Fantendo - Nintendo Fanon Wiki

Ryu (Smash V)

32,833pages on
this wiki
Add New Page
Add New Page Comments0
Ryu (SSBV) RyuHeadSSBV
SSB Street Fighter Series
A Challenger Approaches! Ryu!
Universe Street Fighter
Other Super Smash Bros. Appearances SSB4
Availability DLC
Final Smash Shin Shoryuken/Shinku Hadoken

Ryu(リュウ, Ryū) returns as a playable character in Super Smash Bros. V as free DLC.

Ryu is confirmed to have no alternate costumes. Ryu is voiced by his voice actors from his games - Kyle Hebert and Hiroki Takahashi in japanese.

Changes from SSB4

<p dir="ltr" style="line-height:1.558636301214041;margin-top:4pt;margin-bottom:6pt;">Aesthetics

  • <p dir="ltr" style="line-height:1.558636301214041;margin-top:4pt;margin-bottom:6pt;">Like every other veteran, Ryu now appears much more vibrant and his appearance is more based off his appearance in their games with a small realistic touch.

<p dir="ltr" style="line-height:1.558636301214041;margin-top:4pt;margin-bottom:6pt;">Attributes

  • <p dir="ltr" style="line-height:1.558636301214041;margin-top:4pt;margin-bottom:6pt;">No changes.

<p dir="ltr" style="line-height:1.558636301214041;margin-top:4pt;margin-bottom:6pt;">Ground Attacks

  • <p dir="ltr" style="line-height:1.558636301214041;margin-top:4pt;margin-bottom:6pt;">No changes.

<p dir="ltr" style="line-height:1.558636301214041;margin-top:4pt;margin-bottom:6pt;">Aerial Attacks

  • <p dir="ltr" style="line-height:1.558636301214041;margin-top:4pt;margin-bottom:6pt;">No changes.

<p dir="ltr" style="line-height:1.558636301214041;margin-top:4pt;margin-bottom:6pt;">Grabs and Throws

  • <p dir="ltr" style="line-height:1.558636301214041;margin-top:4pt;margin-bottom:6pt;">No changes.

<p dir="ltr" style="line-height:1.558636301214041;margin-top:4pt;margin-bottom:6pt;">Special Moves

  • <p dir="ltr" style="line-height:1.558636301214041;margin-top:4pt;margin-bottom:6pt;">No changes.


Special Attacks

Name Damage Description
Neutral Special Hadoken 5-6% (standard), 6-7% (input), 7-8% (Shakunetsu) Ryu quickly charges and releases a blue projectile which deals low damage and knockback. Only one Hadoken can be in play: attempting to shoot another results in a puff of smoke. Holding down the special button increases projectile speed and damage slightly. Three versions of the move can be released, two with directional input: a small blue Hadoken (only special button), a minutely stronger and larger Input Hadoken (down, down-forward, forward and attack/special), and a red flaming Shakunetsu Hadoken that hits multiple times (a downwards semicircle towards the direction Ryu stands, then attack/special). Combos well into his tapped tilt attacks, and is mainly used to rack up damage. Shakunetsu Hadoken deals some shield damage, though not to the extent of his Collarbone Breaker.
Alternate 1 - - -
Alternate 2 - - -
Side Special Tatsumaki Senpukyaku 8-9% (close and unheld), 12% (held), 10%(input, unheld), 13%(input, held) Ryu's signature spinning kick, which sends him forward like a top towards one direction, acting like a moving sex kick. Holding down the special button increases damage and distance, and gives the attack more knockback. Using an Input Tatsumaki Senpukyaku (down, down-back, back, attack/special) increases damage and distance even further and makes the move a decent KO option. The move can be used as a good horizontal recovery and does not cause helplessness, but can only be used once in the air without touching the ground. Can be a high risk, high reward approach option.
Alternate 1 - - -
Alternate 2 - - -
Up Special Shoryuken 13%(unheld), 15%(held, input unheld), 18%(input, held) Ryu jumps and performs his powerful signature uppercut while announcing "SHORYUKEN!!". Holding the special button increases damage and distance. An Input Shoryuken (forward, down, down-forward, attack/special) deals even more knockback and damage, and grants Ryu invincibility and no landing lag penalty. A held Input Shoryuken is Ryu's most powerful vertical KO option, and is also his main vertical recovery move. Ryu becomes helpless once he performs the move, .
Alternate 1 - - -
Alternate 2 - - -
Down Special Focus Attack 12% (uncharged), 17% (fully charged) Ryu holds a stance while emitting a black ink-like aura, before unleashing a concentrated punch that crumples opponents where they stand with a lengthy stun animation if charged for more than half a second. Ryu can followup with any attack while the opponent is stuck in the animation. Ryu gains super armor that can withstand a single hit while charging; a second hit will interrupt the move. He can also cancel the move by tapping left or right twice to dash a set distance either forward or backward while charging to shrug off strong attacks before retaliating, or if the attack connects, which is called a Focus Attack Dash Cancel; if the punch misses, Ryu will be unable to cancel the move. If the move connects on an airborne opponent they will instead by knocked away with some heavy hitlag. The move's charge is indicated by Ryu flashing during the startup. With no charge, the attack will knock away opponents. At half a second, the attack will crumple an opponent, while a fully charged Focus Attack will deal more damage and crumple the opponent for longer. While the Focus Attack cannot block grabs and is countered by multi hit attacks, it is a useful tool for baiting opponents and punishing.
Alternate 1 - - -
Alternate 2 - - -
Final Smash Shin Shoryuken/Shinku Hadoken 41% (Shin Shoryuken), 29-30% (Shinku Hadoken) A Final Smash that varies depending on range: at point blank, Ryu traps the opponent in a Shin Shoryuken, a three-hit combo that sends the victim flying with an extra-powerful Shoryuken. At any other range, Ryu unleashes the Shinku Hadoken, a large Hadoken that sucks nearby opponents into it before dragging them a distance and exploding. Shin Shoryuken has much higher KO potential against a single target, while Shinku Hadoken has more range and reliably affects more targets.

Animations and Misc.


<p dir="ltr" style="line-height:1.558636301214041;margin-top:3pt;margin-bottom:1pt;">SIDE - Ryu holds his fist forwards, and declares "Talk is cheap!"

<p dir="ltr" style="line-height:1.558636301214041;margin-top:3pt;margin-bottom:1pt;">UP - Turns away from the camera and tightens his headband, while stating "Come on!"

<p dir="ltr" style="line-height:1.558636301214041;margin-top:3pt;margin-bottom:1pt;">DOWN - Stomps on the ground and grunts while in the Ansatsuken fighter's pose.

Character Selection Screen Animation

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">Ryu points his fist forward.

On Screen Appearance

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:6pt;margin-bottom:8pt;">Walks onto the stage casually, then gets into a fighting stance.

Victory Animations

  • <p dir="ltr" style="line-height:1.558636301214041;margin-top:3pt;margin-bottom:0pt;">Slings his bag over his shoulder while saying "The journey has just begun".

  • <p dir="ltr" style="line-height:1.558636301214041;margin-top:0pt;margin-bottom:0pt;">Winds back and does a pose with his right fist facing the camera, saying "Give it your all!". The pose is identical to his Street Fighter IV win animation.

  • <p dir="ltr" style="line-height:1.558636301214041;margin-top:0pt;margin-bottom:1pt;">Punches two times before doing a victorious uppercut, while saying "Your range is one fist short". The uppercut is a reference to one of his more recurring win poses, where he lifts a fist in the air triumphantly.

Crowd Cheer

<p dir="ltr" style="line-height:1.558636301214041;margin-top:3pt;margin-bottom:1pt;">“Ryu Ryu Ryu!”

Victory Fanfare

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:4pt;margin-bottom:6pt;">A techno remix of Street Fighter II Victory Theme.

Fighting Stance

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:4pt;margin-bottom:6pt;">Retains his fighting stance from SSB4.

Idle Poses

  • <p dir="ltr" style="line-height:1.558636301214041;margin-top:3pt;margin-bottom:0pt;">Adjusts his gloves.

  • <p dir="ltr" style="line-height:1.558636301214041;margin-top:0pt;margin-bottom:1pt;">Wriggles the fingers on both hands, then crosses his arms and pumps them.


<p dir="ltr" style="line-height:1.7999999999999998;margin-top:4pt;margin-bottom:6pt;">Retain his walking animation from SSB4.


<p dir="ltr" style="line-height:1.7999999999999998;margin-top:4pt;margin-bottom:6pt;">Retain his dashing animation from SSB4.


To be added.

Palette Swaps and Alternate Costume w/Palette Swap


Color Origin/Description
Default White Ryu's regular appearance
Second Gray Ryu's gray costume from Smash 4.
Third Cyan Based on his second player colour from Champion Edition and Hyper Fighting.
Fourth Black Based on his default "Low Punch" palette from Super Street Fighter II Turbo.
Fifth Orange Based on Ryo Sakazaki's outfit from SNK's Art of Fighting Series.
Sixth Blue Ryu's blue costume from Smash 4.
Seventh Green Ryu's green costume from Smash 4.
Eighth Light Orange Based on Dan's color palette, with the headband matching the color of Dan's undershirt.

Reveal Trailer

To be added.


Also on Fandom

Random Wiki