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| 2013 |
|Media Included||Neo Downloadable Game|
Long ago, the 5 Element Gods (Power, Life, Air, Light, and Darkness) created the people and the world of Viterra. These first people were in close touch with the gods and worshipped them out of thanks for their lives. As the people gathered into governed tribes, conflict arose. People wanted to be better than others.
One particular tribe, the people of Darkness, believed that they were already above all people and that the only tribe in the world should be a large group of Darkness worshippers. Sending out people to conquer the other tribes with force, the Darkness people started the Great Element War.
The gameplay is similar to traditional action-platformers, where it is primarily composed of levels and cutscenes. What Sage does differently is that there are multiple characters (you can play as all the Sages as you find them) with many different abilities, weaknesses, and even stats to upgrade, bringing an RPG feel to the game, as well as presenting a more open feel throughout.
To showcase the detail in the game, some areas have a very large field of view so you can take it all in, instead of making the whole game feel like a closed, totally linear experience. To add to that, there are many more in-game cutscenes than traditional pre-rendered CGI animations. This was done to maintain a seamless flow between the story and the gameplay.
With the use of the Neo Gamepad, you can manage all of your Sages and view the minimap. You can upgrade any Sage's stats at any time using the experience points you acquire throughout the adventure. In-game, this is a process called Godly Communication, where the Sage you are currently using will stand still and act as if he or she is praying to the gods to grant the upgrade to the Sage you are applying it to. This is one in real-time, so if enemies are near the dormant Sage, you can pause or cancel the upgrade entirely and regain control to defeat the attackers, then resume at a later time.
Areas (Pre-Story Climax)
|Tutorial: Review for Adventure|
|Part 1: Silva Village|
|Part 2: Forest of Mystery|
|Part 3: Shadow Stronghold|
|Boss: Shadow Beast|
|Part 1: Aero Pass|
|Part 2: Spire Village|
|Part 3: Mount Aether|
|Boss: Shadow Roc|
|Part 1: Capital of Viterra|
|Part 2: City Underground|
|Part 3: Shadow Pipelines|
|Boss: Commander Malviere|
|Part 1: Malterrian Wasteland|
|Part 2: Capital of Malterra|
|Part 3: Great Castle|
|Boss: King Domalus|
|Part 4: Devil's Tower|
|Boss: Prince Akulor|
Areas (Post-Story Climax)
|Part 1: The Ruined Civilization|
|Part 2: The Forgotten Sage|
|Part 3: Escape the Immalos Invasion|
|Boss: Immortuis Beast|
|Part 1: Forest of Mystery|
|Part 2: Making Connections|
|Boss: Immortuis Roc|
|Part 1: Aer's Secret Way|
|Part 2: Aether Ruins|
|Part 3: When the Immalos Destroy the World|
|Boss: Immortuis Sages|
|Part 1: Ruined Castle|
|Part 2: Unlocking Sage Potential|
|Part 1: Path into the Greatest Shadow|
|Boss: Immortuis Akulor|
|Final Boss: Immortuis Malviere|
The Malterrian Royalty
|Image TBA||King Domalus
|Image TBA||Prince Akulor
|Image TBA||A shady, behind-the-scenes member of the Malterrian Royal Council, Malviere serves as chief commander of the Malterrian army and first advisor to the king. His cold and hidden nature seem to hint that he may be more than what people think of him...and holds secrets he wants no one to know.|
|Image TBA||Shadow Beast|
|Image TBA||Shadow Roc|
See the gallery here.
- This game is the first game for N Studio's latest console, Neo. The console was formally announced soon after this page went up.
- Telus' sacred weapons, the Sage Gauntlets, are a reference to the Power Glove (Telus' element is power), an infamous Nintendo accessory.
- This game was originally going to have a deeper story and more realistic artwork. However, the design was changed to fit a younger audience and to be more focused on the overall game experience. Because of these changes, Sage received a new rating of E10+ and was delayed to a 2013 release date. The logo was also updated.
- The logo of Sage is one of the few in the N Studios library to use a serif font.
- Sage is the first N Studios title to have music tracks, composed by Dk64rules (t∣b∣c) himself at that.