|November 3rd, 2017|
| The Odyssey
My Pet Ghoul
|Engine||Unreal Engine 4|
The game, as stated before, is a beat-em'-up game with elements from franchises like Dynasty Warriors, Anarchy Reigns, and Bayonetta. Your goal is to take back certain bases/buildings from an enemy faction (in this game's case, it's demons) and destroy as many adversaries you can, with the game giving you bonuses depending on how many you kill, along with the factors of death, damage, and time, tallying up your overall score. With these points, you get "Ghost Coins" that you can spend on new weapons, abilities, costumes, and upgrades for the characters. These upgrades can be applicable to either Allen or Alex.
"My Pet Ghoul" is a mode that allows you to customize and take care of a ghostly animal of your choosing, with said animals species being called "Ghouls". The ghouls range in animals, shapes, and sizes, along with their individual likes, dislikes, and tastes. You can use said Ghoul in battle one time to provide a boost on of five categories. The boost they give you depends on how you customize and raise them.
The playstyles of Allen and Alex is extremely varied. While Allen is more defensive, Alex is much more offensive. Both share the ability to go into their ghost forms, which is due to a meter that's filled up after killing enough enemies. When the meter is full, the character can switch into their ghost forms, which can be reverted if the twins take too much damage from the enemies around them.
The Odyssey is the main mode of Shadow Lands, with it being the game's designated story mode. The mode is split up into twenty individual chapters, with each chapter assigning a specific task to Allen or Alex as they eliminate the demon threat in all corners of the world. More information can be found here.
My Pet Ghoul
My Pet Ghoul is a mode in Shadow Lands that, as stated above, allows you to care for one of ten different "animals" that can be customized and changed however you like. Each pet, depending on how raise them, comes with a boost, with there being five boosts in total. The boost lasts until the player take a large amount of damage.
- Power: This boost gives the player better attack power, making it easier for them to take down enemies.
- Speed: This boost upgrades the player's speed, allowing for faster movement and faster attacks.
- Defense: This boost makes the player's defense rise up, allowing them to take much more hits.
- Ghost: This boost allows for the player to go into ghost form for longer periods of time.
- Healing: This boost completely heals the players battle wounds, fully replenishing their health back to 100%.
-Gives off the Healing boost by default (can be changed).
-In battle, it runs up and tackles a group of enemies.
-Gives off the Defense boost by default (can be changed).
-In battle, it scratches a circle of enemies, killing them off.
-Gives off the Speed boost by default (can be changed).
-In battle, it pecks at a random group of enemies.
-Gives off the Ghost boost by default (can be changed).
-In battle, it bites enemies and runs around them, flinging them into the sky.
-Gives off the Power boost by default (can be changed).
-In battle, it crushes a group of enemies with it's sheer weight.
-Produces Skunkfruit, which every other Ghoul can eat.
-In battle, it sprays a toxic cloud on some enemies, knocking them out.
-Produces Crocoberries, which every other Ghoul can eat.
-In battle, it eats a large group of demons, removing them from the battlefield.
-Produces Acornuts, which every other Ghoul can eat.
-In battle, a team of squirrels run at enemies and devour them.
-Produces Pigpen, which only the pig likes.
-In battle, a giant mud-waterfall appears and drowns some enemies.
-Unlocked after beating main campaign for the first time.
-Gives small boost to all stats at once, but not as much as the other's individually.
-In battle, it lunges at a line of enemies and devours them.
The Galleria contains everything you'd expect from a game's art gallery: scrapped concepts, music, concept art, production models for characters, and more. Said pieces of memorabilia are unlocked by beating achievements the game sets up for players to get. Each item (concepts, music, art, production model, etc.) has it's own category where all pieces of memorabilia resides.