Fantendo - Game Ideas & More
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Roleplaying Adventures Online is an MMORPG (Massively Multiplayer Online Role Playing Game) released by the Fantendo community in 2017 on PC and a variety of home consoles. Here, the community is free to add ideas. Just don't include any silly or terrible ideas, as they could get challenged or removed.

Gameplay[]

The player can choose a species, gender (if your choice of species has a choice of gender), name and appearance for their character when they start playing the game. You can explore the vast world map freely, completing missions given to the community and fighting monsters on the overworld and in dungeons to gain experience. You can also test your skills by battling other players in the Colliseum.

Species[]

Each species can use the same job classes, but has different stats to make them stand out from other species.

Species Image (if possible) Details
Human Humans are known as the most adaptable species in the world. With their balanced stats, they can do quite well as any job class.
Warthorc Warthorcs are an orc-like race that resemble warthogs. Due to their strength and aggressive nature, they usually do quite well as warriors or juggernauts.
Demon Demons look similar to humans but have red horns and tails. They are usually seen as magic-users. They can walk through fire and lava without becoming damaged.
Kitsune Kitsunes are magical foxes with the ability to shape shift into human form. They are normally seen as magic-users. They can turn in to their fox form to get around the map quicker.
Elf Elves are small, nature-loving humanoids who live in cold regions. They are best suited as healers, but also have good agility and dexterity.
Amazon Amazons are a a race of powerful females who often live in isolation from men. They are are best seen as warriors, but they are also able to use a a bit of magic.
Lizardman Lizardmen are a reptilian species with human-like traits. They are limber and sneaky, making them perfectly fit as thieves.
Dwarf Dwarves are a hard-working human subspecies that are quite short, but also stout. Dwarves are usually seen as warriors, but also know a bit of magic.
Eirii Eirii are aquatic creatures that resemble a fusion of the archetypical mermaid and an electric eel. Tend to either be fast attackers or mages, and have the ability to infuse melee attacks with an electric element.
Dragonoid Dragonoids are half-human half-dragon hybrids created by the Teknaos, an ancient race that was hunted down to extinction in a war. They're able to use their wings to fly to some places other species can't, and also have access to nearly every kind of fire magic there is. However, they're extremely weak to any sort of water magic.
Ogre Ogres are a strong species known for their gluttony, brute, and a slight taste for humanoids. Many say they are put in a bad light, but either way, an Ogre warrior is extremely strong and skilled at stonemasonry, smithery, and hand to hand combat. They vary in color from green to tan to almost any color of the rainbow, and they are usually around 7-10 feet tall.
Yeti Yetis are a race of large ape-like beings who are mainly found in the mountains. They are known for using strong melee attacks.
Griffinoid A chimera with the head of an eagle, body of a lion and posture of a human. Loyal and calculated, Griffinoids are usually seen as knights or scholars.
Faun Fauns are half human–half goat creatures that are known to live in the forest. They are often seen as magic users, using the powers of the forest.
Rootwalker Rootwalkers are tree-like species conjured by magic. As they care deeply for the nature and are enhanced by magic, most of them are geomancers.
Leprechaun Leprechauns are a subspecies of dwarf. They are known for their luck. They are mainly seen as thieves, but they are also quite handy with magic.
Wodalao Wodalaos are a species that live in the trees and specialize in crafting their own things. They have a 25% of getting Crafting Bonuses compared to 5%, however due to their lack of experience fighting they deal less damage with weapons than any other class.
Felene A species of jungle-dwelling humanoids with cat-like features. They have decent magical abilities and a 10% chance of getting Crafting Bonuses, but are poor regarding physical capabilities. Uniquely, any healing spell cast by a Felene will heal Mana as well as HP.

Job Classes[]

You can choose a Job Class upon starting your game, although you are able to change your job in certain areas. At first, only a few basic jobs are available, although you can unlock new jobs by gaining experience in other jobs.

Job Image (if possible) Details
Warrior Warriors are skilled in the field of one-on-one combat. They can use wide varieties of equipment and are good both on offence and on defence, but don't have access to magic.
Thief Thieves have good agility and dexterity in comparison to other job classes. While unable to access magic, they can steal items from enemies and are quite skilled at Melee combat, although their limited equipment is a big liability.
Healer Healers use supportive magic to help other players. In addition to healing spells, they have access to spells that cure ailments and buff stats. However, they have limited offence and don't have access to much equipment.
Mage Mages focus on damage-dealing spells. They can also use spells which inflict ailments and a handful of spells that support allies. However, Mages don't have access to strong equipment, making them vulnerable to enemy attacks.
Ranger Rangers specialise in fighting from a good distance using bows, boomerangs and the like. They don't have access to the strongest armour, but their good agility makes up for that.
Geomancer Geomancers are at one with the Earth - they can use several terrain-based abilities and a handful of offensive magic. Their equipment draw isn't that good, however.
Scholar Scholars can analyse weaknesses in enemies and use items more effectively than other classes. They can also use a handful of offensive and defensive magic, but don't have access to the best equipment.
Knight Knights are good both at offence and defence and have good equipment draws. Surprisingly, they can also use a few defensive magic spells.
Mad Scientist Mad Scientists are able to use various potions to attack enemies or to heal themselves. Some of these potions are very powerful, some just burn or poison the enemies. Mad Scientists are also one of the only classes that don't get any magic and they will also have to craft potions to actually be able to use them.
Mirror Mage A type of mage that specializes in manipulation of magical barriers. Its main role is casting barriers upon itself and allies to aid in defense, including Reflect, which bounces back any and all enemy magic. It can also attack with highly accurate Glass-type magic.
Ninja Ninjas are a mainly melee based class, but they can use some magic. They are all about stealth. Ninjas can wield specialized Ninjutsu abilities and can create illusions to confuse their foe.
Harlequin Harlequins are known for their light-hearted attitude. They often play games with their foes and dance around them. They are a mainly melee based class, but they can use some magic.
Lancer While heavily armoured, Lancers have good agility. They tend to fight with spears, but can also use certain types of swords. They can also use a couple of magic spells.
Smithy A support class able to forge weapons. Unlike other support classes, Smithies can still handle in combat themselves due to their variety of weapons.
Dancer While limited in equipment, Dancers are the only job class who can make use of status-preventing Ribbons. Their dancing skills let them perform a variety of attacks on enemies.
Royalty A high-defense class with access to powerful armor but not many tough weapons. They use passive effects that boosts the performance of allies upon taking certain formations. They can also use basic restorative magic.
Lich A forbidden wizard who has mastery over death itself. Liches use their black sorcery to regenerate allies wounds and dish out massive damage with spells like Demi and Drain; however, they're incredibly weak physically, and will take damage from any healing magic used on them.
Sage Sages are talented in all schools of magic. They can learn almost any Offensive, Supportive, Defensive or Enfeebling magic spell, but are limited by their equipment and don't have as much Mana as other job classes.
Summoner Summoners fight enemies by having different creatures turn up out of nowhere. They can play supportive or offensive roles, although their limited equipment makes them soft targets.
Siren Sirens are not direct attackers, rather a combination of healers and status inflictors. They can sing a library of songs, which can heal statuses, afflict foes with status conditions, or entrance enemies.
Gladiator Gladiators are much like a Warrior or Knight. They wear lighter armour than the latter, but heavier than the former. Gladiators wield tridents instead of swords, and can also use nets.
Weaver The art of weaving is a lost art, utilised by this class. By weaving into a magical tapestry, they can shape the flow of battle. Though they wield many abilities, they cannot directly attack and are exceptionally weak.
Mist Mage Mist Mages specialise in the control of mist and fog in order to disguise themselves and their team. Enemies will have a much harder time landing hits, and the Mist Mage can even create illusions.
Copycat Copycats have the unique ability to mimic anything they see. Once attacked, they can repeat the same attack on their foe. If they are not attacked, they can mimic the weapon or ability of their foe.
Mystic Fencer Mystic Fencers can use Offensive and Enfeebling Magic to enhance the effects of their Melee attacks, adding elemental affinities, damage multipliers and chances to inflict ailments. Their equipment is pretty good, too.
Brawler Brawlers use strap-on claws to land combo attacks on enemies. While they don't have access to magic and are limited in equipment, their strong damage output makes up for that.
Pharmacist Pharmacists can combine items to make various forms of medicine that heal specific ailments, restore HP and Mana, and sometimes damage enemies. Their equipment isn't very good, however, and their magic is very limited.

Magic[]

All magic uses up part of the caster's Mana. Once you run out of Mana, you can't use magic until your Mana is restored somehow.

Offensive Magic[]

Magic spells used purely for dealing damage or sometimes instantly killing enemies. May also inflict status ailments but not as often as Enfeebling Magic.

Name Mana Symbol (if possible) Description
Fire 6 A fiery attack on a single enemy. Useful against ice-based enemies.
Water 6 A watery attack on a single enemy. Useful against fire-based enemies.
Thunder 6 An electric attack on a single enemy. Useful against water-based enemies.
Stone 6 An earth-based attack on a single enemy. Useful against electricity-based enemies.
Wind 6 A wind-based attack on a single enemy. Useful against earth-based enemies.
Frost 6 An icy attack on a single enemy. Useful against wind-based enemies.
Glass 8 A highly accurate non-elemental attack to a single enemy.
Demi I 13 Deals damage equal to 50% of the target's remaining HP.
Psych I 12 Deals damage to the target's Mana.
Drain I 12 Damages the target and drains their HP to heal the user.
Flame 22 A fiery area-of-effect attack. Useful against ice-based enemies.
Flood 22 A watery area-of-effect attack. Useful against fire-based enemies.
Storm 22 An electric area-of-effect attack. Useful against water-based enemies.
Quake 22 An earth-based area-of-effect attack. Useful against electricity-based enemies.
Tornado 22 A wind-based area-of-effect attack. Useful against earth-based enemies.
Snowstorm 22 An icy area-of-effect attack. Useful against wind-based enemies.
Frostburn 30 Launches three balls of Frostburn that have a chance of burning enemies, freezing enemies, or slowing down enemies.
Psych II 33 Deals damage to the Mana of enemies in range.
Drain II 33 Damages enemies in range and drains their HP to heal the user.
Demi II 28 Deals damage equal to 75% of the target's remaining HP
Scourge I 26 Deals shadow damage to an enemy and may inflict Sap Status.
Death 33 Has a 50% chance to instantly kill the target.
Rainbow 40 Attacks enemies in an area around the user with the power of light.
Inferno 53 Deals great fire damage to and sometimes burns enemies in the area of effect.
Torrent 53 Deals great water damage to and sometimes silences enemies in the area of effect.
Maelstrom 53 Deals great lightning damage to and sometimes stuns enemies in the area of effect.
Cataclysm 53 Deals great earth damage to and sometimes slows enemies in the area of effect.
Windburst 53 Deals great wind damage to and sometimes poisons enemies in the area of effect.
Crystallise 53 Deals great ice damage to and sometimes freezes enemies in the area of effect.
Scourge II 45 Deals shadow damage to enemies in an area of effect and may inflict Sap Status.
Banish 48 Has a 35% chance to instantly kill all enemies in range.
Meteor Strike 63 Meteors descend from the sky, damaging every enemy on the screen.
Condemn 35 Instantly kills the target after 30 seconds.
Energy Ray 80 Builds up great damage on enemies in range, and has a chance to cause random status ailments.
Hellfire 100 Unleashes a fiery storm of Hellfire to burn any nearby enemies and deal high damage.
Blizzard's Wrath 100 Unleashes the wrath of the Blizzard and causes any nearby enemies to take high damage aswell as become slower or frozen.
Earthquake from Hell 100 Summons an Earthquake that will swallow up any nearby enemies for massive damage.
Dark Universe Manipulation 100 Reality collapses around the target, inflicting insane damage.

Supportive Magic[]

Magic spells that heal allies or increase their stats.

Name Mana Symbol (if possible) Description
Cure I 3 Restores a little of a single player's HP.
Poison Heal 3 Cures Poison and Sap ailments.
Heal I 8 Slightly heals all players in an area around the caster.
Cure II 10 Restores a moderate amount of a single player's HP.
Haste I 12 Gives a chosen player a speed boost.
Status Heal 10 Cures certain status ailments.
Life 15 Revives a KO'd player with very low HP.
Heal II 25 Heals all players in an area around the caster.
Haste II 38 Gives all players in range a speed boost.
Cure III 20 Restores a large amount of a single player's HP.
Omni Status Heal 20 Removes most status ailments.
Fire Enchant 13 Makes a player's physical attack fire elemental.
Water Enchant 13 Makes a player's physical attack water elemental.
Lightning Enchant 13 Makes a player's physical attack lightning elemental.
Earth Enchant 13 Makes a player's physical attack earth elemental.
Wind Enchant 13 Makes a player's physical attack wind elemental.
Ice Enchant 13 Makes a player's physical attack ice elemental.
Aura 16 Boosts the Magic Attack of nearby players.
Berserk 16 Boosts the Attack of nearby players.
Light Enchant 13 Makes a player's physical attack light elemental.
Shadow Enchant 13 Makes a player's physical attack shadow elemental.
Blink 13 Makes it easier for the target to avoid attacks.
Heal III 38 Greatly heals all players in an area centered around the caster.
Full-Life 30 Revives a KO'd player with full HP.
Regen I 10 Causes one ally to slowly regain HP over the course of time.
Regen II 25 Causes all allies near the caster to slowly regain HP over the course of time.
Undeath 10 Temporarily transforms a fallen ally into a Ghost. Ghosts cannot directly attack, and instead are solely reliant on Magic and passive skills, but also cannot be attacked. After a short time, they transform back.
Undeath II 25 Temporarily transforms a fallen ally into a Skeleton. Skeletons can use Melee Weapons and passive abilities but are unable to use any Magic. Unlike Ghosts, Skeletons can be attacked (however they will keep coming back up - just dealing less damage every time). After a short time, they transform back.
White Wind 28 Heals nearby players; amount of health restored is equal to the caster's health.
Restore I 5 Heals a nearby player's Mana.
Restore II 25 Greatly heals a nearby player's Mana.
Restore III 40 Substantially heals a nearby player's Mana.
Cure IV 40 Restores great amounts of a single player's HP.
Auto-Life 25 Automatically casts Life on the target if they get KO'd.
Bubble 50 Doubles the maximum HP of nearby players.
Faith I 13 Causes one ally to slowly regain Mana over a course of time.
Faith II 28 Causes all allies near the caster to slowly regain Mana over a course of time.
Light Universe Manipulation I 12 The target's next action's effect is increased by 25%.
Light Universe Manipulation II 27 The target's next action's effect is increased by 50%.
Light Universe Manipulation III 45 The target's next action's effect is increased by 100%.

Defensive Magic[]

Magic spells that add resistances, elemental immunities, and shielding effects to other players.

Name Mana Symbol (if possible) Description
Protect 10 Boosts target's physical defence.
Protect Wall 25 Boosts the physical defence of nearby players.
Shell 10 Boosts target's magic defence.
Shell Wind 25 Boosts the magic defence of nearby players.
Protective I 10 The selected player will take 3/4 of the damage they should of taken
Protective II 20 The selected player will take half of the damage they should of taken
Protective III 30 The selected player will take 1/4 of the damage they should of taken
Protective IV 45 The selected player will be immune to any sort of damage for 5-10 seconds.
Endurance 25 Any attacks that should of killed the user will leave them with 1 HP, and will last until either the user gets hit with 1 HP before they manage to heal or 5 seconds past.
Reflect 24 Casts a mirror over the target. Any magical attacks that hit the target will bounce back and deal 1.5x damage to the caster.
Tide Shield 12 Creates a shield of water, reducing fire damage taken by the target.
Shock Shield 12 Creates a shield of electricity, reducing water damage taken by the target.
Rock Shield 12 Creates a shield of Earth, reducing electric damage taken by the target.
Aero Shield 12 Creates a shield of wind, reducing Earth damage taken by the target.
Frost Shield 12 Creates a shield of ice, reducing wind damage taken by the target.
Blaze Shield 12 Creates a shield of fire, reducing ice damage taken by the target.
Barrier I 13 Protects nearby players from certain status ailments.
Barrier II 33 Protects nearby players from most status ailments.
Barrier III 48 Protects nearby players from all status ailments except Death and Petrify.
Dark Shield 12 Creates a shield of shadows, reducing light damage taken by the target.
Sun Shield 12 Creates a shield of light, reducing shadow damage taken by the target.

Enfeebling Magic[]

Magic spells that lower enemy stats, add status effects, or reduce elemental defense.

Name Mana Symbol (if possible) Description
Slow I 6 Slows the movement of the target enemy.
Slow II 26 Slows the movement of enemies in an area of effect.
Poison 3 Darkness eats away at an enemy's body, dealing damage over time.
Sap 8 Darkness eats away at an enemy's body, dealing damage over time at a faster rate than Poison.
Stop 18 Immobilises target for a set period of time.
Scan 1 The target's health, Mana and elemental weaknesses become visible to all players.
Sleep 12 Puts target to sleep.
Silence 8 Target is unable to cast Magic.
Confuse 8 Target will attack friend and foe alike.
Electric Shock 10 Target will be shocked (always does 1-2 damage) and become stunned, making them unable to do anything for a few seconds.
Curse 13 The target's current stats are halved.
Toad 7 Polymorphs target into a Toad, disabling all Magic except Toad.
Heat 4 Burns an enemy, causing damage over time.
Freeze 5 Holds the target in place for a short period of time.
Dark Spark 27 Halves the target's Level.

Summon Magic[]

Summon Magic summons one of many creatures to launch attacks or heal allies. Each summon has a "White" ability for support or inflicting status ailments and a "Black" ability for damage dealing. These abilities are learned separately.

Summon Image (if possible) Ability 1 Mana Cost Ability 2 Mana Cost
Canary Canary Feather: Heals all nearby players for a little HP. 7 Canary Beak: Deals low damage to a single enemy. 10
Sylph Heal Star: Heals a single player. 8 Whispering Wind: Deals low wind damage to enemies in range. 12
Piranha Constrict: Paralyses a single enemy. 5 Water Splash: Deals low water damage to a single enemy. 10
Snow Spirit Mesmerise: Puts an enemy to sleep. 10 Icy Stare: Deals ice damage to all enemies in range. 25
Fire Spirit Healing Light: Heals all nearby players. 11 Flames of Hell: Deals fire damage to all enemies in range. 26
Thunder Spirit Mind Blast: Inflicts Paralyse and Sap. 12 Lightning: Deals lightning damage to all enemies in range. 27
Golem Earthen Wall: Increases defence of nearby players. 18 Earthen Fury: Deals earth damage to all enemies in range. 28
Catoblepas Demon Eye: Attempts to petrify the target. 20 Stone Gaze: Damages and attempts to petrify the target. 33
Carbuncle Ruby Light: Gives the target Reflect. 22 Crystal Shot: A highly accurate non-elemental attack on an enemy. 26
Djinn Burning Wish: Inflicts burn on all enemies in front of the caster. 18 Infernal Plume: Deals heavy fire damage to one enemy, and low fire damage to all enemies close to the targeted enemy. 29
Boreads Tailwind: Grants Haste to all allies and Slow to all enemies. 27 Twister Rush: Deals medium wind damage to one enemy, and pulls all nearby enemies towards that enemy. 25
Odin Protective Light: All players in range get a defence, magic defence and speed boost. 38 Gungnir: Attacks all enemies with a legendary spear. 51
Leviathan Blessed Water: All players in range are healed of status ailments. 44 Tidal Wave: Attacks all enemies with a hurricane of water. 65

Weapons[]

Which weapons you can equip is based on your job class. All weapons have an Equip Level signifying the level you have to be at to equip them.

Swords[]

Name Equip Level Attack Element Cost Notes
Broadsword 1 4 None 250 None
Longsword 3 6 None 500 None
Rapier 8 10 None 700 None
Silver Sword 15 15 None 1200 Provides "Shining Silver" Bonus when used in a set with other pieces of Silver equipment.
Flame Sword 15 15 Fire 1200 None
Ancient Sword 22 20 None 2000 None
Icebrand 22 20 Ice 2000 None
Falchion 29 26 None 3200 None
Wing Sword 29 26 Wind 3200 None
Gold Sword 36 32 None 5000 Provides "Glittering Gold" Bonus when used in a set with other pieces of Gold Equipment.
Gaia Blade 36 32 Earth 5000 None
Rune Blade 43 37 None 6500 Boosts the effects of Magic, but makes each spell cost an additional 5 Mana.
Thunder Blade 43 37 Lightning 6500 None
Diamond Sword 50 43 None 8000 Provides "Dynamic Diamond" Bonus when used in a set with other pieces of Diamond equipment.
Coral Blade 50 43 Water 8000 None
Sun Blade 57 50 None 10000 None
Crystal Sword 64 56 None 15000 Provides "Colourful Crystal" Bonus when used in a set with other pieces of Crystal equipment.
Excalibur 71 65 Light N/A Cannot be sold at shops. Can only be obtained by completing Missions.
Dark Universe Sword 76 70 Shadow N/A Cannot be sold at shops. Can only be obtained by completing Missions. Allows the wielder to use Dark Universe Manipulation, regardless of their job.

Knives[]

Name Equip Level Attack Element Cost Notes
Knife 1 4 None 250 None
Dagger 3 6 None 500 None
Silver Knife 8 11 None 700 Provides "Shining Silver" Bonus when used in a set with other pieces of Silver equipment.
Spark Dagger 15 15 Lightning 1200 None
Main Gauche 22 20 None 2000 Boosts Agility by 2%
Poison Dagger 29 26 None 3200 May inflict Poison when landing a hit
Dancing Dagger 36 32 None 5000 Boosts Agility by 2%
Mage Masher 43 37 None 6500 May inflict Silence when landing a hit
Triton's Dagger 50 43 Water 8000 None
Assassin's Dagger 57 50 None 10000 Boosts Agility by 10%
Valiant Knife 64 56 None 15000 None
Adamant Knife 71 65 None N/A Provides "Adamant Chain" Bonus when used as a set with other pieces of Adamant equipment. Cannot be purchased in the shop, can only be obtained in Missions.

Wands[]

A majority of wands give the wielder a bonus when equipped.

Name Equip Level Attack Element Cost Notes
Wand 1 3 None 200 All spells cost 1 Mana less.
Healing Wand 3 5 None 450 Healing spells are 20% more effective.
Oak Wand 8 8 None 600 Damaging spells are 20% more effective.
Silver Wand 15 12 None 1000 Provides "Shining Silver" Bonus when used in a set with other pieces of Silver equipment.
Flamesceptre 15 12 Fire 1000 Fire-based spells deal 50% more damage.
Power Wand 22 18 None 1500 Elemental spells deal 3x damage when striking an elemental weakness instead of 2x.
Wavesceptre 22 18 Water 1500 Water-based spells deal 50% more damage.
Lilith Wand 29 23 None 2500 Damaging spells drain the target's HP.
Shocksceptre 29 23 Lightning 2500 Lightning-based spells deal 50% more damage.
Aura Wand 36 28 None 4000 All Spells cost 3 Mana less.
Stonesceptre 36 28 Earth 4000 Earth-based spells deal 50% more damage.
Fairy Wand 43 33 None 5200 All status spells have a greater success rate.
Skysceptre 43 33 Wind 5200 Wind-based spells deal 50% more damage.
Golden Wand 50 38 None 7000 Provides "Glittering Gold" Bonus when used in a set with other pieces of Gold equipment.
Snowsceptre 50 38 Ice 7000 Ice-based spells deal 50% more damage.
Sage's Wand 57 42 None 9000 Healing spells are twice as effective.
Rune Wand 64 50 None 12000 Damaging spells are twice as effective.
Stardust Wand 71 60 None N/A All spells cost 50% less Mana. Cannot be purchased from shops. Can only be obtained by completing Missions.

Bows[]

While a lot of classes can equip bows, only the Ranger class can every single bow. Also, you cannot equip a shield along with a bow.

Name Equip Level Attack Element Cost Notes
Bow 1 4 None 250 None
Crossbow 3 6 None 500 None
Longbow 8 11 None 700 None
Silver Bow 15 15 None 1200 Provides "Shining Silver" Bonus when used in a set with other pieces of Silver equipment.
Flame Bow 15 15 Fire 1200 None
Dark Bow 22 20 None 2000 May inflict Blind upon landing a hit.
Ice Bow 22 20 Ice 2000 None
Great Bow 29 26 None 3200 None
Killer Bow 36 32 None 5000 Increases Agility by 2%
Rune Bow 43 37 None 6500 Boosts the effects of Magic, but makes each spell cost 5 Mana more.
Elven Bow 50 42 None 8000 Increases Agility by 2%
Yoichi Bow 57 50 None 10000 Increases Agility by 2%
Artemis Bow 64 56 Light 15000 Increases Agility by 10%
Perseus Bow 71 65 None N/A Increases Agility by 10%, cannot be bought at shops. Can only be obtained by completing Missions.

Spears[]

Name Equip Level Attack Element Cost Notes
Guard's Spear 1 4 None 250 None
Bronze Trident 1 4 None 275 Can only be equipped by Gladiator
Javelin 3 6 None 500 None
Steel Trident 3 6 None 525 Can only be equipped by Gladiator
Silver Spear 8 11 None 700 Enables "Shining Silver" Bonus when used in a set with other pieces of Silver equipment
Silver Trident 8 11 None 750 Enables "Shining Silver" Bonus when used in a set with other pieces of Silver equipment, can only be equipped by Gladiator
Wind Spear 15 15 Wind 1200 None
Shock Trident 15 15 Lightning 1250 Can only be equipped by Gladiator
Flame Lance 22 20 Fire 2000 None
Sea Trident 22 20 Water 2125 Can only be equipped by Gladiator
Ice Lance 29 26 Ice 3200 None
Gaia Trident 29 26 Earth 3300 Can only be equipped by Gladiator
Blood Lance 36 32 None 5000 Drains enemy HP
Golden Trident 36 32 None 5200 Provides "Glittering Gold" Bonus when used in a set with other pieces of Gold equipment, can only be equipped by Gladiator
Gungnir 43 37 None 6500 None
Platinum Trident 43 37 None 7000 Can only be equipped by Gladiator
Wyvern Lance 50 42 None 8000 More powerful against dragon-like enemies
Diamond Trident 50 42 None 8800 Enables "Dynamic Diamond" Bonus when used in a set with other pieces of Diamond equipment, can only be equipped by Gladiator
Radiant Lance 57 50 None 10000 None
Sun Trident 57 50 None 10800 Can only be equipped by Gladiator
Holy Lance 64 56 Light 15000 None
Crystal Trident 64 56 None 16200 Provides "Colourful Crystal" Bonus when used in a set with other pieces of Crystal equipment, can only be equipped by Gladiator
Abel's Lance 71 65 Lightning N/A Cannot be purchased at shops. Can only be obtained by completing Missions.
Longinus 71 65 Shadow N/A Can only be equipped by Gladiator, cannot be purchased at shops. Can only be obtained by completing Missions.
Light Universe Spear 76 70 Light N/A Cannot be purchased at shops. Can only be obtained by completing Missions. Allows the wielder to use Light Universe Manipulation III, regardless of their job.

Thrown[]

Name Equip Level Attack Element Cost Notes
Boomerang 1 4 Wind 250 None
Shuriken 3 6 Wind 500 None
Metal Boomerang 8 11 Wind 750 None
Juji Shuriken 15 15 Wind 1200 None
Chakram 22 20 Wind 2000 None
Manji Shuriken 29 26 Wind 3200 None
Wing Edge 36 32 Wind 5000 None
Fuma Shuriken 43 37 Wind 6500 None
Moonring Blade 50 42 Wind 8000 None
Pinwheel 57 50 Wind 10000 None
Rising Sun 64 56 Wind, Fire 15000 None
Star of Legend 71 65 Wind N/A Cannot be bought at shops. Can only be obtained by completing Missions.

Instruments[]

Name Equip Level Attack Element Cost Notes
Diamond Bell 1 4 None 250 None
Dream Harp 3 6 None 500 May inflict Sleep when attacking
Earthen Bell 8 11 Earth 700 None
Silver Harp 15 15 None 1200 May inflict Silence when attacking, provides "Shining Silver" Bonus when used in a set with other pieces of Silver equipment
Rune Bell 22 20 None 2000 All magic spells are more effective, but cost 5 extra Mana.
Muse Harp 29 26 None 3200 May inflict Confuse when attacking
Gaia Bell 36 32 Earth 5000 None
Dark Harp 43 37 None 6500 May inflict Blind when attacking
Blessed Bell 50 42 None 8000 None
Apollo Harp 57 50 Light 10000 None
Tinklebell 64 56 None 15000 None
Loki's Lute 71 65 None N/A Cannot be purchased from shops. Can only be obtained by completing Missions.

Claws[]

Name Equip Level Attack Element Cost Notes
Bronze Claws 1 4 None 250 None
Metal Claws 3 6 None 500 None
Silver Claws 8 11 None 700 Provides "Shining Silver" Bonus when used in a set with other pieces of Silver equipment
Flame Claws 8 11 Fire 700 None
Darksteel Claws 15 15 None 1200 None
Water Claws 15 15 Water 1200 None
Sonic Claws 22 20 None 2000 None
Lightning Claws 22 20 Lightning 3200 None
Impact Claws 29 26 None 3200 None
Stone Claws 29 26 Earth 3200 None
Fairy Claws 36 32 None 5000 May inflict Confuse when attacking
Wyvern Claws 36 32 Wind 5000 None
Hell Claws 43 37 None 6500 May inflict Poison when attacking
Ice Claws 43 37 Ice 6500 None
Cat Claws 50 42 None 8000 May inflict Sleep when attacking
Dragon Claws 57 50 None 10000 None
Tiger Claws 64 56 None 15000 May inflict Paralyse when attacking
Kaiser Claws 71 65 None N/A Cannot be purchased at shops. Can only be obtained by completing missions.

Whips/Chain-links[]

Name Equip Level Attack Element Cost Notes
Lasso 1 3 None 100 None
Bullwhip 3 5 None 250 If you get a Critical hit, it might cause paralysis.
Chain Whip 6 7 None 300 None
Flail 9 12 None 490 None
Meteor Hammer 11 17 None 550 None
Ball and Chain 12 20 None 750 Slows you down.
Chentu 13 22 None Not Availble in shop. Acquire in missions. Steals Mana with each hit.

Equipment Bonuses[]

When using a certain set of equipment together, you will get a special bonus. For a full list of Equipment Bonuses (as of now), see the table below.

Name Pieces w/ Bonus Bonus Effect
Shining Silver Silver Sword, Silver Knife, Silver Wand, Silver Bow, Silver Spear, Silver Trident, Silver Harp, Silver Claws All Magic costs 3 Mana less
Glittering Gold Gold Sword, Golden Wand, Golden Trident Earn 50% more money from defeating enemies
Dynamic Diamond Diamond Sword, Diamond Trident Earn 20% more EXP from defeating enemies
Colourful Crystal Crystal Sword, Crystal Trident Elemental damage taken is lowered by 20%
Adamant Chain Adamant Knife Increases Agility by 50%

The Colliseum[]

The Colliseum is a PVP feature that can be accessed in various cities and towns. It allows players to enter in four types of battles: Single, Double, Team, and Card. Single Battles are 1v1, Double battles are 2v2, and Team Battles are exclusive to players who have joined a Guild where they can battle another Guild to see which one is the strongest. Beginning a Team Battle will notify every online player in the guild and will give an option to have them teleport to the Colliseum to participate (once they finish they will get teleported back to where they were.) Card Battles give players a deck of various cards that have a certain element, and the two players try to use their cards to destroy the other. A list of cards can be found here.

Pets[]

Pets are able to either be tamed using certain items or bought at various stores throughout your adventure. They fall in 4 various categories.

Transportation[]

These pets function as transportation and can carry different amounts of players.

Name Favorite Food Artwork (if possible) Description
Dragon Meat (various) Allows up to 4 players to fly and reach the same areas Dragonoids can. Can also attack enemies with their fire breath.
Sea Dragon Fish (various) Allows up to 6 players to travel over the surface of water.
Giant Mole Worms Allows up to 2 players to travel underground.
Giant Butterfly Nectar Allows 1 player to fly and reach the same areas Dragonoids can.

Decorative[]

These pets have no purpose besides looking cute or being threatening.

Name Favorite Food Artwork (if possible) Description
Bunny Carrots Come in 10 different breeds that each have a different appearance.
Puppy Meat (various) It can learn tricks and can also be adorable.
Kitty Mice, Fish There are a variety of kittens that all look adorable.
Tiny Lizard Insects (various) Can be cariied on a player's shoulder.

Offensive[]

These pets are able to help players defeat enemies, and they have health bars.

Name Favorite Food Artwork (if possible) Description
Dragon Meat (various) Allows up to 4 players to fly and reach the same areas Dragonoids can. Can also attack enemies with their fire breath.
Hunting Bird Mice Can scout ahead for a limited time and attack enemies while scouting.
Laser Flower Water IMG 0355 Can shoot lasers at enemies.

Functional[]

These pets have various functions such as being able to find players or enemies.

Name Favorite Food Artwork (if possible) Description
Tracking Dog Meat (various) Can track down other players or find rare enemies.
Small Bird Seeds, Worms Can be used to observe the area the player is in.
Squid Fish, Crawfish Can squirt ink to mark areas. Underwater, the ink becomes a cloud, which players can use to escape from enemies.
Monkey Bananas, Berries, Nuts Can climb trees to acquire items and treasure the player normally can't reach. They can also ambush enemies and attack by throwing Rocks.
Trojan Horse Twigs and Sticks Players can go inside the horse to hide or escape from enemies.

Crafting[]

Crafting is a feature that allows players to craft certain items once they get the required items. This could range from weapons, to quest items, to stuff they can sell for a high price. You can also end up getting Crafting Bonuses (2 items for the cost of 1, weapons deal more damage, items selling for more) with some species able to get them more often. By default, the chance of obtaining a Crafting Bonus is 5%. A list of all items that can be crafted can be found here.

Customisation[]

Customisation allows you to change your character's appearance. At the start of the game, you can choose your character's traits (such as skin and hair colour), and you can also choose one of three outfits with each Job Class - different outfits provide different bonuses. You can also make outfits yourself - custom-made outfits can provide more complex bonuses. A full list of outfits for each job class can be found here.

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