Universe R.O.B.
Other Super Smash Bros. Appearances SSBB/SSB4
Availability Hidden
Final Smash Super Diffusion Beam

R.O.B. (ロボット, Robot) returns as a playable character in Super Smash Bros. V as a hidden character.

R.O.B. is confirmed to have no alternate costumes.

How to UnlockEdit

  • Play 80 VS matches. (Both Online and Offline counted)

  • Clear Classic Mode 15 times on intensity 6.0 or higher.

Changes from Smash 4Edit

<p dir="ltr" style="line-height:1.558636301214041;margin-top:4pt;margin-bottom:6pt;">Aesthetics

  • <p dir="ltr" style="line-height:1.558636301214041;margin-top:4pt;margin-bottom:6pt;">Like every other veteran, R.O.B. now appears much more vibrant and its appearance is more based off its appearance in its games with a small realistic touch.

<p dir="ltr" style="line-height:1.558636301214041;margin-top:4pt;margin-bottom:6pt;">Attributes

  • <p dir="ltr" style="line-height:1.558636301214041;margin-top:4pt;margin-bottom:6pt;">No changes

<p dir="ltr" style="line-height:1.558636301214041;margin-top:4pt;margin-bottom:6pt;">Ground Attacks

  • <p dir="ltr" style="line-height:1.558636301214041;margin-top:4pt;margin-bottom:6pt;">No changes

<p dir="ltr" style="line-height:1.558636301214041;margin-top:4pt;margin-bottom:6pt;">Aerial Attacks

  • <p dir="ltr" style="line-height:1.558636301214041;margin-top:4pt;margin-bottom:6pt;">The distance forward the back aerial sends R.O.B. is now varying. The higher its percentage, the farther forward it’s sent.

<p dir="ltr" style="line-height:1.558636301214041;margin-top:4pt;margin-bottom:6pt;">Grabs and Throws

  • <p dir="ltr" style="line-height:1.558636301214041;margin-top:4pt;margin-bottom:6pt;">No changes.

<p dir="ltr" style="line-height:1.558636301214041;margin-top:4pt;margin-bottom:6pt;">Special Moves

  • <p dir="ltr" style="line-height:1.558636301214041;margin-top:4pt;margin-bottom:6pt;">No changes.

Special MovesEdit

Name Damage Description
Neutral Special Robo Beam 7% (uncharged), 4.5% (charged), 10% (fully charged) An optical laser. Becomes a high-powered shot if left unused; can't fire if used consecutively.
Alternate 1 Wide-Angle Beam 7% (uncharged), 3.5% (charged), 8% (fully charged) Less damage, but can be aimed in a wider arc.
Alternate 2 Infinite Robo Beam 4% (uncharged), 3%/2% (charged), 10% (fully charged) No charging is needed to fire, but does less damage, cannot bounce, and the super variant takes longer to charge.
Side Special Arm Rotor 1% (loop), 3% (last) R.O.B. spins his arms, trapping opponents and reflecting projectiles.
Alternate 1 Reflector Arm 2% (loop), 4% (last) Doesn't trap opponents, but gives more power to reflected projectiles.
Alternate 2 Backward Arm Rotor 2% (loop), 4% (last) Much shorter duration overall.
Up Special Robo Burner Lets R.O.B. fly upwards on limited fuel.
Alternate 1 Robo Rocket 5% (early), 8% (clean) Acts more like a traditional recovery move, launching R.O.B. upwards and dealing damage.
Alternate 2 High-Speed Burner Travels faster, though with less fuel.
Down Special Gyro 1% (base), 4% (thrown), 5% (idle) Charges and fires a spinning top projectile item.
Alternate 1 Fire Gyro 7% (base), 3% (thrown), 6% (idle) Does more damage with less distance
Alternate 2 Slip Gyro 2% (base), 3% (thrown), 3% (idle) Instead of bouncing, slides along the ground and trips opponents.
Final Smash Super Diffusion Beam 0.5%/1% (narrow beam loop/last), 1%/2% (wide beam loop/last), 10% (final) Fires several trapping lasers that then combine into a high-power single shot.

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:11pt;margin-bottom:11pt;">

Animation and Misc.Edit


<p dir="ltr" style="line-height:1.558636301214041;margin-top:3pt;margin-bottom:1pt;">SIDE - Faces the camera and moves his head around, firing a small laser from his eyes.

<p dir="ltr" style="line-height:1.558636301214041;margin-top:3pt;margin-bottom:1pt;">UP - Faces the camera and spins his arms and head in a circle.

<p dir="ltr" style="line-height:1.558636301214041;margin-top:3pt;margin-bottom:1pt;">DOWN - Faces the camera, moves his arms down and then moves them back up again, spinning them whilst he does so.

Character Selection Screen AnimationEdit

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">R.O.B. rotates parts of its body with its eyes glowing.

On Screen Appearance

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:6pt;margin-bottom:8pt;">Assembles piece by piece as his parts drop from the sky.

Victory Animations

  • <p dir="ltr" style="line-height:1.558636301214041;margin-top:3pt;margin-bottom:0pt;">Hovers in the air, spins, and lands, then puts his arms down and brings them up again while turning his head.

  • <p dir="ltr" style="line-height:1.558636301214041;margin-top:0pt;margin-bottom:0pt;">Adjusts his arms to face upward, and does a cheering gesture.

  • <p dir="ltr" style="line-height:1.558636301214041;margin-top:0pt;margin-bottom:1pt;">Turns his head and flashes the lights in his eyes.

Crowd CheerEdit

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:4pt;margin-bottom:6pt;">R - O - B!

Victory FanfareEdit

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:4pt;margin-bottom:6pt;">A remix of the music that would be play at the start of Pokémon Red, Blue and Green Versions. Would go on to become the Pokemon Main Theme. Shared with Pikachu and Charizard.

Fighting StanceEdit

Retains its fighting stance from SSB4.

Idle PosesEdit

  • <p dir="ltr" style="line-height:1.7999999999999998;margin-top:6pt;margin-bottom:0pt;">Briefly looks toward the camera

  • <p dir="ltr" style="line-height:1.7999999999999998;margin-top:0pt;margin-bottom:8pt;">Tilts its head downwards while closing its eyes, then tilts it back up


<p dir="ltr" style="line-height:1.7999999999999998;margin-top:4pt;margin-bottom:6pt;">Retains its walking animation from SSB4.


<p dir="ltr" style="line-height:1.7999999999999998;margin-top:4pt;margin-bottom:6pt;">Retains its dashing animation from SSB4.


<p style="line-height:23.3333339691162px;">To be added.

Palette Swaps and Alternate Costume w/Palette SwapEdit

Color Origin/Description
Default Tan Based on R.O.B.'s Japanese color scheme for the Famicom. Used as R.O.B.'s default color scheme in Japanese release of the game.
Second Grey Based on R.O.B.'s North American color scheme for the NES. Words on his base change from "Family Computer Robot" to "R.O.B. - Robotic Operating Buddy", the same as the American design. Used as R.O.B.'s default color scheme in the North American and PAL region releases of the game, though some visual elements retain the Famicom color as primary.
Third Yellow Has the color scheme of the glitch, Flipper, from Stack-Up.
Fourth Purple Has the color scheme of the glitch, Spike, from Stack-Up.
Fifth Blue Similar to the R.O.B. Launcher from the Subspace Emissary, though lacking the same bright blue cord and missile-launching face.
Sixth Green R.O.B.’s blue color palette from SSB4.
Locked First White Color scheme is similar to that of the "Mint x White" Nintendo 3DS model.
Locked Second Red Color scheme is similar to that of the Virtual Boy.