|Single Player, 1-4 Player|
|Successor||Robotic Commander: Tactics|
Robotics Commander is an upcoming game for 3DS. It is part of a new series of games of the same name and is the first in the series.
The year is 23,500~ humanity has met many alien races and through diplomacy, war and trade has successfully secured their name in the galaxy, a game invented by them details a war battle between two opposing armies, these armies are represented by holographic robots whose bodies can be interchanged for different effects in battle.
You are part of one of the many education facilities to support these games as they are believed to test wit and cunningness over simple agression. As your facility's star player you are often part of the official Facility Team and you compete your army against others.
Robotics Commander is a Strategy Game where the players command an army of units ranging from 50 to well over 50,000. The player's main goal in each conflict is to either destroy the enemy army or steal the flag and bring it back to the player's base.
The player is able to select, one or multiple units (up to 20 at a time). They can then issue commands to the units. These units are highly customisable as each one can have its various components changed by simply replacing the part.
The player will also be able to customise their base. Changing last line defences, Armour and special abilities.
Robot Parts are the components needed to design each robot in their army. Parts come under coloration which determines their energy type and their special abilities, there are 13 number of colours; Red (Geothermal), Orange (Geothermal), White (Wind), Yellow (Solar), Lime (Solar), Green (Radioactive), Purple (Radioactive), Blue (Hydro-Electric), Aqua-Marine (Hydro-Electric), Cyan (Hypothermal), Black (Combustion), Grey (Combustion) & Pink (Hyperthermal).
Special Ability: Flamethrowers
Flaws: Bad in Wet Terrain
Weaknesses: Blue, Pink & White
Special Ability: Seismic Breaker
Flaws: Bad on Muddy Terrain
Weaknesses: Blue, Cyan & Black
Special Ability: Cyclone
Flaws: Bad in Windless Terrain
Weaknesses: Cyan, Pink & Yellow
Special Ability: Lightning Strike
Flaws: Bad in Cloudy Conditions
Weaknesses: Green, Black & Grey
Special Ability: Hyper Growth
Flaws: Bad in Dry Terrain
Weaknesses: Red, Pink & Aqua-Marine
Special Ability: Solar Flare
Flaws: Bad in Dark Conditions
Weaknesses: Purple, Blue & Aqua-Marine
Special Ability: Toxin Cannon
Flaws: Bad in Fertile Terrain
Weaknesses: Green, Aqua & Orange
Special Ability: Great Storm
Flaws: Bad in Dry Terrain
Weaknesses: Red, Orange & Yellow
Special Ability: Energy Absorption
Flaws: Bad in Rock Terrain
Weaknesses: White, Lime & Purple
Special Ability: Cold Snap
Flaws: Bad in Hot Conditions
Weaknesses: Black, Grey & Yellow
Special Ability: Dark Cloud
Flaws: Bad in Polluted Conditions
Weaknesses: Red, Green & Grey
Special Ability: Vile Fog
Flaws: Bad in Clear Conditions
Weaknesses: Lime, Purple & White
Special Ability: Hot Snap
Flaws: Bad in Cold Conditions
Weaknesses: Orange, Lime & Cyan
In Robotics Commander there are interchangeable parts for Robots, as explained earlier, these parts can be of different colours which determine several factors. Parts come in four types; Head, Chasis, Arms & Legs. Robots are able to continue functioning in some manner as long as one of these parts is still functioning as they each have seperate power sources even if they're the same colour.
Each part influences a major part of the Robot's performance in battle and can be upgraded to increase damage, protection, special abilities and mobility. If a Robot loses a part it will effect their capabilities in battle, however after every battle robots are repaired so the player doesn't have to worry about having to constantly buy new parts.
The head part is the central intelligence for a Robot and is the part that allows the player to directly control that robot. It acts as the player's eyes into the battle. If a Robot's head is destroyed the player will lose all control over it, the Robot will continue to advance into battle in the last direction it was heading and will continue attacking. However it will also be able to hurt the player's other robots and can act as a shield for the enemy.
The Chasis part is the main defence structure of a robot and helps regulate their energy sources as well as their protection devices. The Chasis will always have the most powerful version of the Special Ability when compared to its equivalents. If the Chasis of a Robot is destroyed then the Robot will be left vulnerable to attack and its power sources will be at a high risk of destruction, this essentially makes the Robot either a walking explosion or a glass cannon.
The arms and legs actually have individual parts for each component so on regular robots they will have 2 arms, however some robots have Chasis which allow for more arms. Arms are a Robot's primary weapon and are the only ranged weapon a robot has outside of its Special Abilities. If an arm is destroyed it will no longer function leaving it hanging to the Chasis, if a robot loses all its arms it will only be able to perform Special Abilities from its other parts or ram into other robots to attack.
Like the arms the legs are also comprised of smaller components and based on the Chasis can have more than two. Legs are a Robot's main source of movement, without them a Robot is force to resort to its Thrusters which are small jets that can push a robot at a very limited speed. The speed at which a Robot can travel is dependent on its slowest leg.
The player will be able to control their army on a field, the field for the single-player campaign are all accessible in the Free Play & Multi-Player modes and players can also create their own fields and share them via Streetpass.
Players are able to customize many features of the fields including topography, terrain, conditions, water level, potential natural events & cover.
As mentioned previously, players will be able to create their own fields for battle, fields can be asymmetric or symmetric in design both laterally and horizontally.
- Raise Ground (Round)
- Raise Ground (Square)
- Raise Ground (Mountain)
- Raise Ground (Mesa)
- Raise Ground (Peaks)
- Level Ground
- Lower Ground (Round)
- Lower Ground (Square)
- Lower Ground (Pit)
- Lower Ground (Canyon)
- Lower Ground (Trenches)
- Rough Fields
- Mountain (Grasses)
- Mountain (Rocky)
- Volcanic Earth
- Forest Floor
- White Beach
- Red Desert
- Rainforest Floor
- Heavy Cloudy
- Light Rain
- Mid Rain
- Heavy Rain
- Plasma Storm
- Fire Storm
- Heavy Snow
- Light Snow
- Temperature Increase
- Temperature Decrease
- Temperature Fluxuation Increase
- Temperature Fluxuation Decrease
- Water Level Increase
- Water Level Decrease
- Water Temperature Increase
- Water Temperature Decrease
- Water Glacial Formations
Potential Natural Events
- Volcanic Eruption (Requires Lava Terrain)
- Earthquake (Requires Non-Desert/Tundra Terrain)
- Cyclone (Requires Water)
- Tsunami (Requires Water)
- Flood (Requires Water)
- Landslide (Requires Raised Land & Muddy Terrain)
- Avalanche (Requires Raised Land & Tundra Terrain)
- Heat Wave (Requires Temperature > 30)
- Ice Storm (Requires Temperature < 10)
- Blizzard (Requires Temperature < 5)
- Solar Activity Increase
- Solar Activity Decrease
- Fig Tree (Requires Temperate Climate Terrain)
- Acacia (Requires Desert Climate Terrain)
- Olive Tree (Requires Non-Extreme Climate Terrain)
- Cypress Tree (Requires Temperate Climate Terrain)
- Teak (Requires Non-Extreme Climate Terrain)
- Yew (Requires Semi-Wet or Wet Climate Terrain)
- Oak Tree (Requires Non-Extreme Climate Terrain)
- Pine Tree (Requires Non-Extreme Climate Terrain)
- Redwood (Requires Non-Extreme Climate Terrain)
- Boab Tree (Requires Desert Climate Terrain)
- Eucalyptus (Requires Warm Climate Terrain)
- Small Pit
- Medium Pit
- Large Pit
- Cave (Small)
- Cave (Medium)
- Cave (Large)
- Cavern (Straight)
- Cavern (Snake)
- Cavern (Dead End)
- Cavern (Cross)
- Cavern (Pentagonal)
- Cavern (Pit)
- High Grass (Requires Grassy Terrain)
- Snowfall (Requires Tundra Terrain)
- Sandcoat (Requires Desert Terrain)