Roleplaying Adventures Online is an MMORPG (Massively Multiplayer Online Role Playing Game) released by the Fantendo community in 2017 on PC and a variety of home consoles. Here, the community is free to add ideas. Just don't include any silly or terrible ideas, as they could get challenged or removed.
Gameplay[]
The player can choose a species, gender (if your choice of species has a choice of gender), name and appearance for their character when they start playing the game. You can explore the vast world map freely, completing missions given to the community and fighting monsters on the overworld and in dungeons to gain experience. You can also test your skills by battling other players in the Colliseum.
Species[]
Each species can use the same job classes, but has different stats to make them stand out from other species.
Species | Image (if possible) | Details |
---|---|---|
Human | Humans are known as the most adaptable species in the world. With their balanced stats, they can do quite well as any job class. | |
Warthorc | Warthorcs are an orc-like race that resemble warthogs. Due to their strength and aggressive nature, they usually do quite well as warriors or juggernauts. | |
Demon | Demons look similar to humans but have red horns and tails. They are usually seen as magic-users. They can walk through fire and lava without becoming damaged. | |
Kitsune | Kitsunes are magical foxes with the ability to shape shift into human form. They are normally seen as magic-users. They can turn in to their fox form to get around the map quicker. | |
Elf | Elves are small, nature-loving humanoids who live in cold regions. They are best suited as healers, but also have good agility and dexterity. | |
Amazon | Amazons are a a race of powerful females who often live in isolation from men. They are are best seen as warriors, but they are also able to use a a bit of magic. | |
Lizardman | Lizardmen are a reptilian species with human-like traits. They are limber and sneaky, making them perfectly fit as thieves. | |
Dwarf | Dwarves are a hard-working human subspecies that are quite short, but also stout. Dwarves are usually seen as warriors, but also know a bit of magic. | |
Eirii | Eirii are aquatic creatures that resemble a fusion of the archetypical mermaid and an electric eel. Tend to either be fast attackers or mages, and have the ability to infuse melee attacks with an electric element. | |
Dragonoid | Dragonoids are half-human half-dragon hybrids created by the Teknaos, an ancient race that was hunted down to extinction in a war. They're able to use their wings to fly to some places other species can't, and also have access to nearly every kind of fire magic there is. However, they're extremely weak to any sort of water magic. | |
Ogre | Ogres are a strong species known for their gluttony, brute, and a slight taste for humanoids. Many say they are put in a bad light, but either way, an Ogre warrior is extremely strong and skilled at stonemasonry, smithery, and hand to hand combat. They vary in color from green to tan to almost any color of the rainbow, and they are usually around 7-10 feet tall. | |
Yeti | Yetis are a race of large ape-like beings who are mainly found in the mountains. They are known for using strong melee attacks. | |
Griffinoid | A chimera with the head of an eagle, body of a lion and posture of a human. Loyal and calculated, Griffinoids are usually seen as knights or scholars. | |
Faun | Fauns are half human–half goat creatures that are known to live in the forest. They are often seen as magic users, using the powers of the forest. | |
Rootwalker | Rootwalkers are tree-like species conjured by magic. As they care deeply for the nature and are enhanced by magic, most of them are geomancers. | |
Leprechaun | Leprechauns are a subspecies of dwarf. They are known for their luck. They are mainly seen as thieves, but they are also quite handy with magic. | |
Wodalao | Wodalaos are a species that live in the trees and specialize in crafting their own things. They have a 25% of getting Crafting Bonuses compared to 5%, however due to their lack of experience fighting they deal less damage with weapons than any other class. | |
Felene | A species of jungle-dwelling humanoids with cat-like features. They have decent magical abilities and a 10% chance of getting Crafting Bonuses, but are poor regarding physical capabilities. Uniquely, any healing spell cast by a Felene will heal Mana as well as HP. |
Job Classes[]
You can choose a Job Class upon starting your game, although you are able to change your job in certain areas. At first, only a few basic jobs are available, although you can unlock new jobs by gaining experience in other jobs.
Job | Image (if possible) | Details |
---|---|---|
Warrior | Warriors are skilled in the field of one-on-one combat. They can use wide varieties of equipment and are good both on offence and on defence, but don't have access to magic. | |
Thief | Thieves have good agility and dexterity in comparison to other job classes. While unable to access magic, they can steal items from enemies and are quite skilled at Melee combat, although their limited equipment is a big liability. | |
Healer | Healers use supportive magic to help other players. In addition to healing spells, they have access to spells that cure ailments and buff stats. However, they have limited offence and don't have access to much equipment. | |
Mage | Mages focus on damage-dealing spells. They can also use spells which inflict ailments and a handful of spells that support allies. However, Mages don't have access to strong equipment, making them vulnerable to enemy attacks. | |
Ranger | Rangers specialise in fighting from a good distance using bows, boomerangs and the like. They don't have access to the strongest armour, but their good agility makes up for that. | |
Geomancer | Geomancers are at one with the Earth - they can use several terrain-based abilities and a handful of offensive magic. Their equipment draw isn't that good, however. | |
Scholar | Scholars can analyse weaknesses in enemies and use items more effectively than other classes. They can also use a handful of offensive and defensive magic, but don't have access to the best equipment. | |
Knight | Knights are good both at offence and defence and have good equipment draws. Surprisingly, they can also use a few defensive magic spells. | |
Mad Scientist | Mad Scientists are able to use various potions to attack enemies or to heal themselves. Some of these potions are very powerful, some just burn or poison the enemies. Mad Scientists are also one of the only classes that don't get any magic and they will also have to craft potions to actually be able to use them. | |
Mirror Mage | A type of mage that specializes in manipulation of magical barriers. Its main role is casting barriers upon itself and allies to aid in defense, including Reflect, which bounces back any and all enemy magic. It can also attack with highly accurate Glass-type magic. | |
Ninja | Ninjas are a mainly melee based class, but they can use some magic. They are all about stealth. Ninjas can wield specialized Ninjutsu abilities and can create illusions to confuse their foe. | |
Harlequin | Harlequins are known for their light-hearted attitude. They often play games with their foes and dance around them. They are a mainly melee based class, but they can use some magic. | |
Lancer | While heavily armoured, Lancers have good agility. They tend to fight with spears, but can also use certain types of swords. They can also use a couple of magic spells. | |
Smithy | A support class able to forge weapons. Unlike other support classes, Smithies can still handle in combat themselves due to their variety of weapons. | |
Dancer | While limited in equipment, Dancers are the only job class who can make use of status-preventing Ribbons. Their dancing skills let them perform a variety of attacks on enemies. | |
Royalty | A high-defense class with access to powerful armor but not many tough weapons. They use passive effects that boosts the performance of allies upon taking certain formations. They can also use basic restorative magic. | |
Lich | A forbidden wizard who has mastery over death itself. Liches use their black sorcery to regenerate allies wounds and dish out massive damage with spells like Demi and Drain; however, they're incredibly weak physically, and will take damage from any healing magic used on them. | |
Sage | Sages are talented in all schools of magic. They can learn almost any Offensive, Supportive, Defensive or Enfeebling magic spell, but are limited by their equipment and don't have as much Mana as other job classes. | |
Summoner | Summoners fight enemies by having different creatures turn up out of nowhere. They can play supportive or offensive roles, although their limited equipment makes them soft targets. | |
Siren | Sirens are not direct attackers, rather a combination of healers and status inflictors. They can sing a library of songs, which can heal statuses, afflict foes with status conditions, or entrance enemies. | |
Gladiator | Gladiators are much like a Warrior or Knight. They wear lighter armour than the latter, but heavier than the former. Gladiators wield tridents instead of swords, and can also use nets. | |
Weaver | The art of weaving is a lost art, utilised by this class. By weaving into a magical tapestry, they can shape the flow of battle. Though they wield many abilities, they cannot directly attack and are exceptionally weak. | |
Mist Mage | Mist Mages specialise in the control of mist and fog in order to disguise themselves and their team. Enemies will have a much harder time landing hits, and the Mist Mage can even create illusions. | |
Copycat | Copycats have the unique ability to mimic anything they see. Once attacked, they can repeat the same attack on their foe. If they are not attacked, they can mimic the weapon or ability of their foe. | |
Mystic Fencer | Mystic Fencers can use Offensive and Enfeebling Magic to enhance the effects of their Melee attacks, adding elemental affinities, damage multipliers and chances to inflict ailments. Their equipment is pretty good, too. | |
Brawler | Brawlers use strap-on claws to land combo attacks on enemies. While they don't have access to magic and are limited in equipment, their strong damage output makes up for that. | |
Pharmacist | Pharmacists can combine items to make various forms of medicine that heal specific ailments, restore HP and Mana, and sometimes damage enemies. Their equipment isn't very good, however, and their magic is very limited. |
Magic[]
All magic uses up part of the caster's Mana. Once you run out of Mana, you can't use magic until your Mana is restored somehow.
Offensive Magic[]
Magic spells used purely for dealing damage or sometimes instantly killing enemies. May also inflict status ailments but not as often as Enfeebling Magic.
Name | Mana | Symbol (if possible) | Description |
---|---|---|---|
Fire | 6 | A fiery attack on a single enemy. Useful against ice-based enemies. | |
Water | 6 | A watery attack on a single enemy. Useful against fire-based enemies. | |
Thunder | 6 | An electric attack on a single enemy. Useful against water-based enemies. | |
Stone | 6 | An earth-based attack on a single enemy. Useful against electricity-based enemies. | |
Wind | 6 | A wind-based attack on a single enemy. Useful against earth-based enemies. | |
Frost | 6 | An icy attack on a single enemy. Useful against wind-based enemies. | |
Glass | 8 | A highly accurate non-elemental attack to a single enemy. | |
Demi I | 13 | Deals damage equal to 50% of the target's remaining HP. | |
Psych I | 12 | Deals damage to the target's Mana. | |
Drain I | 12 | Damages the target and drains their HP to heal the user. | |
Flame | 22 | A fiery area-of-effect attack. Useful against ice-based enemies. | |
Flood | 22 | A watery area-of-effect attack. Useful against fire-based enemies. | |
Storm | 22 | An electric area-of-effect attack. Useful against water-based enemies. | |
Quake | 22 | An earth-based area-of-effect attack. Useful against electricity-based enemies. | |
Tornado | 22 | A wind-based area-of-effect attack. Useful against earth-based enemies. | |
Snowstorm | 22 | An icy area-of-effect attack. Useful against wind-based enemies. | |
Frostburn | 30 | Launches three balls of Frostburn that have a chance of burning enemies, freezing enemies, or slowing down enemies. | |
Psych II | 33 | Deals damage to the Mana of enemies in range. | |
Drain II | 33 | Damages enemies in range and drains their HP to heal the user. | |
Demi II | 28 | Deals damage equal to 75% of the target's remaining HP | |
Scourge I | 26 | Deals shadow damage to an enemy and may inflict Sap Status. | |
Death | 33 | Has a 50% chance to instantly kill the target. | |
Rainbow | 40 | Attacks enemies in an area around the user with the power of light. | |
Inferno | 53 | Deals great fire damage to and sometimes burns enemies in the area of effect. | |
Torrent | 53 | Deals great water damage to and sometimes silences enemies in the area of effect. | |
Maelstrom | 53 | Deals great lightning damage to and sometimes stuns enemies in the area of effect. | |
Cataclysm | 53 | Deals great earth damage to and sometimes slows enemies in the area of effect. | |
Windburst | 53 | Deals great wind damage to and sometimes poisons enemies in the area of effect. | |
Crystallise | 53 | Deals great ice damage to and sometimes freezes enemies in the area of effect. | |
Scourge II | 45 | Deals shadow damage to enemies in an area of effect and may inflict Sap Status. | |
Banish | 48 | Has a 35% chance to instantly kill all enemies in range. | |
Meteor Strike | 63 | Meteors descend from the sky, damaging every enemy on the screen. | |
Condemn | 35 | Instantly kills the target after 30 seconds. | |
Energy Ray | 80 | Builds up great damage on enemies in range, and has a chance to cause random status ailments. | |
Hellfire | 100 | Unleashes a fiery storm of Hellfire to burn any nearby enemies and deal high damage. | |
Blizzard's Wrath | 100 | Unleashes the wrath of the Blizzard and causes any nearby enemies to take high damage aswell as become slower or frozen. | |
Earthquake from Hell | 100 | Summons an Earthquake that will swallow up any nearby enemies for massive damage. | |
Dark Universe Manipulation | 100 | Reality collapses around the target, inflicting insane damage. |
Supportive Magic[]
Magic spells that heal allies or increase their stats.
Name | Mana | Symbol (if possible) | Description |
---|---|---|---|
Cure I | 3 | Restores a little of a single player's HP. | |
Poison Heal | 3 | Cures Poison and Sap ailments. | |
Heal I | 8 | Slightly heals all players in an area around the caster. | |
Cure II | 10 | Restores a moderate amount of a single player's HP. | |
Haste I | 12 | Gives a chosen player a speed boost. | |
Status Heal | 10 | Cures certain status ailments. | |
Life | 15 | Revives a KO'd player with very low HP. | |
Heal II | 25 | Heals all players in an area around the caster. | |
Haste II | 38 | Gives all players in range a speed boost. | |
Cure III | 20 | Restores a large amount of a single player's HP. | |
Omni Status Heal | 20 | Removes most status ailments. | |
Fire Enchant | 13 | Makes a player's physical attack fire elemental. | |
Water Enchant | 13 | Makes a player's physical attack water elemental. | |
Lightning Enchant | 13 | Makes a player's physical attack lightning elemental. | |
Earth Enchant | 13 | Makes a player's physical attack earth elemental. | |
Wind Enchant | 13 | Makes a player's physical attack wind elemental. | |
Ice Enchant | 13 | Makes a player's physical attack ice elemental. | |
Aura | 16 | Boosts the Magic Attack of nearby players. | |
Berserk | 16 | Boosts the Attack of nearby players. | |
Light Enchant | 13 | Makes a player's physical attack light elemental. | |
Shadow Enchant | 13 | Makes a player's physical attack shadow elemental. | |
Blink | 13 | Makes it easier for the target to avoid attacks. | |
Heal III | 38 | Greatly heals all players in an area centered around the caster. | |
Full-Life | 30 | Revives a KO'd player with full HP. | |
Regen I | 10 | Causes one ally to slowly regain HP over the course of time. | |
Regen II | 25 | Causes all allies near the caster to slowly regain HP over the course of time. | |
Undeath | 10 | Temporarily transforms a fallen ally into a Ghost. Ghosts cannot directly attack, and instead are solely reliant on Magic and passive skills, but also cannot be attacked. After a short time, they transform back. | |
Undeath II | 25 | Temporarily transforms a fallen ally into a Skeleton. Skeletons can use Melee Weapons and passive abilities but are unable to use any Magic. Unlike Ghosts, Skeletons can be attacked (however they will keep coming back up - just dealing less damage every time). After a short time, they transform back. | |
White Wind | 28 | Heals nearby players; amount of health restored is equal to the caster's health. | |
Restore I | 5 | Heals a nearby player's Mana. | |
Restore II | 25 | Greatly heals a nearby player's Mana. | |
Restore III | 40 | Substantially heals a nearby player's Mana. | |
Cure IV | 40 | Restores great amounts of a single player's HP. | |
Auto-Life | 25 | Automatically casts Life on the target if they get KO'd. | |
Bubble | 50 | Doubles the maximum HP of nearby players. | |
Faith I | 13 | Causes one ally to slowly regain Mana over a course of time. | |
Faith II | 28 | Causes all allies near the caster to slowly regain Mana over a course of time. | |
Light Universe Manipulation I | 12 | The target's next action's effect is increased by 25%. | |
Light Universe Manipulation II | 27 | The target's next action's effect is increased by 50%. | |
Light Universe Manipulation III | 45 | The target's next action's effect is increased by 100%. |
Defensive Magic[]
Magic spells that add resistances, elemental immunities, and shielding effects to other players.
Name | Mana | Symbol (if possible) | Description |
---|---|---|---|
Protect | 10 | Boosts target's physical defence. | |
Protect Wall | 25 | Boosts the physical defence of nearby players. | |
Shell | 10 | Boosts target's magic defence. | |
Shell Wind | 25 | Boosts the magic defence of nearby players. | |
Protective I | 10 | The selected player will take 3/4 of the damage they should of taken | |
Protective II | 20 | The selected player will take half of the damage they should of taken | |
Protective III | 30 | The selected player will take 1/4 of the damage they should of taken | |
Protective IV | 45 | The selected player will be immune to any sort of damage for 5-10 seconds. | |
Endurance | 25 | Any attacks that should of killed the user will leave them with 1 HP, and will last until either the user gets hit with 1 HP before they manage to heal or 5 seconds past. | |
Reflect | 24 | Casts a mirror over the target. Any magical attacks that hit the target will bounce back and deal 1.5x damage to the caster. | |
Tide Shield | 12 | Creates a shield of water, reducing fire damage taken by the target. | |
Shock Shield | 12 | Creates a shield of electricity, reducing water damage taken by the target. | |
Rock Shield | 12 | Creates a shield of Earth, reducing electric damage taken by the target. | |
Aero Shield | 12 | Creates a shield of wind, reducing Earth damage taken by the target. | |
Frost Shield | 12 | Creates a shield of ice, reducing wind damage taken by the target. | |
Blaze Shield | 12 | Creates a shield of fire, reducing ice damage taken by the target. | |
Barrier I | 13 | Protects nearby players from certain status ailments. | |
Barrier II | 33 | Protects nearby players from most status ailments. | |
Barrier III | 48 | Protects nearby players from all status ailments except Death and Petrify. | |
Dark Shield | 12 | Creates a shield of shadows, reducing light damage taken by the target. | |
Sun Shield | 12 | Creates a shield of light, reducing shadow damage taken by the target. |
Enfeebling Magic[]
Magic spells that lower enemy stats, add status effects, or reduce elemental defense.
Name | Mana | Symbol (if possible) | Description |
---|---|---|---|
Slow I | 6 | Slows the movement of the target enemy. | |
Slow II | 26 | Slows the movement of enemies in an area of effect. | |
Poison | 3 | Darkness eats away at an enemy's body, dealing damage over time. | |
Sap | 8 | Darkness eats away at an enemy's body, dealing damage over time at a faster rate than Poison. | |
Stop | 18 | Immobilises target for a set period of time. | |
Scan | 1 | The target's health, Mana and elemental weaknesses become visible to all players. | |
Sleep | 12 | Puts target to sleep. | |
Silence | 8 | Target is unable to cast Magic. | |
Confuse | 8 | Target will attack friend and foe alike. | |
Electric Shock | 10 | Target will be shocked (always does 1-2 damage) and become stunned, making them unable to do anything for a few seconds. | |
Curse | 13 | The target's current stats are halved. | |
Toad | 7 | Polymorphs target into a Toad, disabling all Magic except Toad. | |
Heat | 4 | Burns an enemy, causing damage over time. | |
Freeze | 5 | Holds the target in place for a short period of time. | |
Dark Spark | 27 | Halves the target's Level. |
Summon Magic[]
Summon Magic summons one of many creatures to launch attacks or heal allies. Each summon has a "White" ability for support or inflicting status ailments and a "Black" ability for damage dealing. These abilities are learned separately.
Summon | Image (if possible) | Ability 1 | Mana Cost | Ability 2 | Mana Cost |
---|---|---|---|---|---|
Canary | Canary Feather: Heals all nearby players for a little HP. | 7 | Canary Beak: Deals low damage to a single enemy. | 10 | |
Sylph | Heal Star: Heals a single player. | 8 | Whispering Wind: Deals low wind damage to enemies in range. | 12 | |
Piranha | Constrict: Paralyses a single enemy. | 5 | Water Splash: Deals low water damage to a single enemy. | 10 | |
Snow Spirit | Mesmerise: Puts an enemy to sleep. | 10 | Icy Stare: Deals ice damage to all enemies in range. | 25 | |
Fire Spirit | Healing Light: Heals all nearby players. | 11 | Flames of Hell: Deals fire damage to all enemies in range. | 26 | |
Thunder Spirit | Mind Blast: Inflicts Paralyse and Sap. | 12 | Lightning: Deals lightning damage to all enemies in range. | 27 | |
Golem | Earthen Wall: Increases defence of nearby players. | 18 | Earthen Fury: Deals earth damage to all enemies in range. | 28 | |
Catoblepas | Demon Eye: Attempts to petrify the target. | 20 | Stone Gaze: Damages and attempts to petrify the target. | 33 | |
Carbuncle | Ruby Light: Gives the target Reflect. | 22 | Crystal Shot: A highly accurate non-elemental attack on an enemy. | 26 | |
Djinn | Burning Wish: Inflicts burn on all enemies in front of the caster. | 18 | Infernal Plume: Deals heavy fire damage to one enemy, and low fire damage to all enemies close to the targeted enemy. | 29 | |
Boreads | Tailwind: Grants Haste to all allies and Slow to all enemies. | 27 | Twister Rush: Deals medium wind damage to one enemy, and pulls all nearby enemies towards that enemy. | 25 | |
Odin | Protective Light: All players in range get a defence, magic defence and speed boost. | 38 | Gungnir: Attacks all enemies with a legendary spear. | 51 | |
Leviathan | Blessed Water: All players in range are healed of status ailments. | 44 | Tidal Wave: Attacks all enemies with a hurricane of water. | 65 |
Weapons[]
Which weapons you can equip is based on your job class. All weapons have an Equip Level signifying the level you have to be at to equip them.
Swords[]
Name | Equip Level | Attack | Element | Cost | Notes |
---|---|---|---|---|---|
Broadsword | 1 | 4 | None | 250 | None |
Longsword | 3 | 6 | None | 500 | None |
Rapier | 8 | 10 | None | 700 | None |
Silver Sword | 15 | 15 | None | 1200 | Provides "Shining Silver" Bonus when used in a set with other pieces of Silver equipment. |
Flame Sword | 15 | 15 | Fire | 1200 | None |
Ancient Sword | 22 | 20 | None | 2000 | None |
Icebrand | 22 | 20 | Ice | 2000 | None |
Falchion | 29 | 26 | None | 3200 | None |
Wing Sword | 29 | 26 | Wind | 3200 | None |
Gold Sword | 36 | 32 | None | 5000 | Provides "Glittering Gold" Bonus when used in a set with other pieces of Gold Equipment. |
Gaia Blade | 36 | 32 | Earth | 5000 | None |
Rune Blade | 43 | 37 | None | 6500 | Boosts the effects of Magic, but makes each spell cost an additional 5 Mana. |
Thunder Blade | 43 | 37 | Lightning | 6500 | None |
Diamond Sword | 50 | 43 | None | 8000 | Provides "Dynamic Diamond" Bonus when used in a set with other pieces of Diamond equipment. |
Coral Blade | 50 | 43 | Water | 8000 | None |
Sun Blade | 57 | 50 | None | 10000 | None |
Crystal Sword | 64 | 56 | None | 15000 | Provides "Colourful Crystal" Bonus when used in a set with other pieces of Crystal equipment. |
Excalibur | 71 | 65 | Light | N/A | Cannot be sold at shops. Can only be obtained by completing Missions. |
Dark Universe Sword | 76 | 70 | Shadow | N/A | Cannot be sold at shops. Can only be obtained by completing Missions. Allows the wielder to use Dark Universe Manipulation, regardless of their job. |
Knives[]
Name | Equip Level | Attack | Element | Cost | Notes |
---|---|---|---|---|---|
Knife | 1 | 4 | None | 250 | None |
Dagger | 3 | 6 | None | 500 | None |
Silver Knife | 8 | 11 | None | 700 | Provides "Shining Silver" Bonus when used in a set with other pieces of Silver equipment. |
Spark Dagger | 15 | 15 | Lightning | 1200 | None |
Main Gauche | 22 | 20 | None | 2000 | Boosts Agility by 2% |
Poison Dagger | 29 | 26 | None | 3200 | May inflict Poison when landing a hit |
Dancing Dagger | 36 | 32 | None | 5000 | Boosts Agility by 2% |
Mage Masher | 43 | 37 | None | 6500 | May inflict Silence when landing a hit |
Triton's Dagger | 50 | 43 | Water | 8000 | None |
Assassin's Dagger | 57 | 50 | None | 10000 | Boosts Agility by 10% |
Valiant Knife | 64 | 56 | None | 15000 | None |
Adamant Knife | 71 | 65 | None | N/A | Provides "Adamant Chain" Bonus when used as a set with other pieces of Adamant equipment. Cannot be purchased in the shop, can only be obtained in Missions. |
Wands[]
A majority of wands give the wielder a bonus when equipped.
Name | Equip Level | Attack | Element | Cost | Notes |
---|---|---|---|---|---|
Wand | 1 | 3 | None | 200 | All spells cost 1 Mana less. |
Healing Wand | 3 | 5 | None | 450 | Healing spells are 20% more effective. |
Oak Wand | 8 | 8 | None | 600 | Damaging spells are 20% more effective. |
Silver Wand | 15 | 12 | None | 1000 | Provides "Shining Silver" Bonus when used in a set with other pieces of Silver equipment. |
Flamesceptre | 15 | 12 | Fire | 1000 | Fire-based spells deal 50% more damage. |
Power Wand | 22 | 18 | None | 1500 | Elemental spells deal 3x damage when striking an elemental weakness instead of 2x. |
Wavesceptre | 22 | 18 | Water | 1500 | Water-based spells deal 50% more damage. |
Lilith Wand | 29 | 23 | None | 2500 | Damaging spells drain the target's HP. |
Shocksceptre | 29 | 23 | Lightning | 2500 | Lightning-based spells deal 50% more damage. |
Aura Wand | 36 | 28 | None | 4000 | All Spells cost 3 Mana less. |
Stonesceptre | 36 | 28 | Earth | 4000 | Earth-based spells deal 50% more damage. |
Fairy Wand | 43 | 33 | None | 5200 | All status spells have a greater success rate. |
Skysceptre | 43 | 33 | Wind | 5200 | Wind-based spells deal 50% more damage. |
Golden Wand | 50 | 38 | None | 7000 | Provides "Glittering Gold" Bonus when used in a set with other pieces of Gold equipment. |
Snowsceptre | 50 | 38 | Ice | 7000 | Ice-based spells deal 50% more damage. |
Sage's Wand | 57 | 42 | None | 9000 | Healing spells are twice as effective. |
Rune Wand | 64 | 50 | None | 12000 | Damaging spells are twice as effective. |
Stardust Wand | 71 | 60 | None | N/A | All spells cost 50% less Mana. Cannot be purchased from shops. Can only be obtained by completing Missions. |
Bows[]
While a lot of classes can equip bows, only the Ranger class can every single bow. Also, you cannot equip a shield along with a bow.
Name | Equip Level | Attack | Element | Cost | Notes |
---|---|---|---|---|---|
Bow | 1 | 4 | None | 250 | None |
Crossbow | 3 | 6 | None | 500 | None |
Longbow | 8 | 11 | None | 700 | None |
Silver Bow | 15 | 15 | None | 1200 | Provides "Shining Silver" Bonus when used in a set with other pieces of Silver equipment. |
Flame Bow | 15 | 15 | Fire | 1200 | None |
Dark Bow | 22 | 20 | None | 2000 | May inflict Blind upon landing a hit. |
Ice Bow | 22 | 20 | Ice | 2000 | None |
Great Bow | 29 | 26 | None | 3200 | None |
Killer Bow | 36 | 32 | None | 5000 | Increases Agility by 2% |
Rune Bow | 43 | 37 | None | 6500 | Boosts the effects of Magic, but makes each spell cost 5 Mana more. |
Elven Bow | 50 | 42 | None | 8000 | Increases Agility by 2% |
Yoichi Bow | 57 | 50 | None | 10000 | Increases Agility by 2% |
Artemis Bow | 64 | 56 | Light | 15000 | Increases Agility by 10% |
Perseus Bow | 71 | 65 | None | N/A | Increases Agility by 10%, cannot be bought at shops. Can only be obtained by completing Missions. |
Spears[]
Name | Equip Level | Attack | Element | Cost | Notes |
---|---|---|---|---|---|
Guard's Spear | 1 | 4 | None | 250 | None |
Bronze Trident | 1 | 4 | None | 275 | Can only be equipped by Gladiator |
Javelin | 3 | 6 | None | 500 | None |
Steel Trident | 3 | 6 | None | 525 | Can only be equipped by Gladiator |
Silver Spear | 8 | 11 | None | 700 | Enables "Shining Silver" Bonus when used in a set with other pieces of Silver equipment |
Silver Trident | 8 | 11 | None | 750 | Enables "Shining Silver" Bonus when used in a set with other pieces of Silver equipment, can only be equipped by Gladiator |
Wind Spear | 15 | 15 | Wind | 1200 | None |
Shock Trident | 15 | 15 | Lightning | 1250 | Can only be equipped by Gladiator |
Flame Lance | 22 | 20 | Fire | 2000 | None |
Sea Trident | 22 | 20 | Water | 2125 | Can only be equipped by Gladiator |
Ice Lance | 29 | 26 | Ice | 3200 | None |
Gaia Trident | 29 | 26 | Earth | 3300 | Can only be equipped by Gladiator |
Blood Lance | 36 | 32 | None | 5000 | Drains enemy HP |
Golden Trident | 36 | 32 | None | 5200 | Provides "Glittering Gold" Bonus when used in a set with other pieces of Gold equipment, can only be equipped by Gladiator |
Gungnir | 43 | 37 | None | 6500 | None |
Platinum Trident | 43 | 37 | None | 7000 | Can only be equipped by Gladiator |
Wyvern Lance | 50 | 42 | None | 8000 | More powerful against dragon-like enemies |
Diamond Trident | 50 | 42 | None | 8800 | Enables "Dynamic Diamond" Bonus when used in a set with other pieces of Diamond equipment, can only be equipped by Gladiator |
Radiant Lance | 57 | 50 | None | 10000 | None |
Sun Trident | 57 | 50 | None | 10800 | Can only be equipped by Gladiator |
Holy Lance | 64 | 56 | Light | 15000 | None |
Crystal Trident | 64 | 56 | None | 16200 | Provides "Colourful Crystal" Bonus when used in a set with other pieces of Crystal equipment, can only be equipped by Gladiator |
Abel's Lance | 71 | 65 | Lightning | N/A | Cannot be purchased at shops. Can only be obtained by completing Missions. |
Longinus | 71 | 65 | Shadow | N/A | Can only be equipped by Gladiator, cannot be purchased at shops. Can only be obtained by completing Missions. |
Light Universe Spear | 76 | 70 | Light | N/A | Cannot be purchased at shops. Can only be obtained by completing Missions. Allows the wielder to use Light Universe Manipulation III, regardless of their job. |
Thrown[]
Name | Equip Level | Attack | Element | Cost | Notes |
---|---|---|---|---|---|
Boomerang | 1 | 4 | Wind | 250 | None |
Shuriken | 3 | 6 | Wind | 500 | None |
Metal Boomerang | 8 | 11 | Wind | 750 | None |
Juji Shuriken | 15 | 15 | Wind | 1200 | None |
Chakram | 22 | 20 | Wind | 2000 | None |
Manji Shuriken | 29 | 26 | Wind | 3200 | None |
Wing Edge | 36 | 32 | Wind | 5000 | None |
Fuma Shuriken | 43 | 37 | Wind | 6500 | None |
Moonring Blade | 50 | 42 | Wind | 8000 | None |
Pinwheel | 57 | 50 | Wind | 10000 | None |
Rising Sun | 64 | 56 | Wind, Fire | 15000 | None |
Star of Legend | 71 | 65 | Wind | N/A | Cannot be bought at shops. Can only be obtained by completing Missions. |
Instruments[]
Name | Equip Level | Attack | Element | Cost | Notes |
---|---|---|---|---|---|
Diamond Bell | 1 | 4 | None | 250 | None |
Dream Harp | 3 | 6 | None | 500 | May inflict Sleep when attacking |
Earthen Bell | 8 | 11 | Earth | 700 | None |
Silver Harp | 15 | 15 | None | 1200 | May inflict Silence when attacking, provides "Shining Silver" Bonus when used in a set with other pieces of Silver equipment |
Rune Bell | 22 | 20 | None | 2000 | All magic spells are more effective, but cost 5 extra Mana. |
Muse Harp | 29 | 26 | None | 3200 | May inflict Confuse when attacking |
Gaia Bell | 36 | 32 | Earth | 5000 | None |
Dark Harp | 43 | 37 | None | 6500 | May inflict Blind when attacking |
Blessed Bell | 50 | 42 | None | 8000 | None |
Apollo Harp | 57 | 50 | Light | 10000 | None |
Tinklebell | 64 | 56 | None | 15000 | None |
Loki's Lute | 71 | 65 | None | N/A | Cannot be purchased from shops. Can only be obtained by completing Missions. |
Claws[]
Name | Equip Level | Attack | Element | Cost | Notes |
---|---|---|---|---|---|
Bronze Claws | 1 | 4 | None | 250 | None |
Metal Claws | 3 | 6 | None | 500 | None |
Silver Claws | 8 | 11 | None | 700 | Provides "Shining Silver" Bonus when used in a set with other pieces of Silver equipment |
Flame Claws | 8 | 11 | Fire | 700 | None |
Darksteel Claws | 15 | 15 | None | 1200 | None |
Water Claws | 15 | 15 | Water | 1200 | None |
Sonic Claws | 22 | 20 | None | 2000 | None |
Lightning Claws | 22 | 20 | Lightning | 3200 | None |
Impact Claws | 29 | 26 | None | 3200 | None |
Stone Claws | 29 | 26 | Earth | 3200 | None |
Fairy Claws | 36 | 32 | None | 5000 | May inflict Confuse when attacking |
Wyvern Claws | 36 | 32 | Wind | 5000 | None |
Hell Claws | 43 | 37 | None | 6500 | May inflict Poison when attacking |
Ice Claws | 43 | 37 | Ice | 6500 | None |
Cat Claws | 50 | 42 | None | 8000 | May inflict Sleep when attacking |
Dragon Claws | 57 | 50 | None | 10000 | None |
Tiger Claws | 64 | 56 | None | 15000 | May inflict Paralyse when attacking |
Kaiser Claws | 71 | 65 | None | N/A | Cannot be purchased at shops. Can only be obtained by completing missions. |
Whips/Chain-links[]
Name | Equip Level | Attack | Element | Cost | Notes |
---|---|---|---|---|---|
Lasso | 1 | 3 | None | 100 | None |
Bullwhip | 3 | 5 | None | 250 | If you get a Critical hit, it might cause paralysis. |
Chain Whip | 6 | 7 | None | 300 | None |
Flail | 9 | 12 | None | 490 | None |
Meteor Hammer | 11 | 17 | None | 550 | None |
Ball and Chain | 12 | 20 | None | 750 | Slows you down. |
Chentu | 13 | 22 | None | Not Availble in shop. Acquire in missions. | Steals Mana with each hit. |
Equipment Bonuses[]
When using a certain set of equipment together, you will get a special bonus. For a full list of Equipment Bonuses (as of now), see the table below.
Name | Pieces w/ Bonus | Bonus Effect |
---|---|---|
Shining Silver | Silver Sword, Silver Knife, Silver Wand, Silver Bow, Silver Spear, Silver Trident, Silver Harp, Silver Claws | All Magic costs 3 Mana less |
Glittering Gold | Gold Sword, Golden Wand, Golden Trident | Earn 50% more money from defeating enemies |
Dynamic Diamond | Diamond Sword, Diamond Trident | Earn 20% more EXP from defeating enemies |
Colourful Crystal | Crystal Sword, Crystal Trident | Elemental damage taken is lowered by 20% |
Adamant Chain | Adamant Knife | Increases Agility by 50% |
The Colliseum[]
The Colliseum is a PVP feature that can be accessed in various cities and towns. It allows players to enter in four types of battles: Single, Double, Team, and Card. Single Battles are 1v1, Double battles are 2v2, and Team Battles are exclusive to players who have joined a Guild where they can battle another Guild to see which one is the strongest. Beginning a Team Battle will notify every online player in the guild and will give an option to have them teleport to the Colliseum to participate (once they finish they will get teleported back to where they were.) Card Battles give players a deck of various cards that have a certain element, and the two players try to use their cards to destroy the other. A list of cards can be found here.
Pets[]
Pets are able to either be tamed using certain items or bought at various stores throughout your adventure. They fall in 4 various categories.
Transportation[]
These pets function as transportation and can carry different amounts of players.
Name | Favorite Food | Artwork (if possible) | Description |
---|---|---|---|
Dragon | Meat (various) | Allows up to 4 players to fly and reach the same areas Dragonoids can. Can also attack enemies with their fire breath. | |
Sea Dragon | Fish (various) | Allows up to 6 players to travel over the surface of water. | |
Giant Mole | Worms | Allows up to 2 players to travel underground. | |
Giant Butterfly | Nectar | Allows 1 player to fly and reach the same areas Dragonoids can. |
Decorative[]
These pets have no purpose besides looking cute or being threatening.
Name | Favorite Food | Artwork (if possible) | Description |
---|---|---|---|
Bunny | Carrots | Come in 10 different breeds that each have a different appearance. | |
Puppy | Meat (various) | It can learn tricks and can also be adorable. | |
Kitty | Mice, Fish | There are a variety of kittens that all look adorable. | |
Tiny Lizard | Insects (various) | Can be cariied on a player's shoulder. |
Offensive[]
These pets are able to help players defeat enemies, and they have health bars.
Functional[]
These pets have various functions such as being able to find players or enemies.
Name | Favorite Food | Artwork (if possible) | Description |
---|---|---|---|
Tracking Dog | Meat (various) | Can track down other players or find rare enemies. | |
Small Bird | Seeds, Worms | Can be used to observe the area the player is in. | |
Squid | Fish, Crawfish | Can squirt ink to mark areas. Underwater, the ink becomes a cloud, which players can use to escape from enemies. | |
Monkey | Bananas, Berries, Nuts | Can climb trees to acquire items and treasure the player normally can't reach. They can also ambush enemies and attack by throwing Rocks. | |
Trojan Horse | Twigs and Sticks | Players can go inside the horse to hide or escape from enemies. |
Crafting[]
Crafting is a feature that allows players to craft certain items once they get the required items. This could range from weapons, to quest items, to stuff they can sell for a high price. You can also end up getting Crafting Bonuses (2 items for the cost of 1, weapons deal more damage, items selling for more) with some species able to get them more often. By default, the chance of obtaining a Crafting Bonus is 5%. A list of all items that can be crafted can be found here.
Customisation[]
Customisation allows you to change your character's appearance. At the start of the game, you can choose your character's traits (such as skin and hair colour), and you can also choose one of three outfits with each Job Class - different outfits provide different bonuses. You can also make outfits yourself - custom-made outfits can provide more complex bonuses. A full list of outfits for each job class can be found here.