sidearm
"Mynis" Scarf
Skill AP Effect Lvl
Knife Mastery - Weapon Passive.
Lets the user equip Knife weaponry.
1
Scarf Sidearm - Weapon Passive.
Lets the user equip a Scarf weapon in their Charm slot, allowing them to hit twice when using their basic attack.
1
Electro Bolt Buster 5 Deals Electric damage to one enemy. (Magical/Ranged) 1
Electro Bolt Combo 7 Deals Electric damage to one enemy. Hits four times. (Magical/Ranged) 1
Cure Blump 5 Restores HP to one ally. 1
Cheer Up 6 Cures an allied row of emotional ailments. 1
Hyper Mynis Form Increases the user's critical hit rate, and causes all of their actions to be performed at the turn's start. ?
Proud Boast 6 May inflict Berserk on a row of enemies. ?
Ultimate Klutz - Passive.
Allows the user to crit and miss with healing Skills.
?
Blind Fortune - Passive.
Greatly increases the user's critical hit rate, but also decreases their accuracy.
?
Hero's Trophy - Passive.
Increases the drop rate of items while the user is in the party.
?
No Pressure - Passive.
Reduces the SP costs of the user's Skills while outside of battle.
?


Summons[]

Allies[]

Name Bio

Enemies[]

If there's one thing that Shards of Reality isn't lacking, it's enemy varieties. Throughout the story, the players will find themselves facing a wide variety of hostile beasts and invasive armies, both of which seek to take advantage of the multiverse's weakened state. A list of these hostiles is located here!

Items[]

Throughout the player's adventures, they'll no doubt discover plenty of treasures and shops, and through them obtain a small collection of useful items.

Consumables[]

Name Bio
Midas Blump Creates a barrier around one ally that reflects the next Physical attack targeting them. Fades after three turns.
A special Blump with a shimmering golden rind.
Narcissus Blump Creates a barrier around one ally that reflects the next Magical attack targeting them. Fades after three turns.
One of Mynis's favorite Blump varieties to grow.

Weapons[]

Name Type Bio
Blue Blade Short Sword 16 Attack. Short-range. Deals Cut damage.
A simple short sword made of azure metal.
PushoSword Short Sword 17 Attack. Short-range. Deals Cut damage.
A blade with a design based off of medieval Pouchet knights.
Imperium Short Sword ?? Attack. Long-range. Deals Cut damage.
Can only be used by Unten Bluzen.
A sentient blade Unten was given in a Beorn Hollow.

Name Type Bio
Odd Syringe Knife 16 Attack. Short-range. Deals Stab damage.
Frankly, I don't think I want to know what's in this...
Bronze Baselard Knife 11 Attack. Short-range. Deals Cut damage.
A simple knife made of bronze metal.
Impeerion Scythe ?? Attack. Long-range. Deals Cut damage.
Can only be used by The Great Mynis.
Mynis's signature knives, named after Unten's Imperium.

Name Type Bio
Ion Spear Spear 16 Attack. Long-range. Deals Stab damage.
A futuristic spear with a hard-light blade.
Makara's Staff Spear 16 Attack. Long-range. Deals Cut damage.
Can only be used by Makara.
The double-bladed staff used by the Bermuda Beast, a.k.a. Makara.

Name Type Bio
Centipede Claw Scythe 17 Attack. Long-range. Deals Cut damage.
An improvised weapon made from the body of a giant centipede.
Scythe of Shadows Scythe ?? Attack. Long-range. Deals Cut/Shadow damage.
A Galvan Artifact. In the distant future, Umbra Shader wields this weapon.
Beorn Reaper Scythe ?? Attack. Long-range. Deals Cut damage.
A mysterious scythe from a forgotten history.

Name Type Bio
Ion Shield Shield 10 Attack. Short-range. Deals Bash damage.
A futuristic shield reinforced with energy.

Name Type Bio
Sol Gun 13 Attack. Long-range. Deals Stab damage.
Can only be used by Reten Ozzy Prime.
The first of Reten's two signature handguns.
Heartbreaker Gun 13 Attack. Long-range. Deals Stab damage.
Can only be used by Reten Ozzy Prime.
The second of Reten's two signature handguns.

Name Type Bio
Rocket Fist Arm 13 Attack. Long-range. Deals Bash damage.
A metal fist that can be fired off like a missile.

Name Type Bio
Two-Color Scarf Scarf 12 Attack. Short-range. Deals Bash damage.
A black scarf with a red-and-blue mark.
Galvan Scarf Scarf 14 Attack. Short-range. Deals Bash/Electric damage.
A scarf imbued with mystical powers by ancient "god juices."
"Mynis" Scarf Scarf 11 Attack. Short-range. Deals Bash damage.
Can only be used by The Great Mynis.
An absurdly long scarf with Mynis's name embroidered onto it.

Armors[]

Name Bio
Unten's Jacket 8 Defense.
TBA
Adventuring Scrubs 7 Defense.
TBA
Two-Color Clothes 7 Defense.
TBA
Business Suit 7 Defense.
TBA
Xenosuit 9 Defense.
TBA
Protocarrot Plate 9 Defense.
TBA
Pusher's Plate 9 Defense.
TBA
Golden Plate 8 Defense.
TBA
Reten's Jacket 7 Defense.
TBA
Green Coat 7 Defense.
TBA
Whirlwind Costume 8 Defense.
TBA
Belt Collection 6 Defense.
TBA
Team Unten T-Shirt ?? Defense.
Grants the Team Unten skill.
Saving the galaxy isn't exactly cheap.
Voltdozz T-Shirt ?? Defense.
Show your support for the multiverse's greatest ship!
Zindozz T-Shirt ?? Defense.
Show your support for the multiverse's second-greatest ship!

Charms[]

Name Bio
Engagement Ring ???
TBA
F.A.N.T. Badge ???
TBA

Key Items[]

Skills[]

Skills that are part of a character's learnset may not be listed for a while.

Name AP Effect
Team Unten - Passive.
If the user is in the same party as Unten Bluzen, they will automatically intercept attacks targeting Unten when his health is low.

Soundtrack[]

Because what would an RPG be without some catchy battle music?

Track Usage Link
Amala Network Battle
(Shin Megami Tensei: Nocturne)
Battle - Overlap YouTube
Volcanic Rim Stage
(Street Fighter IV)
Battle - Zeon Underground YouTube
Victory Road
(Super Smash Bros. Brawl)
Boss - Doomulus Grime YouTube

Trivia[]

  • If the player fights The Threat with Volt in their party, the in-battle dialogue will be different.
    • Additionally, if Volt is equipped with the Voltdozz T-Shirt during the fight, PabloDePablo will break into your house and smash your gaming console with a sledgehammer, resulting in an instant game over.
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